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SMT008
Les chevaliers de l'ordre Goonswarm Federation
140
|
Posted - 2011.10.22 23:48:00 -
[31] - Quote
OR....Miners could go and mine somewhere else.
I know, it might be strange for some peoples but hey.
If you don't want to tank your ship/organize/do something clever/watch your overview, then you can also mine ice in Minmatar space or Amarr space. Low risk, low reward. Isn't that how it was before the Ice Interdiction ?
CCP, you're doing AN AWESOME JOB right now. Like, you wouldn't believe how hard it is to wait right now :D
Battlefield 3 will help us all to take a deep breath before going balls deep in some hybrid, slowmotion action :D |

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.23 00:31:00 -
[32] - Quote
Actually, the Black Ops and Marauder classes of battleships, the Heavy Interdictors, the Jump Freighters and the Electronic Attack Frigates came along with Trinity
The Navy Scorpion, Armageddon, Typhoon and Dominix came along with Emyrean Age |

Iam Widdershins
Ironclad Forge
50
|
Posted - 2011.10.23 00:35:00 -
[33] - Quote
One of my biggest interests in this upcoming patch is the new ships. More ship names and behaviors to learn and adapt to in PVP, for the first time since early 2009!
My main concern is, what weapons systems and bonuses will the new battlecruisers have? I'm really hoping the Caldari one is missiles, so we can just be outright 800mm/1400mm Tornados, Megapulse/Tachyon Harbingers, Torpedo Drakes, and Neutron Blaster Myrms. Ideally the Caldari one could get a target painting bonus too :O
If they do decide to go with guns I will be interested too. Not perfectly happy, but interested. I'd like to see an outright shield/blasterdps platform.
I'm also wondering what kind of drone bay the Gallente one will have. Will they be going for blaster platform, or will there finally be a fourth ship (dominix, ishtar, sin) with a full complement of bonused drones? Or will it be both?
Reilly Duvolle wrote:Actually, the Black Ops and Marauder classes of battleships, the Heavy Interdictors, the Jump Freighters and the Electronic Attack Frigates came along with Trinity
The Navy Scorpion, Armageddon, Typhoon and Dominix came along with Emyrean Age I'm not sure who or what you're correcting, but you are factually correct. |

Masamune Dekoro
School of Applied Knowledge Caldari State
11
|
Posted - 2011.10.23 00:41:00 -
[34] - Quote
Lipbite wrote:TL;DR No new content
Well they were planning a new 40 man raid instance but it got canned unfortunately in favour of a working on the super nerf. |

Reilly Duvolle
Hydra Squadron
61
|
Posted - 2011.10.23 00:51:00 -
[35] - Quote
Iam Widdershins wrote:Reilly Duvolle wrote:Actually, the Black Ops and Marauder classes of battleships, the Heavy Interdictors, the Jump Freighters and the Electronic Attack Frigates came along with Trinity
The Navy Scorpion, Armageddon, Typhoon and Dominix came along with Emyrean Age I'm not sure who or what you're correcting, but you are factually correct.
The op claims that before T3s the last new combat ships was the Tier 3 BS which came in Revelations I |

Iam Widdershins
Ironclad Forge
51
|
Posted - 2011.10.23 01:00:00 -
[36] - Quote
Reilly Duvolle wrote:Iam Widdershins wrote:Reilly Duvolle wrote:Actually, the Black Ops and Marauder classes of battleships, the Heavy Interdictors, the Jump Freighters and the Electronic Attack Frigates came along with Trinity
The Navy Scorpion, Armageddon, Typhoon and Dominix came along with Emyrean Age I'm not sure who or what you're correcting, but you are factually correct. The op claims that before T3s the last new combat ships was the Tier 3 BS which came in Revelations I Combat ship MODELS, mate. The Foon, Nominix, Neddon, and Snorpion are obviously using already-existing ship models. The only real difference I've noticed is that the Typhoon Fleet Issue has the old scaffolding on it (F*** yeah).
And, yes, of course there's the new Scorpion model. But that was just a replacement of an old model, so we lost one at the same time! STOP BEING PEDANTIC I AM EXCITED FOR THE UPSIDEDOWNMYRMIDON OK |

