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Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
1
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Posted - 2013.06.03 11:23:00 -
[1] - Quote
I tried to do a search on this through the forums, but the search featured borked out after one page of results. Also I can't access many game related pages seeing as how I'm on a work computer and most of those pages are blocked. Anyways, I know this is probably going to get some hate and all, but why not have a sleeper-tech based mining ship?
Basically have it work on the same subsystem-system as the tengu, loki, etc...but have all the subsystems be related to mining. Don't allow it to mine more than the hulk, or hell even the mack, but allow it to fit for survivability for low/null sec. I know a lot of people say that the Skiff is meant for mining in low/null but that's just not true anymore. Without the +2 warp strength, the tank merely makes you survive a few seconds longer, and mining in just a venture is painfully slow.
I don't know exactly how the Tech III thing works, I've unsubbed too many times to be in them yet and just finished up BC V for the patch, but I can imagine the warp strength could be a subsystem, that is about the only one I can think of off the top of my head.
I had found one thread I could access through a google search, but it was locked, otherwise I would have posted there. The OP posted about increasing yield, and of course that got shot down, increased yield decreases ore/mineral prices, yadda yadda yadda. However a few people suggested the subsystem/modular system. One in particular suggested making it just a base industrial ship, and adding subsystems to allow the use of strips.
I think this would increase the immersion of miners into low sec specifically, and would open up more targets for pirates that don't leave low at all, as well as increasing the presence of industrial corps in FW/Pirate space. I specifically state low-sec because in Null, from what I understand, you mostly have to keep an eye out for neuts/reds in systems and hit a safe/dock up when they pop up. I know that this is a simplified view of null mining, but I have yet to venture out there.
Let the flames bathe me and purify my dirty mining soul  |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
176
|
Posted - 2013.06.03 11:24:00 -
[2] - Quote
It wont bring all the miners to the boneyard that is low sec but I would like to see tech III mining subssystems added to the strategic cruisers. If only for amusing killmails. |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
1
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Posted - 2013.06.03 11:26:00 -
[3] - Quote
I realize that a lot of miners aren't going to leave hi-sec no matter how accessible they make low/null. But I would, and I know at least a few miners who would. As it stands now low is about as close to untouched as you can get. |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
1
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Posted - 2013.06.03 11:27:00 -
[4] - Quote
And actually if they did come out with just the subsystems for the current T3's I would be satisfied, however for RP value it would be nice for it to be ORE based  |

Alvatore DiMarco
Capricious Endeavours Ltd
220
|
Posted - 2013.06.03 12:17:00 -
[5] - Quote
Hmmmm.
A T3 ORE ship that can both mine and defend itself. I think nobody would use it because "OMG OUR YIELD. MUST HAS THE PRECIOUS. GIVES IT TO US."
It would also force Miners to abandon the whole "We can't fight back" argument. |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
1
|
Posted - 2013.06.03 12:58:00 -
[6] - Quote
That's why I'm saying it would be more used in low-sec. Make the yield low enough that a mack would out-mine it. Maybe around the level of a skiff. But allow it more survivability options, or if possible options to increase yield to mack levels if you choose to ignore the survivability options. I wouldn't mind seeing an option for mining foreman links, but would completely understand if it would be too unbalanced.
Basically just looking for options, obviously it would require advanced training. I also figure that getting miners into low-sec would make pirates happy, since there'd be a greater number of targets, more people jumping into gate camps, etc...
Oh, and I said nothing about being able to fight back, just about being able to survive in low-sec as long as you are paying attention. Still have no guns, so a group of cloakies with 3 disruptors or 2 scrams would still lock you down  |

Lai HasCake
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.06.03 13:14:00 -
[7] - Quote
This would be great imagine the miner tears when they lose 4 days worth of Skill points after being suicide ganked in high sec. |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
1
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Posted - 2013.06.03 14:02:00 -
[8] - Quote
See emergent game play  |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
1
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Posted - 2013.06.03 20:48:00 -
[9] - Quote
Is there no one else!? |

