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Thread Statistics | Show CCP posts - 43 post(s) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1040
|
Posted - 2012.01.18 12:03:00 -
[2851] - Quote
It is really important that you put there something for the alliances and corporations to aim for.
I could not think any better carrot than upgradeable corporation/alliance quarters and accessories. This is where aur could be used but aur needs also to be made tradeable at least between corporation members.
If alliances could pimp their quarters, keep briefings there and offer some kind of entertainment for members, I think that the pvp community would accept the concept much more easily also.
Get |

Ciar Meara
Virtus Vindice
546
|
Posted - 2012.01.18 13:15:00 -
[2852] - Quote
CCP Bayesian wrote:Sakura Imoru wrote:You said that Team Avatar is made up by 5 guys and gals right now (*fights the urge to call you "Team Power Rangers"*) . Who are the other 4? (And when will you be joined by a 6th Ranger?  ) We have in no particular order: Designers: CCP Flying Scotsman CCP t0rfifrans Software Engineers: CCP Karkur CCP Bayesian QA: CCP RedDawn
I'v always liked t0rfifrans and what I heared from Flying scotsman was good. So thats a small but very decent team.
and really, no more aur ideas/stories, its not an enabler of anything, it constricts the entire idea of ambulation. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Sakura Imoru
Perkone Caldari State
51
|
Posted - 2012.01.18 13:18:00 -
[2853] - Quote
Ciar Meara wrote:CCP Bayesian wrote:Sakura Imoru wrote:You said that Team Avatar is made up by 5 guys and gals right now (*fights the urge to call you "Team Power Rangers"*) . Who are the other 4? (And when will you be joined by a 6th Ranger?  ) We have in no particular order: Designers: CCP Flying Scotsman CCP t0rfifrans Software Engineers: CCP Karkur CCP Bayesian QA: CCP RedDawn I'v always liked t0rfifrans and what I heared from Flying scotsman was good. So thats a small but very decent team. Agreed. And since quality is way better then quantity, I think we can expect some very nice things from Team Avatar.  |

Vertisce Soritenshi
Varion Galactic Tragedy.
1218
|
Posted - 2012.01.18 13:49:00 -
[2854] - Quote
"RUNNING" in stations, a cover system, using a gun to blow your enemies face off. Design WiS to be part of the SOV system. After reinforcing a station we should have to board the station and take over certain objectives while the current owners defend it before it is ours. THAT would make WiS meaningful and part of the core of EvEs PVP. When it comes to highsec, killing someone in the station would have the same effect as it does in space. Guns pop out of the walls and guards fill you with tungsten rounds. Bounty hunting in stations! There is so much that can be done with stations...tie it in with PvP and 0 sec SOV.
When it comes to how combat should play out in stations either take a queue from Mass Effect, Gears, Uncharted... and use a third person view with cover system or do a first person with cover system. Or both...personally I think a more Mass Effect feel would be perfect.
Basically give us DUST but in space and in stations! DUST can cover planetary ground stuff...WiS can cover space and in stations stuff.
As for skills you could make skills work just like they do in space. Skills for armor and perhaps shields. A skill for each type of weapon to use, skills for improving reload times and accuracy. ****...this would be awesome!
Oh...also this...
https://forums.eveonline.com/default.aspx?g=posts&t=24221&find=unread EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

mkint
793
|
Posted - 2012.01.18 15:34:00 -
[2855] - Quote
Ciar Meara wrote:CCP Bayesian wrote:Sakura Imoru wrote:You said that Team Avatar is made up by 5 guys and gals right now (*fights the urge to call you "Team Power Rangers"*) . Who are the other 4? (And when will you be joined by a 6th Ranger?  ) We have in no particular order: Designers: CCP Flying Scotsman CCP t0rfifrans Software Engineers: CCP Karkur CCP Bayesian QA: CCP RedDawn I'v always liked t0rfifrans and what I heared from Flying scotsman was good. So thats a small but very decent team. and really, no more aur ideas/stories, its not an enabler of anything, it constricts the entire idea of ambulation. I wouldn't call that "a decent team" I'd call that "superstars."
That team list makes me less cynical about wis than I've ever been. And I can be pretty damned cynical.
Vertisce Soritenshi wrote:When it comes to highsec, killing someone in the station would have the same effect as it does in space. Guns pop out of the walls and guards fill you with tungsten rounds. Station CONCORD needs flame throwers and microwave guns. ppfftt. traditional rounds. As if. |

