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Karsa Egivand
Sebiestor Tribe Minmatar Republic
192
|
Posted - 2013.05.28 23:13:00 -
[1] - Quote
Hello fellow capsuleers,
I am mostly looking for people who tried the hacking/archeology-minigame it on Sisi. Scrap that, I am ONLY looking for people who have tried the mini-game on Sisi themselves. I unfortunately can't as my accounts were unsubbed when the last mirror was taken.
I want to know how interesting the game is by itself - is it just a random clickfest or does it have strategic depth?
The impressions seem to diverge. While I've seen a lot of criticism (i discount Poetic Stanziel's, for obvious reasons & the admission that he actually hasn't tried it himself), there are also positive reviews (e.g. Ali Aras at her blog).
So, what is your impression? Is it mostly random with not much you can influence? Or do your decisions matter? |

Abrazzar
Vardaugas Family
1885
|
Posted - 2013.05.28 23:28:00 -
[2] - Quote
The mini game is interesting has room for expansion but needs some more balancing. The scatter mechanics are anti-joy. Sovereignty and Population New Mining Mechanics |

Vincent Athena
V.I.C.E. Aegis Solaris
1905
|
Posted - 2013.05.28 23:32:00 -
[3] - Quote
Its more amusing than "target, activate module, wait, receive bacon". But just a little.
I actually figured out the scatter game fairly quickly and am getting good at it. Even a solo player can get most of the good stuff. http://vincentoneve.wordpress.com/ |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
372
|
Posted - 2013.05.28 23:34:00 -
[4] - Quote
I liked the Hacking mini game when I played it and looking forward to it being improved in future, I just didn't like the scatter mechanics afterwards though. |

Brooks Puuntai
Solar Nexus.
1495
|
Posted - 2013.05.28 23:34:00 -
[5] - Quote
It isn't bad, but doesn't seem to require much skill or strategy. Mostly clicking and randomness when it comes to upgrades, firewalls, and where the core is.
Having better skills won't seem to have much effect, except give you a better chance to get through the randomness.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.28 23:51:00 -
[6] - Quote
It's a bit like a more drawn out version of DX: human Revolution hacking withou the. Eneit of quicksaveGǪ sure decisions matter a little, but so does luck.
The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Brooks Puuntai
Solar Nexus.
1496
|
Posted - 2013.05.29 00:06:00 -
[7] - Quote
Tippia wrote:
The loot scattering is fun though nd an interesting way of incentivsing group play and not really letting multiboxing be a substitute.
I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Domanique Altares
Rifterlings Point Blank Alliance
207
|
Posted - 2013.05.29 00:13:00 -
[8] - Quote
I think it needs more carnival music to help me get into the right frame of mind. Maybe a giant teddy bear can pop out of one of the cans, too. |

Aralieus
Shadowbane Syndicate
124
|
Posted - 2013.05.29 00:29:00 -
[9] - Quote
The hacking game is better than what we have now however it also has room for improvement. Collecting the loot is an entirely different story, let's just say it's more frustrating than fun. Oderint Dum Metuant |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
|
Posted - 2013.05.29 02:23:00 -
[10] - Quote
Aralieus wrote:The hacking game is better than what we have now however it also has room for improvement. Collecting the loot is an entirely different story, let's just say it's more frustrating than fun.
Just saw some video about this minigame and that's the exact word you just said I thought about after the video: frustrating Not being completely masochist I think I'll leave those sites away until it changes for something actually fun and rather farm low sec new rats.
*removed inappropriate ASCII art signature* - CCP Eterne |

Darth Khasei
Wavestar Business Ventures Inc.
63
|
Posted - 2013.05.29 02:38:00 -
[11] - Quote
Respect. 
My thoughts are it's VERY unfun. I like the most of the changes in this version including the nerfs, but exploration changes suck warm donkey balls. IMHO of course. |

EI Digin
Sniggerdly Pandemic Legion
642
|
Posted - 2013.05.29 02:42:00 -
[12] - Quote
You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too. |

