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jonnykefka
Adhocracy Incorporated Adhocracy
206
|
Posted - 2013.06.11 17:16:00 -
[1] - Quote
All right, look. Tech 3s are going to change. Not soon, but we know it's going to happen. Speaking as a w-space person, I will miss the 5% booster T3 and the massive tank/mega gank brawler Proteus, among others, but it seems quite clear that Ytterbium wants to take T3s in a different direction.
From what he's said so far, T3s are supposed to be more versatile ships, doing things that other, more specialized ships can't do. Right now they aren't that, in fact most (but not all) of the time they are just better versions of other ships. My personal favorite, the heavy combat Legion, is basically just a Zealot with BS-sized tank.
Before the great nerf guillotine swings down on our beloved Tech 3s, I thought it would be worth getting ahead of Ytterbium a little bit and brainstorming what NEW roles a new kind of T3 could fill.
To start with, I wanted to look at the one type of T3 that actually genuinely fills a niche no other ship can: The heavy cloaky/scanny. Beloved of W-space, there is no other kind of ship that can fit a solid BC-sized tank, a covops cloak, an expanded probe launcher, and still put out decent DPS (there is such a thing as a 600dps cloaky Proteus).
First, I hope the rebalance will take it to heart that this is something Tech 3s should continue to be able to do, because at least in w-space it's an incredibly useful thing that no other ship can do. You can get partway there with a well-fit recon, but nothing can actually be a genuinely combat-capable (non-support) ship and still a cloaky/scanny.
Second, what other unique roles would we like to see filled, that no other ship in the game currently fills? Here's a couple of rough ideas I've been playing with:
- A mini-HIC. Bubble half the size, but faster and capable of using prop mods while bubbling. Can be scripted for a more mobile infinipoint because I feel no compassion for supercap pilots whatsoever.
- A cruiser that can fit an MJD. Granted this is kind of rendered irrelevant by the interdiction nullifier, but I don't know if that's on the chopping block or not. Also relies on mid-sized long-range weapons being non-terrible.
- An industrial subsystem. No, seriously. Cloaky miner? Dic-nulled hauler? There's potential here.
- The lesser Etana. Already sort of possible with the Adaptive Augmenter and Cloaky subsystem, but with no range bonus to reps the application is exceedingly limited.
- A smartbomb-bonused subsystem. The miniature, mobile firewall, or specialized drone-killer.
- Viable EWAR subsystems for all races. Right now you've got the ECMgu, which is pretty nasty, the neut Legion, and the web Loki. No TD bonused Legion, no damp bonused Proteus, and I'm just going to skip over target painters because seriously the web loki is better for that anyways.
- A minidread. Moreso even than the attack BC, a cruiser-sized siege module that actually REDUCES tank but does tremendous violence to stationary objects.
My goal for this thread is mostly to give CCP some ideas to chew over, because a straight nerf to Tech 3s would be very disappointing. They are unique, interesting ships and I would be content if they could do unique, interesting things. |

Alvatore DiMarco
Capricious Endeavours Ltd
290
|
Posted - 2013.06.11 17:37:00 -
[2] - Quote
The title of the thread asks what I want from the T3 rebalance. I'll reply to that, since my thoughts on the matter aren't specific enough for OP's post.
I want the Legion to not suck compared to the other T3s.
I want the T2-fitted Loki to not have the tank of a T1 cruiser.
I want the Tengu to stop being a ridiculous, ubiquitous, overpowered beast that makes all T3s look ridiculous and overpowered even though every single other T3 pales in comparison to it.
I want the cloaking subsystem on the Proteus to not be strange and beyond bizzarre, resulting in truly hideous ships that I cannot even force myself to consider flying, let alone actually fly. Don't even start with me on aesthetics being important or not, your ship is right there in the middle of your screen all the time and some of us don't fly in full zoom-out mode. There are some things I'd like to be able to cloak and have drones for.
I suppose the Proteus being able to reach EHP levels on par with an unfitted carrier might be a bit wildly, ridiculously and completely out of line as well. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
226
|
Posted - 2013.06.11 18:23:00 -
[3] - Quote
Well first of all T3 is meant to be generalization not specialization thus any subs that give it a unique role is the opposite of generalization so is not viable option.
The main thing for me is T3's should have navy cruiser like tank (default resists) whether that is achieved with rigs or just subs.. - i prefer just subs only i think rigs encourage more specialization and decrease flexibility like.. - say a Loki is shield fit but wants to swap to armour it atm has to destroy its rigs and buy new ones etc...
And to be able to do 2 roles well and maybe a third role at a slight reducement/stretch. at a level inbetween T1 and T2 -Logi and e-war or links and e-war etc. make shield tanking more viable on proteus and legion so 3/4 T3's can switch between armour and shield tanking. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Ruze
Next Stage Initiative Trans-Stellar Industries
324
|
Posted - 2013.06.11 18:47:00 -
[4] - Quote
I want to see T3 industrial subsystems. Increased cargo bays, mining hardpoints, ore holds, tractor beam/salvager bonuses, gas/ice/ore mining bonuses, mining link hardpoints, mining drone bonuses, ore compressors, etc.
Put about two or three in each line. No benefits larger than what the t2 industrial focused on that line could do (don't let it mine more than a hulk, or carry more ore than an orca, etc). Let us mix and match industrial components in with the combat subsystems. Give the entire strategic cruiser line that extra bit of 'diversity' it needs to be truly unique. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Voith
Republic Military School Minmatar Republic
106
|
Posted - 2013.06.11 22:48:00 -
[5] - Quote
A realization that most T3 fits are complete garbage and only a few are even worth of being called "T2" let alone T3.
|

Astroniomix
Cryptic Meta-4
481
|
Posted - 2013.06.11 23:01:00 -
[6] - Quote
Alvatore DiMarco wrote:The title of the thread asks what I want from the T3 rebalance. I'll reply to that, since my thoughts on the matter aren't specific enough for OP's post.
I want the Legion to not suck compared to the other T3s.
I want the T2-fitted Loki to not have the tank of a T1 cruiser.
I want the Tengu to stop being a ridiculous, ubiquitous, overpowered beast that makes all T3s look ridiculous and overpowered even though every single other T3 pales in comparison to it.
I want the cloaking subsystem on the Proteus to not be strange and beyond bizzarre, resulting in truly hideous ships that I cannot even force myself to consider flying, let alone actually fly. Don't even start with me on aesthetics being important or not, your ship is right there in the middle of your screen all the time and some of us don't fly in full zoom-out mode. There are some things I'd like to be able to cloak and have drones for.
I suppose the Proteus being able to reach EHP levels on par with an unfitted carrier might be a bit wildly, ridiculously and completely out of line as well. QFT |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1359
|
Posted - 2013.06.12 00:14:00 -
[7] - Quote
I just want something that doesn't obsolete HACs, yet is still actually useful in it's own right.
<_< |

Alvatore DiMarco
Capricious Endeavours Ltd
295
|
Posted - 2013.06.12 01:14:00 -
[8] - Quote
Jonas Sukarala wrote:Well first of all T3 is meant to be generalization not specialization thus any subs that give it a unique role is the opposite of generalization so is not viable option.
The main thing for me is T3's should have navy cruiser like tank (default resists) whether that is achieved with rigs or just subs.. - i prefer just subs only i think rigs encourage more specialization and decrease flexibility like.. - say a Loki is shield fit but wants to swap to armour it atm has to destroy its rigs and buy new ones etc...
And to be able to do 2 roles well and maybe a third role at a slight reducement/stretch. at a level inbetween T1 and T2 -Logi and e-war or links and e-war etc. make shield tanking more viable on proteus and legion so 3/4 T3's can switch between armour and shield tanking.
The "generalization" and "flexibility" aspects of T3 design refer to its ability to switch subsystems and change its purpose, not that the ship should be forever locked in a "can do everything but is terrible at everything" paradigm. You should be completely able to specialize your ship if that's what you want - you just shouldn't be able to do that specific thing as well as the relevant T2.
T2 resists don't specialize the ships or obsolete existing T2s, so they should keep those. The rig slots need to stay as well. Having to pull out all your shield rigs to switch to armor tank is what you get for putting in specialized rigs that aren't very universal.
You can already switch between armor and shield tanking on most of the T3s. The ship isn't guaranteed to be any good at the off-race tanking type though. A shield Proteus should be clearly inferior to a shield tengu or a shield Loki. A shield Legion should in fact be absurd, but possible. Fortunately, this is the way it already is.
I know you hate T3s, as shown by your signature, but please try to refrain from asking that they be watered-down into uselessness. |

Ruze
Next Stage Initiative Trans-Stellar Industries
325
|
Posted - 2013.06.12 01:44:00 -
[9] - Quote
Alvatore DiMarco wrote:Jonas Sukarala wrote:Well first of all T3 is meant to be generalization not specialization thus any subs that give it a unique role is the opposite of generalization so is not viable option.
The main thing for me is T3's should have navy cruiser like tank (default resists) whether that is achieved with rigs or just subs.. - i prefer just subs only i think rigs encourage more specialization and decrease flexibility like.. - say a Loki is shield fit but wants to swap to armour it atm has to destroy its rigs and buy new ones etc...
And to be able to do 2 roles well and maybe a third role at a slight reducement/stretch. at a level inbetween T1 and T2 -Logi and e-war or links and e-war etc. make shield tanking more viable on proteus and legion so 3/4 T3's can switch between armour and shield tanking. The "generalization" and "flexibility" aspects of T3 design refer to its ability to switch subsystems and change its purpose, not that the ship should be forever locked in a "can do everything but is terrible at everything" paradigm. You should be completely able to specialize your ship if that's what you want - you just shouldn't be able to do that specific thing as well as the relevant T2. T2 resists don't specialize the ships or obsolete existing T2s, so they should keep those. The rig slots need to stay as well. Having to pull out all your shield rigs to switch to armor tank is what you get for putting in specialized rigs that aren't very universal. You can already switch between armor and shield tanking on most of the T3s. The ship isn't guaranteed to be any good at the off-race tanking type though. A shield Proteus should be clearly inferior to a shield tengu or a shield Loki. A shield Legion should in fact be absurd, but possible. Fortunately, this is the way it already is. I know you hate T3s, as shown by your signature, but please try to refrain from asking that they be watered-down into uselessness.
In my opinion, the point is more that T3's, in their most optimized subsystem/module pairing, should not be as good at a specific role as the ships that are designed for it.
Take HAC's. IF a HAC's force output (tank/gank focus) is at a certain level, than a T3 should not be better than them at that role. This is a big IF, however, because it requires CCP to more specifically define which ships are for tanking (traditionally HIC's), which are for ganking (traditionally, HAC's), and which ships are for speed.
Without a bit more definition, T3's capabilities cannot truly be limited. However, when a T3 strategic cruiser can reach massive EHP's that supersede all HIC's AND HAC's ... that means it is doing the job of tanking far better than any of it's t2 counterparts.
Now, you fit a T3 with the tank almost reaching a HIC, with the gank almost meeting a HAC, and the ability to cloak or use command modules or repair others ... then you are achieving what I feel was the point of T3. Versatility, not simply in changing out subsystems, but in battlefield roles. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Alvatore DiMarco
Capricious Endeavours Ltd
296
|
Posted - 2013.06.12 01:56:00 -
[10] - Quote
Absolutely. |
|

Kaarous Aldurald
ROC Academy The ROC
226
|
Posted - 2013.06.12 02:39:00 -
[11] - Quote
Quote:I want the Legion to not suck compared to the other T3s.
This. Balance this **** out, it's like the Legion got the leftovers of what the other T3s ended up with, especially the Tengu.
Someone else mentioned that only a few of their platform have EWAR. This is also a problem.
Basically, I suggest that we take out a lot of the under used (that being, the useless) subsystems, and turn them into more specialized options.
But, the thing with T3s is, that they are an interesting dichotomy with regards to their performance.
If they aren't tip top in performance, no one will use them in comparison to T2 cruisers, because if T3s aren't awesome, then they are just T2s that you lose skillpoints for dying in. No one will fly them if that happens.
Conversely, you have to make sure that the T3s do not outright invalidate the T2s at any role the T2 is supposed to excel at.
To this end, I would suggest that T3s not be permitted to fire Interdiction effects of any kind. They should be able to duck them, with their superior technology, but they should not be able to use them. The entire point of Interdiction vessels is their ability to use these mods, let them keep that ability. Not posting on my main, and loving it.-á Because free speech.-á |

Michael Harari
Genos Occidere HYDRA RELOADED
594
|
Posted - 2013.06.12 02:44:00 -
[12] - Quote
Ruze wrote:
In my opinion, the point is more that T3's, in their most optimized subsystem/module pairing, should not be as good at a specific role as the ships that are designed for it.
Then whats the point? You have to dock up to switch to a new config, so you can just as easily get a new ship, and it can be a ship that is better, costs less and doesnt cost skill points when you lose it. |

Gorgoth24
Sickology
8
|
Posted - 2013.06.12 03:29:00 -
[13] - Quote
I want T3 to lack rigs (but compensate with subsystems) so the changing of subsystems on-the-fly is more reasonable |

Zan Shiro
Alternative Enterprises
174
|
Posted - 2013.06.12 03:50:00 -
[14] - Quote
Voith wrote:A realization that most T3 fits are complete garbage and only a few are even worth of being called "T2" let alone T3.
this basically.
Its not all t3 that are a menace to society. And in the actual t3 ship you can quite easily mix up some subs and mods to make utter crap fits real quick. You don't run in fear when you see hybrid tengu for example. CCP would have to fix medium hybrids for this to happen. How can you nerf that which is not even working well in the first place.
Why I have said it before and I'll sya it again...the mob roars nerf t3. I go which t3/sub/mod combo is your problem.
I know the common gripes. Linky t3...no more offgrid, loki is on grid, go kill em, problem solved.
Hardcode no more 100mn t3 somehow. They have a basis for this. SB's can fit torps but not cruise. Along time ago...frigs could fit cruise however. Guessing in the sb code that says -xyz% fitting need there is an IF-THEN-ELSE saying no sneaking in cruise missles (that would fit easy otherwise unless denied).
|

Ruze
Next Stage Initiative Trans-Stellar Industries
325
|
Posted - 2013.06.12 04:18:00 -
[15] - Quote
Michael Harari wrote:Ruze wrote:
In my opinion, the point is more that T3's, in their most optimized subsystem/module pairing, should not be as good at a specific role as the ships that are designed for it.
Then whats the point? You have to dock up to switch to a new config, so you can just as easily get a new ship, and it can be a ship that is better, costs less and doesnt cost skill points when you lose it.
Again, it's not just the versatility of swapping out subsystems. It's the versatility on the battlefield.
Having a machine with good dps, a cloak, and decent speed. Having a cruiser that has natural stabs and good armor plus command links. Having a beast of a tank that can drop a cyno and remote rep.
The idea isn't JUST that the subsystems allow one ship to do many roles by swapping them out. We all know that if you gotta swap subsystems, you might as well swap ships. But you can also do many roles at the same time on the battlefield ... just theoretically, not as good as the dedicated t2 counterpart.
Keep in mind, as well, the cost. With the latest T2 build cost changes, T2 ships cost considerably more. If they rebalance the T2 ships to reflect a more effective and specialized role on the battlefield, then the cost difference between T2 and T3 won't be as severe, and the role difference may be more appropriately realized.
All in all, it still comes down to a 'wait and see' mentality with what CCP's goal is. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Paikis
Vapour Holdings
851
|
Posted - 2013.06.12 05:18:00 -
[16] - Quote
T3s cannot be balanced. In EVE, either you're the best at what you do, or you don't get flown. End of. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
144
|
Posted - 2013.06.12 06:08:00 -
[17] - Quote
I want to see Tengu's Acceleration Ejection Bay nerfed as it is out of balance compared to others: it gives 100% boost to DPS AND(!) damage projection bonus when maximum what other subs give is 60% + some damage projection. It needs its kinetic damage bonus removed and it'll be in line with other subs but still a bit OP due to damage type selection. |

