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Bsport
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Posted - 2005.10.31 15:41:00 - [1]

feel alittle sick atm, thanks to the 5 mill skill points in drones.

again same as the others,

first half brillant of the blog, second half not feeling to good because of it,

I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call
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Posted - 2005.10.31 15:41:00 - [2]

feel alittle sick atm, thanks to the 5 mill skill points in drones.

again same as the others,

first half brillant of the blog, second half not feeling to good because of it,

I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call
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Posted - 2005.10.31 16:35:00 - [3]

Originally by: Nafri
Originally by: Bsport
feel alittle sick atm, thanks to the 5 mill skill points in drones.

again same as the others,

first half brillant of the blog, second half not feeling to good because of it,

I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



thats probably one reason of the change, big numbers of drones were just too strong


however its not like most poeple have invested that amount of skills points

Also its no difference that assigning weapons to different targets
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Posted - 2005.10.31 16:35:00 - [4]

Originally by: Nafri
Originally by: Bsport
feel alittle sick atm, thanks to the 5 mill skill points in drones.

again same as the others,

first half brillant of the blog, second half not feeling to good because of it,

I personly dont like the reducion in drones numbers . it realy limits them. atm i use 15 drones assigned into 3 groups of 5 this allows me to split the damage to a few targets if needs be, with the new system its not very flexable and also limits damage type, so i'm sorry this is a real real bad call



thats probably one reason of the change, big numbers of drones were just too strong


however its not like most poeple have invested that amount of skills points

Also its no difference that assigning weapons to different targets
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Posted - 2005.10.31 16:38:00 - [5]

Edited by: Bsport on 31/10/2005 16:38:28
Originally by: Lady Chiron
Edited by: Lady Chiron on 31/10/2005 16:33:59
Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.




100% agree

WTS, Ishtar and Dominix
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Posted - 2005.10.31 16:38:00 - [6]

Edited by: Bsport on 31/10/2005 16:40:23
Edited by: Bsport on 31/10/2005 16:38:28
Originally by: Lady Chiron
Edited by: Lady Chiron on 31/10/2005 16:33:59
Ok I would just like to say you just slaughtered the main advantage of any ship with a drone control bonus. True you will now have more powerful drones, however people like drones for there numbers. It was honestly the main reason I use Gallente ships is because of the drone bonus. People enjoy controlling 10 drones normally, or 15 on a Vexor, Dominix, Arbiter(Did I spell that right?) and 35 on a Moros. You also killed the Moros main defensive option against small vessels.




100% agree

this is a massive kick in the teeth for poeple with large amounts of SP in drones

WTS, Ishtar and Dominix
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Posted - 2005.10.31 16:47:00 - [7]

Also tuxford

Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km, also you a 20 km range you might aswell get up close so that you can use nos

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Posted - 2005.10.31 16:47:00 - [8]

Also tuxford

Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km, also you a 20 km range you might aswell get up close so that you can use nos

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Posted - 2005.10.31 19:30:00 - [9]

Edited by: Bsport on 31/10/2005 19:30:47
Edited by: Bsport on 31/10/2005 19:29:53
Tuxford

Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

Quote:

Well there is nothing really wrong with them, they are just very limited.


But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

or did you just take the easy option and nerf the whole lot because it feels alittle like that

/me also signs the "Keep 15 drones" list.
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Posted - 2005.10.31 19:30:00 - [10]

Edited by: Bsport on 31/10/2005 19:30:47
Edited by: Bsport on 31/10/2005 19:29:53
Tuxford

Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

Quote:

Well there is nothing really wrong with them, they are just very limited.


But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

or did you just take the easy option and nerf the whole lot because it feels alittle like that

/me also signs the "Keep 15 drones" list.
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Posted - 2005.10.31 19:35:00 - [11]

Originally by: HankMurphy
heh heh heh.... Laughing

"/gallente dude: MadCCP! My Race's ships are in danger of changing, BLAH BLAH BLAH >>insert generic complaint here<< BLAH BLAH BLAH"

ha ha ha ROFLOL!

"/gallente dude: but i trained skills to flavor of the month and your changing the flavor"

HOWL! hehehehe LOL!

"/gallente dude: I didn't even read the forums and I'm conviced I'm quitting the game!"

