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Author | Thread Statistics | Show CCP posts - 42 post(s) |
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Posted - 2005.11.01 11:21:00 -
[1] What I don't get is why the number of fighter drones have to be reduced when new drones are introduced. With the roleplaying aspect in mind it makes absolutely no sense at all. To me it's just lazy devs unwillingly to work the introduction of new drones properly. Make drones cap,pw,cpu dependant and use that to balance them out. This is what many players are saying to you guys. Because it makes sense. ___________________________ Favorite bumpersticker of the month: Take me to your dealer. |
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Posted - 2005.11.01 11:21:00 -
[2] What I don't get is why the number of fighter drones have to be reduced when new drones are introduced. With the roleplaying aspect in mind it makes absolutely no sense at all. To me it's just lazy devs unwillingly to work the introduction of new drones properly. Make drones cap,pw,cpu dependant and use that to balance them out. This is what many players are saying to you guys. Because it makes sense. Being a man I still can achieve multiple sarcasms. |
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Posted - 2005.11.01 14:05:00 -
[3]
This still won't fix huge imbalances of your current proposal. Consider using grid,power,cap for drones. This is way more in line with current game mechanics. If not these attributes could be completely removed from the drones. ___________________________ Favorite bumpersticker of the month: Take me to your dealer. |
fuze Gallente Chosen Path Lotka Volterra ![]() ![]() ![]() |
Posted - 2005.11.01 14:05:00 -
[4]
This still won't fix huge imbalances of your current proposal. Consider using grid,power,cap for drones. This is way more in line with current game mechanics. If not these attributes could be completely removed from the drones. Being a man I still can achieve multiple sarcasms. |
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