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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Hexxx
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Posted - 2005.11.30 13:45:00 -
[1]
Hey guys,
So this is a pretty simple request: what makes a corp successful?
Feel free to comment in general or on the specifics like recruitment, funding, taxation, voting, organization chart, business plan, chocolate cake, etc.
Cheers, Hexxx
--------------------------- Relax...I'm a professional. |

Deja Thoris
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Posted - 2005.11.30 14:01:00 -
[2]
Enjoying what you do.
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Kage Getsu
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Posted - 2005.11.30 14:02:00 -
[3]
Not mining. Mining seems to cause all the weird drama somehow.
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High Sierra
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Posted - 2005.11.30 14:03:00 -
[4]
teamwork
and humour
oh and beer.
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BoinKlasik
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Posted - 2005.11.30 14:06:00 -
[5]
Originally by: High Sierra teamwork
and humour
oh and beer.
god yes beer.
Cant post much else here myself, I just moved (along with a friend and fellow instagator) 3 of my corpm8s to this new corp... my CEO was never around, so you gotta have a ceo. And a goal, or something for the TEAM to be dong is real nice. If you just have 8 individual players doing 8 sepearte things...your not much of a corp/team are you?
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Ashraaf
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Posted - 2005.11.30 14:20:00 -
[6]
Beer Humour Teamwork Deja Thoris  A good Ceo
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Ferrer
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Posted - 2005.11.30 14:33:00 -
[7]
Teamwork and active/responsible CEOs/directors.
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Time Killer
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Posted - 2005.11.30 14:33:00 -
[8]
The ususal (teamwork, humour, beer) and also TRUST. Not letting in total randoms you've spoken to for a whole 2 minutes saves a pile of grief. Oh and knowing where everyone lives RL just in case  |

Rimfaxe
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Posted - 2005.11.30 14:40:00 -
[9]
It's all about having fun, and to have fun you will need good teamwork. Really, it's that simple.
If this game was only played with npc I would grow tired of it in a few weeks. It's the feeling of teamwork, the feeling that you are needed. You contribute to something bigger.
Here is my top 3 things to make a corp successful.
1. Fun corpmates (online same time to be able to do stuff together) 2. Every member need to be able to contribute 3. Have a bigger goal (isk isn't enough)

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Erfnam
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Posted - 2005.11.30 14:50:00 -
[10]
Shared goals & trust are most important. If you are all pulling in different directions, then the corp will be torn.
Time Cube Syndicate (in game) Casino |
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Rodj Blake
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Posted - 2005.11.30 14:55:00 -
[11]
Like-minded individuals with shared aims and objectives.
And a good supply of pliant Gallente wenches, glass sex aids and confiscated holovids.
Dolce et decorum est pro imperator mori |

