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Captain Africa
GRIM MARCH
38
|
Posted - 2013.06.04 12:56:00 -
[31] - Quote
Mocam wrote:Captain Africa wrote:[quote=Mocam][quote=Captain Africa] ...
Just posted a whole damn sop ....and didnt copy it . Il try again .... Thanks. I am interested in it - a link works if you have one. 
Poco Mechanics
X Dust Corporations decides to get into POCO ownership as a business. So their leadership views their star map and identify potential POCOS to take over.
They identify your POCO and as a squad spawn to the MMC covering the planet where your POCO is anchored. They then wait for the timer in the MMC and spawn into your POCO station. They hack a few mechanics and interact with the POCO that brings the POCO into reinforcement mode. The owner (You ) gets notified via mail that your POKO has been put into reinforcement mode. The POCO belongs to no one now. X Dust Corp goes back to MMC and wait for timer to run out. The timer can be anything from a few hours to less than two days. You as the owner sets the timer before the time.
Because it was hacked from the inside you as the owner can only defend it from the inside , that means you have to hire another Dust corp via contract. So you initiate a contract to defend your POCO for a fee.
Some Y Dust Corp accepts your contract , Both Corps spawn to the MMC when the timer runs out and from the MMC to the station where they would initiate the match. During the match no Eve OBM is possible cause its a station not a planet and Eve pilots also cant shoot the station /POCO into structure ( Cause its a DustGrab).. a. If Y Dust Corp (Defending) wins the POCO, it gets transferred back to Eve owner and the contract ISK fee gets transferred to the Dust defending corporation. b.If X Dust Corp wins they receive ownership of the POCO and now can set the new tax rate. c.They can also **** off the farmers and raid the minerals inside the POCO. However that might make the farmers leave so there will be no long term benefit. d.Obviously who ever farms on the planet can still farm there , they will have to adjust to the new tax rate. The owner of the POCO obviously does not want to alienate his renters so he keeps the tax rate at an acceptable leve and have a long term passive income.
Ok so lets say you as an Eve player lost your POCO and your really peed off now. So you rally your Corpies a few days later and attack the POCO now owned by X Dust Corp. You shoot it into structure and wait for the timer to run out as per current game mechanics. Now X Dust Corp scrambles around to find Eve pilots to defend their POCO against you , why ? Because they cant do **** against an air attack.
See the interaction......?
Few side notes -Only POCOS can be attacked not POSSES -Would be cool in future to have Eve pilots transport Mercs from MMC to POCO ( So there is a chance that your ship with mercs can be blown up. -The same way PI is a nice passive income for Eve Pilots it now can be a nice passive income for Dust corps or they can just raid them.
Reg Cap |

W0wbagger
Immortalis Inc. Shadow Cartel
26
|
Posted - 2013.06.04 17:46:00 -
[32] - Quote
As someone who has spent billions of isk as well as a lot of time and effort taking pocos - I have no interest in them being taken away from me through a method with which I have no desire to interact.
Yes I can "hire dust mercs" or take back the poco with an "air" attack with your post but instigating a mechanic where I can lose assets without any direct means of defense is ill advised. I don't care if this happens with PI outposts, or space elevators but pocos are in the eve domain and should remain there - they are only used in eve.
Perhaps down the line when eve and dust are properly integrated this may be more viable - if the troop transports are visible in space etc but this is a long way off.
Also lol at them being able to raid minerals inside the pocos |

Mocam
EVE University Ivy League
282
|
Posted - 2013.06.04 18:02:00 -
[33] - Quote
It's an interesting idea and I can see the potential but I think it needs a bit of work. My opinion on this of course.
There is no defense by the assaulted party against their fixed asset - until after they have lost control of it. This needs addressing.
I frowned at the idea of planetary bombardment without dusties having the ability to defend themselves against it. I also frown at the idea of a reversal of this situation which seems to be what is proposed here. You gain no notification nor ability to defend your property until after you have lost control of it...
Someone who is attacked (their property at least) should gain notification and/or the ability to defend against such an attack as soon as possible and they should have the ability to defend themselves - hiring as an option works but not as the only means to hold onto your property. Having to hire after a loss to recover assets works. Hiring as the only option to regain a valuable asset is not so good.
That said the idea of this "intermediary" (between space and the planet) asset potentially being threatened from either/both sides does have potential. It just needs some way for both sides to be able to defend the property and not turn an EVE construct and asset into a Dust play-thing -- nor vice verse with dust based assets by EVE players.
See if a balance point can be reached - it's a good spot to pick for a "closer to EVE" side of interaction but, again, both sides should be more balanced on their ability to defend their property so if they did manage to take it, blowing it up would need a type of defense.
Yes I can see them hiring EVE players to handle that side if they don't have the ability to build it on their own (they stole it but can't defend it... that can work) but it would be best if they could defend it from EVE players if they managed to take it.
Again, just my thoughts on the topic. |

