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Pottsey
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Posted - 2005.10.31 21:04:00 - [1]

ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

Apart from that I am fine with Thermal damage and the other changeÆs.

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Posted - 2005.10.31 21:04:00 - [2]

ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

Apart from that I am fine with Thermal damage and the other changeÆs.


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Posted - 2005.11.07 09:23:00 - [3]

ôYour drone wave will die twice faster because it's easier to manage 5 drones kill ( even if they have 50% hp more) than 15 drones when you even can't lock them all. Not good!ö

How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.

Why is no one taking into account the new skills? Drones are already a pain to hit with turrets now with the new skills drone are getting a large speed boost from Drone Navigation which boosts drone speeds making drones even harder to hit as you need more tracking. Add extra speed with extra hitpoints and drones are very though. But wait thereÆs more we are also getting drone modules to boost the drones more.

This is not a nerf but a very welcome boost and a large boost. Most of the numbers being thrown around in posts here are wrong, as people are miss reading or misunderstanding the dev blog.

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Posted - 2005.11.07 09:23:00 - [4]

ôYour drone wave will die twice faster because it's easier to manage 5 drones kill ( even if they have 50% hp more) than 15 drones when you even can't lock them all. Not good!ö

How many people actually read the dev blog? Its 50% increase in drone armor hitpoints, shield capacity and hull hitpoints. So youÆre getting a 150% hitpoint boost per drone and the drone HP regen is also being boosted via the extra hitpoints.

On top of that there is a new skill Drone Durability - Increases the hitpoints of all drones. So a base of 150% extra hitpoints with a skill on top which I guess will be 2% or 5% per level so you end up with 160 to 175% extra drone hitpoints. A drone wave will not die twice as fast.

Why is no one taking into account the new skills? Drones are already a pain to hit with turrets now with the new skills drone are getting a large speed boost from Drone Navigation which boosts drone speeds making drones even harder to hit as you need more tracking. Add extra speed with extra hitpoints and drones are very though. But wait thereÆs more we are also getting drone modules to boost the drones more.

This is not a nerf but a very welcome boost and a large boost. Most of the numbers being thrown around in posts here are wrong, as people are miss reading or misunderstanding the dev blog.


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Posted - 2005.11.07 09:25:00 - [5]

Edited by: Pottsey on 07/11/2005 09:34:31
Has anyone else noticed drones are not limited to 45km anymore but with the new skills have a much longer range. Another drone boost everyone is overlooking. Before someone complains what use it that extra range because drone are slow, well drone are faster now with the new skills.

EDIT: I just noticed there is both a skill and module to boost drone range. On top of that a module to boost drone damage. I wonder can we use more then 1 damage drone module boost and should drone modules be mid or high slot?
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Posted - 2005.11.07 09:25:00 - [6]

Edited by: Pottsey on 07/11/2005 09:34:31
Has anyone else noticed drones are not limited to 45km anymore but with the new skills have a much longer range. Another drone boost everyone is overlooking. Before someone complains what use it that extra range because drone are slow, well drone are faster now with the new skills.

EDIT: I just noticed there is both a skill and module to boost drone range. On top of that a module to boost drone damage. I wonder can we use more then 1 damage drone module boost and should drone modules be mid or high slot?

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Posted - 2005.11.07 11:34:00 - [7]

ôHowever on this occasion they are alittle askew.
50% of Shields +
50% of Armour +
50% of Structure = 50% of drone hp not 150%
There is a significant drop is surviability.ö


What mean is a lot of people think its just 50% to shield or 50% to amour. But its not itÆs 50% to each.

I didnÆt write it the best way but 50% to each is a lot better then 50% to one. On top of that there is a new skill so its really 75% to each not 50% which everyone is using assuming its a 5% per level skill.

There is quite a big difference between just 50% to shield or 75% to shield, amour and Structure.

I believe a lot of people will be happier with the change once they realize its 75% to all 3 on top of the speed increase which makes the drones harder to hit.

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Posted - 2005.11.07 11:34:00 - [8]

Edited by: Pottsey on 07/11/2005 11:46:16
ôHowever on this occasion they are alittle askew.
50% of Shields +
50% of Armour +
50% of Structure = 50% of drone hp not 150%
There is a significant drop is surviability.ö


What mean is a lot of people think its just 50% to shield or 50% to amour. But its not itÆs 50% to each.

