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Nix Anteris
Bite Me inc Bitten.
44
|
Posted - 2013.06.05 10:02:00 -
[1] - Quote
I'm sure the carebears are loving their new early warning system.
How have other peoples experiences been so far? Finding less people in space than usual?
It feels like this is going to be a pain for people who farm their static for tears and corpses. |

Borlag Crendraven
Future Corps Sleeper Social Club
347
|
Posted - 2013.06.05 10:06:00 -
[2] - Quote
Goes both ways I guess. Easier than ever to combat scan people down, and it still depends entirely on whether the prey is paying attention or not, on whether they have a chance to get out or not. In otherwords, in trying to help out the new guys who don't know any better, CCP actually made things harder for them. Then again it's not exactly a bad thing that now they're forced to learn how to pay attention and how to make things safer for themselves. |

Vivian Marcos
Bag End
3
|
Posted - 2013.06.05 10:19:00 -
[3] - Quote
I havent done much testing yet, but is it really instant? the actual scan animation in space only happens every minute or 2. |

MisterAl tt1
Pretenders Inc W-Space
110
|
Posted - 2013.06.05 10:20:00 -
[4] - Quote
Well, when farming - most people always had a probe out for new signatures, anyway. New early-warning may be a slight problem, however it is still better then what we had no too long ago, when capitals simply logged off on-site before being PVP-aggroed. |

Nix Anteris
Bite Me inc Bitten.
44
|
Posted - 2013.06.05 10:33:00 -
[5] - Quote
Vivian Marcos wrote:is it really instant?
It really is.
You can test for yourself. Next time you collapse, scan with probes as well as watching the new scanner. The signature will appear in the scanner before you're able to get find it with probes. Meaning it displays there in less time than it takes for probes to run a scan, which approximates to instant. |

Godfrey Silvarna
Frozen Dawn Inc Arctic Light
80
|
Posted - 2013.06.05 10:51:00 -
[6] - Quote
Sounds like I will have to switch tactics from sneaking in to dscan the system cloaked before probing to instantly launching combat probes when going trough a new hole.
Having a probing t3 that can tackle targets also became more important. Goodbye dear Helios. |

QT McWhiskers
Hard Knocks Inc.
149
|
Posted - 2013.06.05 10:53:00 -
[7] - Quote
This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.
I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.
And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer. |

Terrorfrodo
Renegade Hobbits for Mordor
482
|
Posted - 2013.06.05 11:00:00 -
[8] - Quote
But people forget to hit the scan button all the time. Even with a probe out, after a while you scan only every 30 seconds, or every minute, or even less often.
Now you get a new sig popping up on your list without doing anything. That is hard to miss. People who are at least looking at their screen every few seconds will be aware of the new signature before the intruder has even had a chance to jump into the system.
We'll see how it plays out and how it balances itself out with the other changes, but viewing it isolated, there is no doubt imho that it's a significant nerf to the hunters. . |

Lloyd Roses
Artificial Memories
102
|
Posted - 2013.06.05 11:04:00 -
[9] - Quote
QT McWhiskers wrote:This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.
I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.
And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer.
Big difference though, prior you needed to spam 'scan', now you can just ignore all and wait for a new sig to pop. |

Borlag Crendraven
Future Corps Sleeper Social Club
347
|
Posted - 2013.06.05 11:07:00 -
[10] - Quote
Like said many times over, everything will be easier for those people who already knew how to pay attention while doing things, while it's getting much harder for those who either don't know how to do that or just plain and simply refuse to do that. |
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Chitsa Jason
Infinity Explorers Exhale.
555
|
Posted - 2013.06.05 11:15:00 -
[11] - Quote
I have told CCP that it is big issue for wormhole people. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Shilalasar
Dead Sky Inc.
13
|
Posted - 2013.06.05 11:33:00 -
[12] - Quote
The good thing is you don-¦t need to check if the ships are at the POS or not anymore.  They are... |

Meytal
School of Applied Knowledge Caldari State
223
|
Posted - 2013.06.05 11:55:00 -
[13] - Quote
Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people. On one hand I like seeing the list of sigs in a system when I jump in, but on the other hand I think they shouldn't be discoverable with the naked scanner. That the scanner automatically refreshes is just an issue of convenience vs tedium, and probably should stay.
Personally, I'd like to see sigs require probes again. |

Nathan Jameson
Grumpy Bastards Mass Overload
1280
|
Posted - 2013.06.05 11:56:00 -
[14] - Quote
I dislike the change as well, but not because it amounts to an even-easier early-warning system. It's because it's even easier to program farming bots around it now. New sig = new face in local. http://www.TalocanUnited.com |

QT McWhiskers
Hard Knocks Inc.
149
|
Posted - 2013.06.05 12:13:00 -
[15] - Quote
Lloyd Roses wrote:QT McWhiskers wrote:This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.
I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.
And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer. Big difference though, prior you needed to spam 'scan', now you can just ignore all and wait for a new sig to pop.
If people werent paying attention and not scanning THE INSTANT that their probes finished a cycle, then I highly doubt they will watch something as boring as an empty list from where you ignored all known sigs in system as you look for a new one.
If hitting scan and watching a timer was boring before. Looking at an empty list in case something new MIGHT pop up will be death. Im not too worried about this.
Scout - "New sig guys..."
FC - "When did it pop up?"
Scout - "Idk man I was watching dr who." |

