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Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Syanp
Light of the moon Pangu Coalition
0
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Posted - 2012.08.22 12:42:00 -
[781] - Quote
thanks |

Hksile
Klipkapper Industries BRABODEN
0
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Posted - 2012.08.23 08:00:00 -
[782] - Quote
Is there a way to check your defense when you have shield transporter active?, if not. it would be nice if there was a way to see how much defense your getting from being repped when your running RR setups. |

Fillingkillboards
State War Academy Caldari State
2
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Posted - 2012.08.23 08:23:00 -
[783] - Quote
Hksile wrote:Is there a way to check your defense when you have shield transporter active?, if not. it would be nice if there was a way to see how much defense your getting from being repped when your running RR setups.
At the bottom of your fitting window, look for a "Projected effects" tab. Drag shield transporter modules from your favorite RR Fit there. |

John Ratcliffe
Sausy Sausages
4
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Posted - 2012.08.23 10:34:00 -
[784] - Quote
John Ratcliffe wrote:I noticed an issue with EFT last night when doing a CNR build. The CPU/PG stats for the T2 and CNR CM launchers are wrong. By wrong, I mean that the CPU/PG stats for the T2 variant are actually those of the CN variant and vice-versa. Confirmed by checking stats of items on the live servers.
Why has this happened? How can one update the item database so it's right?
Any update on this?
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Hksile
Klipkapper Industries BRABODEN
0
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Posted - 2012.08.23 15:28:00 -
[785] - Quote
Fillingkillboards wrote:Hksile wrote:Is there a way to check your defense when you have shield transporter active?, if not. it would be nice if there was a way to see how much defense your getting from being repped when your running RR setups. At the bottom of your fitting window, look for a "Projected effects" tab. Drag shield transporter modules from your favorite RR Fit there.
Thanks =) |

Robby Titan
Gallente Militia War College
1
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Posted - 2012.08.24 00:36:00 -
[786] - Quote
Pinky Denmark wrote:Notice that in-game stats doesn't take reloading into consideration for guns while EFT does. Could it be an issue related to that feature?
You can change it in preferences to take reloading into account or not If your boat hasn't come in yet, swim out to it |

Robby Titan
Gallente Militia War College
1
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Posted - 2012.08.24 00:46:00 -
[787] - Quote
A'lan Wolf wrote:Hello, first i want to say i've used this tool just playing around for a while without really trying to fit it up for use.. i just imported my character and all the skills i've checked seem to be at the right levels etc. Unfortunately the info in EFT doesnt match whats in game..i fitted a ship with exactly the same mods and drones in EFT and the numbers are off on everything compared to the game. DPS(gun and drone both off), EHP is off, even the cap running out time is off..
i even restarted with a new ship build in EFT and its still off..the guns and drone damage is closer..as is the capacitor running out time..none of them right but still closer..but EFT way off..even with overheating
For mine, I'm always way off because of my implants. When you inport your character it doesn't put your implants on you have to put those on manually in the character profile window. After I do this everything is back to normal. Not sure if that might be your problem, but thought I'd put in my two cents If your boat hasn't come in yet, swim out to it |

Tub Chil
Heretic University Heretic Nation
22
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Posted - 2012.08.24 07:29:00 -
[788] - Quote
Guys, is there mistake in new version, or does condor actually have only 1 bonus? EFT says:
Caldari Frigate Skill Bonus: 10% bonus to light missile and rocket kinetic damage per skill level.
need to check on TQ when I get home... |

Jessie Nolen
State War Academy Caldari State
1
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Posted - 2012.08.24 16:20:00 -
[789] - Quote
Getting "invalid floating point operation" error every time I change ship setup or character. However after clicking ok everything seems to work fine and fits/skills seem to update fine. Bit annoying but nothing critical.
2.15.1 works without error so it's some change in version 2.16.
Anyways thanks for best eve tool and keeping it updated after every patch! |

Zhilia Mann
Tide Way Out Productions
618
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Posted - 2012.08.24 16:25:00 -
[790] - Quote
Tub Chil wrote:Guys, is there mistake in new version, or does condor actually have only 1 bonus? EFT says:
Caldari Frigate Skill Bonus: 10% bonus to light missile and rocket kinetic damage per skill level.
need to check on TQ when I get home...
Yup. That plus a role bonus. |
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Sim Cognito
Ardent Spirits
6
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Posted - 2012.08.25 16:42:00 -
[791] - Quote
Thank you for the fine tool once again good sir. |

