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Thread Statistics | Show CCP posts - 2 post(s) |

Warcalibre
Perpeptual Event Date Corp
40
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Posted - 2013.06.10 18:09:00 -
[1] - Quote
Dear CCP Rise,
You have demonstrated that you are willing and able to listen to player feedback, so I am bringing this plea to you.
Target painters. Please don't ignore them anymore. Decrease cycle time and cap usage accordingly. You know, if you only have time to decrease cycle time but not cap usage, I'm ok with that too.
Also, drone ui. There are excellent drone ui proposals dating back to 2006 which would be markedly better than the current implementation. I hope you will take the time to work on that in the next expansion. If you are not the "ux" guy, at least you can try to bring this issue to the front of the backlog.
Thank you for taking the time to read this. |

Mole Guy
Xoth Inc Unclaimed.
153
|
Posted - 2013.06.10 20:53:00 -
[2] - Quote
i agree with both of these points. painters need about a 5 second cycle timer. its stupid when shooting frigs that you have to wait like 10 minutes for the painter cycle to stop before u can hit another ship.
the painter is a beautiful thing...luv it long time. just drop the timer and the cap to match..=)
drone ai needs alot of luv. a few more choices like frigs firstor anything within xx range first would be a dramatic improvement.
even a couple of selectors like
(check box below) shoot frigs first shoot cruisers first shoot bs first
(insert range for sentries) shoot anything that breaks xxx range first
focus fire
not a lot, but some changes are better than none. youve got the rats killin our dronesquite easily now..lets make the drones a lil smarter... |

Maximus Aerelius
PROPHET OF ENIGMA
156
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Posted - 2013.06.10 21:17:00 -
[3] - Quote
+1. I agree that TP cycle times are ridiculously long. Or at least bring in a Skill (OMGWTF did he just suggest!) to reduce it.
Oh and OP...love the Star Wars Jedi trick you did there!  My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
207
|
Posted - 2013.06.11 23:07:00 -
[4] - Quote
Good luck getting through to CCP Rise, he only listens to gallente players and the occasional minmatar whine, re-read your op and pretend you're an amarr player. Tiericide is tiers by another name. |

Tiber Ibis
Republic Military School Minmatar Republic
12
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Posted - 2013.06.11 23:22:00 -
[5] - Quote
Could we also looks at reducing cpu reqs for it. Right now there are very few viable items which fit the 5-10 cpu bracket, perhaps a target painter could be one of them. |

Tiber Ibis
Republic Military School Minmatar Republic
12
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Posted - 2013.06.11 23:22:00 -
[6] - Quote
Little Dragon Khamez wrote:Good luck getting through to CCP Rise, he only listens to gallente players and the occasional minmatar whine, re-read your op and pretend you're an amarr player. Amarr ships turned out well, so not sure the problem. CCP Rise did a good job. |

Syreniac
Dreddit Test Alliance Please Ignore
13
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Posted - 2013.06.11 23:35:00 -
[7] - Quote
Little Dragon Khamez wrote:Good luck getting through to CCP Rise, he only listens to gallente players and the occasional minmatar whine, re-read your op and pretend you're an amarr player.
Your bitterness makes my coffee taste bland.  |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
207
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Posted - 2013.06.11 23:37:00 -
[8] - Quote
Tiber Ibis wrote:Little Dragon Khamez wrote:Good luck getting through to CCP Rise, he only listens to gallente players and the occasional minmatar whine, re-read your op and pretend you're an amarr player. Amarr ships turned out well, so not sure the problem. CCP Rise did a good job.
I would have agreed with you until the battleship changes came along, all we wanted was better cap life. Rise and Fozzie have between them completely destroyed the flavour of the Amarr race. If I wanted to use drones I would have trained Gallente, Likewise I was happy with the old Armageddon (cap issues aside) which was one of the few hulls in the game that CCP said didn't need balancing. Now look at it, it's a bastardised ship if there ever was one with its missiles, drones and blood raider style 'energy vampire bonuses'. There's actually very little Amarr left in it.
Also who can forget 158 pages+ of concerns raised by the community in the Amarr Battleship Odyssey Thread all of which were ignored whilst Gallente players got changes within 2 hours of the Gallente Battleship Thread starting. I could add more but you probably wouldn't believe me.
Rise is not high up on my list of heroes to worship at the moment.
Tiericide is tiers by another name. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
207
|
Posted - 2013.06.11 23:40:00 -
[9] - Quote
Syreniac wrote:Little Dragon Khamez wrote:Good luck getting through to CCP Rise, he only listens to gallente players and the occasional minmatar whine, re-read your op and pretend you're an amarr player. Your bitterness makes my coffee taste bland. 
Yep Bitter because I care. Anyhow, I thought everybody here drank tears lol... Tiericide is tiers by another name. |