Xonus Calimar
CaeIum Incognitum
7
|
Posted - 2013.06.04 18:17:00 -
[34] - Quote
I'd rather they just introduce those ground-to-orbit deathbeams they have in the trailers. Then the DUST mercs can just, y'know, shoot the POCO's like we do. No need for different mechanics.
Just take the whole orbital bombardment mechanic and turn it on its head, with an EVE player target painting the in-space target. (Using existing target painter, or maybe new module.)
|

Mocam
EVE University Ivy League
282
|
Posted - 2013.06.04 18:21:00 -
[35] - Quote
Xonus Calimar wrote:I'd rather they just introduce those ground-to-orbit deathbeams they have in the trailers. Then the DUST mercs can just, y'know, shoot the POCO's like we do. No need for different mechanics.
Just take the whole orbital bombardment mechanic and turn it on its head, with an EVE player target painting the in-space target. (Using existing target painter, or maybe new module.)
meh... give 'em some earnings potential as a carrot and the ability to flip-flop a POCO sounds lot more interesting than just pop a box floating in space. If it's cheaper to hire a batch of mercs if you lose a POCO this way - vs putting another up... It could prove more "interactive".
It's an interesting idea he put forward - just the defense sides seem a tad lacking.
I just wonder at the lore in Dust that says CONCORD is sacrosanct. EVE? They have "world killer" firepower to mess with space ships but Dust? ... What does stop dusties from being able to mess with CONCORD POCO's in some fashion? |

Xonus Calimar
CaeIum Incognitum
7
|
Posted - 2013.06.04 18:43:00 -
[36] - Quote
Mocam wrote: meh... give 'em some earnings potential as a carrot and the ability to flip-flop a POCO sounds lot more interesting than just pop a box floating in space. If it's cheaper to hire a batch of mercs if you lose a POCO this way - vs putting another up... It could prove more "interactive".
True, plus I have no idea how they would put up their own POCO after blowing one up. I guess it would come down to how cheap hiring mercs would actually be vs. replacing the POCO.
Mocam wrote: It's an interesting idea he put forward - just the defense sides seem a tad lacking.
It is interesting, this and the ship boarding ideas show that there are many interesting ways that DUST could interact with EVE.
Mocam wrote: I just wonder at the lore in Dust that says CONCORD is sacrosanct. EVE? They have "world killer" firepower to mess with space ships but Dust? ... What does stop dusties from being able to mess with CONCORD POCO's in some fashion?
I'm sure CCP will come up with some lore reason once DUSTies can actually do things that might upset CONCORD. It will definitely take some thought.
|

Captain Africa
GRIM MARCH
38
|
Posted - 2013.06.05 06:07:00 -
[37] - Quote
Mocam wrote:It's an interesting idea and I can see the potential but I think it needs a bit of work. My opinion on this of course.
There is no defense by the assaulted party against their fixed asset - until after they have lost control of it. This needs addressing.
I frowned at the idea of planetary bombardment without dusties having the ability to defend themselves against it. I also frown at the idea of a reversal of this situation which seems to be what is proposed here. You gain no notification nor ability to defend your property until after you have lost control of it...
Someone who is attacked (their property at least) should gain notification and/or the ability to defend against such an attack as soon as possible and they should have the ability to defend themselves - hiring as an option works but not as the only means to hold onto your property. Having to hire after a loss to recover assets works. Hiring as the only option to regain a valuable asset is not so good.
That said the idea of this "intermediary" (between space and the planet) asset potentially being threatened from either/both sides does have potential. It just needs some way for both sides to be able to defend the property and not turn an EVE construct and asset into a Dust play-thing -- nor vice verse with dust based assets by EVE players.
See if a balance point can be reached - it's a good spot to pick for a "closer to EVE" side of interaction but, again, both sides should be more balanced on their ability to defend their property so if they did manage to take it, blowing it up would need a type of defense.
Yes I can see them hiring EVE players to handle that side if they don't have the ability to build it on their own (they stole it but can't defend it... that can work) but it would be best if they could defend it from EVE players if they managed to take it.
Again, just my thoughts on the topic.
Some solid feedback there , thanks. I agree there is a whole lot that needs to be clarified however I cant think of a short term better idea to get the two interactions and bang for buck.... |