Antoinette Civari
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Posted - 2005.11.30 15:02:00 -
[12]
Edited by: Antoinette Civari on 30/11/2005 15:04:24 Succesful in what way ? - To be financially succesful you need a smart CEO and a couple of dedicated pilots who are quite knowledged in marketing, politics and negotiations. - To be succesful in battle you need bascially just a lot of experience and dedication and knowledge about how to motivate and 'lead' people. - To have fun you just need TS and a couple of beers.
No matter where you are active I'd always go for a small team full of dedicated pilots who are perfectly working together. High numbers are overrated. You also need a goal and a plan how to achieve that goal - otherwise you'd run out of ideas what to do in the future, you'd start questioning your reasons to actually put work into this game and quit.
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Ikvar
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Posted - 2005.11.30 16:09:00 -
[13]
Success does.
Originally by: Avon I actually enjoy crafting in EQ2.
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gfldex
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Posted - 2005.11.30 16:32:00 -
[14]
Players who like it to learn the game. -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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PKlavins
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Posted - 2005.11.30 17:00:00 -
[15]
ok...teamwork... corpmates that are sympathetic (e.g. i lose my favourite ship, they pat me on the back instead of saying 'ur a ****** idiot')...and...well...when we do stuff as a corp together its cool...we have done lvl3 and 4 COSMOS missions quite a few times and that has always involved at least 4 people...(considering we are a small corp)...dealing with the 2min respawn rate of BS rats called 'red hammer'... -----------------------------------------------
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Rod Blaine
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Posted - 2005.11.30 17:07:00 -
[16]
leadership teamwork communism _______________________________________________
Power to the players !
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Shemaul
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Posted - 2005.11.30 17:09:00 -
[17]
Strong rules. No expeptions. Safe Hangars.
But most of all (drumrolls) Race oriented! I know this could seems a bit frustrating, but i live in a (small) Corp that allows to enter only at caldari pilots, using caldari ships, firing only with missiles or rails.
It's a pleasure to play. Never seen mates spread all around the unieverse making missions, cause we all are related to Caldari Navy agents. Never have to wait wait wait for a new ship, because we use all the same vessels, so if the chief got a raven, someone get his scorpion, someone else got the ferox of the previously scorpion user and so on. Never have to wait for modules (we all using the same). Never have to change tactics in pvp/pve : we alla have roles, that are the same. never seen some BS full of dust in someone private hangar.
Guess we'll never be so many. Guess we never change the fate of a battle. But noones gets angry, and this is a great thing in EVE.
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Dark Shikari
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Posted - 2005.11.30 17:23:00 -
[18]
Originally by: Hexxx
Hey guys,
So this is a pretty simple request: what makes a corp successful?
Feel free to comment in general or on the specifics like recruitment, funding, taxation, voting, organization chart, business plan, chocolate cake, etc.
Cheers, Hexxx
--------------------------- Relax...I'm a professional.
Three words:
Having a goal. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Kurren
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Posted - 2005.11.30 18:03:00 -
[19]
Originally by: Hexxx
Hey guys,
So this is a pretty simple request: what makes a corp successful?
Feel free to comment in general or on the specifics like recruitment, funding, taxation, voting, organization chart, business plan, chocolate cake, etc.
Cheers, Hexxx
--------------------------- Relax...I'm a professional.
It would really all depend on what your defenition of success is. For me it would be friends having fun, for another it would be lots'o'monies. For me, what makes a successful corp is;
1) political incorrectness and the promotion of it 2) small numbers of people make it easier to become friends with everyone 3) similar goals and routes as to accomplishing them 4) everyone speaking the same language! 5) Ventrilo or TeamSpeak or ___________ help bring a voice/humanity to the characters in the game.
 ************************************************
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Kyguard
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Posted - 2005.11.30 18:18:00 -
[20]
1) Have a reachable/common goal
2) Don't base your corp on greed
3) Grab the good guys of eve put em in 
4) Must be fun --
God is on the side with the best artillery |
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Coconut Joe
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Posted - 2005.11.30 20:28:00 -
[21]
There needs to be at least 1 person who makes sure the corp works, and at least 1 who doesnt give a crap. ---- Nifty |

Cmdr Sy
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Posted - 2005.11.30 20:34:00 -
[22]
- TeamSpeak - Trust - Goals - Teamwork - Committment - Timezone  - Play every night
Having the whole corp drunk, stoned or caffeinated is also good.
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BloodSpoon
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Posted - 2005.11.30 20:39:00 -
[23]
1. fun 2. beer 3. isk 4. **** 5. veldspar 6. having Me in their corp
Having all these things makes your corporation successful
"ooooohh theres nothing wrong with killer robots from venus" |

Finix Jaeger
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Posted - 2005.11.30 20:40:00 -
[24]
Originally by: Dark Shikari Three words:
Having a goal.
So true, I've seen plenty of corps fail just because ppl werent really working towards something. -------------------------
Rover Vitesse > Finix, i am not going to go all the way tonight |

Battou
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Posted - 2005.11.30 21:51:00 -
[25]
Edited by: Battou on 30/11/2005 21:52:31 Having a slightly homosexual CEO that likes to molest people. j/k RF I love you :) http://www.kaptainklak.com/battou_sig.png
Signature image oversized, Maximum size is 400x120px @ 24000 bytes - Imaran
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Blacklight
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Posted - 2005.11.30 21:56:00 -
[26]
Originally by: Rod Blaine leadership teamwork communism
leadership teamwork capitalism
Damn Evol commies 
Eve Blacklight Style
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Trevedian
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Posted - 2005.11.30 22:21:00 -
[27]
- Few Rules (But Enforcement of them) - A Jocular Atmosphere Where Nothing Is Sacred - Group Cohesion
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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HippoKing
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Posted - 2005.11.30 22:38:00 -
[28]
love
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Foomanshoe
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Posted - 2005.11.30 22:56:00 -
[29]
Simply active leaders
When your leaders are active the corp thrives, when they leave the corp dies. _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Hexxx
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Posted - 2005.11.30 22:59:00 -
[30]
Just a note, I'm going to try and compile these into a summary report in a few days for posting. =)
Thanks to all those who have posted so far!
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