I didnÆt write it the best way but 50% to each is a lot better then 50% to one. On top of that there is a new skill so its really 75% to each not 50% which everyone is using, assuming its a 5% per level skill.

There is quite a big difference between just 50% to shield or 75% to shield, amour and Structure.

I believe a lot of people will be happier with the change once they realize its 75% to all 3, on top of the speed increase which makes the drones harder to hit.


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Posted - 2005.11.07 11:41:00 - [9]

Edited by: Pottsey on 07/11/2005 11:44:03
ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.

That and you can carry more waves on drone ships. Think of it this way. Drone space is cut in half but each drone is boosted by 75%. That means you actually carry more drone hitpoints in your ship with the new change. Sure you might have to launch a few as they get blown up but over all your better off.

I would rather have 3 waves of drones and a total of 15 drones in my bay with a 75% boost to each drone HP, then have 30drones and lose the 75% HP boost.






"To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane."
Or he could spend a few hours or days training the new skills to level 3 and use the new drone module then be ahead of where you was before the change. There is no need for months of training.


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Posted - 2005.11.07 11:41:00 - [10]

Edited by: Pottsey on 07/11/2005 11:44:03
ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.

That and you can carry more waves on drone ships. Think of it this way. Drone space is cut in half but each drone is boosted by 75%. That means you actually carry more drone hitpoints in your ship with the new change. Sure you might have to launch a few as they get blown up but over all your better off.

I would rather have 3 waves of drones and a total of 15 drones in my bay with a 75% boost to each drone HP, then have 30drones and lose the 75% HP boost.






"To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane."
Or he could spend a few hours or days training the new skills to level 3 and use the new drone module then be ahead of where you was before the change. There is no need for months of training.



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Posted - 2005.11.07 12:22:00 - [11]

ö50% to each, means
15+15+15=45ö

As Rex Martell point out I was factoring in the new skills all drone pilots will get them to at least level 3 though I used level 5 in my math.




öWhere are the skills listed?? I am really keen to check them out!ö
The first drone dev blog has some test in bold saying ôHow about skillsö. At a glance it looks like the skills are just to use the new drones but they have secondry effects like

ôElectronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.ö

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Posted - 2005.11.07 12:22:00 - [12]

Edited by: Pottsey on 07/11/2005 12:28:44
ö50% to each, means
15+15+15=45ö

As Rex Martell point out I was factoring in the new skills all drone pilots will get them to at least level 3 though I used level 5 in my math.




öWhere are the skills listed?? I am really keen to check them out!ö
The first drone dev blog has some test in bold saying ôHow about skillsö. At a glance it looks like the skills are just to use the new drones but they have secondry effects like

ôElectronic Warfare Drone Interfacing - Increases drone control range of all drones, is also needed to control EWAR drones.ö





ôx2=x1*1.5
y2=y1*1.5
z2=z1*1.5ö


How many times to I have to say its 50% base hitpoints incrase and on top of that you get new skills which we assume are 5%. So replace 1.5 with 1.75.

Difference is then more then a 50% hitpoint bonus. Even if I am wrong and 5% per level is 2 or 3% per level its still more then a 50% hitpoint bonus.



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Posted - 2005.11.07 14:05:00 - [13]

ôP.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading.ö
ItÆs not missing leading as long as you say what you are doing. If CCP say your getting a new drone with +50% HP and a new skill with +HP% per level on top of the 50% then its perfectly fair and reasonable to compare the current system with the new system and the new skills.

Apart from the first day few people are going go around without the new skills.

All these arguments saying drones are getting a 50% hitpoint bonus so itÆs a nerf seem invalid to me. As in game combat the drones get more then a 50% hitpoint bonus perhaps as much as a 75% bonus on all ships and 100%+ on drone ships if they implant +10% HP per level. Very few drone pilots after the first few days will go around without the new skills.

ItÆs wrong to look at half the new stuff and call it a nerf when if you look at all the new stuff it turns out to be a large boost.

Sure if you only look at half the new stuff it might be a nerf but what matters is everything as a hole and everything thatÆs being added will make the new drones better then the old drones.


If we where getting the new drones without the new skills I would agree itÆs a nerf. But the skills are going to turn it into a boost.

