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jamesw
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Posted - 2005.10.31 23:30:00 - [1]

Originally by: Nafri
6x Ion II
1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
6x MFS II 1x CPUII

fits easily

DPS: 792.481


As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

Predictability for the win?Rolling Eyes
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Posted - 2005.10.31 23:30:00 - [2]

Originally by: Nafri
6x Ion II
1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
6x MFS II 1x CPUII

fits easily

DPS: 792.481


As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

Predictability for the win?Rolling Eyes
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jamesw
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Posted - 2005.10.31 23:45:00 - [3]

Originally by: Nafri
Edited by: Nafri on 31/10/2005 23:39:03
Originally by: jamesw
Originally by: Nafri
6x Ion II
1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
6x MFS II 1x CPUII

fits easily

DPS: 792.481


As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

Predictability for the win?Rolling Eyes


6x Dual 250 II
1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
6x MFS II 1x CPU II

DPS: 487.598

With drones: 923.198


Something seems to be wrong with drone damage, about 60 to high or so


I worked out gallente sentry damage ( i assume the highest possible ) to be:

50dmg (base)
x 1.6 (modifier)
x 2 (5 x 20% bonus @ drone int 5)
x 1.5 (5 x 10% bonus @ gallente bs 5)
x 5 (drones)
/ 2 (rof)

= 600 thermal dps.

if I am right.... iiiinteresting.
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Posted - 2005.10.31 23:45:00 - [4]

Originally by: Nafri
Edited by: Nafri on 31/10/2005 23:39:03
Originally by: jamesw
Originally by: Nafri
6x Ion II
1x XL Cl5 2x Wards 1x SBII 1x Warp Disruptor
6x MFS II 1x CPUII

fits easily

DPS: 792.481


As a more practical setup, and I dont do maths, I would be interested to see the same calc re-done using 6 x dual-250 II (~20km optimal with antimatter).


And for the record I am not all that happy about the thermal damage bonus. I would much prefer to see some form of non specific damage bonus, or another bonus entirely. I didnt like it when the kinetic bonus got placed on caldari, and I sure as hell dont like it here either.

Predictability for the win?Rolling Eyes


6x Dual 250 II
1x XL CL5 2x Wards 1x Heavy Elec Cap Booster 1x Shield Amp
6x MFS II 1x CPU II

DPS: 487.598

With drones: 923.198


Something seems to be wrong with drone damage, about 60 to high or so


I worked out gallente sentry damage ( i assume the highest possible ) to be:

50dmg (base)
x 1.6 (modifier)
x 2 (5 x 20% bonus @ drone int 5)
x 1.5 (5 x 10% bonus @ gallente bs 5)
x 5 (drones)
/ 2 (rof)

= 600 thermal dps.

if I am right.... iiiinteresting.
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jamesw
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Posted - 2005.10.31 23:50:00 - [5]

just did it for minnie sentries

~350 explosive dps @ 40km
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Posted - 2005.10.31 23:50:00 - [6]

just did it for minnie sentries

~350 explosive dps @ 40km
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jamesw
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Posted - 2005.11.01 01:39:00 - [7]

Originally by: Jim Raynor
For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


yes, and it is perfect for combining with the new sentry drones, by the look of things, for even more pwntasticness
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Posted - 2005.11.01 01:39:00 - [8]

Originally by: Jim Raynor
For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.


yes, and it is perfect for combining with the new sentry drones, by the look of things, for even more pwntasticness
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jamesw
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Posted - 2005.11.01 01:53:00 - [9]

Originally by: Meridius
Just a few points.

Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...


on that note - point defense drones of some sort might be appropriate.
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Posted - 2005.11.01 01:53:00 - [10]

Originally by: Meridius
Just a few points.

Why tracking disruptor drones when we don't have any real sort of missile defense? Tracking disruptors own enough and now tracking disrupting drones? Yeah thats real balanced...


on that note - point defense drones of some sort might be appropriate.
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jamesw
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Posted - 2005.11.01 04:58:00 - [11]

Originally by: Siri Danae
Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.


Atm, you have up to 15 drones per wave, 30 drones total. you can have two full sets of drones.

In the proposed changes - 5 drones per wave, 15 drones total. that makes 3 sets of drones. In other words, you can stockpile MORE dronetypes MORE effectively in the new system.
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Posted - 2005.11.01 04:58:00 - [12]

Originally by: Siri Danae
Except you're cutting the ability of the gallente to adapt in combat in half as well. I go from having a setup of 15 drones to customize down to 5. And the drone bay reduction limits my ability to stockpile alternative dronetypes, not to mention the essential backups for when your drones start getting munched, which they will, hp increase or not.


Atm, you have up to 15 drones per wave, 30 drones total. you can have two full sets of drones.

In the proposed changes - 5 drones per wave, 15 drones total. that makes 3 sets of drones. In other words, you can stockpile MORE dronetypes MORE effectively in the new system.
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jamesw
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Posted - 2005.11.01 07:39:00 - [13]

Originally by: Admiral IceBlock
ill quote myself from the other thread

"sometimes i ask myself why some one would even post such a retarded idea, the answer i get is not nice.

i trained gallente to be able to fly the moros with its 35 heavy drones, now your nerfing it? then skill compensation i want!

lets see, 5 heavy drones now for the moros doing +70% thermal dmg, sure that is "nice". so 15 drones * 400 (preator hp) / 5 (new drones) = 1200 hp for a heavy drone, thats nice really nice for the dominix. but on my moros i was suppose to have 35 drones, i guess MY DRONES will be 35 * 400 / 5 = 2800 hp per. sure sounds good fuxford!

now seriously, please think of something else! this is not the way to do it."


* jamesw mumbles something about fighters
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Posted - 2005.11.01 07:39:00 - [14]

Originally by: Admiral IceBlock
ill quote myself from the other thread

"sometimes i ask myself why some one would even post such a retarded idea, the answer i get is not nice.

i trained gallente to be able to fly the moros with its 35 heavy drones, now your nerfing it? then skill compensation i want!

lets see, 5 heavy drones now for the moros doing +70% thermal dmg, sure that is "nice". so 15 drones * 400 (preator hp) / 5 (new drones) = 1200 hp for a heavy drone, thats nice really nice for the dominix. but on my moros i was suppose to have 35 drones, i guess MY DRONES will be 35 * 400 / 5 = 2800 hp per. sure sounds good fuxford!

now seriously, please think of something else! this is not the way to do it."


