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Spuki
Spuki

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Posted - 2005.10.31 16:40:00 - [1]

Edited by: Spuki on 31/10/2005 16:48:28
Edited by: Spuki on 31/10/2005 16:40:26
Really looking forward to a webbing drones + blaster taranis. it will wtfbbq any other ceptor.
Spuki
Spuki
Cataclysm Enterprises
Dusk and Dawn

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Posted - 2005.10.31 16:40:00 - [2]

Edited by: Spuki on 31/10/2005 16:49:43
Really looking forward to a webbing drones + blaster taranis. it will wtfbbq any other ceptor.

Well, at least thats one useful gallente ship remaining, then. Good i trained up caldari ... oh wait .. caldari sucks as well
Spuki
Spuki

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Posted - 2005.10.31 17:20:00 - [3]

Originally by: Dimitri Forgroth

...

Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

Dominix damage > Raven/Apoc by: 133%

Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

After changes..

Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

...



As far as i understood, drone bays are getting halfed. So only 3 heavy drones for the raven after these changes. There are still many valid points in your post!
Spuki
Spuki
Cataclysm Enterprises
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Posted - 2005.10.31 17:20:00 - [4]

Originally by: Dimitri Forgroth

...

Raven/Apoc = 150m3 of drones. Can currently use, 6 heavies.
Dominix = 750m3 of drones. Can currently use, 14 heavies, and has a backup wave (or mix of other sizes).

Dominix damage > Raven/Apoc by: 133%

Wow, the dominix has a huge edge over the raven, over double its damage output from drones. Balance? Raven has more damage from its primary weapon.

After changes..

Raven/Apoc can now use 5 heavies. With the damage output of currently 10 heavies.
Dominix can now use 5 heavies. With the damage output of currently 14 heavies, or 10 if i use something other than thermal.

...



As far as i understood, drone bays are getting halfed. So only 3 heavy drones for the raven after these changes. There are still many valid points in your post!
Spuki
Spuki

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Posted - 2005.10.31 17:40:00 - [5]

Originally by: Eyeshadow
Originally by: DrunkenOne
PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.


Yeah it might just be able to challenge an autoclaw in a 1on1 then Razz


The autoclaw problem will be solved with the plate mass changes. If there really should be ew (especially webbing) drones, id recommend that the taranis gets its drone bay reduced to about zero and maybe a slightly boost in hp or speed. Otherwise it will become overpowered as hell.
Spuki
Spuki
Cataclysm Enterprises
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Posted - 2005.10.31 17:40:00 - [6]

Originally by: Eyeshadow
Originally by: DrunkenOne
PS: If it can still use 3 light drones, 3 webbing drones will make the taranis GODLY.


Yeah it might just be able to challenge an autoclaw in a 1on1 then Razz


The autoclaw problem will be solved with the plate mass changes. If there really should be ew (especially webbing) drones, id recommend that the taranis gets its drone bay reduced to about zero and maybe a slightly boost in hp or speed. Otherwise it will become overpowered as hell.
Spuki
Spuki

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Posted - 2005.10.31 18:58:00 - [7]

Originally by: NTRabbit
Originally by: Forsch
Originally by: NTRabbit
Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.


You got a raven on your scanner that is hunting guristas -> you load em
You got a vagabond on your scanner -> you load something with kinetic
An apoc hunting serpentis -> explosive ammo
A deimos -> em + explo doesnt seem that bad

A larger fleetbattle? -> you load your highest damaging ammo since noone tanks there anyway ...

There are so many situations where your scanner tells you which damage type to choose before engaging and gives you a huge advantage.

A drone carrier is limited to choose its damage types before undocking. There really is no need to restrict that even more by only giving it a bonus to em or thermal damage.


Spuki
Spuki
Cataclysm Enterprises
Dusk and Dawn

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Posted - 2005.10.31 18:58:00 - [8]

Originally by: NTRabbit
Originally by: Forsch
Originally by: NTRabbit
Picking a good rough damage type to do is one thing, but the crux of your argument was being able to precisely pick which damage output is best before an engagement started so that you could load guns accordingly. You have just proven yourself wrong.

No, who cares if it's precisely the best dmg type. As long as you can avoid the high resist types it will only help.


But which ones are the high resist types? Barring the absolute highest resist on any of the t2 vessels, i can viably make any one of the other 3 damage types the worst resist on my ship. Its even easier to do with t1 ships.


You got a raven on your scanner that is hunting guristas -> you load em
You got a vagabond on your scanner -> you load something with kinetic
An apoc hunting serpentis -> explosive ammo
A deimos -> em + explo doesnt seem that bad

A larger fleetbattle? -> you load your highest damaging ammo since noone tanks there anyway ...

There are so many situations where your scanner tells you which damage type to choose before engaging and gives you a huge advantage.

A drone carrier is limited to choose its damage types before undocking. There really is no need to restrict that even more by only giving it a bonus to em or thermal damage.


   
 
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