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Mahpiya Luta
Peach Pit Corp Initiative Associates
0
|
Posted - 2013.06.14 11:45:00 -
[1] - Quote
There is this thing called 'afk camping' and two sides to the coin. First things first, it's within the rules of the game, it isn't cheating nor bug-using or what so ever. Cloaky modules are part of this game and have a right to exist. They make sense! So what's all the fuss about anyways? Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
Let's see what we got so far. Cloaky modules make sense and should definitly provide a high amount of savety to a cloaked pilot. Especially bombers, cover-ops and black-ops. On the other hand, having a computer running an alt in a cloaky ship with a cyno field gen fitted and nobody taking care of that alt. After days of not even looking how your cloaky alt is doing, you then suddenly decide to just hotdrop a whole fleet.
The way I see it, the problem isn't the cloak camping but the 'away from keyboard' claok camping. The solution therefore would be a game feature that doesnt destroy the savtey aspect of cloak modules but forces people to continously watch out for their cloaked alts in order for not getting caught and killed. If you dont watch for your alt, you then lose your ship and pod.
The newly added hacking minigame and a vague memory of a star trek sequal from many years ago when I used to watch those things, brought this idea of an scanning minigame to my mind. When scanning for cloaked ships in star trek you still had some fuzzy signatures which when reajusting your probe settings became more clear the more you ajusted them. So how about having to ajust some frequencies (ship signatures) everytime you hit the scan button (the smaller the probe radius the smaller the frequency scal gets) and get closer to the pinpointing? And how about if its different for any shiptype, which means if you already know what ship you're scanning for makes it easier because you have to ajust your scan for ladar (minmatar), radar (amarr), gravimetric (caldari) or magnetrometric (gallente) or maybe even bs, bc, frig, etc. The cloak pilot on the other hand should then be able to reajust his frequencies somehow or just plain by switching his cloaking device off and on again. This would make sure he can't leave his ship for good at some savespot and just go afk. Using a bot to reajust frequencies would then clearly be against the rules of the game.
Regards, M.L. |

George Boothe
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2013.06.14 11:53:00 -
[2] - Quote
http://www.youtube.com/watch?v=yNDUU4gHCuE |

Azrael Dinn
The 20th Legion Mildly Sober
123
|
Posted - 2013.06.14 12:08:00 -
[3] - Quote
We talking about this again...
Don't get me wrong I like your idea that cloaked ships needs to be active and everyone would have a way to try to find them from space but the cries of the nerds that will soon start to say no no no and "there is no problem" and "learn to use search" are something that I just can't take.
Hope someone else supports your idea also. +1 |

Onomerous
Shockwave Innovations Surely You're Joking
116
|
Posted - 2013.06.14 12:42:00 -
[4] - Quote
Lots of text for a solution to something that isn't a problem. These 'nerf cloaking', etc. threads are getting better each time!! Poor null sex players can't farm the iskies because of one cloaked ship. NS is rough indeed. |

Mahpiya Luta
Peach Pit Corp Initiative Associates
0
|
Posted - 2013.06.14 12:56:00 -
[5] - Quote
You guys life by it. Try buying a ship and having fun in small scale pvp, in a world without null sec pve, producing and mining. It's a major part of the game and not having an in-game counter measure feature is definitly an issue. You are able to counter almost everything in this game, by modules, isk, manpower or whatsoever. But there is not a thing you can do against cloaky campers, but being a jerk yourself and camping their system as well. Which is sooooo much fun, NOT! |

Sura Sadiva
Entropic Tactical Crew
436
|
Posted - 2013.06.14 13:25:00 -
[6] - Quote
Mahpiya Luta wrote: It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game.
If you say this to any "true" null-sec resident as they will laugh
If you say it to low-sec residents they will laugh at you
if you say it to a WH resident they will laugh even harder.
Even not going for something very extreme like "accept the challenge and try to catch them" (nooooooo) but you have always an "I WIN" option, and is simply: keep mining, ratting, doing your business. And accept the fact that SOMETIME someone will decloack next to you and you will probably loose a ship. FYI: the rest of New Eden already deal with this. 99.9% of EVE players are used to this kind of risks (omg loosing a drake!), they accept it and have fun.
Why you null-bear are unable to play like the rest of EVE already do, why for you the simple presence of a single stranger (9 out of 10 AFK too) in the systems equals to destroy your gameplay when the large majority of EVE players deal and ghave fun with this?
Do null bear have some kind of mental problem or unability?
Soon, high-sec miners will start to blame your bothering carebear attitude.
|

Mahpiya Luta
Peach Pit Corp Initiative Associates
0
|
Posted - 2013.06.14 13:38:00 -
[7] - Quote
Because in contrast to you we dont fly phukkin drakes. The worth of our ships go into multiple billions. |

George Boothe
Tribal Liberation Force Minmatar Republic
6
|
Posted - 2013.06.14 13:48:00 -
[8] - Quote
Do not fly that you cannot afford to loose.
|

Debora Tsung
The Investment Bankers Guild
152
|
Posted - 2013.06.14 13:56:00 -
[9] - Quote
How about ppl just get an afk flag on their name in the local chat window once they're inactive for about 15 Minutes?
Problem solved, no?
Oh wait, now You'll say "But how do I know if that little **** is REALL AFK?! He could be faking after all..." Well, that's what happens once You let fear guide You, You'll always find new excuses to not undock. There's nothing a million chinese guys can't do cheaper. |

Jenn aSide
STK Scientific Initiative Mercenaries
2164
|
Posted - 2013.06.14 14:04:00 -
[10] - Quote
Mahpiya Luta wrote:You guys life by it. Try buying a ship and having fun in small scale pvp, in a world without null sec pve, producing and mining. It's a major part of the game and not having an in-game counter measure feature is definitly an issue. You are able to counter almost everything in this game, by modules, isk, manpower or whatsoever. But there is not a thing you can do against cloaky campers, but being a jerk yourself and camping their system as well. Which is sooooo much fun, NOT!
This just isn't true. I've live din null for 5 years and there are plenty of things you can do to counter Cloacky Campers. Notice I said counter and not kill.
-You could rat/mine in strong fleets or multiboxing. Just last week on of my alliance mates was doing anomalies with 3 Domis when a Tengu appeared and cyno'd in a gang. His 3 remote rep domis survived while killing a tengu and a talos and make the rest of them run away.
-You can rat in warp core stabbed FoF missile or drone ships. I do this a lot with a raven with 2 warp core stabs, and have done so in the past with a tengu with 2 warp core stabs and the interdiction nullifier sub system. Works with Domis and Rattlesnakes and Gilas too That way if a cloaky uncloacks and tries to point you, unless he has more than 1 scram on (or is in a HIC, which can't warp cloaked), you are IMMUNE from being tackled (the tengu is immune from being bubbled lol).
-You could rat with a Carrier at the edge of a pos shield assigning fighters + a tanked transport like an Impel. The Impel gets +2 warp strength like a Venture so add 1 warp stab and the other 6 lows are armor tank, Target painter in the mid, remote rep of some kind in the high if you can fit to emergency repair the fighters, or a tractor beam for loot since you got a lot of cargo hold lol.
-you could leave system and rat somewhere else (even works for renters going to totally unclaimed null space, the landlords tend to not mind).
-You can even bait the cloaky and kill it if/when it uncloaks (and if it never uncloaks, you know the guy was bluffing.
You don't NEED to be able to hunt down and kill a cloaky, you just need to make cloaky camping not work and people will stop doing it (or keep doing it and waste their own game time). |