Vladimir Norkoff
Income Redistribution Service
184
|
Posted - 2013.06.11 23:46:00 -
[10] - Quote
Little Dragon Khamez wrote:...whilst Gallente players got changes within 2 hours of the Gallente Battleship Thread starting. Ummm.... no. Our magnificent space potato was turned into some crappy PvE sentry boat farmer. And your battleships turned out just fine. You now have something that military experts refer to as "options". I realize it is quite frightening given the utter blandness of the Amarr ship line for years on end. But trust us, it's a good thing.
And +1 for OP. Both TPs and Drone UI need love.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
207
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Posted - 2013.06.11 23:48:00 -
[11] - Quote
Vladimir Norkoff wrote:Little Dragon Khamez wrote:...whilst Gallente players got changes within 2 hours of the Gallente Battleship Thread starting. Ummm.... no. Our magnificent space potato was turned into some crappy PvE sentry boat farmer. And your battleships turned out just fine. You now have something that military experts refer to as "options". I realize it is quite frightening given the utter blandness of the Amarr ship line for years on end. But trust us, it's a good thing. And +1 for OP. Both TPs and Drone UI need love.
Isnt the hyperion, just super awesome and full of 'options'. Tiericide is tiers by another name. |

Vladimir Norkoff
Income Redistribution Service
184
|
Posted - 2013.06.12 00:02:00 -
[12] - Quote
Little Dragon Khamez wrote:Isnt the hyperion, just super awesome and full of 'options'. *shrug* Perhaps. But I think we are getting away form the point of the thread. Which was TPs and Drone UI. If you want to debate the pros and cons of Amarr vs Gallente BS fits, then there are a variety of other threads far more suited towards that. Or you could just start your own thread. I'd be happy to point out how utterly wrong that you are, but not at the expense of hijacking this one.
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
208
|
Posted - 2013.06.12 00:11:00 -
[13] - Quote
Fair enough, we can agree to disagree, I have used target painters and I also find their cycle time to be a bit long, but I think its done for balance reasons as all ewar modules have a cycle time of 20 seconds. If you reduce tp cycle times then ccp would probably want to reduce the cycles of ecm and sensor dampers too, even though they don't behave in a similar way to other ewar modules. Tiericide is tiers by another name. |

Akimo Heth
State War Academy Caldari State
1
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Posted - 2013.06.12 00:11:00 -
[14] - Quote
Vladimir Norkoff wrote:Little Dragon Khamez wrote:...whilst Gallente players got changes within 2 hours of the Gallente Battleship Thread starting. Ummm.... no. Our magnificent space potato was turned into some crappy PvE sentry boat farmer. And your battleships turned out just fine. You now have something that military experts refer to as "options". I realize it is quite frightening given the utter blandness of the Amarr ship line for years on end. But trust us, it's a good thing. And +1 for OP. Both TPs and Drone UI need love.
Dominix's featured quite prominently in the recent TEST/CFC battle, so I would hardly call it a crappy PvE sentry boat.
The Amarr had 150+ pages of player complaints/suggestions and got very few, if any, updates made to their BS hull proposals. |

Warcalibre
Perpeptual Event Date Corp
43
|
Posted - 2013.06.12 02:50:00 -
[15] - Quote
Target painters, Target PAINTERS, TARGET PAINTERS!!!! |
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CCP Rise
C C P C C P Alliance
987

|
Posted - 2013.06.12 10:56:00 -
[16] - Quote
Hey
I'll see what I can do about painter cycle time =)
As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah. |
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Alvatore DiMarco
Capricious Endeavours Ltd
314
|
Posted - 2013.06.12 11:02:00 -
[17] - Quote
...Four favorite ships? |

