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Captain Africa
GRIM MARCH
47
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Posted - 2013.07.02 12:36:00 -
[61] - Quote
0Lona 0ltor wrote:There are not enought players to expand dust beyond faction warfare. My null sec Poco could not careless about these changes.
Yea at the moment very true , but were aiming for the future ....! |
Jonny Monroe
Monroe enterprises
2
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Posted - 2013.07.02 13:27:00 -
[62] - Quote
Captain Africa wrote:0Lona 0ltor wrote:There are not enought players to expand dust beyond faction warfare. My null sec Poco could not careless about these changes. Yea at the moment very true , but were aiming for the future ....!
Populations in online shooters don't tend to go up. they go down over time, unless a major expansion releases which will bump the numbers back up for a few weeks.
With more competition moving into the F2P FPS console space (planetside 2, which has had a way longer time to refine and balance it's systems. also another one I can't currently recall the name of), it doesn't look good for the dust population.
The only way to increase the numbers over the long run is a PC release, and stronger ties to EVE to encourage capsuleers to play both (I could set up a retriever running while I play a quick round, for example, or hop on DUST if I get popped in a big fleet fight and don't have another ship ready to bring back in).
The other problem I see with OP's suggestion is the complexity level. I spent all weekend playing DUST and all I could think for most of it, outside the lack of polish and awful controls, was how much the EVE derived systems had been dumb down for console players. Lack of damage and resistance types, Lack of capacitors, simplified and shortened skill trees/requirements, a very, VERY basic market that is entirely NPC seeded items, etc. Simplifying a game for an audience that has shown repeatedly to prefer simple games is not a bad thing in and of itself, but when you have an ambition to link that game to a very complicated game on a fundamental level, you're going to end up with a very schizophrenic design that discourages the bulk of players from trying out anything other than 'quick match' in the battle finder.
When suggesting links between EVE and DUST, you have to always err to the side of the most simple possible design. With that in mind:
Set up a contract to attack a POCO. The defender can see that contract and has 24 hours to set up a counter-contract to defend it. When both contracts are posted a Dust corp can sign up to the contract. If either contract goes unsigned, the DUST battlefinder will add players to the unsigned contract from the 'quick match' queue (may require improvements to the current matchmaking). A match is played to figure out control of the POCO. Simple. Maybe best of 3.
Problems:
1)Cheesing the contracts by planting players in the attacking contract that are losing on purpose. I'm not really sure how you can go about avoiding this, unless the corp setting up the contracts make them private to DUST corps that they know and trust (or make them quick match only contracts).
2)Defense isn't in the hands of the EVE corp? Actually it indirectly is. Put more money on your contract, make it lucrative to the best players in dust. Send them money for better items before the match. Give your defending/attacking DUST allies the best chance they can. Maybe if multiple DUST corps can apply to the contract the EVE player that placed the contract can see those applications and pick who gets to fill it (which may be another solution to problem 1).
2 - continued: If you lose your POCO to an attacking DUST team, just blow it up and place a new one. It may be expensive. Consider that cost when someone attacks it with mercs next time, add that cost to your defense contract, get better defending mercs, keep your ship on-hand to provide orbital strikes for them. |
The Great Leader
15
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Posted - 2013.07.02 13:30:00 -
[63] - Quote
If the plebs can mess with our stuff we should be able to ruin their matches indiscriminately by carpet bombing random planets. The voice of truth. |
Captain Africa
GRIM MARCH
50
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Posted - 2013.08.20 08:34:00 -
[64] - Quote
Lets get some backing behind this ..... |
Eugene Kerner
TunDraGon Suddenly Spaceships.
800
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Posted - 2013.08.20 10:40:00 -
[65] - Quote
We are still not allowed gank them...why should they be allowed to gank our structures? no!
"Also, your boobs " -á CCP Eterne, 2012
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Djana Libra
DAB The Unthinkables
265
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Posted - 2013.08.20 11:17:00 -
[66] - Quote
yes this definatly wont go down to all planets being 99.9% taxed and no one using poco's anymore |
The Great Leader
23
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Posted - 2013.08.20 11:51:00 -
[67] - Quote
nvm The voice of truth. |
Sentamon
Imperial Academy Amarr Empire
1130
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Posted - 2013.08.20 14:15:00 -
[68] - Quote
Dust needs to be a real part of New Eden at some point for it to matter. Not some fights in the corner that nobody cares about.