Kane Fenris
NWP
29
|
Posted - 2013.06.12 06:19:00 -
[18] - Quote
Gorgoth24 wrote:I want T3 to lack rigs (but compensate with subsystems) so the changing of subsystems on-the-fly is more reasonable
no.... just make the rigs fit in the defensive sub not in the hull (and let em stay there if sub is "unfited" |

Destination SkillQueue
Are We There Yet
5182
|
Posted - 2013.06.12 06:28:00 -
[19] - Quote
Paikis wrote:T3s cannot be balanced. In EVE, either you're the best at what you do, or you don't get flown. End of. Even if true it's not an obstacle to the balancing T3. The ability to do many things with a good level of profiency is extremely valuable at times. It allows you to handle a wider range of targets and situations on a single ship. Slightly lower EFT numbers won't make them obsolete in actual combat situations, where an additional ability/bonus set can turn the situation in your favor again. Therefore they can easily remain better then specialized ships in many areas, but that advantage has to be gained through abilitites and stats, that fall outside the individual T2 specializations. |

Tchulen
Trumpets and Bookmarks The Volition Cult
429
|
Posted - 2013.06.12 06:31:00 -
[20] - Quote
Personally, I think T3's should get balanced with each other but not balanced against other ships. This is because:
1) They cost a fair amount and are by no means indestructible 2) I don't want WHs themselves nerfed. If T3's are balanced against other ships and so become jack of all trades, master of none, they won't get used as there will always be another, cheaper ship that is better at whatever you're doing. If this happens the price of T3 components will drop drastically in order to make T3's preferable by cost rather than power or people will just stop doing WHs as there wouldn't be any profit in it which would be a crying shame.
Just my twopence worth, anyway. |
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Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
144
|
Posted - 2013.06.12 06:38:00 -
[21] - Quote
Tchulen wrote: I don't want WHs themselves nerfed. If T3's are balanced against other ships and so become jack of all trades, master of none, they won't get used as there will always be another, cheaper ship that is better at whatever you're doing. If this happens the price of T3 components will drop drastically in order to make T3's preferable by cost rather than power or people will just stop doing WHs as there wouldn't be any profit in it which would be a crying shame. WHs have steady income with blues that drop from each sleeper drone. |

Tchulen
Trumpets and Bookmarks The Volition Cult
430
|
Posted - 2013.06.12 08:26:00 -
[22] - Quote
Kirimeena D'Zbrkesbris wrote:Tchulen wrote: I don't want WHs themselves nerfed. If T3's are balanced against other ships and so become jack of all trades, master of none, they won't get used as there will always be another, cheaper ship that is better at whatever you're doing. If this happens the price of T3 components will drop drastically in order to make T3's preferable by cost rather than power or people will just stop doing WHs as there wouldn't be any profit in it which would be a crying shame. WHs have steady income with blues that drop from each sleeper drone.
That is a fair point, actually. I still think T3 are better as costly, powerful cruisers rather than a homogenized mediocrity, no matter how varied you can make them with the subsystems. |

Dual B
Duol's Corp
0
|
Posted - 2013.06.12 08:42:00 -
[23] - Quote
My humble opinion on the matter is that versatility is in and of itself not a solution to any problem. People don't fly ships that aren't the best at what they are designed to do, not withstanding cost. Look at what happened with the Retribution changes to frigates and cruisers. Many of them were poo before the changes, so what made them better? They were given role bonuses and appropriate configurations that allowed them to exploit those bonuses for specific tasks. While they still have the capability to be fit for other tasks people arent really doing so. It makes me think that CCP is a little off with its charts on versatility in relation to power.
In a sandbox game where people make their own fun they set out with a particular task in mind. They then find the best ship to do the job they want and train/skill/farm for it. Look at all the ships that are considered successfull. They aren't considered great beause they can do two or three things in one fitting, they are great because all aspects of the bonuses and fittings compliment each other to be devestatingly effective at a particular task.
I think DPS is pretty okay within the class of ships itself, perhaps the Tengu needs a further DPS or range nerf while the Legion and maybe Loki need a bit of love. Where I can see a problem is perhaps with their tanks. Particularly if one were to buff the DPS of the Legion it would need somewhat less tank. How about reducing tank while increasing speed? The result would be that they could still tank similar levels of damage, but would require careful management to do so. This would also make them less attractive to blobs and better for smallish gangs. Not 100% convinced by that but just throwing it out there.
In relation to T2 I can see that many races feel they have a problem particularly when comparing a HAC style T3 to an actual T2 HAC. Most of my experience comes from the Zealot and Legion as I am a somehwhat newer player and I cant really see too much of a problem. The Zealot is still fearsome but in quite a different way to the Legion, not to mention the difference in cost and potential skill point loss. In most cases it's a problem with T2 just being rubbish.
Unless we a find a way for versatility to actually be usefull on the battlefield I don't want to see T3's made more 'versatile' because then its not just a nerf to stats but a nerf to overal usability. Essentially what I'm asking for (and have yet to see) is for someone to suggest a way to construe the term 'versatility' in a way that people would actually want.
In short my opinion is that T3's are expensive and have the novel cost of skillpoint loss in addition to high hull costs and therefore need some power to justify undocking with such risks attached. |

Swiftstrike1
Interfector INC. Fade 2 Black
41
|
Posted - 2013.06.12 09:02:00 -
[24] - Quote
Versatility? Add an engineering subsystem that allows you to remove rigs without destroying them. For balance purposes this should cost you a slot and/or weapon hardpoint. |

Dual B
Duol's Corp
0
|
Posted - 2013.06.12 09:14:00 -
[25] - Quote
Swiftstrike1 wrote:What I want from a T3 rebalance...
Add an engineering subsystem that allows you to remove rigs without destroying them. For balance purposes this should cost you a slot and/or weapon hardpoint.
Remove the Skillpoint loss when you lose a T3. It's not consistent with the rest of the game.
FIX T3 INSURANCE
First of all, how would this work? Rigs attached to that subsystem? You can pull them off that subsystem without destruction? What happens when you remove that sub? Can you attach normal rigs to the ship again? What happens when you re-attach the variable rig system? Do the 'hard' rigs disappear? Destroyed? back to cargo hold?
Second, who would use this? I can have two or three ships each set up to perform a task optimally well. Or I can take your new sub and have one ship that I can fit and rig for a number of tasks whenever I'm in station except in each instance its going to perform worse than having one of each ship. Result is that most people will never use it and you've just added another useless sub to teh already long list. Remove the drawbacks and people might consider it, but your still giving up the other engineering bonus.
EVE is a game about min-maxing. Unless versatility affects something after you press undock it's pretty useless. |

Lloyd Roses
Artificial Memories
109
|
Posted - 2013.06.12 10:08:00 -
[26] - Quote
I'm totally confident that the upcoming T2 revamp by (shp-balancing-team) will do a huge chunk of work towards balanced T3s, especially with command shpis in the focus - imo the strongest competitor for the very important AHAC role of Tech-IIIs. |

Michael Harari
Genos Occidere HYDRA RELOADED
595
|
Posted - 2013.06.12 11:01:00 -
[27] - Quote
Ruze wrote:
Having a machine with good dps, a cloak, and decent speed. Having a cruiser that has natural stabs and good armor plus command links. Having a beast of a tank that can drop a cyno and remote rep.
They dont have good dps with cloaks.
They dont have natural stabs (with any subsystem).
They dont have good defenses with command links.
Battleships can have a beast of a tank, cyno and equal remote rep (they dont have the bonus, but they have up 8 highs)
|

Onomerous
Shockwave Innovations Surely You're Joking
113
|
Posted - 2013.06.12 12:54:00 -
[28] - Quote
Swiftstrike1 wrote:What I want from a T3 rebalance...
Add an engineering subsystem that allows you to remove rigs without destroying them. For balance purposes this should cost you a slot and/or weapon hardpoint.
Remove the Skillpoint loss when you lose a T3. It's not consistent with the rest of the game.
FIX T3 INSURANCE
My main 2 characters fly T3s primarily but:
No to the rig idea. It is fine as it is.
50/50 -Skillpoint loss sucks but it does help to make flying T3 a bit more risk to go with the reward
T3 insurance- absolutely fix. Makes no sense at all based on the skillpoint loss. Either skillpoint loss or fix insurance but not both.
|

Robert Caldera
Caldera Trading and Investment
578
|
Posted - 2013.06.12 13:00:00 -
[29] - Quote
I want a heavy nerf of interdiction nullifier. Its OP too much. Make both offensive subsystem so you cant fit cloak + nullifier for example. |

Dual B
Duol's Corp
1
|
Posted - 2013.06.12 13:20:00 -
[30] - Quote
Robert Caldera wrote:I want a heavy nerf of interdiction nullifier. Its OP too much. Make both offensive subsystem so you cant fit cloak + nullifier for example.
Whenever I see such suggestions all I think is that you're complaining about AFK cloaking. Quite frankly if someone wants to take a 500 mil+ ship into hostile territory then let them take that risk. What are they going to do once there? Its not like they have the cargohold to really move truly valuable or useful cargo. Sure, maybe a few high value tiny items are worth it but what's the problem with having a ship that's adept at moving such things? Or are you just annoyed at bling skipping your insta lock gate camps?
Not to mention that I personally think the module was orginally designed so that T3s could perform hit and run attacks in null while avoiding being bubbled in... Not that it seems to be used that way. |
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Robert Caldera
Caldera Trading and Investment
578
|
Posted - 2013.06.12 13:29:00 -
[31] - Quote
Dual B wrote: Whenever I see such suggestions all I think is that you're complaining about AFK cloaking.
no this has nothing to do with cloaking, there simply shouldnt be ship/module for almost absolutely safe travel across 0.0/WH. |

X Gallentius
Justified Chaos
1449
|
Posted - 2013.06.12 13:42:00 -
[32] - Quote
Make them versatile, not OP like they are now. Scripts for everything - MWD/AB script, EM/Therm/Kin/Exp Script for resistance modules, Speed/Agility script, etc.... They they will be truly versatile.
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Dual B
Duol's Corp
1
|
Posted - 2013.06.12 13:48:00 -
[33] - Quote
Robert Caldera wrote:Dual B wrote: Whenever I see such suggestions all I think is that you're complaining about AFK cloaking.
no this has nothing to do with cloaking, there simply shouldnt be ship/module for almost absolutely safe travel across 0.0/WH.
As you stated, it's not completely safe, it is possible to be caught. To be honest with a little practice Cov ops frigates can pass through almost as easily. Sure there is higher chance of getting busted, but I don't feel its that much more difficult.
As for safe travel... What about jump bridges and clone hopping? There are plenty of easy ways to move around in hostile space without a T3. Correct me if I'm wrong but I am unaware of corps/alliance saying: "Alright folks, we have to get from A to B, but we want to avoid the bubbles so everyone hop into your T3's and off we go". So it doesn't eem to be used as a force projection tool or 'super sneaky get around you' tactics. The reason for this is because of the current layout, where to get both systems you have to sacrifice DPS bonuses and propulsion bonuses (not to mention fewer low slots, affecting tank/dps further).
I don't know if it was you but in the other thread in GD someone suggested moving Cov Ops in propulsion to avoid Cloack+Nullified. I laughed a little because that would result in 1k DPS proteus uncloaking at 3km. You suggestion is similar in that it would create other balance issues between subs and slot layouts.
Personally I don't use it a lot and think its something complained about far too much considering its limited value and capability. By all means tell me how it is negatively impacting play on a large scale to warrant significant changes, I would be interested to hear.
I think CCP put a lot of effort into balancing the subs in such a way as to avoid massively OP combinations appearing. It's also why many of the subs are poo, because to make them more powerfull would not make the OP in and of themself, but in combination with other subs would be too powerfull. Therefore any changes to the subs would have to take into account the macro balance picture of all subsystems. I don't think this is worth all the effort for something that. in my opinion at least, has such a limited impact on gameplay. |

Robert Caldera
Caldera Trading and Investment
578
|
Posted - 2013.06.12 14:07:00 -
[34] - Quote
Dual B wrote: As you stated, it's not completely safe, it is possible to be caught.
yes it is not 100% but requires very very bad luck for the pilot, which usually doesnt happen. So it can be considered as absolutely safe practically.
Dual B wrote: To be honest with a little practice Cov ops frigates can pass through almost as easily.
1) no, here is much more risk involved since a nice bubble + some decloak cans is death of a covert. Nullified T3 on the contrary, simply jumps and warps off. 2) so if covert ops are similarly safe in your opinion, then we dont need nullified coverts, right?? There is already a tool for this job. Right?
Dual B wrote: As for safe travel... What about jump bridges and clone hopping? There are plenty of easy ways to move around in hostile space without a T3.
1) another argument for nullifier nerf. There are already means for safe travel. 2) In fact, clones work just once per 24h (which should be increased a lot IMO); you cant transort stuff in your clone. You can be caught at jump bridge and jumpable ships are not accessible for a broad mass of people, covert T3 is much more accessible -> more people travelling safely.
Dual B wrote:You suggestion is similar in that it would create other balance issues between subs and slot layouts.. which one exactly? It was just an example suggestion, not a final thought.
Someone asked what I expect from T3 rebalance, I put my thought into thread, thats all. |

Dual B
Duol's Corp
1
|
Posted - 2013.06.12 14:31:00 -
[35] - Quote
Robert Caldera wrote:Snip
First of all, please don't get me wrong I'm not trying to say your ideas are 'stupid' or don't belong in this thread, as you rightly pointed out this thread is about potential T3 changes. Your suggestion comes up now and again in similar threads so I thought this might be an opportunity to discuss it?
Regarding bubbles and Cov Ops: I would argue that considering a T3 costs 10-20 times more than a CovOps and will be slower if it makes a mistake is it so terrible that it should be even more difficult to catch? I agree that maybe the way I qualified my comparisons on how difficult it is to catch a CovOps with a T3 were a bit off.
Comparisons with other ways of moving around: It seems you don't like the ease with wich players move around in general, not just limited to T3? Sorry but this is a entirely different kettle of fish which I feel would derail this a little. What I would say though is that your argument that it shouldn't exist because other ways already exist is a bit odd. I feel It's quite an expensive way moving around in comparison with bridging (A well managed titan should never be caught in the same way a well managed T3 should not be caught).
On accesability I think this is your best point and one that I could agree with. It's too easy from a skillpoint/logistics standpoint to move around freely. What about special skill requirements for particular subs? Heavy navigation/science requirements on interdiction nullification? Something perhaps to consider in general with regard to T3 balancing.
My biggest issue is... Who cares? It's easy to move your character around but so what. What are you going to do once you get where you want to be? You can't carry much, can't DPS/tank reliably for the cost of the ship. I just don't see what one or two characters moving around through bubbles in expensive ships is really doing to hurt anyone. Intel? You can throw a lot of CovOps at a camp before a T3 is cost viable (not to mention skill differences). This is what I would most like to see addressed by you (or anyone) as I am happy to listen. Before this is addressed I would be reulctant to shake up the whole class and subsystem balance. |