Rasz Lin
49
|
Posted - 2012.01.18 17:17:00 -
[2856] - Quote
CCP Bayesian wrote: I've not seen it so I couldn't really comment on the rationale used at the time but to me the meat of the remaining work is the multiplayer stuff.
:)) The remaining part is the one NO ONE in the industry was able to implement yet :D |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1101
|
Posted - 2012.01.18 19:58:00 -
[2857] - Quote
CCP Bayesian wrote:Sakura Imoru wrote:You said that Team Avatar is made up by 5 guys and gals right now (*fights the urge to call you "Team Power Rangers"*) . Who are the other 4? (And when will you be joined by a 6th Ranger?  ) We have in no particular order: Designers: CCP Flying Scotsman CCP t0rfifrans Software Engineers: CCP Karkur CCP Bayesian QA: CCP RedDawn
Some impressive folks for sure, but is "Team Avatar" a part time effort for these folks or is their 100% focus and commitment? If this isn't the only thing they are working on then this is a bit misleading.
Issler |

DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.01.18 21:13:00 -
[2858] - Quote
I had some thoughts after reading how some players want the ability to walk up and kill others in high sec stations.
I believe being able to run amuck and kill anyone anywhere at anytime in WiS high security stations should not be allowed to happen, unless you jump into a Concord Sanctioned FPS PvP Arena. I think having the ability to actually kill another player in high security stations should be a specialized career path that includes training specific skills with special Implants to help increase the chance of success.
To successfully gank someone in a high sec station, it should be a percent chance based on level of skills trained, implants installed and the level of the high security system. There should also be a limit on the amount of attempts made per target within a set time frame.
This is just an example of the idea. The stats / values can be adjusted.
Assassin Skill - Chance for successful assassination attempt on non-bounty target in high security stations. Allows one attempt per non-bounty target every 24 hours. Each level trained increases chance of success by +15%. Level 1 = +15% Level 5 = +75%
An increase per level of high security system reduces chance of success by -5%. 0.5 system security level = -5% 1.0 system security level = -25%
Executioner Skill - Works in conjunction with Assassin Skill. Allows one attempt per non-bounty target every 24 hours. Each level trained increases chance of success by +5%. Prerequisite = Assassin Level 5 Level 1 = +5% Level 5 = +25%
Vigilante Skill - Chance for successful assassination attempt on bounty target in high security stations. Allows one attempt per bounty target every 24 hours. Each level trained increases chance of success by 15%. Level 1 = +15% Level 5 = +75%
An increase per level of high security system reduces chance of success by -5%. 0.5 system security level = -5% 1.0 system security level = -25%
Enforcer Skill - Works in conjunction with Vigilante Skill. Allows one attempt per bounty target every 24 hours. Each level trained increases chance of success by +5%. Prerequisite = Vigilante Level 5 Level 1 = +5% Level 5 = +25%
'Gallows' Attribute Implants - 5 piece set - Slots 1 to 5 = Each implant has +3 attribute modifier and +3% chance increase for successful assassination attempt on target. Bonus 'Gallows' Hardwiring Implant - Slot 6 = Allows one assassination attempt per target every 24 hours. Prerequisite = Cybernetics Level 5 and Assassin Level 5 or Vigilante Level 5 Full Set = +15% chance of success.
With a full set of implants installed and level 5 trained in both skills of either skill group, the player would have ability to do 3 attempts per target every 24 hours with a 90% chance of success per attempt in a 1.0 high security station.
I was thinking maybe there should be some sort of penalty for a failed attempt, probably like a security status reduction.
|

Indahmawar Fazmarai
The I and F Taxation Trust
320
|
Posted - 2012.01.18 22:52:00 -
[2859] - Quote
Frankly, I don't see violence as a part of WiS. CCP would implement it in such a way that anyone could be assassinated in station by any griefer. And this game already gives too many opportunities to people whose only aim is to spoil somebody else's fun. 
Maybe virtual violence could stick (kind of the holodecks from the ST franchise), but i don't see it suit to EVE.
WiS should be more about socializing (have fun with corpies, or with foreigners who could become corpies), provide support to current gameplay (FAI, Agents' offices, "research labs", "market exchanges"), or provide an alternate "in world" UI to play without the UI overlay, or maybe even allow new in-station professions.
But, a way to kill people against they will... not really buying it. Don't. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% non-Highsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |

Vertisce Soritenshi
Varion Galactic Tragedy.
1218
|
Posted - 2012.01.18 22:59:00 -
[2860] - Quote
Indahmawar Fazmarai wrote:Frankly, I don't see violence as a part of WiS. CCP would implement it in such a way that anyone could be assassinated in station by any griefer. And this game already gives too many opportunities to people whose only aim is to spoil somebody else's fun.  Maybe virtual violence could stick (kind of the holodecks from the ST franchise), but i don't see it suit to EVE. WiS should be more about socializing (have fun with corpies, or with foreigners who could become corpies), provide support to current gameplay (FAI, Agents' offices, "research labs", "market exchanges"), or provide an alternate "in world" UI to play without the UI overlay, or maybe even allow new in-station professions. But, a way to kill people against they will... not really buying it. Don't. It could be regulated. Perhaps technology inside the stations shuts off weaponry in places where the tech is installed. Perhaps inside a player owned bar a module is in effect that shuts off any weapon making it inoperable. Once you leave that bar the weapon reactivates until you enter another room that has the module in place to disarm it. This would allow for some PvP in certain circumstances. Areas of the station used for capturing or even missions for PvE would be separate from the bazaar area where most people would accumulate and hang out. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Flamespar
Woof Club
300
|
Posted - 2012.01.18 23:18:00 -
[2861] - Quote
Will there be anything WiS related to get excited over at Fanfest? I can post on a forum, therefore I represent everyone. |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2012.01.18 23:34:00 -
[2862] - Quote
CCP Bayesian wrote:Working through a proper pre-production cycle allows us to make those known unknowns more clear as well as proving our gameplay features. If pre-production starts now, I guess the full development will start 2013 at the very earliest and with the amount of content that will be required (equivalent of a typical first person shooter tbh) I don't see anything close to what players have in mind available until 2015-2016 and that assuming a lot of resources are directed to this development.
After all right now we have no WIS content besides a great character creator and a way to display it locally, the engine is sorely lacking. In case people are unaware, the server has no idea information where in the CQ your character is standing/sitting, the only server interaction going on are the buttons. So to implement an "invite a friend to your CQ" feature is pretty much dead in the water even though you can have two avatars rendered next to each other (hey the mirror works), one client will never know if the character controlled by the other client has moved.
I really truly hope that we one day will get something similar to the WIS we had a playable demo of at Fanfest, however I really don't think that will happen until my characters have reached the age of 10 in 2016. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.01.19 03:26:00 -
[2863] - Quote

So much negativity in this thread, on both sides of the fence.
|

Flamespar
Woof Club
300
|
Posted - 2012.01.19 03:32:00 -
[2864] - Quote
DeMichael Crimson wrote: So much negativity in this thread, on both sides of the fence.
I think the speculation on what CCP can and can't do is probably not helping. Like an earlier poster who speculated that they can't have two avatars in the same space, there is no reason why this can't happen, it's just a matter of priority and resources.
Personally I think enabling the ability to invite avatars into your CQ is a good initial goal, as long as it is expressed to be a 'beta' feature. They could even make it something that players have to opt into, the same as they were going to do for the old 'new' neocom previously. I can post on a forum, therefore I represent everyone. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
1101
|
Posted - 2012.01.19 05:21:00 -
[2865] - Quote
Flamespar wrote:DeMichael Crimson wrote: So much negativity in this thread, on both sides of the fence. I think the speculation on what CCP can and can't do is probably not helping. Like an earlier poster who speculated that they can't have two avatars in the same space, there is no reason why this can't happen, it's just a matter of priority and resources. Personally I think enabling the ability to invite avatars into your CQ is a good initial goal, as long as it is expressed to be a 'beta' feature. They could even make it something that players have to opt into, the same as they were going to do for the old 'new' neocom previously.
I agree with something simple, other folks in your CQ for example, or as I suggested a corp meeting room. I worry that waiting to come up with "new compelling game play" = never.
Issler |