* jamesw mumbles something about fighters
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Posted - 2005.11.01 12:40:00 - [15]

Edited by: jamesw on 01/11/2005 12:40:29
Originally by: El'hith
one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

oh further point is i know this is meant to help most races
(hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
although my corp m8s didnt belive me at this think of it this way

ok say i have a command range of 40km,
atm i can lauch and set drones to attack from here (say all 15)
one or 2 may get popped on the way over if the person attacks em

with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

this may be a load of cr*p to some ppl but it makes sense to me

keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.


- drones have MORE hitpoints (harder to kill drones individually, but less to kill, harder to kill full waves with a smartbomb.)

- in drone ships, you can fit MORE waves in dronebay. (3 for domi, right now its 2).

Overall, and when you get the NEW drone types and options that means MORE flexibility.

I definately do not see this as going downhill for Gallente. I see it as sideways and possibly a little bit up. The only thing I dont really like in the initial model is the thermal only bonus. That needs to be rethought (and it seems to be the case, as Tux mentioned around pg 15 or 16).
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Posted - 2005.11.01 12:40:00 - [16]

Edited by: jamesw on 01/11/2005 12:40:29
Originally by: El'hith
one other point is, im not sure if im right but by doing this u are making it easier 4 ppl to train 4 non gall ships to get the same damage output, coz uradding skills and stuff which would prob take longer to train than missile skills say.

dunno will look into starting to train 4 a raven/missiles when i log on coz im betting it wil be a better use of my time than further improving my drone skills

also plz plz plz plz plz dont go ahead with the patch DEFINATLY not in its current form. the amount of debate already here shows that the community are divided over whether this is a good idea.

oh further point is i know this is meant to help most races
(hey all races get these changes) but in doing so the gallentine go downhill.... mega domi temp (geddon?) etc, they will all have 5 drones tops, 5 drones are easier to kill off even with the bonus's.
although my corp m8s didnt belive me at this think of it this way

ok say i have a command range of 40km,
atm i can lauch and set drones to attack from here (say all 15)
one or 2 may get popped on the way over if the person attacks em

with the patch they cal easily take out each wave on its way in coz theres only 5 going out at a time... the reduced drone bay means i have less reserves so the domi is essentially nerfed as a drone ships coz it cant keep up the waves it has atm..

this may be a load of cr*p to some ppl but it makes sense to me

keep the racial bonus 4 gall ships (and the arby) even if u have to implement the rest of the changes to keep every1 else happy

if u cant keep the drone command bonus 4 certain ship types DONT GO ahead with the patch.


- drones have MORE hitpoints (harder to kill drones individually, but less to kill, harder to kill full waves with a smartbomb.)

- in drone ships, you can fit MORE waves in dronebay. (3 for domi, right now its 2).

Overall, and when you get the NEW drone types and options that means MORE flexibility.

I definately do not see this as going downhill for Gallente. I see it as sideways and possibly a little bit up. The only thing I dont really like in the initial model is the thermal only bonus. That needs to be rethought (and it seems to be the case, as Tux mentioned around pg 15 or 16).
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Posted - 2005.11.02 03:21:00 - [17]

Originally by: Andrx
Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


its in the dev blog - 20% damage per level (or) 20% mining yeild per level.
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Posted - 2005.11.02 03:21:00 - [18]

Originally by: Andrx
Not sure if this has been asked i didnt have the time to read all 25 pages, But what about the People who have trained drone interfacing to 5?


its in the dev blog - 20% damage per level (or) 20% mining yeild per level.
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Posted - 2005.11.02 11:08:00 - [19]

call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

Its a big shift yes, but not a nerf.
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Posted - 2005.11.02 11:08:00 - [20]

call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

Its a big shift yes, but not a nerf.
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Posted - 2005.11.02 12:18:00 - [21]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 02/11/2005 11:36:22
Originally by: jamesw
call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

Its a big shift yes, but not a nerf.


It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



How is it a nerf to the drone carriers when they:
a) get more waves of drones.
b) get more flexible and more damaging drone options.
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Posted - 2005.11.02 12:18:00 - [22]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 02/11/2005 11:36:22
Originally by: jamesw
call me dumb, but I am one of the biggest drone wh*res in game and I still fail to see how this is a nerf.

Its a big shift yes, but not a nerf.


It's a boost to everyone using drones in a non-drone ship. It's a *huge* boost to ships like the Geddon etc, which suddenly get EW capability etc and the same number of drones in space as the Dom.

It's a nerf to the dedicated drone carrier ships (Dom gets hits worst, here).

To clear things up: I like a lot of things about this change. I like the new drone types (at least on paper). I like new drone skills and modules. I just don't like the fact that as envisioned currently, this change will affect ship balance in some unfortunate ways. That still needs some looking at.



How is it a nerf to the drone carriers when they:
a) get more waves of drones.
b) get more flexible and more damaging drone options.
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Posted - 2005.11.02 12:59:00 - [23]

Originally by: Alex Harumichi
Originally by: jamesw

How is it a nerf to the drone carriers when they:
a) get more waves of drones.



That does not apply to all drone carriers, but yes that is a small improvement.

Originally by: jamesw

b) get more flexible and more damaging drone options.


More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.



I was referring to sentries as a more damaging option.

Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

add to that a domi gank+tank / gank+jam setup, and it will be an even fight.
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Posted - 2005.11.02 12:59:00 - [24]

Edited by: jamesw on 02/11/2005 12:59:36
Originally by: Alex Harumichi
Originally by: jamesw

How is it a nerf to the drone carriers when they:
a) get more waves of drones.



That does not apply to all drone carriers, but yes that is a small improvement.

Originally by: jamesw

b) get more flexible and more damaging drone options.


More damaging? I must have missed something, to me it seems that the damage is staying exactly where it is.

And as many people have noted, the flexibility is more on paper, since the drone carriers cannot easily afford to use the new flexible types of drones (unless they don't mind doing zero-to-no damage).

It's not a question of the Dom having been reduced. It's a question of many of the other battleships having been boosted in relation. This screws up balance.

This is *great* for all other battleships that have drone bay, except Dom. Geddon is the biggest winner here, having the same drone output as the Dom now, but it's not the only one.