Alvatore DiMarco
Capricious Endeavours Ltd
224
|
Posted - 2013.06.03 20:51:00 -
[10] - Quote
We're all busy talking about the Command Ship changes. |

Hesod Adee
Turalyon Plus
14
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Posted - 2013.06.04 10:00:00 -
[11] - Quote
Lai HasCake wrote:This would be great imagine the miner tears when they lose 4 days worth of Skill points after being suicide ganked in high sec. A good argument for the introduction of a Tech 3 mining ship.
Especially when the killmail shows multiple civilian shield boosters. |

Tchulen
Trumpets and Bookmarks The Volition Cult
391
|
Posted - 2013.06.04 10:13:00 -
[12] - Quote
I quite like the idea of a tech III mining ship although I'd rather they made the Rorqual actually usable first. |

Lloyd Roses
Artificial Memories
102
|
Posted - 2013.06.04 10:18:00 -
[13] - Quote
+1 for offensive mining subsystems. Want to alpha asteroids. |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
9
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Posted - 2013.06.06 07:23:00 -
[14] - Quote
Little Bump, because I'm sure this got buried :)
|

Dave Stark
3085
|
Posted - 2013.06.06 08:11:00 -
[15] - Quote
in the TMC interview, fozzy said he'd rather introduce a t3 industrial rather than a t3 battleship or frigate.
he also said he wants to look at exhumers again, too. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3511
|
Posted - 2013.06.06 10:23:00 -
[16] - Quote
Tah Dah
[Mackinaw, What you're asking for already exists.]
Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I
Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defense Field Extender I [Empty Rig slot]
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Dave Stark
3089
|
Posted - 2013.06.06 10:38:00 -
[17] - Quote
RubyPorto wrote:Tah Dah
[Mackinaw, What you're asking for already exists.]
Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I
Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defense Field Extender I [Empty Rig slot]
curiosity; does that fit work for ice too? |

Dave Stark
3089
|
Posted - 2013.06.06 10:39:00 -
[18] - Quote
i hate these forums. grr |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
10
|
Posted - 2013.06.06 11:14:00 -
[19] - Quote
RubyPorto wrote:Tah Dah
[Mackinaw, What you're asking for already exists.]
Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I
Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defense Field Extender I [Empty Rig slot]
except you'd have to be at like 3k from your rock, which means you can't be aligned because you would be out of range in about 15 seconds. Your tank still sucks, and it won't help in low anyways when you get a scram and a disruptor thrown on you. Ignoring the fact that you have to get the barge out to low sec to begin with. Or you might build it out there I guess, but it will get blown up, and sooner rather than later.
A tech 3 industrial with subsystems that support hauling and mining would serve a few purposes, and it would bring the more risk oriented miners out to low sec. No one in their right mind will take that fit out to low for anything other than lulz. The ore is not profitable enough to make the risk worth it currently. I don't think CCP is planning on balancing the low sec ores, since they just did the null, and even if they did it probably still would not draw too many miners.
The current exhumers are just not meant for the kind of ganks that low would bring. Its not as simple as having a big tank with some stabs so you can survive till concord comes. We need some means of fending off attackers. I am not asking for a ship with an increased yield. I wouldn't want that, something with the yield of a skiff for low-sec survivability, or if the pilot wanted no survivability with the yield of the mack. The hulk should hold as the best yield in large, and safe, mining ops.
Plus the fact that about every other area of the game has had new ships introduced, and miners have been stuck with the same stuff for years now. I know this isn't the most compelling reason, but come on, give us something new to strive for. |

Ewersmen
Radiant core construction
7
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Posted - 2013.06.06 11:40:00 -
[20] - Quote
This is a good idea ....why?......why not give miners something to aim for .
Make it require a huge amount of skills ...make it mine a crap load .....why not give the miners new toys ...and all you pvp junkies would love to blow up a t3 mining ship ...wouldn't ya WOULD"NT ya!! lol |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
10
|
Posted - 2013.06.06 11:48:00 -
[21] - Quote
Ewersmen wrote: This is a good idea ....why?......why not give miners something to aim for . Make it require a huge amount of skills ...make it mine a crap load .....why not give the miners new toys ...and all you pvp junkies would love to blow up a t3 mining ship ...wouldn't ya WOULD"NT ya!! lol
I like this guy  |