Terrorfrodo
Renegade Hobbits for Mordor
483
|
Posted - 2013.06.05 12:19:00 -
[16] - Quote
Nathan Jameson wrote:I dislike the change as well, but not because it amounts to an even-easier early-warning system. It's because it's even easier to program farming bots around it now. New sig = new face in local.
Although if we could somehow identify people using such a bot, I'd be willing to log out in their system... 
Anyway I don't think botting is viable in w-space combat sites, only for mining. I've never seen someone in w-space who acted like it was a bot. . |

Terrorfrodo
Renegade Hobbits for Mordor
483
|
Posted - 2013.06.05 12:21:00 -
[17] - Quote
QT McWhiskers wrote:If people werent paying attention and not scanning THE INSTANT that their probes finished a cycle, then I highly doubt they will watch something as boring as an empty list from where you ignored all known sigs in system as you look for a new one.
If hitting scan and watching a timer was boring before. Looking at an empty list in case something new MIGHT pop up will be death. Im not too worried about this.
Not at all. Noticing something pop up on your screen is super-easy. It's like getting an alarm ring from your phone compared to having to remember on your own that you have an appointment. Forgetting the appointment is easy when you are distracted by something else, but you can hardly miss the ringing phone.
. |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
730
|
Posted - 2013.06.05 12:27:00 -
[18] - Quote
that QT guy doesn't half talk some shite Is my bitter vet membership card in the mail? |

Nix Anteris
Bite Me inc Bitten.
44
|
Posted - 2013.06.05 12:51:00 -
[19] - Quote
Terrorfrodo wrote:Not at all. Noticing something pop up on your screen is super-easy. It's like getting an alarm ring from your phone compared to having to remember on your own that you have an appointment. Forgetting the appointment is easy when you are distracted by something else, but you can hardly miss the ringing phone.
This pretty much sums up my opinion of it.
Consider the following.
The new signature appears on your targets scanner when you initiate warp to the new wormhole, and your targets may be on the other side of a large system, not directly visible from the new wormhole. Given the above, it's going to take 2-3 minutes for you to find targets before even getting a fleet in the system and in warp to them.
The new mechanic quite literally does away with the need to have a person whose responsibility it is to hit scan "when they remember to", because now everyone in the system alerted instantly when there is a new signature, they don't even need a probe launcher. The odds of at least one of them even half paying attention is far greater than the odds of the dedicated scanner religiously spamming his scan button.
I'm personally of the opinion that wormholes should not be included in the "discovery scanner" |

Duramah
Bite Me inc Bitten.
15
|
Posted - 2013.06.05 13:04:00 -
[20] - Quote
Although the instant sig popup is quite overpowered on the other side you do get to drop your probes instantly. Even though this equals it up a little it's still one sided in favor of the farmer. |
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Derath Ellecon
Washburne Holdings Situation: Normal
1416
|
Posted - 2013.06.05 13:14:00 -
[21] - Quote
Honestly I think things will balance out. In many cases before odyssey, I'd jump thru a WH to find site runners, and usually a lone probe. Generally within seconds I'd see cores overhead. So people already are being more diligent in many cases when they run anoms.
Most of the time the key kills I have gotten (arguably not that many but still) happened when people would run sites while having an active connection that we would come through. That issue will still be the same. |

Meytal
School of Applied Knowledge Caldari State
223
|
Posted - 2013.06.05 13:23:00 -
[22] - Quote
QT McWhiskers wrote:If people werent paying attention and not scanning THE INSTANT that their probes finished a cycle, then I highly doubt they will watch something as boring as an empty list from where you ignored all known sigs in system as you look for a new one.
If hitting scan and watching a timer was boring before. Looking at an empty list in case something new MIGHT pop up will be death. Im not too worried about this. The difference before, in most cases that I've seen watching targets prepare for plexing, is that there is a scanner that is set aside for watching for new sigs while the combat ships go off to do their thing. So you'd have one or more scouts lazily watching for new sigs, and everyone else checking dscan periodically.
Now, all of the combat ships that might otherwise not even have probes fitted can see the instant a new sig appears in system. You only need the scout to wake up when a new sig appears.
Edit: I admit to gas harvesting during slow times. But when I do sniff gas, I'm spamming dscan every 2-ish seconds; that's even just being in a Venture. If I'm in a 500-1000 mil (or more) plexing ship, I'm going to be glued to that new scanner for no other reason than because it's SO easy. |

Vivian Marcos
Bag End
3
|
Posted - 2013.06.05 13:26:00 -
[23] - Quote
ok, i see them update now in space, but for some reason, it does not update my list at all. In order to get a new sig to pop up on the scanner list i have to click the show all tab again to "refresh" it. That could just be me though :D
I also think that this will not drastically reduce the amount of ganks to be had. Before the expansion, noobs got ganked. Now noobs still get ganked =\
Plus as derath said, a lot of ganks tend to happen through holes already opened. |

Setsune Rin
Bite Me inc Bitten.
34
|
Posted - 2013.06.05 14:00:00 -
[24] - Quote
ganks through sharing a static naturally arent effected (much) since its idiotic to have your hole open when site running to begin with, but the rolling style of finding targets has been greatly impacted by this change
Vivian Marcos wrote:ok, i see them update now in space, but for some reason, it does not update my list at all. In order to get a new sig to pop up on the scanner list i have to click the show all tab again to "refresh" it. That could just be me though :D
that might be the bug thats in the system, you have to relogg to clear it off i believe |

Terrorfrodo
Renegade Hobbits for Mordor
485
|
Posted - 2013.06.05 14:21:00 -
[25] - Quote
Setsune Rin wrote:ganks through sharing a static naturally arent effected (much) since its idiotic to have your hole open when site running to begin with,
The fundamental difference between a farmer corp and a pvp corp is that farmers close their static to farm, while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp. I'd never join a corp that cages me in the home system just because some people want to make ISK :p
. |