You can consider it a Dom nerf or a Geddon (etc) boost, however you want to look at it. But if you posit that battleships were balanced before, this breaks that balance.

9000 grid vs 16500 grid, less lowslots, same number of drones. Balanced, not.

The number of drones I have in my drone bay don't really matter that much, when I can only use just as many of them as the Geddon can (and it has vastly better combat stats).

Note that the Geddon isn't the only relatively unbalanced ship here (wrt Dom), it's just the easiest example because the differences in grid etc are so absolutely huge.



I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

add to that a domi gank+tank / gank+jam setup, and it will be an even fight.
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Posted - 2005.11.02 13:23:00 - [25]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 02/11/2005 13:08:30
Originally by: jamesw


I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

add to that a domi gank+tank / gank+jam setup, and it will be an even fight.


Re: sentries, yeah I forgot those. Yes, correct, those will be interesting. But again, anyone can use them.

As for Dom vs Geddon, I'll just have to say I disagree and see the Geddon coming out significantly ahead in this. But I guess the final arbiter will be what the new flavor of the month is after this goes live, we'll see Cool

I'm not claiming we're talking about huge nerfs here. But I do feel that the drone-based ships aren't getting nearly as much out of this deal than other ships are, and am a bit worried about balence issues.

Now, taking down the Ishtar a peg may be a good idea. But the Dom (and Vexor) do worry me a bit. We'll see.

Added: if the drone carrier ships were to get some bonuses regarding the upcoming drone modules, I think that might well balance things out and keep them proper "drone ships" (instead of "ships with slightly better drone abilities).



I think what people are beginning to realise in this thread, is that the Geddon, Mega and Phoon can control 10 drones as it is, and that the difference between 10 and 15 is not all that crash hot.

The proposed changes are merely keeping that status quo.
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Posted - 2005.11.02 13:23:00 - [26]

Originally by: Alex Harumichi
Edited by: Alex Harumichi on 02/11/2005 13:08:30
Originally by: jamesw


I was referring to sentries as a more damaging option. (someone calced thermal sentries @ 750dps?)

Geddon: drone numbers halved, but damage remains the same. the drone "output" as you call it is the same.

Domi: drone numbers 33%, damage remains the same. (50% dmg bonus remember), therefore "output" is the same, but "options" are more (15 drones ie 3 waves to choose from).

add to that a domi gank+tank / gank+jam setup, and it will be an even fight.


Re: sentries, yeah I forgot those. Yes, correct, those will be interesting. But again, anyone can use them.

As for Dom vs Geddon, I'll just have to say I disagree and see the Geddon coming out significantly ahead in this. But I guess the final arbiter will be what the new flavor of the month is after this goes live, we'll see Cool

I'm not claiming we're talking about huge nerfs here. But I do feel that the drone-based ships aren't getting nearly as much out of this deal than other ships are, and am a bit worried about balence issues.

Now, taking down the Ishtar a peg may be a good idea. But the Dom (and Vexor) do worry me a bit. We'll see.

Added: if the drone carrier ships were to get some bonuses regarding the upcoming drone modules, I think that might well balance things out and keep them proper "drone ships" (instead of "ships with slightly better drone abilities).



I think what people are beginning to realise in this thread, is that the Geddon, Mega and Phoon can control 10 drones as it is, and that the difference between 10 and 15 is not all that crash hot.

The proposed changes are merely keeping that status quo.
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Posted - 2005.11.02 13:27:00 - [27]

domi has grid for weapons. most people do not have the balls to fit them.
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Posted - 2005.11.02 13:27:00 - [28]

domi has grid for weapons. most people do not have the balls to fit them.
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Posted - 2005.11.02 13:31:00 - [29]

i see your point there, however the dom *can* carry a full set of EW drones under the new system, and still retain the full capabilities it has now.

whether to use the 5 ew drones in a fight is up to pilot discretion.
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Posted - 2005.11.02 13:31:00 - [30]

i see your point there, however the dom *can* carry a full set of EW drones under the new system, and still retain the full capabilities it has now.

whether to use the 5 ew drones in a fight is up to pilot discretion.
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Posted - 2005.11.02 22:55:00 - [31]

Personally, I am hoping to see some other skills relating to the EW and support drone classes too. With the right pre-requisites, it would mean people wanting to use, say, large jamming drones would have to train up to use that.


Also, are there any dev comments yet on the full new drone skill set?
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Posted - 2005.11.02 22:55:00 - [32]

Personally, I am hoping to see some other skills relating to the EW and support drone classes too. With the right pre-requisites, it would mean people wanting to use, say, large jamming drones would have to train up to use that.


Also, are there any dev comments yet on the full new drone skill set?
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Posted - 2005.11.03 04:00:00 - [33]

Edited by: jamesw on 03/11/2005 04:00:37
I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

6 turrets + shield tank + damage mods + ecm drones.
worth trying IMO.
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Posted - 2005.11.03 04:00:00 - [34]

Edited by: jamesw on 03/11/2005 04:00:37
I thought it had already been made clear, that despite having the same number of drones, the firepower and strength (of drones) is more for the dominix.


Also, as most people know, fitting 6 large turrets is one of the Domi's many tricks, and is really no problem at all.

6 turrets + shield tank + damage mods + ecm drones.
worth trying IMO.
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Posted - 2005.11.03 08:02:00 - [35]

Edited by: jamesw on 03/11/2005 08:03:00
Originally by: Kaell Meynn
Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).

Tux had this to say. to me it does not say anything about dmg drones.
Originally by: Tuxford
You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.


As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.

What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
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Posted - 2005.11.03 08:02:00 - [36]

Edited by: jamesw on 03/11/2005 08:03:00
Originally by: Kaell Meynn
Then you've been deceived if that is clear to you, because it is untrue. Only damage drones have more 'strength', thus my entire complaint. Your little example of 6 turrets with ECM drones, most other ships can do much better, as a Dominix is just as good with ECM drones as any other ship that can field 5 drones, and they get way better other bonuses, like more damage, or tracking, or 8 guns instead of 6, or more cap, etc, etc, etc... they all get something, Dominix gets stronger drones, if you use ECM drones, you dont get stronger drones even though you're supposed to... thats the ENTIRE PROBLEM (sorry for shout ><).

