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Toshiro Khan
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Posted - 2005.12.03 07:20:00 -
[61]
Edited by: Toshiro Khan on 03/12/2005 07:24:02 hmmm the good old stabs argument again..
stabs are over powered .... no their not ... yes they are, coz i can't get my kills mails.. etc..
stabs are fine as they are.. and if their over powered.. i guess these items need to never see the light of day.. as they are even more over powered.
Item A - Warp Scrambler II .. range 8km .. scramble strength 3
Item B - Warp Disruptor II .. range 22km .. scramble strength 2
Have a look here
I guess people should be a little more relaxed as they say good things come to those who wait....
edit - for some reason the direct hotlink to the items didn't work
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Tribunal
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Posted - 2005.12.03 07:25:00 -
[62]
Edited by: Tribunal on 03/12/2005 07:25:52
Originally by: Toshiro Khan hmmm the good old stabs argument again..
stabs are over powered .... no their not ... yes they are, coz i can't get my kills mails.. etc..
stabs are fine as they are.. and if their over powered.. i guess these items need to never see the light of day.. as they are even more over powered.
Item A
Item B
I guess people should be a little more relaxed as they say good things come to those who wait....
Links are not working, but I assume they stats for the warp scrambler II?
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Ras Blumin
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Posted - 2005.12.03 08:59:00 -
[63]
Originally by: Tribunal Use 3 +2 scramblers then? So that ONE player has used 4 low slots, but can be held in place by 3 people all using one medium slot. Even if we are talking 1 on 1 you will still have to use medium slots to hold him in place then he has to use to warp out.
How is this not balanced? The player with the WCS has given up 4 lot of slots to use 4 WCS, and you only have to give up 3 slots to hold him in place or bring two other friends so everyone has to use one slot.
The problem is that ships usually have more lows than mids. I can't scramble anything with 4+ stabs when I'm in my stabber without ditching the mwd, and without the mwd I'll have to land right on top of him to be able to scramble before he warps.
p - l - u - r |
Redblade
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Posted - 2005.12.03 09:06:00 -
[64]
Edited by: Redblade on 03/12/2005 09:06:08 The problem with the wcs for those that can't seem to understand it and claim that all the people arguing for the changing of them are pirates that only want to gank the poor carebears that do not want to fight is this.
Example 1. Two ships meet in space and one tries to kill the other but guy A runs away from guy B because he had wcs fitted.
This scenario is perfectly fine as guy A was only fitted to run away.
Example 2. Three guys are out hunting for targets in 0.0 and stumble upon a lone hostile BS and engages it, the lone pilot engages back at first while aligning and when he sees that he's not going to make it warps out because he had wcs fitted. This leading to some chasing around between planets where the three guys have no way of catching there target as he aligns and warps just as fast as he's attackers hence there is no way of catching him.
This scenario is what's wrong with the wcs, people that fit them to be able to fight and get out when it is right for them and allso the ability to escape from several chasing ships of the same class.
And for the argument that it's balanced with the scrambler, the wcs uses no cap, has no range limitations and on most ships u can fit atleast 3-5 of them all the way up to 8, the scrambler has cap usage, range limitations and on most ships u can't fit more then 2 if u want to keep your offensive capabilities.
The most obvious example of the imbalance beeing the stiletto(because of the 4 mid's), a ship made for the purpouse of intercept and hold down other ships that's not able to hold down any BS when fitted with max number of scramblers, infact the only BS's it can hold down is the raven and scorpion.
So the problem isn't that some people want to run instead of fighting, the big issue is people that want to combine the two without any real sacrifices. And ofc the issue with the single guy beeing able to run away from a gang of several people in the same shipclass.
My sugestion is as mentioned here allready a + 5-10% inertia per wcs as a stacking penalty (in other words the first one is without penalty), this will make the person running just a bit slower per wcs he chooses to fit thous alowing for a chasing gang to gain some ground on the target in each warp.
