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Valterra Craven
40
|
Posted - 2013.07.16 19:22:00 -
[61] - Quote
MeBiatch wrote: gal are far from the best.
You have an interesting definition of "far from"
Itty V 37152m3 Bestower 39201m3
Difference 2046 m3 = 5.5% |

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 19:25:00 -
[62] - Quote
Valterra Craven wrote:MeBiatch wrote: gal are far from the best. You have an interesting definition of "far from" Itty V 37152m3 Bestower 39201m3 Difference 2046 m3 = 5.5% Which has historically been more than enough reason to choose one hauler over another.
Which part of this (excellent) post do you not understand?
Quote:For those that didn't read the original threads, there was much rabbling about evening out numbers of hulls for all the races, or making them all ORE, etc etc. But Rise made it appropriately clear that the time and resources aren't there, and that they have some industry changes planned for the future that may impact things. They didn't want to implement seismic shifts in the industrial line before that happens. These changes are useful, bring the hauling capacities closer together to prevent the 'there can be only one' problem, and restore some of the racial flavor to the hulls. I'm looking forward to it.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Valterra Craven
40
|
Posted - 2013.07.16 19:28:00 -
[63] - Quote
Ranger 1 wrote:Valterra Craven wrote:Ranger 1 wrote:If you have no need for specialty bays, why would you waste time cross training Gallante?  The answer is you wouldn't cross train Gallente, you would "only" train Gallante. Now you're being obtuse. If you fly Amarr, Caldari, or Minmatar ships you'd be cross training Gallante. If I fly Amarr, and like most people I want the largest general cargo hold, why on earth would I feel forced to cross train Gallante?
I'm not being the obtuse one. If you already trained for something, you wouldn't train again for it.
The original problem was that training anything else besides Gallente was kinda silly given the upsides of the itty5. The itty 5 wasn't nerfed in this update, everything else was buffed. Problem is Gallente were buffed as well, so as a new player the answer to the question of, what race hauler should I train for, the answer is always going to be Gallente. The differences in speed or m3 between the other races are not meaningful enough to offset the extra hulls you get for training Gal Indy.
(keep in mind I have all races indys to 5 because 4-5 years ago I wanted this char to be able to fly any of my alliances freighters). |

Valterra Craven
40
|
Posted - 2013.07.16 19:31:00 -
[64] - Quote
Ranger 1 wrote:
Which part of this (excellent) post do you not understand?
The issue of not understanding is not on my part.
I completely comprehend why the indys weren't given to ORE.
I wouldn't be able to form coherent arguments against these change if I didn't understand them.
You just don't seem to be understanding the simple arguements I'm making against them.
For Older players, this is a buff. For Newer players this changes nothing. Train Gal Indy and be done with it.
Same problem before the changes. If you don't have the resources, then don't bother. |

Valterra Craven
40
|
Posted - 2013.07.16 19:34:00 -
[65] - Quote
Ranger 1 wrote:
Which has historically been more than enough reason to choose one hauler over another.
What came close to itty 5 hauling capacities before this change to make your statement true? |

Sofia Wolf
Ubuntu Inc. The Fourth District
233
|
Posted - 2013.07.16 19:35:00 -
[66] - Quote
Rhapsody d'Elysium wrote: I agree with Valterra. It would have been far better for ORE to develop the new industrials, and then have the other empires (those that have more than two haulers) decide to retire their redundant hulls from service.
Instead we have a half-finished system that is heavily biased towards Gallente and Caldari, with those of us that have trained other races (I'm Amarr afterall) essentially left out in the cold. Moving the new specialty ships over to ORE would have both been more thematic, but more importantly, put everybody on equal footing since the ORE Industrial skill would be required.
How is Amarr getting shafted. I have Amatrr industrials up to 5 and IGÇÖm super happy. In Bestower I get best general cargo capacity, with cargo containers I can carry +50k of cargo, only some 20% less then specialised Gallente or Minamatar hulls. And in Sigil I get best tank.
Also how would showing Iti 2-4 to Ore improve balance? If that was done Iti I would have to be made almost same as Sigil and Iti V almost same as Bestower to create balance between races, and that would mean homogenisation. Hawing asymmetric number of hulls among races actually helps maintaining racial balance while simultaneously avoiding making all industrials same because you can compensate lack of performance in general cargo hulls with access to specialised hulls.
With Rise's system now you actuality have to make meaningfully choice when you elect your industrial race. Do you want best overall general cargo? Amarr is your choice. Do you want access to specialised cargo carriers and donGÇÖt really care that much about general cargo? Gallente is your choice then. Do you simply want best speed and align times on your industrials? Well Minmatar is there for you. No race is redundant, each has it own niche. And is much more interesting then each race having two of the same industrials, and dumping any trace of diversity among them to Ore corporation (and Ore as separate ship line independent of 4 empires is itself a stupid idea that should have never been added to the game, but that is altogether different runt) Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1117
|
Posted - 2013.07.16 19:38:00 -
[67] - Quote
CCP Rise wrote:Makoto Priano wrote:AWESOME.
Now-- AHACs? Pretty please? And let's get those numbers released for medium rail rebalance? :D Unless CSM raises something major in the next day or two you should have some new stuff to look at before the end of the week =)
You're not just doing a 41% dps increase on them? Because that would be rather silly
Are you doing medium beams as well? Because medium beams are kinda **** (although tbh thats more because scorch is op than the beams fault..)
Now that i think about it small beams are **** to..
COME ON RISE, I WANT TO USE BLUE LAZORS! BYDI recruitment closed-ish |

