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Elve Sorrow
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Posted - 2005.10.30 21:27:00 -
[1]
Edited by: Elve Sorrow on 30/10/2005 21:35:04 Right. After some discussion in other threads, along with some maths and similar i've come to the conclusion that the Sacrilege needs some help.
For starters, i think everyone agrees that what the Sacrilege had going for it was its strong tank. However, with the Mk 2 changes, it loses that last edge it had - It is no longer the best tank, but has to share this with the Eagle.
Maths to prove, taking into consideration -25% Armor Rep duration and -10% cap use for Shield Boosters:
Eagle: With a Large Shield Booster (+ Amp) II boosts 60 (78) shield / second for 36 (36) cap / second. Has an average resistance of: 25% + 70% + 77.5% + 85% = 64.4% Has total shield HP off: 1500 * 1.25 = 1875
Sacrilege: With one (two) Medium Rep II repairs 35 (71) armor / second for 17 (35.5) cap / second. Has an average resistance of: 70% + 85% + 71.875% + 51.25% = 69.5% Has a total armor HP off: 1150 * 1.25 = 1437.5
So Sacrilege repairs less if using one Med Rep II, and repairs less if using 2 Med Reps II. It has slightly higher resistances (8% higher) and has over 23% less HP. It is however slightly more cap efficient. As far as im concerned all is balanced here, although a bit more HP wouldn't go amiss...
However, let's take a look at the damage potential of these ships:
Im only going to include Cruiser V and HAC V in these calculations, as all other skills affecting this affect both ships the same. Both ships can also equip 2 launchers in their last slot so this does not affect balance either.
Eagle with 4 250mm II: (((3.3 * 1.25) / 6.38) * 4) * 10 = 25.68 DpS Optimal range with longest range ammo: 28 * 1.5 * 1.5 * 1.5 = 100.8km + 12km falloff
Sacrilege with 4 Heavy Beam II ((3.6 / 6) * 4) * 10 = 24 DpS 24 * 1.5 * 1.6 = 57.6km + 8km falloff
Now, besides the obvious fact that both do completely ridiculous damage, we notice that the Eagle does a tad more, and at nearly twice the range. Frankly i think the Sacrilege is a long way away from "...becoming the Royal Khanid NavyĘs flagship cruiser."
As far a fixing this goes, i've considered things ranging from boosting the Sacrileges dronebay to 100 (Making it EVE's ultimate hybrid ship - missiles, turrets and drones.) or adding a Launcher and removing a Turret + Removing the turret optimal range bonus for a missile bonus.
Comments please.
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Indy Boy
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Posted - 2005.10.30 21:38:00 -
[2]
Quote: adding a Launcher and removing a Turret + Removing the turret optimal range bonus for a missile bonus.
/signed But better will be if Khanid would be removed with their ships from game. Me wants carthum conglomerate T2 maller version with 5 turret hardpoints and bonuses to tank and lasers, not this damn Khanid hybrid piece of ...
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Nafri
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Posted - 2005.10.30 21:54:00 -
[3]
Edited by: Nafri on 30/10/2005 21:54:49 As deeply Im against boosting any amarr ship in this game ever again
one more turret wouldnt hurt at all --------------------------------------------------------------------------------
Put your panties on your head! |

Foomanshoe
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Posted - 2005.10.30 21:57:00 -
[4]
How is sac the best tank now?
Zealot with Energized Nano II still has more low slots then sac, same resists as sac, smaller sig, faster speed, less mass, and more armor, all contributing to a better tank, then to top it all off it does more damage in tanked mode then the zealot.
Just cause not many tank a zealot doesnt mean its a worse tank then a suckrilige. It just means that a zealot can gank and tank, and the suck can just tank 
Both the suckrilige and eagle are contenders for crappiest hac in the game, and both need nice makeovers to get rid of there turret/missile hybrid setups which is the primary reason they both suck. Make suck a pure missile boat and eagle a pure gun boat. They will find there place and problem will be solved. _______________________________________________
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Jim Steele
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Posted - 2005.10.30 22:03:00 -
[5]
Please dont make the sac a missile boat! Basically all i think it needs is to change to 6 turret slots and then give it a +5-10% armour rep ammount per level of the HAC skill instead of the crap missile rof bonus, (what were they thinking )
Real men, play Rugby |