Nix Anteris
Bite Me inc Bitten.
44
|
Posted - 2013.06.05 14:34:00 -
[26] - Quote
Terrorfrodo wrote:while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp
You're forgetting the style of hunting many of the larger corps with high class statics do, which is to repeatedly collapse their static in the hope of finding someone running sites in the next system. This used to have a big element of surprise advantage. Now, not so much. |

Chris Winter
Zephyr Corp V.A.S.T.
122
|
Posted - 2013.06.05 14:51:00 -
[27] - Quote
Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people. It's balanced the way it is.
Hunters get faster probing and no need to probe for grav sites.
Potential victims get warning, if they know what they're doing.
Give it a few months to see how things shake out. Without the early warning, mining in WHs will be truly dead. |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
185
|
Posted - 2013.06.05 16:21:00 -
[28] - Quote
Nix Anteris wrote:Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window. There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90.
I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security. |

Chris Winter
Zephyr Corp V.A.S.T.
123
|
Posted - 2013.06.05 16:29:00 -
[29] - Quote
Durzel wrote:Nix Anteris wrote:Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window. There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90. I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security. It shows up in the scanner list. |

Hound Halfhand
Mom 'n' Pop Ammo Shoppe R.E.P.O.
8
|
Posted - 2013.06.05 23:00:00 -
[30] - Quote
Maybe that's why we got the cloaky HIC back? To make ganking somewhat viable still?
Also, in a few weeks we will see the stats. If there are a lot less lost capitals in w-space than we will understand just how carebearish it has become.
|
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Lusty Wench
Nox Incurro
12
|
Posted - 2013.06.06 05:15:00 -
[31] - Quote
QT McWhiskers wrote:This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.
I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.
And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer.
No....they have MUCH more time.
The sig spawns in the destination system as you initiate warp to your side of it. The new sig is now on their screen. You're in warp to the hole, on your side. You jump through the hole. Session change. New hole loads. Scanner runs.
They've been POS'd up for about a minute already. |

Lusty Wench
Nox Incurro
12
|
Posted - 2013.06.06 05:19:00 -
[32] - Quote
Durzel wrote:Nix Anteris wrote:Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window. There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90. I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security.
You don't need probes man, or be looking in the right direction. Just have your probe scanner window open. |

Lusty Wench
Nox Incurro
12
|
Posted - 2013.06.06 05:27:00 -
[33] - Quote
It's worse than local, in that you're notified about incoming ships before they even hit the system.
Local + 1 jump range.
It's also easily scriptable with even the most rudimentary pixel watch script. Oh this window has changed colours, I better play a sound...
It's probably not even against the EULA if you don't input to the client. |

Euthanasia Anneto
Embers Children TOHA Conglomerate
10
|
Posted - 2013.06.06 05:30:00 -
[34] - Quote
Lusty Wench wrote:Just have your probe scanner window open. That's all need, just keeping the scanner window open and when a new red flashy rectangle gets on screen, only refresh the filter or opt-in/out the anomalies filter. You don't have to refresh dscan. Also, you don't need probe scanner fitted. |

Svodola Darkfury
Heaven's End League of Infamy
190
|
Posted - 2013.06.06 06:47:00 -
[35] - Quote
Nathan Jameson wrote:I dislike the change as well, but not because it amounts to an even-easier early-warning system. It's because it's even easier to program farming bots around it now. New sig = new face in local.
Excellent point Nathan.
I've still been able to catch a few kills though because there seem to be more people than ever farming with K162s already open in their wormhole. And to be honest, the people who are smart enough to use the overlay/sig list as a deterrent were probably the ones already with probes out watching for new sigs. I'm not a fan of it being completely automatic, but I don't think it's the end of the world either.
Svo. CEO of Heaven's End; Seller of Wormholes. |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
731
|
Posted - 2013.06.06 10:55:00 -
[36] - Quote
Of course it's not the end of the world, we're talking about a video game but should people have put a little effort into gathering intel?! Jesus feature?! what Jesus? How about you just give us 'a' new feature CCP. |

Chris Winter
Zephyr Corp V.A.S.T.
125
|
Posted - 2013.06.06 21:58:00 -
[37] - Quote
I think that the current system is fairly well balanced.
Miners have basically lost the ability to solo mine with a hole open, which was always kind of suicidal before anyway--telling yourself you'd be guaranteed to catch probes on dscan was just asking for trouble. This kills solo mining as a major source of income in C1s unless you've got alts (due to the annoyance of collapsing C1 holes). It possibly reduces targets for gankers to find, due to fewer people mining with holes open.
The main risk to miners is that if they stop paying attention for even a minute (and it's very easy to stop paying attention while you're mining) anyone can find and kill them even without probes.
As evidenced by people still getting kills in the last few days, there will still be targets who fail to understand the system and end up dying anyway. Attentive miners will be able to get out before getting attacked.
The problem with removing the instant intel and keeping grav sites as anomalies is that mining really will die in WHs then--the risk will be too high, since there will be absolutely zero warning for miners. Sure, there will still be fools who do it anyway and die, but those same fools are still going to screw up the current system and die. |

