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Ithildin
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Posted - 2005.10.31 16:52:00 - [1]

@ Devs: You do not need to do three sizes on the EWar drones! The light drones will be more or less "meh" anyways, so why not settle for ONE size EWar drone? Say a webbifier drone takes 15 metrics and does like -30% speed?

Originally by: Eyeshadow
Originally by: NTRabbit
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?


Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell

No.
We loose about 60 to 70%, cause the thermal drones does 25% more damage than explosive drones, and I prefere the explosive drones inspite of them doing less damage.

Drone damage change is just about the worst thing, really. Hell, let's screw Caldari off while we're at it! I demand that any missile but Kinetic will do LESS damage than currently! And I demand that Kinetic missiles will be made 25% slower and have 25% larger explosion radius than EM missiles!

Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
Ithildin
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Posted - 2005.10.31 16:52:00 - [2]

@ Devs: You do not need to do three sizes on the EWar drones! The light drones will be more or less "meh" anyways, so why not settle for ONE size EWar drone? Say a webbifier drone takes 15 metrics and does like -30% speed?

Originally by: Eyeshadow
Originally by: NTRabbit
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?


Except you can atleast change on the fly, us Gallente cant, and you lose 25% dmg, we lose 50%. w00t, see why its such a problem? Same thing to Jim Raynor. I dislike the Caldari kinetic only bonus as it makes them predictable, but atleast you can change dmg. We cant. And thermal damage < Kinetic damage aswell

No.
We loose about 60 to 70%, cause the thermal drones does 25% more damage than explosive drones, and I prefere the explosive drones inspite of them doing less damage.

Drone damage change is just about the worst thing, really. Hell, let's screw Caldari off while we're at it! I demand that any missile but Kinetic will do LESS damage than currently! And I demand that Kinetic missiles will be made 25% slower and have 25% larger explosion radius than EM missiles!
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Ithildin
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Posted - 2005.10.31 18:44:00 - [3]

Originally by: Trelennen
Hum, well, with drones and missiles, you can target the specific vulnerability of your opponent, while still doing the same base damage (because they deal only one type of damage).

Ponder this: how much damage per second does a Berserker do compared to a Ogre?





The answer is:
Berserker
--------- = 0.8125
..Ogre
That is, the Ogre does ~25% more damage. If you turn it around the Berserker does ~19% less damage. If you opt for Berserkers you gain usability but you loose heavily on damage. Compare this with EMP ammo versus Phased Plasma (40/44=0.909), where Phased Plasma does merely 10% less damage and gains a bit of usability (range and ammo size) as well as a completely different set of damage type.

Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.

Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
Ithildin
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Posted - 2005.10.31 18:44:00 - [4]

Originally by: Trelennen
Hum, well, with drones and missiles, you can target the specific vulnerability of your opponent, while still doing the same base damage (because they deal only one type of damage).

Ponder this: how much damage per second does a Berserker do compared to a Ogre?





The answer is:
Berserker
--------- = 0.8125
..Ogre
That is, the Ogre does ~25% more damage. If you turn it around the Berserker does ~19% less damage. If you opt for Berserkers you gain usability but you loose heavily on damage. Compare this with EMP ammo versus Phased Plasma (40/44=0.909), where Phased Plasma does merely 10% less damage and gains a bit of usability (range and ammo size) as well as a completely different set of damage type.

Bottom line is: drones are pre-weighed as far as damage goes - you do NOT need BONUSES in order to enhance racial differences like you need in missiles where all Cruise Missiles go the same speed, fire as fast, explode as fast, and has the same explosion cloud, where all the difference is merely in damage TYPE.
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Ithildin
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Posted - 2005.10.31 19:52:00 - [5]

My objections can be summed up neatly:
1. EW drones need only be one size of each, and that should be ought to be slightly larger than medium drones
2. Drones damage is already leaned towards TH/Kin, thus forcing people to use only TH drones is bad. Especially since drones will be getting a speed skill (webber drone skill) to offset the Ogre's current annoyance.

Originally by: HankMurphy

"lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

(hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)

Takes me about 4.5 months to train 5 mill in Drones. Takes a... Amarr (they're low on mem and perc, right?)... about 6 months.

Now, don't get me started on Gunnery and other perc/will skills that I've been training the last year and a half (There's a reason my alt, which is one year younger than my main, has soon caught up with Ith)

Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
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Posted - 2005.10.31 19:52:00 - [6]

My objections can be summed up neatly:
1. EW drones need only be one size of each, and that should be ought to be slightly larger than medium drones
2. Drones damage is already leaned towards TH/Kin, thus forcing people to use only TH drones is bad. Especially since drones will be getting a speed skill (webber drone skill) to offset the Ogre's current annoyance.

Originally by: HankMurphy

"lol 5mill + sp in drone is not a 'flavor of the month', its a very long investment in a very specialised field which i personaly have been investing in since i started the game 2 years ago i believe"

WOW! It took you 2 years to train your drone skills? Shocked wow, I ALMOST feel bad for you. Rolling Eyes

(hank murphy goes back to polishing his 1400 II's that didn't work till he hit 25mil SP)

Takes me about 4.5 months to train 5 mill in Drones. Takes a... Amarr (they're low on mem and perc, right?)... about 6 months.

