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Arti K
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Posted - 2005.12.06 21:43:00 -
[1]
We have some of the lowest dps of all the BS, despite it being our tier 2 BS. It can neither fully shield nor fully armor tank. It has less overall HPs than either the raven or apocalypse. It can only fit 6 guns, and when it comes to artilleries you have to fit an RCU II if you want to fit something else on, but for sniping the only bonus the tempest had was the burst dmg, which with the "hey, let's give everything 25% more HPs" idea ruins that, especially when you combine it with the increased number of tanks, and the increased sustainability of tanks planned for RMR. With the tanking changes in RMR the tempest won't be breaking many tanks with an armor tanking layout as its damage goes down to nothing, especially with respect to the ridiculous uber tank you can put on apocalypses and the like post RMR. Shield tanking is worse off as more tanking = longer fights = armor tankers win.
I speak not on behalf of myself, but on behalf of all of the younger minmatar pilots. Flying a gimped ship is just a testament of how much better I, and many other experienced minmatar pilots, are than the pilots of every other race. But the younger minmatar pilots don't share in our abundance of combat expertise, and being forced into a ship with less power isn't fair to them.
I do solemnly swear not to abuse any boosts heretofore given to the tempest, as I respect CCP's wishes to help out the younger generations, and as such I, along with the other handful of experienced minmatar specialists, will reduce our complete domination of pvp by the same % in which they increase the tempest's abilities, for the greater good of the race.
Thank you for your time, -Arti K
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danneh
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Posted - 2005.12.06 21:48:00 -
[2]
I whould rather eat my leg with a fork rather then too sign this.
Arti K > and put "/signed"
Thanks
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Sarmaul
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Posted - 2005.12.06 21:49:00 -
[3]
Edited by: Sarmaul on 06/12/2005 21:50:44 remember those uber armour tanks other ships can currently fit will be nerfed a bit in RMR as it's only viable to fit 3 modules that affect the same value, and 1600mm plates give you the agility of a freighter.
As CCP seem to be pushing the "minmatar are shield tankers" theme (incresing the cylone's boost bonus and giving an extra mid), I would like to see the tempest's slots changed to 6 mid and 5 low instead of 5 mid and 6 low. A good shield tank generally doesn't need as many slots as a good armour tank (especially with invul fields), and it would encourage tempest pilots to shield tank as the slot layout supports it.
edit: I also have a bloody amazingly tanked tempest setup that fits to within 0.5 cpu with t2 autos, but I'm keeping that one to myself :D
Originally by: Chowdown We camp a lot
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Jim Raynor
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Posted - 2005.12.06 21:50:00 -
[4]
aieeee, tempest is a really powerful long range and short range ship, i dont see how you could boost it further.................... =( ------ Campaign to remove shield hardener effects, they suck!! |

Virxe
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Posted - 2005.12.06 21:50:00 -
[5]
I do agree the tempest needs a boost, and I don't even fly Matari. I don't see why their guns are so weak myself since they aren't supposed to have good defence. As far as guns go, in my own head I would have figured Projectiles would have been the strongest, hybrids next and then lasers, considering the tanking of the ships that use the given weapons.
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Sarmaul
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Posted - 2005.12.06 21:52:00 -
[6]
Originally by: Jim Raynor aieeee, tempest is a really powerful long range and short range ship, i dont see how you could boost it further.................... =(
it was a powerful long-range ship as 6 gyro IIs had a massive effect on the already sky-high damage mod. with red moon rising, we can only fit 3.
Originally by: Chowdown We camp a lot
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Jim Raynor
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Posted - 2005.12.06 21:54:00 -
[7]
Originally by: Sarmaul
Originally by: Jim Raynor aieeee, tempest is a really powerful long range and short range ship, i dont see how you could boost it further.................... =(
it was a powerful long-range ship as 6 gyro IIs had a massive effect on the already sky-high damage mod. with red moon rising, we can only fit 3.
it still has the best 1 volley damage in the game which is powerful in fleets
it still can run an autocannon setup that in many ways is even superior to the blasterthron and torpraven setups
how exactly is the tempest bad??? everyone in RMR is taking a dmg cut, you can't say anyone is getting hit harder than anyone else, if the common setup for your ship is past 3 damage mods, yes you are nerfed, this goes for all ships, damage is being scaled back for a very good reason, asking for more damage output while CCP is trying to SCALE BACK damage output is well, lollers. ------ Campaign to remove shield hardener effects, they suck!! |