Robert Caldera
Caldera Trading and Investment
584
|
Posted - 2013.06.14 14:09:00 -
[11] - Quote
Mahpiya Luta wrote:Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay
here I identified your problem, didnt read the rest Your problem is not cloaking its a poor gameplay choice based on lazyness and unwillingness to contribute to the entire spectrum of 0.0 gameplay (rat and dont give a fck about everything else) - this being easily disturbed is a good thing. Cloak is fine, move on. |

Arthur Aihaken
Nil.
5
|
Posted - 2013.06.14 14:20:00 -
[12] - Quote
I like the idea of a cloak detection device. |

Samuel Woodbury
Veoxtrox
1
|
Posted - 2013.06.14 14:28:00 -
[13] - Quote
TL;DR and to common |

Jint Hikaru
OffWorld Exploration Inc
615
|
Posted - 2013.06.14 14:31:00 -
[14] - Quote
Well done OP, you've just broken Wormhole Space.
Too busy trying to justify an idea to nerf all cloaks (Yes I said all..... total BS that you are just trying to remove AFK cloaking and you know it), to actually look at the bigger picture and see how your 'idea' affects the rest of the game.
I also notice you don't address any other kind of AFK safety.... The poor active cloaker in your system does not know if the people listed in local are AFK in a station or not. He has to decide if its safe to attack a solo ratting ship or if an armada is going to come swarming out of the nearest Outpost.
How about if someone in a station/outpost/POS does not perform some mini-game every 15 mins then they get ejected into space in whatever ship they are currently in....!!!!!!
BTW: In case you can't tell, I'm being sarcastic.
Your Idea and desire to make Zero Sec space even safer for yourself is Bad. Please stop posting it.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Mahpiya Luta
Peach Pit Corp Initiative Associates
1
|
Posted - 2013.06.14 14:31:00 -
[15] - Quote
Robert Caldera wrote:Mahpiya Luta wrote:Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay here I identified your problem, didnt read the rest Your problem is not cloaking its a poor gameplay choice based on lazyness and unwillingness to contribute to the entire spectrum of 0.0 gameplay (rat and dont give a fck about everything else) - this being easily disturbed is a good thing. Cloak is fine, move on.
Your assumption is just plain wrong and only based on preconceptions about pve in nullsec. I didnt say with one word that we sissy out on our station and that's it. You just like to prejudge in order to lead this topic, which started very open, in an direction you prefer. Instead of giving argument you just like to accuse without any further background knowledge about the situation that lead to this topic. Try being a little more constructiv the next time. |

Teckos Pech
The Executives Executive Outcomes
316
|
Posted - 2013.06.14 14:32:00 -
[16] - Quote
Mahpiya Luta wrote:There is this thing called 'afk camping' and two sides to the coin. First things first, it's within the rules of the game, it isn't cheating nor bug-using or what so ever. Cloaky modules are part of this game and have a right to exist. They make sense! So what's all the fuss about anyways? Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
Ahh yes, the boiler plate language....
Quote:It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
What is astounding to me is that you can't alter your game play to handle this issue.
1. Rat in a group. Yeah not as efficient, but safer and on the up side a fleet with four guys will burn through anomalies faster...will help keep up that military index. 2. Be on comms in the same channel, that way if someone gets in trouble he can yell for help and people will hear him and can respond. 3. Recon the area (after using dotlan) in the surrounding systems that could host a BLOPs, if all clear it may just be a single cloaky camper, less of a threat. 4. I know you have worked to get the index in that system up, but if you can move over a system. Granted like number 1 not as efficient, but you can still earn isk. 5. Check your rental agreement.
Quote:Let's see what we got so far. Cloaky modules make sense and should definitly provide a high amount of savety to a cloaked pilot. Especially bombers, cover-ops and black-ops. On the other hand, having a computer running an alt in a cloaky ship with a cyno field gen fitted and nobody taking care of that alt. After days of not even looking how your cloaky alt is doing, you then suddenly decide to just hotdrop a whole fleet.
See...this is due to local. Local tells you a potentially hostile ship(s) has(have) entered system. You see it before he (tehy) even load grid and scoot to safety. Every time this is what you do. So, in response the roaming gangs stop and the AFK cloaking commences. Local, the tool you were using to decrease your risk has been turned against you. To be quite clear, no local, no reason to AFK camp. None at all.
Quote:The way I see it, the problem isn't the cloak camping but the 'away from keyboard' claok camping. The solution therefore would be a game feature that doesnt destroy the savtey aspect of cloak modules but forces people to continously watch out for their cloaked alts in order for not getting caught and killed. If you dont watch for your alt, you then lose your ship and pod.
Been discussed to death. No really. Your moment of brilliance isn't all that unique or brilliant.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=216699
Quote:The newly added hacking minigame and a vague memory of a star trek sequal from many years ago when I used to watch those things, brought this idea of an scanning minigame to my mind. When scanning for cloaked ships in star trek you still had some fuzzy signatures which when reajusting your probe settings became more clear the more you ajusted them.
[snipped the rest].
Yes, yes, yes...a change to probes. The real issue is local. Without local nobody would ever afk cloak camp. They migh AFK to go tinkle, grab a drink, or answer the door, but that is a convenience not a strategic type of game play. Local is what makes it so safe in null. As a result, people hostile to you are using that to make you feel less safe. If they are lucky you begin to feel safe even though they are in local and you provide a hot drop opportunity when they do come back to the keyboard. |

Teckos Pech
The Executives Executive Outcomes
316
|
Posted - 2013.06.14 14:35:00 -
[17] - Quote
Mahpiya Luta wrote:You guys life by it. Try buying a ship and having fun in small scale pvp, ....
I have, and guess what when ever our fun little gang enters system every one, POSes up, docks up, safes up and cloaks....
How fun is it going 20+ jumps looking for a fight and not getting anything? Not very. So people get bored with the "fun small scale pvp" and switch to BLOPs where the hunters AFK cloak.
It is all due to local. Local gives the people in system infallible intel 100% of the time and before the hostiles even load grid let alone hit dscan or rush to a belt.
|

Robert Caldera
Caldera Trading and Investment
585
|
Posted - 2013.06.14 14:38:00 -
[18] - Quote
Mahpiya Luta wrote:Try being a little more constructiv the next time.
I'm pretty sure your arguments arent new and have been discussed to death on other topics, why dont you just go and read them. There is nothing what hasnt been written about afk cloaking you just need to read. And yeah, you asked for a change in F&I forum and people answer to you from their point of view. Mine is that renting is a sh*t model and shouldn't be buffed in any way, by nerfing cloak, as only way to even shake a little at 100% safe ratting empires, even less! |

Teckos Pech
The Executives Executive Outcomes
317
|
Posted - 2013.06.14 14:38:00 -
[19] - Quote
Jint Hikaru wrote:
How about if someone in a station/outpost/POS does not perform some mini-game every 15 mins then they get ejected into space in whatever ship they are currently in....!!!!!!
I'm not. If you are going to make such a change to cloaks it seems reasonable to me to impose it on other people who are AFK with 100% safety in the game. So, if you go AFK in a station, miss your shot at a mini-game out you go...and to be fair you should be ejected out of docking range.
|

Teckos Pech
The Executives Executive Outcomes
317
|
Posted - 2013.06.14 14:39:00 -
[20] - Quote
Mahpiya Luta wrote:Robert Caldera wrote:Mahpiya Luta wrote:Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay here I identified your problem, didnt read the rest Your problem is not cloaking its a poor gameplay choice based on lazyness and unwillingness to contribute to the entire spectrum of 0.0 gameplay (rat and dont give a fck about everything else) - this being easily disturbed is a good thing. Cloak is fine, move on. [snipped] Try being a little more constructiv the next time.
Ironic coming from a guy who called AFK cloakers jerks.
|