*****Love the changes CCP, keep on keeping it interesting!*****


(hank murphy gets inside his duct taped, cardboard tempest and flies away)


lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe
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Posted - 2005.10.31 19:35:00 - [12]

Originally by: HankMurphy
heh heh heh.... Laughing

"/gallente dude: MadCCP! My Race's ships are in danger of changing, BLAH BLAH BLAH >>insert generic complaint here<< BLAH BLAH BLAH"

ha ha ha ROFLOL!

"/gallente dude: but i trained skills to flavor of the month and your changing the flavor"

HOWL! hehehehe LOL!

"/gallente dude: I didn't even read the forums and I'm conviced I'm quitting the game!"

*****Love the changes CCP, keep on keeping it interesting!*****


(hank murphy gets inside his duct taped, cardboard tempest and flies away)


lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe
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Posted - 2005.10.31 19:49:00 - [13]

Originally by: HankMurphy

"lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

(hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)


no sorry i was wrong they only took a 1 day to train for Rolling Eyes
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Posted - 2005.10.31 19:49:00 - [14]

Edited by: Bsport on 31/10/2005 19:49:33
Originally by: HankMurphy

"lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

(hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)


no sorry i was wrong they only took a day to train for Rolling Eyes
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Posted - 2005.11.01 08:49:00 - [15]

Edited by: Bsport on 01/11/2005 08:49:34
ok so using 15 drones, so if someone killed a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
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Posted - 2005.11.01 08:49:00 - [16]

Edited by: Bsport on 01/11/2005 08:49:34
ok so using 15 drones, so if someone killed a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
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Bsport
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Posted - 2005.11.01 10:34:00 - [17]

Why not have a scale? on drone control numbers ie

Combat drones 15 Max (with correct ship)
Repair Drones 8 Max
EWAR drones 6 Max
Sentry Drones 4 Max

As different types of drones require more control than others with woudl also fit with the story

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Posted - 2005.11.01 10:34:00 - [18]

Why not have a scale? on drone control numbers ie

Combat drones 15 Max (with correct ship)
Repair Drones 8 Max
EWAR drones 6 Max
Sentry Drones 4 Max

As different types of drones require more control than others with woudl also fit with the story

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Posted - 2005.11.01 13:39:00 - [19]

Edited by: Bsport on 01/11/2005 13:40:55
tbh if drones had been like this insce the begining i would never have trained them, so tux can i have a 5mill sp refund plz Laughing

so when engaging a drone user it will be alot hard to see there skill lvl,

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Posted - 2005.11.01 13:39:00 - [20]

Edited by: Bsport on 01/11/2005 13:40:55
tbh if drones had been like this insce the begining i would never have trained them, so tux can i have a 5mill sp refund plz Laughing

so when engaging a drone user it will be alot hard to see there skill lvl,

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Posted - 2005.11.01 13:58:00 - [21]

Edited by: Bsport on 01/11/2005 13:57:49
Originally by: Bsport
Edited by: Bsport on 31/10/2005 19:30:47
Edited by: Bsport on 31/10/2005 19:29:53
Tuxford

Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

Quote:

Well there is nothing really wrong with them, they are just very limited.


But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

or did you just take the easy option and nerf the whole lot because it feels alittle like that




still think a reason why the devs think this nerf is neeeded would help alot of ppl come to terms with the change
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Posted - 2005.11.01 13:58:00 - [22]

Edited by: Bsport on 01/11/2005 13:57:49
Originally by: Bsport
Edited by: Bsport on 31/10/2005 19:30:47
Edited by: Bsport on 31/10/2005 19:29:53
Tuxford

Can we have a more detailed reason why you feel this nerf is need because as you say in the blog

Quote:

Well there is nothing really wrong with them, they are just very limited.


But wont reducing the number of drones in space limit them EVEN MORE, so is this a nerf just for the sake of nerf'ing?. Also adding the new drone would still work if you placed a limit on how many of x type drone you can use at anyone time, ie normal combat drones NO changes, sentry drones max 6 with max skills, Jamming drones max of 3 at anyone time etc etc

or did you just take the easy option and nerf the whole lot because it feels alittle like that




still think a reason why the devs think this nerf is neeeded would help alot of ppl come to terms with the change
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Posted - 2005.11.01 14:35:00 - [23]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 01/11/2005 14:31:25
Originally by: Soulita

1)
Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

This means drone carriers loose out compared to the other ships.



