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Author | Thread Statistics | Show CCP posts - 42 post(s) |
Hafthor Gallente The Fated ![]() ![]() ![]() |
Posted - 2005.11.01 00:51:00 -
[1] Ok.. I just have one grudge with this. Ok maybe two or three. Why have the very nice (although maybe a bit overpowered for PvP) drone bonuses been dropped for something-that-you-might-or-might-not-have-in-your-ship-bonus? What I mean is this, currently you get extra drones per level, but only two functions for drones, combat and mining. In the proposed changes you get extra damage to arguably the worst combat drones, fewer drones, and more drone types. Ships that previously were thought of as "drone boats" are seriously limited in their drone capacity and effectiveness. Why isn't it 10% per lvl to thermal dmg AND mining? Or just a simple range or speed bonus for all drone types along with the damage one? These are supposed to be drone specialty ships... and they specialize for a whole 10% extra effectivenss to a single type of drones? Even if drones will be harder to kill the fact remains that they CAN be killed, and they are comparatively short ranged. It seems to me that there are new things coming for drones but the supposed drone specialty of some ships is being removed at the same time. Gallente are supposed to have pretty much invented drones and then go and specialize in one type of damage and left it at that? Gallente were originally to be the EW guys, thats why Caldari have higher ECCM built into their ships, to DEFEND against Gallente EW superiority. Now the backstory of combat specialization gets even more ripped to pieces with Gallente drones being only marginally more menacing than any other races. And a skill that many have trained to lvl5 gets totally changed just like that? I don't think theres a precedent for that, is this going to be a trend? Screwing around with your character not just the ships and modules? Why does each race have to get a certain damage type as their own now? No sorry.. only two of the races are really affected by this to any extent by ship bonuses. What backstory reason is there for this? The Minmatar use mostly explosive and the Caldari kinetic? Isn't supposed to be the other way around? Since when do missiles do more kinetic damage than gun rounds? And lasers doing EM more than thermal? I would have thought lasers were hot rather than electrically charged.. now hybrids on the other hand are electrically charged and do mostly thermal? But really what is the reason for racial dmg type bonuses? Making them more predictable so it's easier to tank against them? Is this part of the plot to make combat last a bit longer? Why not see how the stacking rule change goes before burdening everyone with these STUPID bonuses that might be hard to remove because ppl have chosen their skill training to fit their common enemy. Please take a look at what this is doing to the integrity of the backstory some of us have come to like. I realize it's a damn game but this is just going to far, first Gallente lose EW then they lose drones and they had to fight to get blaster setups to be viable. And in what way are Gallente specifically good at defending against Caldari? The long range Caldari vs. short range Gallente thing is totally gone out the window. Gallente seem to have been the least balanced (read: thought out) ship type before launch and it is easy to see from the way their ship bonuses have been modified through the course of the game that something wasn't right and probably won't be after this either. People need to be able to trust that the skills they train for their favourite ship will not get totally changed when they finally get them to level five. -------------------------- "Speak softly and carry a big stick; you will go far" |
![]() Hafthor ![]() ![]() ![]() |
Posted - 2005.11.01 15:58:00 -
[2] How about this?
Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness. -------------------------- "Speak softly and carry a big stick; you will go far" |
Hafthor Gallente The Fated ![]() ![]() ![]() |
Posted - 2005.11.01 15:58:00 -
[3] How about this?
Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness. -------------------------- "Speak softly and carry a big stick; you will go far" |
![]() Hafthor ![]() ![]() ![]() |
Posted - 2005.11.01 18:05:00 -
[4]
If battleships should never mine then why introduce the high risk mining of Mercoxit? Do you expect ppl to go out in a Scythe or Osprey to mine Mercoxit? And noone asked for mining dreadnoughts as far as I know. Some people in this thread are actually trying to point out to you very big flaws in your suggestions and you reward them by making fun of them? You would do well to stop taking it as a joke when you are screwing with players skill training. -------------------------- "Speak softly and carry a big stick; you will go far" |
Hafthor Gallente The Fated ![]() ![]() ![]() |
Posted - 2005.11.01 18:05:00 -
[5]
If battleships should never mine then why introduce the high risk mining of Mercoxit? Do you expect ppl to go out in a Scythe or Osprey to mine Mercoxit? And noone asked for mining dreadnoughts as far as I know. Some people in this thread are actually trying to point out to you very big flaws in your suggestions and you reward them by making fun of them? You would do well to stop taking it as a joke when you are screwing with players skill training. -------------------------- "Speak softly and carry a big stick; you will go far" |
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