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Thread Statistics | Show CCP posts - 43 post(s) |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2012.01.19 16:18:00 -
[2881] - Quote
I think an interesting establishment would be the "Trading Floor".
Market Exchange/Stock Exchange/Fruit Market style establishment where there's a very fluid sense of "trading" rather than just from brokers.
There could be a few ways to visualize this, but basically you would need to develop some pretty interesting trading system - where maybe you have a Broker NPC who basically "flashes" on a LCD screen a product for 10 seconds and everyone on the "floor" can bid on the items. Then the transaction is completed.
Alternately, you can then have ways for people to do an "open trading" mechanism - where let's say there's a "Trading table" where you can lay down "items" (represenations of items) and then people can put down offers by clicking and dragging to what they want to do.
So let's say I put down A raven, a rifter and a dominix navy issue - 2 other people join my table. One puts on the trading table 3 Large Shield Extenders, and a Caldari Navy Invulnerability and the other puts on the table Republic Fleet Gyrostabilizer.
I can "circle" around the objects I want to trade for my objects. So I circle the Caldari navy Invulnerability and 2 of the 3 LSE's and then offer him 1 raven. It'd become a fluid trading axis, where people can layout interesting trades for each other and see who accepts what and where.
Just a couple interesting ideas for different establishments.
Mimidae Risk Solutions Recruiting |
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CCP RedDawn
C C P C C P Alliance
58

|
Posted - 2012.01.19 17:52:00 -
[2882] - Quote
I have to worry about the sheer amount of corpse chat in this thread.
You are a bunch of dark but lovely people.
On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.
For now though, please keep this amazing thread going with your ideas.
Cheers! Team Avatar |
|

Sakura Imoru
Perkone Caldari State
51
|
Posted - 2012.01.19 17:55:00 -
[2883] - Quote
CCP RedDawn wrote:I have to worry about the sheer amount of corpse chat in this thread.
You are a bunch of dark but lovely people.
On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.
For now though, please keep this amazing thread going with your ideas.
Cheers!
\\o DEVBLOG \o/ gief nao o//
Hey, what did you expect in a dystopia like New Eden?  |

Vertisce Soritenshi
Varion Galactic Tragedy.
1218
|
Posted - 2012.01.19 18:01:00 -
[2884] - Quote
CCP Spitfire wrote:Inappropriate posts removed. Please behave and post constructively.
All 135 pages worth? I applaud you...that must have been a whole day of work... EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Astrid Stjerna
Teraa Matar
621
|
Posted - 2012.01.19 18:08:00 -
[2885] - Quote
Vertisce Soritenshi wrote:"RUNNING" in stations, a cover system, using a gun to blow your enemies face off. Design WiS to be part of the SOV system. After reinforcing a station we should have to board the station and take over certain objectives while the current owners defend it before it is ours. THAT would make WiS meaningful and part of the core of EvEs PVP. When it comes to highsec, killing someone in the station would have the same effect as it does in space. Guns pop out of the walls and guards fill you with tungsten rounds. Bounty hunting in stations! There is so much that can be done with stations...tie it in with PvP and 0 sec SOV. When it comes to how combat should play out in stations either take a queue from Mass Effect, Gears, Uncharted... and use a third person view with cover system or do a first person with cover system. Or both...personally I think a more Mass Effect feel would be perfect. Basically give us DUST but in space and in stations! DUST can cover planetary ground stuff...WiS can cover space and in stations stuff. As for skills you could make skills work just like they do in space. Skills for armor and perhaps shields. A skill for each type of weapon to use, skills for improving reload times and accuracy. ****...this would be awesome! Oh...also this... https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread
Actually, this is an idea that I can get behind, in way:
Tie station assaults into DUST.
Think about it; you have the podpeople shooting at things in space, and then you've got the Space Marines 'on the ground' getting a 'go' to secure the station. Monoclegate: because calling it 'Doorgate' would just be silly. |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2012.01.19 18:15:00 -
[2886] - Quote
CCP Bayesian wrote: There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together.
That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Soulpirate
State War Academy Caldari State
113
|
Posted - 2012.01.19 18:21:00 -
[2887] - Quote
First things first.
Optimize the graphics. As handy as it is to keep my coffee warm by placing my cup on my tower, it does make me a little nervous about what happens when I am in a large room full of other avatars. |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2012.01.19 18:30:00 -
[2888] - Quote
That is an interesting idea...
Open WIS to "pvp" while a null sec outpost is set to "vulnerable". Would be PVP mode, with different types of light weight combat.
Mimidae Risk Solutions Recruiting |
|