Thugnificent Gangstalicio
Nigerian Drug Manufactory co. xXPlease Pandemic Citizens Reloaded Alliance.Xx
0
|
Posted - 2013.06.05 10:10:00 -
[38] - Quote
And when the Dust corporation takes over our poco, we shoot it with dreads and online a new one. I seriously doubt Dusties would be able to obtain a proper POCO business. It'll be somewhat hard for dust players to hire EVE players. The isk-difference is way too high. |

Captain Africa
GRIM MARCH
38
|
Posted - 2013.06.05 10:12:00 -
[39] - Quote
POCO Mechanics Ver 2
X Dust Corporation decides to get into POCO ownership as a business venture. So their leadership views their star map and identify potential POCOS to take over. They identify your POCO and as a squad spawn to the MMC covering the planet where your POCO is anchored.
Reinforcing The POCO:
The X Dust Corporation then wait for the timer in the MMC and spawn into a transport ship. The transport ship piloted by an Eve player undocs from the MMC and transports the Mercs to the POCO. A few things regarding this :
a.Since it is in a player owned POCO it will be in shoot able space. During this stage of the operation the Mercs in the transport ship are pretty vulnerable. They could have more Eve pilots protecting them against hostile enemy ships while doing the trip. b.The Transport Ship docks onto the POCO , the Mercs hack the front gate and enter the installation.
The Mercs need to kill off the M-Tac Mecs and dismantle explosives and mines defending the installation, then hack a few mechanics which brings the POCO into reinforcement mode. The elimination of these Mecs and booby traps should be a challenge in itself. The Mercs also deploys a specialized drop up link in order to spawn to the POCO when the reinforcement timer runs out before the match begins. Obviously this would be a specialized drop up link tool .
X Dust Corp goes back to MMC and wait for timer to run out. The timer can be anything from a few hours to less than two days. You as the owner sets the timer before the time.
Initially Defending The POCO From Reinforcement:
The owner of the POCO has a limited amount of specialized M- TAC Mecs with Drone AI available to guard your installation: They come in three sizes divided in 4 races
Example: Minmatar M-Tac Mecs Small GÇô Scouts = Light Auto cannon , Sniper Gun Medium GÇô Attack = Medium Auto Cannon with Mass Driver Heavy GÇô Guard = Heavy Auto Cannon with Blaster
The owner may also make use of explosive booby traps and mines placing them at strategic points within the POCO station. These M-Tac Mecs and booby traps are available on the Eve market and get deployed by the owner by means of a map ingame mechanic where he can deploy them in strategic areas. Remember were talking one map here so Devs relax.
POCO Now In Reinforcement Mode:
The owner (You ) gets notified via mail that your POKO has been put into reinforcement mode. The POCO still belongs to the owner but now accessible to the attacking Mercs . Because it was hacked from the inside you as the owner can only defend it from the inside, that means you have to hire another Dust corp via contract. So you initiate a contract to defend your POCO for a fee.
The Final Battle For Ownership and Results
Some Y Dust Corp accepts your contract , Both Corps spawn to the MMC when the timer runs out and then from the MMC to the POCO station where they would initiate the match. At this stage there are no more AI Defences left and none can be deployed by the owner of the POCO. During the match no Eve OBM is possible cause its a station not a planet and Eve pilots also cant shoot the station /POCO into structure ( Cause its a DustGrab).. -If Y Dust Corp (Defending) wins the POCO, full ownership gets transferred back to Eve owner and the contract ISK fee gets transferred to the Dust defending corporation. -If X Dust Corp wins they receive ownership of the POCO and now can set the new tax rate. -They can also **** off the farmers and raid the minerals inside the POCO. However that might make the farmers leave so there will be no long term benefit in doing that. -Obviously who ever farms on the planet can still farm there, however they will have to adjust to the new tax rate. The owner of the POCO obviously does not want to alienate his renters so he keeps the tax rate at an acceptable level in order to have a long term passive income.
Taking Your POCO Back
Ok so lets say you as an Eve player lost your POCO and your really peed off now. So you rally your Corpies a few days later and attack the POCO now owned by X Dust Corp.
A.You shoot it into structure and wait for the timer to run out as per current game mechanics. Now X Dust Corp scrambles around to find Eve pilots to defend their POCO against you , why ? Because they cant do **** against an air attack. Or B.X Dust Corp deployed station turrets and shoots back at You . To simplify things each turret will be a mini game shooting at Eve ships around the POCO station. Or X Dust Corp releases drones that attacks the Eve pilots from the station (These would be specialized Dust drones made to attack ships in space).
See the interaction......?
Few Side Notes
GÇô Only POCOS can be attacked not POSSES -Would be cool in future to have Eve pilots transport Mercs from MMC to POCO ( So there is a chance that your ship with mercs can be blown up. -The same way PI is a nice passive income for Eve Pilots it now can be a nice passive income for Dust corps or they can just raid them.
|