Robert Caldera
Caldera Trading and Investment
579
|
Posted - 2013.06.12 14:42:00 -
[36] - Quote
Dual B wrote: Regarding bubbles and Cov Ops: I would argue that considering a T3 costs 10-20 times more than a CovOps and will be slower if it makes a mistake is it so terrible that it should be even more difficult to catch? I agree that maybe the way I qualified my comparisons on how difficult it is to catch a CovOps with a T3 were a bit off.
T3 arent that expensive, they are pretty cheapish, especially if they allow moving high value stuff practically invulnerable.
Dual B wrote: What I would say though is that your argument that it shouldn't exist because other ways already exist is a bit odd..
No, I just reversed your own argument. You said T3 are ok because there are already other means of safe travel. I say - if there are, so we dont need T3 as another one, then.
Dual B wrote:I feel It's quite an expensive way moving around in comparison with bridging (A well managed titan should never be caught in the same way a well managed T3 should not be caught). . why? T3 doesnt consume any fuel at all, you cant f*ck up cyno for your titan and bump and get killed, as happened to many carrier and JF pilots at stations who assumed full safety while jumping stuff. On the contrary, all you need when flying properly fitted, nullified T3 is set destination and keep clicking jump and cloak butans till you're there.
Dual B wrote: My biggest issue is... Who cares? It's easy to move your character around but so what. What are you going to do once you get where you want to be?.
I care this is why I post here. Its not about moving character but moving valuables safely. You had a chance to kill a covert (hauler)/recon hauling plex loot from 0.0 to empire in the past, nowadays they moving it in uncatchable T3 safely, whats wrong IMO. |

Omnathious Deninard
The Scope Gallente Federation
1159
|
Posted - 2013.06.12 14:47:00 -
[37] - Quote
IMO certain aspects of the ship should be locked in by the hull and not the subsystems. Drone Bay (but not bandwidth) Slot layout (but not hard points) with the interdiction nullifier still being a -1 low slot. Cargo hold
Gallente would be H-6 M-4 L-6 Drone bay 225 Cargohold 300
Caldari would be H-6 M-7 L-3 Drone bay 50 Cargohold 425
Amarr H-6 M-3 L-7 Drone bay 200 Cargohold 325
Minmatar H-6 M-6 L-4 Drone bay 80 Cargohold 275
Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Omnathious Deninard
The Scope Gallente Federation
1159
|
Posted - 2013.06.12 14:59:00 -
[38] - Quote
On the topic of the nullifier, so far today (from what information I can get so far) there has been 43 T3s destroyed today. Of that 15 were in low sec, from that 6 were cloaky. 19 were in null sec, from that 11 were nullified. I did not bother with high sec kills, but the remaining 9 so far were there. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

dirtydebbs
Aperture Harmonics K162
10
|
Posted - 2013.06.12 15:11:00 -
[39] - Quote
Robert Caldera wrote:Dual B wrote: Whenever I see such suggestions all I think is that you're complaining about AFK cloaking.
no this has nothing to do with cloaking, there simply shouldnt be ship/module for almost absolutely safe travel across 0.0/WH.
why not have them both fitted as it makes no sense once ur epointed u aint going no where at all the only thing that needs doing is loosing the right to fit stabbs with a nullified sub a insta lock ship cna ruin ure day in one easily, and if you cant catch one then ure not doing it right or u just not that interested in catching it that much.
there sallways two side of a coin take wh and gates yeh it can balst past the bubles and jump but then it sitll has to align and warp off on the other side thats hwo you catch them |

Robert Caldera
Caldera Trading and Investment
579
|
Posted - 2013.06.12 15:18:00 -
[40] - Quote
dirtydebbs wrote: why not have them both fitted as it makes no sense once ur epointed u aint going no where
this is where your plan fails.
dirtydebbs wrote:a insta lock ship cna ruin ure day in one easily there is no such thing as instalock in eve. Should we bet ISK on that? I come in a T3 and you catch me by instalocking.
dirtydebbs wrote:and if you cant catch one then ure not doing it right or u just not that interested in catching it that much. well, the effort for catching a nullified T3 jump -> cloak clicker is through the roof for the simplicity and safety it offers. The only way to do this is spamming million of drones in spawn sphere around a gate to prevent him cloaking too fast, this takes a while and is negated by GMs via simple petition in no time. |
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Duol Arareb
Duol's Corp
0
|
Posted - 2013.06.12 15:46:00 -
[41] - Quote
Since you're concerned about cargo being moved from 0.0 to Empire (Who moves PLEX is a mystery to me) what about having the nullifier have a cargo penalty? 0.05 multiplier on the ships cargo hold? |

jonnykefka
Adhocracy Incorporated Adhocracy
206
|
Posted - 2013.06.12 16:30:00 -
[42] - Quote
This has gone slightly different direction than I thought, but speaking as a w-space resident, interdiction nullification really doesn't get you as far as you think it will. If someone wants to catch you, they will catch you. It imposes some penalties on maneuverability (compared to other propulsion subsystems) that slows your align, so someone with a fast-locking ship can still very easily nab you. Also kudos to the fellow who dug up KB data, those are very relevant numbers.
I'm glad to see people are at least interested in the problem. Hopefully CCP will be as well. |

Onomerous
Shockwave Innovations Surely You're Joking
113
|
Posted - 2013.06.12 17:23:00 -
[43] - Quote
Robert... you have some sort specific situation you are unhappy about. I'm not sure what it is. Trying to fix a tiny issue in EVE often leads to many unexpected/unwanted side affects.
T3s aren't expensive? That's an interesting perspective. ;) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
273
|
Posted - 2013.06.12 17:38:00 -
[44] - Quote
Tchulen wrote:
That is a fair point, actually. I still think T3 are better as costly, powerful cruisers rather than a homogenized mediocrity, no matter how varied you can make them with the subsystems.
This a million times, the first thing I want to see happen is a deep and insightful look at what T3s do now both in capabilities and character. Theres a lot of changes that can be done to T3s but whacking them with the neft bat even if they were supposed to be more generalised originally only really furthers turning Eve into yet another bland MMO.
|

Robert Caldera
Caldera Trading and Investment
579
|
Posted - 2013.06.12 18:25:00 -
[45] - Quote
Duol Arareb wrote:(Who moves PLEX is a mystery to me) learn to read. I wrote (com)plex loot not PLEX.
jonnykefka wrote:This has gone slightly different direction than I thought, but speaking as a w-space resident, interdiction nullification really doesn't get you as far as you think it will. If someone wants to catch you, they will catch you. it will get you whereever you want to and noone will catch you if you dont want to be caught.
Onomerous wrote:Robert... you have some sort specific situation you are unhappy about. I'm not sure what it is. ... T3s aren't expensive? That's an interesting perspective. ;) I thought I clearly stated whats the problem. 99.999% safe travel with very little effort is the problem. I would say >80% of all T3 flying around are covert nullified, I dont see many T3 apart of blob warfare which arent nullified. It says it all. Nah, T3 arent expensive. Someone who is living in 0 can rat one up in 2 days. If you ever farmed relic sites you know you would get home with >1b ISK of loot after few hours. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
273
|
Posted - 2013.06.12 19:10:00 -
[46] - Quote
Robert Caldera wrote: it will get you whereever you want to and noone will catch you if you dont want to be caught.
Not really true tho, they are extremely useful for w-space and nullsec but I've seen caught and myself been involved in catching a fair few over the years where the pilot hasn't wanted to be caught. They are far from one sided uncatchable, tho they are very hard to catch, and I've come close to losing my own before through no fault of my own. |

Robert Caldera
Caldera Trading and Investment
579
|
Posted - 2013.06.12 19:13:00 -
[47] - Quote
well, they can be caught if the pilot is an idiot or at bad luck but too hard still. want it to be nerfed. |

jonnykefka
Adhocracy Incorporated Adhocracy
206
|
Posted - 2013.06.12 19:51:00 -
[48] - Quote
No bad luck at all really. With the align time of a dic-null cloaky legion, if there is a high-speed interceptor waiting for me that burns at me as fast as it can, it can easily decloak and lock me before I enter warp. If there are multiple such interceptors I'm quite screwed. That's just on gates, on a WH if I'm too close to the hole to cloak, I'm screwed nine ways to next tuesday interdiction nullification or not.
So, powerful yes, requiring nerf...mmmeh? Not what I would call the highest priority in a T3 rebalance.
To bring the debate on to something more constructive, when is versatility not just a downside in EVE? Are there any examples or is this just doomed to suck? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
228
|
Posted - 2013.06.12 20:02:00 -
[49] - Quote
an example of versatility being useful is say..... a small gang that wants to use some e-war , links and logi ..aswell as tackle, dps.
- A loki = webs, links, logi - atron -drake and cane
now at the moment thats not possible as a boosting loki has crap tank and reps are short range and links/logi are both defensive subs i think so you have to pick one or the other. But say a rebalance does allow for all 3 roles to be at 80% of the 3 T2 ships you would need .... how is this a bad thing???
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.12 20:47:00 -
[50] - Quote
Tchulen wrote:Personally, I think T3's should get balanced with each other but not balanced against other ships. This is because:
1) They cost a fair amount and are by no means indestructible 2) I don't want WHs themselves nerfed. If T3's are balanced against other ships and so become jack of all trades, master of none, they won't get used as there will always be another, cheaper ship that is better at whatever you're doing. If this happens the price of T3 components will drop drastically in order to make T3's preferable by cost rather than power or people will just stop doing WHs as there wouldn't be any profit in it which would be a crying shame.
Just my twopence worth, anyway.
^This comment deserves to be repeated^ |
|

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.12 20:58:00 -
[51] - Quote
How about a subsystem that gives you a ship maintenance array, talk about versatility being able to refit to the perfect setup mid fight would be insane. Obviously this would need to be coupled with another bonus to be worthwhile but... |

Onomerous
Shockwave Innovations Surely You're Joking
114
|
Posted - 2013.06.12 21:04:00 -
[52] - Quote
Robert Caldera wrote:Duol Arareb wrote:(Who moves PLEX is a mystery to me) learn to read. I wrote (com)plex loot not PLEX. jonnykefka wrote:This has gone slightly different direction than I thought, but speaking as a w-space resident, interdiction nullification really doesn't get you as far as you think it will. If someone wants to catch you, they will catch you. it will get you whereever you want to and noone will catch you if you dont want to be caught. Onomerous wrote:Robert... you have some sort specific situation you are unhappy about. I'm not sure what it is. ... T3s aren't expensive? That's an interesting perspective. ;) I thought I clearly stated whats the problem. 99.999% safe travel with very little effort is the problem. I would say >80% of all T3 flying around are covert nullified, I dont see many T3 apart of blob warfare which arent nullified. It says it all. Nah, T3 arent expensive. Someone who is living in 0 can rat one up in 2 days. If you ever farmed relic sites you know you would get home with >1b ISK of loot after few hours.
Too much hyperbole. 99.999%? >80%? T3 aren't expensive? Seems you want easy gate camp kills on expensive ships... |

Scatim Helicon
GoonWaffe Goonswarm Federation
1953
|
Posted - 2013.06.12 21:28:00 -
[53] - Quote
T3 rebalance is a minefield since there are already so many variables, but as well as some much needed balance tweaking of the no-brainer and no-hoper subsystem options I'd like to see a couple of things:
5th subsystems (Pirate faction?) Significant penalties to slots/cpu/agility on covops and nullifier subsystems. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Tsubutai
Red Federation RvB - RED Federation
209
|
Posted - 2013.06.12 23:09:00 -
[54] - Quote
Before T3s are reworked significantly, I'd like to see how HACs (and to a lesser extent, Command Ships) get rebalanced. Ideally, they'd find a way to let them coexist with current strategic cruisers in the same way as recons do at present, where there are valid use cases for both ship types that don't just come down to the tech 3 being more expensive and better in every meaningful way. Once that's done... tone down the two silliest tengu subs (cap regen matrix giving more PG than the power core multiplier, accelerated ejection bay having a double damage bonus *and* a range bonus), buff the legion's cloaky sub and the tengu hybrid subs, give the loki a proper missile subsystem, and maybe re-evaluate the supplemental coolant injector subs (does anyone actually use those?).
As for potential new subs, I'd kind of like a HIC sub that allowed you to use a short-range (maybe 10-15 km) focused point but not a bubble. Can't see it happening, though. |

Vassal Zeren
Uncontrollable Innovations
41
|
Posted - 2013.06.13 02:38:00 -
[55] - Quote
Ahhhh! Stay away from my Tengu! |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
50
|
Posted - 2013.06.13 03:09:00 -
[56] - Quote
I think after the link boosting nerf, combat orientated T3s are fine. They are already versatile as the OP stated. What needs work isn't T3s. But rather the T2s. A lot of the faction cruisers are now better than the T2 Cruisers even at their specialised role. And the Cerberus and Eagle were simply awful even before the cruiser/faction cruiser buff. Maybe T2s should get an assault frigate role bonus or something. But anyway, about T3s:
The Proteus IMO is fine. It has battleship-like tank but it doesn't have the range projection of Large Hyrbids so no issue there. It's also significantly slower than the Deimos so the Deimos can still fulfill the fast high DPS/anti-support role.
Tengu needs a lot of links/pimp to do what everyone QQs about so I'm fine with it. Hyrbid tengu is terribad but that's to do with medium rails being bad and the Blengu is overshadowed by the Proteus.
Legion as the OP correctly stated is just a Zealot with battleship-like tank. The exception being the HAM legion, which is overshadowed by the HAM tengu. I actually think a buff is in order for the Legion. Maybe TD bonus but keeps lasers so it's an arbitrator that doesn't rely on drones for damage - would be in line with Amarr race doctrine.
Loki is a tankier vaga/cynabal that's slower but makes up for it by having web bonus to keep things at bay/from escaping. Although it's primarily used for links, which have been nerfed.
I really don't see what all the fuss is about.
Buff T2s, they're ridiculously weak at the moment. T3s are where they should be. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1953
|
Posted - 2013.06.13 06:13:00 -
[57] - Quote
Iyacia Cyric'ai wrote:Buff T2s, they're ridiculously weak at the moment. T3s are where they should be.
Flatly buffing T2s from their current level would completely undermine the T1 rebalances that took place over the last couple of expansions.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Sigras
Conglomo
404
|
Posted - 2013.06.13 08:37:00 -
[58] - Quote
It is my contention that Eve doesnt allow for a ship that is "more generalized" than T1 and less powerful than T2
What does more generalized even mean? That it can fill multiple roles/lines? Thats useless if your ship has to dock to do it. Why not just have another ship in the station? especially if you have to carry around all of the subsystems/fittings to refit your ship anyway.
What I propose would be a massive undertaking, but it would definitely result in gameplay where T3 ships were more generalized and harder to use but very rewarding if you got them right.
1. change all T3 ships to be 8/8/8 ships and have subsystems turn on/off certain slots instead of giving/removing slots. 2. change all T3 ships to be worse than their T2 counterparts (ie an AHAC fit legion should be worse than an AHAC fit zealot) 3. allow all T3 ships to swap subsystems in combat 4. make a UI that says something like "your new configuration allows for 6 high slots 4 mid slots and 7 low slots; please select the slots you want to be active"
This is the only way youre going to get ships that are more generalized than T1 and less powerful than T2 |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
51
|
Posted - 2013.06.13 08:58:00 -
[59] - Quote
Scatim Helicon wrote:Iyacia Cyric'ai wrote:Buff T2s, they're ridiculously weak at the moment. T3s are where they should be. Flatly buffing T2s from their current level would completely undermine the T1 rebalances that took place over the last couple of expansions. What does "flatly" buffing mean? Do you mean buff everything by equal amounts? Well who said anything about that? That would be epically stupid. Clearly some HACs need less work than others, e.g. zealot probably only needs a speed buff, but the cerberus? That thing needs a lot of love.
Tiericide was meant to eliminate tiers, not make T2 obsolete. Interceptors are in dire need of rework. HACs needed work even before tiericide. If you object to this then I think you haven't undocked in a very long time. |