Now, don't get me started on Gunnery and other perc/will skills that I've been training the last year and a half (There's a reason my alt, which is one year younger than my main, has soon caught up with Ith)
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Ithildin
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Posted - 2005.11.01 09:12:00 - [7]

Aren't Sentry Drones something like mobile sentry turrets, but a bit weaker? Or are they really drones that follow you around?

If the latter, they'll be a bit... strange... especially considering that they loose control and just sit there if you warp away. And when taken into account that they are anchored, it's highly unlikely you'll get them back when you need to warp away. At all.

Looks more to me that these are going to be some sort of drone that's unaffected by skills, target like a stupid POS, and are used to fortify gates in 0.0

Have I missed a dev reply on these?

Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
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Posted - 2005.11.01 09:12:00 - [8]

Aren't Sentry Drones something like mobile sentry turrets, but a bit weaker? Or are they really drones that follow you around?

If the latter, they'll be a bit... strange... especially considering that they loose control and just sit there if you warp away. And when taken into account that they are anchored, it's highly unlikely you'll get them back when you need to warp away. At all.

Looks more to me that these are going to be some sort of drone that's unaffected by skills, target like a stupid POS, and are used to fortify gates in 0.0

Have I missed a dev reply on these?
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Ithildin
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Posted - 2005.11.01 09:19:00 - [9]

Right.

Oh and on the Taranis: it'll have room for one and a half small drone, so Taranis won't be as EW-drone-Godly as some seem to think. (15/2 = 7.5)

Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
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Posted - 2005.11.01 09:19:00 - [10]

Right.

Oh and on the Taranis: it'll have room for one and a half small drone, so Taranis won't be as EW-drone-Godly as some seem to think. (15/2 = 7.5)
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Ithildin
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Posted - 2005.11.01 12:11:00 - [11]

Originally by: Tuxford
Originally by: Illana Ellest
One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.

So... what about the ships that previously had odd number of drones.
For example: Taranis (3 small), Imicus (5 small), Maulus (3 small), Atron (1 small), etc.

What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?

Teleportation device? Used to highjack other's ships? We had one. It was destroyed by friendly fire, though.
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Posted - 2005.11.01 12:11:00 - [12]

Originally by: Tuxford
Originally by: Illana Ellest
One ship that seems to have ben missed out here is the Ishkur, I can't see any mention of it. Will its Drone bay size bonus stay teh same even if it can only use 5 drones at once? or will it be given a static drone bay and a drone thermal bonus like the dominix and Ishtar? On the whole, some interesting things to think about, although this could spell disaster for domi/ishtar pilots if not done properly.

Oh right forgot about the Ishtar. Well the drone bay is reduced to 15m^3. It's bonus is still 5m^3 per level.

So... what about the ships that previously had odd number of drones.
For example: Taranis (3 small), Imicus (5 small), Maulus (3 small), Atron (1 small), etc.

What about those ships? Will they get halved rounded up, rounded down, or simply rounded stupid (i.e. not at all). Specifically, will the Atron have room for 0, 0.5, or 1 small drones?
Or will you go through all the half-a-drone ships and make an ad-hoc decision (f.ex. Atron and Maulus is rounded up while Taranis is rounded down)?
-
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Ithildin
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Posted - 2005.11.01 16:00:00 - [13]

This is not a request, this is a food for thought:
* Remove the Gallentean drone ships' +5% turret damage bonus
* Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

Originally by: HankMurphy
ALL tier 1 bs' have major probs. Thats why they are tier 1.
and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!

Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
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Posted - 2005.11.01 16:00:00 - [14]

This is not a request, this is a food for thought:
* Remove the Gallentean drone ships' +5% turret damage bonus
* Add a +5% (per cent, not per cent units - i.e. -0.5 mutator (dampener drone, for example) with a +25% bonus becomes a -0.625 mutator - NOT a -0.75 mutator) to EWar drones, a specific kind. For example the dampener drones.

A large dampener drone on a lvl5 Dom would thus have a multiplier of 0.6875. It's not a significant increase, but it all add up in the end.

Originally by: HankMurphy
ALL tier 1 bs' have major probs. Thats why they are tier 1.
and as for all you ishtar pilots... go cry to an Eagle pilot. See if he/she feels sorry for you...

Actually, the Geddon doesn't have very many problems at all. Does it's role neatly, and as an added bonus it can be set up to snipe or tank, too!
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EVE is sick.
Ithildin
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Posted - 2005.11.01 16:05:00 - [15]

Originally by: Hafthor
How about this?

<copied down below with suggestions>

Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness.



  1. Fix defenders. Double agility and double speed


  2. Fix dumbombs. Target all in range like FoF missiles chooses target


  3. Fix ECM bursts Make them usable on smaller ships, and as above


  4. Fix various other stuff that has been ruined in "fixes" just like this one. Such as a revisit on how the logistics ships are still rather useless or how Dreadnoughts have slightly too small cargo for the stronthium requirements in a siege


  5. Add new stuff that will have to be fixed later. Evil or Very Mad




Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
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Posted - 2005.11.01 16:05:00 - [16]

Originally by: Hafthor
How about this?