Quite. I made this same point a few posts back Cool

The drone ships cannot afford to use the new non-damage drone types. The other ships can. This makes them more versatile with drones, which is weird -- not to mention the horrors we'll be seeing with gank ships that suddenly get EW capabilities (etc) with no sacrifice to firepower.

If the drone ships are supposed to be able to use something else except drones as their primary weapon, they need the grid for it (the current drone ships have pathetic grid, esp the Dom, because it's not designed to fit big guns and instead relies on drones).

We need either:

- an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary

or

- One or two extra controlled drones for the drone carriers, enabling them to use some non-damage drones in addition to "weapon" drones.



Agreed

and u pointed out another issue with these changes if for example in you suggestions

Quote:

- an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary


Surely at that point its no longer a drone ship, and you lose any point in buying a drone ship you might aswell go for a normal ship with normal weapons that poeple cant destroy,
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Posted - 2005.11.01 14:35:00 - [24]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 01/11/2005 14:31:25
Originally by: Soulita

1)
Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

This means drone carriers loose out compared to the other ships.



Quite. I made this same point a few posts back Cool

The drone ships cannot afford to use the new non-damage drone types. The other ships can. This makes them more versatile with drones, which is weird -- not to mention the horrors we'll be seeing with gank ships that suddenly get EW capabilities (etc) with no sacrifice to firepower.

If the drone ships are supposed to be able to use something else except drones as their primary weapon, they need the grid for it (the current drone ships have pathetic grid, esp the Dom, because it's not designed to fit big guns and instead relies on drones).

We need either:

- an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary

or

- One or two extra controlled drones for the drone carriers, enabling them to use some non-damage drones in addition to "weapon" drones.



Agreed

and u pointed out another issue with these changes if for example in you suggestions

Quote:

- an increase to drone ship grids etc, so they can fit proper weapons and not be forced to use drones as primary


Surely at that point its no longer a drone ship, and you lose any point in buying a drone ship you might aswell go for a normal ship with normal weapons that poeple cant destroy,
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Posted - 2005.11.01 16:02:00 - [25]

how about drones have control points by drone class so example

Combat drones 1 control point each
EWAR Drones 2 control point each
Repair drones 3 Control Point each
Sentry Drones 4 control points each

So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game
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Posted - 2005.11.01 16:02:00 - [26]

how about drones have control points by drone class so example

Combat drones 1 control point each
EWAR Drones 2 control point each
Repair drones 3 Control Point each
Sentry Drones 4 control points each

So a max of 15 control point with the correct ship and skills. so this would allow alot more configurations when selecting drone types and would be alot more fun, as at the end of the day thats why we play the game
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Posted - 2005.11.02 11:57:00 - [27]

Originally by: Nafri
Originally by: vannesa warfield
Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


Only noobs freak out when thy see some drones....


And the 5 drones will be harder to kill, especially with smartbombs Wink

*cough* HP boost *cough*


What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




and what did I say about personal insults?


ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
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Posted - 2005.11.02 11:57:00 - [28]

Originally by: Nafri
Originally by: vannesa warfield
Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


Only noobs freak out when thy see some drones....


And the 5 drones will be harder to kill, especially with smartbombs Wink

*cough* HP boost *cough*


What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




and what did I say about personal insults?


ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3
--------

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Posted - 2005.11.02 13:27:00 - [29]

Originally by: Nafri
Originally by: Bsport
Originally by: Nafri
Originally by: vannesa warfield
Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


Only noobs freak out when thy see some drones....


And the 5 drones will be harder to kill, especially with smartbombs Wink

*cough* HP boost *cough*


What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




and what did I say about personal insults?


ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3


If you face a BS, he wont shoot your drones at all, and everything under a BS will die too fast to your drones (execpt the dual plate maller).

Thy will take longer to kill your drones so you basicly dont loose much. And its harder to kill Dominix with close range tempest, since thy mostly used their smartbomb to kill your drones.

And since CCP has a very good reason to do this (ever seen the whine threads about drones in combat? and the lag thy produce?)


1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

With changes 3 drones into one(15 drones into 5)
{targetlock--->shot--->dead drone}

Instead of
{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

3.CCP are not correcting the cause of the lag, just another quick fix.

4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.
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Posted - 2005.11.02 13:27:00 - [30]

Originally by: Nafri
Originally by: Bsport
Originally by: Nafri
Originally by: vannesa warfield
Why? i'll tell you why little miss "i cant think up anything to say so i just quote the hell out of everyone" because its easyer to kill 5 drones than 15 and its about psychological warfare, 15 little red crosses comming at you is enough to un-nerve pretty much anyone.