Tsubutai
Red Federation RvB - RED Federation
210
|
Posted - 2013.06.13 09:13:00 -
[60] - Quote
Scatim Helicon wrote:Iyacia Cyric'ai wrote:Buff T2s, they're ridiculously weak at the moment. T3s are where they should be. Flatly buffing T2s from their current level would completely undermine the T1 rebalances that took place over the last couple of expansions. That depends very much on what you mean by 'flatly buffing'. It's generally accepted that the current balance between T1 ewar/logistics cruisers, their T2 variants, and tech 3s is quite good: the T2s are generally straight upgrades over the T1s and have bonuses that enable them to do specific things that the corresponding tech 3s cannot (i.e. rep at range or have strong, long-ranged primary and secondary ewar). That balance doesn't really exist for HACs, however - by and large, anything useful that a HAC can do, a T3 can do better, and their performance advantages relative to T1 hulls are sigless clear-cut than those of the recons and logistics. If they're to be brought into line with the other T2 cruiser classes, they'll need a significant rebalancing and to have a defined role as a class that tech 3s cannot fully replicate. |
|

Claire Raynor
NovaGear Limitless Inc.
155
|
Posted - 2013.06.13 12:36:00 -
[61] - Quote
What do I want from the tech 3 rebalance? A subtle change, (if we really have to even have one), please.
My DPS/TANK T3 has double the tank of my Faction Battlecruiser - plus it gets lower sig, longer range guns, more speed, and a 35 KM web. Nice. The same DPS/TANK T3 - does slightly less DPS than my HAC - it has 50% more tank - the same velocity, sig, etc - but also the 35 KM Web.
So - yeah - I'd take the T3 over the new super expensive old-battlecruisers - and probably over a HAC - for DPS/Tank roles. Maybe it needs calmed down a bit. . . . maybe. . . But . . .
What I don't want is for the T3 to become configurable to be - a HAC but less good - Or a Recon but less good - Or a Command Ship but less good - Or a something else but less good. Because for the cost - you'd obviously just by the good versions.
I guess CCP will balance the "HAC" T3's down to be only as good as the racial HACs but try and find a different angle for them. They'll do the same with the "command ship" version, and the same with the "recon" configuration. We'll probably end up with the T3s being only slightly better/different from the existing racial T2 ships if configured to be them - or worse than them - with the "Extra" feature. I imagine that in the furture my T3 will be both worse than the HAC in terms of gank and tank, but might have a reduced but still longer web range.
And then I wouldn't bother with it. |

Omnathious Deninard
The Scope Gallente Federation
1162
|
Posted - 2013.06.13 12:46:00 -
[62] - Quote
Can I have your T3 then ;)
They are supposed to be configurable to do many roles just not as good as the T2 versions. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Scatim Helicon
GoonWaffe Goonswarm Federation
1954
|
Posted - 2013.06.13 20:56:00 -
[63] - Quote
Iyacia Cyric'ai wrote:Scatim Helicon wrote:Iyacia Cyric'ai wrote:Buff T2s, they're ridiculously weak at the moment. T3s are where they should be. Flatly buffing T2s from their current level would completely undermine the T1 rebalances that took place over the last couple of expansions. What does "flatly" buffing mean? Do you mean buff everything by equal amounts? Well who said anything about that?
"Buff T2's, they're ridiculously weak" sounds pretty much like an across-the-board 'buff everything' statement to me.
Quote: Clearly some HACs need less work than others, e.g. zealot probably only needs a speed buff, but the cerberus? That thing needs a lot of love. Why does the zealot need a speed buff? It already out DPS's, outranges, and out tanks the T1 version. In case you hadn't been paying attention, the point of T2 come the rebalance is that it's more specialised than T1, not better at everything..
The zealot is fine as it is, and depending how tightly CCP applies the 'more specialised, not better' doctrine might even be due a slight nerfing.
Quote:Tiericide was meant to eliminate tiers, not make T2 obsolete. Interceptors are in dire need of rework. HACs needed work even before tiericide. If you object to this then I think you haven't undocked in a very long time. HACs need work, yes. What they don't need is to consign the T1s back to the 'outright inferior, only fly this if you're too new or too poor for a T2' status they were a year ago. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

X Gallentius
Justified Chaos
1449
|
Posted - 2013.06.13 21:03:00 -
[64] - Quote
Sigras wrote:It is my contention that Eve doesnt allow for a ship that is "more generalized" than T1 and less powerful than T2
What does more generalized even mean? That it can fill multiple roles/lines? Thats useless if your ship has to dock to do it. Why not just have another ship in the station? especially if you have to carry around all of the subsystems/fittings to refit your ship anyway.
Scripts for everything! Versatility achieved.
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Allandri
Liandri Industrial Liandri Covenant
35
|
Posted - 2013.06.14 00:07:00 -
[65] - Quote
They should have roughly 10% more EHP than a Navy cruiser. |

MisterAl tt1
Pretenders Inc W-Space
111
|
Posted - 2013.06.14 00:35:00 -
[66] - Quote
T3 is a ship of wormholes. CCP won't listen to what changes we want them to do, but I hope they will hear that T3s should not be nerfed to the oblivion, for only those ships are useful in wormholes on a large scale. Simple example: you find someone farming a site with capitals. You drop them. You've got an enemy capital fleet + sleepers burning names on your armors in random. What other fleet composition but T3s+logis can handle that OK? BS maybe, but you can't bring a BS-fleet for the mass factor. Other option is blob, not really wh's specialization. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
53
|
Posted - 2013.06.14 01:08:00 -
[67] - Quote
Scatim Helicon wrote:"Buff T2's, they're ridiculously weak" sounds pretty much like an across-the-board 'buff everything' statement to me. No it means exactly what it says, they're weak and need to be buffed. There's no implication of "Buff everything by the exact same amount".
Scatim Helicon wrote:Why does the zealot need a speed buff? It already out DPS's, outranges, and out tanks the T1 version. In case you hadn't been paying attention, the point of T2 come the rebalance is that it's more specialised than T1, not better at everything..
The zealot is fine as it is, and depending how tightly CCP applies the 'more specialised, not better' doctrine might even be due a slight nerfing. Navy omen projects damage just the same with similar DPS. The only thing the Zealot has better is tank. Is the Zealot's specialisation tanking? Because I thought that was the for the Sacrilege. The Zealot's lack of drones already make it more vulnerable to frigate/dessies tackle and therefore it's less viable as a solo boat. Its role is already narrowed. Speed is relevant to controlling range and damage application. And if that's not what the Zealot is specialised for I don't know what is.
Scatim Helicon wrote:HACs need work, yes. What they don't need is to consign the T1s back to the 'outright inferior, only fly this if you're too new or too poor for a T2' status they were a year ago. T1 Cruisers were used before, but it was primarily the Rupture/Thorax/Caracal because they outclassed the other t1 cruisers tremendously. The Broadsword didn't stop people flying the Rupture, nor did the Deimos for the Thorax. And the Cerb was never that great so people just flew the Caracal (especially in FW as frig killers).
The primary aim was to make the T1s balanced with each other. No one flew the Omen because other t1 Cruisers were better, not even counting the T2s. T2 should be able to do roughly what the T1s can with the exception of being better at 1 particular thing, so that the only reason you have to fly the T2 is when you want to be able to do that 1 thing. The Zealot projects damage better than the Omen, for like what 3-5 seconds before the Omen's speed catches up? And the Noman projects damage the same as the Zealot with the added bonus of having drones for when light tackle get under its guns. |

Omnathious Deninard
The Scope Gallente Federation
1167
|
Posted - 2013.06.14 01:39:00 -
[68] - Quote
The reality is, we will have to wait till all other ships are rebalanced to see where T3 can fit. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Hennrik
J-CORP
1
|
Posted - 2013.06.29 21:55:00 -
[69] - Quote
I would like to see the ability to switch subsystems and modules in-space, on-the-fly, on-its-own. That would be real versatility like no other ship class has to offer. Then it would be okay if the performance was brought down a bit to compensate.
Scan with your nullified scanner, change into dps+ specific tank to run the site you found, switch to combat as someone appears on dscan/local. That's basically the idea. It would also make for great tactical combat. |

Onomerous
Shockwave Innovations Surely You're Joking
168
|
Posted - 2013.06.29 22:55:00 -
[70] - Quote
Hennrik wrote:I would like to see the ability to switch subsystems and modules in-space, on-the-fly, on-its-own. That would be real versatility like no other ship class has to offer. Then it would be okay if the performance was brought down a bit to compensate.
Scan with your nullified scanner, change into dps+ specific tank to run the site you found, switch to combat as someone appears on dscan/local. That's basically the idea. It would also make for great tactical combat.
No. If you think more in-depth, you will see why. |
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Commander Ted
Caldari Provisions Caldari State
756
|
Posted - 2013.06.30 04:22:00 -
[71] - Quote
I would like it so that there aren't only a small handful of viable fits despite being millions of subsystem combinations.
I would like it so a t3 isn't the ultimate ship at everything.
Like CCP says it should be a ship capable of multiple roles at once but not capable of doing any of them as well as a hac.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Omnathious Deninard
The Scope Gallente Federation
1221
|
Posted - 2013.06.30 06:18:00 -
[72] - Quote
Commander Ted wrote:Like CCP says it should be a ship capable of multiple roles at once but not capable of doing any of them as well as a hac.
I never recall them saying they should be able to full multiple roles at the same time.
They are supposed to be able to fill multiple roles, but not as well as there T2 counterparts. They can be a logistic ship, though that subsystem needs a lot of work before it can eve come close to reaching T1 levels. They can be E-War ships, though the Tengu is the only one that has the ability to come close to the effectiveness its T2 counterpart. They can be HAC, they all out class these but that is mostly because HAC need a lot of work. They can be covert exploration ships, they do this quite well. There is no cruiser counterpart to this configuration. They can be a Command Ship, this configuration is OP and needs to be redone like their plan. +2%/level to 3 link types.
Then they can also be mild mixes of many of these configurations as well, but will never perform up to the mimicked configuration of the T2 ship. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Morene Darkstar
Merchants Trade Consortium The Last Chancers.
0
|
Posted - 2013.06.30 06:57:00 -
[73] - Quote
I would love for the Logi aspect of T3's to be buffed. In my opinion they should rep more with worse range (they really need a range bonus) while the T2 Logi stay the same. It's a shame they almost never get used. |

Commander Ted
Caldari Provisions Caldari State
756
|
Posted - 2013.06.30 13:15:00 -
[74] - Quote
Omnathious Deninard wrote: I never recall them saying they should be able to full multiple roles at the same time.
They are supposed to be able to fill multiple roles, but not as well as there T2 counterparts. They can be a logistic ship, though that subsystem needs a lot of work before it can eve come close to reaching T1 levels. They can be E-War ships, though the Tengu is the only one that has the ability to come close to the effectiveness its T2 counterpart. They can be HAC, they all out class these but that is mostly because HAC need a lot of work. They can be covert exploration ships, they do this quite well. There is no cruiser counterpart to this configuration. They can be a Command Ship, this configuration is OP and needs to be redone like their plan. +2%/level to 3 link types.
Then they can also be mild mixes of many of these configurations as well, but will never perform up to the mimicked configuration of the T2 ship.
CCP said tech 3 ships should be capable of generalization, being locked in to the role of a billion isk falcon is specialization. Then what is the point of a tech 3 ship? A billion isk for a hull that is better served by buying a falcon, basilisk, and hac all at the same time?
The reason it outclasses a hac right now is because T3s can get battleship dps and tank on a cruisers hull, or still remain an effective combat ship with covert ops capability. HACS should NEVER come close to the current t3 capabilities. When HACS are rebalanced there abilties will probably all fall near where the best hacs are with maybe a few unique bonuses to MWD sig or something. None of those subsystems should be as good as there specialized counterparts, thats the point! I should be able to do multiple things at once.
If link fitted T3s are simply weaker than command ships then what the hell is the point of a link fitted t3? If it is a covert ops fitted link ship then it has a purpose.
What is the point of a T3 if in combat it is weaker than a hac and able to do nothing else? Well if it is capable of being an active tanked missile brawler then there is a point. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Omnathious Deninard
The Scope Gallente Federation
1221
|
Posted - 2013.06.30 13:43:00 -
[75] - Quote
Commander Ted wrote:CCP said tech 3 ships should be capable of generalization, being locked in to the role of a billion isk falcon is specialization. Then what is the point of a tech 3 ship? They are only a billion if you chose to faction fit them, a t2 fit costs about 500m. The great thing about T3 is that they are not locked into any role, when was the last time you put RR on your falcon? What about a full rack of missiles on your Basilisk? How about trying to use your HAC as a cloaky E-war ship?
A single T3 can do all these roles without needing to buy a new hull. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Commander Ted
Caldari Provisions Caldari State
756
|
Posted - 2013.06.30 13:45:00 -
[76] - Quote
Omnathious Deninard wrote:Commander Ted wrote:CCP said tech 3 ships should be capable of generalization, being locked in to the role of a billion isk falcon is specialization. Then what is the point of a tech 3 ship? They are only a billion if you chose to faction fit them, a t2 fit costs about 500m. The great thing about T3 is that they are not locked into any role, when was the last time you put RR on your falcon? What about a full rack of missiles on your Basilisk? How about trying to use your HAC as a cloaky E-war ship? A single T3 can do all these roles without needing to buy a new hull. To bad I still save money by just buying the hacs. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Omnathious Deninard
The Scope Gallente Federation
1221
|
Posted - 2013.06.30 18:38:00 -
[77] - Quote
Commander Ted wrote:Omnathious Deninard wrote:Commander Ted wrote:CCP said tech 3 ships should be capable of generalization, being locked in to the role of a billion isk falcon is specialization. Then what is the point of a tech 3 ship? They are only a billion if you chose to faction fit them, a t2 fit costs about 500m. The great thing about T3 is that they are not locked into any role, when was the last time you put RR on your falcon? What about a full rack of missiles on your Basilisk? How about trying to use your HAC as a cloaky E-war ship? A single T3 can do all these roles without needing to buy a new hull. To bad that is as much isk as 3 t2 cruisers, and I need to buy new subsystems for every refit putting the price way higher up. So tell me again why the **** I would want to fly one? It would seem you shouldn't, as you don't seem to see the usefulness of them. I will to continue to fly them unless the balance pass makes them horrible. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Scuzzy Logic
Midnight Elites United Federation of Commerce
27
|
Posted - 2013.06.30 20:10:00 -
[78] - Quote
Kaarous Aldurald wrote:Quote:I want the Legion to not suck compared to the other T3s. This. Balance this **** out, it's like the Legion got the leftovers of what the other T3s ended up with, especially the Tengu. Someone else mentioned that only a few of their platform have EWAR. This is also a problem. Basically, I suggest that we take out a lot of the under used (that being, the useless) subsystems, and turn them into more specialized options. But, the thing with T3s is, that they are an interesting dichotomy with regards to their performance. If they aren't tip top in performance, no one will use them in comparison to T2 cruisers, because if T3s aren't awesome, then they are just T2s that you lose skillpoints for dying in. No one will fly them if that happens. Conversely, you have to make sure that the T3s do not outright invalidate the T2s at any role the T2 is supposed to excel at. To this end, I would suggest that T3s not be permitted to fire Interdiction effects of any kind. They should be able to duck them, with their superior technology, but they should not be able to use them. The entire point of Interdiction vessels is their ability to use these mods, let them keep that ability.
The sheer fact they CAN be interdiction nullified makes your point moot. They will be flown. Besides, they're the only ship that get a scanning bonus with half a tank, making them the only option for WH-Hacking unless you're in a blob (CCP loves blobs, look at loot spew). |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1352
|
Posted - 2013.07.01 02:44:00 -
[79] - Quote
It would be cool if Legions had enough powergrid to actually fit modules on them. Also it might be a good idea to give utility highslots to a ship that gets Ewar bonuses to highslot modules, just sayin. |