In addition to this there is some sort of penalty needed against the combat abilitys while using the wcs as it's in no way balanced as long as it's not a highslot mod seeing as we have shield tanking and armor tanking and those are not in the same slots hence not affecting both types, my choice here is simply to make it a highslot module(would need to add a utility highslot or two to haulers to give them the option of using more then one)
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mk ultra
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Posted - 2005.12.03 09:29:00 -
[65]
Redblade is totally right If someone dont want to fight FINE . But people who do actually want to and are loaded with stabs is the problem .
The scenario me and neur0n just encountered just proves it .
2 zealots and a typhoon vs me apoc and neur0n tempest we engaged the first zealot and he jumped out as the 2 others were not close enough to help him which is fine . Zealot and typhoon gets to the gate . They engages us we decide to drain zealot cap to prevent him from firing as they deal crapload of dmg at that point we decide to go for the kill as we have -2 on him . Other zealot jumps in the scrambled one warps out we do the same to the other one again -2 n him and warps out during this time typhoon is kicking ass on the tempest . Zealots warps back in . Drain both of them again and try to kill they run switch for typhoon tempest is getting hammered hes almost down zealots warps back in local fills up with about 4 or 5 more we decide to make a run tempest manage to get out of scrambling range with 11% structure left .
This is the type of situation that sux . We would have managed to probably kill them all but instead almost lost a bs because of stabs . I know we are not the only one that this type of thing has happens . This was not about crappy gank with 4764876 vs 1 we were outnumbered and I think we did the best that anyone could have done but barely managed to survive because they were loaded with stabs .
PS : typhoon prolly didnt have any but we dont know
Was a fun fight nonetheless but if you are willingly engaging into a fight and both party are scrambled someone should go down doesnt matter who it is .
My personal view not the one of my corp
------------------------ <Beeth> Girls are like internet domain names, the ones I like are already taken. <honx> well, you can stil get one from a strange country :-P
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Mahkla
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Posted - 2005.12.03 11:18:00 -
[66]
This old chesnut again.
Warp core stabs are a legitimate tactic. Without them, 0.0 would be empty. A lot of people who venture into 0.0 don't want to fight, and travelling through 0.0 with no WCS is suicide. I travel around 0.0 a lot and wouldn't dream of going out without them except maybe in an inty. Unless you're uber rich and can throw HACs away without flinching, it just isn't an option as a HAC loss is very expensive.
To all the people that moan about the ships they want to gank being able to escape, maybe you should start working with a dedicated scrambling ship (+6 stiletto anyone?). For a lot of people a BS or HAC or an indy with a cargohold full of loot is a big investment. Just because you want to kill them, doesn't mean they should be denied the ability to get away and save that investment. _____________________ resident grown-up
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Max Teranous
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Posted - 2005.12.03 11:20:00 -
[67]
Guys,
Interdictors anybody? Doesn't matter if you have 0 or 7 WCS fitted when you are in a bubble.
Max
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SLIM
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Posted - 2005.12.03 11:42:00 -
[68]
I love this argument: "LOLOL maybe if you didn't want your precious ganks you wouldn't hate wcs." Utter stupidity. The REASON the gank has become so popular is because you need so many guys to hold one person down. This is why I don't bother going one on one with many of our enemies in Delve. There is no point. As a primarily Amarr user, I usually don't even have enough mids to counter a wcs/mwd setup.
It gets worse when you throw in ECM, burn eden style. Why? Because to counter both their mid and their low slots, you can ONLY use mid slots. Frankly, only the scorp has a chance to do that.
As an illustration, lets take a standard BE setup: Mids: sensor booster, scrambler, web, damps. Lows: 4x wcs, med armor repper. This is a real setup I've seen used, not theoretical.
