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Thread Statistics | Show CCP posts - 3 post(s) |

Phoibos
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Posted - 2003.08.23 02:52:00 -
[151]
Some bugs that have been there for a while that I haven't read about:
- if you have your cargo open and put it together with corp/local. Then you view corp and exit a station or jump, it will now always show the cargo so you have to switch back to corp again. Not so fun if you jump many times.
- If you are in a gang and CTD and relogg, you are no longer in gang. This is NOT cool. We were fighting with 30 ships today and had CTD pretty often. It was not fun to miss out of the gang warps because you were kicked out of the Gang.
/Phoibos
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Jolo
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Posted - 2003.08.23 03:22:00 -
[152]
Quote: it wasent this patch that did it but a few patches back Can some on fix it so we can keep at range on cargo cans and astroids again?
Its still a bug present in the game and needs to be fixed. ---------------------------------------
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Jolo
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Posted - 2003.08.23 21:06:00 -
[153]
why does the cap never recharge all the way? Seems like it slows way down at the last 10%. ---------------------------------------
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Neslo
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Posted - 2003.08.25 03:19:00 -
[154]
I didn't want to read through all 7 pages to see what the heck is wrong with this patch but this is what I have so far:
- Drones still don't attack out beyond 15km from the ship, even though I am skilled to have them go to 30km.
- BPs that are researched since the patch do not match what they say they require. I have a level 5 thorax bp that was being researched before I patched with 1165. Even though the stated mineral requirement is lower on paper, the factory still says its a Level 1 mineral eff Thorax BP.
- Production Eff doesn't apply to the mineral ammount either.
- When you assemble multiple ships that are stacked it does not show the reduction when a new ship is created.
Neslo From Ashes to Ashes... From Dust to Dust....
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StarWolfer
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Posted - 2003.08.26 09:36:00 -
[155]
Edited by: StarWolfer on 26/08/2003 09:43:05 Edited by: StarWolfer on 26/08/2003 09:39:24 1) SS Cargo Expanders gives far less extra cargo space then the description tells you (Description says: 19.2 % I believe)
2) Some shuttles are invisible when docked (Amarr, Minmatar)
3) If a skill doesn't give anything "extra" for being trained up, just tell that in the description. I mean does training the Amarr Industrial to level 2 - 5 do anything, besides to be able to fly a Bestower at level 1 allready ?
Quote: I would really like a feature for each item which says "reackage" - like the trash feature. It is a pain going into repairshop to repackage when you have to do 50 items
4) Oh yes, that one too please.
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Majin Buu
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Posted - 2003.08.26 11:30:00 -
[156]
look in the bestowers ship description. u will find the skill increase there, and yes it does work
BoB KillBoard |

Zulu Alpha
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Posted - 2003.08.26 16:19:00 -
[157]
Small bug with workaround.
Place a buy order or sell order, go to transactions and it isn't there.
Log out and log in and it's there.
Zulu Zulu Alpha Vortex Inc |

Zulu Alpha
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Posted - 2003.08.26 16:26:00 -
[158]
More inconsistency than a bug. Seen it mentioned before but it cost me a cruiser.
NPC pirates at stargates. Was being attacked so opened up on them. Sentry guns blew me apart, but didn't fire at the NPC pirates.
I lost my cruiser and I s'pose the pirates are still there sheltering under the sentry guns.
Odd that.
Zulu Zulu Alpha Vortex Inc |

Kyroki Tirpellan
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Posted - 2003.08.26 19:55:00 -
[159]
Technically not a bug releated to 1165 or even a bug at all, but still an issue. Gurista Terrorists are way too easy. Give them either railguns or missiles, they are ridiculous as they are... 3 damage avarage at 10km range... noone else see a problem there?
Peace through love, understanding and superior firepower. Real men structure tank! |

Phaethon
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Posted - 2003.08.28 21:38:00 -
[160]
CTD while using Energy Neutralizer I's in PvP.
The CTD's happens to both parties when both players use the neutralizers on each other.
The bug is reproduceable and a bugreport/logserver save has been submitted
/EVE-Bugs: Helping U get back to work ASAP
WTB. Infifitrator I drones |

Pappabare
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Posted - 2003.08.28 23:26:00 -
[161]
Can't log in, just get this message:
The patch has been downloaded but failed verification Please try again.
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Will McBlack
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Posted - 2003.09.05 06:11:00 -
[162]
Edited by: Will McBlack on 05/09/2003 07:33:25 Edited by: Will McBlack on 05/09/2003 07:33:05 Edited by: Will McBlack on 05/09/2003 07:19:20 Edited by: Will McBlack on 05/09/2003 06:20:32
Energized Regenerative Plating should supposedly like its non-energized counterpart, increase your total amount of hitpoint (+5% or something). However it does not give any bonuses to armor whatsoever.
All Energized Plating descriptions do not state their increase to resistances.
Autopilot frequently 'gets lost' ie, on board navigation computer tells is to jump to the last system on the jumplist. However this system does not appear yeat (doh) in the current system. Example, going for Osmeden to Stacmon; In Osmeden autopilot tries to warp to the Alente stargate, which of course is never gonna happen. Usually this is solved by manually warping to the correct gate and manually jumping. Nevertheless this is not my idea of an auto-pilot Apparently this coincides with the breakdown or inability to load the starmap. Perhaps this can be looked into?
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ToKE
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Posted - 2003.09.05 12:35:00 -
[163]
you also mess the autopilots head up if you warp manually to a system not on the set route, or one you've visited already, for instaqnce if you forgot something and had to go back for it, you would need to reset your autopilot _______________________________________________ Ahaahhhh you didn't count on my loyal army of Prostitutes did you? |