Malcanis
Vanishing Point. The Initiative.
10124
|
Posted - 2013.06.14 14:41:00 -
[21] - Quote
Christ not this again
1 Kings 12:11
|

Jint Hikaru
OffWorld Exploration Inc
617
|
Posted - 2013.06.14 14:46:00 -
[22] - Quote
Malcanis wrote:Christ not this again
I know....
Remove cloakers from local already.... (and deny them local)
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

TheGunslinger42
All Web Investigations
1389
|
Posted - 2013.06.14 15:01:00 -
[23] - Quote
Mahpiya Luta wrote:It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
A cloaked player cannot "destroy other players gameplay". He cannot do anything to you - cloaks prevent him activating any modules. Being AFK further still removes his ability to do anything. Repeat after me: He cannot do anything to you.
Also, if you can't defend your systems then they are not yours. That's how nullsec works bro. Sorry if you missed the memo.
Mahpiya Luta wrote:Because in contrast to you we dont fly ~snip~ drakes.  The worth of our ships go into multiple billions.
You do not need to bling your ships out that much to run PVE sites in nullsec. If you want to, then cool go for it. But if you're not willing to risk them then don't do it.
Asking for CCP to change the mechanics because you don't want to risk your unnecessarily flashy carebear ships when flying around in nullsec is laughable.
Friend, just go back to highsec. You don't understand nullsec and don't belong there.
|

Robert Caldera
Caldera Trading and Investment
587
|
Posted - 2013.06.14 15:06:00 -
[24] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly ~snip~ drakes.  The worth of our ships go into multiple billions.
haha spotted another reason why you got afk cloakers there :-D |

Vassal Zeren
Uncontrollable Innovations
43
|
Posted - 2013.06.14 15:23:00 -
[25] - Quote
It's funny that the Shakespearean reference you've made is a play actually called Much Ado About Nothing. |

TheSkeptic
Federal Navy Academy Gallente Federation
234
|
Posted - 2013.06.14 15:32:00 -
[26] - Quote
Mahpiya Luta wrote: It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
I don't understand how someone who isn't even there destroys others gameplay... please explain this to me? ... |

TheGunslinger42
All Web Investigations
1390
|
Posted - 2013.06.14 15:34:00 -
[27] - Quote
TheSkeptic wrote:Mahpiya Luta wrote: It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
I don't understand how someone who isn't even there destroys others gameplay... please explain this to me?
To be fair, it does destroy the "gameplay" of botters, since they are programmed to flee |

Yaturi
The Scope Gallente Federation
16
|
Posted - 2013.06.14 16:08:00 -
[28] - Quote
I stopped reading when I saw the word minigame. I understand it can be annoying to see a guy on local. Its like that fly on the inside of the window when your driving down the road. But you gotta understand it would be even BETTER if you were DENIED even seeing them on local. That's the best solution to the problem. Not a dinky pleasureless minigame.
You should play your system with the knowledge that flys can show up and ruin the picnic, and the possibility that an army of ants can come take it away. THAT IS NULL SEC. Nate Natell wrote an intriguing write up about the limiting of local data visibility. You should look it up and read it. |

Mag's
the united Negative Ten.
14956
|
Posted - 2013.06.14 16:10:00 -
[29] - Quote
OP whilst they are cloaked and AFK, which game mechanic are they using to interact with you?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Gigan Amilupar
Legion of Darkwind Order of the Void
0
|
Posted - 2013.06.14 16:56:00 -
[30] - Quote
Here's an idea, remove local chat entirely. That way you won't have a readily available intel source on everyone in system. And you'll never know those AFK cloakies are in system to begin with, so you won't get psyched out. Oh, and pirates will have an easier time. So everyone wins! (but mostly pirates) |

Apostrof Ahashion
Viziam Amarr Empire
194
|
Posted - 2013.06.14 17:13:00 -
[31] - Quote
Grow a pair. Use the manly powers of a ballsack for courage. |

Teckos Pech
The Executives Executive Outcomes
322
|
Posted - 2013.06.14 18:29:00 -
[32] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions.
Really, your not helping your situation with ships like these. Try the following:
Train WU 5 AWU 5 The cap skills to 5 The various tanking skills to 5
Fit a T1 or T2 even a T3 ship properly (i.e. with T2 modules).
This way if you die you are not out several billion. Worst case scenario a few hundred million.
BTW, not a great idea to post that on an open forum....with people having access to locator agents, and can look up what systems your alliance owns etc. Just begging for trouble. If I were your CEO I'd be more than a tad upset.
|

Sura Sadiva
Entropic Tactical Crew
437
|
Posted - 2013.06.15 00:52:00 -
[33] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions.
Sure, multiple billions ships but still unable to handle a single cloacked frigate with an AFK pilot! And crying to nerf the frigate!
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1874
|
Posted - 2013.06.15 03:14:00 -
[34] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions. Well, there's the funny part.
Even a suicide ganker will target that profile in high sec, since it usually drops very tasty loot.
You are implying that you expect safety for this flying ISK container, despite the reality that it is one of the most attractive targets due to the likelihood that it will drop faction fittings worth more than the cost of an attacking ship.
You then expect a free for all PvP area of the game to still have potential opponents play by your expectations and get your consent before trying to engage you. You get safe, they cloak and wait. Then you come here to complain that they keep doing this to you.
Really? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
105
|
Posted - 2013.06.15 03:26:00 -
[35] - Quote
Oh, this thread again.
Read the sig and /thread. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Teckos Pech
The Executives Executive Outcomes
330
|
Posted - 2013.06.15 04:40:00 -
[36] - Quote
Quote:GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
While I agree with the sentiment expressed in the above quote, it is unfortunately, apocraphal. |

Azrael Dinn
The 20th Legion Mildly Sober
127
|
Posted - 2013.06.15 06:05:00 -
[37] - Quote
Did I not mention that intenet forum space nerds will start to whine "not this, this one again, it's not broken" and so on?  |

Lord Battlestar
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
53
|
Posted - 2013.06.15 06:20:00 -
[38] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions.
Queue more afk cloakers entering their systems because of this statement lol. I once podded myself by blowing a huge fart. |

Roger Watcher
United Star Alliance UNITED STAR FEDERATION
0
|
Posted - 2013.06.15 07:07:00 -
[39] - Quote
My point of view on the modification to cloaking:
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Kraal Utrecht
Running with Knives Nexus Fleet
1
|
Posted - 2013.06.15 07:46:00 -
[40] - Quote
I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers. |

Astroniomix
Cryptic Meta-4
485
|
Posted - 2013.06.15 07:59:00 -
[41] - Quote
Kraal Utrecht wrote:I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers. You can't counter a guy that's not doing anything. |

Mag's
the united Negative Ten.
14961
|
Posted - 2013.06.15 09:12:00 -
[42] - Quote
Kraal Utrecht wrote:I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers. Well what is there to counter? How exactly are they bothering you?
At this point I'd normally ask which mechanic are they using, but I really can't be bothered. It's local that's showing them and causing you problems. So you do have options.
1. Stop using it. 2. Stop misreading the instant intel it's giving. 3. Understand that you live in null and be prepared for PvP all the time. 4. Understand that just as you use local to help you, others will try and use it against you.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Robert Caldera
Caldera Trading and Investment
591
|
Posted - 2013.06.15 10:43:00 -
[43] - Quote
Kraal Utrecht wrote:I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers.
show me how I can counter docking. Or being listed in local. |