CCP Bayesian
104

|
Posted - 2012.01.19 18:32:00 -
[2889] - Quote
Vincent Athena wrote:That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received.
To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard. EVE Software Engineer Team Avatar |
|

Kusanagi Kasuga
Ferocious Felines
22
|
Posted - 2012.01.19 18:38:00 -
[2890] - Quote
CCP Bayesian wrote:Vincent Athena wrote:That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received. To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard.
Could you help us understand just what happened to cause the incarna features of the past to fall so dramatically behind expectations, it would also help us understand what we can expect in the future. Given how much dev-time and money was thrown at it, the community was really jarred by what actually hit TQ. I believe there are some who suspect that there was some really big unexpected problem with the carbon avatar technology, which prevented any progress on other of the expected feature set over the course of the development on Incarna. |

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.01.19 18:49:00 -
[2891] - Quote
Still working on that wish list CCP Bayesian or are you not allowed to post stuff like that? 
Ps. I agree with the above. You should add multiplayer WiS to sisi so you can get direct feedback and the community can help u develop the feature further. WIS couldn't possibley fail (again) if you did that. |

Astrid Stjerna
Teraa Matar
621
|
Posted - 2012.01.19 18:51:00 -
[2892] - Quote
Kusanagi Kasuga wrote: Could you help us understand just what happened to cause the incarna features of the past to fall so dramatically behind expectations, it would also help us understand what we can expect in the future. Given how much dev-time and money was thrown at it, the community was really jarred by what actually hit TQ. I believe there are some who suspect that there was some really big unexpected problem with the carbon avatar technology, which prevented any progress on other of the expected feature set over the course of the development on Incarna.
Speaking as a fly-on-the-wall, I think that CCP just set their sights too high with Incarna; they made a noble effort in 18 months, and ultimately had a 'feature-complete' release available, but they simply tried to do too much at once and didn't properly succeed at any of it.
Add in a few huge PR missteps, and CCP radically scaled back their plans, which left Incarna (pardon the pun) 'in the dust' while they reassessed what they were trying to do. Monoclegate: because calling it 'Doorgate' would just be silly. |

DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.01.19 19:02:00 -
[2893] - Quote
CCP Bayesian wrote: We have in no particular order:
Designers: CCP Flying Scotsman CCP t0rfifrans
Software Engineers: CCP Karkur CCP Bayesian
QA: CCP RedDawn
\o/ Team Avatar \o/
CCP RedDawn wrote:I have to worry about the sheer amount of corpse chat in this thread.
You are a bunch of dark but lovely people.
On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.
For now though, please keep this amazing thread going with your ideas.
Cheers!
Hello CCP RedDawn, yeah it seems like a few players are into Necromancy.

From the post by CCP Bayesian it appears you're in charge of QA. I certainly hope that means 'Quality Assurance' and not 'Questions and Answers'.

Anyway, I'd like to request that all aspects of future WiS content be fully inspected and thoroughly tested before being released. In other words, please do not rush out any unfinished content. If it takes a little bit longer, than that's what it takes.
I'm sure other players will agree, we want a 'Commitment to Excellence' than have another fiasco because of rushed unfinished content.
Thank you for posting, good luck and much success to Team Avatar.
P.S. Incarna v2?
I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.
Maybe call it something like 'Reanimate'? |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2012.01.19 19:16:00 -
[2894] - Quote
Soulpirate wrote:First things first.
Optimize the graphics. As handy as it is to keep my coffee warm by placing my cup on my tower, it does make me a little nervous about what happens when I am in a large room full of other avatars.
I play on a Mac and the cider emulator almost always runs the graphics card flat out, all the time. What happens when a more complex scene needs to be rendered is low FPS. Unoptimized graphics will not make your card run hotter in a multi-avatar environment, it will just result in a slide show of low fps.
CCP Bayesian, I can see the issue. Incarna may have something like 100 Dev-months of work left before its complete. When there were 50 Devs working on it this did not look too bad. But now with just 5.......
That is why I wonder if the effort can be de-scoped to the absolute bare minimum, just to give us something.
You may be worried that this repeats history. The initial release of Incana was highly de-scoped, resulting in rage. But that was because so much effort was put into it, and all we got was a de-scoped feature. If a small team does a small feature, its much more acceptable and understandable. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Asuka Solo
Stark Fujikawa Stark Enterprises
1276
|
Posted - 2012.01.19 19:35:00 -
[2895] - Quote
DeMichael Crimson wrote: P.S. Incarna v2?
I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.
I hate to say it.... but I can't resist.
Eve Online - Incursion 2.0: WiS strikes back |

