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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Ms Valkyrie
State War Academy Caldari State
2
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Posted - 2013.06.12 20:53:00 -
[31] - Quote
Moth Eisig wrote:Maybe this is the solution for the low skill point entry levels. Now the main entry barrier will be the player's capacity for tediously sifting through worthless sites instead of the character's skill investment. But if we're using tedium as the solution, aren't we right back to where exploration was pre-Odyssey?
I am having similar thoughts. I think I will just go back to what I was doing pre odyssey with these changes in place. Guess it is best just to go back to farming DEDs and just ignore the data and relic sites once again. |
Kandrew Dorak
The Graduates RAZOR Alliance
3
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Posted - 2013.06.12 23:40:00 -
[32] - Quote
This is especially annoying for the combat ladar sites. In the H-PA sites there are only three cans that have a chance to drop anything good. Even before cargo scanning I'd avoid the other ones. Now all of them need to be hacked. On top of that in these sites the cans don't blow up after failing twice. The site will stay there until someone puts in the effort to clear every single can or the site expires. I don't really mind the change for the other sites but it's a bad combination here. |
Tauranon
Weeesearch
177
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Posted - 2013.06.12 23:58:00 -
[33] - Quote
Ms Valkyrie wrote:I am confused on the comments regarding downtime. Downtime really doesn't effect anything most of the time. The unfinished sites are still going to presist through downtime and since sites are no longer gaurnteed to be generated after downtime that begs the question as to how does downtime matter at all? The only time downtime is going to come into play is when a site is going to despawn naturually due to age.
It changes the nameplates to a series so you can estimate a probability that sites have been cherry picked, "some of the time". Similar strategy was helpful for finding ded3s with DSPs (no longer relevant), due to all the k162s on the same band.
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Ada Quist
EVIL ONES
0
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Posted - 2013.06.13 00:17:00 -
[34] - Quote
I've got some other issue here. To the point - when I want to reload the list of cosmic anomalies, game simply states that "communication to probe(s) failed". Seems legit if we'd speak about cosmic signatures and not anomalies. Does the on-board scanner still provide the possibility of scanning anomalies whenever player wants (simple "analyze") and that's just another bug or the first scan whilst entering the system should be treated as a bonus, not a still going possibility? Yes, the second solution's logic is pretty crappy... |
MiVa Hentunen
Bohemian Veterans Nulli Secunda
0
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Posted - 2013.06.13 07:46:00 -
[35] - Quote
today scaned over 20 data and relic sites, and all unfinished, this is end of exploration That killed the whole point odyssey patch, thanks ccp. It is time to look for another fun |
Robert Caldera
Caldera Trading and Investment
582
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Posted - 2013.06.13 10:56:00 -
[36] - Quote
yes this should be fixed if people are supposed to play at hacking sites. |
Cthulhu Fthagn
Yaxchilan Nocturnal Legion
1
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Posted - 2013.06.13 11:18:00 -
[37] - Quote
Can we please get an official response on this? It's bad enough with prices crashing (as expected)... but every damn site I find is unfinished.
Oddysey expansion: Better go back to grinding lvl4s.
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CCP RedDawn
C C P C C P Alliance
341
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Posted - 2013.06.13 12:53:00 -
[38] - Quote
Hi all,
We are looking into this issue where players are encountering half finished/cherry picked sites.
This has occurred due to the original despawning mechanics of the sites pre-Odyssey and the vast increase in general exploration, so we have made a temporary fix to this which results in the sites remaining until all containers are opened or destroyed.
Obviously we feel that this is detrimental to the overall Exploration feature and are currently in talks about how to best alleviate this issue.
But for now, rest assured that we will be looking into resolving this to give you the best exploration experience we can before larger iterations occur further down the line.
CCP RedDawn Team Prototyping Rocks |
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imbaRabbit
Suddenly rabbit
25
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Posted - 2013.06.13 13:00:00 -
[39] - Quote
I find the lack of solutions disturbing. No clue how was the system created, but since you had "timed demolition" (as soon as someone has opened the first container) before and now have "controlled demolition" (all containers have to be exploded or accessed), what is the problem to combine both in one?
I think that you should create a timer (de-spawn rate) as soon as first container is opened (e.g. 20 minutes). In that time interval the explorer has to solve the puzzles (or hack containers). If he does not, well *BOOM*. I can see how someone will whine about the solution since they usually cloak-up while someone comes in a system, but hey ... I think it does have some logic to it. Some kind of protocol which sends all other containers about some kind of unauthorized access, hence starting the self-destruct protocol.
In case he clears the containers (hacks or destroys them) then proceed with deleting the timer which was started as soon as he has opened the first container. Remove site from the system. Destroy containers. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
200
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Posted - 2013.06.13 14:06:00 -
[40] - Quote
I would suggest: Despawn the site after every can has been hacked at least once (whether it was successful or not) or destroyed.
It could be interesting to prevent the site from despawning until all ships have warped out of the signature.