Sura Sadiva
Entropic Tactical Crew
440
|
Posted - 2013.06.15 11:43:00 -
[44] - Quote
Kraal Utrecht wrote:I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers.
Cloacking (and covert cyno) IS the counter.
It's the counter to the ease to secure systems in sov 0.0, the counter to local intel, bubbles, blobs, gate camps and so on. Is the only tool actually saving some interaction for those people, to prevent those system to become istanced areas, emarginated and playing a totally separated game.
In the current settings if you nerf cloacks in any way you remove the only chance to generate some risk in those systems, creating 100% safe areas.
This is stupid and boring for the game and is unfair. No, not unfair in respect of your potential gankers, is unfair in respect of other players doing used to get mor risks In ANY other area of New Eden.
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1876
|
Posted - 2013.06.15 13:40:00 -
[45] - Quote
Azrael Dinn wrote:Did I not mention that intenet forum space nerds will start to whine "not this, this one again, it's not broken" and so on?  Wow.... ad hominem atttacks for the win.
Do we get T-shirts saying "intenet forum space nerds" too? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Onomerous
Shockwave Innovations Surely You're Joking
120
|
Posted - 2013.06.16 01:19:00 -
[46] - Quote
Azrael Dinn wrote:Did I not mention that intenet forum space nerds will start to whine "AFK cloaking is broken" and so on? 
Fixed it for you!! |

Siobhan MacLeary
BRG Corp Ocularis Inferno
106
|
Posted - 2013.06.16 04:03:00 -
[47] - Quote
Teckos Pech wrote:Quote:GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave While I agree with the sentiment expressed in the above quote, it is unfortunately, apocryphal.
The entire point is that it's apocryphal. It's not something CCP should need to express. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Alvatore DiMarco
Capricious Endeavours Ltd
368
|
Posted - 2013.06.16 04:08:00 -
[48] - Quote
Teckos Pech wrote:Quote:GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave While I agree with the sentiment expressed in the above quote, it is unfortunately, apocryphal.
I wish we could somehow summon CCP Soundwave to certify the veracity of that statement publicly - not because I doubt it, but because it seems to be so desperately needed before people will begin to understand that CCP feels this way. Sadly, he's extraordinarily busy all the time and so this is a very impossible proposition. Maybe Fozzie can drop in and vouch for it instead.
That being said, I suppose this means there are (as we have long suspected) vast swaths of nullsec currently inhabited by people who indeed have no business playing EVE. Maybe some of them can leave and I can move out to null for the summer months. |

Gerrick Palivorn
Caldari Provisions Caldari State
383
|
Posted - 2013.06.16 08:19:00 -
[49] - Quote
Alvatore DiMarco wrote:Teckos Pech wrote:Quote:GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave While I agree with the sentiment expressed in the above quote, it is unfortunately, apocryphal. I wish we could somehow summon CCP Soundwave to certify the veracity of that statement publicly - not because I doubt it, but because it seems to be so desperately needed before people will begin to understand that CCP feels this way. Sadly, he's extraordinarily busy all the time and so this is a very impossible proposition. Maybe Fozzie can drop in and vouch for it instead. That being said, I suppose this means there are (as we have long suspected) vast swaths of nullsec currently inhabited by people who indeed have no business playing EVE. Maybe some of them can leave and I can move out to null for the summer months.
Lol, I love that quote, also it's not that hard to look up the source. I'll let you find it on your own.
OP, what if the cloaker just wants to hang out with you guys, but every time he would fly into your area without a cloak you would shoot him. Like an extremely annoying and socially inept little brother, the AFK Cloaker just wants to be cool like you and your 0.0 rental space! MMOs come and go, but Eve remains.-á -Garresh- |

Trii Seo
Sabotage Incorporated Executive Outcomes
36
|
Posted - 2013.06.16 11:20:00 -
[50] - Quote
I wish CCP stickied a big rule thread about "how to post an AFK cloaking thread"
- Ensure you have proper experience in flying stealthy ships and hunting for targets. - Ensure you understand the general rules of EVE
Before anyone speaks about how hard his life is as an anom-running carebear in a Vindicator or Kronos or Mach, gorged on ISK he should pack his hump into a proper hunter ship and go out to find targets for his gang. Then successfully tackle the prey and kill it.
You fly billion-worth pinatas? Well, faction modules/ships are here to be used and offer a nice advantage. Hell, if your setup is that amazingly good you can probably afford to lose it. Is it Hotdrop O'Clock yet? |

Onomerous
Shockwave Innovations Surely You're Joking
122
|
Posted - 2013.06.16 15:22:00 -
[51] - Quote
Still a very entertaining subject. Keep up the 'cloaking is OP' fight!! I'm loving it.
Still puzzled as to why null sex is so full of carebears... |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1886
|
Posted - 2013.06.16 15:31:00 -
[52] - Quote
Onomerous wrote:Still a very entertaining subject. Keep up the 'cloaking is OP' fight!! I'm loving it.
Still puzzled as to why null sex is so full of carebears... I think I know the answer, but I am not happy about it.
They figured out how to operate with trivial risk. By planning ahead, they join a renter corp and go into a system that has low enough traffic. Not rare in null. They then use local to avoid all non blue contact.
The mechanics are simple, and they have no more risk than in high sec.
They then get to play in the "Cool Part" of town, while nose diving the rewards indexes for the real null dwellers. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Teckos Pech
The Executives Executive Outcomes
338
|
Posted - 2013.06.16 19:14:00 -
[53] - Quote
Kraal Utrecht wrote:I have heard from experienced players that everything in EVE can be countered either with proper fit or players experience or mix of both... except cloak-campers.
Wrong. Your lack of imagination is the problem. Here is a hint: rat with 3-5 friends. That cloaky will remain cloaked even if he is not AFK. You can also scout surrounding systems in range of a BLOPs or a Titan to ensure the possibility of a hot drop is minimal.
It is your problem you are either lazy or not thinking up these counters on your own.
|

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
39
|
Posted - 2013.06.16 22:26:00 -
[54] - Quote
and yet again a the dangerous AFK cloaky stop posting ccp is not going to change anything on this. cloaks work fine and cloaky ships in general are squishy as hell. it wont take a pack of attack dogs to destroy it.
learn the game machanics and adapt some capsuleers have made nice counters for this and it can be quite exciting to try to break through those actions taken for cloakers.
i personally love the fact a single stealth bomber scares the nullbears so easy.
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1892
|
Posted - 2013.06.16 23:08:00 -
[55] - Quote
Bakuhz wrote:and yet again a the dangerous AFK cloaky stop posting ccp is not going to change anything on this. cloaks work fine and cloaky ships in general are squishy as hell. it wont take a pack of attack dogs to destroy it.
learn the game machanics and adapt some capsuleers have made nice counters for this and it can be quite exciting to try to break through those actions taken for cloakers.
i personally love the fact a single stealth bomber scares the nullbears so easy. Oh, you don't even need a cloak.
So long as they can't find you, they will assume you are backed by a titan with a full fleet of veteran PvP ninjas who are ready in moments to bridge over and execute any foolish enough to undock.
You could be flying a shuttle in reality. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Black Dranzer
269
|
Posted - 2013.06.16 23:23:00 -
[56] - Quote
Somebody in this thread probably wrote:An AFK cloaker is completely harmless. So is a pilot in a pod or a shuttle, but we're still allowed to hunt and kill them. |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
40
|
Posted - 2013.06.16 23:46:00 -
[57] - Quote
Nikk Narrel wrote:Bakuhz wrote:and yet again a the dangerous AFK cloaky stop posting ccp is not going to change anything on this. cloaks work fine and cloaky ships in general are squishy as hell. it wont take a pack of attack dogs to destroy it.
learn the game machanics and adapt some capsuleers have made nice counters for this and it can be quite exciting to try to break through those actions taken for cloakers.
i personally love the fact a single stealth bomber scares the nullbears so easy. Oh, you don't even need a cloak. So long as they can't find you, they will assume you are backed by a titan with a full fleet of veteran PvP ninjas who are ready in moments to bridge over and execute any foolish enough to undock. You could be flying a shuttle in reality.
the bad part of this is it is so true http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Alvatore DiMarco
Capricious Endeavours Ltd
382
|
Posted - 2013.06.16 23:53:00 -
[58] - Quote
The sad part of this is that these same nullbears who fly away in terror as soon as a neutral comes into the system are the ones who disdainfully look down on highsec dwellers with contempt, even if those highsec dwellers venture into lowsec all the time for things - especially in ships that can't possibly fight back.
Hypocrisy is so tragic. |