Pr1ncess Alia
Perkone Caldari State
31
|
Posted - 2011.10.23 01:09:00 -
[37] - Quote
CCP Navigator wrote:Iam Widdershins wrote:Here is a brief topical summary of upcoming changes CCP has announced or mentioned in the past few months:
Mechanical changes:
1. New ships: 3rd tier battlecruisers with oversized guns, with the first significant (read: non-supercap) new combat ship hull models added to the game since 3rd tier BATTLESHIPS back in Revelations I in late 2006 (even before overheating!)
2. New T2 modules (specifics unannounced!)
3. Adjustments to Assault Frigate bonuses and hybrid weapons
4. Adjustments and balancing to capitals and super-capitals (exact changes to fighter drones seem not to be set in stone)
5. Time dialation: Maybe not so much lag now (lol lag is becoming a feature GÖÑ)
6. Something about starbase logistics management (specifics unannounced!)
7. Something with Faction Warfare (specifics unannounced!)
8. Something with new EWAR drones (specifics unannounced!)
9. Something about T2 rigs manufacturing (specifics unannounced! possibly t1->t2 salvage conversion)
10. Player-deployed Customs Offices for P.I.
11. Possibly more ongoing changes coming to Nullsec and sovereignty dynamics (as discussed in August), possibly related to #6
Cosmetic & Metagame changes:
12. Implants on pod killmails
13. *Ship Spinning(*already out!)
14. New font
15. New nebulae backgrounds
16. New captains' quarters, one for each race now
17. The glorious return of Engine Trails!
18. Some petition changes (categories for Stuck Character, additional details to be announced)
I don't know about you guys, but I look forward to reading text clearly, while looking at engine trails streaming behind my torpedo-Drake in front of a gorgeous new background, while blowing up pods and customs offices in slow motion. 15. New nebulae backgrounds 17. The glorious return of Engine Trails! As per this post, the above quoted parts are in development. We will conduct extensive perfromance testing to ensure that these two assets do not add extra strain to players computers. Expect new Community 'In Development' video blogs with more info in the coming weeks 
CCP,
You guys are trying really hard to make us happy.
We like this, tell your bosses. Keep it up.
At this rate, I might actually re-up my account before it runs out of time.
With apprehensive and cautious optimism,
Alia |

Bane Loppknow
Aliastra Gallente Federation
0
|
Posted - 2011.10.23 01:09:00 -
[38] - Quote
Nyio wrote:CCP Navigator wrote:We will conduct extensive perfromance testing to ensure that these two assets do not add extra strain to players computers. This won't be a huge issue though, since you forced us to upgrade them. 
Made me giggle. |

Cur
Hardcore p0wnography Cascade Probable
0
|
Posted - 2011.10.23 01:27:00 -
[39] - Quote
Watch what they do - not what they say
So far - im very impressed
Keep it up - show us results - and it'll be no time till we're sitting all together around the campfire playing soggy sao's with CCP again. |

Ranger 1
Ranger Corp
77
|
Posted - 2011.10.23 01:50:00 -
[40] - Quote
Cur wrote:Watch what they do - not what they say
So far - im very impressed
Keep it up - show us results - and it'll be no time till we're sitting all together around the campfire playing soggy sao's with CCP again.
I'm so sorry, multi player environments and mini games were cancelled.
You can't have both worlds apparently.  To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

non judgement
Without Fear Flying Burning Ships Alliance
103
|
Posted - 2011.10.23 01:51:00 -
[41] - Quote
Iam Widdershins wrote:If they do decide to go with guns I will be interested too. Not perfectly happy, but interested. I'd like to see an outright shield/blasterdps platform.
A Ferox? |

Ranger 1
Ranger Corp
77
|
Posted - 2011.10.23 01:52:00 -
[42] - Quote
non judgement wrote:Iam Widdershins wrote:If they do decide to go with guns I will be interested too. Not perfectly happy, but interested. I'd like to see an outright shield/blasterdps platform. A Ferox?
Perhaps he meant one that didn't suck? 
Kidding. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Byteflux
Southern Cross Incorporated Flying Dangerous
0
|
Posted - 2011.10.23 02:30:00 -
[43] - Quote
This is looking hawt CCP. Keep up the good work. |

Iam Widdershins
Ironclad Forge
53
|
Posted - 2011.10.23 08:18:00 -
[44] - Quote
non judgement wrote:Iam Widdershins wrote:If they do decide to go with guns I will be interested too. Not perfectly happy, but interested. I'd like to see an outright shield/blasterdps platform. A Ferox? A ferox with LARGE blasters and an actual damage bonus. And shields. Think of it. |

