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Thread Statistics | Show CCP posts - 23 post(s) |
xttz
GoonWaffe Goonswarm Federation
97
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Posted - 2013.05.30 20:55:00 -
[61] - Quote
Some good stuff here.
Maybe this is a good place to ask for something that would be really useful...
When you're entering a quantity amount in a text box (such as ISK or number of items), the UI doesn't show it clearly until you click off the box. It would be good if we could enter trailing zeroes more accurately. How about instead of typing: 2000000
we type: 2m As soon as a recognised letter is typed, the box will automatically expand it out to 6 zeroes, and you get 2000000.
This idea is pretty simple to extend out like so:
3k = 3000 10m = 10000000 8b = 8000000000
Should save people time squinting at how many digits they've typed and if they're selling that contract for 100mil, 1bil or 10bn... |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:15:00 -
[62] - Quote
James Amril-Kesh wrote:There's literally nothing in there I don't like. Awesome stuff, in other words.
However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating. To top, whaaaaat? That should have been fixed. It should always go back to where it was before. Any special repro case, or does this always happen? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:16:00 -
[63] - Quote
Knorkor wrote:Oh the pun....
Good Job though :). CCO RedDawn is the punmaster and helps me find names for my blogs CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:17:00 -
[64] - Quote
Salpun wrote:From Twitter is skill dragging from the character menu to chat also working now? no.... I was going to try to sneak it in but then I forgot and now it's too late. Let's see what we can do in next release CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:18:00 -
[65] - Quote
Grideris wrote:CCP Karkur dev blog best dev blog.
EDIT: How is mass-drag for fleet invites looking. Something we may or may not get soon? Not done anything about that yet, sorry... but I do find it interesting CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2201
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Posted - 2013.05.30 21:20:00 -
[66] - Quote
Lazei wrote:Yeah I know this isn't exactly the right thread but I've submitted a bug report and made a thread about this before and no one did anything :(
There is a small and annoying UI bug with the fleet watchlist. When your watchlist window is active, you can't use non function key module shortcuts. You have to click in space or pretty much any other window (other than a chat typing box) to fix this. Function keys with modules work fine while watch list is the active window. This is really annoying when you use ctrl + click to target or orbit from your watchlist. Every other window you use in combat allows non function key shortcuts to work while they are active.
How to reproduce: rebind a module key to 1, add someone to watchlist, orbit him from the watchlist, press 1 to active a module and cry when it doesn't work :( Sounds like a bug... would be excellent if you could send in a bugreport CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Lazei
Magellanic Itg Goonswarm Federation
0
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Posted - 2013.05.30 21:27:00 -
[67] - Quote
CCP karkur wrote:Sounds like a bug... would be excellent if you could send in a bugreport
I did send a bug report several months ago but nothing came out of it. Remade it now. ID: 159752
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Lors Dornick
Kallisti Industries Solar Assault Fleet
541
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Posted - 2013.05.30 21:28:00 -
[68] - Quote
CCP Punkturis wrote:great stuff! You are on leave, stop harvesting likes in Karkur's thread ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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CCP karkur
C C P C C P Alliance
2203
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Posted - 2013.05.30 21:28:00 -
[69] - Quote
Marlona Sky wrote:What are the odds of a fully customizable menu? Let the players remove and add things they want to drop down menus. Let us add color and even change the font size and spacing between the options to select. Not great... last time I checked there were some 7-800+ unique options, so managing that would be rather messy. I had started looking into how we could technically do it, but it was a bit overwhelming and then I had other stuff to do so I dropped it.
Marlona Sky wrote:Great changes.
What are the odds of including the exact ship a player is using on you watch list between their name and health bars? Not sure... probably greater than the odds of the menu thingy. It's bit of a design decision whether we would want that info there, and I don't know how available that info is to everyone... = I don't know CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2203
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Posted - 2013.05.30 21:35:00 -
[70] - Quote
deadbear wrote:One small change that would help logistics would be to allow target selection from the watch list. IE you double click some one on the watch list and if they are locked by you the target is switched to them, simple but would really help logi bros out. Yeah... that's on my list of things I want to do CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2204
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Posted - 2013.05.30 21:39:00 -
[71] - Quote
Texty wrote:Love all the changes :)
However, if I am understanding correctly, the page up/down feature is usable only with the Page Up/Down keys? I'd really like to be able to remap that functionality to some other keys. Yeah... that's what those buttons do, like Home goes to front/top and End goes to, well, end. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2204
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Posted - 2013.05.30 21:45:00 -
[72] - Quote
xttz wrote:Some good stuff here.
Maybe this is a good place to ask for something that would be really useful...
When you're entering a quantity amount in a text box (such as ISK or number of items), the UI doesn't show it clearly until you click off the box. It would be good if we could enter trailing zeroes more accurately. How about instead of typing: 2000000
we type: 2m As soon as a recognised letter is typed, the box will automatically expand it out to 6 zeroes, and you get 2000000.
