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NTRabbit
NTRabbit

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Posted - 2005.10.31 16:05:00 - [1]

I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta.

Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus.

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NTRabbit
NTRabbit
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Posted - 2005.10.31 16:05:00 - [2]

I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta.

Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus.

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NTRabbit
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Posted - 2005.10.31 16:11:00 - [3]

Originally by: Forsch
Originally by: Tuxford
# Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
# Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
# Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level

This kinda removes the unique aspect that drones currently have.
While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type.
I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed.


You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

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NTRabbit
NTRabbit
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Posted - 2005.10.31 16:11:00 - [4]

Originally by: Forsch
Originally by: Tuxford
# Drone control bonus of Dominx gets changed to 10% drone thermal damage per level
# Drone control bonuses of Vexor, Vexor Navy Issue and Ishtar gets changed to 10% drone thermal damage per level
# Drone control bonus of Arbitrator gets changed to 10% EM drone damage per level

This kinda removes the unique aspect that drones currently have.
While Caldari and Minmatar always have the advantage to choose dmg type freely, best matching their enemy's weakness, for Amarr and Gallente drones were the only (apart from the occasional launcher hp) way to choose damage type.
I experience it almost daily in our war against the Minmatar. Trying to go against their t2 ships with lasers is (while possible) all but effective. That's why I love the arbitrator. Can drop their shields with lasers and then go for their weakness with explosive drones. I'd be really disappointed if this only way to do other than em/thermal dmg would be removed.


You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

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NTRabbit
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Posted - 2005.10.31 16:15:00 - [5]

Originally by: Joshua Foiritain
Edited by: Joshua Foiritain on 31/10/2005 16:13:03
Originally by: Jim Raynor
Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.


I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment.

As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay.

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NTRabbit
NTRabbit
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Posted - 2005.10.31 16:15:00 - [6]

Originally by: Joshua Foiritain
Edited by: Joshua Foiritain on 31/10/2005 16:13:03
Originally by: Jim Raynor
Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

Actually single damage bonuses have always been a stupid idea, though im to lazy to complain about it for you, i never use Caldari ships anyway.

Plus theres a slight diffrence, you can switch damage in combat, youll lose the bonus but atleast you can switch damage. Gallente wont be able to do, theyll have to crawl back to a station to switch their damage type.


I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment.

As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay.

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NTRabbit
NTRabbit

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Posted - 2005.10.31 16:19:00 - [7]

Originally by: Forsch
Originally by: NTRabbit
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

I know and I explained in my edit. Look above.


Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses. Its a pity that making such racial bonuses for the Amarr and Minmatar is much more difficult, since they dont really have an 'other half' weapon system like Missiles for Caldari and Drones for Gallente.

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NTRabbit
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Posted - 2005.10.31 16:19:00 - [8]

Originally by: Forsch
Originally by: NTRabbit
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them?

I know and I explained in my edit. Look above.


Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses. Its a pity that making such racial bonuses for the Amarr and Minmatar is much more difficult, since they dont really have an 'other half' weapon system like Missiles for Caldari and Drones for Gallente.

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NTRabbit
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Posted - 2005.10.31 16:27:00 - [9]

Originally by: Luc Boye

Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.



You do realise that 400 heavy missiles is just a shade over one complete reload for a cerberus?

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NTRabbit
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Posted - 2005.10.31 16:27:00 - [10]

Edited by: NTRabbit on 31/10/2005 16:28:45
Originally by: Luc Boye

Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.



You do realise that 400 heavy missiles is just a shade over one complete reload for a cerberus? That means that you essentially get to fire one full barrage of a single missile type, and then need to dock if you want more. Unless you had that set loaded in the launchers too, then you get 2 full cycles.

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NTRabbit
NTRabbit

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Posted - 2005.10.31 16:33:00 - [11]

Originally by: Forsch
Originally by: NTRabbit
Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses.

Exactely my point. Not *all* Caldari missile ships have a Kinetic bonus (Raven, Hawk for instance).
While the Arbi is pretty much the only way to do other dmg than em/thermal for Amarr. Using other but EM drones would be something like only using 10 out of 15 drones atm.

Same thing for Gallente, just a little worse because they are used to very dmg types with more than 1 ship.

I think racial damage boni are a bad idea. Especially with t2 ships that are setup exactely to counter this dmg.


A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.

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NTRabbit
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Posted - 2005.10.31 16:33:00 - [12]

Originally by: Forsch
Originally by: NTRabbit
Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses.

Exactely my point. Not *all* Caldari missile ships have a Kinetic bonus (Raven, Hawk for instance).
While the Arbi is pretty much the only way to do other dmg than em/thermal for Amarr. Using other but EM drones would be something like only using 10 out of 15 drones atm.

Same thing for Gallente, just a little worse because they are used to very dmg types with more than 1 ship.

I think racial damage boni are a bad idea. Especially with t2 ships that are setup exactely to counter this dmg.


A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all.

I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to.

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NTRabbit
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Posted - 2005.10.31 16:49:00 - [13]

Originally by: Luc Boye
Originally by: Jim Raynor
Originally by: Luc Boye
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


Like caldari? Lol suffer what?`

Raven:
Special Ability: 5% bonus to Cruise and Siege
Launcher Rate Of Fire and 10% bonus to
Cruise Missile and Torpedo Velocity per level.