Jake Warbird
Republic Military School Minmatar Republic
2661
|
Posted - 2013.05.29 03:12:00 -
[13] - Quote
Abrazzar wrote:The mini game is interesting has room for expansion but needs some more balancing. The scatter mechanics are anti-joy. Exactly this. It's just not Eve. |

Lipbite
Express Hauler
653
|
Posted - 2013.05.29 03:44:00 -
[14] - Quote
I had faint trace of hope this time CCP will make something interesting - like new type of star systems without gates (and other types of bottlenecks) which will allow actual exploration without bubbles and insta-locking gate camps. Instead got strange mini-game and barely profitable profession a-la mining.
tl;dr not impressed |

Eurydia Vespasian
Nova Insula Mining and Industrial
3214
|
Posted - 2013.05.29 04:11:00 -
[15] - Quote
Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards.
exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"
|

Heinel Coventina
University of Caille Gallente Federation
25
|
Posted - 2013.05.29 05:43:00 -
[16] - Quote
EI Digin wrote:You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.
I'm looking at the bright side of it. All these people quitting exploration means more income for the rest of us. It's all win. |

Bagrat Skalski
Poseidaon
188
|
Posted - 2013.05.29 11:22:00 -
[17] - Quote
Quote:not fun because you can't take all of it for yourself
So it's good change after all, not everything must please only you in multiplayer game. New CQ prototype |

Steve Ronuken
Fuzzwork Enterprises
1453
|
Posted - 2013.05.29 11:25:00 -
[18] - Quote
Eurydia Vespasian wrote:Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!"
That's why they changed it?
There's more loot in the spew containers than you would have got before. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Abrazzar
Vardaugas Family
1889
|
Posted - 2013.05.29 11:32:00 -
[19] - Quote
Steve Ronuken wrote:Eurydia Vespasian wrote:Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!" That's why they changed it? There's more loot in the spew containers than you would have got before. The hacking should be the group activity then and not just the clean up.
Shared effort, shared success, shared reward. That's what teamwork means. Not one person doing all the work and the rest getting paid for sitting around. Sovereignty and Population New Mining Mechanics |

Ruskarn Andedare
Lion Investments
187
|
Posted - 2013.05.29 11:56:00 -
[20] - Quote
Abrazzar wrote:Steve Ronuken wrote:Eurydia Vespasian wrote:Brooks Puuntai wrote:Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. exactly. who the eff explores in a group? "why, yes...i'd love to share the loot i scanned down while you sat in your ship with your thumb up your ass. capital idea!" That's why they changed it? There's more loot in the spew containers than you would have got before. The hacking should be the group activity then and not just the clean up. Shared effort, shared success, shared reward. That's what teamwork means. Not one person doing all the work and the rest getting paid for sitting around.
If they're still awake by the time you've finished doing all the solo work. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 14:00:00 -
[21] - Quote
Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Aralieus
Shadowbane Syndicate
126
|
Posted - 2013.05.29 14:55:00 -
[22] - Quote
Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.
While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. Oderint Dum Metuant |

Brooks Puuntai
Solar Nexus.
1503
|
Posted - 2013.05.29 15:04:00 -
[23] - Quote
Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed.
It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot.
WH for example is how co-op was actually done right. Pinata is how co-op is done the lazy way, instead of making the probing aspect co-op, or running the site co-op, they just have a can spew random **** out. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Haulie Berry
804
|
Posted - 2013.05.29 15:05:00 -
[24] - Quote
Aralieus wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.
I spent a few hours doing data/relic sites on SiSi over the weekend.
Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ.
The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration.
I am content with this, because I am not a whiny *****. |

Tippia
Sunshine and Lollipops
14389
|
Posted - 2013.05.29 15:13:00 -
[25] - Quote
Aralieus wrote:While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. GǪand if that's what attracted them, then it still will do that since the solo activity part is not being changed.
Brooks Puuntai wrote:It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot. GǪand now those tasks can be parallelised without people losing money over it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
192
|
Posted - 2013.05.29 15:23:00 -
[26] - Quote
Thanks for all the replies, I'll probably have to make my mind up once it hits TQ, but I feel better informed now.  |

