Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
neur0n
|
Posted - 2005.12.03 03:45:00 -
[1]
CCP should do something about warp core stabs as they are ruining perfectly good fights.
I suggest adding a penalty of -50% rof or turret damage to them in order to make them a only useful for moving ships and not for combat. What's the point of fighting someone when they are stabbed up? they wont die unless you have a ton of tacklers with you, so small fights become kind of pointless as you dont have enough strenght to hold your opponents.
-------------
|
Maya Rkell
|
Posted - 2005.12.03 03:48:00 -
[2]
Interdictors.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
neur0n
|
Posted - 2005.12.03 03:49:00 -
[3]
interdictors act as a small bubble with limited range,other ships still have the same problem while using scramblers or disruptors
-------------
|
Masta Killa
|
Posted - 2005.12.03 03:50:00 -
[4]
frigs with scramblers too --------------------------------------
Hail Stian Allaince and the emperor who can't spell. ;]
|
skilz
|
Posted - 2005.12.03 03:50:00 -
[5]
Good idea.
One problem I have is people say they are NEEDED for solo combat; but I cannot go around fighting people solo because I cannot hold one person down. A ROF penalty on turrets/launchers would clearly define if you are moving a ship or putting it in combat.
Come on CCP: Risk vs. Reward --
|
Maya Rkell
|
Posted - 2005.12.03 03:51:00 -
[6]
Absolutely. 10% cap penalty per.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
AvanCade
|
Posted - 2005.12.03 03:53:00 -
[7]
Hear Hear
|
St Dragon
|
Posted - 2005.12.03 03:53:00 -
[8]
I will point out that one WCS uses 1 low slot so it will take up an tanking slot which can be risky.
|
skilz
|
Posted - 2005.12.03 03:55:00 -
[9]
Originally by: St Dragon I will point out that one WCS uses 1 low slot so it will take up an tanking slot which can be risky.
What about shield tanking?
What I see alot is scorpions with 4x WCS, rack of ECM, frig guns, and heavy nos. --
|
neur0n
|
Posted - 2005.12.03 03:56:00 -
[10]
Originally by: St Dragon I will point out that one WCS uses 1 low slot so it will take up an tanking slot which can be risky.
it might be risky but in ships that are set up for damage it doesnt make a difference as they dont tank.
Example: After RmR patch most geddon setups will prolly be 4 stabs, 3 dmg mod 1 armor rep.
there is no way in hell you will get it unless you have a couple of tacklers with you.
-------------
|
|
Maya Rkell
|
Posted - 2005.12.03 04:01:00 -
[11]
Doubt it. 4 damage mods, 3 tracking mods, 1 armour rep.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
skilz
|
Posted - 2005.12.03 04:02:00 -
[12]
Originally by: Maya Rkell Doubt it. 4 damage mods, 3 tracking mods, 1 armour rep.
Can you please stop speculating and add constructive posts to this board. --
|
Tribunal
|
Posted - 2005.12.03 04:04:00 -
[13]
CCP should do something about warp core scramblers as they are ruining perfectly good PVE fights.
|
Maya Rkell
|
Posted - 2005.12.03 04:05:00 -
[14]
Originally by: skilz
Originally by: Maya Rkell Doubt it. 4 damage mods, 3 tracking mods, 1 armour rep.
Can you please stop speculating and add constructive posts to this board.
And you added?
I've made several suggestions in this thread, but your reading comprehension...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
neur0n
|
Posted - 2005.12.03 04:06:00 -
[15]
Originally by: Tribunal CCP should do something about warp core scramblers as they are ruining perfectly good PVE fights.
Stay on topic please. And post with your main.
-------------
|
Tribunal
|
Posted - 2005.12.03 04:07:00 -
[16]
This is my main and I am perfectly on topic.
|
Jim Raynor
|
Posted - 2005.12.03 04:08:00 -
[17]
they should increase the warpcore stab strength to +2 ------ Campaign to remove shield hardener effects, they suck!! |
neur0n
|
Posted - 2005.12.03 04:09:00 -
[18]
Originally by: Tribunal CCP should do something about warp core scramblers as they are ruining perfectly good PVE fights.