~ Professional Forum Alt -á~ |
Berluth Luthian
Meltdown.
101
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Posted - 2013.08.20 14:47:00 -
[69] - Quote
In their zeal to just stupidly bomb FPS players I don't think Eve players are really understanding this. Eve players are supposed to understand the whole profit/hour thing and so many people have said how they hate structure grinds.
What this suggestion does is take some of THE MOST unprofitable time spent playing the game (structure grinding), then outsource it to Dust. Dust players are then doing something fun and interesting during that time, while Eve players can worry about other stuff.
Additionally, while there then may be space battles fought at around POCOs, the meta won't be 'bring the biggest subcap you can use to grind' it will likely be a small gang and more exciting skirmish based meta to defend/attack POCOs. |
Captain Africa
GRIM MARCH
53
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Posted - 2013.08.20 15:03:00 -
[70] - Quote
Djana Libra wrote:yes this definatly wont go down to all planets being 99.9% taxed and no one using poco's anymore
This would mean that mercs dont earn any passive isk because there are no one left to tax....SOOOOOO the owner is forced to be reasonable.. |
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Captain Africa
GRIM MARCH
62
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Posted - 2013.10.02 07:50:00 -
[71] - Quote
And the wheels are beginning to turn |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
145
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Posted - 2013.10.02 10:29:00 -
[72] - Quote
nice idea +1 The police horse is the only animal in the world that haz his male genitals on his back |
Aesheera
Blacklight Recon Strictly Unprofessional
396
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Posted - 2013.10.02 15:04:00 -
[73] - Quote
Domanique Altares wrote:I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies. ooooh I like that idea.
Nuke them from orbit.
+1 Primary since '07. GÖÑ
If It Bleeds, Kill It - II |
Herzog Wolfhammer
Sigma Special Tactics Group
3457
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Posted - 2013.10.02 15:19:00 -
[74] - Quote
I think the idea is epic.
But it won't happen because people suck. |
Mina Sebiestar
Mactabilis Simplex Cursus
423
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Posted - 2013.10.02 15:27:00 -
[75] - Quote
Dust is dead...
Eve is dying... http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Caviar Liberta
Moira. Villore Accords
182
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Posted - 2013.10.02 19:13:00 -
[76] - Quote
Jowen Datloran wrote:Implementing this would require all of CCPs resources for at least one expansion, likely more.
I am far from convinced it is worth it.
Lets not forget each POCO would need its own active process just like each pos has its own active grid. I'd imagine incorporating POCO's for dust combat would really add a great deal of load to the server. |
Beekeeper Bob
Beekeepers Anonymous
752
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Posted - 2013.10.02 19:24:00 -
[77] - Quote
Someone in Eve would actually have to care about Dust for that to work....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
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Eran Mintor
Esoteric Philosophy
160
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Posted - 2013.10.02 19:39:00 -
[78] - Quote
I haven't read the replies yet so I'm only responding to the OP. While I think the idea could be cool if implemented correctly there are some issues with the suggestion.
For one, I can't imagine playing as a DUST player waiting in a transport to be moved then subsequently destroyed and told "GAME OVER" before you even shoot anything would be an enjoyable experience. There's also the issue of Player vs. NPC gameplay being initially flawed and easily exploitable at initial release. If DUST corps can reinforce multiple POCO's in one day with relative ease it would make it quite difficult for that EVE corp to mount a decent defense. In addition, I would worry that the DUST community, being significantly populated by pre-teens and slightly older kids, that any DUST corp hired by the defending POCO owner would be at a huge disadvantage if not sabotaged by "Corp X" putting it's own members to purposefully lose as "Corp Y." Just my 2 cents.
What I'd rather see right now is the DUST forces used to destroy PI structures planetside so as to sabotage EVE players PI. Currently there is no way to attack PI structures, only the POCO itself, and even then you can use rockets to avoid the POCO. |
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