Iam Widdershins
Sebiestor Tribe Minmatar Republic
54
|
Posted - 2011.10.25 21:36:00 -
[45] - Quote
Summarized from this change log, which has been confirmed as real but subject to change by CCP Konflikt.
Ship changes:
Dramiel is being nerfed in powergrid, cpu, scan resolution, velocity, and mass (which affects agility and bonuses from propulsion modules)
All Hybrid weapon ships are gaining increased agility, and some of them are gaining velocity
Supercapitals are undergoing the already-discussed changes
Destroyers no longer have a rate of fire penalty. This means they now have 33 percent more damage output. Destroyers are gaining 10 percent HP Destroyers will have their signature radius decreased by 25 percent Destroyers will have 25 percent more capacitor
All logistics now warp at 3.75AU/s, the same speed as HACs Oneiros is losing a mid slot and gaining a low slot Oneiros is having its signature radius reduced from 70 to 60 Oneiros is gaining 200 powergrid output and 7.5 percent velocity
Weapon changes:
All railguns are gaining 10 percent damage multiplier All railguns will require 4-10 percent less CPU and 30 percent less capacitor All blasters will gain 20 percent tracking All blasters will require 4-10 percent less CPU Most blasters will require about 15 percent less powergrid
Hail now has no falloff penalty, and is in line with Conflagration and Void Short range T2 ammunition for long range weapons (Javelin, Quake, and Gleam) now have a 25 percent tracking BONUS instead of a 25 percent tracking penalty. They will now be the best tracking ammo for extreme short ranges with long range weapons. Ship velocity penalties have been removed from Javelin and Precision T2 missiles Ship signature radius penalties have been removed from Rage and Fury T2 missiles
Module changes:
Navy Micro Auxiliary Power cores now give 13 powergrid instead of 12
Drone Navigation Computer I now increase mining drone speed too
Most officer reactor controls have been boosted
New ships:
Third tier battlecruisers are being added. They have approximately half the HP of first tier battlecruisers with no tanking bonus, and do the same DPS as third tier battleships with some bonuses to applying damage effectively. Only the Gallente 3T battlecruiser, the Talos, has a drone bay
Amarr - Oracle 8 highs, 3 mids, 6 lows 8 turrets, 0 launchers No drones Bonuses to fitting and capacitor usage for large laser turrets Range and tracking speed bonuses to large laser turrets (read: Apocalypse dps + tracking bonus)
Caldari - Naga 8 highs, 6 mids, 4 lows (one more slot than any other) 8 turrets, 8 launchers (holy crap) No drones Bonuses to fitting and capacitor usage for large hybrid turrets and siege launchers (torpedoes) Range and tracking speed bonuses to large hybrid turrets, velocity and explosion-velocity bonuses to torpedoes (read: Raven dps + exp. velocity bonus)
Gallente - Talos 8 highs, 4 mids, 5 lows 8 turrets, 0 launchers 25 drone bay, 25 drone bandwidth Bonuses to fitting and capacitor usage for large hybrid turrets Bonuses to damage of large hybrid turrets and stasis webifier effectiveness (read: Hyperion dps + web effect bonus)
Minmatar - Tornado 8 highs, 5 mids, 4 lows 8 turrets, 0 launchers No drones Bonuses to fitting for large projectile turrets Bonuses to rate of fire and falloff of large projectile turrets (read: Maelstrm dps + falloff bonus)
New modules: All new T2 modules require level 5 skills
T2 leadership links for all 4 warfare types and mining 10 percent more CPU required, 5 percent more powergrid required, and 0.5 percent more base command bonus compared to the T1 version
Micro Auxiliary Power Core II Requires 20 percent more CPU (18 over 15) and 20 percent more effective (+12 powergrid output over +10)
T2 probe launchers Require more CPU (20 for core, 242 for expanded) Scan strength bonus
Siege Module II 10 percent more CPU required, 5 percent more powergrid required 20 percent larger damage bonus -- 840 percent compared to 700 percent on the T1 module 3 targets instead of 2, and 20 percent more scan resolution when in siege compared to the T1
Triage Module II 10 percent more CPu required, 5 percent more powergrid required Gives 1 more target while in triage, 10 percent more scan resolution, and a 20 percent bonus to targeting range compared to the T1
T2 remote hull repair systems That's nice, nobody will really use these
Drone Navigation Computer II Requires 35 CPU instead of 30 Gives 30N MWD thrust bonus instead of 25N
Omnidirectional Tracking Link II Exactly the same as the Federation Navy Omnidirectional Tracking Computer is now Federation Navy Omnidirectional Tracking Computer now requires 36 CPU instead of 39
Drone Link Augmentor II Requires 10 percent more CPU Gives 20 percent more drone control range compared to T1
T2 tractor beams Requires more cpu (10 percent more for capital, 25 percent more for small) Tractors 20 percent further and 20 percent faster
Bomb Launcher II Requires 10 percent more CPU Has 101.25 second reactivation delay with skills applied, compared to 120 seconds on the T1
Warp Disruption Field Generator II Requires 10 percent more CPU and 5 percent more powergrid Disrupts and bubbles 20 percent farther -- with Heavy Interdictors 5, bubbles in a 24km radius and points 36km with Focused Warp Disruption script
(Dear CCP: Please fix the problem with the percent sign breaking posts; I can't even link some URLs :< ) |