Now, to counter the wcs, I need 3 scramblers (let's assume, by some miracle, I can get close enough to use my 7.5s). I need a web+mwd to counter their web, and at least one sensor booster if I want to lock sometime this year. More preferably two. Even this setup is hopelessly optimistic. What are the odds that I will get to 7.5k before they warp? Not high on the list. If the enemy uses more potent ecm I'm even more screwed. Plus I'm forced to gimp myself to hell and back.
Now you might argue that they are gimped too. This is true, to an extent, but they are more survivable. If I run into someone that actually wants to fight, then im wasting at least two slots. And unlike our WCS friend, If I waste slots, I die. If the wcs guy finds his slots wasted, and he's losing, he simply warps off to ***** another day.
Honestly, I don't have any problem with people fitting 7 or 8 wcs to travel. That's their choice, and it doesn't hurt my gameplay. I DO have a problem with people fitting huge amounts of stabs (and lets not get started on cloaks) in combat. The way I see it, we need a -20% dmg gimp per wcs, and that includes things like ECM, Missiles, Nos, the whole nine yards. If you're travelling, that shouldn't make you care one whit. If you're trying to fight, you damn sure won't use more than two, even in a fleet engagement.
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Naurhir
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Posted - 2005.12.03 11:45:00 -
[69]
Nerf the hell out of 'em.
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neur0n
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Posted - 2005.12.03 11:58:00 -
[70]
I think alot of valid arguments and points have been proved here, do something CCP?
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Famine Aligher'ri
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Posted - 2005.12.03 12:10:00 -
[71]
Originally by: neur0n
Originally by: Fade Routha Ok ok ok... Lemme get this strait... You are complaining that there is a mod out there, thats keeps you from getting your precious little gank without some effort. Grow the f*** up, I mean wcs only do -1 warp disruptuon. Aaawww poor little pie-rat cant stop someone from leaving a fight the dont want to be in. Well damn warp disruptors are not an "i win" button and outside of taking a mid slot have no real down otherwise. Hmmm maybe people leave because they dont want to fight. CCP put wcs as a balence for warp disruptors. God just drop the damn complaints. "Waaahhhhhh!!!! My prey got away cause I did not bring a strong enough warp disruptor, whaaaaaaaaa" A GM would be laughing at you... So they ran, whatever, go pick on somoeone less prepaired. I have done some pirating, and have had my victim get the wcs to cycle before my corp mates and I could make the kill. Really annoying, but I gotta give them credit for thinking ahead. Live with em, wcs are not going anywhere.
Fade CEO
If they didnt want to fight they wouldnt engage and then run. WCS make the game boring as everyone packs them and run.
Didn't BoB use to snipe people and run as a tactic?
Example 1 - Pilot A ECM jams Pilot B to not target lock. Pilot B is crippled and dies. Example 2 - Pilot A ECM jams Pilot B to not target lock. Pilot B is not crippled and lives. Example 3 - Pilot A Warp Disrupts Pilot B. Pilot B is warp disrupted and dies. Example 4 - Pilot A Warp disrupts Pilot B. Pilot B is NOT warp disrupted and lives.
Moral to this is. You're asking to void fitting for combat against WCS's. It's like making every counter to anything in the game not work because you didn't want to fit for the fight. If you want more people to stay then learn to stack. Otherwise stfu in flamming people who suggested that.
You can't argue my thread so don't bother replying to it.
-Famine Aligher'ri, of The Aligher'ri
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Ras Blumin
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Posted - 2005.12.03 12:10:00 -
[72]
How about making stabs a midslot module?
p - l - u - r |
neur0n
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Posted - 2005.12.03 12:27:00 -
[73]
Originally by: Famine Aligher'ri
Didn't BoB use to snipe people and run as a tactic?
What does this has to do with warp core stabs?