Elve Sorrow
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Posted - 2005.10.30 22:04:00 -
[6]
Edited by: Elve Sorrow on 30/10/2005 22:05:36
Originally by: Foomanshoe ... Good points ...
Right, in general i agree. Point is that Energized Adaptive Nano II will make the other hardners get the stacking penalty, whereas the 25% stock bonus doesn't affect the hardners. Last i did the maths a Sacrilege with 3 hardners had better resistances then a Zealot with an Adaptive Nano and 3 50%. I'll do some calcs later though.
As for fixes, ill add another lil comment. I'm not sure if adding a Launcher would help alot. Will have to run some DpS calcs and the lot but i have a feeling it'll just become a second-rank Cerberus. Which admitedly isn't all that hot either.
Reason i mmentioned adding a decent dronebay is i find the hybrid has a certain attractiveness. It may not be as good, but its got something. Adding drones aswell would make it fairly efficient at closerange, and still maintain its niche.
And yes, i do agree the Eagle isnt the best HAC either atm, but atleast it had its niche, being anti-frig in longrange fleets. Adding a fifth turret slot might do it.
Originally by: Jim Steele ...
From an Amarr perspective, i agree. But where's the point in having 2 turret HACs? Zealot and Sacrilege would be too similar imho.
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danneh
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Posted - 2005.10.30 22:20:00 -
[7]
Sacrilege plz, no missiles and decrease shield for more armor.
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Jim Steele
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Posted - 2005.10.30 22:28:00 -
[8]
Originally by: Elve Sorrow From an Amarr perspective, i agree. But where's the point in having 2 turret HACs? Zealot and Sacrilege would be too similar imho.
Well Amarr are the turret specialists, the Sac would therefor be like a mini-apoc and the Zealot a mini-geddon. You could stick 6 beam lasers on the sac snipe and tank like a mo fo with the changes i suggested, it would actually be worth flying.
Originally by: danneh Sacrilege plz, no missiles and decrease shield for more armor.
Glad someone agrees with me here.. im fed up of people saying make the sac a tanking cerb. Oh and why does it have more shield than Armour? Its just plain silly!
Real men, play Rugby |

Bjartmar
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Posted - 2005.10.30 22:49:00 -
[9]
Fix the Sacrilege.
10% more armor
A nos bonus or another low slot.
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keepiru
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Posted - 2005.10.30 23:08:00 -
[10]
Originally by: Jim Steele Oh and why does it have more shield than Armour? Its just plain silly!
Its got the same problems as a vengeance. Launchers (yay!), guns with no dmg bonus (yay!), shield-heavy armor tank (yay!).
I want to take part in an event involving the CEO of khanid innovations, so I can pod him. 
And everytime a dev tells me the sac is a great ship my respect for him drops through the floor. :S -------------
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Maya Rkell
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Posted - 2005.10.30 23:39:00 -
[11]
Originally by: Foomanshoe Both the suckrilige and eagle are contenders for crappiest hac in the game, and both need nice makeovers to get rid of there turret/missile hybrid setups which is the primary reason they both suck. Make suck a pure missile boat and eagle a pure gun boat. They will find there place and problem will be solved.
You're wrong. Eagle can one-volley interceptors at 75km. That's POWER.
Snort. Get facts before posting, thx.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Maya Rkell
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Posted - 2005.10.30 23:40:00 -
[12]
Originally by: keepiru
Originally by: Jim Steele Oh and why does it have more shield than Armour? Its just plain silly!
Its got the same problems as a vengeance. Launchers (yay!), guns with no dmg bonus (yay!), shield-heavy armor tank (yay!).
I want to take part in an event involving the CEO of khanid innovations, so I can pod him. 
And everytime a dev tells me the sac is a great ship my respect for him drops through the floor. :S
Great. You keep on underestimating em. I've seen what they can do. The Vengence's problem is that it can't tank that well either. The Sac can.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Nafri
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Posted - 2005.10.30 23:44:00 -
[13]
Originally by: keepiru
Originally by: Jim Steele Oh and why does it have more shield than Armour? Its just plain silly!
Its got the same problems as a vengeance. Launchers (yay!), guns with no dmg bonus (yay!), shield-heavy armor tank (yay!).
I want to take part in an event involving the CEO of khanid innovations, so I can pod him. 
And everytime a dev tells me the sac is a great ship my respect for him drops through the floor. :S
kanid ships are pretty much like matari ships --------------------------------------------------------------------------------
Put your panties on your head! |