Megarom
Shiva The Retirement Club
5
|
Posted - 2013.06.12 11:06:00 -
[18] - Quote
Alvatore DiMarco wrote:...Four favorite ships?
Amongst his favourite ships are such diverse.... |

Kesthely
Fleet of the Damned Ace of Spades.
54
|
Posted - 2013.06.12 11:06:00 -
[19] - Quote
Ow hell, if he gives me a cruiser ship with 4 High, 4 mid and 4 low as of rises counting, i don't mind |

Caleb Seremshur
Angel of War Whores in space
20
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Posted - 2013.06.12 11:06:00 -
[20] - Quote
Any word on revamping NPC nullsec and pirate faction space?
What are some very general plans for t2 battleships? When are T2's getting addressed?
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Perihelion Olenard
171
|
Posted - 2013.06.12 11:15:00 -
[21] - Quote
Drones are so big that their update will probably be released at an expansion. If I had to choose, I'd actually like to see tech two and pirate ships rebalanced first (and links). I wear my sunglasses at night. |

Berluth Luthian
Meltdown.
76
|
Posted - 2013.06.12 11:23:00 -
[22] - Quote
Hopefully you wouldn't change the cap use on the target painters? That or make it so target painter scripts would either affect falloff or cycle time. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
91
|
Posted - 2013.06.12 11:27:00 -
[23] - Quote
CCP Rise wrote:Hey
I'll see what I can do about painter cycle time =)
As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah.
Other than your apparent issues with counting, that's a nice heads up :) |
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CCP Rise
C C P C C P Alliance
990

|
Posted - 2013.06.12 11:45:00 -
[24] - Quote
I typed 4, then started typing my favorite ships and realized there were more than I thought! |
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Mole Guy
Xoth Inc Unclaimed.
154
|
Posted - 2013.06.12 14:11:00 -
[25] - Quote
lol@rise (tbh, i couldnt tell you my fav ship. there are so many kewl ones...well, the sac is my fav, after that, i love alot of ships in game)
the idea for a script would be kewl. i really can only think of 2 ideas for the script
1. signature increase. reduces range of painter for a greater (50% of bonus) increase 2. range enhancer. increases optimal by 50% or so.
so, the painter II would be useful out to say 50km but you would get a massive increase in size. (would be great for brawlers, especially torp brawlers).the range thing would deffinately help snipers. eagles, rohks, ferrox, raven with cruise. make it so that the optimal range is out too 100km then it begins fall off.
@worried poster berluth...and of course, if the cycle time is dropped, the cap needed would be dropped by the same %. it wouldnt make sense to keep cap up on a device and only have 1/3 the cycle timer. that would be increasing cap usage by 200% for no reason.
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Kane Fenris
NWP
29
|
Posted - 2013.06.12 14:58:00 -
[26] - Quote
+1 to the script suggestion.
about the cycle time:
cycle time should be way shorter to make the use less awefull playing experience |

Mole Guy
Xoth Inc Unclaimed.
155
|
Posted - 2013.06.12 15:04:00 -
[27] - Quote
or have a hyena sitting at the gate with 2 brawler scripted painters and a fleet of sniper rohks sitting 100k out.
a ceptor jumps in, the hyena paints it the size of a barn and the snipers smoke it..=) |

Warcalibre
Perpeptual Event Date Corp
46
|
Posted - 2013.06.12 16:11:00 -
[28] - Quote
CCP Rise wrote:Hey
I'll see what I can do about painter cycle time =)
As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
Thank you!! I greatly appreciate your taking the time to write back. |