<copied down below with suggestions>

Alternatively you can just remove the drone specialty from any ship, change the drone skills as you see fit. But remember to balance the ships all over again because drones were a big part of their effectiveness.



  1. Fix defenders. Double agility and double speed


  2. Fix dumbombs. Target all in range like FoF missiles chooses target


  3. Fix ECM bursts Make them usable on smaller ships, and as above


  4. Fix various other stuff that has been ruined in "fixes" just like this one. Such as a revisit on how the logistics ships are still rather useless or how Dreadnoughts have slightly too small cargo for the stronthium requirements in a siege


  5. Add new stuff that will have to be fixed later. Evil or Very Mad



-
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Ithildin
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Posted - 2005.11.01 16:17:00 - [17]

Tuxford: this is a serious request.

Could ships that currently doesn't have a drone bay get a very small drone bay so that they, too, can benefit from these changes?
Naturally, the current drone ships (and this is not dedicated drone carriers I'm talking about now) should still have a drone superiority, but ships like the Maller could benefit from a few metrics (5 or 10) just to let them keep pace and make them a bit more interesting.
(this is cruiser or larger, no frigates)

Originally by: slapp
Originally by: Tuxford
Changing racial damage types to all damage types.
does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural

thank you

It aplies to all ships with the current +1 drone control, of course!

Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
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Posted - 2005.11.01 16:17:00 - [18]

Tuxford: this is a serious request.

Could ships that currently doesn't have a drone bay get a very small drone bay so that they, too, can benefit from these changes?
Naturally, the current drone ships (and this is not dedicated drone carriers I'm talking about now) should still have a drone superiority, but ships like the Maller could benefit from a few metrics (5 or 10) just to let them keep pace and make them a bit more interesting.
(this is cruiser or larger, no frigates)

Originally by: slapp
Originally by: Tuxford
Changing racial damage types to all damage types.
does that apply for dominix only? or for all ships? and am i the only one who sees the duality in this post of yours? "types" -> plural

thank you

It aplies to all ships with the current +1 drone control, of course!
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Ithildin
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Posted - 2005.11.01 16:30:00 - [19]

Originally by: Greme
Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

I think all drones have an orbit distance of 1000m (which is why it's so difficult to get Warrior IIs back into bay). The sentries will be the only exception as they can't move

Right. So now we need to balance missiles so they, too, can get a +5% bonus to all without removing racial dmg
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Posted - 2005.11.01 16:30:00 - [20]

Originally by: Greme
Looks alot better :) However I still dont like the idea of jamming drones. Will they orbit close enough to smartbomb?

I think all drones have an orbit distance of 1000m (which is why it's so difficult to get Warrior IIs back into bay). The sentries will be the only exception as they can't move
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Ithildin
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Posted - 2005.11.01 20:40:00 - [21]

Originally by: franny
can we get a clearafication on the ships with small bays
the enyo currently has a 5m3 dronebay
halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

They'll be rounded up. Go back a few pages and you'll see Tuxford answering this question.

Originally by: Jim Raynor
Originally by: Tuxford
Changing racial damage types to all damage types.


Rolling Eyes

Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.

Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).

Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
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Posted - 2005.11.01 20:40:00 - [22]

Originally by: franny
can we get a clearafication on the ships with small bays
the enyo currently has a 5m3 dronebay
halfing the dronebay to 2.5m3 = 0 drones, gallente are drone race, prettymuch all our ships(indys excluded) have space for at least 1 drone

They'll be rounded up. Go back a few pages and you'll see Tuxford answering this question.

Originally by: Jim Raynor
Originally by: Tuxford
Changing racial damage types to all damage types.


Rolling Eyes

Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.

Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).
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Ithildin
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Posted - 2005.11.05 15:33:00 - [23]

RicDic, the devs did say they were against giving the Dominix a mining bonus, whereas the Arbitrator and Vexor might get one (note: that doesn't mean the Ishtar will).

Also, the Drone Interfacing skill gives +20% mining AND damage yield per level from drones, so your large barge can field half the number of drones compared to before but they'll give you twice the amount of ore. This is, in fact, a large boost to mining drones as I know that Basic Mining Drones were unable to mine Crokite, Bistot, Hedbergite, and Arkonor previously, but they'll probably be able to now!

I like these drone changes, but I can't help but feel that the EW drones doesn't need three size categories and that medium EW drones would probably be enough (and slightly more balanced as some people point out a Gankageddon with EW is going to be extremely nasty).

As for the Dominix, it is clearly a Gallentean damage carrier, this opens up for a Gallentean EWar ship that has a drone EWar bonus instead of a drone damage bonus. If only the Dominix could fit guns, too, in it's 6 turret slots (it has powergrid enough for about 3... maybe 4... turret slots). Just a thought.

Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
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Posted - 2005.11.05 15:33:00 - [24]

RicDic, the devs did say they were against giving the Dominix a mining bonus, whereas the Arbitrator and Vexor might get one (note: that doesn't mean the Ishtar will).