keepiru
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Posted - 2005.10.30 23:49:00 -
[14]
Edited by: keepiru on 30/10/2005 23:51:12
Originally by: Nafri kanid ships are pretty much like matari ships
I contest that. Matari ships are cool.
Khanid ships are like... an eveninig youre forced to spend with some boring distant cousins when youd much rather play eve. ¼___¼
edit: 'part from the malediction, ofc. -------------
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Meridius
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Posted - 2005.10.31 00:01:00 -
[15]
Well the first that needs to be done is a shield reduction and armor increase.
Other then that i'm not too sure how to fix the Sac. Here is one idea tho...
- launcher point + midslot - missile rof bonus + laser rof bonus
That might put it more on par with the Eagle... ________________________________________________________
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Marskalkur
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Posted - 2005.10.31 00:15:00 -
[16]
5 turrets and a rof or damage bonus for energy weapons instead of the missile rof it has. more powergrid and armor.
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Foomanshoe
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Posted - 2005.10.31 00:16:00 -
[17]
Originally by: danneh Sacrilege plz, no missiles and decrease shield for more armor.
Amarr desperately need a missile boat is the thing. We get EM and Thermal as our only damage types! Minmatar do all types through projectiles, same goes for caldari though missiles, and gallente through drones. Cerb might not be the most uber ship in the game, but id love a cerb that had little less range/damage and armor tanked instead of shield tanked.
Heaven forbid that amarr can damage a minmatar ship, cause amarr hacs are so invinsible against minmatar ships right?  _______________________________________________
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Nyxus
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Posted - 2005.10.31 00:21:00 -
[18]
I agree with Nafri - give it another turret slot, please.
I would like to see the Sac become a more utility ship. Give it:
- - A bonus to Nos Range and/or amount
- - A bonus to webifier range
- - Both
Remove whatever bonus you need to in order to gain one or both of these. I mean really, the Sac doesn't have more firepower, or tanking, or range, or turrets, or missiles, or drones, or better anything than any other HAC. At least this would give it a niche.
Nyxus
Oveur> "CUZ I'M EEEXXTTRRREEEEEEEEMME!!" |

Derron Bel
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Posted - 2005.10.31 00:42:00 -
[19]
Quote:
I agree with Nafri - give it another turret slot, please.
I would like to see the Sac become a more utility ship. Give it:
- A bonus to Nos Range and/or amount - A bonus to webifier range - Both
That wouldn't overlap on any other faction's specialties at all.  -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Megadon
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Posted - 2005.10.31 00:54:00 -
[20]
I dont fly either one of the amarr hacs, but i am training toward that now and have looked very closely at all the hacs in the game to make sure i was on the right track. i really dont like caldari ships.
i agree, the sac either needs to have the best tank or improve on its damage output.
having both crappy damage output, crappy range, and a very solid but nothing special tank, make for a crappy HAC. It is essentially a tackler/warp to ship or just a specialized purely anti-frig ship. It does, however, have the largest cap of any HAC in the game, 1300, which all goes to the tank and its still not the uber tanker.
At least, the caracal has a very respectable range.
the Zealot is, well... it is the Zealot
The sac has a lot of good bonuses, they just dont add up to enough to get the job done it seems. Back in the day when heavy missiles meant something, this was a good ship, but that's over.
I think adding a launcher or launchers would do absolutely nothing for this ship because missiles just dont get it done.
I vote on making the tank better. Either increase the powergrid or an additional low slot.
None of this will of course ever happen as we all know.
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danneh
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Posted - 2005.10.31 01:29:00 -
[21]
Originally by: Foomanshoe
Originally by: danneh Sacrilege plz, no missiles and decrease shield for more armor.
Amarr desperately need a missile boat is the thing. We get EM and Thermal as our only damage types! Minmatar do all types through projectiles, same goes for caldari though missiles, and gallente through drones. Cerb might not be the most uber ship in the game, but id love a cerb that had little less range/damage and armor tanked instead of shield tanked.
Heaven forbid that amarr can damage a minmatar ship, cause amarr hacs are so invinsible against minmatar ships right? 
25m3 of drones bay will do ok kthx, buy a caracal if you want missiles.
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Maya Rkell
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Posted - 2005.10.31 01:32:00 -
[22]
Note that if you boost the Eagle damage, it MUST lose range. It's a nasty enough sniper versus small ships as it is.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

callisthenes excelsior
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Posted - 2005.10.31 01:38:00 -
[23]
This ship is terrible. I wish I hadn't bought it, but here is what I can see.
* It needs a bonus that gives it an extra slot. Something like +5% armor repair effiency a level. * Perhaps a slight nudge in speed. The zealot's extra speed is like having a built in nano. * A +2 km web range per level would be nice too... * If someone wanted to REALLY fix this ship, remove the missile slots and give it a smartbomb bonus of -10% smart bomb cap use and fitting per HAC level. |

