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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tippia
Sunshine and Lollipops
14390
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Posted - 2013.05.29 15:56:00 -
[31] - Quote
Brooks Puuntai wrote:Loot distribution is irrelevant when it comes to promoting group play, WHs prove that. It is when there is an already-known distribution that exists as a reference; WH has no such point of comparison.
Quote:Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic. GǪand is also nothing anyone is saying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Ruskarn Andedare
Lion Investments
189
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Posted - 2013.05.29 15:58:00 -
[32] - Quote
Tippia wrote:Aralieus wrote:While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. GǪand if that's what attracted them, then it still will do that since the solo activity part is not being changed.
Which is the vast majority of the time and effort - hence no need to bore the rest of a group.
Tippia wrote:Brooks Puuntai wrote:It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot. GǪand now those tasks can be parallelised without people losing money over it.
Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit.
As they're being done in sequence it's just a set of single player games with a bunch of bored people playing guards. |
Destination SkillQueue
Are We There Yet
5108
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Posted - 2013.05.29 16:00:00 -
[33] - Quote
Aralieus wrote: Did you find a Integrity Relic in one of those cans? All I'm asking for is quality features to be pushed out not ones that seemed rushed and that no one even asked for. There are literally dozens of features currently in Eve that need love much more than exploration, why choose one that there wasn't even an uproar about.
Fleshing out the profession sites to actual mini-professions and general development of exploration has been asked for years. Such requests shouldn't be ignored just because the people asking for them didn't spam the forums and cry about it at every opportunity. In general it seems like just catering to the people who sream the loudest is a bad way to develop a game. You can't cater to everyone with every expansion and this time it was explorers who got some dev attention. Some feel the love and some feel violated, but that's another matter.
As for rushed out features, they aren't really rushed out. They aren't polished to perfection and certainly have room for improvement, but that's not a good reason to push back the entire expansion. As long as the base is there, that is just a reason to continue to iterate on the features in the follow-up patches and future expansions. |
Tippia
Sunshine and Lollipops
14390
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Posted - 2013.05.29 16:18:00 -
[34] - Quote
Ruskarn Andedare wrote:[Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit. GǪand while waiting around there (hell, even while being fleet-warped there), they can look around for other stuff. There's no need for them to just sit around and be bored. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |
Urah Dedman
DEEP-13
0
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Posted - 2013.05.29 16:57:00 -
[35] - Quote
I haven't tried the new Exploration system out on SiSi, but I'm not liking what I'm hearing about it so far. I consider myself kind of an interstellar Indiana Jones, and I certainly do not relish the thought of having to share my loot with the evil Germans. If I take the time to do all the work finding the stuff, I want it all to myself.
Why would a miner have to share his rocks with some joker who shows up on belt after the barge is full? Go shoot yer own roids. Should a belt ratter have to share bounties with someone who swoops in after the killing's done? Feck that go find yer own red crosses.
When I want a group activity I join a blob or a mining op or fleet up with a buddy to hunt rats.
Chasing **** down as it scatters before the other guy can grab it is not my idea of a good time. |
Mercedes Chance
GDC Enterprises
2
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Posted - 2013.05.29 19:48:00 -
[36] - Quote
Aralieus wrote:
While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.
This is exactly why I got into exploring. I may not be great at it but I felt like I was getting better. |
Aralieus
Shadowbane Syndicate
128
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Posted - 2013.05.29 21:40:00 -
[37] - Quote
Haulie Berry wrote:Aralieus wrote:
Did you find a Integrity Relic in one of those cans?
Since you're implying that some part of what I said is fabricated or untrue, please, be a doll and go into detail. I could use a good chuckle, and few things are quite so amusing as watching some entitled little **** defend their manufactured outrage.
I wasn't implying you fabricated anything at all, I was referring to 'expansions' that to me seem to be getting more and more catered to a :easymodeeve: feel. I have been playing for quite a while, and what drew me to Eve was the fact it wasn't easy but the more you stuck with it the less you sucked. I remember a time when you couldn't even see all your high/med/low slot modules on the screen, you had to cycle thru them. But I digress, the point I am trying to make is the easier it becomes to do things the more competition there will be to contend with. And I don't mean 'normal eve competition' I mean all the wow kids and instant gratification folks. Now that might mean more lol's and KM's for persons such as Psychotic Monk (shout out o7) but I on the other hand liked having a preset weeding out of retards if you will by the fact that Eve is.... well Eve and should remain that way. Is that to much to ask for? Oderint Dum Metuant |
Nexus Day
Lustrevik Trade and Travel Bureau
599
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Posted - 2013.05.29 22:24:00 -
[38] - Quote
Heinel Coventina wrote:EI Digin wrote:You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too. I'm looking at the bright side of it. All these people quitting exploration means more income for the rest of us. It's all win. No. As CCP stated they want to open exploration to everyone as a starter profession. Now your competition just went through the roof.