What does PvE and scramblers have to do with the topic? The topic is about stabs and giving them a penalty to turrets/launchers to prevent their usage in PvP
-------------
|
hylleX
|
Posted - 2005.12.03 04:13:00 -
[19]
Edited by: hylleX on 03/12/2005 04:13:26 Its gonna be great for us with geddons, we r gonna be able to stab away from all ravens and other ships with capless weapons which we cant kill anymore . Caldari in training
Well kids you've tried your best and failed miserably, the lesson is: never try
|
Maya Rkell
|
Posted - 2005.12.03 04:14:00 -
[20]
Edited by: Maya Rkell on 03/12/2005 04:15:09
Neur0n,
Not going to happen, and if it does then all you've done is make people less likely to fight. Which is just annoying.
A sensible penalty which further cripples your fighting power compared to someone without? Quite possible.
In actual fact, I like the idea of each WCS costing you, say, 20 energy per WCS when hit with a scrambler or disruptor. Per cycle.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
|
Fade Routha
|
Posted - 2005.12.03 04:16:00 -
[21]
Ok ok ok... Lemme get this strait... You are complaining that there is a mod out there, thats keeps you from getting your precious little gank without some effort. Grow the f*** up, I mean wcs only do -1 warp disruptuon. Aaawww poor little pie-rat cant stop someone from leaving a fight the dont want to be in. Well damn warp disruptors are not an "i win" button and outside of taking a mid slot have no real down otherwise. Hmmm maybe people leave because they dont want to fight. CCP put wcs as a balence for warp disruptors. God just drop the damn complaints. "Waaahhhhhh!!!! My prey got away cause I did not bring a strong enough warp disruptor, whaaaaaaaaa" A GM would be laughing at you... So they ran, whatever, go pick on somoeone less prepaired. I have done some pirating, and have had my victim get the wcs to cycle before my corp mates and I could make the kill. Really annoying, but I gotta give them credit for thinking ahead. Live with em, wcs are not going anywhere.
Fade CEO "I don't like change, it's differnt and it's not the same." |
Masta Killa
|
Posted - 2005.12.03 04:16:00 -
[22]
Here are the setups you asked for in d-c chan Neuron.
Arma: 7x mega pulse I 3x ECM jammer II's 8x warp core stabs
Raven: 6x siege launcher I, 2x medium neutralizer 4x ECM jammers II, 2x sensor booster II 5x warp core stabs
Typhoon: 4x cruise launcher I's, 4x heavy nos 1x 100mn mwd, 2x sensor booster, 1x web 7x warp core stab --------------------------------------
Hail Stian Allaince and the emperor who can't spell. ;]
|
neur0n
|
Posted - 2005.12.03 04:21:00 -
[23]
Originally by: Fade Routha Ok ok ok... Lemme get this strait... You are complaining that there is a mod out there, thats keeps you from getting your precious little gank without some effort. Grow the f*** up, I mean wcs only do -1 warp disruptuon. Aaawww poor little pie-rat cant stop someone from leaving a fight the dont want to be in. Well damn warp disruptors are not an "i win" button and outside of taking a mid slot have no real down otherwise. Hmmm maybe people leave because they dont want to fight. CCP put wcs as a balence for warp disruptors. God just drop the damn complaints. "Waaahhhhhh!!!! My prey got away cause I did not bring a strong enough warp disruptor, whaaaaaaaaa" A GM would be laughing at you... So they ran, whatever, go pick on somoeone less prepaired. I have done some pirating, and have had my victim get the wcs to cycle before my corp mates and I could make the kill. Really annoying, but I gotta give them credit for thinking ahead. Live with em, wcs are not going anywhere.