Originally by: Famine Aligher'ri
Example 1 - Pilot A ECM jams Pilot B to not target lock. Pilot B is crippled and dies. Example 2 - Pilot A ECM jams Pilot B to not target lock. Pilot B is not crippled and lives. Example 3 - Pilot A Warp Disrupts Pilot B. Pilot B is warp disrupted and dies. Example 4 - Pilot A Warp disrupts Pilot B. Pilot B is NOT warp disrupted and lives.
Moral to this is. You're asking to void fitting for combat against WCS's. It's like making every counter to anything in the game not work because you didn't want to fit for the fight. If you want more people to stay then learn to stack.
There is no moral to what you said. No one is forbidding the use of wcs, what we're asking is to add a penalty to it. Besides, your examples make no sense whatsoever.
Originally by: Famine Aligher'ri
Otherwise stfu in flamming people who suggested that.
The only person i see flaming atm is you. Go check my previous posts and point where i flame anyone.
Originally by: Famine Aligher'ri
You can't argue my thread so don't bother replying to it.
I just did.
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Vargrh
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Posted - 2005.12.03 12:36:00 -
[74]
Originally by: neur0n CCP should do something about warp core stabs as they are ruining perfectly good fights.
I suggest adding a penalty of -50% rof or turret damage to them in order to make them a only useful for moving ships and not for combat. What's the point of fighting someone when they are stabbed up? they wont die unless you have a ton of tacklers with you, so small fights become kind of pointless as you dont have enough strenght to hold your opponents.
Agree 100%
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Chode Rizoum
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Posted - 2005.12.03 12:38:00 -
[75]
just make a max amount of stabs to fit. like 1 - 2
Teddycorp signature... By myal terego www.evepirates.com/ http://www.tundragon.com/ killboard |
algorythm
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Posted - 2005.12.03 12:52:00 -
[76]
Originally by: neur0n CCP should do something about warp core stabs as they are ruining perfectly good fights.
I suggest adding a penalty of -50% rof or turret damage to them in order to make them a only useful for moving ships and not for combat. What's the point of fighting someone when they are stabbed up? they wont die unless you have a ton of tacklers with you, so small fights become kind of pointless as you dont have enough strenght to hold your opponents.
Totally agreed. 1x1 or 2x2 pvp is not possible has is, maybe get tech2 warp scramblers with +4 scramble strengh would help
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Odet
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Posted - 2005.12.03 13:00:00 -
[77]
maybe give a 15% agility penalty per wcs fitted?
WCS > God the fact that ccp allows this = weak
_______I podded a Dev and all I got was this lousy Implant_______ =This podding has been brought to you by Odet, the only way to fry.= |
Hellspawn666
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Posted - 2005.12.03 14:32:00 -
[78]
Originally by: neur0n Edited by: neur0n on 03/12/2005 12:53:38 CCP should do something about warp core stabs as they are ruining perfectly good fights.
I suggest adding a penalty of -50% rof or turret damage to them in order to make them a only useful for moving ships and not for combat. What's the point of fighting someone when they are stabbed up? they wont die unless you have a ton of tacklers with you, so small fights become kind of pointless as you dont have enough strenght to hold your opponents.
EDIT: this was just a suggestion, many other good ideas have been given throughout this topic.
Hell no quit whining about wcs already im sick of reading the weekly post of "my target got away because i didnt have enough points on him" next time you'll know to fit more scrams. Bare in mind the balance is already there, 2xwcs=60cpu for 2+ strength 1xwarp scram=30 cpu for guess what exactly 2 strength. Not to mention 2 slots lost for one a player with wcs is going to be weaker then another player without the balance is there you just need to make sure u adapt to your enemy.
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Hellspawn666
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Posted - 2005.12.03 14:38:00 -
[79]
Originally by: mk ultra Edited by: mk ultra on 03/12/2005 09:40:29 Redblade is totally right If someone dont want to fight FINE . But people who do actually want to and are loaded with stabs is the problem .
The scenario me and neur0n just encountered just proves it .