Aelius
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Posted - 2003.09.07 21:24:00 -
[164]
There are some HEAVY graphic glitchs. Im using a GF4 with latest nvidia drivers but im experiencing some horrible glitchs ate gates (in syndicate zone) and in stations. its like textures overpassing each other creating a "wave" effect. Does someone else has this happening? Selling Raven BPC ME20 3M at Yulai 1st Station |

Jolo
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Posted - 2003.09.08 00:06:00 -
[165]
Quote: There are some HEAVY graphic glitchs. Im using a GF4 with latest nvidia drivers but im experiencing some horrible glitchs ate gates (in syndicate zone) and in stations. its like textures overpassing each other creating a "wave" effect. Does someone else has this happening?
I get this At some gates and at some stations, like navy research places with the rotating arms.
I run a ATI 9700 Pro with curretn drivers.
I think its less of a Glitch and more poor model's. It occurs where 2 meshes meet I think. Not sure how fixable it is. ---------------------------------------
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Skelator
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Posted - 2003.09.09 02:55:00 -
[166]
Quote: Neslo: thanks for the reply, but..
Last night this sound glitch was not here, for the past two months it hasn't been here, some "sound fixes" are included in the patch notes.
Some of those fixes ain't fixin nothin.
I Concur Satruday Night the warp sound stopped playing then 2 hours later started up again.. Minor i know but still i would like to go on the record for this gentleman as saying it Does Happen
They have us Surrounded again.. the Poor Bastards |

Elan Doy
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Posted - 2003.09.09 17:00:00 -
[167]
Minor one, but its been here for months: system i've visited not working in map options.
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Will McBlack
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Posted - 2003.09.11 07:33:00 -
[168]
Chaos 1202
Diamonds for containers are not showing
Boxes for stations are not showing
Screen sort of spammed with icons of planets
Description of drones is chaotic and it can use some cosmetic/esthetic improvements. For instance Mass appears twice and the second time it appears under the Capacitator heading. Moreover, its shield resistance and damage output are also listed under Capacitator. I suggest moving these to the top of the description and insert a Shield header which is currently also missing. Then again, armor resistances are intermingled with shield resistances (I know I am a freak but it makes descriptions hard to read ;) )
Moving of partial stacks holding SHIFT key appears to be broken too.
Hope to be of service 
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The Major
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Posted - 2003.09.12 19:51:00 -
[169]
Destroying a player owned mine still results in a sec hit and destruction by CONCORD.
That's the third ship I've lost cleaning up other peoples mess.
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TK ZAPP
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Posted - 2003.09.13 19:17:00 -
[170]
No data sheet dropped by pirate during "Seek and destroy" agent mission. The only animal that blushes, or needs to, is man. - Mark Twain |

Aristarchus
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Posted - 2003.09.16 09:29:00 -
[171]
Edited by: Aristarchus on 16/09/2003 10:51:30
Client memory leak!!! The fps falls down gradually during 1-2 hours of continous game play, everything gets laggy and sluggish. CCP, don't you think this issue has been around for tooooo long? There is still not a note that it is being fixed in the coming patch notes.
Set destination bug! Very often, it sets the destination to the system you already are in. Also, you can't open the map with this bug. You have to relog to correct. Surprisingly, there is not a note about this well known issue in the coming patch either Why?!
Fps drops awfully when too many drones around.
Controlled Burst skill?! Is it working or not? Are there other skills that are broken? If so, can they be listed, so we would not have to train them for days only to find out they are not working?
Stacking items bug. Sometimes you can stack items of the same kind, sometimes you can't. I think this also changes depending on their location, i.e. whether they are in your cargohold, personal hangar, corp hangar etc.
Chat window leak, lines overlap, chat flow gets sluggish, very difficult to close windows when there are more than 3 open.
Number of people in the same system does not update properly in the local chat channel tab.
Baby roid issue is still there and not a note about it in the upcoming patch.
Guests list in stations does not update dynamically. You have to click on another tab and back.
Shield hardeners cause lag and drop fps. It also gets very difficult to click on your ship when they are on.
The ability to see items in all Corp hangars broke with this patch and needs to be fixed. You have to do zillions of jumps to see if you have a Corp asset or not.
'Thrash item' command does not work.
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