Also, the Drone Interfacing skill gives +20% mining AND damage yield per level from drones, so your large barge can field half the number of drones compared to before but they'll give you twice the amount of ore. This is, in fact, a large boost to mining drones as I know that Basic Mining Drones were unable to mine Crokite, Bistot, Hedbergite, and Arkonor previously, but they'll probably be able to now!

I like these drone changes, but I can't help but feel that the EW drones doesn't need three size categories and that medium EW drones would probably be enough (and slightly more balanced as some people point out a Gankageddon with EW is going to be extremely nasty).

As for the Dominix, it is clearly a Gallentean damage carrier, this opens up for a Gallentean EWar ship that has a drone EWar bonus instead of a drone damage bonus. If only the Dominix could fit guns, too, in it's 6 turret slots (it has powergrid enough for about 3... maybe 4... turret slots). Just a thought.
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Posted - 2005.11.05 17:18:00 - [25]

Edited by: Ithildin on 05/11/2005 17:21:45
Originally by: Porro
Hai I dont lyke the new changs cause in my vindicator which i use to do level 3's in the mining drones wont mine as much!!11 and they'll effect my firepower cause i use lyke 3 drones for fighting and mining and some small lasers which own frigs and stuff. So plz dont change it cause what was with the new hard drive thinger that decreases lag omg.

1 (mining) drone after patch = 2 (mining) drones before patch. Edit: with Drone interfacing 5

Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
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Posted - 2005.11.05 17:18:00 - [26]

Edited by: Ithildin on 05/11/2005 17:21:45
Originally by: Porro
Hai I dont lyke the new changs cause in my vindicator which i use to do level 3's in the mining drones wont mine as much!!11 and they'll effect my firepower cause i use lyke 3 drones for fighting and mining and some small lasers which own frigs and stuff. So plz dont change it cause what was with the new hard drive thinger that decreases lag omg.

1 (mining) drone after patch = 2 (mining) drones before patch. Edit: with Drone interfacing 5
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Posted - 2005.11.07 10:03:00 - [27]

Originally by: Leneerra
More comprehensive explenation of what I think is wrong with the current suggested skills, and how it could be better.

Indeed new drones give versatilety.
In the old system in ships with small dronebays the skill interfacing gave versatility.
The abillity to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry

The old Drone Interfacing was hardly worth it's rank 5 (?) as the tiny speck of versetility it gave wasn't really worth it. All it did was give the drone carriers and the battleships with larger drone bays that last extra heavy drone.
9 times out of 10 the ships with mediocre drone bay were able to field either 10 undersized drones or 6-9 larger drones. This meant that the larger drones would always do more damage for less skill training. (2 smaller drones = 1 larger drone in terms of damage)

Thermal drones do +25% damage than explosive drones. If you can't understand this, then don't comment drones
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Posted - 2005.11.07 10:03:00 - [28]

Originally by: Leneerra
More comprehensive explenation of what I think is wrong with the current suggested skills, and how it could be better.

Indeed new drones give versatilety.
In the old system in ships with small dronebays the skill interfacing gave versatility.
The abillity to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry

The old Drone Interfacing was hardly worth it's rank 5 (?) as the tiny speck of versetility it gave wasn't really worth it. All it did was give the drone carriers and the battleships with larger drone bays that last extra heavy drone.
9 times out of 10 the ships with mediocre drone bay were able to field either 10 undersized drones or 6-9 larger drones. This meant that the larger drones would always do more damage for less skill training. (2 smaller drones = 1 larger drone in terms of damage)
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Posted - 2005.11.12 16:52:00 - [29]

It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.

I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
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Posted - 2005.11.12 16:52:00 - [30]

It's not a nerf as such, it merely forces you to spend a few weeks training in a skill category you'd rather not train in at all, given the choice.
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Posted - 2005.11.13 12:05:00 - [31]

Originally by: Maya Rkell
Eh? Heavy drones are far too deverstating against frigs

It's funny, cause small drones do far too low damage on frigs. 9 Warrior I drones do less than 30 explosive dps. 9 Hornet I do 36 thermal dps. I.e. a full small drone fielding does about as much damage as a single 125mm Railgun II that is mounted on an Ishkur (or mounted on an Incursus for that matter)

Other than that, the Heavy Drone Thingy can be fixed by giving them an increased optimal signature radius. Currently all drones have 25m.

I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
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Posted - 2005.11.13 12:05:00 - [32]

Edited by: Ithildin on 13/11/2005 22:15:43
Originally by: Maya Rkell
Eh? Heavy drones are far too deverstating against frigs

It's funny, cause small drones do far too low damage on frigs. 9 Warrior I drones do less than 30 explosive dps. 9 Hobgoblin I do 36 thermal dps. I.e. a full small drone fielding does about as much damage as a single 125mm Railgun II that is mounted on an Ishkur (or mounted on an Incursus for that matter)

Other than that, the Heavy Drone Thingy can be fixed by giving them an increased optimal signature radius. Currently all drones have 25m.

Edit: Typo. Hornet should've read Hobgoblin
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Posted - 2005.11.14 08:26:00 - [33]

Originally by: Grey Area
Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

1. Drone bay size
2. Player skill level

Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

It would add a lot more variety.

Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).

Yes!

Really, this would be awesome!

This has been needed a long time now, it has always been silly that the drones are always bigger is better simply because the number of drones available for launch has always been lower than the drones in hangar (1 heavy drone = 2.5 medium drones = 5 small drones, and if you're able to launch 10 drones but can fit 5 or more heavy drones...)

I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
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Posted - 2005.11.14 08:26:00 - [34]

Originally by: Grey Area
Apologies if this has been considered, but why is it that the only limit on the number of drones a player can launch is either;

1. Drone bay size
2. Player skill level

Why not have a ship setting similar to the "max no of targets" but instead "max no of drones"? This would allow for some ships to have a drone bay only large enough for a single launch of drones, whilst others, who perhaps could STILL control only two or three, would be able to hold "reserves" for subsequent launches?

Domi would of course have max no of drones at 5...Apoc and Raven both at three, but in view of the Raven relying more heavily on it's drones, let it be able to carry FOUR, so that it has a spare load, or at least a choice of launch (two damagers, or two webbers)

It would add a lot more variety.

Another way to do it...leave things as they are currently, but give some ships a "reserve drone bay". Drones cannot be launched from it, only moved to the actual drone bay (and only when there is a "vacancy" in terms of both drones IN the bay AND in space).

Yes!

Really, this would be awesome!

This has been needed a long time now, it has always been silly that the drones are always bigger is better simply because the number of drones available for launch has always been lower than the drones in hangar (1 heavy drone = 2.5 medium drones = 5 small drones, and if you're able to launch 10 drones but can fit 5 or more heavy drones...)
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Posted - 2005.11.14 09:03:00 - [35]

Actually, I should think it's possible to use your "main bay" as "Drone CPU" - Each drone takes a set amount of "Drone CPU", and the ship can't launch more than that from the drone bay. I.e. ships will get a double limit: player skills and ship control points.

I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
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Posted - 2005.11.14 09:03:00 - [36]

Actually, I should think it's possible to use your "main bay" as "Drone CPU" - Each drone takes a set amount of "Drone CPU", and the ship can't launch more than that from the drone bay. I.e. ships will get a double limit: player skills and ship control points.
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Posted - 2005.11.14 15:52:00 - [37]

Edited by: Ithildin on 14/11/2005 15:52:31
Originally by: Wee Dave
Bonus question as I didn't see this answered:

Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types?

Aplies to Maulus, too.
Better question: Will the drone damage bonus be changed to something the Helios could actually use? 6.4 (1x Hobgoblin I with Drone Interfacing V after patch) damage per second is nothing with or without the damage bonus.

Edit: Copy-paste question for the other covert ops useless gunnery skills

I wish there were more fun skills with Memory as primary. Poor Intaki combat people with low perception...
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Posted - 2005.11.14 15:52:00 - [38]

Edited by: Ithildin on 14/11/2005 15:52:31
Originally by: Wee Dave
Bonus question as I didn't see this answered:

Will the changes affect the Helios's drone bonus damage, since it's been there for so long? Will this get changed to all damage types?

Aplies to Maulus, too.
Better question: Will the drone damage bonus be changed to something the Helios could actually use? 6.4 (1x Hobgoblin I with Drone Interfacing V after patch) damage per second is nothing with or without the damage bonus.

Edit: Copy-paste question for the other covert ops useless gunnery skills
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Posted - 2005.11.16 14:22:00 - [39]

Originally by: without
many people have asked if the drone build requirments will change yet tux and teh devs seem not to respond to this question. this alone makes us think that they will be increased probably doubled or more.


eitehr way, with perfect skills, you can build and then refine an item with no mineral loss,

I SUGGEST WE ALLL START BUILDING drones, only way u loose out is if they decrease the build requirment which is very very very unlikely

As for this comment, do check Redundancy's theory of accidentally leaving out information. (basically: the playerbase will assume the worst case scenario)

As for me, I'll just go happily assuming that the production requirements will be unchanged.

Also, check out the item database on these forums - they are up to date with the current SiSi stats

Random 0-15km deviation on warp-ins? For the first time in 2 years I'm considering cancelling accounts.
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Posted - 2005.11.16 14:22:00 - [40]

Originally by: without
many people have asked if the drone build requirments will change yet tux and teh devs seem not to respond to this question. this alone makes us think that they will be increased probably doubled or more.


eitehr way, with perfect skills, you can build and then refine an item with no mineral loss,

I SUGGEST WE ALLL START BUILDING drones, only way u loose out is if they decrease the build requirment which is very very very unlikely

As for this comment, do check Redundancy's theory of accidentally leaving out information. (basically: the playerbase will assume the worst case scenario)

As for me, I'll just go happily assuming that the production requirements will be unchanged.

Also, check out the item database on these forums - they are up to date with the current SiSi stats
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Posted - 2005.11.19 16:38:00 - [41]

Originally by: The Wizz117
i would like to see drones that shoot missiles for the missile people. Rolling Eyes

I realize by the 'Rolling Eyes' that you're trying to make some sort of sarcastic point (which incidentally eludes me), but I'll answer that anyway.