Aralieus
Shadowbane Syndicate
126
|
Posted - 2013.05.29 15:40:00 -
[27] - Quote
Haulie Berry wrote:Aralieus wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. I spent a few hours doing data/relic sites on SiSi over the weekend. Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ. The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration. I am content with this, because I am not a whiny *****.
Did you find a Integrity Relic in one of those cans? All I'm asking for is quality features to be pushed out not ones that seemed rushed and that no one even asked for. There are literally dozens of features currently in Eve that need love much more than exploration, why choose one that there wasn't even an uproar about. Oderint Dum Metuant |

Haulie Berry
804
|
Posted - 2013.05.29 15:46:00 -
[28] - Quote
Aralieus wrote:Haulie Berry wrote:Aralieus wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. I spent a few hours doing data/relic sites on SiSi over the weekend. Generally speaking, I seemed to be able to grab about 75% of the cans myself, which seemed to yield a quantity of loot that is at LEAST equivalent to what I would get on TQ. The impression that I was left with is that I can continue to explore solo without depriving myself of anything that I am currently getting from solo exploration. I am content with this, because I am not a whiny *****. Did you find a Integrity Relic in one of those cans?
Since you're implying that some part of what I said is fabricated or untrue, please, be a doll and go into detail.
I could use a good chuckle, and few things are quite so amusing as watching some entitled little **** defend their manufactured outrage. |

Brooks Puuntai
Solar Nexus.
1503
|
Posted - 2013.05.29 15:51:00 -
[29] - Quote
Tippia wrote:GǪand now those tasks can be parallelised without people losing money over it.
Loot distribution is irrelevant when it comes to promoting group play, WHs prove that.
Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic. They should have added in group play while running the site, adding in increased loot for group would have simpler by just ejecting X amount of cargo containers based off of how many people where assisting in running the site, instead of turning profession sites into a carnival. Not to mention CCP has a long history of releasing stuff then ignoring it for a few years. So my basis on it not being good group game play is based off its current iteration, not on "maybe sometime later".
E: Also multiboxing is not a reliable metric on justifying development changes. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it.
Idea for Improving NPE. |

Mr Epeen
It's All About Me
2562
|
Posted - 2013.05.29 15:51:00 -
[30] - Quote
I am going to boldly profess my ignorance and ask a question.
What, if anything, is happening with the static hacking sites?
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 15:56:00 -
[31] - Quote
Brooks Puuntai wrote:Loot distribution is irrelevant when it comes to promoting group play, WHs prove that. It is when there is an already-known distribution that exists as a reference; WH has no such point of comparison.
Quote:Saying that the pinata sets the framework for further development on group activity in profession sites, is why it is backwards logic. GǪand is also nothing anyone is saying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Ruskarn Andedare
Lion Investments
189
|
Posted - 2013.05.29 15:58:00 -
[32] - Quote
Tippia wrote:Aralieus wrote:While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity. GǪand if that's what attracted them, then it still will do that since the solo activity part is not being changed.
Which is the vast majority of the time and effort - hence no need to bore the rest of a group.
Tippia wrote:Brooks Puuntai wrote:It's a non-group activity because it takes 1 person to scan 1 person to hack, and with no rats or any defense there really is no co-op aspect to it. Adding in group activity in looting doesn't promote co-op, it promotes people waiting around for someone else to do every thing and then get loot. GǪand now those tasks can be parallelised without people losing money over it.
Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit.
As they're being done in sequence it's just a set of single player games with a bunch of bored people playing guards. |

Destination SkillQueue
Are We There Yet
5108
|
Posted - 2013.05.29 16:00:00 -
[33] - Quote
Aralieus wrote: Did you find a Integrity Relic in one of those cans? All I'm asking for is quality features to be pushed out not ones that seemed rushed and that no one even asked for. There are literally dozens of features currently in Eve that need love much more than exploration, why choose one that there wasn't even an uproar about.
Fleshing out the profession sites to actual mini-professions and general development of exploration has been asked for years. Such requests shouldn't be ignored just because the people asking for them didn't spam the forums and cry about it at every opportunity. In general it seems like just catering to the people who sream the loudest is a bad way to develop a game. You can't cater to everyone with every expansion and this time it was explorers who got some dev attention. Some feel the love and some feel violated, but that's another matter.
As for rushed out features, they aren't really rushed out. They aren't polished to perfection and certainly have room for improvement, but that's not a good reason to push back the entire expansion. As long as the base is there, that is just a reason to continue to iterate on the features in the follow-up patches and future expansions. |