Arti K
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Posted - 2005.12.06 22:00:00 -
[8]
Originally by: Jim Raynor
Originally by: Sarmaul
Originally by: Jim Raynor aieeee, tempest is a really powerful long range and short range ship, i dont see how you could boost it further.................... =(
it was a powerful long-range ship as 6 gyro IIs had a massive effect on the already sky-high damage mod. with red moon rising, we can only fit 3.
it still has the best 1 volley damage in the game which is powerful in fleets
it still can run an autocannon setup that in many ways is even superior to the blasterthron and torpraven setups
how exactly is the tempest bad??? everyone in RMR is taking a dmg cut, you can't say anyone is getting hit harder than anyone else, if the common setup for your ship is past 3 damage mods, yes you are nerfed, this goes for all ships, damage is being scaled back for a very good reason, asking for more damage output while CCP is trying to SCALE BACK damage output is well, lollers.
1. No, the apocalypse with 8 1400mm II's and gyros has a lot more burst dmg than a tempest with 6 1400mm II's and gyros.
2. Autocannons are kinda nice, but they are nerfed in RMR.
EMP L has 2 less overall damage than every single other -50% range large ammo.
1400mm II's don't have anywhere near the dps of tachs or 425mm II's
It's getting hit harder than every other BS in RMR because the tempest excels in one situation -- short fights. The shorter the fight, the better chance the tempest with its tiny capacitor has for survival. Adding all that extra HP and tanking boosts makes fights much, much longer. Longer fights obviously favor armor tanking, which the tempest can't do and expect to do enough damage to break another tanked BS.
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LWMaverick
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Posted - 2005.12.06 22:05:00 -
[9]
No.
With great power, comes great responsibility. |

danneh
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Posted - 2005.12.06 22:10:00 -
[10]
Arti, you have been saying in corp chat how your tempest will pwn anything, ANYTHING.
Now its nerfed, you just want good, better.
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Arti K
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Posted - 2005.12.06 22:12:00 -
[11]
Edited by: Arti K on 06/12/2005 22:13:07
Originally by: danneh Arti, you have been saying in corp chat how your tempest will pwn anything, ANYTHING.
Now its nerfed, you just want good, better.
Did you not read the part where I said I didn't want the boost for myself but for the younger generations of minmatar pilots?
I know that I can pwn everything in my tempest, but this isn't about me.
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danneh
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Posted - 2005.12.06 22:13:00 -
[12]
Originally by: Arti K
Originally by: danneh Arti, you have been saying in corp chat how your tempest will pwn anything, ANYTHING.
Now its nerfed, you just want good, better.
Did you not read the part where I said I didn't want the boost for myself but for the younger generations of minmatar pilots?
It's the same thing, rabble rabble rabble.
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Dr Tetrahydrocannabinol
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Posted - 2005.12.06 22:15:00 -
[13]
whats up with these boost damage threads, you are asking exactly the opposite of what CCP is trying to do.
Just see what happens in RMR before crying. ---------------------------------------------
Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!! |

Arti K
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Posted - 2005.12.06 22:16:00 -
[14]
Originally by: Dr Tetrahydrocannabinol whats up with these boost damage threads, you are asking exactly the opposite of what CCP is trying to do.
Just see what happens in RMR before crying.
I'm not crying for myself, I'm worried about the future generations of minmatar pilots, as the children are our future. For them, I would shed a tear. 
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Uchikage
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Posted - 2005.12.06 22:25:00 -
[15]
How are autocannons getting nerfed? I rather like them. I haven't seen any AC nerf coming in RMR. _______________________________________________ "...which will become my sword in the very near future." "Bish, you don't have a future."
Who Dares, Wins -SAS |