A drone is an entity for which the relevant graphics is a 'x' in the UI for most players. This is best illustrated that most people don't know that the Vespa (think it was) doesn't even have a model!
Also, a missile shooting drone'd only add to server lag considering that it'd have more than one entity in space associated to it at any time. hence you'll never see one.

So. When are these forums going live in game?
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Posted - 2005.11.19 16:38:00 - [42]

Originally by: The Wizz117
i would like to see drones that shoot missiles for the missile people. Rolling Eyes

I realize by the 'Rolling Eyes' that you're trying to make some sort of sarcastic point (which incidentally eludes me), but I'll answer that anyway.

A drone is an entity for which the relevant graphics is a 'x' in the UI for most players. This is best illustrated that most people don't know that the Vespa (think it was) doesn't even have a model!
Also, a missile shooting drone'd only add to server lag considering that it'd have more than one entity in space associated to it at any time. hence you'll never see one.
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Posted - 2005.11.20 12:47:00 - [43]

Originally by: Jeni Silver
Ya know - mebe part of the drone lag problem is from the billions of abandoned drones floating around out there. Go to any system when peeps are doing missions, visit a planet and set yer scanner to a billion km and look how many drones are just floating around out there. How to long to 'abondoned' drones stay in space?

Inert drones aren't as much problem for the servers as active drones are. The most lag they cause is when you scan them, I should think.

Originally by: keepiru
post 1337 throbb, kekeke

Yes, kind of appropriate that the elite post went to someone noticing small drones getting a well deserved boost!

So. When are these forums going live in game?
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Posted - 2005.11.20 12:47:00 - [44]

Originally by: Jeni Silver
Ya know - mebe part of the drone lag problem is from the billions of abandoned drones floating around out there. Go to any system when peeps are doing missions, visit a planet and set yer scanner to a billion km and look how many drones are just floating around out there. How to long to 'abondoned' drones stay in space?

Inert drones aren't as much problem for the servers as active drones are. The most lag they cause is when you scan them, I should think.

Originally by: keepiru
post 1337 throbb, kekeke

Yes, kind of appropriate that the elite post went to someone noticing small drones getting a well deserved boost!
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Posted - 2005.11.22 11:18:00 - [45]

Originally by: Will Fireblade
Edited by: Will Fireblade on 22/11/2005 10:56:49
ok no way iam reading 45 pages so this might already be answered somewhere but is CCP actually going to fix how you control the drones ?? we all know that drones are hard to control cus of the various problems that they have in responding at the pilots orders.. :p, so here is my question are we going to have a new interface in controlling drones or will remain the same and if we do are the drones going to respond to the pilot orders..?

P.S drone changes looks awesome and if it reduces lag its gonna be the best nerf in the history of nerfs.

Edit: Are the EW drones (jamming) will be influnced by Electronics skills too or its gonna be just the seperate drone skill.. EW modules work with a chance percentage if thats the case does it mean EW drones will work on the same criteria as the EW modules do at this time?

Believe it or not, but your original question hasn't been answered over and over again. It's pretty original. And the answer is (from a player perspective) that less drones mean they are much less likely to get stuck on each other and the current drone interface is actually possible to micro manage with only 5 drones fielded, though it'd be nice to get them as pressable buttons (to the left of the Cap circle thingy. and give us the option to remove those annoying camera controls that you never use)

It's not a nerf. It's a merely a kick in the nuts of people who draw pride from having lots and lots of drones. Also a kick in the nuts for people who read the danger level of drones by amount of drones rather than amount of damage taken.

No idea about the electronic warfare skills, but they won't get a boost from the EWar drone skill. That skill adds drone activation range (same as Scout Drone Operation)

So. When are these forums going live in game?
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Posted - 2005.11.22 11:18:00 - [46]

Originally by: Will Fireblade
Edited by: Will Fireblade on 22/11/2005 10:56:49
ok no way iam reading 45 pages so this might already be answered somewhere but is CCP actually going to fix how you control the drones ?? we all know that drones are hard to control cus of the various problems that they have in responding at the pilots orders.. :p, so here is my question are we going to have a new interface in controlling drones or will remain the same and if we do are the drones going to respond to the pilot orders..?

P.S drone changes looks awesome and if it reduces lag its gonna be the best nerf in the history of nerfs.

Edit: Are the EW drones (jamming) will be influnced by Electronics skills too or its gonna be just the seperate drone skill.. EW modules work with a chance percentage if thats the case does it mean EW drones will work on the same criteria as the EW modules do at this time?

Believe it or not, but your original question hasn't been answered over and over again. It's pretty original. And the answer is (from a player perspective) that less drones mean they are much less likely to get stuck on each other and the current drone interface is actually possible to micro manage with only 5 drones fielded, though it'd be nice to get them as pressable buttons (to the left of the Cap circle thingy. and give us the option to remove those annoying camera controls that you never use)

It's not a nerf. It's a merely a kick in the nuts of people who draw pride from having lots and lots of drones. Also a kick in the nuts for people who read the danger level of drones by amount of drones rather than amount of damage taken.