Udonor
Native Freshfood Minmatar Republic
37
|
Posted - 2013.06.17 00:16:00 -
[59] - Quote
#1 If they are part of a corp - just wardec their corp in retaliation. You can see their info in local even cloaked can't you? Not play ing null much lately so I forget (why remember what CCP can change at whim?)
#2 pretty sure any DT requires them to logon and recloak.
#3 simpler to just have CCP add a chance of random space junk decloaking ship.
#4 Or add a ship something like a minesweeper...where this extremely slow (especially to warp) ship drags a net of decloak threshold sized junk held in place by special tractors. Have the net be 5000km radius from ship and move 85m/s so it can sweep most active grains of EVE space in 10 minutes. LOL then if you truly have the population to claim sovereignty ...your grand minesweeping fleet of 1000 claoksweepers have a fair chance hitting most cloaky ships eventually (might take a week or more).
Got to be some variation of that requires "would be owners" to exert real effort of a lot of members to claim disputed sovereignty. Otherwise single player should be able to mess you up. EVE is all about spoilers scams and underhanded tricks. Destruction and frustation of builders is the real point of this game. just like RL. ROFLAMO |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
40
|
Posted - 2013.06.17 00:32:00 -
[60] - Quote
Alvatore DiMarco wrote:The sad part of this is that these same nullbears who fly away in terror as soon as a neutral comes into the system are the ones who disdainfully look down on highsec dwellers with contempt, even if those highsec dwellers venture into lowsec all the time for things - especially in ships that can't possibly fight back.
Hypocrisy is so tragic.
well 0.0 is the savest part of eve the most dangerous HI-sec low-sec i call home
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Alvatore DiMarco
Capricious Endeavours Ltd
386
|
Posted - 2013.06.17 00:38:00 -
[61] - Quote
I rather like lowsec. I'd probably live there if I weren't so absentminded and distracted all the time. There's a lot of stuff you have to always keep an eye on in lowsec if you don't want to become someone else's killmail. |

Teckos Pech
The Executives Executive Outcomes
349
|
Posted - 2013.06.17 01:26:00 -
[62] - Quote
Black Dranzer wrote:Somebody in this thread probably wrote:An AFK cloaker is completely harmless. So is a pilot in a pod or a shuttle, but we're still allowed to hunt and kill them.
You can't hunt the pilot docked in station or inside a POS. So your argument is not very good. |

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.17 03:10:00 -
[63] - Quote
Local channel is your counter to cloaks, and you will always know they are there with local. Besides afk cloaked ships are not dangerous, only active cloak ships are! If you see a person in local and they aren't on d-scan you know they are cloaked and you should make sure that you have someone to help you if they decide to show up. Frankly Local alone is enough to put cloakers in their place, and if you live somewhere where people can kill you...than you should have something capable of giving you a scare ormaking you break a sweat, its supposed to be dangerous in low and null. The only people who can even honestly complain that cloaked ships are OP is those in WHs where local gives you nothing, but in WH space cloaks are an appreciated danger that makes WHs properly dangerous and scary. So all you low and null bears who hate cloak ships need to suck it up, if it bothers you too much move back to hi sec.
|

Dr Ted Kaper
Patriot Security Services
17
|
Posted - 2013.06.17 03:22:00 -
[64] - Quote
Mahpiya Luta wrote:Because in contrast to you we dont fly phukkin drakes.  The worth of our ships go into multiple billions. And you deserve to fly these, make enough isk to fly them, all the while being completely risk free? Your kidding right....that doesn'tsound broken at all... |

Alvatore DiMarco
Capricious Endeavours Ltd
393
|
Posted - 2013.06.17 14:02:00 -
[65] - Quote
Features & Ideas: We Whip Our Dead Horses Back and ForthGäó
This joke was probably not funny the first time I said it. |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
47
|
Posted - 2013.06.17 14:24:00 -
[66] - Quote
Dr Ted Kaper wrote:Local channel is your counter to cloaks, and you will always know they are there with local. Besides afk cloaked ships are not dangerous, only active cloak ships are! If you see a person in local and they aren't on d-scan you know they are cloaked and you should make sure that you have someone to help you if they decide to show up. Frankly Local alone is enough to put cloakers in their place, and if you live somewhere where people can kill you...than you should have something capable of giving you a scare ormaking you break a sweat, its supposed to be dangerous in low and null. The only people who can even honestly complain that cloaked ships are OP is those in WHs where local gives you nothing, but in WH space cloaks are an appreciated danger that makes WHs properly dangerous and scary. So all you low and null bears who hate cloak ships need to suck it up, if it bothers you too much move back to hi sec.
my exact point
http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Tchulen
Trumpets and Bookmarks The Volition Cult
439
|
Posted - 2013.06.17 14:38:00 -
[67] - Quote
How about when someone who's flying a cloaked ship comes into your system and goes AFK the local chat channel disappears from everyone in system's clients?
This would solve your issue of AFK cloakers as you'd know darned well that there was actually an AFK cloaker in your system whilst also removing the free intel you get from local at the same time.
I believe this would balance the situation. You gain intel and lose intel. Balance.
What do you guys think?  |

Alvatore DiMarco
Capricious Endeavours Ltd
395
|
Posted - 2013.06.17 14:45:00 -
[68] - Quote
Remove the ability to have onlined highslots in highsec. Remove local. Remove cloaks. Remove undocking in null and remove spaceships in WH. Remove lowsec altogether.
AFK cloaking fixed, along with myriad other problems. |

Teckos Pech
The Executives Executive Outcomes
354
|
Posted - 2013.06.17 15:00:00 -
[69] - Quote
Tchulen wrote:How about when someone who's flying a cloaked ship comes into your system and goes AFK the local chat channel disappears from everyone in system's clients? This would solve your issue of AFK cloakers as you'd know darned well that there was actually an AFK cloaker in your system whilst also removing the free intel you get from local at the same time. I believe this would balance the situation. You gain intel and lose intel. Balance. What do you guys think? 
What, and face unacceptable risk? You sir are just being totally outlandish!
|

Tchulen
Trumpets and Bookmarks The Volition Cult
440
|
Posted - 2013.06.17 15:17:00 -
[70] - Quote
Teckos Pech wrote:What, and face unacceptable risk? You sir are just being totally outlandish!
But they'd know that there was an afk cloaky in system which is what they're after! What risk would it then be any more than being in a wormhole? The WH denizens seem perfectly happy with the situation they have so why not "solve" the afk cloaky "problem" some people perceive in this balanced and fair approach?