2 zealots and a typhoon vs me apoc and neur0n tempest we engaged the first zealot and he jumped out as the 2 others were not close enough to help him which is fine . Zealot and typhoon gets to the gate . They engages us we decide to drain zealot cap to prevent him from firing as they deal crapload of dmg at that point we decide to go for the kill as we have -2 on him . Other zealot jumps in the scrambled one warps out we do the same to the other one again -2 n him and warps out during this time typhoon is kicking ass on the tempest . Zealots warps back in . Drain both of them again and try to kill they run switch for typhoon tempest is getting hammered hes almost down zealots warps back in local fills up with about 4 or 5 more we decide to make a run tempest manage to get out of scrambling range with 11% structure left .
This is the type of situation that sux . We would have managed to probably kill them all but instead almost lost a bs because of stabs . I know we are not the only one that this type of thing has happens . This was not about crappy gank with 4764876 vs 1 we were outnumbered and I think we did the best that anyone could have done but barely managed to survive because they were loaded with stabs .
PS : typhoon prolly didnt have any but we dont know
Was a fun fight nonetheless but if you are willingly engaging into a fight and both party are scrambled someone should go down doesnt matter who it is .
Just a tiny penalty for using them would be awesome for pvp . Make some type of ships have bonuses with stabs I dunno ccp can prolly come up with a good solution . Maybe just making them not passive and use caps or just giving them a stack penalty like more then 1 will decrease your grid by 10% giving a chance for people to move ships around with 7 of them and a mwd if they want ....
My personal view not the one of my corp
Ah yes i beleive i was the typhoon adn call and crusher in zealots right? Well the wcs made no difference in this example because they have far faster speeds then you and they kept their range, we toyed with you first to see your nossing power realsied they still had enough to mwd so we could go a little closer. IT worked because you kept nossing hte zeals instead of nossing me or shooting my drones which were doing all of the damage you escaped narrowly. All that would of happened had the zeals not had wcs (we didnt know you didnt have enough disrupting power to hold them down) is that they would of just burnt out 20 km which they were hanging at anyway... i in the typhoon was always the closest one. I cant believe you can whine about the inncident after what was a good fight the difference here was you had med drones and i had large t2 not how many wcs we had fitted.
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Famine Aligher'ri
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Posted - 2005.12.03 14:44:00 -
[80]
Originally by: neur0n
Originally by: Famine Aligher'ri
Didn't BoB use to snipe people and run as a tactic?
What does this has to do with warp core stabs?
Because, you said people warp to fight with WCS's then warp out. BoB warps to snipe and warps out. I mean WTF man! Snipe me then RuN! It's a hax, we need 200km warp disruptors! Learn to play the game please...
Originally by: mur0n
There is no moral to what you said. No one is forbidding the use of wcs, what we're asking is to add a penalty to it. Besides, your examples make no sense whatsoever.
Yeah there is, it's called everything in game has a counter. WCS's have a counter. You're choosing not to use them thus your whinning here... So instead of fitting to counter it like we all have to vs other modules in game. You want to force more people to not use the module due to the heavy pent thus increasing your choice to be a sheep and never fly alone with BoB. Point made? I think so...
Pent = Sacrificing a low slot to fit it. Hello... ECCM has none either...
Originally by: Mur0n
Originally by: Famine Aligher'ri
You can't argue my thread so don't bother replying to it.
I just did.
No you didn't you simply denied the fact that your mental capacity is very small. -Famine Aligher'ri, of The Aligher'ri
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Sky Hunter
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Posted - 2005.12.03 14:58:00 -
[81]
Yes 1-2 WCS are a good part of solo setup, unless ship is fitted for other specific tasks.