Only noobs freak out when thy see some drones....


And the 5 drones will be harder to kill, especially with smartbombs Wink

*cough* HP boost *cough*


What is better 5 drones in armor or 15 dead drones? *hint* number1 *hint*




and what did I say about personal insults?


ok using 15 drones, if someone kills a drone you'd be looking at 1/15 of our damage output gone, not a big problem, however if they go ahead with the changes then someone kills a drone you lose 3/15 of the damage output. they take down 2 of the drones instead of 2/15 of the damage gone its 6/15 of the damage output gone! thats enough to make you fall back, yes they'll have increase hit points but takeing out 1 drones is alot quicker then takening out 3


If you face a BS, he wont shoot your drones at all, and everything under a BS will die too fast to your drones (execpt the dual plate maller).

Thy will take longer to kill your drones so you basicly dont loose much. And its harder to kill Dominix with close range tempest, since thy mostly used their smartbomb to kill your drones.

And since CCP has a very good reason to do this (ever seen the whine threads about drones in combat? and the lag thy produce?)


1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

With changes 3 drones into one(15 drones into 5)
{targetlock--->shot--->dead drone}

Instead of
{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

3.CCP are not correcting the cause of the lag, just another quick fix.

4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.
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Posted - 2005.11.02 14:32:00 - [31]

Originally by: Bsport

1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

With changes 3 drones into one(15 drones into 5)
{targetlock--->shot--->dead drone}

Instead of
{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

3.CCP are not correcting the cause of the lag, just another quick fix.

4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.


these points i believe still stand even with the new blog. however it seems that CCP are willing to push ahead with these changes even if there are massive gaps in the logic of this nerf.
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Bsport
Bsport
Minmatar
Universal Exports
Namtz'aar k'in

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 14:32:00 - [32]

Originally by: Bsport

1. with the chages ppl will shoot drones, as instead of having to target 15 drones they only have to take 5 out for the drone ship, which relates back to my post. as instead of only taking out 1/15 of the damage output your taking out 3/15 of the damage output. so damage output will decrease alot with each of the 5 drone you kill.

2.It will be quicker even with the hp increase to take out the 5 drones and be down with it. example

With changes 3 drones into one(15 drones into 5)
{targetlock--->shot--->dead drone}

Instead of
{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}{targetlock--->shot--->dead drone}

So you tell me which is quick kill 3 drones or killing 1 even with the hp increase

3.CCP are not correcting the cause of the lag, just another quick fix.

4.The lag will get worse, as with these changes everyone and there dog will be using drones to take advantage of the new drone types, sentry, EWAR, repair.


these points i believe still stand even with the new blog. however it seems that CCP are willing to push ahead with these changes even if there are massive gaps in the logic of this nerf.
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Bsport
Bsport

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 22:36:00 - [33]

Originally by: Alesa
Originally by: Sandzibarr
Tuxford,

Id really like to see you address a couple of issues that seem to crop up again and again;

1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

I liked swarms... ugh they looked awesome in action dont you think?




What he said


Yep i'd like a answer to them aswell but they are avoiding these questions
--------
Bsport
Bsport
Minmatar
Universal Exports
Namtz'aar k'in

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 22:36:00 - [34]

Originally by: Alesa
Originally by: Sandzibarr
Tuxford,

Id really like to see you address a couple of issues that seem to crop up again and again;

1) as a few people have mentioned its not just the drone HP that is part of the equation, its the time taken to lock + the time taken to destroy... you are increasing the hp - and as such the time taken to kill a locked drone.. but i see nothing with regards to the fact the (lock+killtime*2)x5 does not seem equal to (lock+killtime)*15

2) is this going to improve lag by alot? Ive got a feeling it will be neglible given that more people will be using drones overall.. even if the max numbers are reduced per person..

what sort of lag we talking about anyway? client side graphic lag? or server->client lag from the need to send data regarding each drones position/actions? GFX lag could be reduced by adding a setting in options along the lines of 'render drones - yes/no' just leaving the X's on screen.

3) what is your current definition of the term "drone carrier"? as having 1 or 2 more drones than a battleship seems a bit lame.

I liked swarms... ugh they looked awesome in action dont you think?




What he said


Yep i'd like a answer to them aswell but they are avoiding these questions
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