Lai HasCake
Dreddit Test Alliance Please Ignore
4
|
Posted - 2013.06.06 11:50:00 -
[22] - Quote
These wont be used in high sec unless they have more tank than a skiff with more yield than a hulk and even more cargo space than a mackinaw. They would be too prone to being suicide ganked by griefers as most miners probably don't know that if you lose a t3 you lose a level on the subsystem. If they are implemented I really hope they have a subsystem allowing them to use mining links for boosting yield as it would be nice not to always use a cumbersome Orca. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3511
|
Posted - 2013.06.06 12:01:00 -
[23] - Quote
Dave Stark wrote:RubyPorto wrote:Tah Dah
[Mackinaw, What you're asking for already exists.]
Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I
Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defense Field Extender I [Empty Rig slot]
curiosity; does that fit work for ice too?
[Empty Rig slot] What could this be for?  This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Velicitia
Nex Exercitus
1567
|
Posted - 2013.06.06 12:07:00 -
[24] - Quote
RubyPorto wrote:Dave Stark wrote:RubyPorto wrote:Tah Dah
[Mackinaw, What you're asking for already exists.]
Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I
Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defense Field Extender I [Empty Rig slot]
curiosity; does that fit work for ice too? [Empty Rig slot] What could this be for? 
Obviously another CDFE rig.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3511
|
Posted - 2013.06.06 12:08:00 -
[25] - Quote
Markiel wrote:except you'd have to be at like 3k from your rock, which means you can't be aligned because you would be out of range in about 15 seconds.
Swap out your mids for webs and mine with a friend. You can be aligned to a safe spot at ~8m/s.
Quote:Your tank still sucks, and it won't help in low anyways when you get a scram and a disruptor thrown on you. Ignoring the fact that you have to get the barge out to low sec to begin with. Or you might build it out there I guess, but it will get blown up, and sooner rather than later.
If you're sticking around until you get 3 points on you, you're an idiot. Secondly, you were complaining about the loss of the +2 strength the skiff has. How many points of warp core strength are you assuming your T3 will have?
Quote:A tech 3 industrial with subsystems that support hauling and mining would serve a few purposes, and it would bring the more risk oriented miners out to low sec. No one in their right mind will take that fit out to low for anything other than lulz. The ore is not profitable enough to make the risk worth it currently. I don't think CCP is planning on balancing the low sec ores, since they just did the null, and even if they did it probably still would not draw too many miners.
The profitability of the ores has nothing to do with the ships being used.
Quote:The current exhumers are just not meant for the kind of ganks that low would bring. Its not as simple as having a big tank with some stabs so you can survive till concord comes. We need some means of fending off attackers. I am not asking for a ship with an increased yield. I wouldn't want that, something with the yield of a skiff for low-sec survivability, or if the pilot wanted no survivability with the yield of the mack. The hulk should hold as the best yield in large, and safe, mining ops. Plus the fact that about every other area of the game has had new ships introduced, and miners have been stuck with the same stuff for years now.  I know this isn't the most compelling reason, but come on, give us something new to strive for.
You avoid being killed in LS by either not being where someone who wants to kill you is, or by killing them first. A mining ship will never be doing the second option. EHP/Tank is irrelevant, since if you're tackled and can't kill/jam the tackler off you, you will die.
You fend off attackers by not being in a position where they can successfully attack you or by having a something that can fight handy to rescue you. Just like everybody else does. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Dave Stark
3091
|
Posted - 2013.06.06 12:53:00 -
[26] - Quote
RubyPorto wrote:Dave Stark wrote:RubyPorto wrote:Tah Dah
[Mackinaw, What you're asking for already exists.]
Mining Laser Upgrade II Warp Core Stabilizer I Warp Core Stabilizer I
Small F-S9 Regolith Shield Induction Small F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I
Modulated Strip Miner II Modulated Strip Miner II
Medium Core Defense Field Extender I [Empty Rig slot]
curiosity; does that fit work for ice too? [Empty Rig slot] What could this be for? 
i see you're ignorant to the fact that ice modules don't have the same cpu/pg requirements as ore modules. guess i'll have to EFT it myself later. |

Markiel
Caldari Colonial Defense Ministry Templis Dragonaors
10
|
Posted - 2013.06.07 08:49:00 -
[27] - Quote
RubyPorto wrote:
Swap out your mids for webs and mine with a friend. You can be aligned to a safe spot at ~8m/s.
Valid strategy. Haven't tried it myself, and might be hard with an odd number of alts.
Quote: If you're sticking around until you get 3 points on you, you're an idiot. Secondly, you were complaining about the loss of the +2 strength the skiff has. How many points of warp core strength are you assuming your T3 will have?
Things happen sometimes, and with retrievers they happen more often than not. A retriever would barely be functional with +2 warp strength on it. I was hoping for a module that added +2 warp strength and then you could throw on a stab if you wanted. maybe have the warp strength module reduce the lock range penalty by 25% or so...numbers could always be tweaked and so could ideas.
Quote:
The profitability of the ores has nothing to do with the ships being used.
It kind of does. I can fairly safely mine low-sec in a venture. Its not really a viable source of income however because the ore you can get from low-sec at the rate you can get it with a venture will not make enough to justify moving from hi-sec. Conversly trying to mine with a barge or exhumer in low sec is way to risky for not enough of an increase in revenue to justify it. You could probably bring in more ISK if you were able to mine lo-sec without being disturbed...but we all know that is not going to happen. Therefore there's only about 2 ways to make miners want to mine in low. One being increase the value of the ore being mined, either through lowering the amount of low sec provided minerals throughout hi-sec, or increasing the lo-sec ores in general. Or two, make it so a miner can mine enough of the current ores just safely enough to warrent trips into low.
Quote: You avoid being killed in LS by either not being where someone who wants to kill you is, or by killing them first. A mining ship will never be doing the second option. EHP/Tank is irrelevant, since if you're tackled and can't kill/jam the tackler off you, you will die.
You fend off attackers by not being in a position where they can successfully attack you or by having a something that can fight handy to rescue you. Just like everybody else does.
I pretty much said just this. I didn't include the Jam option in there because I didn't really think about it, but I definitely said that having Tank does not help you in low, it only prolongs your death.
Edited for extrea [/quote] |

Hesod Adee
Turalyon Plus
17
|
Posted - 2013.06.07 09:14:00 -
[28] - Quote
Lloyd Roses wrote:+1 for offensive mining subsystems. Want to alpha asteroids. That could be an interesting idea. Instead of the usual mining, you just blow up the asteroid and scoop up what you can. Sure, you get a lower yield, but you're in and out much quicker.
Assuming your ship can survive the shrapnel cloud you just created 
Still, this does sound a lot more viable for low sec mining than the current options. Plus it's bound to cause tears if it's allowed in high sec. |

Terian en Cedoulain
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.07 09:37:00 -
[29] - Quote
I don't know about tech 3 mining barges, but I would like to see the procurer having a smaller signature radius and/or receiving a utility high slot. I'm not entirely sure how fast it aligns, but maybe that could be improved as well. |

xX1337xHoneyzXx
Belt Cloppers
1
|
Posted - 2013.06.07 11:27:00 -
[30] - Quote
Lai HasCake wrote:This would be great imagine the miner tears when they lose 4 days worth of Skill points after being suicide ganked in high sec.
I would like to see the OP's suggestion, just for the quote above alone! xX1337xHoneyzXx Agent of the New Order of High Sec "Helping miners, help themselves!" |
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