Not solo setup you fly around in your own region, but when you go to a deep hostile areas where you wont get any backup, you wont be able to dock and you wont be able to get out fast. Then a stab or two might help alot. Point in such solo run isnt to 'attack everything i see', but the point is to give as much dmg to your enemy as you can while staying alive and later on getting out to empire/friendly region. I mean, seriosly, if some of you would live in South 0.0 and for example would go in HAC/BS(no matter, lets put it as in expensive ship) to North 0.0 where almost every pilot will have you -10, you wouldnt fit 1 WCS? I hardly beleive it. Then either your very rich or simply dont care about anything, incuding your pvp funds. Im not talkin about putting stab when your going to hostile areas in a gang. Im talkin about pure solo when your strictly on your own. -=-
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Rexthor Hammerfists
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Posted - 2005.12.03 15:02:00 -
[82]
Warp Core Stabilizer are unbalanced
Because:
- WCS do not need a lock - Scrams need a lock.
- WCS do not have a range limit - scrams do.
- WCS are a lowslot item, there are overall more lowslots then meds int he game
- WCS do not require cap, where as the 20km scrams req alot.
my suggestion:
warp cores are needed, but not on Combat fitted ships. that means give them a drawback that hurts: weapons/locktime nothin thats needed for travelling.
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Testy Mctest
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Posted - 2005.12.03 15:03:00 -
[83]
What a god awful thread.
This game is about setups. It's about what you choose and what you leave behind. Fitting stabs degrades your ship, but leaves you a get out of jail free card.
Removing stabs, or removing theiru sefulness form combat ships, is an awful idea. Real fleet and pvp ops dont use stabilisied ships anyway...the only people who use stabs are those who are afraid of being ganked and having to fight an unwinnable combat. There's enough skill-less pvp in this game by griefers and gankers as it is without removing the little guy's ability to get away.
Sig removed. Image far too big. 120x400 pixels max. 24000 bytes max. -Kaemonn
Ohnoes, I've been nerfed :( |
Sky Hunter
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Posted - 2005.12.03 15:33:00 -
[84]
Originally by: Rexthor Hammerfists Warp Core Stabilizer are unbalanced
Because:
- WCS do not need a lock - Scrams need a lock.
- WCS do not have a range limit - scrams do.
- WCS are a lowslot item, there are overall more lowslots then meds int he game
- WCS do not require cap, where as the 20km scrams req alot.
my suggestion:
warp cores are needed, but not on Combat fitted ships. that means give them a drawback that hurts: weapons/locktime nothin thats needed for travelling.
Re-read my post. WCS isnt only travel module. get along with it.
And dont feed me that for example your corp arent using WCS when solo in hostile regions.
Want something nice:
Warp Disruptor/Scrambler are unbalanced
Because:
- Disruptor/Scrambler will hold you down no matter size of the ship
- Disruptor/Scambler using too less cap - Scrambelr is barely taking anything from frig/inty/af and disruptor barely taking anything from BC/BS/Cruiser/HAC.
- Disruptor/Scrambler need less CPU then WCS to fit
- Disruptor/Scambler are a medslot item, so it doesnt lowers tanking ability of a ship. And as you pointed out that are more low-slots in game(would question it), so there are more armor tankers, so a scrambler or disruptor doesnt affects their tank.
my suggestion:
stop whining, and if you really want to, think about 'how about we give disruptor/scrambler only to frig-type ships like inty/af/frig?'. -=-
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neur0n
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Posted - 2005.12.03 15:36:00 -
[85]
Originally by: Hellspawn666
Ah yes i beleive i was the typhoon adn call and crusher in zealots right? Well the wcs made no difference in this example because they have far faster speeds then you and they kept their range, we toyed with you first to see your nossing power realsied they still had enough to mwd so we could go a little closer. IT worked because you kept nossing hte zeals instead of nossing me or shooting my drones which were doing all of the damage you escaped narrowly. All that would of happened had the zeals not had wcs (we didnt know you didnt have enough disrupting power to hold them down) is that they would of just burnt out 20 km which they were hanging at anyway... i in the typhoon was always the closest one. I cant believe you can whine about the inncident after what was a good fight the difference here was you had med drones and i had large t2 not how many wcs we had fitted.