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Posted - 2005.11.07 14:05:00 - [14]

ôP.S. And calculating to new system the new skills, which could have been on top of the old system, is missleading.ö
ItÆs not missing leading as long as you say what you are doing. If CCP say your getting a new drone with +50% HP and a new skill with +HP% per level on top of the 50% then its perfectly fair and reasonable to compare the current system with the new system and the new skills.

Apart from the first day few people are going go around without the new skills.

All these arguments saying drones are getting a 50% hitpoint bonus so itÆs a nerf seem invalid to me. As in game combat the drones get more then a 50% hitpoint bonus perhaps as much as a 75% bonus on all ships and 100%+ on drone ships if they implant +10% HP per level. Very few drone pilots after the first few days will go around without the new skills.

ItÆs wrong to look at half the new stuff and call it a nerf when if you look at all the new stuff it turns out to be a large boost.

Sure if you only look at half the new stuff it might be a nerf but what matters is everything as a hole and everything thatÆs being added will make the new drones better then the old drones.


If we where getting the new drones without the new skills I would agree itÆs a nerf. But the skills are going to turn it into a boost.


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Posted - 2005.11.07 15:51:00 - [15]

ôQuite the contrary. Every single bit of math she has posted in this thread is wrong.ö
No itÆs not all wrong in fact its mostly correct. Apart from that one bit I wrote very badly. I do tend to muddle up my words. When I wrote 150% I meant 3 lots of 50% which is a very bad way of writing it.

But the rest is correct and I stand by what I said until someone proves me wrong. The new drones with all the new changeÆs will have roughly between a 75 to 125% hitpoint boost over current drones. Not the 50% everyone is talking about.





ôa) +50% of each defensive layer != +150% total.ö
ItÆs not 50% to each defensive layer. Its 75% to each defensive layer on all ships and possbily up to 125% to each defensive layer to Drone Carrier ships. 75% or 125% to each defence layer does not give a total of 50% more hitpoints like eveyone around here keeps saying the new drones will have. If you think my math is wrong show me where I went wrong.



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Posted - 2005.11.07 15:51:00 - [16]

ôQuite the contrary. Every single bit of math she has posted in this thread is wrong.ö
No itÆs not all wrong in fact its mostly correct. Apart from that one bit I wrote very badly. I do tend to muddle up my words. When I wrote 150% I meant 3 lots of 50% which is a very bad way of writing it.

But the rest is correct and I stand by what I said until someone proves me wrong. The new drones with all the new changeÆs will have roughly between a 75 to 125% hitpoint boost over current drones. Not the 50% everyone is talking about.





ôa) +50% of each defensive layer != +150% total.ö
ItÆs not 50% to each defensive layer. Its 75% to each defensive layer on all ships and possbily up to 125% to each defensive layer to Drone Carrier ships. 75% or 125% to each defence layer does not give a total of 50% more hitpoints like eveyone around here keeps saying the new drones will have. If you think my math is wrong show me where I went wrong.




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Posted - 2005.11.07 16:57:00 - [17]

ô I suggest a course on basic algebra to clear up what the distributive property is, and how to apply it.ö
If you scroll back up to post 1208 you will see I correct my self on the 150% comment I made by explaining what I meant to put. I was trying to explain that all 3 defence layers are boosted by at least 50% not just 1 layer. The 150% was very badly worded, I should have edited it out but instead I made another post explaining what I meant to put. Which was each layer it boosted by 50% not just 1 layer. Also the drones HP regen is being boosted which no one seems to be accounting for.




ô(1 + 0.75)x / 2 < x
And please do not take this post as a flame. I very much enjoy most of your posts.ö

I see what you mean now it depends on the ship you look at I didnÆt look at all the ships and assumed all the ships would work the same which wasnÆt a very smart thing to do. Take a Raven with 6 heavy drones at 800 total hitpoints thatÆs 6x800= 4800 hitpoints. The new change means half as many drones but 75% per drone. So 800+ 75% = 4200. So in that case less total drone hitpoints. But on the smaller ships due to the way rounding works you have more total hitpoints take a look at frigates. What about if the 125% per drone hitpoints boost turns out to be true on Drone carries?


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Posted - 2005.11.07 16:57:00 - [18]

ô I suggest a course on basic algebra to clear up what the distributive property is, and how to apply it.ö
If you scroll back up to post 1208 you will see I correct my self on the 150% comment I made by explaining what I meant to put. I was trying to explain that all 3 defence layers are boosted by at least 50% not just 1 layer. The 150% was very badly worded, I should have edited it out but instead I made another post explaining what I meant to put. Which was each layer it boosted by 50% not just 1 layer. Also the drones HP regen is being boosted which no one seems to be accounting for.