Kinis Deren
The Nyan Cat Pirates The Retirement Club
183
|
Posted - 2013.06.05 10:23:00 -
[40] - Quote
+1 and bump.
I believe the basic idea has a lot of merit. So long as balance issues are taken into consideration (for instance, EVE players could bombard the POCO attacking Dust players) then I think it would create additional conflict drivers, as well further intergrating both games.
|
|

Captain Africa
GRIM MARCH
42
|
Posted - 2013.06.05 10:33:00 -
[41] - Quote
Thank You for the support , I have updated the new POCO Mechanics after receiving feedback from you guys. So please have a look at the front page of this thread . Reg Cap |

Captain Africa
GRIM MARCH
42
|
Posted - 2013.06.06 07:44:00 -
[42] - Quote
Kinis Deren wrote:+1 and bump.
I believe the basic idea has a lot of merit. So long as balance issues are taken into consideration (for instance, EVE players could bombard the POCO attacking Dust players) then I think it would create additional conflict drivers, as well further intergrating both games.
Thanks for the bump !  |

Ris Dnalor
Tribal Liberation Force Minmatar Republic
495
|
Posted - 2013.06.06 08:11:00 -
[43] - Quote
Captain Africa wrote:From a Dust perspective there is a lot of support for this https://forums.dust514.com/default.aspx?g=posts&t=83672&find=unreadI would like to know what Eve players think about this and if you would support this to bring Dust and Eve interaction to a new level. SO LETS POKE THE POCO AND MAKE THIS HAPPEN ....If you believe this could work and want CCP to implement this ASAP then bump +1 to this thread .. POCO MECHANICS THE WAY I SEE IT :POCO Mechanics Ver 2X Dust Corporation decides to get into POCO ownership as a business venture. So their leadership views their star map and identify potential POCOS to take over. They identify your POCO and as a squad spawn to the MMC covering the planet where your POCO is anchored. Reinforcing The POCO: The X Dust Corporation then wait for the timer in the MMC and spawn into a transport ship. The transport ship piloted by an Eve player undocs from the MMC and transports the Mercs to the POCO. A few things regarding this : a.Since it is in a player owned POCO it will be in shoot able space. During this stage of the operation the Mercs in the transport ship are pretty vulnerable. They could have more Eve pilots protecting them against hostile enemy ships while doing the trip. b.The Transport Ship docks onto the POCO , the Mercs hack the front gate and enter the installation. The Mercs need to kill off the M-Tac Mecs and dismantle explosives and mines defending the installation, then hack a few mechanics which brings the POCO into reinforcement mode. The elimination of these Mecs and booby traps should be a challenge in itself. The Mercs also deploys a specialized drop up link in order to spawn to the POCO when the reinforcement timer runs out before the match begins. Obviously this would be a specialized drop up link tool . X Dust Corp goes back to MMC and wait for timer to run out. The timer can be anything from a few hours to less than two days. You as the owner sets the timer before the time. Initially Defending The POCO From Reinforcement: The owner of the POCO has a limited amount of specialized M- TAC Mecs with Drone AI available to guard your installation: They come in three sizes divided in 4 races Example: Minmatar M-Tac Mecs Small GÇô Scouts = Light Auto cannon , Sniper Gun Medium GÇô Attack = Medium Auto Cannon with Mass Driver Heavy GÇô Guard = Heavy Auto Cannon with Blaster The owner may also make use of explosive booby traps and mines placing them at strategic points within the POCO station. These M-Tac Mecs and booby traps are available on the Eve market and get deployed by the owner by means of a map ingame mechanic where he can deploy them in strategic areas. Remember were talking one map here so Devs relax. POCO Now In Reinforcement Mode: The owner (You ) gets notified via mail that your POKO has been put into reinforcement mode. The POCO still belongs to the owner but now accessible to the attacking Mercs . Because it was hacked from the inside you as the owner can only defend it from the inside, that means you have to hire another Dust corp via contract. So you initiate a contract to defend your POCO for a fee. The Final Battle For Ownership and Results Some Y Dust Corp accepts your contract , Both Corps spawn to the MMC when the timer runs out and then from the MMC to the POCO station where they would initiate the match. At this stage there are no more AI Defences left and none can be deployed by the owner of the POCO. During the match no Eve OBM is possible cause its a station not a planet and Eve pilots also cant shoot the station /POCO into structure ( Cause its a DustGrab).. -If Y Dust Corp (Defending) wins the POCO, full ownership gets transferred back to Eve owner and the contract ISK fee gets transferred to the Dust defending corporation. -If X Dust Corp wins they receive ownership of the POCO and now can set the new tax rate. -They can also **** off the farmers and raid the minerals inside the POCO. However that might make the farmers leave so there will be no long term benefit in doing that. -Obviously who ever farms on the planet can still farm there, however they will have to adjust to the new tax rate. The owner of the POCO obviously does not want to alienate his renters so he keeps the tax rate at an acceptable level in order to have a long term passive income. Taking Your POCO Back Ok so lets say you as an Eve player lost your POCO and your really peed off now. So you rally your Corpies a few days later and attack the POCO now owned by X Dust Corp. A.You shoot it into structure and wait for the timer to run out as per current game mechanics. Now X Dust Corp scrambles around to find Eve pilots to defend their POCO against you , why ? Because they cant do **** against an air attack. Or B.X Dust Corp deployed station turrets and shoots back at You . To simplify things each turret will be a mini game shooting at Eve ships around the POCO station. Or X Dust Corp releases drones that attacks the Eve pilots from the station (These would be specialized Dust drones made to attack ships in space). See the interaction......? Few Side Notes GÇô Only POCOS can be attacked not POSSES -Would be cool in future to have Eve pilots transport Mercs from MMC to POCO ( So there is a chance that your ship with mercs can be blown up. -The same way PI is a nice passive income for Eve Pilots it now can be a nice passive income for Dust corps or they can just raid them. 
I say let the DUST BUNNIES attack everything. so yea, I support the POCO idea.
But srsly, I say give them space suits, jet packs, and rocket launchers that'll work in space, and let them camp the high sec gates for juicy freighters 
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Sri Nova
Sebiestor Tribe Minmatar Republic
119
|
Posted - 2013.06.06 09:17:00 -
[44] - Quote
im for it also as long as i can shoot dust bunnies too.
im still quite disheartened that we cant just park up next to a planet and rain death down on those bunny hopping pest. |