raawe
24th Imperial Crusade Amarr Empire
38
|
Posted - 2013.07.01 09:49:00 -
[80] - Quote
You know what, they will probably end up just plain nerfing everything to the ground, cutting stats for 50% and be done with it. On a serious note now, tengu is mostly used and really OP compared to other T3's. |
|

Ellendras Silver
The Scope Gallente Federation
52
|
Posted - 2013.07.01 10:56:00 -
[81] - Quote
what i want out of the T3 rebalance
I would like all T3s be more close to eachother in options not that the Tengu is supreme in every way as it is now. I also think its better for the game if the T2 variants are better in their specialty then the T3 this can be archieved with a boost on T2 ships and or nerf on T3s or a combination on both.
also i would love to see some industrial/mining sub systems and maybe even some new rigs
this way the T3s are still good for a lot of things
1. do everything ok and if needed can be covert ops and or nullified 2. scan with good tank and have more options in modules and ofc can be covert ops and or nullified 3. be an asset to miners/indutrialists aswell |

Ellendras Silver
The Scope Gallente Federation
52
|
Posted - 2013.07.01 11:22:00 -
[82] - Quote
Vassal Zeren wrote:Ahhhh! Stay away from my Tengu!
tengu is highly overpowered and that needs to be fixed (not nerfed but fixed) i love the ship myself dont get me wrong its just too good in everything as the other T3s are not. enjoy your tengu while you can because it will be fixed with the rebalance i am sure |

Malcanis
Vanishing Point. The Initiative.
10472
|
Posted - 2013.07.01 11:43:00 -
[83] - Quote
Ellendras Silver wrote:Vassal Zeren wrote:Ahhhh! Stay away from my Tengu! tengu is highly overpowered and that needs to be fixed (not nerfed but fixed) i love the ship myself dont get me wrong its just too good in everything as the other T3s are not. enjoy your tengu while you can because it will be fixed with the rebalance i am sure
Specifically: the Accelerated Ejection Bay needs the RoF bonus bringing down to 5%.
1 Kings 12:11
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Onomerous
Shockwave Innovations Surely You're Joking
169
|
Posted - 2013.07.01 12:36:00 -
[84] - Quote
Ellendras Silver wrote:Vassal Zeren wrote:Ahhhh! Stay away from my Tengu! tengu is highly overpowered and that needs to be fixed (not nerfed but fixed) i love the ship myself dont get me wrong its just too good in everything as the other T3s are not. enjoy your tengu while you can because it will be fixed with the rebalance i am sure
Experience shows this isn't true. Maybe for solo exploration? maybe in Null sec? Maybe for most PVE? Not seeing it in gang PVP for sure. |

Ellendras Silver
The Scope Gallente Federation
52
|
Posted - 2013.07.01 13:58:00 -
[85] - Quote
Onomerous wrote:Ellendras Silver wrote:Vassal Zeren wrote:Ahhhh! Stay away from my Tengu! tengu is highly overpowered and that needs to be fixed (not nerfed but fixed) i love the ship myself dont get me wrong its just too good in everything as the other T3s are not. enjoy your tengu while you can because it will be fixed with the rebalance i am sure Experience shows this isn't true. Maybe for solo exploration? maybe in Null sec? Maybe for most PVE? Not seeing it in gang PVP for sure.
so we agree its overpowered  |

Phoenix Jones
Shockwave Innovations Surely You're Joking
38
|
Posted - 2013.07.01 14:53:00 -
[86] - Quote
T3's were really the experiment of CCP. It suceeded in some ways (creating a T2 type ship, not requiring T2 materials/moongoop to build, that is customizable). It failed in other ways (overshadowed T2 ships, DPS based cloak type vessels, etc).
Well you could just go nuts and universally nerf all T3's by removing their ability to fit normal T1 and T2 rigs, and create a set of Sleeper Rigs that are fittable on T3's. They can be balanced between the T1 and T2 rigs, but can be restricted to just 1 style (meaning no T1 and T2 sleeper rig). They would be removable unlike Normal Rigs. The reason for the removal ability of the T3 rigs would be that T3's are modular, the subsystems can be swapped out for different (sometimes Dramatically different) setups, the rigs should be able to follow suit.
That would probably be the fastest way to both nerf and "balance" T3's. New BPC's can be reversed engineered off the sleepers which allow the creation of sleeper rigs that can now be fit on T3's, the T3's are balanced inbetween the T1 and T2 Rigs.
It makes more sense that the T3's use sleeper materials to build the T3 ship, then sleeper materials to build the T3 subsystems, but Kspace crap to build the Rigs for the ship. The guns, modules, etc I see as fine. The T3's could get a new set of T3 only rigs. The ships would now be able to be dynamically balanced based off of the rigs, instead of trying to change the hulls, modules and bonuses themselves. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 15:21:00 -
[87] - Quote
Michael Harari wrote:Then whats the point? You have to dock up to switch to a new config, so you can just as easily get a new ship, and it can be a ship that is better, costs less and doesnt cost skill points when you lose it. IF you have achieved bittervet nirvana with all5 on all T2 subcaps, then sure. For everyone else, there are (or could be) T3s. If each T3 hull had eight possible fits, and each of those fits can do what a particular T2 ship can do at 90% of the performance level of the equivalent T2 hull, then that is a valid balance.
If you only want to max out one role, then the T2 hull is the obvious choice. It will do the job better and probably take about as long or not much longer to train. If you want to do two or three or eight things reasonably well, then the T3 is attractive because you can get 9/10ths of the performance for every role with 1/10th the training time.
That makes the T3 ideal for noobs in general and for any case where you want to be able to train one hull and one weapon line and do several different things on demand. Plenty of people "will bother" to fly T3s if this is the reason to fly them. People also "will bother" to fly T2s again either because they want the best performance for one role or just because they can, when they have been around long enough to join the 100m SP club.
The problem right now is that the T3 does everything better than anything else you might fly, which makes it the only choice for anyone, and makes T2s look like a total waste of SP except for the niche roles that T3s cannot fill at all. That is not balance, it's an iWin button.
|

Debora Tsung
The Investment Bankers Guild
161
|
Posted - 2013.07.01 15:50:00 -
[88] - Quote
Being able to use the fitting window in space, to swap sub systems or modules You happen to have in cargo would be cool.
Or something like that. Something that actually lets You facilitate on the much complimented versatility of the T3 ships. There's nothing a million chinese guys can't do cheaper. |

Ellendras Silver
The Scope Gallente Federation
52
|
Posted - 2013.07.01 17:25:00 -
[89] - Quote
Freighdee Katt wrote:Michael Harari wrote:Then whats the point? You have to dock up to switch to a new config, so you can just as easily get a new ship, and it can be a ship that is better, costs less and doesnt cost skill points when you lose it. IF you have achieved bittervet nirvana with all5 on all T2 subcaps, then sure. For everyone else, there are (or could be) T3s. If each T3 hull had eight possible fits, and each of those fits can do what a particular T2 ship can do at 90% of the performance level of the equivalent T2 hull, then that is a valid balance. If you only want to max out one role, then the T2 hull is the obvious choice. It will do the job better and probably take about as long or not much longer to train. If you want to do two or three or eight things reasonably well, then the T3 is attractive because you can get 9/10ths of the performance for every role with 1/10th the training time. That makes the T3 ideal for noobs in general and for any case where you want to be able to train one hull and one weapon line and do several different things on demand. Plenty of people "will bother" to fly T3s if this is the reason to fly them. People also "will bother" to fly T2s again either because they want the best performance for one role or just because they can, when they have been around long enough to join the 100m SP club. The problem right now is that the T3 does everything better than anything else you might fly, which makes it the only choice for anyone, and makes T2s look like a total waste of SP except for the niche roles that T3s cannot fill at all. That is not balance, it's an iWin button.
QFT
also you got a small advantage that you cant see what the ships "role" is just by the hull |

Ellendras Silver
The Scope Gallente Federation
52
|
Posted - 2013.07.01 17:29:00 -
[90] - Quote
Debora Tsung wrote:Being able to use the fitting window in space, to swap sub systems or modules You happen to have in cargo would be cool.
Or something like that. Something that actually lets You facilitate on the much complimented versatility of the T3 ships.
no you NEED fitting service to be able to refit in space that is a task for capitals, because they have support as role being able to refit a T3 in space without anything like that is way too powerfull |
|

supernova ranger
Viziam Amarr Empire
31
|
Posted - 2013.07.01 17:38:00 -
[91] - Quote
I want to be able to shoot the subsystems in addition to attacking the ships hull once armor and shields are down... Leaves a world of possibilities in altered game play/ tactics
Carriers could pick up damaged T3's after you force the pilot into only having 2 options eject/ self destruct |

Onomerous
Shockwave Innovations Surely You're Joking
169
|
Posted - 2013.07.01 18:24:00 -
[92] - Quote
FFS stop with all the 'fitting in space' as the new thing for T3 ships. If you nerf the ship and make it more 'flexible' with fitting in space, you just f*cked the T3 up.
WHY? Follow along closely. I'll try to go slow.
1) New T3 is nerfed but is more flexible because you can fit in space. A big reason to fly the T3 now is this flexibility (otherwise fly something else).
2) To fit in space, you need the subsystems in your hold.
3) To fit in space, you need the weapons and other mods in your hold.
4) Now get blown up.
5) What just happened? Your expensive ship loss is an even greater loss because you have to carry all the d*mn mods and subsystems in your cargo hold.
6) What else happens? You lose skill points too.
So, NO TO FRIGGING FITTING IN SPACE AS A TRADE-OFF.
You are bad and should feel bad with that idea. |

Commander Ted
Caldari Provisions Caldari State
756
|
Posted - 2013.07.01 19:31:00 -
[93] - Quote
I want to be capable of making a boosting logi ecm tengu that has 0 tank, cloak, or prop bonuses.
I want an active tanking bonused covert ops logi tengu.
I want a active tanking ecm tengu.
I want a drone equipped sensor dampening proteus.
AND I WANT THEM TO NOT SUCK.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Debora Tsung
The Investment Bankers Guild
162
|
Posted - 2013.07.03 10:52:00 -
[94] - Quote
Onomerous wrote: 5) What just happened? Your expensive ship loss is an even greater loss because you have to carry all the d*mn mods and subsystems in your cargo hold.
lol, funny. Because of that I think it's a good idea. :) There's nothing a million chinese guys can't do cheaper. |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.03 12:12:00 -
[95] - Quote
Debora Tsung wrote:Onomerous wrote: 5) What just happened? Your expensive ship loss is an even greater loss because you have to carry all the d*mn mods and subsystems in your cargo hold.
lol, funny. Because of that I think it's a good idea. :)
If you are trying to make EVE better then I would say you weren't thinking (at all). If you are only in it for yourself then I could see where you would think that. ;) |

Debora Tsung
The Investment Bankers Guild
162
|
Posted - 2013.07.03 13:20:00 -
[96] - Quote
Onomerous wrote:Debora Tsung wrote:Onomerous wrote: 5) What just happened? Your expensive ship loss is an even greater loss because you have to carry all the d*mn mods and subsystems in your cargo hold.
lol, funny. Because of that I think it's a good idea. :) If you are trying to make EVE better then I would say you weren't thinking (at all). If you are only in it for yourself then I could see where you would think that. ;)
It's quite easy:
Let's presume You have all that mods and Subsytems You want in Your cargo hold, so You can use Your hypothetical shape shifter ship to it's fullest extend.
So long as You have the posibility to refit Your ship (aka time not under fire) You can be everything at once.
You COULD have decided to just take that one configuration with You, minimizing any losses You MIGHT have suffered through volatile pod ejection.
But You didn't and so since You decided, You wanted to be a cloaky scanner to find some juicy sites, a PVE ship to harvest those sites, maybe even a ship with a hacking setup for those new and nice little hacking sites and (just in case You encounter someone you actually want to fight) a pvp setup... well You see the thing, he more stuff You carry, the more You loose when You loose, just as with everything else.
Your only advantage then will be that You can actually use all that stuff, on the fly and not just the ammo, but also that nice little deadspace mod You just found or whatever You carry with You that fits in Your ship.
I really think it could be great and really cool, if done right. There's nothing a million chinese guys can't do cheaper. |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.03 14:03:00 -
[97] - Quote
Debora Tsung wrote:Onomerous wrote:Debora Tsung wrote:Onomerous wrote: 5) What just happened? Your expensive ship loss is an even greater loss because you have to carry all the d*mn mods and subsystems in your cargo hold.
lol, funny. Because of that I think it's a good idea. :) If you are trying to make EVE better then I would say you weren't thinking (at all). If you are only in it for yourself then I could see where you would think that. ;) It's quite easy: Let's presume You have all that mods and Subsytems You want in Your cargo hold, so You can use Your hypothetical shape shifter ship to it's fullest extend. So long as You have the posibility to refit Your ship (aka time not under fire) You can be everything at once. You COULD have decided to just take that one configuration with You, minimizing any losses You MIGHT have suffered through volatile pod ejection. But You didn't and so since You decided, You wanted to be a cloaky scanner to find some juicy sites, a PVE ship to harvest those sites, maybe even a ship with a hacking setup for those new and nice little hacking sites and (just in case You encounter someone you actually want to fight) a pvp setup... well You see the thing, he more stuff You carry, the more You loose when You loose, just as with everything else. Your only advantage then will be that You can actually use all that stuff, on the fly and not just the ammo, but also that nice little deadspace mod You just found or whatever You carry with You that fits in Your ship. I really think it could be great and really cool, if done right.
I don't see it as a good trade off at all. If you play solo as in exploration then maybe. But remember, there are many people who don't. As stated before, if the trade off is a nerf of performance for fit in space... I'm absolutely 110% against it.
And as stated: If the reason to fly the new t3 (after any nerf which might happen) is because you fit in space then why fly it?? You are missing my point completely. The reason to fly the damn thing would be the fit in space. Your argument is similar to saying if you don't like flying Amarr ships because of the lazor bonus on the hull then just put projectiles on them... you lose the value of the ship. |