Iam Widdershins
Sebiestor Tribe Minmatar Republic
54
|
Posted - 2011.10.25 22:16:00 -
[46] - Quote
Iam Widdershins wrote:From the looks of it, the Tornado will have 6 turrets -- probably with a rate of fire bonus, not a damage bonus -- so chances are it won't have super great alpha. A Brutix or autocannon Hurricane will probably still be able to do more damage in a single gank.
I officially eat my words. Also, these new ships are awesome. |

Iam Widdershins
Project Nemesis Moar Tears
54
|
Posted - 2011.10.26 03:27:00 -
[47] - Quote
CCP, in response to the web strength bonuses of the Talos (10 percent per level yielding 90 percent webs), I would like to admonish you if I may. There are already a lot of ships that have 90-webs, and the fact that the Talos is getting them makes it immensely powerful against smaller ships, even frigates.
Unlike comparison to the other 3T battlecruisers, the Talos have the ability to web anything down until it is slow enough to hit, making it practically invulnerable to attacking frigates. The others will have immense difficulty with this, and can be easily tackled by a wily assault ship pilot, but it would be sheer suicide to go up against a Talos in anything that cannot kill it outright.
And if this were not enough, it has a flight of light drones to boot.
I strongly urge you to consider changing the bonus to something between 5 percent (yielding 75 percent webs), and 7 percent (yielding 81 percent webs); this would yield something interesting and new, a happy medium. Indeed, I believe that a lot of blaster ships (thorax, hyperion) would look well with a 5 percent per level bonus to web strength. But with two 90-webs (which slow the target to 2.2 percent of its original speed), any frigate can be easily slowed to the point where large weapons will rapidly demolish it, and cruisers have no choice but to go head-to-head at whatever range the Talos desires. This is a dynamic that is rightfully lacking in the other 3 ships.
Introducing the ability to wantonly chuck about a cheap disposable ship with 90-webs while laughing at the pilots of other races' ships seems wrong. Don't misunderstand me, I will buy and fly and enjoy all 4 of them, but I don't want to spend all my time in the Talos simply because it can protect itself solo so well. I'd much rather have a less capable ship that is good to fly but doesn't completely outstrip others when it comes time to fight against it yourself.
This is a great design, and I know it is preliminary; I'm hoping to see numerous refinements. What I am seeing so far is merely a great lineup of ships that is broken up by this huge bump that will make the Talos immensely more capable relative to its kin. |

Elyssa MacLeod
GloboTech Industries GloboTech Trade Federation
10
|
Posted - 2011.10.26 03:42:00 -
[48] - Quote
Quote: Time dialation: Maybe not so much lag now (lol lag is becoming a feature GÖÑ)
Is that funny to anyone else? **** FiS Its Called EVE |