Tux had this to say. to me it does not say anything about dmg drones.
Originally by: Tuxford
You didn't read the dev blog at all did you. I said I would give those ships that get drone control bonuses a hitpoint bonus. Most likely 10% per level. It's still not as many hitpoint as it was but it's not that worse. And having fewer tougher drones has the added advantage of not being taken out with one smartbomb.


As to ECM drones being no more effective, i'll pay that, but that doesnt really change their usefullness - a Domi pilot will have at his discretion what drone type to use *at the time of the fight*. This is where pilot skill comes into play.

What drones to use is all up in the air at this point, but I think you will find that a Domi pilot is better off.
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Posted - 2005.11.04 04:13:00 - [37]

Originally by: Kaell Meynn
Quote:
This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
50% is small?!? What in the hell do you consider large then??


where does it say you lose 50% in damage? Shocked

last I saw, damage was the same.
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Posted - 2005.11.04 04:13:00 - [38]

Originally by: Kaell Meynn
Quote:
This very much offsets the relatively small dmg loss over another pilot when you use one of the new drones as opposed to a traditional drone.
50% is small?!? What in the hell do you consider large then??


where does it say you lose 50% in damage? Shocked

last I saw, damage was the same.
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Posted - 2005.11.04 06:01:00 - [39]

Originally by: Kaell Meynn
Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists.

(1.5*X) is 50% more than (X)

They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see.


So what you are saying is that, if I launch non damaging drones, I do less damage?

well... duhh... nobody is making you use web drones - you have 5 midslots for a reason, you know? Neutral If you decide to specialise in using drones offensively, then use offensive drones.

I can't see a problem there.
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Posted - 2005.11.04 06:01:00 - [40]

Originally by: Kaell Meynn
Assuming Drones-5, DI-5... If a Megathron uses a Webbing drone, they lose X amount of DPS. If a Dominix uses a Webbing drone, they lose 1.5* X amount of DPS, where X = (2*Current Drone DPS). That is my entire complaint, which Tux still hasn't even mentioned he knows the issue exists.

(1.5*X) is 50% more than (X)

They dont SAY you lose 50% more damage using the new drones, because people would see that and complain about it being wrong. It is a hidden attribute of the workings of the system that you have to work out on your own to see.


So what you are saying is that, if I launch non damaging drones, I do less damage?

well... duhh... nobody is making you use web drones - you have 5 midslots for a reason, you know? Neutral If you decide to specialise in using drones offensively, then use offensive drones.

I can't see a problem there.
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Posted - 2005.11.04 08:34:00 - [41]

Originally by: Kaell Meynn
No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

*is gonna smash something if he has to explain this again*


So... let me get this straight....

You get specific bonuses for damage, and you would knowingly choose to give it up for Webbing. Thats fair enough, you are more than entitled to do so - its your ship, and your setup.

Why is it something worth complaining about??

Personally, I would just fit a webber and keep my damage bonus 5th drone.


In the current system, just so you know, a Dominix has no bonus to webbing drones, armour repair drones, ewar drones and the rest. oh yeah, thats because they dont exist, so there is no point in comparing them!
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Posted - 2005.11.04 08:34:00 - [42]

Originally by: Kaell Meynn
No, what I'm saying is... If Joe Blow (with the same skills as me) uses web drones, he does less damage, but if I use Web drones, I do more less damage (if ya follow that). This isn't due to me specializing in using drones offencively, it's because I fly a Dominix.

*is gonna smash something if he has to explain this again*


So... let me get this straight....

You get specific bonuses for damage, and you would knowingly choose to give it up for Webbing. Thats fair enough, you are more than entitled to do so - its your ship, and your setup.

Why is it something worth complaining about??

Personally, I would just fit a webber and keep my damage bonus 5th drone.


In the current system, just so you know, a Dominix has no bonus to webbing drones, armour repair drones, ewar drones and the rest. oh yeah, thats because they dont exist, so there is no point in comparing them!
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Posted - 2005.11.04 09:50:00 - [43]

Originally by: Kaell Meynn
No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*


You mean efficiency on the webbing drones?? The webbing drones the Dominix "currently" has?

I'm sorry, but those are new drones. They do not exist at present, and the Dominix has no efficiency bonus on them.

The Dominix currently has +50% damage on drones. Thats not efficiency. Thats damage. And its staying the same in the new system.


The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.
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Posted - 2005.11.04 09:50:00 - [44]

Originally by: Kaell Meynn
No. I want to keep the +50% efficacy of drones that the Dominix currently has. *smashes something as he had to explain it again*


You mean efficiency on the webbing drones?? The webbing drones the Dominix "currently" has?

I'm sorry, but those are new drones. They do not exist at present, and the Dominix has no efficiency bonus on them.

The Dominix currently has +50% damage on drones. Thats not efficiency. Thats damage. And its staying the same in the new system.


The new drones are just that. New. Can't compare them to anything in the old system because they do not exist in any way, shape, or form in it.
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Posted - 2005.11.04 11:09:00 - [45]

Originally by: Kaell Meynn
Yes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again*


*smashes stuff all over*

Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain?


Domi pilots have to give up "more" to use them? Big Deal! Use them if they are worth it, otherwise don't. Its really not worth complaining about. As I said before, if it does not suit you, fit a webber and keep your oh-so-precious damage. Thats why they put in the option of choosing setups. So you can choose.
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Posted - 2005.11.04 11:09:00 - [46]

Originally by: Kaell Meynn
Yes, but the Dominix has to give up more to use them than anyone else. They currently get 15 drones, they have to give up 3 to use a new drone, everyone else has to give up 1-2. *smashes more stuff as he had to explain it again*


*smashes stuff all over*

Here is an explanation by analogy.... Say they put a new module in game, it takes up a high slot, and 2 missile hardpoints, and warp scrambles someone from 100km. But if you happen to fly a Raven, it takes up 3 missile hardpoints instead of 2. Don't you think Raven pilots would (rightfully) complain?


Domi pilots have to give up "more" to use them? Big Deal! Use them if they are worth it, otherwise don't. Its really not worth complaining about. As I said before, if it does not suit you, fit a webber and keep your oh-so-precious damage. Thats why they put in the option of choosing setups. So you can choose.
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Posted - 2005.11.04 13:12:00 - [47]

Originally by: Soulita

1)
Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

This means drone carriers loose out compared to the other ships.