This idea is pretty simple to extend out like so:
3k = 3000 10m = 10000000 8b = 8000000000
Should save people time squinting at how many digits they've typed and if they're selling that contract for 100mil, 1bil or 10bn... Yes... in an ideal world we would have that. It's very tricky to get right, and we just have not put the time into doing that (and I'm not sure we will anytime soon, sorry ) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Lors Dornick
Kallisti Industries Solar Assault Fleet
541
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Posted - 2013.05.30 21:50:00 -
[73] - Quote
Not sure if it's been covered but one thing in the fleet window did spring to mind.
If I'm a little scrub (as I am) in some random squad in a large and possible slightly incoherent fleet then only thing I will and should bother about is my FC, my WC, my SC and me squad mates.
And keep in mind that little scrubs get reassigned between squads and wings as more experienced people decides.
It would be nice for little scrubs to have an easy way to close all other wings and squads and only expand the tiny little world that is mine and see the pilots listed that I should pay attention to ;)
CCP Eterne: Silly player, ALL devs are evil. CCP Fozzie: When Veritas describes a programming challenge as "very hard" I tend to believe him.
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Demerlis
Imperial Guardians Tribal Band
0
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Posted - 2013.05.30 21:52:00 -
[74] - Quote
All excellent, but please please for the love of god.
When someone initiates a convo with you and the dialogue box appears, if you are typing something mid-sentence to someone else and immediate hit enter, the conversation dialogue disappears with no trace of who just convo'd you.
Could this please be looked into somehow? A log being left somewhere of whoever attempted to initiate a convo? Or simply make the dialogue box not appear "on top" so to say so a quick enter doesn't make it go poof. |
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CCP karkur
C C P C C P Alliance
2213
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Posted - 2013.05.30 21:55:00 -
[75] - Quote
It's really great to see how much you like those changes When you people are so nice, I just want to do more of those little changes for you
Thank you all for your comments. I have commented on a few of them (where I had anything to say), but have read them all. If you have any more questions (especially about those changes I made), let's hear them! CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Ifly Uwalk
Empire Tax Collection Agency
747
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Posted - 2013.05.30 22:22:00 -
[76] - Quote
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Mooddy
Nova Albion
0
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Posted - 2013.05.30 22:50:00 -
[77] - Quote
A new system to group the drones would be nice, like group 1 with 5 light drones, and group 2with 3 sentries + 3 light drones which are also in group 1 |
BeanBagKing
Aperture Harmonics K162
233
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Posted - 2013.05.30 23:10:00 -
[78] - Quote
James Amril-Kesh wrote: However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating.
I love all the changes, I love this dev blog, it's the little things that have built up over the years that frustrate me the most. With that in mind, this is defiantly one of them, so I have to reiterate what James said, please fix this next, it's one of the most annoying things I can think of.
Again, very grateful for the changes you did make though! Awesome work! |
Vakasho Umi Kenshar
Republic University Minmatar Republic
13
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Posted - 2013.05.30 23:29:00 -
[79] - Quote
CCP Karkur, making our quality of life better with every expansion.
Thanks for all the good changes! |
BearUkraine
Light Style
20
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Posted - 2013.05.31 00:01:00 -
[80] - Quote
Hi guys.
Cool stuff you have prepared.
Regarding such thing have a proposition:
Quote:As I was adding stuff these new options to the already long menu for the fleet commander, I decided to clean the menu up a little bit. When you are working in the fleet and Watch List windows, you probably rarely need very fast access to the "Edit Contact", "Give Money" or GÇ£Capture PortraitGÇ¥ options or any of the other "Pilot" options, so I moved them into a "Pilot" submenu, which is consistent with how these options are presented in the Overview. I thing there is a logic to put "Show info" also into a "Pilot" submenu, because Show info shows info about a Pilot
I think it would be cool to reduce levels of all menus by submenus, because even experienced ppl spend time in order to find proper function in 10+ level menus. |
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ISD Ezwal
ISD Community Communications Liaisons
300
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Posted - 2013.05.31 00:08:00 -
[81] - Quote
CCP Karkur wrote:It blinks: "He's dead, Jim." It disappears: "She got away, captain. Oooooh yes!
As for the rest of the changes: All good ones, every single one of them. Thanks Karkur for making EvE life better one UI change at a time. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Cerebus5
Happy Endings.
4
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Posted - 2013.05.31 00:23:00 -
[82] - Quote
I would like it if you could move yourself into other squads in flat list mode for fleets. Currently you can only move around in fleets when it is in hierarchy mode, which is a hassle, especially when there is a big fleet. |
Starbuck Keikira
Altyr Industries
3
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Posted - 2013.05.31 00:47:00 -
[83] - Quote
EXCELLENT WORK! Thank you.
One request you may have heard before: Can we get something on the Fleet menu to display what bonuses are currently being applied to the fleet? It's all manual effort now, carrying the 1, etc. Please?
