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Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:05:00 -
[1] I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta. Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:05:00 -
[2] I love these changes, exactly what was needed, the drone system has been screwed up since way back in beta. Oh, and the Gallente finally get to feel what its like having half their weapons "limited" to one damage type - Mr Ishtar, meet Mr Cerberus. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:11:00 -
[3]
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them? -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:11:00 -
[4]
You do realise that your Arbitrator can still fit explosive damage drones and just not get the bonus for them... much as my Cerberus can still fit missiles other than Scourges, and just not get the damage bonus for them? ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:15:00 -
[5]
I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment. As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:15:00 -
[6]
I dont like the racial damage bonuses either, but if the Caldari have them all the other races should receive the same treatment. As for damage types, a Caldari ship has to go back and dock if it wants to change between too many damage types too - its not exactly feasible to carry workable numbers of 8 different missile types - 4 of each damage, normal and FoF - in the average Caldari cargobay. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:19:00 -
[7]
Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses. Its a pity that making such racial bonuses for the Amarr and Minmatar is much more difficult, since they dont really have an 'other half' weapon system like Missiles for Caldari and Drones for Gallente. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:19:00 -
[8]
Which means it works exactly the same as it does for all the Caldari missile ships that have Kinetic-only bonuses. Its a pity that making such racial bonuses for the Amarr and Minmatar is much more difficult, since they dont really have an 'other half' weapon system like Missiles for Caldari and Drones for Gallente. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:27:00 -
[9]
You do realise that 400 heavy missiles is just a shade over one complete reload for a cerberus? -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:27:00 -
[10] Edited by: NTRabbit on 31/10/2005 16:28:45
You do realise that 400 heavy missiles is just a shade over one complete reload for a cerberus? That means that you essentially get to fire one full barrage of a single missile type, and then need to dock if you want more. Unless you had that set loaded in the launchers too, then you get 2 full cycles. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:33:00 -
[11]
A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all. I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:33:00 -
[12]
A small note - the Caldari missile ships with Kinetic bonuses are the *only* caldari ships with damage bonuses at all, and missiles are the *only* way for most caldari ships to do any damage other than Kinetic and Thermal at all. I dont like the racial bonuses too much either, but like I said - if one has to wear it (like the Caldari have for months) then all have to. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 16:49:00 -
[13]
As I recall there is a reduction in cargo size for cap charges going onto tq, probably sooner than the drone changes. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 16:49:00 -
[14]
As I recall there is a reduction in cargo size for cap charges going onto tq, probably sooner than the drone changes. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 17:02:00 -
[15]
Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 17:02:00 -
[16]
Its not a fallacy - none of those Caldari ships get a bonus titled "damage bonus", as opposed to many of the Gallente ships which get a "damage bonus" usually in the order of 5%. ------ |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 17:13:00 -
[17]
Shall i mention the 5% tracking bonus ships like the Megathron get in addition, which also boosts the DoT? Certainly does a lot more damage boosting than the famed 10% hybrid optimal range bonus all Caldari ships have. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 17:24:00 -
[18] Edited by: NTRabbit on 31/10/2005 17:25:11 Its amazing how few people have actually read the entire post and blog Tuxford wrote. Half the front page is from people who got to the EWAR title and paniced, let alone the post two up from this one. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 17:24:00 -
[19] Edited by: NTRabbit on 31/10/2005 17:25:11 Its amazing how few people have actually read the entire post and blog Tuxford wrote. Half the front page is from people who got to the EWAR title and paniced, let alone the post two up from this one. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 17:30:00 -
[20]
Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 17:30:00 -
[21]
Well with the 20% bonus to mining yield from Drone Interfacing, it means that your 5 mining drones are going to have the same mining ability as roughly 12-15 do now i think. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 18:16:00 -
[22]
So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that? -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 18:16:00 -
[23]
So you can accurately determine exactly how many and what type of hardeners every ship you come across is using, without scanning? Are you seriously trying to tell us that? ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 18:27:00 -
[24]
Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 18:27:00 -
[25]
Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong. ------ |
![]() NTRabbit ![]() ![]() ![]() |
Posted - 2005.10.31 18:37:00 -
[26]
But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships. -------- |
NTRabbit Caldari Guiding Hand Social Club ![]() ![]() ![]() |
Posted - 2005.10.31 18:37:00 -
[27]
But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships. ------ |
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