Jowen Datloran
Science and Trade Institute Caldari State
513
|
Posted - 2013.06.06 11:58:00 -
[45] - Quote
Implementing this would require all of CCPs resources for at least one expansion, likely more.
I am far from convinced it is worth it. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Evelyn Meiyi
Meiyi Family Holdings Tei-Su Syndicate
109
|
Posted - 2013.06.06 12:05:00 -
[46] - Quote
We just got DUST....
I'm all for enthusiasm, but maybe we should let a week or so go by before we start asking for 'more'....
:P |

Aralieus
Shadowbane Syndicate
133
|
Posted - 2013.06.06 12:09:00 -
[47] - Quote
I like it, a few things need tweaked here and there but for the most part it's a solid idea. There might be some resource issues getting this implemented however. Oderint Dum Metuant |

Captain Africa
GRIM MARCH
44
|
Posted - 2013.06.06 12:26:00 -
[48] - Quote
Jowen Datloran wrote:Implementing this would require all of CCPs resources for at least one expansion, likely more.
I am far from convinced it is worth it.
Yea I hear you , however it would be nice to know its on the road map. As far as whether its worth it , can you think of anything else that would bring Dust and Eve interaction to this kind of level. As Fox Four put it .."bang for buck" , for me this would be the bang . The other option is for Eve pilots to hire Mercs to get involved in pve missions ...however I like the Poco idea more. |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
2766
|
Posted - 2013.06.06 12:33:00 -
[49] - Quote
Captain Africa wrote:Domanique Altares wrote:I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies. The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters. The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level. Dusties don't have enough isk to make it worthwile for capsleers to accept payment from them. -áGÖÑ-á
|