Actually if u say they were in range being under 15km and nossed and me with an AB they can outrun me, it's stupid, they both would've go down, anyways this is not about a specific fight but about overall pvp. Not flaming anyone here. -------------
Inappropriate signature removed -Zhuge |
neur0n
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Posted - 2005.12.03 15:38:00 -
[86]
Originally by: Sky Hunter
my suggestion:
stop whining, and if you really want to, think about 'how about we give disruptor/scrambler only to frig-type ships like inty/af/frig?'.
1 inty does nothing against a ship with 4 wcs fitted. that makes small fights impossible to happen -------------
Inappropriate signature removed -Zhuge |
neur0n
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Posted - 2005.12.03 15:42:00 -
[87]
Originally by: Famine Aligher'ri
Because, you said people warp to fight with WCS's then warp out. BoB warps to snipe and warps out. I mean WTF man! Snipe me then RuN! It's a hax, we need 200km warp disruptors! Learn to play the game please...
Again, what does this has to do with warp core stabs?
Originally by: Famine Aligher'ri
Yeah there is, it's called everything in game has a counter. WCS's have a counter. You're choosing not to use them thus your whinning here... So instead of fitting to counter it like we all have to vs other modules in game. You want to force more people to not use the module due to the heavy pent thus increasing your choice to be a sheep and never fly alone with BoB. Point made? I think so...
It would still be a counter, except it would have a penalty.
Originally by: Famine Aligher'ri
No you didn't you simply denied the fact that your mental capacity is very small.
I'm done replying to your threads. You dont make a valuable point and your arguments are of a 11yo. Learn to respect other people's opinion without flaming. -------------
Inappropriate signature removed -Zhuge |
Famine Aligher'ri
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Posted - 2005.12.03 15:43:00 -
[88]
Originally by: neur0n
Originally by: Sky Hunter
my suggestion:
stop whining, and if you really want to, think about 'how about we give disruptor/scrambler only to frig-type ships like inty/af/frig?'.
1 inty does nothing against a ship with 4 wcs fitted. that makes small fights impossible to happen
Man it just keeps getting better and better..................................
Stiletto = 2xWarp Scramblers = 4 Strength Stiletto = 2xWarp Disruptors = 2 Strength
Small Fight = 2xTacklers and 2xDamage Dealers = 8 Strength and 4 Strength
Now to think, what about your damage dealers actually maybe using 1 Warp Disruptor.
Small Fight = 2xTack/2xDamage = 8/4 Strength and 4/2 = 12/6 Other = Warp Bubbles????
Please for the love of all that is real pvp....
STOP BEING MORONS! THINK PLAN AND MAKE REAL OPS. You can't win everything, but if you use your head, you will win most.
-Famine Aligher'ri, of The Aligher'ri
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Sky Hunter
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Posted - 2005.12.03 15:48:00 -
[89]
neur0n, like i already said....i dont know where you seeing it, but when i mostly engage people in their home regions i maybe get 1 out of lets say 10 having a WCS fitted. And dont expect solo pilots to go without wcs in expensive ships right into hostile controlled territory. -=-
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Hellspawn666
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Posted - 2005.12.03 15:53:00 -
[90]
Originally by: Rexthor Hammerfists Warp Core Stabilizer are unbalanced
Because:
- WCS do not need a lock - Scrams need a lock.
- WCS do not have a range limit - scrams do.
- WCS are a lowslot item, there are overall more lowslots then meds int he game
- WCS do not require cap, where as the 20km scrams req alot.
my suggestion:
warp cores are needed, but not on Combat fitted ships. that means give them a drawback that hurts: weapons/locktime nothin thats needed for travelling.
Surely then it would make more sense to give wcs cap costs rather then just saying remove them from combat seneros completly? Otherwise what is the point of having a warp scram module at all? other then to gank people traveling?
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