Daquaris
The Milkmen Test Alliance Please Ignore
4
|
Posted - 2011.10.26 04:36:00 -
[49] - Quote
Iam Widdershins wrote:non judgement wrote:Iam Widdershins wrote:If they do decide to go with guns I will be interested too. Not perfectly happy, but interested. I'd like to see an outright shield/blasterdps platform. A Ferox? A ferox with LARGE blasters and an actual damage bonus. And shields. Think of it. Edit: I'd still rather torpedoes. And a TP bonus plzthx.
I'll take it... |

leviticus ander
FMOFMC
0
|
Posted - 2011.10.26 04:37:00 -
[50] - Quote
Iam Widdershins wrote: I strongly urge you to consider changing the bonus to something between 5 percent (yielding 75 percent webs), and 7 percent (yielding 81 percent webs); this would yield something interesting and new, a happy medium. Indeed, I believe that a lot of blaster ships (thorax, hyperion) would look well with a 5 percent per level bonus to web strength. But with two 90-webs (which slow the target to 2.2 percent of its original speed), any frigate can be easily slowed to the point where large weapons will rapidly demolish it, and cruisers have no choice but to go head-to-head at whatever range the Talos desires. This is a dynamic that is rightfully lacking in the other 3 ships.
take a look at the cal one. that will have a fairly easy time when using dual webs as well thanks to the tracking bonus. |

Iam Widdershins
Project Nemesis Moar Tears
54
|
Posted - 2011.10.26 04:44:00 -
[51] - Quote
leviticus ander wrote:Iam Widdershins wrote: I strongly urge you to consider changing the bonus to something between 5 percent (yielding 75 percent webs), and 7 percent (yielding 81 percent webs); this would yield something interesting and new, a happy medium. Indeed, I believe that a lot of blaster ships (thorax, hyperion) would look well with a 5 percent per level bonus to web strength. But with two 90-webs (which slow the target to 2.2 percent of its original speed), any frigate can be easily slowed to the point where large weapons will rapidly demolish it, and cruisers have no choice but to go head-to-head at whatever range the Talos desires. This is a dynamic that is rightfully lacking in the other 3 ships.
take a look at the cal one. that will have a fairly easy time when using dual webs as well thanks to the tracking bonus.
Against an afterburning frigate? No. You're still hosed.
The Talos on the other hand, with two 90-webs, would hit it easily. |

Nova Fox
Novafox Shipyards
141
|
Posted - 2011.10.26 05:19:00 -
[52] - Quote
Great Job OP keep it up. and keep us posted. |

Epiphaniess
Verboten Technologies
416
|
Posted - 2011.10.26 05:46:00 -
[53] - Quote
Looks like the Tornado is going to be the least impressive of them all.
The Naga being able to choose between hybrids or torpedos is going to be really nice. And having an 18 slots instead of the 17. With 6 mids and 4 lows going to be able to field a decent tank and gank for the class, and have a few mids to spare for tackle, along with the tracking bonuses it is going to have a nice range of ships it can take on.
The Talos is going to be a beast, with the web and damage bonus, drones. Hybrid super buff that looks to be coming along. It looks like it is going to be one scary ship. Everything is not going to want to run into one in a dark alleyway, frigs, cruisers, other BCs.
I feel kind of bad for the Oracle and the Tornado. |

Nyio
Federal Navy Academy Gallente Federation
179
|
Posted - 2011.10.26 06:12:00 -
[54] - Quote
The new ships looks interesting.. Hm, but what about skills, do we have to train a few years to be able to fly them? Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Rakshasa Taisab
Sane Industries Inc.
435
|
Posted - 2011.10.26 06:20:00 -
[55] - Quote
Nyio wrote:The new ships looks interesting.. Hm, but what about skills, do we have to train a few years to be able to fly them? With too low skill req it will be overpowered for throwaway suidice alts... 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Mina Sebiestar
Mactabilis Simplex Cursus
14
|
Posted - 2011.10.26 06:21:00 -
[56] - Quote
Good info OP thanks
Im not sure about tornado it does look like most nerfed of them all all ships gain tracking bonus so they can attempt to deal with small stuff bar gall one that have drones and webs that gonna make it very effective.
new drake have tracking or missiles so no problem there.
So i think amarr onhe will suck but tornado will be dead on arrival...comparing to other ships that is... eft numbers will be ok to look at. |

Comy 1
Ore Mongers Indecisive Certainty
53
|
Posted - 2011.10.26 06:30:00 -
[57] - Quote
Warp Disrupt Probe
[-|n] torpedoLaunching [+|n] torpedoLaunchingIsOffensive
Is this a change that makes launching a bubble counting as agression (to prevent a dictor from bubble both sides of a gate) or just a rename of a variable? |

Nyio
Federal Navy Academy Gallente Federation
179
|
Posted - 2011.10.26 06:33:00 -
[58] - Quote
Rakshasa Taisab wrote:Nyio wrote:The new ships looks interesting.. Hm, but what about skills, do we have to train a few years to be able to fly them? With too low skill req it will be overpowered for throwaway suidice alts...
That may be so, but I think you missed my point and also didn't answer my question.  Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Jade Constantine
Jericho Fraction The Star Fraction
682
|
Posted - 2011.10.26 07:08:00 -
[59] - Quote
David Grogan wrote:Iam Widdershins wrote: You'd best be trolling. Suicide ganking doesn't have a very large effect on miner subscription rate, nor could suicide ganking become that prevalent, nor will the new ships necessarily be any better for suiciding. If anything they will be about as effective but cost significantly more.
bullcrap........... for one thing and even by goon's own admission the new tier 3 bc will be way better to suicide gank in. why? 1. less cost than a bs yet same dps (tank doesnt matter a **** for suicide gankers) 2. it will fit inside an orca so easy to warp a nuetral orca on top of a miner along with the suicide ganker in a pod and pull the tier3 bc out and gank the miner 3. a bc locks alot faster than a bs does 4. a bc moves alot faster than a bs does look at how many miners are mining in gallente and caldari space right now...............a lot lot less than it was before goons started the ganking
Good heavens. In this game I play Jade Constantine the heroic NRDS freespacer who supports free trade and open commerce and doesn't fire first against neutrals in space. Out of game I'm not a great fan of Goons either.
But all this endless whining about the fact your spaceship can be blown up in a single-server pvp game makes ME want to get into a bloody suicide boat and terminate your barge.
Thats how annoying you are!
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
682
|
Posted - 2011.10.26 07:14:00 -
[60] - Quote
Pr1ncess Alia wrote:CCP Navigator wrote:Iam Widdershins wrote:Here is a brief topical summary of upcoming changes CCP has announced or mentioned in the past few months:
Mechanical changes:
1. New ships: 3rd tier battlecruisers with oversized guns, with the first significant (read: non-supercap) new combat ship hull models added to the game since 3rd tier BATTLESHIPS back in Revelations I in late 2006 (even before overheating!)
2. New T2 modules (specifics unannounced!)
3. Adjustments to Assault Frigate bonuses and hybrid weapons
4. Adjustments and balancing to capitals and super-capitals (exact changes to fighter drones seem not to be set in stone)
5. Time dialation: Maybe not so much lag now (lol lag is becoming a feature GÖÑ)
6. Something about starbase logistics management (specifics unannounced!)
7. Something with Faction Warfare (specifics unannounced!)
8. Something with new EWAR drones (specifics unannounced!)
9. Something about T2 rigs manufacturing (specifics unannounced! possibly t1->t2 salvage conversion)
10. Player-deployed Customs Offices for P.I.
11. Possibly more ongoing changes coming to Nullsec and sovereignty dynamics (as discussed in August), possibly related to #6
Cosmetic & Metagame changes:
12. Implants on pod killmails
13. *Ship Spinning(*already out!)
14. New font
15. New nebulae backgrounds
16. New captains' quarters, one for each race now
17. The glorious return of Engine Trails!
18. Some petition changes (categories for Stuck Character, additional details to be announced)
I don't know about you guys, but I look forward to reading text clearly, while looking at engine trails streaming behind my torpedo-Drake in front of a gorgeous new background, while blowing up pods and customs offices in slow motion. 15. New nebulae backgrounds 17. The glorious return of Engine Trails! As per this post, the above quoted parts are in development. We will conduct extensive perfromance testing to ensure that these two assets do not add extra strain to players computers. Expect new Community 'In Development' video blogs with more info in the coming weeks  CCP, You guys are trying really hard to make us happy. We like this, tell your bosses. Keep it up. At this rate, I might actually re-up my account before it runs out of time. With apprehensive and cautious optimism, Alia
It is a definite (and absolutely vital) improvement certainly. And I hope it is just the tip of the iceburg in terms of the core eve content CCP will be delivering next year. But everyone does need to realize this is still a fraction of the content of the Exodus patch from the early years http://www.eveonline.com/features/exodus/ and so lets not get carried away (yet).
Full respect to the hard-working developers and CCP rank and file and fingers crossed that the senior management give you guys the resources and support you need to truly get back to regular content-rich expansions for the next several years.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
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