Danica Duan
Kronos TEchnologies
11
|
Posted - 2012.01.19 19:41:00 -
[2896] - Quote
Asuka Solo wrote:[quote=DeMichael Crimson] P.S. Incarna v2?
I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.
I hate to say it.... but I can't resist.
Eve Online - Incursion 2.0: WiS strikes back
I'm partial to Reintarnation: http://www.unwords.com/unword/reintarnation.html
Granted, this would require the modeling of missing teeth... |

Mukuro Gravedigger
Republic University Minmatar Republic
15
|
Posted - 2012.01.19 19:45:00 -
[2897] - Quote
As I look over the members of Team Avatar, one names stands out. I remember this person boasting the virtues of the Nex store during the last Alliance Tournament. Numerous forum threads were posted about how buying a reskinned Scorpion without a trade-in ship were raised and how this would place a real life price onto minerals (and thus everything within the game). While the coding was not there for the exchange, at one point it seemed CCP was ready to push it through under the Nex banner until uproars began. So unless there has been a change in the mindset, I need to ask -
How much of the (new and improved) Walking In Stations will be pure (and free) and how much will require Nex purchases? |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1101
|
Posted - 2012.01.19 19:56:00 -
[2898] - Quote
Kusanagi Kasuga wrote:CCP Bayesian wrote:Vincent Athena wrote:That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received. To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard. Could you help us understand just what happened to cause the incarna features of the past to fall so dramatically behind expectations, it would also help us understand what we can expect in the future. Given how much dev-time and money was thrown at it, the community was really jarred by what actually hit TQ. I believe there are some who suspect that there was some really big unexpected problem with the carbon avatar technology, which prevented any progress on other of the expected feature set over the course of the development on Incarna.
As a person who runs software development projects for a living I am puzzled as to how what was delivered was so short of expectations. CCP would have know WiS was off the rails a year ago and should have been adjusting plans and expectations.
But back to something positive, nice to see some solid "Team Avatar" engagement in this thread!
Thanks very much for that!
Issler
|

DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.01.19 20:12:00 -
[2899] - Quote
Danica Duan wrote:Asuka Solo wrote:[quote=DeMichael Crimson] P.S. Incarna v2?
I hate to say this but that word, name, term, etc. has been very badly tainted due to past events and really should be changed.
I hate to say it.... but I can't resist.
Eve Online - Incursion 2.0: WiS strikes back
I'm partial to Reintarnation: http://www.unwords.com/unword/reintarnation.htmlGranted, this would require the modeling of missing teeth...

Very good.
Anyway, I still like Reanimate since the meaning is close without sounding similar to Incarna. Incarnate = embodied in flesh or taking on flesh. Reanimate = to restore to life or revive. |
|

CCP RedDawn
C C P C C P Alliance
58

|
Posted - 2012.01.19 20:29:00 -
[2900] - Quote
@DeMichael Crimson
Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.
We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly. Only one of the above experiences has proved to be beneficial to both yourselves, and us. So we know where to aim.
Thanks again for the welcome and for all the positivity that this thread contains.
ps: "Reanimate".... sounds like more corpse chat to me. :) (but we know what you mean) Team Avatar |
|

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2012.01.19 21:58:00 -
[2901] - Quote
CCP RedDawn wrote:@DeMichael Crimson
Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.
We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly. Only one of the above experiences has proved to be beneficial to both yourselves, and us. So we know where to aim.
Thanks again for the welcome and for all the positivity that this thread contains.
ps: "Reanimate".... sounds like more corpse chat to me. :) (but we know what you mean)
I think you just need to go beyond the "Incarna" idea and move on to "HUGZ!!!!" Expansion - because you can now hug your friends.
Except, please do it better than all the stupid MMOs whose "/hug" emote makes you hug empty air... or make you try to aim at some avatar and miss... Mimidae Risk Solutions Recruiting |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2012.01.19 22:31:00 -
[2902] - Quote
CCP RedDawn wrote:ps: "Reanimate".... sounds like more corpse chat to me. :) (but we know what you mean) EVE-Online - Dead Men Walking Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Vincent Athena
V.I.C.E. Comic Mischief
542
|
Posted - 2012.01.19 22:54:00 -
[2903] - Quote
It seems to me we will need more ways to control our avatar than 4 keys and a few 3D buttons. Some sort of Incarna HUD, something to save us from having to type "/shake hands".
http://eve-files.com/dl/251419
That way we will not all have the same expressionless face and can do stuff. I also think its important to include some randomization. Clicking "laugh" should not result in a laugh that is the duplicate of every other laugh expression done by everyone. Also some actions require cooperation from another, like "Shake hands" and "Hug". Both parties have to be in range and select it. "Pray" may require you be in in a particular place (an altar?) and NOT facing another person. Otherwise kneeling down at the foot of another player would quickly become code for...er... well.....
"Sit" would have you walk to the closest place to sit, and do so.
Also a way to pick up objects and put them down is needed.
A test version of this could be added to Sisi even before multi-avatar areas.
As for expansion names, I do not think an expansion name should ever refer to WiS at all. Expansion names should be based on new play features. For example "Interdiction" if we get drugs traded at establishments and player enforement, or "Casino" if we get gambling on spaceship games at establishments. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Soulpirate
State War Academy Caldari State
113
|
Posted - 2012.01.19 22:56:00 -
[2904] - Quote
EVE Online - Genesis |