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 19:38:00 -
[68] - Quote
Valterra Craven wrote:Ranger 1 wrote:
Which part of this (excellent) post do you not understand?
The issue of not understanding is not on my part. I completely comprehend why the indys weren't given to ORE. I wouldn't be able to form coherent arguments against these change if I didn't understand them. You just don't seem to be understanding the simple arguements I'm making against them. For Older players, this is a buff. For Newer players this changes nothing. Train Gal Indy and be done with it. Same problem before the changes. If you don't have the resources, then don't bother. Except, of course, that not understanding an issue has never, ever, stopped someone from complaining. 
Thats okay, you can keep on ignoring all of the people that have no use for the specialty bays and will train only what they need. They are obviously all wrong and lack your innate understanding of the situation.
Perhaps you'll take the time to explain to them how wrong it is to train for ships that serve the need they have, and instead should train for ships that either don't fit their needs or are inferior to the ships they would normally use.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ansylia
The Scope Gallente Federation
0
|
Posted - 2013.07.16 19:39:00 -
[69] - Quote
Aeril Malkyre wrote:This is a great update. Good work Rise, and thanks for listening!
For those that didn't read the original threads, there was much rabbling about evening out numbers of hulls for all the races, or making them all ORE, etc etc. But Rise made it appropriately clear that the time and resources aren't there, and that they have some industry changes planned for the future that may impact things. They didn't want to implement seismic shifts in the industrial line before that happens. These changes are useful, bring the hauling capacities closer together to prevent the 'there can be only one' problem, and restore some of the racial flavor to the hulls. I'm looking forward to it.
Edit to add: Rise, you may want to update the second round thread to add the new names to each of the hulls? Would simplify people browsing who aren't familiar with the thread. I don't like it. Logically you'd move the new specialized industrials to ORE, but it's not being done because of lack of development assets? If that's the case, then just put the whole project on the backburner until you can get the assets. Industrials and transports still work as-is now.
And how will the future industrial changes affect things? Are people just going to train-up for Gallente to use the new specialized hulls, then find their SP's wasted when they change things yet-again in the near future?
|

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 19:47:00 -
[70] - Quote
Ansylia wrote:Aeril Malkyre wrote:This is a great update. Good work Rise, and thanks for listening!
For those that didn't read the original threads, there was much rabbling about evening out numbers of hulls for all the races, or making them all ORE, etc etc. But Rise made it appropriately clear that the time and resources aren't there, and that they have some industry changes planned for the future that may impact things. They didn't want to implement seismic shifts in the industrial line before that happens. These changes are useful, bring the hauling capacities closer together to prevent the 'there can be only one' problem, and restore some of the racial flavor to the hulls. I'm looking forward to it.
Edit to add: Rise, you may want to update the second round thread to add the new names to each of the hulls? Would simplify people browsing who aren't familiar with the thread. I don't like it. Logically you'd move the new specialized industrials to ORE, but it's not being done because of lack of development assets? If that's the case, then just put the whole project on the backburner until you can get the assets. Industrials and transports still work as-is now. And how will the future industrial changes affect things? Are people just going to train-up for Gallente to use the new specialized hulls, then find their SP's wasted when they change things yet-again in the near future? So you'd prefer to do without the new specialty bays until some point in the future, even though they are done now?
I don't think that's going to be a very popular choice.
Skill points would likely be handled as they are now when a function changes in game. If the skills become worthless they'd be refunded, if the skills still have value then likely not. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

David Kir
Tailender
48
|
Posted - 2013.07.16 19:49:00 -
[71] - Quote
Garviel Tarrant wrote:CCP Rise wrote:Makoto Priano wrote:AWESOME.
Now-- AHACs? Pretty please? And let's get those numbers released for medium rail rebalance? :D Unless CSM raises something major in the next day or two you should have some new stuff to look at before the end of the week =) You're not just doing a 41% dps increase on them? Because that would be rather silly Are you doing medium beams as well? Because medium beams are kinda **** (although tbh thats more because scorch is op than the beams fault..) Now that i think about it small beams are **** to.. COME ON RISE, I WANT TO USE BLUE LAZORS!
LEAVE SCORCH ALONE, YOU MONSTER!
That said, medium beams need a slight cap consumption reduction.
|