2)
Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

This means drone carriers loose out even more compared to other ships.


Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.

Secondly. These changes do not nerf carriers. The Dominix, at present is almost unuseable in a "drone damage" config as a solo ship, because of one module - the smartbomb. This change un nerfs that to the tune of doubling, or more, your drone survivability vs that module. Sure there are less drones to shoot down, but I would like to see a BS hit a drone at close range.

Thirdly. As already pointed out, you can not nerf something that does not exist. The new drone types are not being nerfed. They cant be until they exist.
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Posted - 2005.11.04 13:12:00 - [48]

Originally by: Soulita

1)
Drone changes mean improvements for drone capabilities for all ships currently not mainly designed as drone carriers since they get advantage of being able to use the new drone types as well as the drone carriers. Actually none drone carriers can take advantage of the new drone types much better since they dont have to rely on the drones for damage output - they have guns/launchers for that

This means drone carriers loose out compared to the other ships.

2)
Also by using 5 instead of 15 drones (in case of dominix) each drone that gets killed means you loose 1/5th instead of 1/15th of damage output. Whereas other non drone carrier ships loose 1/5th instead of 1/10th(or less) of the damage (of their drones)

This means drone carriers loose out even more compared to other ships.


Again - if the drone changes are not meant as a drone carrier nerf then both of these points have to be adressed in a way that is fair to the drone carriers.



Giving up damage for using another drone type is NOT losing out. Its a choice. You dont have to do it at all.

Secondly. These changes do not nerf carriers. The Dominix, at present is almost unuseable in a "drone damage" config as a solo ship, because of one module - the smartbomb. This change un nerfs that to the tune of doubling, or more, your drone survivability vs that module. Sure there are less drones to shoot down, but I would like to see a BS hit a drone at close range.

Thirdly. As already pointed out, you can not nerf something that does not exist. The new drone types are not being nerfed. They cant be until they exist.
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Posted - 2005.11.04 13:54:00 - [49]

Originally by: Soulita
Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.


Choosing non damage dealing drones can be done when they are called for. A good pilot, when using them wisely will do far more damage with certain "non damage" drones than with all damage drones. They will do all of this using drone carriers too.

With 4 damage drones out and 1 non, you still outdamage the standard 5-droners, and you also have the option of keeping that 1 non damage drone in your bay and using a 5th damager. THAT is the bonus of flying a drone carrier. You do NOT need to change drones mid fight if you can read a fight well, so it does not disadvantage smart pilots. Drone carriers main game is flexibility and this is what they get.

Above all that, you also get such ship bonuses as "5% extra damage to large hybrid turrets per level". Dominix is a gunship too. By fitting something other than guns in your highs, are you "hurting" yourself? Is it so bad that your ship is flexible enough that you can choose whether to use all of your bonuses or not?
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Posted - 2005.11.04 13:54:00 - [50]

Originally by: Soulita
Its a choice that if taken hurts drone carrier users more then other BS users, since other BS users have turrets/launchers to deal their main damage (as I pointed out). By choosing to use non damage dealing drones drone carrier users loose their main BS bonus which with the new changes is drone damage bonus.
So not only is it a nerf to drone carriers that (at least solo) cant use the new drone types realy, but also its absurd that drone carriers should benefit from the new drones the least.


Choosing non damage dealing drones can be done when they are called for. A good pilot, when using them wisely will do far more damage with certain "non damage" drones than with all damage drones. They will do all of this using drone carriers too.

With 4 damage drones out and 1 non, you still outdamage the standard 5-droners, and you also have the option of keeping that 1 non damage drone in your bay and using a 5th damager. THAT is the bonus of flying a drone carrier. You do NOT need to change drones mid fight if you can read a fight well, so it does not disadvantage smart pilots. Drone carriers main game is flexibility and this is what they get.

Above all that, you also get such ship bonuses as "5% extra damage to large hybrid turrets per level". Dominix is a gunship too. By fitting something other than guns in your highs, are you "hurting" yourself? Is it so bad that your ship is flexible enough that you can choose whether to use all of your bonuses or not?
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Posted - 2005.11.05 04:44:00 - [51]

This is just going round in circles. Drone carriers *do* give up more damage when they swap out to a non damage drone. That is pretty obvious as they do more damage per drone. I dont think anyone is disputing that.

What the point that I (and others) am trying to make is that, with the added flexibility that drone carriers get, the choice is with the pilot as to whether to swap that drone out. If the pilot chooses to do so, then it is obviously worth it as he has chosen to give up that damage drone.


The other advantage drone carriers have over the other "5-droners" is that they can make that choice at the start of the fight, whereas other ships make that choice sitting in a station. A geddon flying around with web or EWAR drones cannot suddenly decide it needs damage drones. Guess what type of ship can...


As Nafri said, the other drones are there to make drones more useful for the non drone ships. I think thats a pretty reasonable assessment, and not unfair in any way to drone carriers.

Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.
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Posted - 2005.11.05 04:44:00 - [52]

This is just going round in circles. Drone carriers *do* give up more damage when they swap out to a non damage drone. That is pretty obvious as they do more damage per drone. I dont think anyone is disputing that.

What the point that I (and others) am trying to make is that, with the added flexibility that drone carriers get, the choice is with the pilot as to whether to swap that drone out. If the pilot chooses to do so, then it is obviously worth it as he has chosen to give up that damage drone.


The other advantage drone carriers have over the other "5-droners" is that they can make that choice at the start of the fight, whereas other ships make that choice sitting in a station. A geddon flying around with web or EWAR drones cannot suddenly decide it needs damage drones. Guess what type of ship can...


As Nafri said, the other drones are there to make drones more useful for the non drone ships. I think thats a pretty reasonable assessment, and not unfair in any way to drone carriers.

Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.
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Posted - 2005.11.05 05:38:00 - [53]

Originally by: Olivin
Originally by: jamesw

Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.


I am not following you. Drone carriers using drones as their primary weapon. So, what do you think drone carriers using their mid and high slots for? Do you really think that I will drop my heavy NOS's or full rack of multispecs in order to "try" five pathetic nos and ew drones? Please, give us a break. Also, I prefer to deal with 2-5 strong drones, instead of 15 somewhat weaker drones. You know, you do need find, lock, web and shoot at each individual drone. So, sorry to burst your bubble here, but 15 weaker drones a lot better than 5 stronger drones.