Sedstr
PWH Corp
0
|
Posted - 2012.01.19 05:47:00 -
[2866] - Quote
FiS is important, more important than WiS. Please complete all the FiS work that has been started and not completed.
The main thing I always wanted from WiS above all else, was a window to outside the station, so when I don't have time to do productive stuff, I can just watch ships docking and undocking... and check for camps on the undock.
The avatar system is nice and all, but until there is some interaction between avatars, its just a fancy way of producing a portrait.
Do I really want more mini games? Isn't ship spinning enough? Will I be interested in playing chess, going bowling, playing pool, or flying little spaceship's onto balloons in a station that is filled with other people doing the same thing? Would this detract from the actual game of FiS?
WiS... the method of interaction between EVE and DUST players... Will this be the unlocking of happiness? I'm not sure... Will the majority of WiS features end up supporting the non-highsec community (booster trading/PI actions)... Will WiS end up being as useful as ship spinning in highsec...
|

Indahmawar Fazmarai
The I and F Taxation Trust
320
|
Posted - 2012.01.19 07:50:00 -
[2867] - Quote
Flamespar wrote:DeMichael Crimson wrote: So much negativity in this thread, on both sides of the fence. I think the speculation on what CCP can and can't do is probably not helping. Like an earlier poster who speculated that they can't have two avatars in the same space, there is no reason why this can't happen, it's just a matter of priority and resources. Personally I think enabling the ability to invite avatars into your CQ is a good initial goal, as long as it is expressed to be a 'beta' feature. They could even make it something that players have to opt into, the same as they were going to do for the old 'new' neocom previously.
Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).
it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer.
A long while ago i stated that the Minmatarr CQ looked like a tech demonstrator for WoD. And that's apparently what it was. Something to show to investors so they buy your idea. But now CCP is very likely running on their own resources, has sacrificed a lot of workforce to get through the October 28th loan return ("I fire 120, you give me X months to finish paying you back"), and without investors there is no room left for developing WoD, WiS, nor anything non-essential -aka DUST 514 and keeping subscribed the noisier EVE customers... which certainly are not the ones slowly turning their backs to the same old drill once it becomes the same old drill to them.
Doh, I would pay to know how's the average lifespan of an account... EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% non-Highsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
|

CCP Bayesian
104

|
Posted - 2012.01.19 09:06:00 -
[2868] - Quote
Flamespar wrote:Will there be anything WiS related to get excited over at Fanfest?
We definitely want to do a roundtable session and of course will all be there to chat with anyway. EVE Software Engineer Team Avatar |
|
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CCP Bayesian
104

|
Posted - 2012.01.19 09:14:00 -
[2869] - Quote
Indahmawar Fazmarai wrote:Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).
it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer.
There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together. EVE Software Engineer Team Avatar |
|

Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.01.19 09:15:00 -
[2870] - Quote
@ CCP Bayesian
Just out of interest, if CCP were to give you unlimited resources - what sort of features would you like to see implemented, first in CQ and later in the more open public area (area).
Just looking for your (team avatar's) persnoal wishlist not any promises  |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2012.01.19 10:16:00 -
[2871] - Quote
Rek Seven wrote:Just looking for your (team avatar's) persnoal wishlist not any promises  Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed. 
Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Sakura Imoru
Perkone Caldari State
51
|
Posted - 2012.01.19 10:24:00 -
[2872] - Quote
Just noticed that our more vocal WiS-trololol-SpaceBarbie-Haters haven't trolled for 5 pages in a row now. Team Avatar's first major success 
fake ninja edit for typo *whistles innocently* |

DeMichael Crimson
Republic University Minmatar Republic
1257
|
Posted - 2012.01.19 11:04:00 -
[2873] - Quote
Sakura Imoru wrote:Just noticed that our more vocal WiS-trololol-SpaceBarbie-Haters haven't trolled for 5 pages in a row now. Team Avatar's first major success 
Fixed it for you.
Yeah, props to Team Avatar for that. \o/
I wish them all good luck and much success in the future development of WiS. |
|