ô(1 + 0.75)x / 2 < x
And please do not take this post as a flame. I very much enjoy most of your posts.ö

I see what you mean now it depends on the ship you look at I didnÆt look at all the ships and assumed all the ships would work the same which wasnÆt a very smart thing to do. Take a Raven with 6 heavy drones at 800 total hitpoints thatÆs 6x800= 4800 hitpoints. The new change means half as many drones but 75% per drone. So 800+ 75% = 4200. So in that case less total drone hitpoints. But on the smaller ships due to the way rounding works you have more total hitpoints take a look at frigates. What about if the 125% per drone hitpoints boost turns out to be true on Drone carries?



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Posted - 2005.11.07 21:11:00 - [19]

Edited by: Pottsey on 07/11/2005 21:12:57
ôI might do you wrong, but the post you made Pottsey leaves me with the impression you either never or very rarely (as secondary weapon at most) use drones.ö

I am a pure drone pilot the only weapon I ever use are drones and the only BS I fly is the Dominix. I even use T2 drones and have almost maxed the specialization skill to level 5. I do get two drones stuck problem but I am assuming/hoping that the new drone changeÆs fix that.

As for the MWD problem I rarely get it and though it was fixed at the same time return to drone bay was fixed. Well return to drone bay is not 100% fixed but 9 out of 10 times it works correctly now and 1 out of 10 times all but 1 or 2 drones will make it into the bay. Much better they it used to be.

I assume/hope that the drone changeÆs will fix the major drone bugs like drones getting stuck on each other.

CCP are good at what they do I cannot see them making a massive drone change without fixing the main problems.


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Posted - 2005.11.07 21:11:00 - [20]

Edited by: Pottsey on 07/11/2005 21:22:33
ôI might do you wrong, but the post you made Pottsey leaves me with the impression you either never or very rarely (as secondary weapon at most) use drones.ö

I am a pure drone pilot the only weapon I ever use are drones and the only BS I fly is the Dominix. I even use T2 drones and have almost maxed the specialization skill to level 5. I do get two drones stuck problem but I am assuming/hoping that the new drone changeÆs fix that.

As for the MWD problem I rarely get it and thought it was fixed at the same time return to drone bay was fixed. Well return to drone bay is not 100% fixed but 9 out of 10 times it works correctly now and 1 out of 10 times all but 1 or 2 drones will make it into the bay. Much better they it used to be.

I assume/hope that the drone changeÆs will fix the major drone bugs like drones getting stuck on each other.

One of the reasons I am looking forward to the drone change is there are a lot of problems with current drones and this change could fix those problems. CCP are good at what they do I cannot see them making a massive drone change without fixing the main problems.



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Posted - 2005.11.07 21:44:00 - [21]

ôHmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
5 new drones = 15 old drones ?ö


The new changeÆs mean 5 new drones can do more damage then 15 old drones and not only more damage but at longer range's. ThatÆs not a nerf but a boost.

That and there is a good chance with the extra speed turrets are going to find drones harder to hit. So 5 drones with the 75 or 125% HP and extra speed boost will last longer then 15 old drones. Also if you lose 5 drones you have extra waves to send out.

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Posted - 2005.11.07 21:44:00 - [22]

ôHmmm, if these drone changes are not meant as a (completely unjustified) DC nerf then shouldnt it be:
5 new drones = 15 old drones ?ö


The new changeÆs mean 5 new drones can do more damage then 15 old drones and not only more damage but at longer range's. ThatÆs not a nerf but a boost.

That and there is a good chance with the extra speed turrets are going to find drones harder to hit. So 5 drones with the 75 or 125% HP and extra speed boost will last longer then 15 old drones. Also if you lose 5 drones you have extra waves to send out.


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Posted - 2005.11.08 07:07:00 - [23]

ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.




ôAnd DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)ö
Ishtar old rules can hold 20 drones lets say 800 per drone thatÆs 16,000 totel hitpoints

With the new changeÆs thatÆs 15 drones with +75% per drone. So 800+75%= 1400 Now 1400*15= 21,000

So the new change not only means the drone carrier gets more total hitpoints in his drone bay but his 5 drones also can do more damage then the old 15 drones and he has more then 1 wave and each drone is harder to kill due to more hitpoints and faster move speeds.