I'm being shuper sherious.
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1893
|
Posted - 2013.06.17 15:39:00 -
[71] - Quote
Tchulen wrote:Teckos Pech wrote:What, and face unacceptable risk? You sir are just being totally outlandish!
But they'd know that there was an afk cloaky in system which is what they're after! What risk would it then be any more than being in a wormhole? The WH denizens seem perfectly happy with the situation they have so why not "solve" the afk cloaky "problem" some people perceive in this balanced and fair approach?  I'm being shuper sherious. I think this is the point where they suggest wormhole is safer because noone drops carriers onto them, or uses covert cynos somehow....
Because, when you're ratting or mining, that is what worries you.... someone dropping supers on you... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2208
|
Posted - 2013.06.17 15:44:00 -
[72] - Quote
Mahpiya Luta wrote:There is this thing called 'afk camping' and two sides to the coin. First things first, it's within the rules of the game, it isn't cheating nor bug-using or what so ever. Cloaky modules are part of this game and have a right to exist. They make sense! So what's all the fuss about anyways? Well, being a system owner/renter in this game is also part of this game. You invest time, money and manpower to raise the military and industrial level and make this game running by producing, ratting, mining.
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught. This can't be the idea of this game. You might say: 'Well why dont you kill them when entering the system?' Because, there is a time for the game and there is a tme for real life and you can't have a guarded system 24/7.
It's astounding that all someone has to do, in order to destroy your game play, is to sit in a cloaky ship at a safe spot and leave his computer for good. That's simply pathetic! (Go to a system next door, rat in a fleet, etc, etc, etc)
Mahpiya Luta wrote: Let's see what we got so far. Cloaky modules make sense and should definitly provide a high amount of savety to a cloaked pilot. Especially bombers, cover-ops and black-ops. On the other hand, having a computer running an alt in a cloaky ship with a cyno field gen fitted and nobody taking care of that alt. After days of not even looking how your cloaky alt is doing, you then suddenly decide to just hotdrop a whole fleet.
The way I see it, the problem isn't the cloak camping but the 'away from keyboard' claok camping. The solution therefore would be a game feature that doesnt destroy the savtey aspect of cloak modules but forces people to continously watch out for their cloaked alts in order for not getting caught and killed. If you dont watch for your alt, you then lose your ship and pod.
You're misguided. The issue isn't the "away from keyboard", but the "suddenly a hotdrop of a whole fleet".
Hotdrops are great at catching risk adverse gate campers that will pounce on a "single target", but their drawback is when a cloaky camper can bring in a pragmatically unscoutable and tedious to counter fleet on top of your ship.
AFK does nothing to harm you... as you can scout out and prep for any pilot(s) in local. You just can't reliably and pragmatically prep for the "suddenly spaceships" hotdrop on top of you. See why you are misguided!!!!
Mahpiya Luta wrote: The newly added hacking minigame and a vague memory of a star trek sequal from many years ago when I used to watch those things, brought this idea of an scanning minigame to my mind. When scanning for cloaked ships in star trek you still had some fuzzy signatures which when reajusting your probe settings became more clear the more you ajusted them. So how about having to ajust some frequencies (ship signatures) everytime you hit the scan button (the smaller the probe radius the smaller the frequency scal gets) and get closer to the pinpointing? And how about if its different for any shiptype, which means if you already know what ship you're scanning for makes it easier because you have to ajust your scan for ladar (minmatar), radar (amarr), gravimetric (caldari) or magnetrometric (gallente) or maybe even bs, bc, frig, etc. The cloak pilot on the other hand should then be able to reajust his frequencies somehow or just plain by switching his cloaking device off and on again. This would make sure he can't leave his ship for good at some savespot and just go afk. Using a bot to reajust frequencies would then clearly be against the rules of the game.
Regards, M.L.
Huh? You really are addressing the wrong problem! In general, the best solution I've seen is "scanner probes" that take a long time to scan out the cloaky (60s cycle times or some difficult setup). However, this doesn't address the issue of "why" people afk cloak. AFK cloaking is the counter to "local chat" being used as an infallible, omniscient intel tool that allows you to operate in complete safety when living in "nullsec".
To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong! |

Trii Seo
Sabotage Incorporated Executive Outcomes
38
|
Posted - 2013.06.17 16:04:00 -
[73] - Quote
Thing with W-space is, ISK is literally dripping off the walls there. Which means risk vs. reward ratio is good: you make obscene amount of money at the cost of lack of local. If you're good at managing losses and profits from sleeper drops you'll actually end up in the green anyway. Why?
Simple: W-Space income is based on components exclusive to it. Their price is regulated by supply and demand, they're used to build T3 cruisers that are in high demand.
Price of loss remains the same in null/low, but there's less money to be earned. Money from ratting in nullsec does not come from drops, but from rat bounties regulated by CCP. If you simply ramp up the risk, null will just become unprofitable (it already barely is at times. The only market-based commodities are faction/deadspace/officer modules and exploration drops, the latter crashed in value because the risk was lowered to the point everyone rushed after them. The market was literally flooded.) and people will start farming ISK using hisec alts. (They already do with FW alts.)
Where's AFK cloaking in this? Everywhere. Targets for those people (black ops groups especially, gotta love a good ratter kill.) are ratters. Not even dedicated carebears - fleet grunts when they're not in a brawl and earning money will do nicely.
When hostiles enter the system, you always have a choice. POS/Dock/Safe or risking it and dscan-mashing. Maybe it's a pod, maybe a shuttle - or maybe, indeed, a pesky Arazu about to light a cyno. Most people will choose the former, and wisely - there isn't enough incentive to risk your ship.
So a hunter ship has to either move along or resort to AFK cloaking. Hope the other side is ballsy or desperate enough to risk it.
How to "fix" it? You can't by fixing cloak or local. Just can't.
- "no local null" does not work. It's big space, much bigger than wormholes, with fixed connections and local makes spotting fleets possible. Scouts report, fleets change course, fights happen. All is good. - "no cloak null" won't work either. To put it short, removing (or nerfing to the point of effective removal) this entire element of the game (and a branch of specialization) would be like shoveling a third of the sand from the sandbox because someone peed on it and is now crying.
To "fix" it, CCP would have to look at the profitability of nullsec anomalies and income generated that way. I wish them luck on that endevour, because it sure as hell isn't easy. Is it Hotdrop O'Clock yet? |

Tchulen
Trumpets and Bookmarks The Volition Cult
443
|
Posted - 2013.06.17 16:05:00 -
[74] - Quote
Gizznitt Malikite wrote:To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
Solution to 1) Stop any ship with a cov ops cloak from using a non cov-ops cyno. Now you can either get hot dropped by a cov ops fleet of paper thin ships which is fine or you can see the ship warping to you prior to being hot dropped. No more cov-ops cloaked ships sidling up to you and popping a titan bridge for a large fleet of combat ships. If you get caught, you weren't paying attention.
|