Olivin



Yes I agree. They are much stronger now. espescially when you lose 30 drones in 30 seconds to 1 large smartbomb. Rolling Eyes
I am not suggesting you drop your nos, multispecs or anything else. I am pretty much suggesting entirely the opposite - that there is no need for you to do so (unless you see fit).

My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.
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Posted - 2005.11.05 05:38:00 - [54]

Originally by: Olivin
Originally by: jamesw

Drone carriers lose NOTHING they cannot already do in the current system, they get more options too. Non drone carriers get a plethora of options to try, should they want to. As a few have mentioned in this thread, drones are a primary weapon for drone carriers. Thats right, and a weapon does damage. A web, or a multispec is not a primary weapon, so drone carriers do not need a boost or bonus on those.


I am not following you. Drone carriers using drones as their primary weapon. So, what do you think drone carriers using their mid and high slots for? Do you really think that I will drop my heavy NOS's or full rack of multispecs in order to "try" five pathetic nos and ew drones? Please, give us a break. Also, I prefer to deal with 2-5 strong drones, instead of 15 somewhat weaker drones. You know, you do need find, lock, web and shoot at each individual drone. So, sorry to burst your bubble here, but 15 weaker drones a lot better than 5 stronger drones.

Olivin



Yes I agree. They are much stronger now. espescially when you lose 30 drones in 30 seconds to 1 large smartbomb. Rolling Eyes
I am not suggesting you drop your nos, multispecs or anything else. I am pretty much suggesting entirely the opposite - that there is no need for you to do so (unless you see fit).

My response was directed at those who say that drone carriers are being "nerfed" because they don't get specific boosts on the new types of drone. They arent being nerfed, and they shouldnt get those boosts, for the reasons in my post above.
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Posted - 2005.11.05 06:58:00 - [55]

Originally by: Kaell Meynn
You are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon.


Firstly I am skipping the analogy, silly hypotheticals have no place in this thread.

I completely follow what you are saying. I simply disagree with you. I dont see it as a nerf, and I have given my reasons as to why.

The Drone carrier has the boost that you speak of in another form - it has a load of highslots to do whatever it wants with. This is being made an even bigger boost because these changes make damage drones into a better primary weapon.

After this change, carrier pilots will have less need to fit guns, and can fit completely different classes of module in their highs to better effect.
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Posted - 2005.11.05 06:58:00 - [56]

Originally by: Kaell Meynn
You are right, they aren't being nerfed (in that respect, they are getting some small nerfs here and there which sucks, but we generally havn't complained too much about). HOWEVER... all the other ships are getting a boost that the Dominix isn't getting, as they have to stick with their current drones to maintain their current primary weapon.


Firstly I am skipping the analogy, silly hypotheticals have no place in this thread.

I completely follow what you are saying. I simply disagree with you. I dont see it as a nerf, and I have given my reasons as to why.

The Drone carrier has the boost that you speak of in another form - it has a load of highslots to do whatever it wants with. This is being made an even bigger boost because these changes make damage drones into a better primary weapon.

After this change, carrier pilots will have less need to fit guns, and can fit completely different classes of module in their highs to better effect.
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Posted - 2005.11.05 07:37:00 - [57]

Originally by: Kaell Meynn
Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o.


They are getting more hitpoints per drone, meaning more survivability vs their number 1 nemesis, Mr. Large Smartbomb. Also, Drone carriers are getting more drones, meaning longer fights and more damage type choice and stuff. New and more damaging selections to choose (sentries). Drone upgrade modules to fit on your ship.

I understand that there are less drones to kill off if you manually target them, but really I dont see that as a problem. Its a lot less challenging to get around than a large smartbomb is at present.
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Posted - 2005.11.05 07:37:00 - [58]

Originally by: Kaell Meynn
Okay, now I have no idea WTH you are talking about... How are drones being made into a better primary weapon (especially one so much better that they have significantly less need to fit GUNS on their ship???)? They do the same (or less) damage as before O.o.


They are getting more hitpoints per drone, meaning more survivability vs their number 1 nemesis, Mr. Large Smartbomb. Also, Drone carriers are getting more drones, meaning longer fights and more damage type choice and stuff. New and more damaging selections to choose (sentries). Drone upgrade modules to fit on your ship.

I understand that there are less drones to kill off if you manually target them, but really I dont see that as a problem. Its a lot less challenging to get around than a large smartbomb is at present.
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Posted - 2005.11.05 08:27:00 - [59]

Originally by: Kaell Meynn
I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates).

I'm not getting more damage, I'm getting less (12.6 vs 13).

I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well).


HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus)



Well, I can safely say that large smartbombs are a REAL pain at the moment. I have fought against pilots who have them on numerous occasions, and it is futile to the point of making a "drones only" Domi almost useless as a solo pvp ship. Drones do nice damage, and everything else is fine, but one smartbomb and you may as well recall them and go find another fight. Thats the current system - drones are really great and really flawed at the same time.

Now, on to the new system...
You are not getting more damage off heavy drones straight up, no, but you will have the option (I understand) of fitting some kind of "drone damage mod" to your ship. In addition to this you also have the option of choosing more damaging (sentry) drones.

This means that if pure damage output is what you are after, then the new changes are for you. More drone HP's mean that if survivability is what you are after, the changes are for you. If you are after damage type flexibility, more waves of drone mean the new changes are for you.
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Posted - 2005.11.05 08:27:00 - [60]

Originally by: Kaell Meynn
I've never lost a drone to an enemy smartbomb (a couple while screwing around with corpmates).

I'm not getting more damage, I'm getting less (12.6 vs 13).

I get small fraction more HPs (5%), 31.5 for all drones in hold+field instead of 30, if you count all drones in hold (which is assuming I don't use any of this 'versatility bonus' and thus if you are arguing that HPs of my drones stays the same, you cannot also use the versatility argument), but a good deal less (20%) if you count those in field (10.5 drones worth of hitpoints in field instead of 13). So I still don't see where this idea that they're being made so much better they have a significant reduction in need for guns comes from. They are generally staying the same, or getting worse, thus would have a greater need to fit a standard BS setup of guns (which they can't very well).


