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Alvatore DiMarco
Capricious Endeavours Ltd
386
|
Posted - 2013.06.17 00:38:00 -
[61] - Quote
I rather like lowsec. I'd probably live there if I weren't so absentminded and distracted all the time. There's a lot of stuff you have to always keep an eye on in lowsec if you don't want to become someone else's killmail. |

Teckos Pech
The Executives Executive Outcomes
349
|
Posted - 2013.06.17 01:26:00 -
[62] - Quote
Black Dranzer wrote:Somebody in this thread probably wrote:An AFK cloaker is completely harmless. So is a pilot in a pod or a shuttle, but we're still allowed to hunt and kill them.
You can't hunt the pilot docked in station or inside a POS. So your argument is not very good. |

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.17 03:10:00 -
[63] - Quote
Local channel is your counter to cloaks, and you will always know they are there with local. Besides afk cloaked ships are not dangerous, only active cloak ships are! If you see a person in local and they aren't on d-scan you know they are cloaked and you should make sure that you have someone to help you if they decide to show up. Frankly Local alone is enough to put cloakers in their place, and if you live somewhere where people can kill you...than you should have something capable of giving you a scare ormaking you break a sweat, its supposed to be dangerous in low and null. The only people who can even honestly complain that cloaked ships are OP is those in WHs where local gives you nothing, but in WH space cloaks are an appreciated danger that makes WHs properly dangerous and scary. So all you low and null bears who hate cloak ships need to suck it up, if it bothers you too much move back to hi sec.
|

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.17 03:22:00 -
[64] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions. And you deserve to fly these, make enough isk to fly them, all the while being completely risk free? Your kidding right....that doesn'tsound broken at all... |

Alvatore DiMarco
Capricious Endeavours Ltd
393
|
Posted - 2013.06.17 14:02:00 -
[65] - Quote
Features & Ideas: We Whip Our Dead Horses Back and ForthGäó
This joke was probably not funny the first time I said it. |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
47
|
Posted - 2013.06.17 14:24:00 -
[66] - Quote
Dr Ted Kaper wrote:Local channel is your counter to cloaks, and you will always know they are there with local. Besides afk cloaked ships are not dangerous, only active cloak ships are! If you see a person in local and they aren't on d-scan you know they are cloaked and you should make sure that you have someone to help you if they decide to show up. Frankly Local alone is enough to put cloakers in their place, and if you live somewhere where people can kill you...than you should have something capable of giving you a scare ormaking you break a sweat, its supposed to be dangerous in low and null. The only people who can even honestly complain that cloaked ships are OP is those in WHs where local gives you nothing, but in WH space cloaks are an appreciated danger that makes WHs properly dangerous and scary. So all you low and null bears who hate cloak ships need to suck it up, if it bothers you too much move back to hi sec.
my exact point
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Tchulen
Trumpets and Bookmarks The Volition Cult
439
|
Posted - 2013.06.17 14:38:00 -
[67] - Quote
How about when someone who's flying a cloaked ship comes into your system and goes AFK the local chat channel disappears from everyone in system's clients?
This would solve your issue of AFK cloakers as you'd know darned well that there was actually an AFK cloaker in your system whilst also removing the free intel you get from local at the same time.
I believe this would balance the situation. You gain intel and lose intel. Balance.
What do you guys think?  |

Alvatore DiMarco
Capricious Endeavours Ltd
395
|
Posted - 2013.06.17 14:45:00 -
[68] - Quote
Remove the ability to have onlined highslots in highsec. Remove local. Remove cloaks. Remove undocking in null and remove spaceships in WH. Remove lowsec altogether.
AFK cloaking fixed, along with myriad other problems. |

Teckos Pech
The Executives Executive Outcomes
354
|
Posted - 2013.06.17 15:00:00 -
[69] - Quote
Tchulen wrote:How about when someone who's flying a cloaked ship comes into your system and goes AFK the local chat channel disappears from everyone in system's clients? This would solve your issue of AFK cloakers as you'd know darned well that there was actually an AFK cloaker in your system whilst also removing the free intel you get from local at the same time. I believe this would balance the situation. You gain intel and lose intel. Balance. What do you guys think? 
What, and face unacceptable risk? You sir are just being totally outlandish!
|

Tchulen
Trumpets and Bookmarks The Volition Cult
440
|
Posted - 2013.06.17 15:17:00 -
[70] - Quote
Teckos Pech wrote:What, and face unacceptable risk? You sir are just being totally outlandish!
But they'd know that there was an afk cloaky in system which is what they're after! What risk would it then be any more than being in a wormhole? The WH denizens seem perfectly happy with the situation they have so why not "solve" the afk cloaky "problem" some people perceive in this balanced and fair approach?