Anti-social Tendencies
School of Applied Knowledge Caldari State
28
|
Posted - 2013.06.06 23:37:00 -
[38] - Quote
Nix Anteris wrote:I'm sure the carebears are loving their new early warning system.
How have other peoples experiences been so far? Finding less people in space than usual?
It feels like this is going to be a pain for people who farm their static for tears and corpses.
Unless you collapse all wh's before running sites or mining (not always practical), you still have to put out a combat probe and monitor it, plus spamming ds constantly. So it really doesn't make it that much easier.
The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession. "Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Chris Winter
Zephyr Corp V.A.S.T.
125
|
Posted - 2013.06.07 01:47:00 -
[39] - Quote
Anti-social Tendencies wrote: Unless you collapse all wh's before running sites or mining (not always practical), you still have to put out a combat probe and monitor it, plus spamming ds constantly. So it really doesn't make it that much easier.
The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession.
WH mining is only dead if you're solo in a C1. All other wormholes can easily collapse their static and keep and eye out for new sigs while mining in relative safety. |

Nix Anteris
Bite Me inc Bitten.
46
|
Posted - 2013.06.07 08:51:00 -
[40] - Quote
Chris Winter wrote:I think that the current system is fairly well balanced. We'll have to agree to disagree.
Wormholes are supposed to theoretically be the most dangerous space, right? Even the least difficult wormholes are flagged as -1.0 security, no gates, no local, no stations. Can we agree on that, the fact they are supposed to be the most hostile places to operate in?
The tears of the solo miner revolve around the fact that in most cases it is not feasible for them to secure a system before beginning their operation, the fact that they "cannot be safe in wormholes". I'd say that is empirically part of the design and that groups of people who organise proper operations will invest the time to secure a system beforehand to limit their risk.
This boils down to "It's hard to solo in the most hostile place in EVE", and to be honest I have little sympathy for the anti-social wormholer or opportunistic daytripper if they do not take the appropriate amount of precaution. The risk to a solo miner who does not take these precautions is high, and the reward is the ability to get the high end nullsec quality ores (with their Odyssey recomposition) a single jump from highsec if they choose, and the ability to escape back to relatively risk free space within a single jump whenever they want.
Anti-social Tendencies wrote:The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession.
May I remind you that people who solo combat anomalies in low class wormholes have been dealing with the same issue for the last 4 years. They take the same risk as the miners, but they haven't ever really complained about it on a large scale, that's because it has always been that way.
Its natural to be resistant to change when you are set in a certain way of doing things (you could even accuse me of doing the same thing right now), however I consider this change fundamentally game-breaking for PVP focused groups who hunt in the class of wormholes where people do secure their systems before beginning an operation. These groups rely on the element of surprise and the complacancy or laziness of their targets not hitting the scanners often enough. This element of surprise has literally been taken away.
One of the big discussions between wormhole communities at fanfest this year was "What can we do to create more conflict drivers in wormholes?", what can we do to encourage more combat. This does the exact opposite and makes it easier for people to avoid combat, I feel it is completely against the spirit of the environment. |
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Vicentino
Frozen Dawn Inc Arctic Light
0
|
Posted - 2013.06.07 17:23:00 -
[41] - Quote
The fact that you can see WH sig appearing in your overlay immediately is game breaking design. In fact it is sort of silly you see same stuff regardless of ship you are in. I'm sure e.g. dreads were not designed for exploration.
The whole design to show the signatures the way they are shown was justified by the statement that it brings exploration visible to the players. I fully disagree with this design reasoning. I do not get what it has to do with exploration that you see all the exploration options once you enter the system
I'm pretty sure Mr. Columbus did not see North American continent in his overlay view.
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Indo Nira
DEEP-SPACE CO-OP LTD Polarized.
76
|
Posted - 2013.06.07 17:34:00 -
[42] - Quote
Well.... all i see is ganking being a little bit harder. I wanna see the dreads / archons / t3s warp out of the anoms their running while scrammed / in siege. Or maybe the end of rolling the static for pew... might have to scan the enemies' static and jumping into it and ganking from there...
VoC lost 44 bil worth of ships that way yesterday. http://kb.vergeofcollapse.com/?a=kill_related&kll_id=34552
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Mr Kidd
Center for Advanced Studies Gallente Federation
1275
|
Posted - 2013.07.05 00:24:00 -
[43] - Quote
Terrorfrodo wrote:Nathan Jameson wrote:I dislike the change as well, but not because it amounts to an even-easier early-warning system. It's because it's even easier to program farming bots around it now. New sig = new face in local. Although if we could somehow identify people using such a bot, I'd be willing to log out in their system...  Anyway I don't think botting is viable in w-space combat sites, only for mining. I've never seen someone in w-space who acted like it was a bot.
W-space is not ideal for botting....that is true. But with instant intel (discovery scanner), it is possible now because it's range is infinite and if you know what sigs you have and you only have one static, it's not hard to close it. With the static closed, any new sig can be assumed to be a wh, instant warp to pos.
I saw some russians....very late US TZ moving moving multiple toons in/out of our hole from a C4. The idea that they might be botting was keen on my mind as 7 at a time would simultaneously jump the wh from the c4 to our system and simultaneously warp to our hs jump. Prolly just multiboxers. But with the discovery scanner....who knows? Maybe they gave it a shot and couldn't make it hands off enough to make it work. *shrugs* HTFU!...for the children! |

Jack Miton
Semper Ubi Sub Ubi
2089
|
Posted - 2013.07.05 02:28:00 -
[44] - Quote
i hate it. that said, I did have a good chuckle when i found a miner in a system with only 1 ore site. (that's still a stupid change too.) |

Nix Anteris
Bite Me inc Bitten.
69
|
Posted - 2013.07.05 06:46:00 -
[45] - Quote
Mr Kidd wrote:With the static closed, any new sig can be assumed to be a wh No it can't.
|