HP = (50% bonus assuming its a flat 50% and not based on DI level in which case I lose more, + 40% Domi bonus)



Well, I can safely say that large smartbombs are a REAL pain at the moment. I have fought against pilots who have them on numerous occasions, and it is futile to the point of making a "drones only" Domi almost useless as a solo pvp ship. Drones do nice damage, and everything else is fine, but one smartbomb and you may as well recall them and go find another fight. Thats the current system - drones are really great and really flawed at the same time.

Now, on to the new system...
You are not getting more damage off heavy drones straight up, no, but you will have the option (I understand) of fitting some kind of "drone damage mod" to your ship. In addition to this you also have the option of choosing more damaging (sentry) drones.

This means that if pure damage output is what you are after, then the new changes are for you. More drone HP's mean that if survivability is what you are after, the changes are for you. If you are after damage type flexibility, more waves of drone mean the new changes are for you.
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Posted - 2005.11.07 11:20:00 - [61]

Originally by: Rex Martell
I am not going to attack your Mathematical skills.

However on this occasion they are alittle askew.

50% of Shields +
50% of Armour +
50% of Structure = 50% of drone hp not 150%

There is a significant drop is surviability.



There is a signifigant drop, and a signifigant increase simultaneously.

Overall HP Drop: There are less drones to target and kill. (how often does this happen at present?)

Overall Increase: They are harder to kill with smartbombs. (same again - how often does this happen?)


Personally, I never have problems vs people who try and kill my drones. It happens from time to time, people using their drones or a frigate to take mine out, but I can easily recall them or change targets to compensate. This is a variable that is affected more by pilot skill, and less by ship setup. I can choose how my drones behave (drone-sex bugs notwithstanding), and can micromanage them into fending off their own attackers. I am able to do this now, and will be able to do this after the change as well. No amount of argument will change that fact. Yes its a bit of a nerf to survivability from that angle, but overall drone users will be better off due to the below boost.

Where I have a problem with the current system is when smartbombs are involved. There is near nothing you can do to compensate for a smartbomb attack on your drones. No amount of target micromanagement or drone launching/swapping will compensate for it. If the enemy ship has a smartbomb, its next to impossible to kill them on your own. Yes, cap draining can help, but in many cases it is not effective enough on its own.

After the changes, carriers will have more "smartbomb survivability" per wave, and more drone waves. It does not make them immune by any means, but it gives the solo pilot a bit more of a chance.

Due to the above I think the new survivability system is more evenly balanced than the old. You go from having near no problems with people targetting and killing drones, to potentially having a few probs. You go from having near ineffectiveness vs smartbombs to having a fighting chance. I like it.
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Posted - 2005.11.07 11:20:00 - [62]

Originally by: Rex Martell
I am not going to attack your Mathematical skills.

However on this occasion they are alittle askew.

50% of Shields +
50% of Armour +
50% of Structure = 50% of drone hp not 150%

There is a significant drop is surviability.



There is a signifigant drop, and a signifigant increase simultaneously.

Overall HP Drop: There are less drones to target and kill. (how often does this happen at present?)

Overall Increase: They are harder to kill with smartbombs. (same again - how often does this happen?)


Personally, I never have problems vs people who try and kill my drones. It happens from time to time, people using their drones or a frigate to take mine out, but I can easily recall them or change targets to compensate. This is a variable that is affected more by pilot skill, and less by ship setup. I can choose how my drones behave (drone-sex bugs notwithstanding), and can micromanage them into fending off their own attackers. I am able to do this now, and will be able to do this after the change as well. No amount of argument will change that fact. Yes its a bit of a nerf to survivability from that angle, but overall drone users will be better off due to the below boost.

Where I have a problem with the current system is when smartbombs are involved. There is near nothing you can do to compensate for a smartbomb attack on your drones. No amount of target micromanagement or drone launching/swapping will compensate for it. If the enemy ship has a smartbomb, its next to impossible to kill them on your own. Yes, cap draining can help, but in many cases it is not effective enough on its own.

After the changes, carriers will have more "smartbomb survivability" per wave, and more drone waves. It does not make them immune by any means, but it gives the solo pilot a bit more of a chance.

Due to the above I think the new survivability system is more evenly balanced than the old. You go from having near no problems with people targetting and killing drones, to potentially having a few probs. You go from having near ineffectiveness vs smartbombs to having a fighting chance. I like it.
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Posted - 2005.11.07 12:04:00 - [63]

Originally by: Pottsey
Edited by: Pottsey on 07/11/2005 11:44:03
ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
10+10+10=30

50% to each, means
15+15+15=45

30 -> 45 = 50% increase.

That said, I stand by my earlier comments that the changes are for the better.
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Posted - 2005.11.07 12:04:00 - [64]

Originally by: Pottsey
Edited by: Pottsey on 07/11/2005 11:44:03
ôOverall HP Drop: There are less drones to target and kill. (how often does this happen at present?)ö
Its not as bad as people think as with faster drones its going to be harder to hit the drones and the 75% HP boost means the overall HP drop is not as bad as people think.


I think its closer to a 50% boost pottsey. Im no maths genius, but lets say drones have 10 structure, 10 armor and 10 shield
10+10+10=30

50% to each, means
15+15+15=45

30 -> 45 = 50% increase.

That said, I stand by my earlier comments that the changes are for the better.
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Posted - 2005.11.07 12:09:00 - [65]

Where are the skills listed?? I am really keen to check them out!
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Posted - 2005.11.07 12:09:00 - [66]

Where are the skills listed?? I am really keen to check them out!
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Posted - 2005.11.07 13:12:00 - [67]

TBH people hardly ever try and manually shoot down drones individually. Even if they do so after the patch, you still have time to change tactic to compensate.

The total amount of HP may be reduced, but overall drone usability and reliability is increased.
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Posted - 2005.11.07 13:12:00 - [68]

TBH people hardly ever try and manually shoot down drones individually. Even if they do so after the patch, you still have time to change tactic to compensate.

The total amount of HP may be reduced, but overall drone usability and reliability is increased.
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Posted - 2005.11.07 22:35:00 - [69]

Originally by: Soulita
Devblog says in case of dominix damagewise:
5 drones = 15 drones (with droneskills (old ones) and BS skills maxed)
5 drones = 12.6 drones (with Gal Bs lvl4 and drone interfacing 4)

If these numbers didnt change your statement about the damage is wrong. And the longer range will only be useful if the drone bugs get fixed (as we both hope they will be)

Also I was talking about the hitpoints as you know by reading not only my answer, but also the quote it referred too.