ThatÆs a boost I donÆt see any nerf there.





ôThis is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.ö
You could always use the new stuff to extend the drones optimal range so they shoot and orbit outside the Smart bomb range. At least I assume thatÆs possible. Thats something we all need to test.

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Posted - 2005.11.08 07:07:00 - [24]

ôI corrected an earlier post which said damage was increased to before which it isnt. Please dont read anything in my posts that I didnt say.ö
Damage is increase over what we had before. It will be possible for 5 new drones to do more damage then 15 current drones with all the new change's. The example in the dev blog was not with the new skills and modules. The only people getting a damage reduction will be those that donÆt learn the new skills and donÆt use the new drone types or drone modules.




ôAnd DCs still have the drone HP problem as well as the problems DCs will have using the new e-war drones. (Mentioned that earlier in this thread)ö
Ishtar old rules can hold 20 drones lets say 800 per drone thatÆs 16,000 totel hitpoints

With the new changeÆs thatÆs 15 drones with +75% per drone. So 800+75%= 1400 Now 1400*15= 21,000

So the new change not only means the drone carrier gets more total hitpoints in his drone bay but his 5 drones also can do more damage then the old 15 drones and he has more then 1 wave and each drone is harder to kill due to more hitpoints and faster move speeds.

ThatÆs a boost I donÆt see any nerf there.





ôThis is no fix to the SB problem, or do you recomend me to use 5 remote reppers in highs to keep my drones alive? And depending on how many SBs the nme BS has even with increased hitpoints all drones in a dominixs bay will be gone before the nme BS pops.ö
You could always use the new stuff to extend the drones optimal range so they shoot and orbit outside the Smart bomb range. At least I assume thatÆs possible. Thats something we all need to test.


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Posted - 2005.11.08 07:13:00 - [25]

Edited by: Pottsey on 08/11/2005 07:13:27
ôDrones, are what makes EVE fun.. I am training GAL HAC atm, cause I want the nice Ishtar for a drone carrier.. not a damm target....ö & ô(On a side note, you do realize that person with 5 mill plus in drones.. is getting the royal shaft ? )..... ô
Do you realise the Ishtar is befitting greatly from this. More damage out as the new 5drones can do more damage then the old 15 drones, more drone hitpoints as you can hold more hitpoints worth of drones in your ship, longer engagement rangeÆs no longer limited to 45km, faster drones so you can engage at over 45km and in turn speed makes the drones last longer as turrets cannot hit them.

When the drone pilot is getting boosted in so many areas how can you call it a royal shaft?

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Posted - 2005.11.08 07:13:00 - [26]

Edited by: Pottsey on 08/11/2005 07:13:27
ôDrones, are what makes EVE fun.. I am training GAL HAC atm, cause I want the nice Ishtar for a drone carrier.. not a damm target....ö & ô(On a side note, you do realize that person with 5 mill plus in drones.. is getting the royal shaft ? )..... ô
Do you realise the Ishtar is befitting greatly from this. More damage out as the new 5drones can do more damage then the old 15 drones, more drone hitpoints as you can hold more hitpoints worth of drones in your ship, longer engagement rangeÆs no longer limited to 45km, faster drones so you can engage at over 45km and in turn speed makes the drones last longer as turrets cannot hit them.

When the drone pilot is getting boosted in so many areas how can you call it a royal shaft?


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Pottsey
Pottsey

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Posted - 2005.11.08 18:59:00 - [27]

Edited by: Pottsey on 08/11/2005 19:07:59
ôif you realy are a dominix piloting main.ö
I have a semi famous Dominix and people often stop to say high to me in local. A lot of people can confirm on here I fly a rather unconventional Dominix. Also if you read the Eve insider news http://myeve.eve-online.com/news.asp?a=single&nid=679&tid=5 there is plenty of evidence I really do fly a Dominix without weapon systems and only drones.

Half way down in reference to my Dominix ôAlthough the Dominix battleship is incapable of mounting weapon-systems, due to the total dedication towards shield-recharge, the record is still a formidable one.ö I still fly the same Dominix without weapons and drones only.





ôThats an assumption at best.
And please read my posts on page 39 and before - the e-war drone problem should interest you if you realy are a dominix piloting main.ö

Admittedly I didnÆt read most of the pages between page 5 and 35 and only a handful of posts past 35. I didnÆt really start reading all posts until 40. I assume below is the bit you mean?





