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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Chith ![]() ![]() ![]() |
Posted - 2005.10.31 15:37:00 -
[1] Few points: Before these changes or any like them go in, I have to ask Tuxford: what, essentially, is the concept behind drones? With these changes, they seem to simply be another (albeit weaker) representation of ship slots. If the goal really is to just "streamline" the cluster's cpu by removing features, why not just remove them all together and bring drone ships up in line with the others? A few months back (year?) ago drones were once again proposed to be changed, but in an opposite direction from this one. Back then, the idea was to make them highly disposable. Something like persistant missiles, I guess. You'd just keep belching them out as they got toasted. The idea was novel, interesting and provided for a role. It also lasted for about 2 days on chaos. Now we have a situation where a set of drones amounts to one below-par ship slot, low med or high, which can easily get toasted or left behind. The new drone types could add a dynamic edge by adding another level of complexity, but that's lost as soon as you so drastically reduce drone bay sizes and the number of controllable drones. Why not just make drone bay sizes much larger, alowing for more flexability while keeping the numbers in space the same? It would at least offer for some new dynamics which are presently not available in eve. It would also make something like the thermal damage bit easier to swallow. Gurgle gurgle. Spit. If this stuff lasts for more than 2 days on sisi I suppose it'll be time to start running tests. I commend the move to finally make a radical change to drones: it's been really needed for a long time. |
Chith ![]() ![]() ![]() |
Posted - 2005.10.31 15:37:00 -
[2] Edited by: Chith on 31/10/2005 15:39:54 Few points: Before these changes or any like them go in, I have to ask Tuxford: what, essentially, is the concept behind drones? With these changes, they seem to simply be another (albeit weaker) representation of ship slots. If the goal really is to just "streamline" the cluster's cpu by removing features, why not just remove them all together and bring drone ships up in line with the others? A few months back (year?) ago drones were once again proposed to be changed, but in an opposite direction from this one. Back then, the idea was to make them highly disposable. Something like persistant missiles, I guess. You'd just keep belching them out as they got toasted. The idea was novel, interesting and provided for a role. It also lasted for about 2 days on chaos. Now we have a situation where a set of drones amounts to one below-par ship slot, low med or high, which can easily get toasted or left behind. The new drone types could add a dynamic edge by adding another level of complexity, but that's lost as soon as you so drastically reduce drone bay sizes and the number of controllable drones. Why not just make drone bay sizes much larger, alowing for more flexability while keeping the numbers in space the same? It would at least offer for some new dynamics which are presently not available in eve. It would also make something like the thermal damage bit easier to swallow. Gurgle gurgle. Spit. If this stuff lasts for more than 2 days on sisi I suppose it'll be time to start running tests. I commend the move to finally make a radical change to drones: it's been really needed for a long time. edit: well, while writing this another page or two of replies appeared. If the drone bays on drone oriented boats will be significantly larger than what they can deploy in space then I can sit much more with the changes. |
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