Gro'Mit
Sexy Pirate Club
0
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Posted - 2012.08.26 14:56:00 -
[792] - Quote
Just put it up on mediafire for the love of god, these download links are garbage. |

Luba Cibre
Global Song Setup
187
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Posted - 2012.08.26 15:17:00 -
[793] - Quote
Gro'Mit wrote:Just put it up on mediafire for the love of god, these download links are garbage. What's your problem with eve-files? "Nothing essential happens in the absence of noise."-á |

Dieter Rams
The Nommo
24
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Posted - 2012.08.27 00:27:00 -
[794] - Quote
Is there any way to undo the removal of a module? Also, can you copy and paste modules like in EVEHQ?
Thanks |

Amaroq Dricaldari
Malicious Mission Murderers
124
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Posted - 2012.08.27 00:43:00 -
[795] - Quote
Gro'Mit wrote:Just put it up on mediafire for the love of god, these download links are garbage. Don't forget ModDB.
Also, an Auto-Updater, as always, would be nice. This is my signature. There are many like it, but this one is mine. |

Vartan Sarkisian
Inner Visions Of Sound Mind
2
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Posted - 2012.08.27 14:38:00 -
[796] - Quote
every time I open EFT i get a message that says do you want to import setup for ship type named ship name from the clipboard
How can I get the application to stop asking this? |

Jacob D'Argo
Federal Defense Union Gallente Federation
1
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Posted - 2012.08.27 17:20:00 -
[797] - Quote
Is anyone else getting blank tooltips in EFT 16? The previous version didn't have this issue, but when I mouse over the ship bonus, required skills, and other things in the fitting window, all I get is a blank box, with no text. It appears to be sized correctly to hold the text, but the text is absent. |

rekcuT J
Anarch Shithead Squad
0
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Posted - 2012.08.27 22:35:00 -
[798] - Quote
Vartan Sarkisian wrote:every time I open EFT i get a message that says do you want to import setup for ship type named ship name from the clipboard
How can I get the application to stop asking this?
you probably have copied a setup at some point to your clipboard. clear that and should be fine. 1 way is to reboot your computer, i'm sure theres a way without that by going in clipboard itself. not fully sure though.... |

rekcuT J
Anarch Shithead Squad
0
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Posted - 2012.08.27 22:39:00 -
[799] - Quote
using 2 loki setups. everything the same with exception of the guns. 1 has t2 425mm the other has rep fleet 425mm. with my current skills it shows rep fleet setup at 31 dps less. same with all lvl 5. if no skills are used, dps is higher on rep fleet setup. the module stats match from game to eft. is this a bug or just something i dont know about? tried to get setup on test server, no rep fleet 425mm seeded, so couldn't check...
 |

Pinky Denmark
The Cursed Navy
186
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Posted - 2012.08.28 14:28:00 -
[800] - Quote
epic program despite lots of ingame changes recently... |
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Andy Maque
ChasingPowerGal
0
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Posted - 2012.08.29 12:25:00 -
[801] - Quote
Thanks a lot! |

catallin
Insidious Design Elysian Empire
7
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Posted - 2012.08.30 08:09:00 -
[802] - Quote
rekcuT J wrote:using 2 loki setups. everything the same with exception of the guns. 1 has t2 425mm the other has rep fleet 425mm. with my current skills it shows rep fleet setup at 31 dps less. same with all lvl 5. if no skills are used, dps is higher on rep fleet setup. the module stats match from game to eft. is this a bug or just something i dont know about? tried to get setup on test server, no rep fleet 425mm seeded, so couldn't check... 
"No skills" takes into account the default stats - the actual rate of fire of the guns, where RF has a higher rate of fire. But when you have medium autocannon specialisation (which adds damage bonus per level for T2 medium autocannons) it adds to the dps of the T2 guns ONLY. That's why even with standard ammo, T2 will get more dps. |