CCP nerfs hi sec income using ezmode. Nullsec bitter vets confused on how they should react. This thread has so much content it may be 'Thread of the Year' and it is only January.
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EI Digin
Sniggerdly Pandemic Legion
643
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Posted - 2013.05.30 00:06:00 -
[39] - Quote
Wait, you have to wait a whole two minutes for someone else to finish an attempt before you can start another one? How dare you, CCP. |
Whim Aqayn
Tribal Liberation Force Minmatar Republic
39
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Posted - 2013.05.30 00:09:00 -
[40] - Quote
Yeah the scattering is a pretty ******** idea. |
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Whim Aqayn
Tribal Liberation Force Minmatar Republic
39
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Posted - 2013.05.30 00:12:00 -
[41] - Quote
Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. Then I suppose they should just make sites with harder rats... oh wait. |
EI Digin
Sniggerdly Pandemic Legion
643
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Posted - 2013.05.30 00:15:00 -
[42] - Quote
oops |
Heinel Coventina
University of Caille Gallente Federation
27
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Posted - 2013.05.30 02:09:00 -
[43] - Quote
Whim Aqayn wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. Then I suppose they should just make sites with harder rats... oh wait.
Adding stronger rats will not promote group play. It will only promote blinkier ships, longer skill queues and use of alts.
If you're into those kind of masochism, go farm L5 missions. They exist for you only. |
March rabbit
epTa Team Inc.
697
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Posted - 2013.05.30 09:39:00 -
[44] - Quote
Tippia wrote:Ruskarn Andedare wrote:[Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit. GǪand while waiting around there (hell, even while being fleet-warped there), they can look around for other stuff. There's no need for them to just sit around and be bored. ...except cases where you have only 1 site in the system...
yes, you can then warp to belts and kill rats (for example in high-sec ) or do missions (if you have agents close)...
Looks good |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
479
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Posted - 2013.05.30 18:32:00 -
[45] - Quote
Not a fan of minigames and QTE in general. Signs of the times I guess. |
Torgerak
Center for Advanced Studies Gallente Federation
0
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Posted - 2013.05.30 20:41:00 -
[46] - Quote
The min-game, whatever, it's a mind numbing click-fest with not even a trace of EVE's normal 'realism' factor, but who cares.
The loot Pinata is the worst idea since the conception of EVE. It's almost as if a CCP Director has come up with the idea and 'everyone' has to get into line with it, even the player-base who hate it beyond anything I have ever seen. It has no 'realism' factor, it has no comparable game mechanic, it has nothing.
I feel like swearing effusively on this but what is the point, it is being introduced and an entire month of nothing but negative feedback since it's reveal has done nothing to change this.
Hell they have even added the old faction POS's as a reward for getting involved in a transparently desperate attempt to make it look good.
God awful, pathetic nonsense which may turn the thing I most enjoy in EVE online into a thing I detest and avoid like the plague.
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Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
51
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Posted - 2013.05.30 20:59:00 -
[47] - Quote
not EVE
period ______________________________ just because you're paranoid it doesn't mean they're not after you |
Mr Epeen
It's All About Me
2567
|
Posted - 2013.05.30 21:13:00 -
[48] - Quote
EI Digin wrote:You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.
Rare, by definition, means limited. If it starts dropping a lot of rare stuff then it's not rare any more. What are you going to whine for when what is currently rare becomes common overnight?
You want a rare drop then you work for it like everyone else.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Setaceous
Nexus Prima
89
|
Posted - 2013.05.30 22:54:00 -
[49] - Quote
Bloody hell I'm tired, read that as Exploitation Mini Game.........
I'll reserve judgement until it goes live, but it looks like fun. |
Danni stark
431
|
Posted - 2013.05.30 23:02:00 -
[50] - Quote
last time i tried it on sisi it wasn't finished and just seemed like random clicking. just saw it on the live stream in it's finished state, and it still just seems like random clicking.
the old system might have just been waiting for a timer to finish, but that's just as bad as random clicking. interaction is only good if it's meaningful and has purpose. Ice Mining Skill Plan. |
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