Teckos Pech
The Executives Executive Outcomes
355
|
Posted - 2013.06.17 16:13:00 -
[75] - Quote
Gizznitt Malikite wrote:
To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
Technically you could scout the surrounding systems that are in bridge range. For example, if I were ratting in DBRN in Fountain I'd look in a subset of systems in Aridia and Solitude (I doubt somebody would bring in a hostile titan into Fountain). I'd also check the in-game map to see if there are pilots building up in those systems.
You could do the same for BLOPs, but the number of systems does get larger and they can move around.
So technically such a fleet is scoutable. One could argue it is unreasonable to be looking for a BLOPs gang, but I'd argue if you have one in your space, finding them and trying to evict them is part and parcel of owning sov. Or you could opt to forgo such a tactic, but then complaining about it is rather absurd. You've made a choice, now live with it.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
2210
|
Posted - 2013.06.17 16:25:00 -
[76] - Quote
Teckos Pech wrote:Gizznitt Malikite wrote:
To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
Technically you could scout the surrounding systems that are in bridge range. For example, if I were ratting in DBRN in Fountain I'd look in a subset of systems in Aridia and Solitude (I doubt somebody would bring in a hostile titan into Fountain). I'd also check the in-game map to see if there are pilots building up in those systems. You could do the same for BLOPs, but the number of systems does get larger and they can move around. So technically such a fleet is scoutable. One could argue it is unreasonable to be looking for a BLOPs gang, but I'd argue if you have one in your space, finding them and trying to evict them is part and parcel of owning sov. Or you could opt to forgo such a tactic, but then complaining about it is rather absurd. You've made a choice, now live with it.
While you are "technically" right, this is anything but pragmatic!
The number of systems in bridge range of just about any system in EvE is 100-200 systems in total. While there are certain "areas" that far more likely, especially if you are deep within sov territory, it's tedious and unrealistic to monitor even the 10 most likely systems while you are out and about. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2210
|
Posted - 2013.06.17 16:34:00 -
[77] - Quote
Tchulen wrote:Gizznitt Malikite wrote:To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong! Solution to 1) Stop any ship with a cov ops cloak from using a non cov-ops cyno. Now you can either get hot dropped by a cov ops fleet of paper thin ships which is fine or you can see the ship warping to you prior to being hot dropped. No more cov-ops cloaked ships sidling up to you and popping a titan bridge for a large fleet of combat ships. If you get caught, you weren't paying attention.
That's a possibility (although it invalidates one of the bonuses of the force recon).
There's a 30 second reactivation delay on lighting a cyno after your cyno shuts off. Perhaps have the cloak trigger the reactivation delay on the cyno, too...
I don't know what the best solution is, but it's important to recognize that afk cloaking complaints are generally akin to whining about the mouse in the room with elephants, when there shouldn't be elephants in the room to begin with! |

Teckos Pech
The Executives Executive Outcomes
355
|
Posted - 2013.06.17 16:56:00 -
[78] - Quote
Gizznitt Malikite wrote:
While you are "technically" right, this is anything but pragmatic!
The number of systems in bridge range of just about any system in EvE is 100-200 systems in total. While there are certain "areas" that far more likely, especially if you are deep within sov territory, it's tedious and unrealistic to monitor even the 10 most likely systems while you are out and about.
True, but for a Titan, I don't think it will be moving around from system to system. The more likely case, it will have a POS and use that system. For regions with Sov, the Titan will most likely be outside the Sov systems (using the Fountain example, that limits the systems to some in Aridia, Solitude and Fountain core). So that puts it at 25ish or so systems. Much more doable than 100-200.
The BLOPs gang is considerably more difficul in that they can move around much more easily. This is where reporting hostiles in intel channels come in. Which is not unlike what Nikk, Mags and others have been talking about; intel you have to work for.
And to some extent this is beside the point since if you have an active BLOPs gang, you most likely have an active hunter and not an AFK cloaky. Granted, the hunter may have been AFK cloaking before the BLOPs gang goes active, but as others have pointed out this is due to the nature of local.
|

Onomerous
Shockwave Innovations Surely You're Joking
125
|
Posted - 2013.06.17 17:21:00 -
[79] - Quote
Gizznitt Malikite wrote: To summarize my points: 1.) AFK cloaking itself is not an issue. It's the ability to hotdrop an unscoutable fleet right on top of you that is unbalancing. 2.) AFK cloaking is the counter-action to the imbalanced intel tool known as local. Inhibiting afk cloaking without addressing the elephant (local chat) in the room is inappropriate and wrong!
There is truth in those words. Most null sex players don't want to see some of it but it is not a simple, one-part problem... which means the solution isn't going to be simple either.
Although it is funny, "45 people have to dock up because of one afk cloaker". I love that quote. NS isn't quite as rough and bad-arse as we are led to believe? |

Gizznitt Malikite
Agony Unleashed Agony Empire
2210
|
Posted - 2013.06.17 17:22:00 -
[80] - Quote
Teckos Pech wrote:Gizznitt Malikite wrote:
While you are "technically" right, this is anything but pragmatic!
The number of systems in bridge range of just about any system in EvE is 100-200 systems in total. While there are certain "areas" that far more likely, especially if you are deep within sov territory, it's tedious and unrealistic to monitor even the 10 most likely systems while you are out and about.
True, but for a Titan, I don't think it will be moving around from system to system. The more likely case, it will have a POS and use that system. For regions with Sov, the Titan will most likely be outside the Sov systems (using the Fountain example, that limits the systems to some in Aridia, Solitude and Fountain core). So that puts it at 25ish or so systems. Much more doable than 100-200. The BLOPs gang is considerably more difficul in that they can move around much more easily. This is where reporting hostiles in intel channels come in. Which is not unlike what Nikk, Mags and others have been talking about; intel you have to work for. And to some extent this is beside the point since if you have an active BLOPs gang, you most likely have an active hunter and not an AFK cloaky. Granted, the hunter may have been AFK cloaking before the BLOPs gang goes active, but as others have pointed out this is due to the nature of local.
I concede it is possible, just not practical. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1896
|
Posted - 2013.06.17 17:31:00 -
[81] - Quote
The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Dr Ted Kaper
Patriot Security Services
20
|
Posted - 2013.06.17 19:48:00 -
[82] - Quote
Nikk Narrel wrote:The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Sounds like cloaking and local is already balanced then. If to change one puts them out of balance then doesnt that mean they are in balance. We don't want CCP to rebalance something in balance... |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1896
|
Posted - 2013.06.17 20:03:00 -
[83] - Quote
Dr Ted Kaper wrote:Nikk Narrel wrote:The solution to this, from my perspective, is not that complicated.
It simply requires players to adapt instead of complain.
Remove the absolute nature of local intel, and it becomes practical and balanced to remove the absolute nature of undetectable cloaking.
I agree the detection probe is an often suggested idea, but I see it as unbalanced due to the requirements for cloaking being much higher than the requirements for detecting same.
Effort to detect and effort to go undetected must be comparable in order for a balanced experience all around. Sounds like cloaking and local is already balanced then. If to change one puts them out of balance then doesnt that mean they are in balance. We don't want CCP to rebalance something in balance... Quite correct.
That said, the game balance is a complicated tapestry where many things tie together.
If two parts become too close to each other, there is sometimes a bleed through effect.
High sec PvE enthusiasts learned how to play in null without additional risk, and this was balanced by the reward indexes for this activity dropping to levels comparable to high sec.(*)
Effectively, they brought the rewards with them when they brought the play style.
(*) As referenced in many threads by players indicating the rewards for performing high sec level 4 missions are equal to or better than PvE rewards in null. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Bill Saisima
State War Academy Caldari State
0
|
Posted - 2013.06.18 22:58:00 -
[84] - Quote
The truth is you never know which 5 minutes out of the 23 hours is there a full gang on a titan - even with cap backup. So the beautiful advices of being 'careful' don't really apply, the advantage is with the cloaker, they engage when they're sure. And I never understood the phobia with local - I assume people just like to troll, I really don't believe people would actually prefer to press d-scan 5000 times in a 4-5 hour gaming session just to farm a half ship's worth of isk one can loose several times in that time frame (not that d-scan actually helps against cyno anyway). Afk camping is not ok. Maybe local isn't ok, but with current game mechanics I don't know what would people do without it. For the same reason I never understood people living in wormholes either, do people use bots to prevent tendinitis from clicking dscan or they just do whatever they do and lose average of 5 ships every day? |