Tippia
Sunshine and Lollipops
14390
|
Posted - 2013.05.29 16:18:00 -
[34] - Quote
Ruskarn Andedare wrote:[Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit. GǪand while waiting around there (hell, even while being fleet-warped there), they can look around for other stuff. There's no need for them to just sit around and be bored. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Urah Dedman
DEEP-13
0
|
Posted - 2013.05.29 16:57:00 -
[35] - Quote
I haven't tried the new Exploration system out on SiSi, but I'm not liking what I'm hearing about it so far. I consider myself kind of an interstellar Indiana Jones, and I certainly do not relish the thought of having to share my loot with the evil Germans. If I take the time to do all the work finding the stuff, I want it all to myself.
Why would a miner have to share his rocks with some joker who shows up on belt after the barge is full? Go shoot yer own roids. Should a belt ratter have to share bounties with someone who swoops in after the killing's done? Feck that go find yer own red crosses.
When I want a group activity I join a blob or a mining op or fleet up with a buddy to hunt rats.
Chasing **** down as it scatters before the other guy can grab it is not my idea of a good time. |

Mercedes Chance
GDC Enterprises
2
|
Posted - 2013.05.29 19:48:00 -
[36] - Quote
Aralieus wrote:
While I agree with your sentiment, I think it is highly illogical to introduce shared gameplay now when what really attracted alot of explorers into that field was because it was a solo activity.
This is exactly why I got into exploring. I may not be great at it but I felt like I was getting better. |

Aralieus
Shadowbane Syndicate
128
|
Posted - 2013.05.29 21:40:00 -
[37] - Quote
Haulie Berry wrote:Aralieus wrote:
Did you find a Integrity Relic in one of those cans?
Since you're implying that some part of what I said is fabricated or untrue, please, be a doll and go into detail. I could use a good chuckle, and few things are quite so amusing as watching some entitled little **** defend their manufactured outrage.
I wasn't implying you fabricated anything at all, I was referring to 'expansions' that to me seem to be getting more and more catered to a :easymodeeve: feel. I have been playing for quite a while, and what drew me to Eve was the fact it wasn't easy but the more you stuck with it the less you sucked. I remember a time when you couldn't even see all your high/med/low slot modules on the screen, you had to cycle thru them. But I digress, the point I am trying to make is the easier it becomes to do things the more competition there will be to contend with. And I don't mean 'normal eve competition' I mean all the wow kids and instant gratification folks. Now that might mean more lol's and KM's for persons such as Psychotic Monk (shout out o7) but I on the other hand liked having a preset weeding out of retards if you will by the fact that Eve is.... well Eve and should remain that way. Is that to much to ask for? Oderint Dum Metuant |

Nexus Day
Lustrevik Trade and Travel Bureau
599
|
Posted - 2013.05.29 22:24:00 -
[38] - Quote
Heinel Coventina wrote:EI Digin wrote:You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too. I'm looking at the bright side of it. All these people quitting exploration means more income for the rest of us. It's all win. No. As CCP stated they want to open exploration to everyone as a starter profession. Now your competition just went through the roof.
CCP nerfs hi sec income using ezmode. Nullsec bitter vets confused on how they should react. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.05.30 00:06:00 -
[39] - Quote
Wait, you have to wait a whole two minutes for someone else to finish an attempt before you can start another one? How dare you, CCP. |

Whim Aqayn
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2013.05.30 00:09:00 -
[40] - Quote
Yeah the scattering is a pretty ******** idea. |

Whim Aqayn
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2013.05.30 00:12:00 -
[41] - Quote
Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. Then I suppose they should just make sites with harder rats... oh wait. |