Maximus Andendare
Future Corps Sleeper Social Club
269
|
Posted - 2013.06.12 16:26:00 -
[29] - Quote
Maximus Aerelius wrote:+1. I agree that TP cycle times are ridiculously long. Or at least bring in a Skill (OMGWTF did he just suggest!) to reduce it. Oh and OP...love the Star Wars Jedi trick you did there!  Don't disgrace the Maximus name by suggesting more skills! Too many new skills already ffs! And if they're going to add new skills, then have them be meaningful, higher sp-oriented ones, like decreasing the time for a jump clone once infomorph psych is trained to V. New skills can be good, yes (armor honeycombing), but introduce newer skills for the high sp players to fill their full skill logs with and let newer players catch up some. Something like a JC cooldown reduction would be perfect. Or hell, a skill that further reduces clone costs...
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Maximus Andendare
Future Corps Sleeper Social Club
269
|
Posted - 2013.06.12 16:35:00 -
[30] - Quote
CCP Rise wrote:As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible. I know you already know this, but we all "get" that it's going to be a big project, too. But come on, it's been needing to be fixed for a long while, and especially considering now that you guys are further evolving drones into one of the major weapons systems, it's about time you guys stopped pushing it aside because of the size of the undertaking. Imagine if you had to select your turrets and fire missiles from a right click menu. Or if it was impossible to see which one of your turrets was damaged. Think about those things the next time someone suggests at a planning meeting that a drone overhaul is a big thing. It is. And it's a big thing to us too.
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MeBiatch
Republic University Minmatar Republic
1084
|
Posted - 2013.06.12 17:48:00 -
[31] - Quote
CCP Rise wrote:Hey
I'll see what I can do about painter cycle time =)
As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah.
Other than pos revamp and tiericide I cant think of anything more high.priority then fixing drones...
At the very least can you make it so I dont have to recall drones for them.to appear in distant space if I have to warp out? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Callic Veratar
Power of the Phoenix
376
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Posted - 2013.06.12 17:56:00 -
[32] - Quote
Maximus Andendare wrote:Don't disgrace the Maximus name by suggesting more skills! Too many new skills already ffs! And if they're going to add new skills, then have them be meaningful, higher sp-oriented ones, like decreasing the time for a jump clone once infomorph psych is trained to V. New skills can be good, yes (armor honeycombing), but introduce newer skills for the high sp players to fill their full skill logs with and let newer players catch up some. Something like a JC cooldown reduction would be perfect. Or hell, a skill that further reduces clone costs...
New skills don't hurt new players do specific things. New skills hurts every being able to do everything, but then, you're not supposed to be able to do everything. DirectX 11, it's not rocket appliance! |

Saberlily Whyteshadow
Dubious Pirates
1
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Posted - 2013.06.12 18:22:00 -
[33] - Quote
+1 just do a similar change that was applied to the afterburner skill and we all be happy |

Alvatore DiMarco
Capricious Endeavours Ltd
323
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Posted - 2013.06.12 18:50:00 -
[34] - Quote
Callic Veratar wrote:
New skills don't hurt new players do specific things. New skills hurts every being able to do everything, but then, you're not supposed to be able to do everything.
It's not a matter of "doing everything". It's a matter of "you need to train more SP to remain as competitive as you were in what you were already doing before". It's similar to WoW raising the level cap after you already reached the existing one. |

