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craptacular
craptacular
Gallente
Aliastra

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Posted - 2005.11.01 17:03:00 - [1]

Quote:
Drones take up a lot of resources so we would much rather see less drones but have them better instead.


Cutting drone count by 1/3 is best described as a kludge.

Why don't you try to remove some bloat first?

Drones are subject to collision detection vs environement, ships and other drones (hence, i guess, the reason why they get into matting season each time they're out).
Arrow Superfluous, a major cpu cycle sink and annoyance.

Drones don't behave as a swarm/squad, each one picking its own target using dubious criterions (Oh! A structure! Hug hug hug!).
With the current interface, it makes no sense to have more than one target.
Arrow Superfluous, a major cpu cycle sink and annoyance.

I, for one, would like to see less kludging and more fixing.

PS: 5 beefed up drones < 15 regulars in terms of survivability when you factor in max lock count, lock times, module cycles etc... but it has already been said.



craptacular
craptacular

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Posted - 2005.11.02 02:11:00 - [2]

Originally by: j0sephine
Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so


Auto-lock + Empire = Concordokken.


craptacular
craptacular
Gallente
Aliastra

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Posted - 2005.11.02 02:11:00 - [3]

Originally by: j0sephine
Auto-lock back in the client settings allows you to simultaneously lock on up to 7-9 drones or so


Auto-lock + Empire = Concordokken.


craptacular
craptacular

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Posted - 2005.11.02 08:51:00 - [4]

Originally by: j0sephine
Auto-lock + Empire + Stupidity = Concordokken.


*slaps forehead*

My bad.

In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


craptacular
craptacular
Gallente
Aliastra

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Posted - 2005.11.02 08:51:00 - [5]

Originally by: j0sephine
Auto-lock + Empire + Stupidity = Concordokken.


*slaps forehead*

My bad.

In the same line of thought, i guess using smartbombs at a gate in Jita is also an option.


craptacular
craptacular

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Posted - 2005.11.02 10:38:00 - [6]

Originally by: Alex Harumichi
Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.



Nothing mystical in there.

A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

A+B = race condition on module activation = Concordokken.

Oops.
So much for your proverbial prowness at selectively going F1...4 on proper targets.



craptacular
craptacular
Gallente
Aliastra

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Posted - 2005.11.02 10:38:00 - [7]

Originally by: Alex Harumichi
Sorry. but gotta agree with j0 here... if using autolock in Empire somehow mystically gets you killed by Concord, I think the problem is between the chair and the keyboard.



Nothing mystical in there.

A) When you enable auto-locking you release the control of what gets locked (and when), or put another lock slot attribution, to whatever fancy to target you.

B) Auto-lock or not, you don't have an absolute control on which lock slot goes off, or when, either.

A+B = race condition on module activation = Concordokken.

Oops.
So much for your proverbial prowness at selectively going F1...4 on proper targets.



craptacular
craptacular

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Posted - 2005.11.02 11:08:00 - [8]

Edited by: craptacular on 02/11/2005 11:08:49
Originally by: Theron Gyrow
Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?


There is such popup warning, and it would be handy if it didn't trigger so many false positives as to be next to useless.

Also, as Nafri noted, you'll get it in 0.0 and that's a sure hint about the reliability of that feature.

Note: somewhere there's a bug report taking dust about it.




craptacular
craptacular
Gallente
Aliastra

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.02 11:08:00 - [9]

Edited by: craptacular on 02/11/2005 11:08:49
Originally by: Theron Gyrow
Isn't there a "You're about to fire on a non-legal target, you sure?" warning you can turn back on? Shouldn't that take care of the accidental concordokkenings?


There is such popup warning, and it would be handy if it didn't trigger so many false positives as to be next to useless.

Also, as Nafri noted, you'll get it in 0.0 and that's a sure hint about the reliability of that feature.

Note: somewhere there's a bug report taking dust about it.




   
 
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