Fade CEO
If they didnt want to fight they wouldnt engage and then run. WCS make the game boring as everyone packs them and run.
-------------
|
Tribunal
|
Posted - 2005.12.03 04:23:00 -
[24]
Originally by: neur0n
Originally by: Tribunal CCP should do something about warp core scramblers as they are ruining perfectly good PVE fights.
What does PvE and scramblers have to do with the topic? The topic is about stabs and giving them a penalty to turrets/launchers to prevent their usage in PvP
<sigh>
For me to go PvE in a hostile area (read 0.4 and below) I would be a fool for not putting at least one WCS in my low slot. Why do I have to put at least one WCS in my low slot? Because of pirates of course. That in effect have to "gimp" my setup to be safe, thus scramblers are ruining my PvE enjoyment.
For you to PvP you need to use a scrambler to keep a target in place, thus you are forced to "gimp" your set-up by using a medium slot. BUT, you have the ability to use a scrambler that has a strength of 2 thus canceling out another players use of one WCS.
In short, you want WCS to be harder on the user but scramblers to stay as they are, when in reality the scrambler has the advantage because there is a 2 strength version.
|
neur0n
|
Posted - 2005.12.03 04:24:00 -
[25]
Originally by: Maya Rkell
Not going to happen, and if it does then all you've done is make people less likely to fight. Which is just annoying.
So you prefer them to fight and run in the middle of the fight?
Originally by: Maya Rkell
In actual fact, I like the idea of each WCS costing you, say, 20 energy per WCS when hit with a scrambler or disruptor. Per cycle.
That would do little or no difference whatsoever in battleships so it's a pointless idea.
-------------
|
Maya Rkell
|
Posted - 2005.12.03 04:25:00 -
[26]
Maybe you need a better class of enemy?
Or just use the tools provided? I agree that they need a penalty, but something where a single one cripples your setup? Bleck.
As I said, it would just inhibit PvPing
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
neur0n
|
Posted - 2005.12.03 04:30:00 -
[27]
Originally by: Tribunal
In short, you want WCS to be harder on the user but scramblers to stay as they are, when in reality the scrambler has the advantage because there is a 2 strength version.
People usually use more than 1 stab so the +2 scrambler does as much as a +1 scrambler. What's the point on fighting a bunch of ships with 4+ stabs on lows?
-------------
|
neur0n
|
Posted - 2005.12.03 04:32:00 -
[28]
Originally by: Maya Rkell Maybe you need a better class of enemy?
Or just use the tools provided? I agree that they need a penalty, but something where a single one cripples your setup? Bleck.
As I said, it would just inhibit PvPing
Ok, so make it 1 stab -15%, 2 stabs -30%, and so on.. give them a stacking penalty in something that affects pvp.
-------------
|
neur0n
|
Posted - 2005.12.03 04:38:00 -
[29]
Originally by: Angus Therm0pyle yes some sort of penlty shoudl be put in place so I woudl stop using them like warp drive operation lv5 training and like removed 1 missile and turrent hardpoint for each stab and you shoudl be unable to fit smartbombs and nos
That's an idea.
-------------
|
Tribunal
|
Posted - 2005.12.03 04:41:00 -
[30]
Originally by: neur0n
Originally by: Tribunal
In short, you want WCS to be harder on the user but scramblers to stay as they are, when in reality the scrambler has the advantage because there is a 2 strength version.
People usually use more than 1 stab so the +2 scrambler does as much as a +1 scrambler. What's the point on fighting a bunch of ships with 4+ stabs on lows?
Use 3 +2 scramblers then? So that ONE player has used 4 low slots, but can be held in place by 3 people all using one medium slot. Even if we are talking 1 on 1 you will still have to use medium slots to hold him in place then he has to use to warp out.
How is this not balanced? The player with the WCS has given up 4 lot of slots to use 4 WCS, and you only have to give up 3 slots to hold him in place or bring two other friends so everyone has to use one slot.
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |