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Thread Statistics | Show CCP posts - 5 post(s) |

Ranger 1
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Posted - 2005.11.05 20:58:00 -
[151]
Edited by: Ranger 1 on 05/11/2005 21:03:15 New. Hands down.
Some of us HAVE looked at the deeper game play issues. 
So far the overwhelming majority don't want the new change because they like the "look" of having 15 icons on thier screen. Oooookaaay. Perhaps we can take a page from the dev's and how they handled stations and simply increase the viewable size of the drones on screen (making them easier to see) to keep these folk happy.
Other than that the only people objecting to the new system have made it obvious in their comments that they either have no understanding of how the new system works... no understanding of how the CURRENT system works (LOL)... or are people that are looking at one particular aspect of the proposed changes without taking into account the other changes that will come in at the same time that nullify the problem they are pointing out.
As far as 5 drones being easier to kill. This is a fallicy. The fact is it will take longer for a smart bomb user to kill a full flight of the new drones than it currently does. And while yes, it will take less time to target 5 drones and fire on them it will take slightly longer to kill each individual drone AND the drone carrier pilots will be able to immediatly launch ONE of their new FULL reserve flights. The result, the individual drone targeter will still take as long to kill ALL of the drone carriers payload of drones. And yes, you clever guys that bring along a variety of drone sizes for flexibility will also end up with far more drone flights to play with... thus increasing those advantages even more.
I also disagree that drone carriers will not be able to use the new drone types. They will be able to have their nasty damage drones, but reserve flights of the new types in their bay. Thus allowing them to pick and choose which type would be most advantageous to use based on the current circumstances.
Get over the "CCP is copping out" garbage as well. This is not THE fix to lag, it is a necessary PART of the fix to lag. One component, not the whole plan. Read the dev blog on lag before you comment please.
I'll have to see how the balancing works out of course, as should we all, but the new system is VASTLY improved over the old. And also serves to make drone specialists (especially in the right ships) much more flexible, unique, and dangerous than they are now.
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Ti anna
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Posted - 2005.11.05 23:36:00 -
[152]
Originally by: Ranger 1 Edited by: Ranger 1 on 05/11/2005 21:03:15 New. Hands down.
Some of us HAVE looked at the deeper game play issues. 
So far the overwhelming majority don't want the new change because they like the "look" of having 15 icons on thier screen. Oooookaaay.... .
So, you HAVE looked deeper and you think it is ok that a SINGLE cruiser can completely eliminate a DRONE CARRIER DREADNAUGHT's Drones from a fight, easily? Yes, a SINGLE cruiser....
I guess people see what they want to see.
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Aeleva
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Posted - 2005.11.05 23:41:00 -
[153]
NEW all the way. Read the goddamned dev blog people.
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Ranger 1
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Posted - 2005.11.05 23:55:00 -
[154]
Originally by: Ti anna
Originally by: Ranger 1 Edited by: Ranger 1 on 05/11/2005 21:03:15 New. Hands down.
Some of us HAVE looked at the deeper game play issues. 
So far the overwhelming majority don't want the new change because they like the "look" of having 15 icons on thier screen. Oooookaaay.... .
So, you HAVE looked deeper and you think it is ok that a SINGLE cruiser can completely eliminate a DRONE CARRIER DREADNAUGHT's Drones from a fight, easily? Yes, a SINGLE cruiser....
I guess people see what they want to see.
 You DO see that Dreads are currently bugged, don't you? You DO see that the testing and tweaking for specific cases hasn't begun yet don't you? You DO see that your one example has little to do with the system as a whole?
I see you need your eye's checked. 
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Ti anna
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Posted - 2005.11.05 23:58:00 -
[155]
Edited by: Ti anna on 06/11/2005 00:01:11 Fine, you want to say dreads are invalid. The same goes for the Domi. A single cruiser could not jam 15 drones, but it can easily jam 5.
Still don't see it? and you call me blind... lol
P.S. Not even a BS could jam 15 drones, not enough slots for it, but 5 on the other hand?
Jamming is only ONE thing that has not been resolved, nay it hasn't even been addressed!