Foomanshoe
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Posted - 2005.10.31 03:48:00 -
[24]
Originally by: danneh
25m3 of drones bay will do ok kthx, buy a caracal if you want missiles.
Please name 1 T2 minmatar ship you can kill with 1 heavy drone or 5 light drones?
If you cant then stfu, if you can your lying and you should stfu. You know what, dont even bother to reply cause id perfer that you keep stupid remarks like 25m3 of drone space to yourself. _______________________________________________
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keepiru
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Posted - 2005.10.31 04:17:00 -
[25]
Hrmmmm... >.>;
Missile boat - Please no, amarr do not need a missile boat. You'd end up with a half-assed cerb, and we'd be back to step 1.
Smartbomb ship - uhhh, can i have some of what your smoking?
Web/Nos - Ashimmu kthnx? The Web/Nos bonus things is the blood thing, its far too off the wall compared to other ship bonuses.
Anyway, I doubt CCP would make that big a change to a ship, scope of any change is in switching the 2 weapon bonuses for other weapon bonuses.
"Everything" ship - This actually sounds ok. But still rather meh. Evene if they gave it 100m3 theyd have to cut the shield and give it armor. And maybe im crazy but i find weak in the fitting department. -------------
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danneh
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Posted - 2005.10.31 05:09:00 -
[26]
Originally by: Foomanshoe
Originally by: danneh
25m3 of drones bay will do ok kthx, buy a caracal if you want missiles.
Please name 1 T2 minmatar ship you can kill with 1 heavy drone or 5 light drones?
If you cant then stfu, if you can your lying and you should stfu. You know what, dont even bother to reply cause id perfer that you keep stupid remarks like 25m3 of drone space to yourself.
A Zealot can kill a vagabond often been proven, now stfu yourself plz.
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Darth Podius
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Posted - 2005.10.31 05:42:00 -
[27]
null Originally by: Foomanshoe
Originally by: danneh
25m3 of drones bay will do ok kthx, buy a caracal if you want missiles.
Please name 1 T2 minmatar ship you can kill with 1 heavy drone or 5 light drones?
If you cant then stfu, if you can your lying and you should stfu. You know what, dont even bother to reply cause id perfer that you keep stupid remarks like 25m3 of drone space to yourself.
its like this foo-mans hoe, amar hacs are already bad ass. just because you suck more that a hooker on happy hour doesnt mean we need to go flip floppin ships just to suit crappy /whinny players. btw. stfu stfu stfu
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BABARR
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Posted - 2005.10.31 06:57:00 -
[28]
Edited by: BABARR on 31/10/2005 06:57:32 What this topic?? Math to prove it.... ??? A sac going to make less dmg and tank less BUT a sac can fit some jam/damp/scramble/stasis on his med slot, in full tank and dommage config, so dont make me laught whith your math. Beacause an eagle jammed going to make 0 DPM.
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Ithildin
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Posted - 2005.10.31 07:34:00 -
[29]
Here's my take on the situation. Or rather my comments on the problems themselves.
* Giving Sacrilege more turrets While giving Sacrilege more turrets will ungimp it by letting it do more damage and thus be of greater use, the concept of a high damage laser ship is supposed to be unique to the Zealot. * Giving the Sacrilege Blood Raider faction bonuses This particular angle of approach shouldn't be dismissed because it's the unique ability of the Blood Raider faction, but rather because it is far removed from the Khanid faction. Khanid are hybrid Amarr and Caldari, which means they won't do something that's hybrid Amarr and Gallente (Matari? Nah, Gallente suck more, no? ) * Giving the Sacrilege a large drone bay. While the Sacrilege is a hybrid in all ways, we here see a repeat of the above. Drones are removed from the Amarr and very far removed from the Caldari, and thus it is extremely unlikely that Khanid would design a drone using ship.
I think the key would be to find a bonus and layout that's unique, but still doesn't intrude on other T2 ship designs (i.e. no EWar bonuses). I don't fly Sacrileges yet myself (yet), so I won't comment any deeper. However, perhaps increased mid slots (and CPU) is all it needs?
Originally by: BABARR Edited by: BABARR on 31/10/2005 06:57:32 What this topic?? Math to prove it.... ??? A sac going to make less dmg and tank less BUT a sac can fit some jam/damp/scramble/stasis on his med slot, in full tank and dommage config, so dont make me laught whith your math. Beacause an eagle jammed going to make 0 DPM.
The Sacrilege has fitting issues, too. And the comparison isn't Eagle vs Sacrilege, the comparison is between Eagle AND Sacrilege and how while both suck, the Sacrilege suck more. Which it does.
Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though. |

Altai Saker
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Posted - 2005.10.31 08:04:00 -
[30]
Either way, the thing sucks ass, and is in need of a fixing.
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