I'm being shuper sherious.
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1893
|
Posted - 2013.06.17 15:39:00 -
[71] - Quote
Tchulen wrote:Teckos Pech wrote:What, and face unacceptable risk? You sir are just being totally outlandish!
But they'd know that there was an afk cloaky in system which is what they're after! What risk would it then be any more than being in a wormhole? The WH denizens seem perfectly happy with the situation they have so why not "solve" the afk cloaky "problem" some people perceive in this balanced and fair approach?  I'm being shuper sherious. I think this is the point where they suggest wormhole is safer because noone drops carriers onto them, or uses covert cynos somehow....
Because, when you're ratting or mining, that is what worries you.... someone dropping supers on you... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2208
|
Posted - 2013.06.17 15:44:00 -
[72] - Quote
Mahpiya Luta wrote:There is this thing called 'afk camping' and two sides to the coin. First things first, it's within the rules of the game, it isn't cheating nor bug-using or what so ever. Cloaky modules are part of this game and have a right to exist. They make sense! So what's all the fuss about anyways? Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
It's astounding that all someone has to do, in order to destroy your game play, is to sit in a cloaky ship at a safe spot and leave his computer for good. That's simply pathetic! (Go to a system next door, rat in a fleet, etc, etc, etc)
Mahpiya Luta wrote: Let's see what we got so far. Cloaky modules make sense and should definitly provide a high amount of savety to a cloaked pilot. Especially bombers, cover-ops and black-ops. On the other hand, having a computer running an alt in a cloaky ship with a cyno field gen fitted and nobody taking care of that alt. After days of not even looking how your cloaky alt is doing, you then suddenly decide to just hotdrop a whole fleet.
The way I see it, the problem isn't the cloak camping but the 'away from keyboard' claok camping. The solution therefore would be a game feature that doesnt destroy the savtey aspect of cloak modules but forces people to continously watch out for their cloaked alts in order for not getting caught and killed. If you dont watch for your alt, you then lose your ship and pod.
You're misguided. The issue isn't the "away from keyboard", but the "suddenly a hotdrop of a whole fleet".
Hotdrops are great at catching risk adverse gate campers that will pounce on a "single target", but their drawback is when a cloaky camper can bring in a pragmatically unscoutable and tedious to counter fleet on top of your ship.
AFK does nothing to harm you... as you can scout out and prep for any pilot(s) in local. You just can't reliably and pragmatically prep for the "suddenly spaceships" hotdrop on top of you. See why you are misguided!!!!
Mahpiya Luta wrote: The newly added hacking minigame and a vague memory of a star trek sequal from many years ago when I used to watch those things, brought this idea of an scanning minigame to my mind. When scanning for cloaked ships in star trek you still had some fuzzy signatures which when reajusting your probe settings became more clear the more you ajusted them. So how about having to ajust some frequencies (ship signatures) everytime you hit the scan button (the smaller the probe radius the smaller the frequency scal gets) and get closer to the pinpointing? And how about if its different for any shiptype, which means if you already know what ship you're scanning for makes it easier because you have to ajust your scan for ladar (minmatar), radar (amarr), gravimetric (caldari) or magnetrometric (gallente) or maybe even bs, bc, frig, etc. The cloak pilot on the other hand should then be able to reajust his frequencies somehow or just plain by switching his cloaking device off and on again. This would make sure he can't leave his ship for good at some savespot and just go afk. Using a bot to reajust frequencies would then clearly be against the rules of the game.
Regards, M.L.
Huh? You really are addressing the wrong problem! In general, the best solution I've seen is "scanner probes" that take a long time to scan out the cloaky (60s cycle times or some difficult setup). However, this doesn't address the issue of "why" people afk cloak. AFK cloaking is the counter to "local chat" being used as an infallible, omniscient intel tool that allows you to operate in complete safety when living in "nullsec".
To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong! |