Ellendras Silver
The Scope Gallente Federation
54
|
Posted - 2013.07.03 14:08:00 -
[98] - Quote
Debora Tsung wrote:Onomerous wrote:Debora Tsung wrote:Onomerous wrote: 5) What just happened? Your expensive ship loss is an even greater loss because you have to carry all the d*mn mods and subsystems in your cargo hold.
lol, funny. Because of that I think it's a good idea. :) If you are trying to make EVE better then I would say you weren't thinking (at all). If you are only in it for yourself then I could see where you would think that. ;) It's quite easy: Let's presume You have all that mods and Subsytems You want in Your cargo hold, so You can use Your hypothetical shape shifter ship to it's fullest extend. So long as You have the posibility to refit Your ship (aka time not under fire) You can be everything at once. You COULD have decided to just take that one configuration with You, minimizing any losses You MIGHT have suffered through volatile pod ejection. But You didn't and so since You decided, You wanted to be a cloaky scanner to find some juicy sites, a PVE ship to harvest those sites, maybe even a ship with a hacking setup for those new and nice little hacking sites and (just in case You encounter someone you actually want to fight) a pvp setup... well You see the thing, he more stuff You carry, the more You loose when You loose, just as with everything else. Your only advantage then will be that You can actually use all that stuff, on the fly and not just the ammo, but also that nice little deadspace mod You just found or whatever You carry with You that fits in Your ship. I really think it could be great and really cool, if done right.
no its dumb and should not be possible is what it is... if you want to reship a ship you need a fitting service from another ship that ship must be a capital as only capital ships have fitting service and you cant use your own!
if a carrier cant refit himself in space (if alone) it would be beyond ret*rderd to let a T3 ship do that. |

Debora Tsung
The Investment Bankers Guild
163
|
Posted - 2013.07.04 08:35:00 -
[99] - Quote
Ellendras Silver wrote: no its dumb and should not be possible is what it is... if you want to reship a ship you need a fitting service from another ship that ship must be a capital as only capital ships have fitting service and you cant use your own!
if a carrier cant refit himself in space (if alone) it would be beyond ret*rderd to let a T3 ship do that.
A carrier is a completely different class of ship that touches T3 Strategic Cruisers only marginally, at best. I really don't get why You bring that one up all the time.
Seems a little dumb to me... There's nothing a million chinese guys can't do cheaper. |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 08:41:00 -
[100] - Quote
Debora Tsung wrote:Ellendras Silver wrote: no its dumb and should not be possible is what it is... if you want to reship a ship you need a fitting service from another ship that ship must be a capital as only capital ships have fitting service and you cant use your own!
if a carrier cant refit himself in space (if alone) it would be beyond ret*rderd to let a T3 ship do that.
A carrier is a completely different class of ship that touches T3 Strategic Cruisers only marginally, at best. I really don't get why You bring that one up all the time. Seems a little dumb to me...
because a carrier is a ship with a fitting service and it has a fitting service (just like all the other capitals) because its a part of their role... now you get it? a ship cant refit out of thin air that is my point you need a ship like a carrier to refit period |
|

Debora Tsung
The Investment Bankers Guild
163
|
Posted - 2013.07.04 08:51:00 -
[101] - Quote
Onomerous wrote: I don't see it as a good trade off at all. If you play solo as in exploration then maybe. But remember, there are many people who don't. As stated before, if the trade off is a nerf of performance for fit in space... I'm absolutely 110% against it.
No, that's exactly why it's so cool.
T3 are vastly overpowered right now. Some at least. And that's why they're in dire need of a nerf. They've been flying around with big red nerf hammer bullseye on their backs for years, and now it seems like it'll finally hit them (soon TM).
The "refitting themselves" in space... or lets rethink that, lets say You could store a certain number of configurations of modules and sub systems in Your T3 and activate them like You would activate some kind of module, module activation timer etc all included.
It'd make them fairly unique and it wouldn't cut too deeply in other ships domains, but at the same time an ability like that would also ensure that T3 Cruisers won't become obsolete.
Onomerous wrote:And as stated: If the reason to fly the new t3 (after any nerf which might happen) is because you fit in space then why fly it?? You are missing my point completely. The reason to fly the damn thing would be the fit in space. Your argument is similar to saying if you don't like flying Amarr ships because of the lazor bonus on the hull then just put projectiles on them... you lose the value of the ship. And that now really was little difficult to understand... So You don't want to fly them (after the rebalance) because they (presumably) won't be the absolute top notch of the niche You fitted them for anymore?
Well, here's a secret: They were never supposed to be the best at what they do. They were supposed to be able to do everything but never be the best at anything. There's nothing a million chinese guys can't do cheaper. |

Naomi Knight
Imperial Academy Amarr Empire
416
|
Posted - 2013.07.04 09:21:00 -
[102] - Quote
Where is the downvote button?:O
Whats the point of a ship which is much more expensive and isnt as good as other specialized ships? Nothing Even if you could refit it who cares maybe some % of the playerbase,and making the rest of the players these ships useless.
Right now they are only op cause they can tank a lot and blob friendly due to lame rr+very good resists and sigtanking.
oh and make every role viable , who uses tengu for jamming or rail sniping ? nobody |

Debora Tsung
The Investment Bankers Guild
163
|
Posted - 2013.07.04 09:31:00 -
[103] - Quote
Ellendras Silver wrote:Debora Tsung wrote:Ellendras Silver wrote: no its dumb and should not be possible is what it is... if you want to reship a ship you need a fitting service from another ship that ship must be a capital as only capital ships have fitting service and you cant use your own!
if a carrier cant refit himself in space (if alone) it would be beyond ret*rderd to let a T3 ship do that.
A carrier is a completely different class of ship that touches T3 Strategic Cruisers only marginally, at best. I really don't get why You bring that one up all the time. Seems a little dumb to me... because a carrier is a ship with a fitting service and it has a fitting service (just like all the other capitals) because its a part of their role... now you get it? a ship cant refit out of thin air that is my point you need a ship like a carrier to refit period
Still seems dumb.
By Your logic I could claim that no other ship than the golem should be allowed to use T2 Torpedos because that's just what the golem specializes in and if You want to launch torpedoes, You should get a Golem. There's nothing a million chinese guys can't do cheaper. |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 12:28:00 -
[104] - Quote
Debora Tsung wrote:Ellendras Silver wrote:Debora Tsung wrote:Ellendras Silver wrote: no its dumb and should not be possible is what it is... if you want to reship a ship you need a fitting service from another ship that ship must be a capital as only capital ships have fitting service and you cant use your own!
if a carrier cant refit himself in space (if alone) it would be beyond ret*rderd to let a T3 ship do that.
A carrier is a completely different class of ship that touches T3 Strategic Cruisers only marginally, at best. I really don't get why You bring that one up all the time. Seems a little dumb to me... because a carrier is a ship with a fitting service and it has a fitting service (just like all the other capitals) because its a part of their role... now you get it? a ship cant refit out of thin air that is my point you need a ship like a carrier to refit period Still seems dumb. By Your logic I could claim that no other ship than the golem should be allowed to use T2 Torpedos because that's just what the golem specializes in and if You want to launch torpedoes, You should get a Golem.
ofc not every ship that has the slots and power/cpu to fit it can fit it you ofc need the skills but well... your completly ret*rded idea to make a T3 able to refit in space goes against all the current rules and for good reasons.
there is only one type of ship that has fitting service and that is CAPITAL you see the diffrence between a capital and a T3 cruiser i hope |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 12:34:00 -
[105] - Quote
Naomi Knight wrote:Where is the downvote button?:O
Whats the point of a ship which is much more expensive and isnt as good as other specialized ships? Nothing Even if you could refit it who cares maybe some % of the playerbase,and making the rest of the players these ships useless.
Right now they are only op cause they can tank a lot and blob friendly due to lame rr+very good resists and sigtanking.
oh and make every role viable , who uses tengu for jamming or rail sniping ? nobody
oh and remove rigs or make them removable ---> we can change the systems
you think its logical that a T3 is MUCH and MUCH better then any commandship as it has 5% bonus to ALL links per lvl where the commandship only gets 3% to 1 type per lvl and 0% to the others! but to train one race (which only makes you able to use 1 type of gang links properly) and you need a ton more training to fly the commandship.
you think its correct that a T3 fullfils EVERY role better then a specialized T2 ship? if so you realy miss something.
it would make sense that a T3 is like 90% effective (or something like that) to all the roles it can be, you hardly need any training to fly them (in comparisson) and they are highly adaptable because of that they also have the bonus that you dont know what role it has when you see it on Dscan
that is more then enough, the way it is now they are just OP period |

Crazy KSK
Tsunami Cartel Gank for Profit
42
|
Posted - 2013.07.04 12:51:00 -
[106] - Quote
I want every subsystem to be useful no skill loss in space refitting no rigs or removable rigs Quote CCP Fozzie: ... The days of balance and forget are over.
|

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 12:55:00 -
[107] - Quote
Crazy KSK wrote:I want every subsystem to be useful
that isnt impossible i guess
i support that
Quote: in space refitting no rigs or removable rigs
no and no i explained this more then once. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
935
|
Posted - 2013.07.04 13:22:00 -
[108] - Quote
Destination SkillQueue wrote:Paikis wrote:T3s cannot be balanced. In EVE, either you're the best at what you do, or you don't get flown. End of. Even if true it's not an obstacle to the balancing T3. The ability to do many things with a good level of profiency is extremely valuable at times. It allows you to handle a wider range of targets and situations on a single ship. Slightly lower EFT numbers won't make them obsolete in actual combat situations, where an additional ability/bonus set can turn the situation in your favor again. Therefore they can easily remain better then specialized ships in many areas, but that advantage has to be gained through abilitites and stats, that fall outside the individual T2 specializations.
Indeed but lets start by removing what is out of whack and see what happens:
-fix over sized modules to mach their respective category ship
-get rid of off grid links (eventually transfer those abilities to respective skill trees and then it's up to player to do it or not)
-fix the current completely OP DED shield boosters and balance them correctly with DED ARs
-balance faction DED/officer modules: all advantages and no drawback, this needs to be addressed. better fittings and no specialization skills required is way out of wack, they need either to get a higher cap consumption on activation or huge CPU/PG kicks to match their performances and thus limit fittings
Now, about Tengus: 200K EHP and 700dps at....25km I see no problem here, HAC's will eat them at this distance with as much if not more dps once they go through the balance spot, because yes they need more dps/range, smaller signature and higher mobility (not much more tank)
Notice that without touching a single point of any T3 we're already fixing about 80% of what makes them so powerful and still keep the interest on flying them.
There's only one or two roles where each T3 is good, some 1 more others one less but with my proposed changes this already removes a lot if not most of the points making them excel in various combat situations.
Of course this is not an exhaustive list, there are far more little changes needed but none directly related to the T3 hulls. If something, with these simple proposals and after changes the other T3 subs would require huge boosts to be able to compete or become interesting with T2 counter parts without being better at their job. *removed inappropriate ASCII art signature* - CCP Eterne |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 13:43:00 -
[109] - Quote
Sergeant Acht Scultz wrote:Indeed but lets start by removing what is out of whack and see what happens:
-fix over sized modules to mach their respective category ship
-get rid of off grid links (eventually transfer those abilities to respective skill trees and then it's up to player to do it or not)
-fix the current completely OP DED shield boosters and balance them correctly with DED ARs
-balance faction DED/officer modules: all advantages and no drawback, this needs to be addressed. better fittings and no specialization skills required is way out of wack, they need either to get a higher cap consumption on activation or huge CPU/PG kicks to match their performances and thus limit fittings
Now, about Tengus: 200K EHP and 700dps at....25km I see no problem here, HAC's will eat them at this distance with as much if not more dps once they go through the balance spot, because yes they need more dps/range, smaller signature and higher mobility (not much more tank)
Notice that without touching a single point of any T3 we're already fixing about 80% of what makes them so powerful and still keep the interest on flying them.
There's only one or two roles where each T3 is good, some 1 more others one less but with my proposed changes this already removes a lot if not most of the points making them excel in various combat situations.
Of course this is not an exhaustive list, there are far more little changes needed but none directly related to the T3 hulls. If something, with these simple proposals and after changes the other T3 subs would require huge boosts to be able to compete or become interesting with T2 counter parts without being better at their job.
you have some valid points i do think DED shield modules are OP and the DED armor reps are realy not used that much. but one problem wil remain, that is that the T3s have an i win button.
they still would kick every T2 ships arse that is totaly out of whack and needs fixing, its not for nothing that every WH and 0.0 corp wants their members to be able to fly T3s hell its pretty much all they use ICM with a few capitals and logi. reason is simple they are too good to be true and that makes nearly the entire T2 ship range useless.
but the problem is that many people trained accounts to fly T3s only and they do not wanna see changes because they need to train the T2 ships then. same for people that are setup to build T3 hulls and subs they dont want the change because the prices will drop to the ground. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
936
|
Posted - 2013.07.04 13:58:00 -
[110] - Quote
Ellendras Silver wrote:they still would kick every T2 ships arse that is totaly out of whack and needs fixing, its not for nothing that every WH and 0.0 corp wants their members to be able to fly T3s hell its pretty much all they use ICM with a few capitals and logi. reason is simple they are too good to be true and that makes nearly the entire T2 ship range useless.
Only because T2 ships aren't balanced yet.
Once those are balanced and without even touching T3's T2 hulls will be a lot better to use and performing.
Only then and after a couple months leaving players play with their new tows we can definitively say if T3's are at some point still out of whack and eventually if they need a total revamp or simple make minor changes.
The perception of T3's "opness" is already biased and often without real experience or objective point of view for several reasons.
This perception WILL change and become moderate as soon as T2 ships are balanced like command ships and HACs, not respectively to T3's but to T1, and only then we will be able to have a better understanding of what needs changes and if eventually they will need changes at all, until then we can only note HAC's and Command ships under perform for many other reasons and T3's argument just comes on last and add gaz to the fire.
*removed inappropriate ASCII art signature* - CCP Eterne |
|