Van Kuzco
Stryker Industries Ocularis Inferno
70
|
Posted - 2013.07.05 07:18:00 -
[46] - Quote
Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people.
They should just stop auto update in wormholes or put a 30-60 minute delay on all new signatures in wormholes. This should be trivially easy for them to implement. |

Van Kuzco
Stryker Industries Ocularis Inferno
70
|
Posted - 2013.07.05 07:25:00 -
[47] - Quote
Nix Anteris wrote:Mr Kidd wrote:With the static closed, any new sig can be assumed to be a wh No it can't.
No, but you treat it as such until it is actually scanned down. |

Nathan Jameson
Grumpy Bastards Mass Overload
1393
|
Posted - 2013.07.05 08:35:00 -
[48] - Quote
There have been recorded cases of wormholes not immediately appearing on the discovery cheaty mccheat scanner, giving gankers a period of time to pick off targets, but these have been nowhere often enough.
I'd prefer new wormholes not showing up even on probe results for at least ten minutes. http://www.wormholes.info |

Random Woman
Federal Navy Academy Gallente Federation
51
|
Posted - 2013.07.05 09:15:00 -
[49] - Quote
Chris Winter wrote:Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people. It's balanced the way it is. Hunters get faster probing and no need to probe for grav sites. Potential victims get warning, if they know what they're doing. Give it a few months to see how things shake out. Without the early warning, mining in WHs will be truly dead.
I think most ppl could care less about mining in WHs it's always been **** and always will be **** as long as CCP doenst improves the refining arrays with some common sense(tm).
Knowing CCP, this wont never happen. Lets face it, they are plain incompetent with everything even remotly conected to the POS system, or common sense(tm) .
The stupid systemscanner makes it almost impossible to jump cap escalation farming fleets unless you are rage rolling with a 30+ ppl fleet. So you can smash in there right away.
The system Scanner destroyed the entire watch/hide game for WHs.
It was good before, ppl were able to spot new signatures, like now, but they had to put effort into it, now they get that information for free, rubbed into their face.
While the sneak up faction had time to asses the sitiuation before and plan. Now its just about being fast and have a lot of brute force at your disposal. Destroyed the entire, hopefully nobody has seen me game.
Eve Online Odyssey - successully removing the exploration bits from exploration. |

Van Kuzco
Stryker Industries Ocularis Inferno
70
|
Posted - 2013.07.05 11:11:00 -
[50] - Quote
Nathan Jameson wrote:There have been recorded cases of wormholes not immediately appearing on the discovery cheaty mccheat scanner, giving gankers a period of time to pick off targets, but these have been nowhere often enough.
I'd prefer new wormholes not showing up even on probe results for at least ten minutes.
I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose. |
|

Jack Miton
Semper Ubi Sub Ubi
2092
|
Posted - 2013.07.05 11:20:00 -
[51] - Quote
Van Kuzco wrote:I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose. omfg would you people get over dsps? they do NOTHING combat probes dont do, move the fk on to real issues. |

Ellariona
Bite Me inc Bitten.
131
|
Posted - 2013.07.05 16:00:00 -
[52] - Quote
Lusty Wench wrote:QT McWhiskers wrote:This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.
I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.
And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer. No....they have MUCH more time. The sig spawns in the destination system as you initiate warp to your side of it. The new sig is now on their screen. You're in warp to the hole, on your side. You jump through the hole. Session change. New hole loads. Scanner runs. They've been POS'd up for about a minute already.
^THIS
|

Chris Winter
Zephyr Corp V.A.S.T.
153
|
Posted - 2013.07.05 16:01:00 -
[53] - Quote
Having it on a delay, combined with ore sites being anoms, will turn miners into free food for anyone who comes along. There's nothing the miner can do to protect themselves. At least before Odyssey, constant use of dscan gave you the opportunity to see probes out looking for you.
Mining in WHs will slowly cease to exist with this change as people discover that they can be ganked with little effort by any and all.
Random Woman wrote: I think most ppl could care less about mining in WHs it's always been **** and always will be **** as long as CCP doenst improves the refining arrays with some common sense(tm).
Knowing CCP, this will never happen. Lets face it, they are plain incompetent with everything even remotly conected to the POS system, or common sense(tm) .
Mining in WHs is actually quite lucrative, especially for larger groups. Serious mining groups will build a rorq to skip the **** POS refine; more casual groups still make a decent profit even with a 30% hit. |

Yokomaki
Imperial Academy Amarr Empire
11
|
Posted - 2013.07.05 17:25:00 -
[54] - Quote
Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people.
-1
Whoa whoa, you mean its a big issue for large PvP alliance WH people right? Aren't large PvP alliances still the minority in WH space? Even if you don't like carebears aren't they still the majority and wouldn't they likely have a different opinion than the large pvp alliances that want to sneak in and kill them?
I voted for you but I don't agree with this. I don't carebear much but I enjoy being able to see all the sigs when I enter the system because when you are a small corp and trying to scan down a chain with only 1 or 2 people this is a time saver. Most corps don't have 20 people working to scan down all the chains.
I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system.
Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions. |

Yokomaki
Imperial Academy Amarr Empire
11
|
Posted - 2013.07.05 17:31:00 -
[55] - Quote
Random Woman wrote: The stupid systemscanner makes it almost impossible to jump cap escalation farming fleets unless you are rage rolling with a 30+ ppl fleet. So you can smash in there right away.
Holy tears. If someone wasn't constantly probing while in their escalation gangs and you had time to form a fleet and then warp in on them, they likely aren't going to be on the ball with the new system either. So a new sig pops up, if they are as bad as the people that don't constantly probe you have the same chance of catching them as before. Now you can even point your dscan at the anoms in system view and find them super fast. On top of that they aren't going anywhere while in Siege/Triage so you have roughly the same time period as before.
Stop QQing and change your tactics holy smokes. |