Trii Seo
Sabotage Incorporated Executive Outcomes
38
|
Posted - 2013.06.17 16:04:00 -
[73] - Quote
Thing with W-space is, ISK is literally dripping off the walls there. Which means risk vs. reward ratio is good: you make obscene amount of money at the cost of lack of local. If you're good at managing losses and profits from sleeper drops you'll actually end up in the green anyway. Why?
Simple: W-Space income is based on components exclusive to it. Their price is regulated by supply and demand, they're used to build T3 cruisers that are in high demand.
Price of loss remains the same in null/low, but there's less money to be earned. Money from ratting in nullsec does not come from drops, but from rat bounties regulated by CCP. If you simply ramp up the risk, null will just become unprofitable (it already barely is at times. The only market-based commodities are faction/deadspace/officer modules and exploration drops, the latter crashed in value because the risk was lowered to the point everyone rushed after them. The market was literally flooded.) and people will start farming ISK using hisec alts. (They already do with FW alts.)
Where's AFK cloaking in this? Everywhere. Targets for those people (black ops groups especially, gotta love a good ratter kill.) are ratters. Not even dedicated carebears - fleet grunts when they're not in a brawl and earning money will do nicely.
When hostiles enter the system, you always have a choice. POS/Dock/Safe or risking it and dscan-mashing. Maybe it's a pod, maybe a shuttle - or maybe, indeed, a pesky Arazu about to light a cyno. Most people will choose the former, and wisely - there isn't enough incentive to risk your ship.
So a hunter ship has to either move along or resort to AFK cloaking. Hope the other side is ballsy or desperate enough to risk it.
How to "fix" it? You can't by fixing cloak or local. Just can't.
- "no local null" does not work. It's big space, much bigger than wormholes, with fixed connections and local makes spotting fleets possible. Scouts report, fleets change course, fights happen. All is good. - "no cloak null" won't work either. To put it short, removing (or nerfing to the point of effective removal) this entire element of the game (and a branch of specialization) would be like shoveling a third of the sand from the sandbox because someone peed on it and is now crying.
To "fix" it, CCP would have to look at the profitability of nullsec anomalies and income generated that way. I wish them luck on that endevour, because it sure as hell isn't easy. Is it Hotdrop O'Clock yet? |

Tchulen
Trumpets and Bookmarks The Volition Cult
443
|
Posted - 2013.06.17 16:05:00 -
[74] - Quote
Gizznitt Malikite wrote:To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
Solution to 1) Stop any ship with a cov ops cloak from using a non cov-ops cyno. Now you can either get hot dropped by a cov ops fleet of paper thin ships which is fine or you can see the ship warping to you prior to being hot dropped. No more cov-ops cloaked ships sidling up to you and popping a titan bridge for a large fleet of combat ships. If you get caught, you weren't paying attention.
|

Teckos Pech
The Executives Executive Outcomes
355
|
Posted - 2013.06.17 16:13:00 -
[75] - Quote
Gizznitt Malikite wrote:
To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
Technically you could scout the surrounding systems that are in bridge range. For example, if I were ratting in DBRN in Fountain I'd look in a subset of systems in Aridia and Solitude (I doubt somebody would bring in a hostile titan into Fountain). I'd also check the in-game map to see if there are pilots building up in those systems.
You could do the same for BLOPs, but the number of systems does get larger and they can move around.
So technically such a fleet is scoutable. One could argue it is unreasonable to be looking for a BLOPs gang, but I'd argue if you have one in your space, finding them and trying to evict them is part and parcel of owning sov. Or you could opt to forgo such a tactic, but then complaining about it is rather absurd. You've made a choice, now live with it.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2210
|
Posted - 2013.06.17 16:25:00 -
[76] - Quote
Teckos Pech wrote:Gizznitt Malikite wrote:
To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
Technically you could scout the surrounding systems that are in bridge range. For example, if I were ratting in DBRN in Fountain I'd look in a subset of systems in Aridia and Solitude (I doubt somebody would bring in a hostile titan into Fountain). I'd also check the in-game map to see if there are pilots building up in those systems. You could do the same for BLOPs, but the number of systems does get larger and they can move around. So technically such a fleet is scoutable. One could argue it is unreasonable to be looking for a BLOPs gang, but I'd argue if you have one in your space, finding them and trying to evict them is part and parcel of owning sov. Or you could opt to forgo such a tactic, but then complaining about it is rather absurd. You've made a choice, now live with it.
While you are "technically" right, this is anything but pragmatic!
The number of systems in bridge range of just about any system in EvE is 100-200 systems in total. While there are certain "areas" that far more likely, especially if you are deep within sov territory, it's tedious and unrealistic to monitor even the 10 most likely systems while you are out and about. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2210
|
Posted - 2013.06.17 16:34:00 -
[77] - Quote
Tchulen wrote:Gizznitt Malikite wrote:To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong! Solution to 1) Stop any ship with a cov ops cloak from using a non cov-ops cyno. Now you can either get hot dropped by a cov ops fleet of paper thin ships which is fine or you can see the ship warping to you prior to being hot dropped. No more cov-ops cloaked ships sidling up to you and popping a titan bridge for a large fleet of combat ships. If you get caught, you weren't paying attention.
That's a possibility (although it invalidates one of the bonuses of the force recon).
There's a 30 second reactivation delay on lighting a cyno after your cyno shuts off. Perhaps have the cloak trigger the reactivation delay on the cyno, too...
I don't know what the best solution is, but it's important to recognize that afk cloaking complaints are generally akin to whining about the mouse in the room with elephants, when there shouldn't be elephants in the room to begin with! |