Debora Tsung
The Investment Bankers Guild
165
|
Posted - 2013.07.04 14:48:00 -
[111] - Quote
Ellendras Silver wrote:Quote: in space refitting no rigs or removable rigs
no and no i explained this more then once.
Still doesn't make it right tho. There's nothing a million chinese guys can't do cheaper. |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 14:53:00 -
[112] - Quote
Debora Tsung wrote:Ellendras Silver wrote:Quote: in space refitting no rigs or removable rigs
no and no i explained this more then once. Still doesn't make it right tho.
you cant refit a single ship in space without a ship that has a fitting service those are ONLY found in capitals that has an reason it falls under support and that is their role. its not so hard to understand the fact that i need to point that out 5 times and you still dont seem to get it and cant do more then say uhhh but i want it makes you look dumber then a bag of rocks plz proof me wrong on that last part |

Debora Tsung
The Investment Bankers Guild
165
|
Posted - 2013.07.04 14:58:00 -
[113] - Quote
Ellendras Silver wrote: you cant refit a single ship in space without a ship that has a fitting service those are ONLY found in capitals that has an reason it falls under support and that is their role. its not so hard to understand the fact that i need to point that out 5 times and you still dont seem to get it and cant do more then say uhhh but i want it makes you look dumber then a bag of rocks plz proof me wrong on that last part
Keep talking, I understand what You're saying, it's just quite narrow minded and it makes You sound as if You were afraid Your shiny cap could become useless for some enigmatic reason. But keep talking, I don't mind. There's nothing a million chinese guys can't do cheaper. |

Omnathious Deninard
The Scope Gallente Federation
1233
|
Posted - 2013.07.04 15:03:00 -
[114] - Quote
Ellendras Silver wrote: you cant refit a single ship in space without a ship that has a fitting service those are ONLY found in capitals that has an reason it falls under support and that is their role. its not so hard to understand the fact that i need to point that out 5 times and you still dont seem to get it and cant do more then say uhhh but i want it makes you look dumber then a bag of rocks plz proof me wrong on that last part
It has already been brought up (by Commander Ted) that it is almost as, if not more, cost effective to have all the T2 counterpart ships of the T3 subsystems. Without the ability to be truly modular there is little point in calling the ship "modular" letting them refit modules and subsystems in space would be a niche role that only a T3 ship could fill. There should be restrictions, such as:
It takes 1 minute per subsystem to refit. All modules need to be turned back online.
Special abilities for the T3 for this would be: A 600m^3 Subsystem and Module Bay must be loaded in a POS or Station. A 15% reduction in the capacitor needs for putting modules online. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 15:07:00 -
[115] - Quote
Debora Tsung wrote:Ellendras Silver wrote: you cant refit a single ship in space without a ship that has a fitting service those are ONLY found in capitals that has an reason it falls under support and that is their role. its not so hard to understand the fact that i need to point that out 5 times and you still dont seem to get it and cant do more then say uhhh but i want it makes you look dumber then a bag of rocks plz proof me wrong on that last part
Keep talking, I understand what You're saying, it's just quite narrow minded and it makes You sound as if You were afraid Your shiny cap could become useless for some enigmatic reason. But keep talking, I don't mind.
being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3 |

Ellendras Silver
The Scope Gallente Federation
55
|
Posted - 2013.07.04 15:08:00 -
[116] - Quote
Omnathious Deninard wrote:Ellendras Silver wrote: you cant refit a single ship in space without a ship that has a fitting service those are ONLY found in capitals that has an reason it falls under support and that is their role. its not so hard to understand the fact that i need to point that out 5 times and you still dont seem to get it and cant do more then say uhhh but i want it makes you look dumber then a bag of rocks plz proof me wrong on that last part
It has already been brought up (by Commander Ted) that it is almost as, if not more, cost effective to have all the T2 counterpart ships of the T3 subsystems. Without the ability to be truly modular there is little point in calling the ship "modular" letting them refit modules and subsystems in space would be a niche role that only a T3 ship could fill. There should be restrictions, such as: It takes 1 minute per subsystem to refit. All modules need to be turned back online. Special abilities for the T3 for this would be: A 600m^3 Subsystem and Module Bay must be loaded in a POS or Station. A 15% reduction in the capacitor needs for putting modules online.
still i vote for a big no |

Debora Tsung
The Investment Bankers Guild
165
|
Posted - 2013.07.04 15:27:00 -
[117] - Quote
Ellendras Silver wrote: being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3
Yeah You obviously ignored the part were i said "certain numbers of configurations stored in the ship" and "to be activated like some kind of module, module timer etc. included". There's nothing a million chinese guys can't do cheaper. |

Ellendras Silver
The Scope Gallente Federation
56
|
Posted - 2013.07.04 16:55:00 -
[118] - Quote
Debora Tsung wrote:Ellendras Silver wrote: being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3
Yeah You obviously ignored the part were i said "certain numbers of configurations stored in the ship" and "to be activated like some kind of module, module timer etc. included".
they should be able to refit sub systems on POS or capital fitting service which they cant do now. but it should stop there |

Omnathious Deninard
The Scope Gallente Federation
1234
|
Posted - 2013.07.04 17:56:00 -
[119] - Quote
Ellendras Silver wrote:Debora Tsung wrote:Ellendras Silver wrote: being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3
Yeah You obviously ignored the part were i said "certain numbers of configurations stored in the ship" and "to be activated like some kind of module, module timer etc. included". they should be able to refit sub systems on POS or capital fitting service which they cant do now. but it should stop there They can already refit at a pos, the single use T3 has come from the unbearable logistics of trying to fill a generalized role without being able to have multiple options with you. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.04 18:04:00 -
[120] - Quote
Omnathious Deninard wrote:Ellendras Silver wrote:Debora Tsung wrote:Ellendras Silver wrote: being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3
Yeah You obviously ignored the part were i said "certain numbers of configurations stored in the ship" and "to be activated like some kind of module, module timer etc. included". they should be able to refit sub systems on POS or capital fitting service which they cant do now. but it should stop there They can already refit at a pos, the single use T3 has come from the unbearable logistics of trying to fill a generalized role without being able to have multiple options with you.
NO. You should not have to carry all the stuff you might need in your hold. That's my entire point. The loss of the ship goes up because of it. Fit in space is not a good idea. The people who want this are the solo PVE peeps. It is and shall remain a terrible idea and you should feel terrible. |
|

Ellendras Silver
The Scope Gallente Federation
56
|
Posted - 2013.07.04 18:08:00 -
[121] - Quote
Onomerous wrote:Omnathious Deninard wrote:Ellendras Silver wrote:Debora Tsung wrote:Ellendras Silver wrote: being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3
Yeah You obviously ignored the part were i said "certain numbers of configurations stored in the ship" and "to be activated like some kind of module, module timer etc. included". they should be able to refit sub systems on POS or capital fitting service which they cant do now. but it should stop there They can already refit at a pos, the single use T3 has come from the unbearable logistics of trying to fill a generalized role without being able to have multiple options with you. NO. You should not have to carry all the stuff you might need in your hold. That's my entire point. The loss of the ship goes up because of it. Fit in space is not a good idea. The people who want this are the solo PVE peeps. It is and shall remain a terrible idea and you should feel terrible.
indeed you could carry a scan fit and a DPS fit and scan p00f transform and pew pew no its like i stated before its overpowered and unrrealistic |

Omnathious Deninard
The Scope Gallente Federation
1234
|
Posted - 2013.07.04 18:17:00 -
[122] - Quote
Onomerous wrote:Omnathious Deninard wrote:Ellendras Silver wrote:Debora Tsung wrote:Ellendras Silver wrote: being able to refit a ship in space would be highly overpowered if it could manage that out of thin air, its also very unrealistic. in my imagine a fitting service is NOT so small it fits in a cruiser. so unrealistic and overpowered. let me guess you also want a cargo bay of 5000 m3 so you can carry everything you can ever need on your T3
Yeah You obviously ignored the part were i said "certain numbers of configurations stored in the ship" and "to be activated like some kind of module, module timer etc. included". they should be able to refit sub systems on POS or capital fitting service which they cant do now. but it should stop there They can already refit at a pos, the single use T3 has come from the unbearable logistics of trying to fill a generalized role without being able to have multiple options with you. NO. You should not have to carry all the stuff you might need in your hold. That's my entire point. The loss of the ship goes up because of it. Fit in space is not a good idea. The people who want this are the solo PVE peeps. It is and shall remain a terrible idea and you should feel terrible. And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.04 18:23:00 -
[123] - Quote
That's my whole frigging point!!! It is overpriced and to boot I have to carry more expensive loot in it to even give it a chance to be worth flying. Guess what that does? Makes my overpriced, under-performing ship even more expensive when I lose it. That's great trade off to me!!! |

Omnathious Deninard
The Scope Gallente Federation
1234
|
Posted - 2013.07.04 18:27:00 -
[124] - Quote
Onomerous wrote:That's my whole frigging point!!! It is overpriced and to boot I have to carry more expensive loot in it to even give it a chance to be worth flying. Guess what that does? Makes my overpriced, under-performing ship even more expensive when I lose it. That's great trade off to me!!! Greater risk greater reward, if you bring the stuff to refit to do higher complexes you risk losing more but your potential for greater reward is higher, if they could be allowed to refit and re sub in space.
As it stands now they will be put in the area I stated before but without the ability to refit. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Harvey James
Deep Core Mining Inc. Caldari State
179
|
Posted - 2013.07.04 20:02:00 -
[125] - Quote
Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish...
Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767
Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Ellendras Silver
Bite Me inc Bitten.
56
|
Posted - 2013.07.04 20:10:00 -
[126] - Quote
Omnathious Deninard wrote:nd when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
no you have a ship that performs a lot of tasks good just no i win button so a specialized ship does the job little bit better so its still usefull! the prices will drop a bit and its fixed. you act like a ship that can fullfill a ton of diffrent roles almost as good as the specialized ship isnt good 
i do wanna add that they need to fix the fitting service so T3 can switch subs in POS and or capital fitting service. also the SP loss penelty should dissapear |

Omnathious Deninard
The Scope Gallente Federation
1234
|
Posted - 2013.07.04 20:11:00 -
[127] - Quote
Harvey James wrote:Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish... They won't perform 80% of one ship they perform 80% of 4 ships. So 120mill 4 ships = 480mill * 80% = 384mill Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Ellendras Silver
Bite Me inc Bitten.
56
|
Posted - 2013.07.04 20:11:00 -
[128] - Quote
Omnathious Deninard wrote:Onomerous wrote:That's my whole frigging point!!! It is overpriced and to boot I have to carry more expensive loot in it to even give it a chance to be worth flying. Guess what that does? Makes my overpriced, under-performing ship even more expensive when I lose it. That's great trade off to me!!! Greater risk greater reward, if you bring the stuff to refit to do higher complexes you risk losing more but your potential for greater reward is higher, if they could be allowed to refit and re sub in space. As it stands now they will be put in the area I stated before but without the ability to refit.
you can for sure forget the refit in space without a capital`s fitting service. CCP isnt that ret*rded |

Ellendras Silver
Bite Me inc Bitten.
56
|
Posted - 2013.07.04 20:12:00 -
[129] - Quote
Omnathious Deninard wrote:Harvey James wrote:Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish... They won't perform 80% of one ship they perform 80% of 4 ships. So 120mill 4 ships = 480mill * 80% = 384mill
i think it will be close to 90% that is not bad and they can fullfill more then 4 roles |

Harvey James
Deep Core Mining Inc. Caldari State
179
|
Posted - 2013.07.04 20:15:00 -
[130] - Quote
Omnathious Deninard wrote:Harvey James wrote:Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish... They won't perform 80% of one ship they perform 80% of 4 ships. So 120mill 4 ships = 480mill * 80% = 384mill
interesting way too look at it although i can't imagine how with 15-16 slots it could perform 4 roles at the same time logi and e-war and links perhaps at a stretch ..
more likely 2 roles so 200 mil ish Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767
Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
|

Harvey James
Deep Core Mining Inc. Caldari State
179
|
Posted - 2013.07.04 20:17:00 -
[131] - Quote
Ellendras Silver wrote:Omnathious Deninard wrote:Harvey James wrote:Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish... They won't perform 80% of one ship they perform 80% of 4 ships. So 120mill 4 ships = 480mill * 80% = 384mill i think it will be close to 90% that is not bad and they can fullfill more then 4 roles
90% is way too high and no way it could do more than 4 roles properly Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767
Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Ellendras Silver
Bite Me inc Bitten.
56
|
Posted - 2013.07.04 20:41:00 -
[132] - Quote
Harvey James wrote:Ellendras Silver wrote:Omnathious Deninard wrote:Harvey James wrote:Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish... They won't perform 80% of one ship they perform 80% of 4 ships. So 120mill 4 ships = 480mill * 80% = 384mill i think it will be close to 90% that is not bad and they can fullfill more then 4 roles 90% is way too high and no way it could do more than 4 roles properly
not at once but they are highly adaptive so much options that is a big advantage they can be
black ops fleets they can do EWAR recon ahac commandship covert ops |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.04 21:58:00 -
[133] - Quote
Quote:not at once but they are highly adaptive so much options that is a big advantage they can be
black ops fleets they can do EWAR recon ahac commandship covert ops
So T3 ships are flexible? I thought T3 ships were supposed to be flexible but they aren't currently? You mean one hull can be fit out several different, viable ways? Well now I am confused... all the 'nerf T3' ships comments because the big draw of T3 ships is supposed to be they are flexible. Either they are flexible or they aren't. Which is it? ;) |

Ellendras Silver
Bite Me inc Bitten.
57
|
Posted - 2013.07.04 22:47:00 -
[134] - Quote
Onomerous wrote:Quote:not at once but they are highly adaptive so much options that is a big advantage they can be
black ops fleets they can do EWAR recon ahac commandship covert ops So T3 ships are flexible? I thought T3 ships were supposed to be flexible but they aren't currently? You mean one hull can be fit out several different, viable ways? Well now I am confused... all the 'nerf T3' ships comments because the big draw of T3 ships is supposed to be they are flexible. Either they are flexible or they aren't. Which is it? ;)
they are very flexible and that should remain, its just that specialized ships should perform the role a little bit better thats all |

Onomerous
Shockwave Innovations Surely You're Joking
171
|
Posted - 2013.07.05 01:30:00 -
[135] - Quote
Ok, that's what I needed to know (please note: I'm being sarcastic at others). Seems there are quite a few people out there in many different threads who don't seem to understand this. Yes, T3 need to be balanced (after T2). NO WE DON'T NEED FIT IN SPACE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

Debora Tsung
The Investment Bankers Guild
166
|
Posted - 2013.07.08 11:21:00 -
[136] - Quote
Harvey James wrote:Omnathious Deninard wrote: And when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past.
I think you're not factoring in the re-balance will also affect price .. i can't imagine they will expect you to pay 500 mil for T3 cruiser when it will only perform at 80% of a T2 cruiser... so maybe 80% of the price so 120mil ish...
Eh, as long as someone pays that price, "they" will charge that price. There's nothing a million chinese guys can't do cheaper. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
114
|
Posted - 2013.07.08 12:00:00 -
[137] - Quote
Ruze wrote:Versatility, not simply in changing out subsystems, but in battlefield roles.
I believe that is what CCP intends to do.
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Terranid Meester
Tactical Assault and Recon Unit
156
|
Posted - 2013.07.08 14:29:00 -
[138] - Quote
Id like the mystical 5th sub-systems to make an appearance from when T3's were first announced. They never did materialise :( |