EI Digin
Sniggerdly Pandemic Legion
643
|
Posted - 2013.05.30 00:15:00 -
[42] - Quote
oops |

Heinel Coventina
University of Caille Gallente Federation
27
|
Posted - 2013.05.30 02:09:00 -
[43] - Quote
Whim Aqayn wrote:Tippia wrote:Brooks Puuntai wrote:I don't see how trying to click little green dots is considered fun, but to each his own. Also the whole idea of trying to incentivise group looting in a generally non group activity(exploration) seems logically backwards. Ask yourself: why is it generally a non-group activity? Could it be because the only effect of doing it as a group is less rewards for everyone? It seems entirely logical to me to try to incentivise group play in anything, because if it doesn't work like that right now, it's probably because it's poorly designed. Then I suppose they should just make sites with harder rats... oh wait.
Adding stronger rats will not promote group play. It will only promote blinkier ships, longer skill queues and use of alts.
If you're into those kind of masochism, go farm L5 missions. They exist for you only. |

March rabbit
epTa Team Inc.
697
|
Posted - 2013.05.30 09:39:00 -
[44] - Quote
Tippia wrote:Ruskarn Andedare wrote:[Except they can't - they have to be done in serial as everyone involved has to be at each site for the end of the mini-game. i.e. the rest of the group sitting bored while one person gets the fun mini-game then everyone gets to play the stupid bit. GǪand while waiting around there (hell, even while being fleet-warped there), they can look around for other stuff. There's no need for them to just sit around and be bored. ...except cases where you have only 1 site in the system...
yes, you can then warp to belts and kill rats (for example in high-sec ) or do missions (if you have agents close)...
Looks good  |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
479
|
Posted - 2013.05.30 18:32:00 -
[45] - Quote
Not a fan of minigames and QTE in general. Signs of the times I guess. |

Torgerak
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.30 20:41:00 -
[46] - Quote
The min-game, whatever, it's a mind numbing click-fest with not even a trace of EVE's normal 'realism' factor, but who cares.
The loot Pinata is the worst idea since the conception of EVE. It's almost as if a CCP Director has come up with the idea and 'everyone' has to get into line with it, even the player-base who hate it beyond anything I have ever seen. It has no 'realism' factor, it has no comparable game mechanic, it has nothing.
I feel like swearing effusively on this but what is the point, it is being introduced and an entire month of nothing but negative feedback since it's reveal has done nothing to change this.
Hell they have even added the old faction POS's as a reward for getting involved in a transparently desperate attempt to make it look good.
God awful, pathetic nonsense which may turn the thing I most enjoy in EVE online into a thing I detest and avoid like the plague.
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Agaetis Byrjun Endalaust
Mercurialis Inc. RAZOR Alliance
51
|
Posted - 2013.05.30 20:59:00 -
[47] - Quote
not EVE
period ______________________________ just because you're paranoid it doesn't mean they're not after you |

Mr Epeen
It's All About Me
2567
|
Posted - 2013.05.30 21:13:00 -
[48] - Quote
EI Digin wrote:You see collecting the loot is not fun because you can't take all of it for yourself. I want all the loot, screw everyone else. Make it rare too.
Rare, by definition, means limited. If it starts dropping a lot of rare stuff then it's not rare any more. What are you going to whine for when what is currently rare becomes common overnight?
You want a rare drop then you work for it like everyone else.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Setaceous
Nexus Prima
89
|
Posted - 2013.05.30 22:54:00 -
[49] - Quote
Bloody hell I'm tired, read that as Exploitation Mini Game.........
I'll reserve judgement until it goes live, but it looks like fun. |

Danni stark
431
|
Posted - 2013.05.30 23:02:00 -
[50] - Quote
last time i tried it on sisi it wasn't finished and just seemed like random clicking. just saw it on the live stream in it's finished state, and it still just seems like random clicking.
the old system might have just been waiting for a timer to finish, but that's just as bad as random clicking. interaction is only good if it's meaningful and has purpose. Ice Mining Skill Plan. |
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