Nix Anteris
Bite Me inc Bitten.
74
|
Posted - 2013.07.05 17:49:00 -
[56] - Quote
This is the security status of the system you want to live in.
Yokomaki wrote:I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system. This is you trying to be safe in what is supposed to be the most hostile and unforgiving space in game.
Yokomaki wrote:Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions. Actually it's taking into account the spirit of wormholes as they were when they were introduced, not the carebear haven they have become. |

Bjurn Akely
Knights of Nii The 20 Minuters
17
|
Posted - 2013.07.05 18:00:00 -
[57] - Quote
Yokomaki wrote:Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people. -1 Whoa whoa, you mean its a big issue for large PvP alliance WH people right? Aren't large PvP alliances still the minority in WH space? Even if you don't like carebears aren't they still the majority and wouldn't they likely have a different opinion than the large pvp alliances that want to sneak in and kill them? I voted for you but I don't agree with this. I don't carebear much but I enjoy being able to see all the sigs when I enter the system because when you are a small corp and trying to scan down a chain with only 1 or 2 people this is a time saver. Most corps don't have 20 people working to scan down all the chains. I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system. Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions.
I am in a minute WH corp and I still strongly dislike the new changes. Even when I am running sites in our hole. It's too damn safe! Sec status -1 should be dangerous, not a printing-press for ISK. And you can bet your ass that will be next. "Why should w-space be so lucrative when it's so safe?"
For me w-space have always (since my fourth day in Eve) been the great unknown. The danger lurking just under the surface. I say this both as a receiver and giver of unsuspected attacks.
|

Bjurn Akely
Knights of Nii The 20 Minuters
17
|
Posted - 2013.07.05 18:03:00 -
[58] - Quote
Jack Miton wrote:Van Kuzco wrote:I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose. omfg would you people get over dsps? they do NOTHING combat probes dont do, move the fk on to real issues.
I don't think you realized how good DSP's where in some regards. With their huge scanning volume it was very easy to have them out far far far away from any point withing the solar system they monitored. This is a huge bonus in systems that are large, say around 140 AU as my current home.
|

Yokomaki
Imperial Academy Amarr Empire
11
|
Posted - 2013.07.05 18:12:00 -
[59] - Quote
I'm definitely not trying to be safe. We moved into wormholes because of the risk involved not the ISK. We are bad at making money. We are new dudes but we DO go looking for non-suicide fights all the time. We have roughly a 4 hour primetime and at least an hour of it is spent scanning the chain. WIth your mega-alliance you could scan the same chain down in probably 10 minutes. Your argument is basically "join the blob or stay within a few jumps of your system or expand your playtime".
The system scanner and sig changes make traversing through the chain easier for the little people. Since we can't put a cloaky in every system in our chain or have 5 people constantly up and down the chain looking for targets, having the sigs instantly appear (and roughly what planets they are at) shaves a few minutes off the process for each system. It also means when we come back through the system we can quickly check siggy against the system scanner to see if any new sigs appeared while we warp to the next hole.
To some old vets that have done it this way for years this may suck, but this is polish to an archaic system to some of us. Trying to catch players in escalation sites is a EXTREME minority of WH population. |

Yokomaki
Imperial Academy Amarr Empire
11
|
Posted - 2013.07.05 18:16:00 -
[60] - Quote
Indo Nira wrote:Well.... all i see is ganking being a little bit harder. I wanna see the dreads / archons / t3s warp out of the anoms their running while scrammed / in siege. Or maybe the end of rolling the static for pew... might have to scan the enemies' static and jumping into it and ganking from there... VoC lost 44 bil worth of ships that way yesterday. http://kb.vergeofcollapse.com/?a=kill_related&kll_id=34552
Exactly. Siege and Triage modules didn't get a reduced cooldown and the sleepers didn't stop scramming. |
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
635
|
Posted - 2013.07.05 18:26:00 -
[61] - Quote
Random Woman wrote:Chris Winter wrote:Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people. It's balanced the way it is. Hunters get faster probing and no need to probe for grav sites. Potential victims get warning, if they know what they're doing. Give it a few months to see how things shake out. Without the early warning, mining in WHs will be truly dead. I think most ppl could care less about mining in WHs it's always been **** and always will be **** as long as CCP doenst improves the refining arrays with some common sense(tm). Knowing CCP, this will never happen. Lets face it, they are plain incompetent with everything even remotly conected to the POS system, or common sense(tm) . (clipped)
As far as Ore refining arrays go, give your support here and hopefully, we'll see it corrected before next year. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Bjurn Akely
Knights of Nii The 20 Minuters
17
|
Posted - 2013.07.05 18:27:00 -
[62] - Quote
Yokomaki wrote: To some old vets that have done it this way for years this may suck, but this is polish to an archaic system to some of us. Trying to catch players in escalation sites is a EXTREME minority of WH population.
Simply calling something that is newer better because newer must be more advanced than archaic is a logical fallacy. I won' t argue with you on this point though, we're both entitled to our respective opinions.
Just a question though. You state that you are in W-space for the danger and the fights. So being able to see spawning holes in your own hole does not mean much. Fights are much easier found moving in the chains. (Or at least they used to be, that's MY point.) Here's the Q: So how exactly does the instantaneous appearance of new signature make scanning faster? I'd concede that showing the sigs on the map makes it faster to scan them... But a delay on freshly appearing holes would not hamper your scanning speed.
|