Onomerous
Shockwave Innovations Surely You're Joking
184
|
Posted - 2013.07.08 14:53:00 -
[139] - Quote
Siobhan MacLeary wrote:Ruze wrote:Versatility, not simply in changing out subsystems, but in battlefield roles. I believe that is what CCP intends to do.
T3 ships aren't versatile? I'll make sure to let our guys know. They will be disappointed since they have several fits for each T3 hull. Hope they don't shoot the messenger!! ;) |

Shade Millith
Bite Me inc Bitten.
81
|
Posted - 2013.07.09 09:44:00 -
[140] - Quote
Ellendras Silver wrote:Omnathious Deninard wrote:nd when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past. no you have a ship that performs a lot of tasks good just no i win button so a specialized ship does the job little bit better so its still usefull! the prices will drop a bit and its fixed. you act like a ship that can fullfill a ton of diffrent roles almost as good as the specialized ship isnt good 
Versatility doesn't make a ship good.
If another ship will do it better, than why the heck would anyone put money down on the lesser ship?
"Hmm, I can purchase a 200+ million isk slightly beefed up Vexor... or a 120 mil Ishtar."
Not to mention the horrifically devaluing that would do to wormhole space. Because there's no point in keeping them around if a cheaper cruiser will do their jobs better, so price goes down from 500 mil to 150-180 mil. Suddenly, C3s are less valueble than nullsec space. Sounds like a swell idea.
Right now, the whole shtick of the T3 is Battleship like power cruiser for a lot of isk and skill training loss on death.
Nerfing them, they would be decent at a lot of things, but other ships do it better, so buy something else. |
|

Onomerous
Shockwave Innovations Surely You're Joking
193
|
Posted - 2013.07.09 13:01:00 -
[141] - Quote
Shade Millith wrote:Ellendras Silver wrote:Omnathious Deninard wrote:nd when T3s are given there nerf to where they are supposed to be then what? You have an overpriced novelity ship than will be outperformed by T2 (as they should be) and more expensive than a pirate faction ship but with the role quality of a navy ship. Without a gimmic of there own they will collect dust like many ships have in the past. no you have a ship that performs a lot of tasks good just no i win button so a specialized ship does the job little bit better so its still usefull! the prices will drop a bit and its fixed. you act like a ship that can fullfill a ton of diffrent roles almost as good as the specialized ship isnt good  Versatility doesn't make a ship good. If another ship will do it better, than why the heck would anyone put money down on the lesser ship? "Hmm, I can purchase a 200+ million isk slightly beefed up Vexor... or a 120 mil Ishtar." Not to mention the horrifically devaluing that would do to wormhole space. Because there's no point in keeping them around if a cheaper cruiser will do their jobs better, so price goes down from 500 mil to 150-180 mil. Suddenly, C3s are less valueble than nullsec space. Sounds like a swell idea. Right now, the whole shtick of the T3 is Battleship like power cruiser for a lot of isk and skill training loss on death. Nerfing them, they would be decent at a lot of things, but other ships do it better, so buy something else.
FFS, STOP. JUST STOP
You are using logic. We cannot have that in an idea thread. Just think of the carnage it would cause in Eve if logic was used? You would use a better ship which costs less and doesn't lose SP when blown up? OMG, EVE would die!! ;)
;) denotes sarcasm for the sarcastically challenged reader.
|

Roime
Ten Thousand Years Shinjiketo
3094
|
Posted - 2013.07.09 13:54:00 -
[142] - Quote
Along with the links and HAC rebalancing, not much needs to be done.
+ small range bonus to all RR subsystems - one rig slot from all T3s
Proteus-specific, others may have similar minor issues:
+ 25m3 drone bay and 25mbit/s bandwidth to Dissonic Encoding Platform (it's a Gallente ship ffs) + 50m3 drone more to Proteus Drone Synthesis Projector + Proteus Dissolution Sequencer graphics swapped with CPU Efficiency Gate graphics
-á- All I really wanted was to build a castle among the stars - |

Keira Kashuken
Daikoku Innovations Goonswarm Federation
1
|
Posted - 2013.07.09 16:34:00 -
[143] - Quote
I just want all T3s to be usable and balanced against each other.
Other than that their role seems pretty clear to me. They will always be slightly worse than their T2 counterparts, but no matter what they will be tanky as ****.
I mean a Loki cant web as far as a Rapier but it can take a lot more punishment, thats how it should be with every role they can fill. Well almost all, if Hac build T3s are not all around stronger than their T2 versions nobody is going to fly them. You can get away with slightly less EW/Scanning/Salvaging/Command/whatever capacity since you get it on a brick rather than a sheet of paper, but combat T3s need to be strong.
Well either that or allow T3s to fit several roles at once without crippling their tank. If I can get a Legion with 2 30km Medium Neuts and 500 dps I can live with the fact that it cant tank much more than a Zealot. |

Onomerous
Shockwave Innovations Surely You're Joking
194
|
Posted - 2013.07.09 18:01:00 -
[144] - Quote
Roime wrote:Along with the links and HAC rebalancing, not much needs to be done.
+ small range bonus to all RR subsystems - one rig slot from all T3s
Proteus-specific, others may have similar minor issues:
+ 25m3 drone bay and 25mbit/s bandwidth to Dissonic Encoding Platform (it's a Gallente ship ffs) + 50m3 drone more to Proteus Drone Synthesis Projector + Proteus Dissolution Sequencer graphics swapped with CPU Efficiency Gate graphics
If so then you would have to lower the damage the guns do. I fly Proteus on 2 different characters but it would OP with the drone changes by themselves. |

Alundil
Seniors Clan Get Off My Lawn
218
|
Posted - 2013.07.09 22:42:00 -
[145] - Quote
Phoenix Jones wrote:Well you could just go nuts and universally nerf all T3's by removing their ability to fit normal T1 and T2 rigs, and create a set of Sleeper Rigs that are fittable on T3's. They can be balanced between the T1 and T2 rigs, but can be restricted to just 1 style (meaning no T1 and T2 sleeper rig). They would be removable unlike Normal Rigs. The reason for the removal ability of the T3 rigs would be that T3's are modular, the subsystems can be swapped out for different (sometimes Dramatically different) setups, the rigs should be able to follow suit.
I like this idea as well. Plus it would give some great use/importance for the sleeper salvage loot than currently exists. +1 sir. |

Vayn Baxtor
Ultra High Ping Crew R O G U E
63
|
Posted - 2013.07.09 22:52:00 -
[146] - Quote
Alvatore DiMarco wrote:The title of the thread asks what I want from the T3 rebalance. I'll reply to that, since my thoughts on the matter aren't specific enough for OP's post.
I want the Legion to not suck compared to the other T3s.
I want the T2-fitted Loki to not have the tank of a T1 cruiser.
I want the Tengu to stop being a ridiculous, ubiquitous, overpowered beast that makes all T3s look ridiculous and overpowered even though every single other T3 pales in comparison to it.
I want the cloaking subsystem on the Proteus to not be strange and beyond bizzarre, resulting in truly hideous ships that I cannot even force myself to consider flying, let alone actually fly. Don't even start with me on aesthetics being important or not, your ship is right there in the middle of your screen all the time and some of us don't fly in full zoom-out mode. There are some things I'd like to be able to cloak and have drones for.
I suppose the Proteus being able to reach EHP levels on par with an unfitted carrier might be a bit wildly, ridiculously and completely out of line as well.
I'd have to second this one as QFT, somewhat.
One thing I do not like about the game is the way how things like this get implemented. Not our game of course as CCP is Big Boss, but it never seize to amaze me how one just runs in to the knife by stating "balance is everything" and they implement T3 ships exactly as how it is said above. 
The Subsystems ruleset/feature is AWESOME as an idea and it is really a Utility-Player's wet dream. But right now, it is promoting way too many cookie cutter features too.
I don't like too much that there is so much emphasize on cloaking. Balance-wise, it should either be Cloaking OR Nullifier, not both. That is a rather biased demand, but I'm just going to leave it there.
I know T3 and the lore around it is all about extremely advanced pwnage Sleeper Tech. That works in a "real world EVE" but you can't do that in an MMO that is more of about hard-n-fast rather than slow-n-strategic gameplay. Or as a different example, EVE =|= Silent Hunter series or oldschool Star Trek Wrath of Khan (Enterprise vs tha Miranda Class destroyer in the nebula), where you get "subsystem dmg" etc.
In short, I'd say what the quote above said, while introducing viable, down to earth subsystems-choices for fits. T3 can still kick ass while not having to be over the top like the current version as displayed by the quoted post. I know people invested a crapton of ISK and produced gazillion Killmails and Tears, but in the end, this is not World of Tanks. So........ Using tablet, typoes are common and I'm not going to fix them all. |

George Boothe
Blootered Bastards
29
|
Posted - 2013.07.10 11:13:00 -
[147] - Quote
I think, in the HAC vs HAC configured T3 it might be interesting to separate the application of both a little bit.
If T3s were to loose quite a bit of resistances but gained raw armor hp, whereas HACs should gain more resistances and less raw armor hp. In that way, you can still have a massive buffer on the T3, but it scales worse with logis so in large fleet battles with lots of logi, you would want a HAC with better resistances but a little less buffer, whereas for smaller gang stuff with less/no logi, the bigger buffer might be still preferable. It would also fit lorewise, that T2 cruisers that are produced with 0.0 moon materials are supposed to scale well into large fleets whereas the wormhole produced T3s are better at small and medium gang engagements.
Obviously this would also require a buff to (addition of) an active tank bonus so you can still use T3s for PVE the same as before.
|

Roime
Ten Thousand Years Shinjiketo
3096
|
Posted - 2013.07.10 11:40:00 -
[148] - Quote
Onomerous wrote:Roime wrote:Along with the links and HAC rebalancing, not much needs to be done.
+ small range bonus to all RR subsystems - one rig slot from all T3s
Proteus-specific, others may have similar minor issues:
+ 25m3 drone bay and 25mbit/s bandwidth to Dissonic Encoding Platform (it's a Gallente ship ffs) + 50m3 drone more to Proteus Drone Synthesis Projector + Proteus Dissolution Sequencer graphics swapped with CPU Efficiency Gate graphics
If so then you would have to lower the damage the guns do. I fly Proteus on 2 different characters but it would OP with the drone changes by themselves.
Why? Hybrid Propulsion Armature gets 50/75 drones on top of same damage and falloff bonuses. 7.5% tracking is nice, but doesn't really substitute for a flight of lights.
50m3 more drone bay to the drone subsys would not affect it's dps, just the amount of drones you can have in bay. Bay size gimps it a bit as an exploration ship, which I think is the primary application for the drone subsys. Furthermore it would be cool if it had a bit more cargo bay. As it is, you can't transport subsystems and drones in cloaky mode like on other T3s.
-á- All I really wanted was to build a castle among the stars - |

Roime
Ten Thousand Years Shinjiketo
3096
|
Posted - 2013.07.10 11:49:00 -
[149] - Quote
George Boothe wrote:I think, in the HAC vs HAC configured T3 it might be interesting to separate the application of both a little bit.
If T3s were to loose quite a bit of resistances but gained raw armor hp, whereas HACs should gain more resistances and less raw armor hp. In that way, you can still have a massive buffer on the T3, but it scales worse with logis so in large fleet battles with lots of logi, you would want a HAC with better resistances but a little less buffer, whereas for smaller gang stuff with less/no logi, the bigger buffer might be still preferable. It would also fit lorewise, that T2 cruisers that are produced with 0.0 moon materials are supposed to scale well into large fleets whereas the wormhole produced T3s are better at small and medium gang engagements.
Obviously this would also require a buff to (addition of) an active tank bonus so you can still use T3s for PVE the same as before.
I'd rather tune the HACs faster and smaller, and T3s slower and bigger. HACs might find their role as skirmishers and ranged ships, T3s as tankier, slower sluggers. This would also leave room for T3s to keep their current gank numbers, although I'd still like to see one rig slot removed as T2s don't have three either. Which would translate into a slightly thinner tank.
-á- All I really wanted was to build a castle among the stars - |

David Kir
Tailender
45
|
Posted - 2013.07.10 12:43:00 -
[150] - Quote
Robert Caldera wrote:well, they can be caught if the pilot is an idiot or at bad luck but too hard still. want it to be nerfed.
Titans can only be caught if the pilot is an idiot. JFs can only be caught is the pilot is an idiot. Covops BSs, too. Bombers. Shuttles: as you said, instalock doesn't exist.
The "pilot being an idiot" is a pretty relevant factor. That said, nerfing nullifiers will not stop people from moving valuable low-volume items from nullsec. They'll get the stuff in a JF/Carrier, and there you go. Your proposal is meaningless.
PS: tthe pilot doesn't have to be an idiot, for his t3 to be caught. Stop chatting while gatecamping, and maybe you'll catch some. No sympathy for nullsec campers.
|
|

Onomerous
Shockwave Innovations Surely You're Joking
201
|
Posted - 2013.07.10 12:46:00 -
[151] - Quote
Roime wrote:Onomerous wrote:Roime wrote:Along with the links and HAC rebalancing, not much needs to be done.
+ small range bonus to all RR subsystems - one rig slot from all T3s
Proteus-specific, others may have similar minor issues:
+ 25m3 drone bay and 25mbit/s bandwidth to Dissonic Encoding Platform (it's a Gallente ship ffs) + 50m3 drone more to Proteus Drone Synthesis Projector + Proteus Dissolution Sequencer graphics swapped with CPU Efficiency Gate graphics
If so then you would have to lower the damage the guns do. I fly Proteus on 2 different characters but it would OP with the drone changes by themselves. Why? Hybrid Propulsion Armature gets 50/75 drones on top of same damage and falloff bonuses. 7.5% tracking is nice, but doesn't really substitute for a flight of lights. 50m3 more drone bay to the drone subsys would not affect it's dps, just the amount of drones you can have in bay. Bay size gimps it a bit as an exploration ship, which I think is the primary application for the drone subsys. Furthermore it would be cool if it had a bit more cargo bay. As it is, you can't transport subsystems and drones in cloaky mode like on other T3s.
Disregard my previous post. I totally misread what subsystems were being mentioned. :( |

Roime
Ten Thousand Years Shinjiketo
3096
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Posted - 2013.07.10 12:51:00 -
[152] - Quote
Rgr, nevermind then :)
-á- All I really wanted was to build a castle among the stars - |

David Kir
Tailender
45
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Posted - 2013.07.10 13:33:00 -
[153] - Quote
I would like to point out that the only T3 that is really unbalanced is the Tengu.
Legion, Proteus and Loki are fairly well balanced. They have lesser EWAR capacities than their Recon counterparts, lesser RR capacity than the respective logistic ships, similar damage application to the HAC line ships, similar (often lower) mobility, similar slot layouts, similarly sized signatures.
Do they have insane tanks? They do! That's what stands between the pilot and a heavy SP loss. Yes, 3 days of training are not many. But think of losing several of them a month. T3s are currently a huge SP sink.
Think of this. You could lose 5 HACs a day, still be under the price of a single T3, and your SP count would be intact. That's balance, in my opinion.
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