Teckos Pech
The Executives Executive Outcomes
355
|
Posted - 2013.06.17 16:56:00 -
[78] - Quote
Gizznitt Malikite wrote:
While you are "technically" right, this is anything but pragmatic!
The number of systems in bridge range of just about any system in EvE is 100-200 systems in total. While there are certain "areas" that far more likely, especially if you are deep within sov territory, it's tedious and unrealistic to monitor even the 10 most likely systems while you are out and about.
True, but for a Titan, I don't think it will be moving around from system to system. The more likely case, it will have a POS and use that system. For regions with Sov, the Titan will most likely be outside the Sov systems (using the Fountain example, that limits the systems to some in Aridia, Solitude and Fountain core). So that puts it at 25ish or so systems. Much more doable than 100-200.
The BLOPs gang is considerably more difficul in that they can move around much more easily. This is where reporting hostiles in intel channels come in. Which is not unlike what Nikk, Mags and others have been talking about; intel you have to work for.
And to some extent this is beside the point since if you have an active BLOPs gang, you most likely have an active hunter and not an AFK cloaky. Granted, the hunter may have been AFK cloaking before the BLOPs gang goes active, but as others have pointed out this is due to the nature of local.
|

Onomerous
Shockwave Innovations Surely You're Joking
125
|
Posted - 2013.06.17 17:21:00 -
[79] - Quote
Gizznitt Malikite wrote: To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
There is truth in those words. Most null sex players don't want to see some of it but it is not a simple, one-part problem... which means the solution isn't going to be simple either.
Although it is funny, "45 people have to dock up because of one afk cloaker". I love that quote. NS isn't quite as rough and bad-arse as we are led to believe? |

Gizznitt Malikite
Agony Unleashed Agony Empire
2210
|
Posted - 2013.06.17 17:22:00 -
[80] - Quote
Teckos Pech wrote:Gizznitt Malikite wrote:
While you are "technically" right, this is anything but pragmatic!
The number of systems in bridge range of just about any system in EvE is 100-200 systems in total. While there are certain "areas" that far more likely, especially if you are deep within sov territory, it's tedious and unrealistic to monitor even the 10 most likely systems while you are out and about.
True, but for a Titan, I don't think it will be moving around from system to system. The more likely case, it will have a POS and use that system. For regions with Sov, the Titan will most likely be outside the Sov systems (using the Fountain example, that limits the systems to some in Aridia, Solitude and Fountain core). So that puts it at 25ish or so systems. Much more doable than 100-200. The BLOPs gang is considerably more difficul in that they can move around much more easily. This is where reporting hostiles in intel channels come in. Which is not unlike what Nikk, Mags and others have been talking about; intel you have to work for. And to some extent this is beside the point since if you have an active BLOPs gang, you most likely have an active hunter and not an AFK cloaky. Granted, the hunter may have been AFK cloaking before the BLOPs gang goes active, but as others have pointed out this is due to the nature of local.
I concede it is possible, just not practical. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1896
|
Posted - 2013.06.17 17:31:00 -
[81] - Quote
The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Dr Ted Kaper
Patriot Security Services
20
|
Posted - 2013.06.17 19:48:00 -
[82] - Quote
Nikk Narrel wrote:The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Sounds like cloaking and local is already balanced then. If to change one puts them out of balance then doesnt that mean they are in balance. We don't want CCP to rebalance something in balance... |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1896
|
Posted - 2013.06.17 20:03:00 -
[83] - Quote
Dr Ted Kaper wrote:Nikk Narrel wrote:The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Sounds like cloaking and local is already balanced then. If to change one puts them out of balance then doesnt that mean they are in balance. We don't want CCP to rebalance something in balance... Quite correct.
That said, the game balance is a complicated tapestry where many things tie together.
If two parts become too close to each other, there is sometimes a bleed through effect.
High sec PvE enthusiasts learned how to play in null without additional risk, and this was balanced by the reward indexes for this activity dropping to levels comparable to high sec.(*)
Effectively, they brought the rewards with them when they brought the play style.
(*) As referenced in many threads by players indicating the rewards for performing high sec level 4 missions are equal to or better than PvE rewards in null. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Bill Saisima
State War Academy Caldari State
0
|
Posted - 2013.06.18 22:58:00 -
[84] - Quote
The truth is you never know which 5 minutes out of the 23 hours is there a full gang on a titan - even with cap backup. So the beautiful advices of being 'careful' don't really apply, the advantage is with the cloaker, they engage when they're sure. And I never understood the phobia with local - I assume people just like to troll, I really don't believe people would actually prefer to press d-scan 5000 times in a 4-5 hour gaming session just to farm a half ship's worth of isk one can loose several times in that time frame (not that d-scan actually helps against cyno anyway). Afk camping is not ok. Maybe local isn't ok, but with current game mechanics I don't know what would people do without it. For the same reason I never understood people living in wormholes either, do people use bots to prevent tendinitis from clicking dscan or they just do whatever they do and lose average of 5 ships every day? |

