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Alesa
Alesa

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Posted - 2005.11.02 20:53:00 - [1]

Originally by: Sandzibarr
Tuxford,

Id really like to see you address a couple of issues that seem to crop up again and again;

1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

I liked swarms... ugh they looked awesome in action dont you think?




What he said
Alesa
Alesa

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 20:53:00 - [2]

Originally by: Sandzibarr
Tuxford,

Id really like to see you address a couple of issues that seem to crop up again and again;

1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

I liked swarms... ugh they looked awesome in action dont you think?




What he said
   
 
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