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LWMaverick
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Posted - 2005.11.27 00:02:00 -
[1]
Yeah i know there's a post already, but here's some screenies i just took from sisi so everybody can see it right away. And yeah, call me a retard, but i still cant find the t2 missiles.
Gallente Amarr Minmatar
1....2....3... WHINE!!!!!!
/Mav
With great power, comes great responsibility. |

Chode Rizoum
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Posted - 2005.11.27 00:14:00 -
[2]
mmm quake 50.4 armor dmg
Teddycorp signature... By myal terego www.evepirates.com/ http://www.tundragon.com/ killboard |

FalloutBoy
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Posted - 2005.11.27 00:22:00 -
[3]
ok let the whineing commence
why the hell are gal stuck with no explosive damage ammo? and no blaster ammo that does even em damage...
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BlackHawk177
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Posted - 2005.11.27 00:26:00 -
[4]
Edited by: BlackHawk177 on 27/11/2005 00:28:52 /me points to Void and Bolt.. those do EM damage
Originally by: Chode Rizoum mmm quake 50.4 armor dmg
Mmm..Hail 52.2 armor damage
Can we shoot them yet? |

Epsillon
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Posted - 2005.11.27 00:31:00 -
[5]
Spike L could be nicely used with blasters, with Sharpshooter V it would give 18,000m range on Neutron Blaster Cannon IIs, however fitting them is still a pain.
I don't even want to think about what you could do with some Tracking modules and 425mm Railgun IIs though! _____________________ "They arent giggling about his spelling, they are giggling at the fact that he's a ******* moron" - DrunkenOne |

Chode Rizoum
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Posted - 2005.11.27 00:36:00 -
[6]
Originally by: BlackHawk177 Edited by: BlackHawk177 on 27/11/2005 00:28:52 /me points to Void and Bolt.. those do EM damage
Originally by: Chode Rizoum mmm quake 50.4 armor dmg
Mmm..Hail 52.2 armor damage
mmmm
Teddycorp signature... By myal terego www.evepirates.com/ http://www.tundragon.com/ killboard |

Deja Thoris
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Posted - 2005.11.27 00:44:00 -
[7]
/me does the happy dance with explosive dmg
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Hast
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Posted - 2005.11.27 00:50:00 -
[8]
it says that both Hybrid and Projectile ammo uses hybrid turrets 
no wub for us tempest lovers 
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LWMaverick
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Posted - 2005.11.27 00:59:00 -
[9]
w00t ... no real whinning yet?.
oh well, there's still time 
/Mav
With great power, comes great responsibility. |

sgt spike
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Posted - 2005.11.27 01:02:00 -
[10]
is there only large ammo or are there all types?
can you put a price on peace? |

MWEI
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Posted - 2005.11.27 01:08:00 -
[11]
Explosive lasers FTW.
Instead of 2sec optimal change for crystals, now they have 2sec switch from EM to Explosive
was that a whine?
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madaluap
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Posted - 2005.11.27 01:12:00 -
[12]
Edited by: madaluap on 27/11/2005 01:12:47 maybe its just me
but what would be the connection between firing a gun and moving slower. i doesnt make any sense. but well tech 2 ammo in its current state doesnt make sense anyway (i would use it in pvp, but if ships get better recharge or move slower because of the ammotype you are firing thats just silly).
why not add some more sense to it. like firing shells that do damage but also make your target move slower (webeffect from impact bullets).
that tech 2 messes with damagetype, tracking, range, damagehitpoints itself and rof aint weird, but the rest is.
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Amira
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Posted - 2005.11.27 01:37:00 -
[13]
I think everyone's too busy realizing what awesome setups they can come up with to whine much. This is good for everyone accross the board.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |

Safid Gorbet
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Posted - 2005.11.27 01:42:00 -
[14]
Explosive Lasers?? 
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Blind Man
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Posted - 2005.11.27 01:45:00 -
[15]
Originally by: MWEI Explosive lasers FTW.
Instead of 2sec optimal change for crystals, now they have 2sec switch from EM to Explosive
was that a whine?
2 sec? its 10 seconds 
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Maya Rkell
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Posted - 2005.11.27 01:49:00 -
[16]
Originally by: Amira I think everyone's too busy realizing what awesome setups they can come up with to whine much. This is good for everyone accross the board.
Uh. It's retarded.
I hope for CCP's sake that using these ANCIENT stats is a mistake. Or a ****storm is REALLY going to hit. I'm waiting a dev's comment on that.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

LWMaverick
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Posted - 2005.11.27 02:04:00 -
[17]
Originally by: Maya Rkell
Originally by: Amira I think everyone's too busy realizing what awesome setups they can come up with to whine much. This is good for everyone accross the board.
Uh. It's retarded.
I hope for CCP's sake that using these ANCIENT stats is a mistake. Or a ****storm is REALLY going to hit. I'm waiting a dev's comment on that.
Oh yeah.. there it was.. And MUCH more to come
With great power, comes great responsibility. |