ôthus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!ö

Using 1 or 2 E-war drones will not cut down damage to 1/5th under every single battle; in fact it could increase damage by over 100% theoretically. Imagine this, youÆre trying to drone to death a fast frigate. 5 large combat drones miss almost all the time. Take 3 or 4 combat drones and 1 or 2 Ewar drone and your damage goes from practically nothing to a decent number as the frigate is webbed.

Note: I do agree 1 or 2 E-war drones in some battles will cut down damage but not all battles.

Now fit the drone damage mods which for all we know mean 3 new drones do the same damage as 15 old drones with skills at max and your not only doing more damage then before but your hitting targets you couldnÆt with the current system. You can know web fast ships well past 45km so not only will your own drones hit but your railguns might even hit.

ItÆs something that needs a lot of testing but if 1 webber drone slows down your target so heavy drones hit more you could get a damage increase even with less drones shooting.

Yes I am making a few assumption but they are reasonable assumptions to make. If drones are not going to benefit from the new optimal range why give us a new optimal range and modules to boost it more? There is a good chance that a lot of what you lot are complaining about will not be problems or will not be anywhere near as bad as you say. It all depends on how the new skill and module work which we all need to test before going around saying its a nerf. If the skills and modules work well the so called nerf could well be a large boost.






ôSo we get to use fewer drones that can fly further away?
Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...ö

What if the speed boost means youÆre not waiting 50seconds to get into range? What if the optimal range boost means the drones orbit outside smart bomb range? A lot of the large drones now have a 10,000 optimal range with ways of boosting that more. So drones could easily orbit outside smart bomb range.






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Posted - 2005.11.08 18:59:00 - [28]

Edited by: Pottsey on 08/11/2005 19:17:50
I have a semi famous Dominix . A lot of people can confirm on here I fly a rather unconventional Dominix. Also if you read the Eve insider news http://myeve.eve-online.com/news.asp?a=single&nid=679&tid=5

Half way down in reference to my Dominix ôAlthough the Dominix battleship is incapable of mounting weapon-systems, due to the total dedication towards shield-recharge, the record is still a formidable one.ö I still fly the same Dominix without weapons and drones only.





ôThats an assumption at best.
And please read my posts on page 39 and before - the e-war drone problem should interest you if you realy are a dominix piloting main.ö

Admittedly I didnÆt read most of the pages between page 5 and 35 and only a handful of posts past 35. I didnÆt really start reading all posts until 40. I assume below is the bit you mean?





ôthus its ok if the drone carrier users are the ones who should get an indirect nerf by not being able to use the e-war drones when soloing (since if they do they loose at least 1/5th of their main damage dealers, the damage dealing drones)?!ö

Using 1 or 2 E-war drones will not cut down damage to 1/5th under every single battle; in fact it could increase damage by over 100% theoretically. Imagine this, youÆre trying to drone to death a fast frigate. 5 large combat drones miss almost all the time. Take 3 or 4 combat drones and 1 or 2 Ewar drone and your damage goes from practically nothing to a decent number as the frigate is webbed.

Note: I do agree 1 or 2 E-war drones in some battles will cut down damage but not all battles.

Now fit the drone damage mods which for all we know 3 new drones do the same damage as 15 old drones or close to 15 with skills at max and your not only doing more damage then before but your hitting targets you couldnÆt with the current system. You can now web fast ships well past 45km so not only will your own drones hit but your railguns might even hit.

ItÆs something that needs a lot of testing but if 1 webber drone slows down your target so heavy drones hit more you could get a damage increase even with less drones shooting.

Yes I am making a few assumption but they are reasonable assumptions to make. If drones are not going to benefit from the new optimal range why give us a new optimal range and modules to boost it more? There is a good chance that a lot of what you lot are complaining about will not be problems or will not be anywhere near as bad as you say. It all depends on how the new skill and module work which we all need to test before going around saying its a nerf. If the skills and modules work well the so called nerf could well be a large boost.






ôSo we get to use fewer drones that can fly further away?
Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...ö

What if the speed boost means youÆre not waiting 50seconds to get into range? What if the optimal range boost means the drones orbit outside smart bomb range? A lot of the large drones now have a 10,000 optimal range with ways of boosting that more. So drones could easily orbit outside smart bomb range.







