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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.03.26 16:49:00 -
[91] - Quote
bump it again, go CCP, go, this thread is now 5 pages long |
Nova Fox
Novafox Shipyards
3543
|
Posted - 2012.03.26 19:17:00 -
[92] - Quote
Wait incursion ships still use old weapon models? Ill bug report it now.
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Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.03.31 09:09:00 -
[93] - Quote
^Wait, Incarna ships still uses new Models, Ill bugreport it now. |
Anshio Tamark
Avitus Lugus
120
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Posted - 2012.03.31 10:54:00 -
[94] - Quote
Not that big a problem, really. The new turrets look awesome, the nebulae look better than the old ones, and synched firing... well, it's no problem either. I think it looks (and sounds) a lot cooler to have asynchronous firing, rather than synchronized firing. |
Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.04.07 12:28:00 -
[95] - Quote
LOOL, this thread is now going for over 6 months, and no reaction of CCP |
m3talc0re X
SandStorm. The Babylon Consortium
72
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Posted - 2012.04.07 16:32:00 -
[96] - Quote
My only complaint here is that some of the guns look stupid. I'm not a fan of lasers' new models at all and the 425mm railgun looks pathetic. |
MotherMoon
Huang Yinglong White-Lotus
519
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Posted - 2012.04.07 19:23:00 -
[97] - Quote
head explodes |
Astroniomix
EliteTroll
31
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Posted - 2012.04.07 20:04:00 -
[98] - Quote
Gustav Mannfred wrote:YuuKnow wrote:Meh. The old turrets looked terrible. The new ones look better. what looked terrible on it? the new ones dont look terrible, but it hits better on the ships :) Ever want see a Tornado with the old turnet graphic Learn to form English sentences CORRECTLY. Until that happens you are just going to be ******** in the eyes of those present. The only things I don't like about the new turrets are the Ion blaster cannons and the rectangular barrels on arties. |
Hannott Thanos
Notorious Legion
37
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Posted - 2012.04.08 00:24:00 -
[99] - Quote
turNets. Makes me mad |
Just Alter
Perkone Caldari State
9
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Posted - 2012.04.08 00:52:00 -
[100] - Quote
New turrnentts are much better than old ones. No reason why ccp should waste their time listening to a single lunatic.
Stop whining and gtfo.
Delete this thread please.
Also: really good troll m8 8.5/10. |
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Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.04.08 06:08:00 -
[101] - Quote
Just Alter wrote:New turrnentts are much better than old ones. No reason why ccp should waste their time listening to a single lunatic.
Stop whining and gtfo.
Delete this thread please.
Also: really good troll m8 8.5/10.
why should CCP delete this thread? I dont know any reason, why the Moderators should do it. THey only removes threads, when they violates against the rules.
THe old ones looks realy good. Legion with HPL 2 and synched firing, was epic. Now the Heavy pulse Lasers looks like Moskitos. |
Gustav Mannfred
The Black Suicidegankers
29
|
Posted - 2012.04.10 16:03:00 -
[102] - Quote
again, a sad bump :( |
Oberine Noriepa
654
|
Posted - 2012.04.10 19:52:00 -
[103] - Quote
While a few of the older nebulae looked nice, I think what we currently have has great potential.
Presently, the only things that are really holding the nebulae back from displaying their true beauty are:
1.) Image quality. Compression makes a majority of the nebulae appear blocky. 2.) Image resolution, which is, currently, low and painfully apparent when you play EVE at 1920*1080 or higher. Furthermore, the nebulae images scale horizontally instead of vertically. This makes it so that, when you play EVE at very high resolutions, they end up looking look like this or this. 3.) Banding at the edges of nebulae images. This needs to be fixed. (Here's an example.) 4.) Transparencies in the nebulae are borked. Here's what the Gallente nebula looks like in Tranquility right now. This is what it should look like, for the most part. 5.) Lastly, the nebulae should influence lighting to some degree. I imagine this will be implemented once the V3 project is complete since that's when the art team wants to update EVE's lighting model.