Captin Corsair
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Posted - 2005.11.27 02:22:00 -
[18]
Lazors doin explosive dmg is THE most st00pid thing i have ever heard.
Why does hybrid not get exp dmg? cos that doesnt make sense, but if lasers get them why not... oh and give mining lasers exp dmg too 
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Weirda
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Posted - 2005.11.27 02:58:00 -
[19]
Edited by: Weirda on 27/11/2005 03:02:21 Edited by: Weirda on 27/11/2005 03:00:57
Originally by: Maya Rkell
Uh. It's retarded.
I hope for CCP's sake that using these ANCIENT stats is a mistake. Or a ****storm is REALLY going to hit. I'm waiting a dev's comment on that.
listen to maya - she know what good for everyone... can't wait for her game to come out... every single one of her prediction have come true... 
oh wait... wtf...   
...anyhow can't wait for dumb amarr to gimp the **** out of their ships just to do explosive damage... they will die even quicker... 
... and holy crap, blaster ammo with 60 base damage! screw explosive... weirda want that!!!
edit2 - oh nm... we have that! damn, minmatar are so screwed...  -- Thread Killer (attempt to train verbosity from 4 back down to 1 -- failed) <END TRANSMISSION> |

Tiuwaz
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Posted - 2005.11.27 03:00:00 -
[20]
explosive dmg on lasers is just wrong 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Santiac
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Posted - 2005.11.27 03:22:00 -
[21]
Originally by: Epsillon Spike L could be nicely used with blasters, with Sharpshooter V it would give 18,000m range on Neutron Blaster Cannon IIs, however fitting them is still a pain.
I don't even want to think about what you could do with some Tracking modules and 425mm Railgun IIs though!
They are designed like the Spec skills, only geared towards one type (i.g. Blasters/Rails) - Spike would not fit on Blasters, nor would Javalin or Bolt :)
Originally by: madaluap
maybe its just me
but what would be the connection between firing a gun and moving slower. i doesnt make any sense. but well tech 2 ammo in its current state doesnt make sense anyway (i would use it in pvp, but if ships get better recharge or move slower because of the ammotype you are firing thats just silly).
why not add some more sense to it. like firing shells that do damage but also make your target move slower (webeffect from impact bullets).
that tech 2 messes with damagetype, tracking, range, damagehitpoints itself and rof aint weird, but the rest is.
According to Newtons Reciprocal law (the 3rd): Whenever one body exerts force upon a second body, the second body exerts an equal and opposite force upon the first body.
According to this, if you fired something with an immense mass and kinetic force from your ship, your ship would effectively have to counter the force emitted by the launched object, effectively slowing it down :) ________________________________________ <insert clever/witty comment here>
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Munin Crow
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Posted - 2005.11.27 03:25:00 -
[22]
Um... maybe I am just don't get something becaues I am new... but can someone please explain why the "minimatar" ammo is used with launchergroup hybrid weapons? I thought our guns were projectile weapons (both autocannons and artillary cannons). Am I wrong?
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MysticNZ
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Posted - 2005.11.27 05:09:00 -
[23]
Man, these stats were out ages ago... wtf?
Originally by: Nyphur I'm hungry and naked. That answer your question?
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j0sephine
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Posted - 2005.11.27 05:41:00 -
[24]
Edited by: j0sephine on 27/11/2005 05:42:52
"...anyhow can't wait for dumb amarr to gimp the **** out of their ships just to do explosive damage... they will die even quicker... "
I don't think they'll actually gimp themselves much using these crystals... people get all hung up on the 1% tracking thing, but when it's compared with other ammo types it becomes rather obvious that "1%" means actually "100%, unmodified tracking value"
The Lux crystal eats more cap than the multifrequency but offers better, x-ray kind of range and can obviously kill things quicker than regular laser, so cap use can be actually lower, overall. Blaze doesn't appear to have even the cap use penalty -- multifrequency with range like with standard lens, unmodified tracking and huge explosive damage.
"it's good to be Amarr" overall, but i want to see Eagle packing some of that 100% range bonus ammo, myself... it's basically thorium with 2x the optimal, that's going to be funny :s
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Jadeon
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Posted - 2005.11.27 09:41:00 -
[25]
hmm someone remind me how much ship HP is getting boosted ? I thought it was for promoting a bit longer combat but looks like it was for this 
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Zyrla Bladestorm
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Posted - 2005.11.27 10:17:00 -
[26]
These stats have been in the database since about the start of the year .. or the year before maybe .. getting foggy .. a very long time anyhow and in the intevening time oveur I think it was said in a dev chat those stats weren't anything like what would go live.
Quite why they have appeared on the market on sisi is a mystery, but I can only assume its one half of the process or a flat out mistake. . ----- Apologies for any rambling that may have just occurred.
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Elve Sorrow
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Posted - 2005.11.27 10:20:00 -
[27]
\o/
I can finally hunt Angels if this goes through.
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Time Killer
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Posted - 2005.11.27 10:21:00 -
[28]
*points and laughs* The minmatar get shafted yet again. Exp is no longer their advantage. |

Testy Mctest
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Posted - 2005.11.27 10:37:00 -
[29]
Edited by: Testy Mctest on 27/11/2005 10:42:16
Im assuming the negative modifiers on most things actually are negative modifiers and not eve-style negatives, making them pluses :P
They actually look pretty fair for the most part. I like the addition of miscellaneous bonus, it's a whole new thing to think about.
Edit:
Yes, Minmatar have lost their explosive damage and multi damage type advantages. But we also get a little more of a boost from this ammo as it stands now than everyone else does, being as our highest damage type ammo was previously lower than everyone elses (EMP had 44 base damage, antimatter and multifreqency have 48).
We are also getting great variation in our Ammo here, namely blatant anti-shield ammo in Shock and Storm. Shock is longer range than our usual EMP, too. And it does some explosive damage.
I'll wait to see how these pan out before I get the Minmatar whine brigade on the move. They are on test server, afterall.
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darth solo
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Posted - 2005.11.27 10:51:00 -
[30]
Explosive damage on lasers would be a total joke.
d solo.
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