This would allow someone to complete a site and sit in it cloaked until some hapless newbie comes by to run it and then, Interaction In SpaceGäó
PS the visual hint on data cans (spinning rings) is very useful, what is the corresponding hint on relic cans? Little Things to improve GëíGïüGëí-á| My Little Things posts |
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Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
241
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Posted - 2013.06.13 14:12:00 -
[41] - Quote
Anyone leaving sites half-finished is just being rude and slightly dumb.
At least destroy the ****** can(s) by hacking and then closing the hacking interface twice before you leave. That way no one runs into a mostly empty site and a new one will spawn somewhere. |
Paul Uter
School of Applied Knowledge Caldari State
3
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Posted - 2013.06.13 14:32:00 -
[42] - Quote
Hacking and relic sites now despawn properly and lag noticed by a couple of users when a hacking game ended should no longer be felt
Does that mean they despawn now again ? |
Chi'Nane T'Kal
Interminatus Aeterna Anima
92
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Posted - 2013.06.13 15:28:00 -
[43] - Quote
Raven Solaris wrote:Anyone leaving sites half-finished is just being rude and slightly dumb.
Rude yes.
Dumb ? Not so much. They are wasting their competitors' time, which should decrease competition for them. Also everyone who's giving up exploration because he has been running into cherrypicked sites a few times in a row is a profit for the cherrypickers. |
Robert Caldera
Caldera Trading and Investment
583
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Posted - 2013.06.13 15:30:00 -
[44] - Quote
Raven Solaris wrote:Anyone leaving sites half-finished is just being rude and slightly dumb.
At least destroy the ****** can(s) by hacking and then closing the hacking interface twice before you leave. That way no one runs into a mostly empty site and a new one will spawn somewhere.
why would you do this? You want getting rid of competition, not make it easier for them?? So you leave looted sites for them to find and move on frustrated to the next site you stripped of loot, so they give up at some point. |
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CCP RedDawn
C C P C C P Alliance
343
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Posted - 2013.06.13 15:47:00 -
[45] - Quote
Nicen Jehr wrote:I would suggest: Despawn the site after every can has been hacked at least once (whether it was successful or not) or destroyed.
It could be interesting to prevent the site from despawning until all ships have warped out of the signature.
This would allow someone to complete a site and sit in it cloaked until some hapless newbie comes by to run it and then, Interaction In SpaceGäó
PS the visual hint on data cans (spinning rings) is very useful, what is the corresponding hint on relic cans?
Yup, there are plenty of ways to fix this issue and talks are on-going. If any site despawns when you are in it is very immersion breaking so we wouldn't want to do that.
I believe that the visual hint on the Archaeology containers is a glow of some sorts, but it's obviously not that noticeable. I'll chase this up with the Art department to see if we can improve that.
(Whilst not increasing any FPS of course!) Team Prototyping Rocks |
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Kor'el Izia
67
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Posted - 2013.06.13 16:00:00 -
[46] - Quote
Despawn site if atleast 1 can of the cans that contain loot has been hacked and noone is on grid(has warped off) |
Cyber Baron
Penguins of Destiny
0
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Posted - 2013.06.13 16:41:00 -
[47] - Quote
I ran yesterday a MAG site (sorry Relics) in the C3 I leave in, looted ALL containers which btw gave awfully poor loots. Today, the same site is still there, with all cans ready to be hacked and deliver stuff again (btw same crap) Maybe I have here an eternal site with eternal poor loots...
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Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
241
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Posted - 2013.06.13 16:46:00 -
[48] - Quote
Chi'Nane T'Kal wrote:Raven Solaris wrote:Anyone leaving sites half-finished is just being rude and slightly dumb.
Rude yes. Dumb ? Not so much. They are wasting their competitors' time, which should decrease competition for them. Also everyone who's giving up exploration because he has been running into cherrypicked sites a few times in a row is a profit for the cherrypickers.
I've made more money because of the "competition" going up personally. Sites are far easier to find because of it. |
Robert Caldera
Caldera Trading and Investment
584
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Posted - 2013.06.13 17:07:00 -
[49] - Quote
Raven Solaris wrote: I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.
how is that? |
Hrian d'Chick
Hrian Trading
0
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Posted - 2013.06.13 17:49:00 -
[50] - Quote
Robert Caldera wrote:Raven Solaris wrote: I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.
how is that?
Its quite easy really, more sittes getting popped, more sites spawning. Higher chance of a respawn if you are doing things in a limited area. It also increases your chances of finding new sites if you are roaming.. if you are really lucky, they might even pop up in the system while you are scanning for them.
Found a system once with two relic sites, by the time I finished them, a data site has also appeared. :)
Bottomline: clearing out sites benefits everone (including you).. cherry picking and advocating cherry picking reduces your own chances of finding new sites just as much as it does for your competition.
