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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() HelterSkelter ![]() ![]() ![]() |
Posted - 2005.11.01 21:47:00 -
[1]
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HelterSkelter ![]() ![]() ![]() |
Posted - 2005.11.01 21:47:00 -
[2]
signed |
![]() HelterSkelter ![]() ![]() ![]() |
Posted - 2005.11.01 22:13:00 -
[3] What about modules? Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones. How about skills What the hell lets release a few of those. Drone Navigation - Increaseses the velocity of drones, is also required to control the stasis webifying drones Drone Durability - Increases the hitpoints of all drones Repair Drone Operation - Increases efficiency of shield transporting and armor repairing drones, is also needed to use those drones Electronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones. Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones even though the fitting requirements and % boosting these modules/skills give isn't given (at least from what i've read) It seems that the 5 new drones > 15 old drones in speed, range, damge, and maybe armor after some sp is invested. This doesn't really sound like nerf at all Well in some cases it is and in some it isn't. Take for example Dominix. Now it can use 15 drones with max skills but with these changes it could only use 5. These 5 drones do have the damage output of 15 though. But what if that dominix pilot only had Gallente Battleship skill at level 4 and drone interfacing at level 4. Now that pilot could use 13 drones but after these changes he could use 5 but they would give the equivilant of 12.6 drones. seems like what he's saying is that 5 new drones = 15 old drones with no new skill or modules on. Seems like an overal boost to drones to me. this should be taken into account when people do dsp/ship comparisons. Even though the true effect of the skills/modules isnt known. just food for thought |
HelterSkelter ![]() ![]() ![]() |
Posted - 2005.11.01 22:13:00 -
[4] What about modules? Well they are not many and not that complex. So far there are three of them. One increases the damage output of all combat drones, one increases your drone control range and another boosts the optimal range and tracking on drones. How about skills What the hell lets release a few of those. Drone Navigation - Increaseses the velocity of drones, is also required to control the stasis webifying drones Drone Durability - Increases the hitpoints of all drones Repair Drone Operation - Increases efficiency of shield transporting and armor repairing drones, is also needed to use those drones Electronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones. Sentry drones Interfacing - Increases damage of all sentry drones, also needed to control sentry drones even though the fitting requirements and % boosting these modules/skills give isn't given (at least from what i've read) It seems that the 5 new drones > 15 old drones in speed, range, damge, and maybe armor after some sp is invested. This doesn't really sound like nerf at all Well in some cases it is and in some it isn't. Take for example Dominix. Now it can use 15 drones with max skills but with these changes it could only use 5. These 5 drones do have the damage output of 15 though. But what if that dominix pilot only had Gallente Battleship skill at level 4 and drone interfacing at level 4. Now that pilot could use 13 drones but after these changes he could use 5 but they would give the equivilant of 12.6 drones. seems like what he's saying is that 5 new drones = 15 old drones with no new skill or modules on. Seems like an overal boost to drones to me. this should be taken into account when people do dsp/ship comparisons. Even though the true effect of the skills/modules isnt known. just food for thought |
![]() HelterSkelter ![]() ![]() ![]() |
Posted - 2005.11.02 03:04:00 -
[5] Edited by: HelterSkelter on 02/11/2005 03:05:32
add drone dmg mods and new skill in and everything stated above changes, say the dmg mod gives 15-25% and the skill (at max) give 10-25% dmg then the domi gives up 15% or gains 10% drone dmg and gets free EW all the math done is this entire thread is worthless since no one acounts for the new mods and skills until the devs release these or tell us the % changes they give, there is no way to properly look at these changes on paper. |
HelterSkelter ![]() ![]() ![]() |
Posted - 2005.11.02 03:04:00 -
[6] Edited by: HelterSkelter on 02/11/2005 03:05:32
add drone dmg mods and new skill in and everything stated above changes, say the dmg mod gives 15-25% and the skill (at max) give 10-25% dmg then the domi gives up 15% or gains 10% drone dmg and gets free EW all the math done is this entire thread is worthless since no one acounts for the new mods and skills until the devs release these or tell us the % changes they give, there is no way to properly look at these changes on paper. |
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