Kalel Nimrott
EG CORP Mass Overload
324
|
Posted - 2013.07.05 18:28:00 -
[63] - Quote
I lived in a c3 with a friend for almost a year without this system and we did pretty good. Learned a lot in the process. So, stop crying, MTFU or go back to empire. |

Bjurn Akely
Knights of Nii The 20 Minuters
17
|
Posted - 2013.07.05 18:32:00 -
[64] - Quote
Kalel Nimrott wrote:I lived in a c3 with a friend for almost a year without this system and we did pretty good. Learned a lot in the process. So, stop crying, MTFU or go back to empire.
I the regard to staying safe I think you're right. Before the Discovery scanner it was possible to be very safe. Some scouting, some probing and a bit of luck and you're all set. It did require some work though. Now there is no work needed after you scanned the system down.
|

Kalel Nimrott
EG CORP Mass Overload
324
|
Posted - 2013.07.05 18:35:00 -
[65] - Quote
Bjurn Akely wrote:Kalel Nimrott wrote:I lived in a c3 with a friend for almost a year without this system and we did pretty good. Learned a lot in the process. So, stop crying, MTFU or go back to empire. I the regard to staying safe I think you're right. Before the Discovery scanner it was possible to be very safe. Some scouting, some probing and a bit of luck and you're all set. It did require some work though. Now there is no work needed after you scanned the system down. I was replying to Yokosomething from the small corp. But you are right the learning curve of wspace its somewhat broken now. |

Apollo Eros
Daktaklakpak.
20
|
Posted - 2013.07.05 22:06:00 -
[66] - Quote
Jack Miton wrote:Van Kuzco wrote:I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose. omfg would you people get over dsps? they do NOTHING combat probes dont do, move the fk on to real issues.
+1 to this.
I have seen where the anom takes a little bit longer to show than usual. However I think it is client related. If people in corp said there was a new SIG I would toggle show anoms and it would show up. The next time it happened I did not touch it and it took a minute or two to show up.
That being said.
I am liking enjoying the way it shows sigs. If a new WH pops up I can get on it and look for a fight.
I get it has the potential to alert any new local neighbors. However bears are bears. I love that I just cut down their isk/hour. I have rolled into a system a hand full of times where siggy showed recent npc kills. Ships on field. The type of corps that have 8% efficiency living out of a C6 that farm 900 npc's a day. Still took them 15 minutes to get probes out and the hictor was already on field :-)
[LVL 5 Space Wizard] |

chris elliot
EG CORP Mass Overload
201
|
Posted - 2013.07.05 22:52:00 -
[67] - Quote
Situation normal here.
Same amount of morons running around in shiny ships doing stupid things as usual. |

Yoshmoto
Bite Me inc Bitten.
5
|
Posted - 2013.07.06 03:28:00 -
[68] - Quote
Chitsa Jason wrote:I have told CCP that it is big issue for wormhole people.
Good! Thanks Chitsa.
This is game-breaking for PvPers.
When solo hunting miners etc this gives them an extra advantage. 1 less thing to have to do.
This is wormhole space not bear space... |

Kezei
Task Force Proteus Protean Concept
2
|
Posted - 2013.07.06 04:39:00 -
[69] - Quote
This is back to the assumption that everyone is smart enough, or can be bothered enough to constantly monitor the signature list for a new sig to pop. I would say from our experience thus far that little has changed and it is still fairly easy to catch people running sites by rolling into them.
Besides, I'm sure half the people who hate it secretly love it when they're the ones doing the farming. |

Bjurn Akely
Knights of Nii The 20 Minuters
17
|
Posted - 2013.07.06 12:55:00 -
[70] - Quote
Kezei wrote:Besides, I'm sure half the people who hate it secretly love it when they're the ones doing the farming.
Yes. Humans are really lazy and flippant like that, so me soloing a C4 might be glad for this, in a way. But only for a while, after a while I miss the excitement of the terror of being jumped. |
|

Mr Kidd
Center for Advanced Studies Gallente Federation
1291
|
Posted - 2013.07.06 13:17:00 -
[71] - Quote
Apollo Eros wrote:Jack Miton wrote:Van Kuzco wrote:I'm glad a lot of us are on the same page. Although they should bring back deep space probes so we can actually check for new sigs manually if we choose. omfg would you people get over dsps? they do NOTHING combat probes dont do, move the fk on to real issues. +1 to this. I have seen where the anom takes a little bit longer to show than usual. However I think it is client related. If people in corp said there was a new SIG I would toggle show anoms and it would show up. The next time it happened I did not touch it and it took a minute or two to show up. That being said. I am enjoying the way it shows sigs. If a new WH pops up I can get on it and look for a fight. I get it has the potential to alert any new local neighbors. However bears are bears. I love that I just cut down their isk/hour. I have rolled into a system a hand full of times where siggy showed recent npc kills. Ships on field. The type of corps that have 8% efficiency living out of a C6 that farm 900 npc's a day. Still took them 15 minutes to get probes out and the hictor was already on field :-)
There's one thing combat probes do that discovery doesn't....give away your presence. There used to be this thing called "challenge". It could also be called balance. Here, let me explain how this works.....
You jump into the system and what do you see on dscan? Ventures or barges not at a pos. Then you had to stalk them. Find out where they were to within about 2 - 4 au, go off dscan and drop your probes, then drop them right on top of whomever. If you were lucky and quick you could get them without them even knowing you were there basking in the glory of your success.
With discovery scanner, any noob and a couple of monkeys can pull that one off. I mean, if this is what you're looking for HS offers many more times the pure gank potential than w-space. See roid belt, warp to roid belt, see barge, gank barge. Yes, challenge...the thrill of the hunt....its all there for you....go...
And so, it's the same for wh's and the discovery scanner. It's laziness....pure and simple....but apparently a lot of people are drinking that Koolaid. HTFU!...for the children! |