Teckos Pech
The Executives Executive Outcomes
357
|
Posted - 2013.06.18 23:07:00 -
[85] - Quote
Bill Saisima wrote:The truth is you never know which 5 minutes out of the 23 hours is there a full gang on a titan - even with cap backup. So the beautiful advices of being 'careful' don't really apply, the advantage is with the cloaker, they engage when they're sure. And I never understood the phobia with local - I assume people just like to troll, I really don't believe people would actually prefer to press d-scan 5000 times in a 4-5 hour gaming session just to farm a half ship's worth of isk one can loose several times in that time frame (not that d-scan actually helps against cyno anyway). Afk camping is not ok. Maybe local isn't ok, but with current game mechanics I don't know what would people do without it. For the same reason I never understood people living in wormholes either, do people use bots to prevent tendinitis from clicking dscan or they just do whatever they do and lose average of 5 ships every day?
Your ignorance on this issue is noted. 
|

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
17
|
Posted - 2013.06.18 23:27:00 -
[86] - Quote
I recently joined a wh corp. There is no local. Sometimes people are in our system cloaked. One time, I was doing PI on an alt and I got pointed by a neut in a cov ops frig. You want to know what I did? I let my corp mates know what was happening, where it was happening, and who was doing it. You know what they did? They helped me. My hauler survived the ordeal. It was super awesome. True story. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1909
|
Posted - 2013.06.19 01:31:00 -
[87] - Quote
max ericshaun wrote:I recently joined a wh corp. There is no local. Sometimes people are in our system cloaked. One time, I was doing PI on an alt and I got pointed by a neut in a cov ops frig. You want to know what I did? I let my corp mates know what was happening, where it was happening, and who was doing it. You know what they did? They helped me. My hauler survived the ordeal. It was super awesome. True story. Shhh, don't spoil the bear's belief that cloaks are all powerful... Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Teckos Pech
The Executives Executive Outcomes
358
|
Posted - 2013.06.19 06:37:00 -
[88] - Quote
Nikk Narrel wrote:
Shhh, don't spoil the bear's belief that cloaks are all powerful...
Why just the other day I nearly destroyed all of Eve with my cloaking device. |

Alvatore DiMarco
Capricious Endeavours Ltd
413
|
Posted - 2013.06.19 06:40:00 -
[89] - Quote
Teckos Pech wrote:Nikk Narrel wrote:
Shhh, don't spoil the bear's belief that cloaks are all powerful...
Why just the other day I nearly destroyed all of Eve with my cloaking device.
So you're the reason TQ has been having connectivity problems lately?
Nikk Narrel wrote: High sec PvE enthusiasts learned how to play in null without additional risk, and this was balanced by the reward indexes for this activity dropping to levels comparable to high sec.(*)
Effectively, they brought the rewards with them when they brought the play style.
So you're telling me that the reason L4 missioning is no longer a worthwhile source of income unless you grind them for four hours like a bot is because of nullbears and CCP needing to keep the highsec/nullsec reward ratio in proper order? |

Friggz
Dirt Nap Squad Dirt Nap Squad.
148
|
Posted - 2013.06.19 07:09:00 -
[90] - Quote
Mahpiya Luta wrote:
It's astounding that all someone (jerk) has to do, in order to destroy other players gameplay, is to sit in a cloaky ship at a savespot and leave his computer for good without even bothering about getting caught.
And this is where the arguement falls apart because the premise is incorrect. Your gameplay does not change when someone enters a system and afks. Everything you can do in an empty system can be done with an afker in system. If you as a player make a decision to not play in that system, that is your decision. No one has ruined your gameplay. You simply decided to concede possession of that system.
This is how EvE works. You fight for things or you lose things. You take risks when you want rewards. If you don't like it, EvE is not the game for you. The Evolution of the Stealth Bomber, and the story of the first Black Ops Capital Kill in EvE.
https://truestories.eveonline.com/ideas/969 |

Alvatore DiMarco
Capricious Endeavours Ltd
414
|
Posted - 2013.06.19 07:56:00 -
[91] - Quote
I have the strangest suspicion that the miners and missioners in highsec who complain constantly about gankers, ninjas, wardeccers and bumpers somehow move to nullsec and end up being the same people who complain daily about AFK cloaking. |

Sura Sadiva
Entropic Tactical Crew
451
|
Posted - 2013.06.19 09:25:00 -
[92] - Quote
Alvatore DiMarco wrote:I have the strangest suspicion that the miners and missioners in highsec who complain constantly about gankers, ninjas, wardeccers and bumpers somehow move to nullsec and end up being the same people who complain daily about AFK cloaking.
This is mostly true.
If one watch in all these null-bears continuos whines will see as they're basically the same kind of requests, gameplay approach and mindset from high-sec carebears; null-bears are only mor noisy. But, yes, actually the major null-sec alliances are just the major carebears organizations ever seen in EVE. Not that everyone in there is so, but that's the setup.
Is a process developed in the last years, the milestone of it was Dominion expansion that basically shaped and finalized this.
|

Alvatore DiMarco
Capricious Endeavours Ltd
416
|
Posted - 2013.06.19 09:30:00 -
[93] - Quote
In the future, next time someone calls me a "stupid ******* carebear" on account of my basing out of highsec, I think I'll take the opportunity to clarify that I cannot possibly be a carebear as I do not live in sov null or dock up whenever I see neutrals in local. |

Robert Caldera
Caldera Trading and Investment
607
|
Posted - 2013.06.19 10:10:00 -
[94] - Quote
making billions a day in a single covert ops frigate in deep hostile space even with actual hostiles in local, just out of boredom and because I can, while not giving a slightest f*ck about whether these hostile cloakers/non-cloakers are afk or not. See, you dont need a perfectly safe environment to earm money and play the game. Learn to adapt. |

max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
21
|
Posted - 2013.06.19 12:09:00 -
[95] - Quote
Robert Caldera wrote:making billions a day in a single covert ops frigate in deep hostile space even with actual hostiles in local, just out of boredom and because I can, while not giving a slightest f*ck about whether these hostile cloakers/non-cloakers are afk or not. See, you dont need a perfectly safe environment to earm money and play the game. Learn to adapt. amen |

Onomerous
Shockwave Innovations Surely You're Joking
126
|
Posted - 2013.06.19 12:10:00 -
[96] - Quote
Alvatore DiMarco wrote:I have the strangest suspicion that the miners and missioners in highsec who complain constantly about gankers, ninjas, wardeccers and bumpers somehow move to nullsec and end up being the same people who complain daily about AFK cloaking.
Agreed |

Debora Tsung
The Investment Bankers Guild
158
|
Posted - 2013.06.26 13:48:00 -
[97] - Quote
Arthur Aihaken wrote:I like the idea of a cloak detection device.
Like a device that tells you when someone is cloaked in the same system?  There's nothing a million chinese guys can't do cheaper. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1945
|
Posted - 2013.06.26 14:14:00 -
[98] - Quote
Debora Tsung wrote:Arthur Aihaken wrote:I like the idea of a cloak detection device. Like a device that tells you when someone is cloaked in the same system?  They now want it to point out where the cloaked vessel can be found.
Perhaps next they will want it to be done for them, so they are not bothered by such annoying details.
In the following update, they will be informed by email they no longer need to log in for the purpose of generating ISK, they have in fact won the game, and may now do more interesting things than stare at non blue names in local chat. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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