Teckos Pech
The Executives Executive Outcomes
357
|
Posted - 2013.06.18 23:07:00 -
[85] - Quote
Bill Saisima wrote:The truth is you never know which 5 minutes out of the 23 hours is there a full gang on a titan - even with cap backup. So the beautiful advices of being 'careful' don't really apply, the advantage is with the cloaker, they engage when they're sure. And I never understood the phobia with local - I assume people just like to troll, I really don't believe people would actually prefer to press d-scan 5000 times in a 4-5 hour gaming session just to farm a half ship's worth of isk one can loose several times in that time frame (not that d-scan actually helps against cyno anyway). Afk camping is not ok. Maybe local isn't ok, but with current game mechanics I don't know what would people do without it. For the same reason I never understood people living in wormholes either, do people use bots to prevent tendinitis from clicking dscan or they just do whatever they do and lose average of 5 ships every day?
Your ignorance on this issue is noted. 
|

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
17
|
Posted - 2013.06.18 23:27:00 -
[86] - Quote
I recently joined a wh corp. There is no local. Sometimes people are in our system cloaked. One time, I was doing PI on an alt and I got pointed by a neut in a cov ops frig. You want to know what I did? I let my corp mates know what was happening, where it was happening, and who was doing it. You know what they did? They helped me. My hauler survived the ordeal. It was super awesome. True story. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1909
|
Posted - 2013.06.19 01:31:00 -
[87] - Quote
max ericshaun wrote:I recently joined a wh corp. There is no local. Sometimes people are in our system cloaked. One time, I was doing PI on an alt and I got pointed by a neut in a cov ops frig. You want to know what I did? I let my corp mates know what was happening, where it was happening, and who was doing it. You know what they did? They helped me. My hauler survived the ordeal. It was super awesome. True story. Shhh, don't spoil the bear's belief that cloaks are all powerful... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Teckos Pech
The Executives Executive Outcomes
358
|
Posted - 2013.06.19 06:37:00 -
[88] - Quote
Nikk Narrel wrote:
Shhh, don't spoil the bear's belief that cloaks are all powerful...
Why just the other day I nearly destroyed all of Eve with my cloaking device. |

Alvatore DiMarco
Capricious Endeavours Ltd
413
|
Posted - 2013.06.19 06:40:00 -
[89] - Quote
Teckos Pech wrote:Nikk Narrel wrote:
Shhh, don't spoil the bear's belief that cloaks are all powerful...
Why just the other day I nearly destroyed all of Eve with my cloaking device.
So you're the reason TQ has been having connectivity problems lately?
Nikk Narrel wrote: High sec PvE enthusiasts learned how to play in null without additional risk, and this was balanced by the reward indexes for this activity dropping to levels comparable to high sec.(*)
Effectively, they brought the rewards with them when they brought the play style.
So you're telling me that the reason L4 missioning is no longer a worthwhile source of income unless you grind them for four hours like a bot is because of nullbears and CCP needing to keep the highsec/nullsec reward ratio in proper order? |

Friggz
Dirt Nap Squad Dirt Nap Squad.
148
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Posted - 2013.06.19 07:09:00 -
[90] - Quote
Mahpiya Luta wrote:
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught.
And this is where the arguement falls apart because the premise is incorrect. Your gameplay does not change when someone enters a system and afks. Everything you can do in an empty system can be done with an afker in system. If you as a player make a decision to not play in that system, that is your decision. No one has ruined your gameplay. You simply decided to concede possession of that system.
This is how EvE works. You fight for things or you lose things. You take risks when you want rewards. If you don't like it, EvE is not the game for you. The Evolution of the Stealth Bomber, and the story of the first Black Ops Capital Kill in EvE.
https://truestories.eveonline.com/ideas/969 |
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