Apollo Eros
Daktaklakpak.
20
|
Posted - 2013.07.06 19:19:00 -
[72] - Quote
Mr Kidd wrote:[quote=Apollo Eros][quote=Jack Miton][quote=Van Kuzco]
There's one thing combat probes do that discovery doesn't....give away your presence. There used to be this thing called "challenge". It could also be called balance. Here, let me explain how this works.....
You jump into the system and what do you see on dscan? Ventures or barges not at a pos. Then you had to stalk them. Find out where they were to within about 2 - 4 au, go off dscan and drop your probes, then drop them right on top of whomever. If you were lucky and quick you could get them without them even knowing you were there basking in the glory of your success.
With discovery scanner, any noob and a couple of monkeys can pull that one off. I mean, if this is what you're looking for HS offers many more times the pure gank potential than w-space. See roid belt, warp to roid belt, see barge, gank barge. Yes, challenge...the thrill of the hunt....its all there for you....go...
And so, it's the same for wh's and the discovery scanner. It's laziness....pure and simple....but apparently a lot of people are drinking that Koolaid.
The glory of the hunt is fun . But the probing/scanning mechanic is not the only thing that has changed. Grav sites etc are now also listed as anoms. So it really doesnt matter if you are 1337 pr0b3r ***** or not.
WH space offers way more than HS offers. You can do many things not just gank. Send one person in. Tackle their Retriever. Hell maybe they have friends around the corner. Kill their absolution. Get a little brawl out of it. These are things that you will not get in HS. If the bears are not aware of their surrounding there are a whole list of things you can do to make it feel like less of a gank. Get inside their heads. Put up an imaginary world around them. Then strike.
In the end EVE changes and its up to the community to provide feedback about if we like it or not. Do you even remember the scanning tutorial a couple of years back. Holy ****. There are pros and cons. But what CCP did do was make exploration accessible and that is what they were looking for. I am sure there are more balances etc to be had so we will see what they do.
[LVL 5 Space Wizard] |

Senn Denroth
Lead Farmers Kill It With Fire
86
|
Posted - 2013.07.08 05:35:00 -
[73] - Quote
Nix Anteris wrote:Terrorfrodo wrote:while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp You're forgetting the style of hunting many of the larger corps with high class statics do, which is to repeatedly collapse their static in the hope of finding someone running sites in the next system. This used to have a big element of surprise advantage. Now, not so much.
Wow you are very ignorant. Anyone with half a brain already had a scout watching for new signatures. People have said this in the thread already.
After the changes, it just made it easier for the newbie groups to not get ganked.. slightly. When they are in the middle of running sites they are stuck in siege & triage so your point of poeple rolling in to a site running fleet is going to end up in much the same result as it did before hand. |

Nix Anteris
Bite Me inc Bitten.
88
|
Posted - 2013.07.08 06:53:00 -
[74] - Quote
Senn Denroth wrote:Wow you are very ignorant. Anyone with half a brain already had a scout watching for new signatures. People have said this in the thread already. And you don't see how this change takes it from requiring a dedicated scout, who will get lazy and maybe end up checking every 2 minutes, to not requiring any dedicated scout at all because everyone gets automatically notified.
Senn Denroth wrote:When they are in the middle of running sites they are stuck in siege & triage so your point of poeple rolling in to a site running fleet is going to end up in much the same result as it did before hand. You also don't see how that extra early warning gives people a larger window of opportunity to be out of siege and GTFO? There's more than one way to bail from a site quickly.
We relied on scouts being lazy. Yes, a group with a scout on the ball always stood better chances of being able to get out, but that requirement has been taken away. It has been changed from proactive to reactive, from elective to automatic. The long and short of it is; People now have to do less work to be more safe, and that is bad for the environment. |

Nox Arnoux
Aperture Harmonics K162
53
|
Posted - 2013.07.09 16:52:00 -
[75] - Quote
Okay, here's how I see this situation.
For high class wormholers:
1. Caps that were caught running sites before are still going to be caught now, since you can't warp off with a siege timer. 2. If you're rolling for other entities to PvP with, they'll still bring you a fight regardless of how early they detect your sig. 3. If you want to go ganking carebears, scan further than your static... connections formed down there have huge mass limits that are usually next to impossible to close by the single ratter. Any K162 you come across is a potential hunting ground, so don't be so damn jaded. When was the last time someone found a small Tengu fleet ratting in C5/C6 anyway?
For lower class wormholers:
1. If you live in a C2 or C4, chances are your static will lead you on a pretty hefty chain, and eventually you'll come across connections that were already formed, and targets that won't be alerted to your entrance. 2. If you live in a C1 or a C3, I'd imagine you weren't there to PvP anyway... or at least not in wormhole space. In which case, you're rather irrelevant to the conversation. If you are there to PvP in wormholes, you're doing it wrong, and you need to pack up and move to more suitable holes.
I wouldn't rely on complaining to make CCP fix all the things (or anything for that matter). Adapt to the new changes or die. This is in the spirit of Eve no? |
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