CCP Spitfire
C C P C C P Alliance
1376

|
Posted - 2012.01.19 12:06:00 -
[2874] - Quote
Inappropriate posts removed. Please behave and post constructively.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Vera Algaert
Republic University Minmatar Republic
67
|
Posted - 2012.01.19 13:25:00 -
[2875] - Quote
Issler Dainze wrote: I am very happy we are being talked to but I'm disappointed in what I am hearing because I interpret the response as not much different that WiS is dead.
the response is "WiS is back to preproduction", not "WiS is dead"
and that's the only response that makes sense:
CCP developed WiS tech because they had to do it for WoD anyways. However, they lacked an achievable vision for what WiS would actually be in terms of gameplay. Now they have half-finished tech and still no actual gameplay concept; so it's time to go back and catch up on the preproduction phase they missed (or messed up) the first time.
This video talks informatively about the problem:
http://penny-arcade.com/patv/episode/the-pre-production-problem
there is no point to get more people involved until WiS is back to actual production.
edit: CCP Bayesian wrote: A little from column A and a little from column B. What we are doing differently is setting up a strong direction and goal for Incarna through prototyping. A lot of our issues in the development effort of the last year stem from not realising as a company what we actually needed in terms of technology, time and resources but still needing to hit firm dates. Working through a proper pre-production cycle allows us to make those known unknowns more clear as well as proving our gameplay features.
haha, should have read this post before wasting time to write my reply but nice to see my reading of the situation was almost spot on.  |

Ciar Meara
Virtus Vindice
546
|
Posted - 2012.01.19 13:27:00 -
[2876] - Quote
Mashie Saldana wrote:Rek Seven wrote:Just looking for your (team avatar's) persnoal wishlist not any promises  Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed.  Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all.
I vote a small but stylish gallery of favorite corpses to be displayed inside the privacy of the pod room as shown in the Incarna trailer.
A more extensive, "freezer" could be located where the current pod resides or something or underneath the walkway. But then only in your "homestation" I assume, where you actually keep all your corpses!
Either way, seconded. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

DarkAegix
Acetech Systems
976
|
Posted - 2012.01.19 13:38:00 -
[2877] - Quote
If CCP had unlimited resources, then WiS would be the best damned thing ever.
I propose that CCP build a base within the Eyjafjallaj+¦kull volcano. Then, they threaten the world with eruption of the volcano, by use of a Device(TM). After a tidy 5 x 10^4500 ISK donation, CCP will buy out the world, and direct all international production towards EVE.
Finally, we will have exotic dancers and a corpse room. |

Indahmawar Fazmarai
The I and F Taxation Trust
320
|
Posted - 2012.01.19 13:57:00 -
[2878] - Quote
CCP Bayesian wrote:Indahmawar Fazmarai wrote:Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).
it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer. There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together.
Oh, that's good news! Thank you!  EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% non-Highsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2012.01.19 14:49:00 -
[2879] - Quote
Ciar Meara wrote:Mashie Saldana wrote:Rek Seven wrote:Just looking for your (team avatar's) persnoal wishlist not any promises  Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed.  Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all. I vote a small but stylish gallery of favorite corpses to be displayed inside the privacy of the pod room as shown in the Incarna trailer. A more extensive, "freezer" could be located where the current pod resides or something or underneath the walkway. But then only in your "homestation" I assume, where you actually keep all your corpses! Either way, seconded. What I really want is a miniprofession to convert corpses to heads in pickle jars. I mean we can already get various NPCs heads in jars, now we just need to have a podpilot option as well.  Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Sakura Imoru
Perkone Caldari State
51
|
Posted - 2012.01.19 14:51:00 -
[2880] - Quote
Mashie Saldana wrote:Ciar Meara wrote:Mashie Saldana wrote:Rek Seven wrote:Just looking for your (team avatar's) persnoal wishlist not any promises  Well if the meat locker for storing corpses isn't at the top of the list I will be greatly dissappointed.  Also good to hear that multi avatar support is in there somewhere, maybe we can get CQ visitors before 2013 after all. I vote a small but stylish gallery of favorite corpses to be displayed inside the privacy of the pod room as shown in the Incarna trailer. A more extensive, "freezer" could be located where the current pod resides or something or underneath the walkway. But then only in your "homestation" I assume, where you actually keep all your corpses! Either way, seconded. What I really want is a miniprofession to convert corpses to heads in pickle jars. I mean we can already get various NPCs heads in jars already, now we just need to have a podpilot option as well. 
Liked, just for the epicness of this idea  |
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