Commander Ted
Caldari Provisions Caldari State
717
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Posted - 2013.06.12 19:01:00 -
[35] - Quote
CCP Rise wrote: Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
JUST GIVE US A UI FOR GOD'S SAKE
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
266
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Posted - 2013.06.12 20:33:00 -
[36] - Quote
CCP Rise wrote:Hey
I'll see what I can do about painter cycle time =)
As far as drones, we've actually been talking about it some recently. I can't get it to the front of the backlog, but I can keep it from going to the back. Everyone wants to work on drones, its just going to be a very big project and we have to figure out where it fits in to the bigger picture. I'm with you in hoping its as soon as possible.
I would also like to suggest the insane idea that I have no racial favoritism. As a player my 4 favorite ships over time were probably Stabber -> Typhoon -> Harbinger -> Armageddon -> Ferox -> Talos -> Caracal. Also I don't make design decisions based purely on personal biases. Sooo yeah.
Hey Rise, you're pretty bad. Painters are fine, people just want to be able to grind incursions harder with them. I've sperged out a big list of how you can fix drones. It's probably better than everyone else's suggestions.
- Set medium-sized drone ships to 50 bandwidth and larger drone damage bonuses to bring them up to the same paper dps as they have now: that way, a ship's drones will go faster than it and be able to hit equivalent size targets, which is how it's supposed to be. Currently these ships apply damage really badly (like a trimarked, plated blaster ship using electron blasters, but with the tracking of spike rails) and the drones get exploded all the time, cost loads and use up loads of bay - easily the worst weapon system.
- Make heavy drones go faster. I'd intend that they be used by battleships, but seriously they're just too slow to use on anything.
- Make drone pursuit AI better, so 5x 7km/s drones with a tracking bonus can actually kill an untanked condor going 4km/s. If this is too complicated to implement, you could simply increase the range on drones from 1-2km up to 7-8km, it would have a similar effect I think.
- Make drone modules make more sense - look at what slots they all go in and the crazy amounts of CPU they all use (faction DDAs would be nice, I doubt I'll be able to afford these nonexistent officer ones).
- Make drone rigs less bad - a general damage one would be nice, and change the penalty to something sensible (a proper rig rebalance is in order, but it'll never happen because there's a tonne of rigs and nobody cares).
- Nerf drone assignment somehow - make it count against the number of drones you're using, so you can have up to 5 assigned to you if you have none of your own or something. Make it possible to do in lowsec - it never works here.
- ECM drones are horrible and should be removed. Other ewar drones, either do something with the stacking penalty so they're less bad or just remove them. Balancing this stuff looks really complicated, and I just don't see what they add to the game other than annoyance and badness.
- Add cap transfer drones to go with rep and shield drones.
- Better UI would be pretty nice, but I could live without it. Something like a designated drone group you could launch on a hotkey or click of a virtual module would be cool.
- Make it so they don't fly off and shoot sentry guns.
- Also make it so you can tell them to just aggress something that's aggressing you, when you are jammed or damped out and cannot lock - currently if you get jammed/damped before you launch them, they are useless and just sit there. I've also had a fight where I got them out in time, and they went after the ECM frigate, but they decided to switch target and go shoot someone else right before he would've died. I was pretty mad about that, it was awful.
- Oh yeah, make it so the different damage types are good.
- I'd probably go with making it so sentries benefit from/require racial drone spec. They don't at the moment.
- Navy vexor's speed bonus means heavy drones (lol good luck with that). Dominix's optimal bonus means sentries. It would be nice if they could both do both effectively. Tristans are pretty awful too, and algos - whose idea was it to put medium drones on a destroyer? Those new destroyers are all weirdly slow, I don't like it.
Something general to compensate for the power creep all other weapons have had would be nice - everything else has faction/t2 ammo, overloading and general buffs over the years, and ships have links and go very fast now, while drones haven't really improved except for DDAs and sentries - they are left in a worse position. I've no idea though, other than nerf that stuff (links), but you won't. Sometimes they're really good (sentries with DDAs and omnis), but that doesn't mean they should be bad the rest of the time.
Regarding Odyssey, your attack battlecruiser nerf was really disappointing, go do it again but properly this time. I get that you think they're good for small gangs or whatever, but they're really massively broken. Remove or think up something new they can do. |

Celestial One
Militant Miners
17
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Posted - 2013.06.12 23:37:00 -
[37] - Quote
CCP Rise wrote:Hey
I'll see what I can do about painter cycle time =)
Cutting the cycle time by 1/3 to 1/2 would be a great improvement!
|

DeadNite
Aideron Robotics
12
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Posted - 2013.06.13 00:03:00 -
[38] - Quote
CCP Rise wrote:I typed 4, then started typing my favorite ships and realized there were more than I thought!
You forgot the Eagle! If only it had drones to deal with those pesky frigs :)
As an on topic post however, something similar to a web activation/usage would be a great tweak to TPs in the short term. |

Bru Swillis
Titan Technologies Inc
4
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Posted - 2013.06.13 02:55:00 -
[39] - Quote
i don't generally use target painters, so no comment there. But do fully agree about the extra options for drones. This would make drone boats so much nicer. It would also be nice if drones could engage rats that are attacking fleet members who have no drones. Not all of my miners have drones trained yet and the rats tend to go for the unprotected ship. And it's just a pain in the arse to assign 1 or 2 drones from the others to the unprotected ship. |

Kane Fenris
NWP
29
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Posted - 2013.06.13 07:37:00 -
[40] - Quote
@ offtopic drones
it would be great to be able to command your drones to a "fleet swarm of drones" protectiong every ship in fleet (like for miners) or be commanded by fleet command |
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