Meyetuka
Sub Par. SRS.
0
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Posted - 2012.08.30 19:53:00 -
[803] - Quote
Jessie Nolen wrote:Getting "invalid floating point operation" error every time I change ship setup or character. However after clicking ok everything seems to work fine and fits/skills seem to update fine. Bit annoying but nothing critical.
2.15.1 works without error so it's some change in version 2.16.
Anyways thanks for best eve tool and keeping it updated after every patch!
EDIT3: I have fixed the issue by deleting old config.ini file. New version doesn't like something in old .ini
I got those errors once with 2.15.1. It was an isolated incident, and went away when I restarted EFT. Very strange.
Also, somebody mentioned that importing the characters crashed their EFT. I ran into this once before (I think it was with 2.15.0), but the upgrade to 2.16 was trouble-free. It's very difficult to pin down these transient glitches, since I've been unable to reproduce them.
Anyways, thanks for delivering a quality product, as always. It's always fun to see the EHP jump, now that T2 plates are properly buffed. |

Yokai Mitsuhide
1238
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Posted - 2012.08.30 21:10:00 -
[804] - Quote
Hmm...EFT telling me my current fit should be giving me 14k more ehp than I actually am getting in game on the Skiff. Anyone else having this issue? |

Fillingkillboards
State War Academy Caldari State
2
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Posted - 2012.08.31 07:35:00 -
[805] - Quote
Yokai Mitsuhide wrote:Hmm...EFT telling me my current fit should be giving me 14k more ehp than I actually am getting in game on the Skiff. Anyone else having this issue?
EVE calculates using the lowest resistance whereas EFT calculates using a damage profile that you give it. You can also change this damage profile in EFT and get a more accurate idea of how different ships will fare against you. |

CyberMage Oram
Bacon Anomaly
0
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Posted - 2012.08.31 19:16:00 -
[806] - Quote
I've noticed EFT is not taking into account my Zainou shield operation SP-905 (5% shield recharge boost) when calculating my passive shield tank.
Both with and without the implant on my character in EFT, it shows the same shield defense efficiency. Am I right in thinking that the SDE should increase when that implant is plugged in? Shield recharge time definitely affects that statistic.
My shield operation skill is at level 4 and provides it's own 5% reduction in recharge time per level. If I bump it to level 5 in EFT, my SDE jumps from 384 to 409. Adding and removing the implant that provides the same 5% bonus isn't affecting the number at all. This leads me to believe my true SDE is 409... |

Zhilia Mann
Tide Way Out Productions
628
|
Posted - 2012.08.31 19:19:00 -
[807] - Quote
CyberMage Oram wrote:I've noticed EFT is not taking into account my Zainou shield operation SP-905 (5% shield recharge boost) when calculating my passive shield tank.
Both with and without the implant on my character in EFT, it shows the same shield defense efficiency. Am I right in thinking that the SDE should increase when that implant is plugged in? Shield recharge time definitely affects that statistic.
My shield operation skill is at level 4 and provides it's own 5% reduction in recharge time per level. If I bump it to level 5 in EFT, my SDE sumps from 384 to 409. Adding and removing the implant that provides the same 5% bonus isn't affecting the number at all. This leads me to believe my true SDE is 409...
Try adding the implant to the fit rather than the character. |

CyberMage Oram
Bacon Anomaly
0
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Posted - 2012.08.31 19:20:00 -
[808] - Quote
Zhilia Mann wrote:
Try adding the implant to the fit rather than the character.
I don't see a way to do that - dragging the implant onto the ship setup has nowhere for it to drop. |

Zhilia Mann
Tide Way Out Productions
628
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Posted - 2012.08.31 21:18:00 -
[809] - Quote
CyberMage Oram wrote:Zhilia Mann wrote:
Try adding the implant to the fit rather than the character.
I don't see a way to do that - dragging the implant onto the ship setup has nowhere for it to drop. EDIT: Okay now I see the pop-up at the bottom. It's in the fit, but it's still not affecting the number. Here's screenshots of stats both with and without the plugin checked: WithoutWith
Ok, that's odd. Try loading an all 5 character and seeing whether adding the implant to the ship does anything.
For the record, I loaded up my own Drake and the implant worked fine. Not sure what the deal is with yours. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
689
|
Posted - 2012.09.01 13:01:00 -
[810] - Quote
Thx Gripen brb |
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