BTW: Recent patch seems to have helped the problems to an extent, or its just me being luckier, but I've found a decent amount of sites today.. the same cannot be said about yesterday. |
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Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
241
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Posted - 2013.06.13 20:12:00 -
[51] - Quote
Hrian d'Chick wrote:Robert Caldera wrote:Raven Solaris wrote: I've made more money because of the "competition" going up personally. Sites are far easier to find because of it.
how is that? Its quite easy really, more sittes getting popped, more sites spawning. Higher chance of a respawn if you are doing things in a limited area. It also increases your chances of finding new sites if you are roaming.. if you are really lucky, they might even pop up in the system while you are scanning for them. Found a system once with two relic sites, by the time I finished them, a data site has also appeared. :) Bottomline: clearing out sites benefits everone (including you).. cherry picking and advocating cherry picking reduces your own chances of finding new sites just as much as it does for your competition. BTW: Recent patch seems to have helped the problems to an extent, or its just me being luckier, but I've found a decent amount of sites today.. the same cannot be said about yesterday.
Thank you. |
Robert Caldera
Caldera Trading and Investment
584
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Posted - 2013.06.13 21:10:00 -
[52] - Quote
but if one site is done, another one spawns. this doesnt increase the overall number of sites, they just move from one system to a different one, right? IF people properly finish them at all, most probably just cherrypick. Dont think your theory works. |
Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
241
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Posted - 2013.06.13 21:34:00 -
[53] - Quote
Robert Caldera wrote:but if one site is done, another one spawns. this doesnt increase the overall number of sites, they just move from one system to a different one, right? IF people properly finish them at all, most probably just cherrypick. Dont think your theory works.
Let's say I'm running sites around Harbleblarg and someone else is running sites near Hurfledurf. If we both just cherry pick, both of us only end up with cherry picked sites. If we both finish our sites, new sites will be spawning for both of us, thus increasing our income.
It works just fine. |
Robert Caldera
Caldera Trading and Investment
584
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Posted - 2013.06.13 22:09:00 -
[54] - Quote
but people dont finish them, they cherrypick. if you finish you allow competition in your area farm "your" sites. your theory is still flawed IMO. |
Narwz
Zerglingz United
5
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Posted - 2013.06.13 23:55:00 -
[55] - Quote
I hope you will come with solution soon, couse for some reason Null sec exploration now feel like garbage cleaning after other players. And it's somewhat funny couse it was so obvious that this would happen after just reading those patch notes, i mean, even first poster here predicted that would happen so easily. I understand you wanted to implement some bandaid fix, but this fix is just totally immersion breaking and annoying. Exploration in EvE is my form of making isk more or less from 3 years, and its actually first time im genuinly disgusted by some mechanic.
Quote:If any site despawns when you are in it is very immersion breaking so we wouldn't want to do that.
But for some reason you guys had no problems with making explorers collect garbage cans other players didnt wanted?
And forgive me that i do sound bitter, but after 5th relic site in row that had one node left after previous visitors i'm somewhat not happy with current mechanic. |
Tauranon
Weeesearch
177
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Posted - 2013.06.14 00:34:00 -
[56] - Quote
Robert Caldera wrote:but people dont finish them, they cherrypick. if you finish you allow competition in your area farm "your" sites. theory is still flawed IMO.
If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.
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Robert Caldera
Caldera Trading and Investment
584
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Posted - 2013.06.14 09:06:00 -
[57] - Quote
Tauranon wrote: If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.
sigs dont respawn when cherrypicked, they stay there undone until miracle happens or some dumbass cleans them out. This is why I dont understand how more cherrypickers (its what most explorers do) help you finding more sites, what was the original statement which is wrong IMO. |
Paul Uter
School of Applied Knowledge Caldari State
3
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Posted - 2013.06.14 09:41:00 -
[58] - Quote
Robert Caldera wrote:Tauranon wrote: If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.
sigs dont respawn when cherrypicked, they stay there undone until miracle happens or some dumbass cleans them out. This is why I dont understand how more cherrypickers (its what most explorers do) help you finding more sites, what was the original statement which is wrong IMO.
It was until CCP change mechanic.
They respawned after only hacking one can before , now they don't.
Cherrypiucking actually slows down respawing now ( which has its advantages and disadvantages )
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Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
241
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Posted - 2013.06.14 10:49:00 -
[59] - Quote
Robert Caldera wrote:Tauranon wrote: If you have an area you work that is 6 systems, and there are 80 systems total that the sigs you are working apply to, then there is a 6/80 chance that any sig you cherry picked would have immediately respawned in your reach. Obviously if you just lap your area once, then later in your sweep the odds of you seeing the respawn reduce.
sigs dont respawn when cherrypicked, they stay there undone until miracle happens or some dumbass cleans them out. This is why I dont understand how more cherrypickers (its what most explorers do) help you finding more sites, what was the original statement which is wrong IMO.
I didn't say more cherrypickers, I said more competition, ie. more explorers. Particularly ones that aren't idiots and leave sites that have been run still there. |
Robert Caldera
Caldera Trading and Investment
584
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Posted - 2013.06.14 12:34:00 -
[60] - Quote
Raven Solaris wrote: I didn't say more cherrypickers, I said more competition, ie. more explorers. Particularly ones that aren't idiots and leave sites that have been run still there.
you didnt say but you implied by referring to "more explorers" because cherrypicking is what explorers actually do, everything else is waste of time and supporting local competition. |
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