Kuronaga
Ausbruch
144
|
Posted - 2012.01.19 23:39:00 -
[2905] - Quote
CCP RedDawn wrote:@DeMichael Crimson
Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.
We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly. Only one of the above experiences has proved to be beneficial to both yourselves, and us. So we know where to aim.
Thanks again for the welcome and for all the positivity that this thread contains.
ps: "Reanimate".... sounds like more corpse chat to me. :) (but we know what you mean)
Low man on the totem pole eh? You have my sympathy.
Let me know if this sounds right. QA have the most thankless job in existence and usually not very well paying either. Nine times out of ten they go through great lengths to find just about every minor bug in existence doing things most players would never even consider trying.
After that, typically a small portion of them get fixed by the code monkeys due to time constraints and inability to figure out what the hell is causing them, most get forgotten and re-reported later as they continue to show up, and more continue to get created over time. To cope with fast-releasing content like major expansions you usually have to put in a lot of extra crunch time leading up to release that not only borders on worker abuse, but starts to cause delusions about becoming a small humming bird.
All the while the ignorant playerbase looks at the small QA team who is overworked to hell and back and blames them for everything.
Sound about right? |

DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.01.20 06:39:00 -
[2906] - Quote
CCP RedDawn wrote:@DeMichael Crimson
Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.
We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly. Only one of the above experiences has proved to be beneficial to both yourselves, and us. So we know where to aim.
Thanks again for the welcome and for all the positivity that this thread contains.
ps: "Reanimate".... sounds like more corpse chat to me. :) (but we know what you mean)
Thanks for the quick reply. Hopefully the rest of the team will help make your job a little bit easier.
I'm sure that if everyone, including upper management, has the 'Commitment To Excellence' attitude and delivers within a reasonable time frame, we the player base will be very much surprised, amazed, happy and grateful for CCP's hard work.
P.S. Well, guess I was 'Dead' tired when I made that suggestion.

|

Flamespar
Woof Club
300
|
Posted - 2012.01.20 07:12:00 -
[2907] - Quote
CCP Bayesian wrote:Indahmawar Fazmarai wrote:Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).
it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer. There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together.
If you include a video of multiple avatars in the same environment in the upcoming devblog, I'm sure it will be well recieved (and shut up some trolls .. for a while). I can post on a forum, therefore I represent everyone. |

Sheik Nanook
Villanova Junction
7
|
Posted - 2012.01.20 08:34:00 -
[2908] - Quote
CCP Oveur, 460 days ago:
"Personally, I'm looking forward for gambling... I'd like to see people gambling their Titans away..."
Well guess what, so do I... |

Soulpirate
State War Academy Caldari State
113
|
Posted - 2012.01.20 18:42:00 -
[2909] - Quote
Sheik Nanook wrote:CCP Oveur, 460 days ago:
"Personally, I'm looking forward for gambling... I'd like to see people gambling their Titans away..."
Well guess what, so do I... Gaming rooms are a must imo. I was thinking about Hold'em and how it could work.
I picture a room with a table much like any other online gaming site. However, this room would be a 3D enviroment(obviously), where you are the only "live" avatar at the table while the others are hologram projections at the table with you.
This would allow you to walk (zone) into a poker room and play with people who are perhaps on another station on the other side of the verse. With this you bypass needing to find people on the same station to play with, and you cut down on resoueces needed to draw the room, as the other players would be simplified renders.
Enter the room, pick a table from a list showing who is at the tables, min/max bets etc etc etc.
There would be a dealer at the table ofc, and ofc the house could take fee of some sort, adding an isk sink.
EVE voice would be great as well. |

Ranger 1
Ranger Corp
1225
|
Posted - 2012.01.20 22:46:00 -
[2910] - Quote
Oh sure, I stop checking this thread every day for a few and all the Dev's start posting in it. 
My initial thoughts (outside of game development concepts) was pretty well summed up in post #14.
Priorities
It looks like my view at that time and what has come to be are pretty much in sync.
Team Avatar looks like the perfect line up to clean things up and work on the plan... which is exactly what is needed.
This is excellent news... good luck Team Avatar. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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