Fortunately, the developers are well aware of all of these issues, and it was stated in the CSM minutes that improving the nebulae is in the pipeline. Hopefully they'll receive an update in the winter expansion or next year's summer expansion. |
Gustav Mannfred
The Black Suicidegankers
29
|
Posted - 2012.04.13 14:48:00 -
[104] - Quote
bump it again |
Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.04.15 12:52:00 -
[105] - Quote
another bump |
Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.04.16 05:56:00 -
[106] - Quote
the link to this thread is now in my signature, hope, this helps CCP, to find this thread. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Nova Fox
Novafox Shipyards
3796
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Posted - 2012.04.16 22:13:00 -
[107] - Quote
I hate to break it to you but the more you bump without new content the less likely they're going to pay attention.
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Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.04.17 05:27:00 -
[108] - Quote
ok thx for the information. but i think, they looked already in this thread, but only to indentify trollposts i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Gustav Mannfred
The Black Suicidegankers
29
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Posted - 2012.04.18 08:24:00 -
[109] - Quote
so, edited the idea field, so you can understand it better, what i mean i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Gustav Mannfred
The Black Suicidegankers
30
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Posted - 2012.04.19 05:41:00 -
[110] - Quote
will it come back in inferno? i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
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Fehk Shus
SQUINGEL Hades.
0
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Posted - 2012.04.19 06:01:00 -
[111] - Quote
Gustav Mannfred wrote:will it come back in inferno?
do you even read the posts?
look here:
Oberine Noriepa wrote:While a few of the older nebulae looked nice, I think what we currently have has great potential. Presently, the only things that are really holding the nebulae back from displaying their true beauty are: 1.) Image quality. Compression makes a majority of the nebulae appear blocky. 2.) Image resolution, which is, currently, low and painfully apparent when you play EVE at 1920*1080 or higher. Furthermore, the nebulae images scale horizontally instead of vertically. This makes it so that, when you play EVE at very high resolutions, they end up looking look like this or this. 3.) Banding at the edges of nebulae images. This needs to be fixed. ( Here's an example.) 4.) Transparencies in the nebulae are borked. Here's what the Gallente nebula looks like in Tranquility right now. This is what it should look like, for the most part.5.) Lastly, the nebulae should influence lighting to some degree. I imagine this will be implemented once the V3 project is complete since that's when the art team wants to update EVE's lighting model. Fortunately, the developers are well aware of all of these issues, and it was stated in the recent CSM Minutes release that improving the nebulae is in the pipeline. Hopefully they'll receive an update in the winter expansion or next year's summer expansion.
Also, adding an option to go back to the old "turrnets" is plain stupid. The only thing I might see added is a checkbox to sync/unsync gunfire. It would be fitting if only lasers shot at the same time, because I can't see electricity and light going faster to 1 laser than to another. Ammunition for the other turrets on the other hand...
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Gustav Mannfred
The Black Suicidegankers
30
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Posted - 2012.04.20 06:05:00 -
[112] - Quote
why is it stupid, to add a checkbox to activate the old weapontowers and nebulaes?
have you read the startpost, there is the exact idea. The new ones are standard for noobs. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Gustav Mannfred
The Black Suicidegankers
30
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Posted - 2012.04.22 05:44:00 -
[113] - Quote
the sad Gustav bumps this thread i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Gustav Mannfred
The Black Suicidegankers
30
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Posted - 2012.04.24 06:28:00 -
[114] - Quote
LOL, Inferno comes, and stil no old nebulaes and turnet modells :(
you make me cry, CCP
I'm feeling like this Dog: http://www.youtube.com/watch?v=7kM9ePYtAjY i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Oberine Noriepa
708
|
Posted - 2012.04.24 20:33:00 -
[115] - Quote
I find your desire for regression really strange. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
177
|
Posted - 2012.04.24 21:11:00 -
[116] - Quote
Oberine Noriepa wrote:While a few of the older nebulae looked nice, I think what we currently have has great potential. Presently, the only things that are really holding the nebulae back from displaying their true beauty are: 1.) Image quality. Compression makes a majority of the nebulae appear blocky. 2.) Image resolution, which is, currently, low and painfully apparent when you play EVE at 1920*1080 or higher. Furthermore, the nebulae images scale horizontally instead of vertically. This makes it so that, when you play EVE at very high resolutions, they end up looking look like this or this. 3.) Banding at the edges of nebulae images. This needs to be fixed. ( Here's an example.) 4.) Transparencies in the nebulae are borked. Here's what the Gallente nebula looks like in Tranquility right now. This is what it should look like, for the most part.5.) Lastly, the nebulae should influence lighting to some degree. I imagine this will be implemented once the V3 project is complete since that's when the art team wants to update EVE's lighting model. Fortunately, the developers are well aware of all of these issues, and it was stated in the recent CSM Minutes release that improving the nebulae is in the pipeline. Hopefully they'll receive an update in the winter expansion or next year's summer expansion. yes, hoenstly, the only probelm i ahve with new nebulare is that on a 1920*1080 it looks horrible, doesnt look like there si SPACE out there, looks like a skybox....
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Gustav Mannfred
The Black Suicidegankers
30
|
Posted - 2012.04.25 05:55:00 -
[117] - Quote
Nariya Kentaya wrote:Oberine Noriepa wrote:While a few of the older nebulae looked nice, I think what we currently have has great potential. Presently, the only things that are really holding the nebulae back from displaying their true beauty are: 1.) Image quality. Compression makes a majority of the nebulae appear blocky. 2.) Image resolution, which is, currently, low and painfully apparent when you play EVE at 1920*1080 or higher. Furthermore, the nebulae images scale horizontally instead of vertically. This makes it so that, when you play EVE at very high resolutions, they end up looking look like this or this. 3.) Banding at the edges of nebulae images. This needs to be fixed. ( Here's an example.) 4.) Transparencies in the nebulae are borked. Here's what the Gallente nebula looks like in Tranquility right now. This is what it should look like, for the most part.5.) Lastly, the nebulae should influence lighting to some degree. I imagine this will be implemented once the V3 project is complete since that's when the art team wants to update EVE's lighting model. Fortunately, the developers are well aware of all of these issues, and it was stated in the recent CSM Minutes release that improving the nebulae is in the pipeline. Hopefully they'll receive an update in the winter expansion or next year's summer expansion. yes, hoenstly, the only probelm i ahve with new nebulare is that on a 1920*1080 it looks horrible, doesnt look like there si SPACE out there, looks like a skybox....
so it also looks on 1680x1050.
but im anywhay for brining back old ones
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
178
|
Posted - 2012.04.26 02:27:00 -
[118] - Quote
Gustav Mannfred wrote:Nariya Kentaya wrote:Oberine Noriepa wrote:While a few of the older nebulae looked nice, I think what we currently have has great potential. Presently, the only things that are really holding the nebulae back from displaying their true beauty are: 1.) Image quality. Compression makes a majority of the nebulae appear blocky. 2.) Image resolution, which is, currently, low and painfully apparent when you play EVE at 1920*1080 or higher. Furthermore, the nebulae images scale horizontally instead of vertically. This makes it so that, when you play EVE at very high resolutions, they end up looking look like this or this. 3.) Banding at the edges of nebulae images. This needs to be fixed. ( Here's an example.) 4.) Transparencies in the nebulae are borked. Here's what the Gallente nebula looks like in Tranquility right now. This is what it should look like, for the most part.5.) Lastly, the nebulae should influence lighting to some degree. I imagine this will be implemented once the V3 project is complete since that's when the art team wants to update EVE's lighting model. Fortunately, the developers are well aware of all of these issues, and it was stated in the recent CSM Minutes release that improving the nebulae is in the pipeline. Hopefully they'll receive an update in the winter expansion or next year's summer expansion. yes, hoenstly, the only probelm i ahve with new nebulare is that on a 1920*1080 it looks horrible, doesnt look like there si SPACE out there, looks like a skybox.... so it also looks on 1680x1050. but im anywhay for brining back old ones see, im the opposite, i woudl rather advocate furtehr iteration adn improvement, since going abck to the old one will nver IMPROVE anything, just put us 2 steps back with alot of dev time that ash been wasted, always ebtter to reiterate on waht we haev then to compleetly ditch something alot of man hours went into. |
Gustav Mannfred
The Black Suicidegankers
31
|
Posted - 2012.04.26 05:25:00 -
[119] - Quote
why will an option in general settings dont improve anytrhing? i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Astroniomix
Red Federation RvB - RED Federation
62
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Posted - 2012.04.26 05:31:00 -
[120] - Quote
Ok I'll byte. CCP mentioned in the dev blog that part of the turret (not turent) revamp was redoing the background code in order to let them add new turret models to the game. The old system did not allow this and so we have rouge drones and sleepers that just fire lasers out of some vauge protrusion from the hull. |
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