No idea about the electronic warfare skills, but they won't get a boost from the EWar drone skill. That skill adds drone activation range (same as Scout Drone Operation)
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Posted - 2005.11.22 15:56:00 - [47]

Originally by: Rex Martell
The new Moduals

Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

When will these be available for testing?

They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
5 powergrid, 40 cpu.
-10% Cargo Capacity
MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
DroneBayBoost 10(0?)

Battle-indy anyone?

So. When are these forums going live in game?
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Posted - 2005.11.22 15:56:00 - [48]

Originally by: Rex Martell
The new Moduals

Can we get an indicator of what the fitting requirements will be like. Will there be associated skills involved.

When will these be available for testing?

They look like they're featuring heavily on the EWar drone skill, and seem to land at 1 powergrid and 20-50 CPU.

Although, on closer inspection it seems there's about two modules ready for launch. They are drone damage mods.
Scout Drone Computer Link I: 5 PG, 35 CPU, 7.5% damage and tracking, 25% velocity, 15% orbit velocity
Heavy Drone Navigation Link I: 200 powergrid, 50 CPU, -90x damage, -91% tracking, -100% velocity, 199% orbit velocity (DONT ask me what this module REALLY does...)

There's also a drone bay expander. I'll give an example of the Micro one (and a pre-scriptum the large on costs 1250 PG and gives 80(0?) drone bay):
5 powergrid, 40 cpu.
-10% Cargo Capacity
MaxActiveDrone 1 (all *sane* drone bay modules have this one, there's also a Mega Droner which gives 5 million more dronebay and 5 thousand more drone active)
DroneBayBoost 10(0?)

Battle-indy anyone?
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Posted - 2005.11.24 23:10:00 - [49]

Oh, man.
Originally by: Rex Martell
There is already a HIGH SLOT modual that increases the damage of Turrets.....

Its called a TURRET!!!!

Look at this quote for a second.

Then read it, dammit.

The interesting thing is that you're not "sacrificing" damage when taking up high slots. You cannot sacrifice a potential, you can only block it's use. Examine and ponder it. Each high slot module adds two more TQ drones, no less than that due to the tracking change. These drones are highly situational in their damage, and are worse then missiles in their time-to-damage.
Nafri stated about 850 dps with Ogre IIs (oh, and you don't use Ogre IIs in fighting, except if it is on the forums). This damage, with twice as many drones from 5 modules, yields twice as much damage. Seems like a lot?

Now, let's compare to missiles.

Imagine that all ships were equiped with a defender launcher. Imagine that smartbombs not only functioned like a defender launcher, but imagine smartbombs functioning like a really, really, good defender launcher.
A missile will strike it's target when the drone has gone only half way to target. If the missile dies, there'll be others taking it's place. If the drone dies, the launcher implodes and you have to buy a new launcher and fit it inside a station. This is where the similarities end.
Drones have most stacked against them, not missiles, and are thus rewarded the most.

Shoot. The. Drone.
If they bother you so much. Can I please shoot and destroy your 1400mm Howitzer Artillery II?

So. When are these forums going live in game?
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Posted - 2005.11.24 23:10:00 - [50]

Oh, man.
Originally by: Rex Martell
There is already a HIGH SLOT modual that increases the damage of Turrets.....

Its called a TURRET!!!!

Look at this quote for a second.

Then read it, dammit.

The interesting thing is that you're not "sacrificing" damage when taking up high slots. You cannot sacrifice a potential, you can only block it's use. Examine and ponder it. Each high slot module adds two more TQ drones, no less than that due to the tracking change. These drones are highly situational in their damage, and are worse then missiles in their time-to-damage.
Nafri stated about 850 dps with Ogre IIs (oh, and you don't use Ogre IIs in fighting, except if it is on the forums). This damage, with twice as many drones from 5 modules, yields twice as much damage. Seems like a lot?

Now, let's compare to missiles.

Imagine that all ships were equiped with a defender launcher. Imagine that smartbombs not only functioned like a defender launcher, but imagine smartbombs functioning like a really, really, good defender launcher.
A missile will strike it's target when the drone has gone only half way to target. If the missile dies, there'll be others taking it's place. If the drone dies, the launcher implodes and you have to buy a new launcher and fit it inside a station. This is where the similarities end.
Drones have most stacked against them, not missiles, and are thus rewarded the most.

Shoot. The. Drone.
If they bother you so much. Can I please shoot and destroy your 1400mm Howitzer Artillery II?
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Posted - 2005.11.29 13:20:00 - [51]

Edited by: Ithildin on 29/11/2005 13:20:10
drone damage mods are identical to them. What causes possible imbalance is simply the ability to mount equivalent of 10 weapons with damage output exceeding that of neutron blaster... nothing else.

Though, when you think about it, the only thing that's making this unbalanced is:
a) Scout Drone Operation
b) Electronic Warfare Drone Operation
c) Ishtar drone range bonus

Verily, 20km drone range is a bit short, they don't do that kind of damage on undedicated ships, but 95km potential range on Ishtar with only skills is silly.

Benefits and drawbacks:
* EW can only prevent redirection of drones (+)
* Drones can be killed (-)
* Range is naturally far reaching (+)
* Drones are rather slow, even with the new skill (-)

If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage.