Fit a drone "damage mod" (one of those things we DONT have in the current system) and watch those numbers change. Train up the extra Drone skills: Navigation = more damage, due to faster approach time, Drone HP skill = more damage due to more durability.

With very little training (say lvl3 on new skills), plus one of these new-fangled modules, you will be looking at a decent increase in all attributes of your drones, *including* damage.
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Posted - 2005.11.07 22:35:00 - [70]

Originally by: Soulita
Devblog says in case of dominix damagewise:
5 drones = 15 drones (with droneskills (old ones) and BS skills maxed)
5 drones = 12.6 drones (with Gal Bs lvl4 and drone interfacing 4)

If these numbers didnt change your statement about the damage is wrong. And the longer range will only be useful if the drone bugs get fixed (as we both hope they will be)

Also I was talking about the hitpoints as you know by reading not only my answer, but also the quote it referred too.


Fit a drone "damage mod" (one of those things we DONT have in the current system) and watch those numbers change. Train up the extra Drone skills: Navigation = more damage, due to faster approach time, Drone HP skill = more damage due to more durability.

With very little training (say lvl3 on new skills), plus one of these new-fangled modules, you will be looking at a decent increase in all attributes of your drones, *including* damage.
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Posted - 2005.11.07 23:02:00 - [71]

On Smartbombs:

Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.
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Posted - 2005.11.07 23:02:00 - [72]

On Smartbombs:

Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.
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Posted - 2005.11.07 23:22:00 - [73]

Originally by: Meridius
Originally by: jamesw
On Smartbombs:

Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


If you're in a Domi just drain the crap out of them, smartbombs eat a lot of capRazz



That does indeed work in some cases. Coming up agaisnt a cap monster like a tanked Apoc, or anyone with an injector is where I tend to run into issues - often the cap draining is not enough to stop them smartbombing your drones.

Thats also something I didnt get into in my post - the enemy actually has to *sustain* the large smartbomb for 2+ minutes Twisted Evil
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Posted - 2005.11.07 23:22:00 - [74]

Originally by: Meridius
Originally by: jamesw
On Smartbombs:

Drones currently last ~2 cycles of a large smartbomb. thats 20 seconds. Thats around 40 seconds to lose all your drones in a Domi.

Assuming drones get a 50% boost to hp, include the drone hitpoint skill @ 5, (we are at 75% boost now), and then 50% hp from the battleship skill (possible). You have 75% minimum increase, and possibly 125% increase, as well as 3 waves.

Each wave will go from surviving 2 smartbomb attacks to 4, possibly 5 (at 125%), or around 40 - 50 seconds. Add *two* more drone waves following that (instead of one), and you have 120 - 150 seconds, (2+ minutes) of drones shooting at the enemy.

That is more enough time to kill some BS targets, and certainly gives drone users a fighting chance vs smartbombs.


If you're in a Domi just drain the crap out of them, smartbombs eat a lot of capRazz



That does indeed work in some cases. Coming up agaisnt a cap monster like a tanked Apoc, or anyone with an injector is where I tend to run into issues - often the cap draining is not enough to stop them smartbombing your drones.

Thats also something I didnt get into in my post - the enemy actually has to *sustain* the large smartbomb for 2+ minutes Twisted Evil
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Posted - 2005.11.08 09:00:00 - [75]

Originally by: Dukath
So we get to use fewer drones that can fly further away?
Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
1) lag since a lot less calculations need to be mode.
2) drones being stuck on each other.

Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.


Apart from the questionable intelligence involved in sending your drones 50km in a pvp situation, do you realise that the smartbomb would not affect your drones until they reach the target?

In this case, it would mean 50 seconds travel, 50 seconds attack *pop*, 50 seconds travel, 50 seconds attack *pop* etc..
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Posted - 2005.11.08 09:00:00 - [76]

Originally by: Dukath
So we get to use fewer drones that can fly further away?
Yeah right, i send my drones to a battleship 50km away, wait 50 seconds before they start doing damage. Ooops, smartbombed but aha! thanks to this 'boost' i got another wave. Wait 50 seconds... boom but i got another wave... wait 50 seconds...

Sure your drones will survive longer, in this (exaggerated example even more than 3 minutes, but 90% of the time they will be flying towards the target not doing any damage.

If CCP really wants to remove lag with drones, why not start with removing collision? This will fix 2 things already.
1) lag since a lot less calculations need to be mode.
2) drones being stuck on each other.

Sure drones will be able to fly through roids and stations but then missiles can do it too. It would only be fair.


Apart from the questionable intelligence involved in sending your drones 50km in a pvp situation, do you realise that the smartbomb would not affect your drones until they reach the target?

In this case, it would mean 50 seconds travel, 50 seconds attack *pop*, 50 seconds travel, 50 seconds attack *pop* etc..
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Posted - 2005.11.09 08:15:00 - [77]

Originally by: Kaell Meynn
Now imagine that Moros deploying ECM drones.... Neutral

No amount of boosting to effectiveness would help the Moros that deploys ecm drones :/

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Posted - 2005.11.09 08:15:00 - [78]

Originally by: Kaell Meynn
Now imagine that Moros deploying ECM drones.... Neutral

No amount of boosting to effectiveness would help the Moros that deploys ecm drones :/

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Posted - 2005.11.16 23:03:00 - [79]

Originally by: Ysolde Xen
Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.


What are your drone skills at?
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Posted - 2005.11.16 23:03:00 - [80]

Originally by: Ysolde Xen
Having had a play with regular (i.e. none of the new funky ones) on SiSi I have to say I am disappointed. They aren't lasting noticably longer and with the reduced drone bays the damage output in a fight isn't the same. I compared how long it'd take 2 scouts to kill a random NPC rat compared to 3 of the same drone types on TQ vs the same NPC rat type (I was in my probe at the time) and sad to say the 2 new style took longer and one of them nearly died compared with the 3 old style which had one suffer a bit of armour damage and overall take less time.

This was not an indepth theoretial mathematical study, it was in-the-field experience in a combat situation which, to my mind, shows more about what it will be like in the field in a combat situation than a chart in a forum.

I sincerely hope the new drones get more of a boost to compensate for the reduced numbers.


What are your drone skills at?
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