Again, what are you suffering when switching missile type?


Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




As I recall there is a reduction in cargo size for cap charges going onto tq, probably sooner than the drone changes.

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NTRabbit
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Posted - 2005.10.31 16:49:00 - [14]

Originally by: Luc Boye
Originally by: Jim Raynor
Originally by: Luc Boye
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


Like caldari? Lol suffer what?`

Raven:
Special Ability: 5% bonus to Cruise and Siege
Launcher Rate Of Fire and 10% bonus to
Cruise Missile and Torpedo Velocity per level.

Again, what are you suffering when switching missile type?


Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




As I recall there is a reduction in cargo size for cap charges going onto tq, probably sooner than the drone changes.

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NTRabbit
NTRabbit

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Posted - 2005.10.31 17:02:00 - [15]

Originally by: Farjung
Edited by: Farjung on 31/10/2005 16:59:58
Originally by: j0sephine
"How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.

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NTRabbit
NTRabbit
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Posted - 2005.10.31 17:02:00 - [16]

Originally by: Farjung
Edited by: Farjung on 31/10/2005 16:59:58
Originally by: j0sephine
"How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.

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NTRabbit
NTRabbit
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Posted - 2005.10.31 17:13:00 - [17]

Originally by: Farjung
Originally by: NTRabbit
Originally by: Farjung
Edited by: Farjung on 31/10/2005 16:59:58
Originally by: j0sephine
"How about dominix getting drone RoF bonus - that'd be fair, right? Twisted Evil"

Aye; although damage bonus would be likely more practical -- with drones' high RoF would probably run into the same server trouble which forced the change of frigate RoF boosts into damage increases... o.O


Hehe, I was just being facetious pointing out NTRabbit's fallacy that no Caldari ships get damage bonuses, was not a serious proposal.


Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%.


Ok, semantically, no, it's not called "damage bonus", but a rate of fire bonus allows you to do more damage over time. And a 5% rate of fire bonus is better than a 5% damage bonus when it comes to damage over time, especially if you're using weapons that use no cap (33% more damage over time compared to 25%).


Shall i mention the 5% tracking bonus ships like the Megathron get in addition, which also boosts the DoT? Certainly does a lot more damage boosting than the famed 10% hybrid optimal range bonus all Caldari ships have.

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NTRabbit
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Posted - 2005.10.31 17:24:00 - [18]

Edited by: NTRabbit on 31/10/2005 17:25:11
Its amazing how few people have actually read the entire post and blog Tuxford wrote. Half the front page is from people who got to the EWAR title and paniced, let alone the post two up from this one.

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NTRabbit
NTRabbit
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Posted - 2005.10.31 17:24:00 - [19]

Edited by: NTRabbit on 31/10/2005 17:25:11
Its amazing how few people have actually read the entire post and blog Tuxford wrote. Half the front page is from people who got to the EWAR title and paniced, let alone the post two up from this one.

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NTRabbit
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Posted - 2005.10.31 17:30:00 - [20]

Originally by: Grimpak
ok I'll spam this again:


and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.

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NTRabbit
NTRabbit
Caldari
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Posted - 2005.10.31 17:30:00 - [21]

Originally by: Grimpak
ok I'll spam this again:


and eeeeeeeeeeeeeeeeeeeeeeeeverybody forgot about mining drones.


Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think.

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NTRabbit
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Posted - 2005.10.31 18:16:00 - [22]

Originally by: Forsch
Originally by: Nafri
Yeah right, I always scan for the enemies weakest resistance Laughing

If you can't figure out the weakest resist once you know the shiptype.. your loss.


So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

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NTRabbit
NTRabbit
Caldari
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Posted - 2005.10.31 18:16:00 - [23]

Originally by: Forsch
Originally by: Nafri
Yeah right, I always scan for the enemies weakest resistance Laughing

If you can't figure out the weakest resist once you know the shiptype.. your loss.


So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

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NTRabbit
NTRabbit

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Posted - 2005.10.31 18:27:00 - [24]

Originally by: Forsch
Originally by: NTRabbit
So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

Of course not. But you can still figure out what the best damage would be against that ship.
Let's say a wolf. 92.5% em, 10% explosive, 25% kinetic, 67.5% thermal. As you can clearly see, em and thermal are not the way to go. Both explosive and kinetic will be a good choice, even with hardeners.
Not all ships are as obvious as this but you can still choose a dmg type that has good chances to do lots of dmg.


Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

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NTRabbit
NTRabbit
Caldari
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Posted - 2005.10.31 18:27:00 - [25]

Originally by: Forsch
Originally by: NTRabbit
So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that?

Of course not. But you can still figure out what the best damage would be against that ship.
Let's say a wolf. 92.5% em, 10% explosive, 25% kinetic, 67.5% thermal. As you can clearly see, em and thermal are not the way to go. Both explosive and kinetic will be a good choice, even with hardeners.
Not all ships are as obvious as this but you can still choose a dmg type that has good chances to do lots of dmg.


Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

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NTRabbit
NTRabbit

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Posted - 2005.10.31 18:37:00 - [26]

Originally by: Forsch
Originally by: NTRabbit
Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.

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NTRabbit
NTRabbit
Caldari
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Posted - 2005.10.31 18:37:00 - [27]

Originally by: Forsch
Originally by: NTRabbit
Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.

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