Keep believing what you want to believe. I, a CALDARI railing against a NERF of the Gallente give up. Let blindness reign.
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danneh
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Posted - 2005.11.06 00:00:00 -
[156]
New.
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Esrevatem Dlareme
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Posted - 2005.11.06 03:17:00 -
[157]
Originally by: Ti anna Edited by: Ti anna on 06/11/2005 00:01:11 Fine, you want to say dreads are invalid. The same goes for the Domi. A single cruiser could not jam 15 drones, but it can easily jam 5.
Still don't see it? and you call me blind... lol
P.S. Not even a BS could jam 15 drones, not enough slots for it, but 5 on the other hand?
Jamming is only ONE thing that has not been resolved, nay it hasn't even been addressed!
Keep believing what you want to believe. I, a CALDARI railing against a NERF of the Gallente give up. Let blindness reign.
Well. The Moros' drones get pretty huge bonuses, such that they're supposed to be exactly the same dmg as the number of drones it can control now, and Tux has also said they'll be getting some sort of large hp boost specifically for the Moros to compensate as well. Let's say a Moros only had it's Dreadnought skill at lvl 4. Each of it's heavy combat drones will do the same dmg as 6 heavy drones currently. So if you fail to jam just 2 drones for 1 cycle, it's really going to hurt.
If it becomes too easy to target jam player drones, they'll simply increase thier sensor strengths, or perhaps, they'll base their sensor strength's off the controller ship (which is how it should really be from an RP standpoint). So yes, perhaps it'll be to easy for a cruiser to jam the drones of a Moros with the changes as they are, but that can be fixed. This is really something you should be discussing in the actual drone thread tho.
______________________________________________ As I stand, dazzled by the shattered twilight, I think back... I think back to all the events that have brought me here. And I realize... I realize I was ment to come here. Someone wanted me to come here. And now, I have come here. |

Siri Danae
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Posted - 2005.11.06 19:42:00 -
[158]
Its an unfair proposal.
Forcing the drone users to sacrifice their playstyle to fix hardware problems is improper. Gallente ship users are being asked to sacrifice far more more than anyone else in this patch. ------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

Aldrick Highwind
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Posted - 2005.11.07 06:02:00 -
[159]
The only thing about the new system I don't like is the decrease in the drone bay size. It seems to be just to nerf everyone by making them be able to carry less drones and a less variety of drones. Also I don't see how decreasing the size of the drone bay affects lag or anything else so why do it other than to nerf the ships that already have small drone bays.
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Cilppiz
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Posted - 2005.11.07 06:21:00 -
[160]
Edited by: Cilppiz on 07/11/2005 06:22:54 I want to see the new one first, but anyway since it looks like the overall DPS and HP of the drones isnt going to chance can see why having only max 5 drones would hurt anyone.
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NoLock LetsNegociate
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Posted - 2005.11.07 07:25:00 -
[161]
New
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Noriath
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Posted - 2005.11.07 08:05:00 -
[162]
Edited by: Noriath on 07/11/2005 08:09:16
I would like to see an entire different system, just reducing lag causing drones from 10 to 5 and then introducing dronetypes that are usefull for every situation is stupid IMO.
For one it's not really an elegant solution to the problem, yea, fewer drones will cause less lag, but that doesn't change the fact that they still do. Think people trying to lag you out with drones will be stopped because they can only launch 5 drones per ship instead of 10? Quite on the contrary, with sentry drones in this kind of thing will even be further encouraged...
And also it just makes droneships even more stupid and unbelievable, like the drone size change already did... I mean let's look at what we're talking about here. A ship that is a kilometer long (I believe a Dominix is roughly 700m long, an apoc close to a mile even...), has thousands of crew, a gigantic arsenal of weapons, and can just launch 5 tiny fighters? Has anyone ever given some thought to how tiny 25m¦ are? A room with a 5x5 meter footprint that is roughly 3 meters high will already hold three times that. Am I to believe that I can type on the eve boards from a bedroom that could theoretically contain 3 heavy combat drones that can blow a kilometer long interstellar battleship to hell? Am I to believe that said battleship doesn't have enough room on board to hold a hundret times as many drones as my bedroom could?