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Pottsey
Pottsey

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Posted - 2005.11.08 20:17:00 - [29]

ôIn the article you are referring to you also state about your dominix: "Being a research ship, my idea was to make the shield recharge so fast you can just forgot about the shields and get on with the important jobs like taking readings from the probes".
So its a research ship, not an attack ship. This could explain some of your posts.ö


I think you missed a bit, the research comment was about my mark 5 Gallante Industrial ships. The passive shield tank idea started for my research ships and evolved into use on war ships.

From the article
"My idea was to covert a mark 5 Gallente Industrial ship to a research ship for deep space.ö

My Dominix Battleship is very much an attack and combat ship.





ôMostly assumptions. I recomended a very simple solution that would solve that problem on page 39.ö
But they are reasonable and valid assumptions. If 5 new drones and max skills equals the same damage output as 15 current drones. Then it doesnÆt matter what the damage bonus is on the modules how ever small or large the bonus is your 5 new drones will do more damage then 15 old drones. ThatÆs why I donÆt agree with people going around saying all the drone ships will get a damage nerf. Pure drone pilots will be better off with the new change for a lot of reasons.

Same for speed if the new drones are the same speed as the old drones that how ever small or large the drone speed skill is the new drones will be faster, so less travail time and harder to kill due to tracking. ItÆs a fact in Eve faster ships mean tracking gets harder and turrets hit less. Hitting less means the drones last longer. The question shouldnÆt be will drones be harder to kill because of the extra speed. But how much harder to kill are they going to get?

As for the smart bomb range Tuxford posted the large drone range at 10,00km which can be boosted even more and as drone shoot at optimal range is it really wrong for me to assuming drones will orbit outside smart bomb range?

My main assumption is that all the skills add 5% per level. Even if its 2% per level or 10% per level my assumptions are correct just the details might be off a little. YouÆre basically posting worst case without using the new modules and skills which is not going happen in combat for drone pilots. All drone pilots are going to get and use the new skills and modules and that makes thing look a lot better.

Even if we are limited to 1 drone damage mod that still means drones are doing more damage then the current system. So I say boost not nerf.




_________________________________________________
Nominate famous people in Eve who had an impact on you.
Pottsey
Pottsey
Gallente
Enheduanni Foundation

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.08 20:17:00 - [30]

ôIn the article you are referring to you also state about your dominix: "Being a research ship, my idea was to make the shield recharge so fast you can just forgot about the shields and get on with the important jobs like taking readings from the probes".
So its a research ship, not an attack ship. This could explain some of your posts.ö


I think you missed a bit, the research comment was about my mark 5 Gallante Industrial ships. The passive shield tank idea started for my research ships and evolved into use on war ships.

From the article
"My idea was to covert a mark 5 Gallente Industrial ship to a research ship for deep space.ö

My Dominix Battleship is very much an attack and combat ship.





ôMostly assumptions. I recomended a very simple solution that would solve that problem on page 39.ö
But they are reasonable and valid assumptions. If 5 new drones and max skills equals the same damage output as 15 current drones. Then it doesnÆt matter what the damage bonus is on the modules how ever small or large the bonus is your 5 new drones will do more damage then 15 old drones. ThatÆs why I donÆt agree with people going around saying all the drone ships will get a damage nerf. Pure drone pilots will be better off with the new change for a lot of reasons.

Same for speed if the new drones are the same speed as the old drones that how ever small or large the drone speed skill is the new drones will be faster, so less travail time and harder to kill due to tracking. ItÆs a fact in Eve faster ships mean tracking gets harder and turrets hit less. Hitting less means the drones last longer. The question shouldnÆt be will drones be harder to kill because of the extra speed. But how much harder to kill are they going to get?

As for the smart bomb range Tuxford posted the large drone range at 10,00km which can be boosted even more and as drone shoot at optimal range is it really wrong for me to assuming drones will orbit outside smart bomb range?

My main assumption is that all the skills add 5% per level. Even if its 2% per level or 10% per level my assumptions are correct just the details might be off a little. YouÆre basically posting worst case without using the new modules and skills which is not going happen in combat for drone pilots. All drone pilots are going to get and use the new skills and modules and that makes thing look a lot better.

Even if we are limited to 1 drone damage mod that still means drones are doing more damage then the current system. So I say boost not nerf.





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