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Posted - 2005.11.29 13:20:00 - [52]

Edited by: Ithildin on 29/11/2005 13:20:10
drone damage mods are identical to them. What causes possible imbalance is simply the ability to mount equivalent of 10 weapons with damage output exceeding that of neutron blaster... nothing else.

Though, when you think about it, the only thing that's making this unbalanced is:
a) Scout Drone Operation
b) Electronic Warfare Drone Operation
c) Ishtar drone range bonus

Verily, 20km drone range is a bit short, they don't do that kind of damage on undedicated ships, but 95km potential range on Ishtar with only skills is silly.

Benefits and drawbacks:
* EW can only prevent redirection of drones (+)
* Drones can be killed (-)
* Range is naturally far reaching (+)
* Drones are rather slow, even with the new skill (-)

If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage.
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Posted - 2005.11.29 14:11:00 - [53]

Originally by: j0sephine
"If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o

Ok, third time's the charm (third time I rewrite this post): what do you mean?

P.S. Torps should read Cruise Missiles, drones (now) are as fast as Castor Cruise Missiles.

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Posted - 2005.11.29 14:11:00 - [54]

Originally by: j0sephine
"If it wasn't for the "can be killed" part, they'd work pretty much like torps back in Castor (when, incidentally, you could target and shoot missiles with turrets if you had no targets locked), although with higher damage."

Yes, and can you imagine amount of whining that'd ensue if Raven was suddenly allowed to sport 10 launchers with these torps instead of 6..? -.o

Ok, third time's the charm (third time I rewrite this post): what do you mean?

P.S. Torps should read Cruise Missiles, drones (now) are as fast as Castor Cruise Missiles.
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Posted - 2005.11.29 15:08:00 - [55]

She can have as many launchers as she wants, for all I care, I'm only interested in the end result. Also, if that is what he/she meant, then why not read and comment the entire post?

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Posted - 2005.11.29 15:08:00 - [56]

She can have as many launchers as she wants, for all I care, I'm only interested in the end result. Also, if that is what he/she meant, then why not read and comment the entire post?
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Posted - 2005.12.02 17:46:00 - [57]

PIne, that test is... done from the wrong end. The conclusion, at least. The summary there's nothing wrong with (except maybe some extra info like combat distance, etc.). The conclusion is wrong since you don't know what the dom was fitting, what modules are crucial, etc.
I know that the +1 Drone Airing modules will be hard contenders for Nos on most setups. Gonna be difficult to choose.

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Posted - 2005.12.02 17:46:00 - [58]

PIne, that test is... done from the wrong end. The conclusion, at least. The summary there's nothing wrong with (except maybe some extra info like combat distance, etc.). The conclusion is wrong since you don't know what the dom was fitting, what modules are crucial, etc.
I know that the +1 Drone Airing modules will be hard contenders for Nos on most setups. Gonna be difficult to choose.
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EVE is sick.
Ithildin
Ithildin

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.04 14:18:00 - [59]

T2 Drones can be considered both T2 turrets/launchers and T2 ammo.

Originally by: Piotr Anatolev
Edited by: Piotr Anatolev on 04/12/2005 12:36:37
what a load of poo I say.

more skills to train and MODULES on top of that to affect drone behaviour/efficiency.

arent drones small selfcontained robotic fighting vessels? wtf do you need external modules on the mother ship for? ffs...

you know, its like painting a picture, you gotta stop changing it at one point or another before all the colors begins to resemble poo...

...omfg

The drones aren't self-contained at all. They continually communicate with the host/mothership on secure channels in order to optimize instructions and attain targeting behaviours. In essence, if they were self contained, you'd see a lot of Domis just dumping drones all over the system to protect gates. G/IRON'd have no chance even entering ASCN space, cause there'd be one million heavy drones at each entry system's gates.

Also, when painting pictures, paint is subtractive while computer colours are additive. Since this is a computer game, the picture will not resemble poo, it'll resemble pure white.

Apparently, when there's new patch notes I sound like I'm 4 years old on christmas EVE on TS.
Ithildin
Ithildin
Gallente
The Corporation
Cruel Intentions

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.12.04 14:18:00 - [60]

T2 Drones can be considered both T2 turrets/launchers and T2 ammo.

Originally by: Piotr Anatolev
Edited by: Piotr Anatolev on 04/12/2005 12:36:37
what a load of poo I say.

more skills to train and MODULES on top of that to affect drone behaviour/efficiency.

arent drones small selfcontained robotic fighting vessels? wtf do you need external modules on the mother ship for? ffs...

you know, its like painting a picture, you gotta stop changing it at one point or another before all the colors begins to resemble poo...

...omfg

The drones aren't self-contained at all. They continually communicate with the host/mothership on secure channels in order to optimize instructions and attain targeting behaviours. In essence, if they were self contained, you'd see a lot of Domis just dumping drones all over the system to protect gates. G/IRON'd have no chance even entering ASCN space, cause there'd be one million heavy drones at each entry system's gates.

Also, when painting pictures, paint is subtractive while computer colours are additive. Since this is a computer game, the picture will not resemble poo, it'll resemble pure white.
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EVE is sick.
   
 
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