Ridiculous!
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Rede
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Posted - 2005.11.07 09:13:00 -
[163]
New.
Even I'm pretty new to EVE and a while ago I got my first Dominix to fly. Many drones are fun, but as I just see lot's of crosses somewhere around screen doesn't make really that big impression. And top of that handling bunch of drones is pretty hard since they tend to split up if you let them go by themselves.
I mainly do PvE, sometimes (due the mean people who wants to terminate me for unknown reasons) PvP. Most annoying things are then when on belt you have to wait until all rats are firing you before launching drones or otherwise your drones are gone.
In PvP drones generate nice lag, specially when there is loads of them flying around.
New drones gives lot of versatility - very lot. Currently when you see drones in combat you know that they only do one thing - try to shoot you. New drones makes lot of options - are those little crosses coming to jam me? Shoot me? Try to relieve me from my full cap problem? Or just slow me down a bit? Lot of choices, some are "better" options than others but you never know...
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Leneerra
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Posted - 2005.11.07 09:43:00 -
[164]
Indeed new drones give versatilety. in the old system in ships with small dronebays the skill interfacing gave versatility the abillith to field 9 or 10 undersized drones or to actually launch (more off) the drones you could carry
What they now change is that that skill no longer gives versatility. It just dictates how well you do damage with the old dronetypes It is like introducing new ammo types for a gun, but using those new ammo types you get zero benefit from your current gunnery and turret skills. That is why so many are complaining.
forcing someone that normaly flies a ship that can field 6 drones, so he learned drone interfacing to 1 needing no more, now he can field 3 with a 1.2 modefier (so 3.6 drones). To get back to where he was he needs to train a rank 5 skill to level 5. that is more than a month of training just to get where he was, that is insane. Of course for the lesser trained people there is a alternative. They just sacrefice 1 drone (1.2 damage) to field a new ew-type drone. for that same swap a high skilled drone ship pilot has to trade in the damage equivalent of 3 drones. Is that fair?
I see the need to reduce the amount of drones but this way it is a farce and a slap in the face of every drone specialist out there.
I suggest a slightly different method, look at how the industry skill and mass production skills are set, make drone skill and drone interfacing the same have drone skill give you the use of 1 drone and have it add to drone efficiency for every level. have drone interfacing do what it does now (giving at skill 5 a total of 6 drones)
And yes, I know this is a very steep learning curve for a beginning drone user, but at least it leaves the advantage in drone use with the higher skilled characters, and not with people that hardly bothered to train it.
At least share the pain of this gameplay nerf honestly and equally
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Hellspawn666
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Posted - 2005.11.07 10:47:00 -
[165]
I would sayt the new system is far better nad i fly alot of drone ships. Why do you want to keep everything the same in this game, shaking things up a bit is what makes it interesting.
Also people seem to havge this misconception that lag is directly caused by lag of funding for upgrades... now have you thought that possibly that it isnt caused by that and the only way to fix it is to redesign certain systems. A few less drnes will stop fleets saying "there jumping in realease all drones " and just lagging the whole thing out, it will still lag but not half as much its a small price to pay.
Would be nice to see drones a bit larger thou since theres less of em, wouldnt cause anymore lag really if you made them bigger so they look more like little ships.
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Kanuo Ashkeron
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Posted - 2005.11.07 11:40:00 -
[166]
I like the NEW one.
New toys and less lag. 4tw
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Leneerra
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Posted - 2005.11.07 11:50:00 -
[167]
As can be made up by my posts, I am not happy, but i understand the necessety. The changes will happen, all we can do is influence HOW the changes will ake plase.
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Atinia
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Posted - 2005.11.09 09:41:00 -
[168]
Current, really. |

Red lensman
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Posted - 2005.11.11 17:03:00 -
[169]
the main problem i see with the the new drone system is the fine tuning you get with 15 drones as you can play with the damage type to a very fine detail and with just 5 drones and all the new types you will be taking the fine control away :(
current
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Kresko
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Posted - 2005.11.11 19:20:00 -
[170]
New
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