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Texty
State War Academy Caldari State
70
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Posted - 2013.05.31 02:53:00 -
[84] - Quote
CCP karkur wrote:Texty wrote:Love all the changes :)
However, if I am understanding correctly, the page up/down feature is usable only with the Page Up/Down keys? I'd really like to be able to remap that functionality to some other keys. Yeah... that's what those buttons do, like Home goes to front/top and End goes to, well, end. Oh, I see. Currently my Page Up/Down keys are remapped to Select Next/Previous Target and I use them quite a lot. I guess I'd have to remap them to Home/End keys or something, but keys placed at the edge are much easier to "feel" and more forgiving than keys in the middle of a cluster to be honest, so a little inconvenience for me here.
Or, I'd really love it if we could assign 12 shortcuts for each item in the target list (so I don't have to use Select Next/Previous Target anymore.) Having little numbers from 1 to 12 show on the icons would help in that case. Yeah, I'm a keyboard guy.
Talking about the target list/icons, I love the blinking change (I've already checked it at Singularity.)
Previously, if I was about to deactivate any module that I was applying to a target (like tractor beams. this is mainly when I'm salvaging) via those little icons that appear under the target icons, and any of the target icons disappear (by salvage completion, being destroyed etc.), the icons would just instantly shift to their "next" positions, resulting in my deactivating the wrong module that had slipped into the place where I was trying to click.
This new blinking now gives me a warning that the icons are about to move, so I can either wait a second for the movement to complete, or go for it and try to click on it really fast :) (or, could you make it so that the target icons "lock" while the mouse pointer is hovering over them and the little module icons? Like how it works in the Overview and Chat Member Lists?) |
AutumnWind1983
Future Corps Sleeper Social Club
53
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Posted - 2013.05.31 03:28:00 -
[85] - Quote
CCP karkur wrote:James Amril-Kesh wrote:There's literally nothing in there I don't like. Awesome stuff, in other words.
However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating. To top, whaaaaat? That should have been fixed. It should always go back to where it was before. Any special repro case, or does this always happen?
Happens every time. James Arget for CSM 8! http://csm.fcftw.org |
James Amril-Kesh
4S Corporation RAZOR Alliance
5292
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Posted - 2013.05.31 04:11:00 -
[86] - Quote
CCP karkur wrote:James Amril-Kesh wrote:There's literally nothing in there I don't like. Awesome stuff, in other words.
However I would like to mention: on TQ currently I still have the issue where scrolling through the "my fleet" tab in hierarchy mode, if someone moves squads or becomes squad commander, joins fleet, or a whole bunch of other stuff like that, my scroll position is reset to the top. It's quite frustrating. To top, whaaaaat? That should have been fixed. It should always go back to where it was before. Any special repro case, or does this always happen? Actually I feel bad for saying this, but I was tired when I wrote it and I don't quite remember what the issue was. Either the window kept snapping to the top or previously collapsed squads kept expanding when people moved into them. I'll have to be more aware of this next fleet I join and I'll file a bug report when I know for sure.
Sorry for being so vague and unhelpful. -áMy (mostly boring) Youtube channel. |
Lipbite
Express Hauler
656
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Posted - 2013.05.31 06:14:00 -
[87] - Quote
Nice stuff. Thanks!
How many years to wait until sortable local? |
Konstantin Panfilov
Alpha Company Darkspawn.
183
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Posted - 2013.05.31 07:36:00 -
[88] - Quote
Quote:Then go to the Local chat channel and carefully scroll down the list. In Odyssey you will be able to just select the list and use the Page Up and Page Down keys to scroll real fast through that list and see at a glance if there's anyone "super friendly" there. And by "super friendly" I mean your mortal enemies if the quotes were confusing you...
Only scroll? Jita Local may scrolled button ~ 20 sec, mouse ~ 21 sec. What is better?
Local pilot list give more information on "super frendly" when is sorted as: 1. standing * war * most bad gay * bad gay * neutral gay * good gay * very good gay 2. name pilot / dust
Local list may not sorting less 20-30 pilots.
P.S. Wath list right menu is good. Thanks. |
Bastet Isu
Uchukuzi
0
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Posted - 2013.05.31 08:01:00 -
[89] - Quote
thumbs up for this changes!
but what would be one of my suggestions since you love drag&drop, it would be awesome to be able to drag&drop links from one chat window into the other one without having to move one channel window out of the group. something like, if you drag a link and move it to the channel discription of a 2nd channel, this one opens automatically and you can drop it in the type field, or better if you could just drag a link and drop it on the channel description of another channel and then it-¦s automatically in the text field of the other channel.
its not a big deal, but as you said, we love the small things that makes our life easier.
cheers
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Fellblade
Octavian Vanguard
25
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Posted - 2013.05.31 08:29:00 -
[90] - Quote
With all the crazy sorting of lists and such now going on, could we get consistent sorting of the Corporation Locations and Personal Locations sublists when adding a bookmark to one of the folders? |
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