Captain Africa
GRIM MARCH
44
|
Posted - 2013.06.07 05:27:00 -
[50] - Quote
Princess Saskia wrote:Captain Africa wrote:Domanique Altares wrote:I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies. The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters. The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level. Dusties don't have enough isk to make it worthwile for capsleers to accept payment from them.
LOL ....God help us if capsuleers are any reflection of the human race thousands of years in the future . |
|

Captain Africa
GRIM MARCH
45
|
Posted - 2013.06.15 22:18:00 -
[51] - Quote
Bump for some more eyes ... |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
90
|
Posted - 2013.06.16 01:14:00 -
[52] - Quote
The issue being is what's stopping US as the immortal capsuleers in ships the size of New York from siegeing up next to a POCO and blowing the planet up with 3500mm guns? I can hardly imagine there would be a planetary defense system that can stop a 3.5 meter projectile hurtling towards the meager planet at x speed. |

Hurtado Soneka
Serenity Prime Kraken.
118
|
Posted - 2013.06.16 01:17:00 -
[53] - Quote
there isn't that much support for POCOs in dust. In fact there is so little to do in dust these days that any fresh idea will get a ton of interest. What they need in dust is some new content, putting consoleers in orbit is just a terrible thing to do when they can be doing more things on the ground.
Also, PC battles are currently a complete failure, CCP needs to get more effort into that and FW before making an arse of ideas like this. Please don't distract the devs they are fragile  |

Stonecrusher Mortlock
University of Caille Gallente Federation
157
|
Posted - 2013.06.16 03:07:00 -
[54] - Quote
Here i thought this thread was going to be about dusties getting to control ground based defenses and bombarding the poco from the ground, and any ships that might come to save it...
in such a way that the ONLY effective way is to higher OTHER dusties to come and take the ground base away or once they get control of the POCO they can fire up on any ships with in range of the planet.
u know it makes it a viable option to own your space as it gives a defense to ALL your moons, planets, blets and such so that a real invasion has to be launched from the ground AND space at teh same time, or you run the risk of being wiped out by one or the other.
|

GreenSeed
474
|
Posted - 2013.06.16 06:46:00 -
[55] - Quote
im not sure about the mechanic you are proposing, but having Dusties set up and control POCOs would be interesting. specially when DUST corps would not only be put in competition with one another, but also against some EVE corps. both being able to shoot at each others structures, but on a different way.
currently POCOs are more of hassle for EVE players, setting them up, then worrying about them getting blown up. as i understand it, for a DUST corp to afford the cost of setting one POCO up would be prohibitive, even for large corps. but if they instead can set up "lite" versions in addition to being able to conquer the big EVE POCOs, that would be cool.
and it could potentially pave a way for highsec POCOs... the tears would be unbelievable if your average NPC corp highseccer would find his local POCO with a 50% tax rate.
|

Anyura
Ministry of War Amarr Empire
131
|
Posted - 2013.06.16 09:06:00 -
[56] - Quote
Vispellio wrote:I think internal levels for dust might suck a bit - what if instead the pocos shields where linked to a ground based shield emitter? That way the attacking team had to take out that, in order for the space ships to actually blow it up.
I wholeheartedly support the idea of Dust Bunnies being ganked by Ewoks. |

Captain Africa
GRIM MARCH
47
|
Posted - 2013.06.21 06:21:00 -
[57] - Quote
Bump for more  |

Captain Africa
GRIM MARCH
47
|
Posted - 2013.07.02 10:01:00 -
[58] - Quote
Bump for more .. |

Mayhaw Morgan
State War Academy Caldari State
94
|
Posted - 2013.07.02 11:10:00 -
[59] - Quote
How about a ground customs office that the Dust Bunnies could build or implement?
It could: a. interface with the orbital customs office b. operate as a separate, independent conduit for PI products
With option a, Dust Bunnies and capsuleers would have to cooperate to allow PI products to be imported and exported and either party would be able to completely cut off imports/exports.
With option b, Dust Bunnies could give capsuleers another way to access their PI, circumventing the orbiting customs office. Dust Bunnies could set their own independent tax rate and capsuleers would be able to choose which import/export facility offered a better deal.
This way, Dust Bunnies could fight eachother over the ground customs office and capsuleers could fight eachother over the orbiting customs office, and anyone who wanted a monopoly would have to coordinate actions in both games to make that happen. |

0Lona 0ltor
Sebiestor Tribe Minmatar Republic
71
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Posted - 2013.07.02 11:20:00 -
[60] - Quote
There are not enought players to expand dust beyond faction warfare. My null sec Poco could not careless about these changes. |
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