Cummilla
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Posted - 2005.12.06 22:26:00 -
[16]
Think of the chilluns!!!!1111!!! Teh mini-MInnieS! :D
Um, I heard you can fit EW mods in those midslots. And well, ermm, you have a few low slots that formerly held gyros. Soooooo, and I know this is a stretch, perhaps just "adapt" a little here and go with a modest armor tank and more formidable EW approach in mids??!!!?1111
Longer fights will mean more chances to deny the enemy the basic ability to lock you and inflict _any_ damage. EW 4TW.
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Cummilla
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Posted - 2005.12.06 22:28:00 -
[17]
Originally by: Uchikage How are autocannons getting nerfed? I rather like them. I haven't seen any AC nerf coming in RMR.
Nerfed only in the sense that you can't pile a full rack of lows with gyro2's that make your machariel\tempest "teh terminator" and bringer of instant death!
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Nadar
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Posted - 2005.12.06 22:32:00 -
[18]
/signed once, /signed twice and /signed thrice.
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KilROCK
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Posted - 2005.12.06 22:37:00 -
[19]
omg signed!
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VossKarr
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Posted - 2005.12.06 22:51:00 -
[20]
1400' Tempest suffers badly in RmR, with its tiny ammo clips, longer time between salvos and really crappy tracking. If nothing is done, the ship will be very uncompetitive against certain ships (like the Raven).
So... Signed.
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Drunkeh
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Posted - 2005.12.06 22:55:00 -
[21]
Tempest is fine. Fix arty.
And do we really need an entire other thread for this? Go post in my 192312903 page one.
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
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KilROCK
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Posted - 2005.12.06 22:57:00 -
[22]
Originally by: Drunkeh Edited by: Drunkeh on 06/12/2005 22:55:00 The tempest does not need a boost at all.
Boost arty.
And do we really need an entire other thread for this? Go post in my 192312903 page one.
Damn i checked topic to see if you said i was ghey 
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Valea Silpha
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Posted - 2005.12.06 23:02:00 -
[23]
I aggree with Arti ... the tempest was the one shot wonder for sniping, but now this is going to slip away.
Autocannons are alright , but since you have a straight choice between being able to hold down an enemy or being able to tank well enough to survive till the other guy dies .. its a good sniper/close range/tanker ... so what the hell use is it ?
If, as someone suggested, you go for the ECM option , surely this adds yet another skill tree that you need to train to be a combat ready minnie pilot when we have full enough plates as it is what with the split guns/missiles/shield/armor :|
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Forsch
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Posted - 2005.12.06 23:04:00 -
[24]
According to that logic, the Armageddon is nerfed from 8 dmg mods to 3! 
Boost the Armageddon!!
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Deja Thoris
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Posted - 2005.12.06 23:47:00 -
[25]
It's balanced
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Caine
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Posted - 2005.12.06 23:55:00 -
[26]
The ship it self is sound and I hear effective with massive amounts of skill points (more than what's needed in other ships), but alas what sucks is *artillery* (I can't speak for autocannons) the longer a fight lasts the worse we come off compared to other weapon systems.
The other problem that comes to mind is the amount of SP's needed to be effective compared to other ships.... shields and maybe armour/projectiles/drones/missiles and thats just the core skills. other race battleships can get away with just two/three skill subgroups (example caldari missiles and armour tanking).
A low skill point character will be far more effective in another races battleship over the tempest. Which is why after trying the test server I just begun to train for caldari (a hard thing to do as 1/4 of my sp's are in gunnery).
The new tanking systems have out evolved our weapon systems.
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VossKarr
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Posted - 2005.12.07 00:02:00 -
[27]
Originally by: Forsch According to that logic, the Armageddon is nerfed from 8 dmg mods to 3! 
Boost the Armageddon!!
According to what logic?
Amarr weapons have damage modifiers (+ great tracking) already built into them. Minnies weapons are sucky by themselves and have to depend on double dmg ship boni to stay (barely) competitive. And they're lucky if they have both, usually it's just one... to one half of their high slots! 
Amarr lasers + 8 HS + Arma's dmg bonus = omgwtfbbq!.
The Tempest, even with 6 Gyro stabs, isn't anywhere near that^ dps/dot-wise, and with just 3 dmg mods(+all the minuses that howies have) gets totally left behind (read 'owned'), while Arma can still do fairly decent damage, have good tracking, and a nice armor tank with its remaining 5 low slots. This is without even mentioning the fact that we're comparing a tier 1 BS to tier 2...
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Weirda
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Posted - 2005.12.07 00:06:00 -
[28]
but arti:
it is balanced. 
(much easier to put a tempest on the head of a pin then a raven) 0.o _____________ Thread Killer Give Assault Ship their Missing Bonus in RMR! <END TRANSMISSION> |

VossKarr
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Posted - 2005.12.07 00:10:00 -
[29]
Originally by: Caine
A low skill point character will be far more effective in another races battleship over the tempest. Which is why after trying the test server I just begun to train for caldari (a hard thing to do as 1/4 of my sp's are in gunnery).
Sadly, I will be doing the same (to lvl 5, all skills concerning Caldari are at 4 here) after finishing with Surgical Strike 5 and Large AC Spec 4.
Raven 4tw. It can tank, it can do very nice dmg (t2 missiles 4tw!), doesn't have to worry about tracking, EW, NoS, you name it. After my RmR SiSi FC experience, I have a lot of faith in this ship.
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Sophia Kasta
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Posted - 2005.12.07 00:11:00 -
[30]
Originally by: Weirda but arti:
it is balanced. 
(much easier to put a tempest on the head of a pin then a raven) 0.o
useful for those occasions when you are parallel parking your tempest ;)
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