Aeril Malkyre
Knights of the Ouroboros
255
|
Posted - 2013.07.16 19:49:00 -
[72] - Quote
Ansylia wrote:I don't like it. Logically you'd move the new specialized industrials to ORE, but it's not being done because of lack of development assets? If that's the case, then just put the whole project on the backburner until you can get the assets. Industrials and transports still work as-is now.
And how will the future industrial changes affect things? Are people just going to train-up for Gallente to use the new specialized hulls, then find their SP's wasted when they change things yet-again in the near future? The overall consensus in the thread was that doing something was preferable to leaving them as-is. We don't know yet how the changes will impact, that's something only the devs know. And there's no real 'SP-waste'. Everything is still only level 1 to operate. Something like an hour or two to fly every single ship mentioned in the thread if you want. That's a deal anywhere. |

Eilisha Darkbane
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
0
|
Posted - 2013.07.16 19:50:00 -
[73] - Quote
Well I'm glad you're doing something with them because no offense but someone was feeling seriously shambolic on the day for the Odyssey changes. Industrials haul things, this is their entire reason to be. Giving indusrial Z more cargo space than any other hauler is like adding a set of weapon hardpoints to compat ship Z and then wondering why the market in everything else goes through the floor.
The bittervet rant finishes with the fact that although the CSM have done an awful lot to steer things back to a purpose (if you read a lot of the CSM member blogs some of this is almost a carbon copy of what they were suggesting) the fact remains that the shambles occurred in the first place.
(Seriously though, kudos to the CSM, you can see they have done an awful lot behind the scenes on this one) |

Valterra Craven
40
|
Posted - 2013.07.16 19:51:00 -
[74] - Quote
Ranger 1 wrote:Thats okay, you can keep on ignoring all of the people that have no use for the specialty bays and will train only what they need. They are obviously all wrong and lack your innate understanding of the situation. Perhaps you'll take the time to explain to them how wrong it is to train for ships that serve the need they have, and instead should train for ships that either don't fit their needs or are inferior to the ships they would normally use. 
I'm not ignoring all of the people that have no use for the specialty bays. Never said they are all wrong. (Though they might lack understanding of opportunity costs)
I'll take the time right now to explain to them how wrong it is to train for ships that ONLY fit niche roles, when it is far more efficient to train something that suits all a users previous needs (after all itty 5 had best cargo before and wasn't changed in this round) PLUS possible future needs one might have.
What I am saying is that this was buff for older players that have already trained those racial skills previously and doesn't change the status quo for new players. The changes aren't large enough to justify training any other race over Gal. |

Photon Ceray
Caesar Lile Directorate
82
|
Posted - 2013.07.16 19:55:00 -
[75] - Quote
Rebalancing haulers is a good and welcome change.
The renaming is interesting, rather un-intuitive but I guess people will get used to it.
Just one thing though, please make the specialized haulers have a significant advantage in hauling the specific content!
Otherwise, why anyone use a specialized hauler that can only carry 30k when they could carry 50k with a general hauler that only requires industrial IV. "just coz it's cool" is not enough :)
so IMO, specialized haulers should be able to hold at least 25% more than the biggest general bay to be worth it. |

Ansylia
The Scope Gallente Federation
0
|
Posted - 2013.07.16 20:00:00 -
[76] - Quote
Ranger 1 wrote:Ansylia wrote:Aeril Malkyre wrote:This is a great update. Good work Rise, and thanks for listening!
For those that didn't read the original threads, there was much rabbling about evening out numbers of hulls for all the races, or making them all ORE, etc etc. But Rise made it appropriately clear that the time and resources aren't there, and that they have some industry changes planned for the future that may impact things. They didn't want to implement seismic shifts in the industrial line before that happens. These changes are useful, bring the hauling capacities closer together to prevent the 'there can be only one' problem, and restore some of the racial flavor to the hulls. I'm looking forward to it.
Edit to add: Rise, you may want to update the second round thread to add the new names to each of the hulls? Would simplify people browsing who aren't familiar with the thread. I don't like it. Logically you'd move the new specialized industrials to ORE, but it's not being done because of lack of development assets? If that's the case, then just put the whole project on the backburner until you can get the assets. Industrials and transports still work as-is now. And how will the future industrial changes affect things? Are people just going to train-up for Gallente to use the new specialized hulls, then find their SP's wasted when they change things yet-again in the near future? So you'd prefer to do without the new specialty bays until some point in the future, even though they are done now? I don't think that's going to be a very popular choice. Skill points would likely be handled as they are now when a function changes in game. If the skills become worthless they'd be refunded, if the skills still have value than likely not. The only skill refund that I can recall is the elimination of the Learning skills. There's not been a single skill refund for skills that have become less useful than before. There's many ships and modules that are a lot easier to use skill-wise these days than in days past, and i could probably save a month or two of training if I could remap my old character accordingly. The most recent example? Freighters used to require Industrial V to fly - now only Industrial III is required - making Levels 4 and 5 now wasted points if you never intended to fly Industrials or Transports.
So in light of past experiences, yes I'd rather wait a little while longer rather than it be rushed out. |

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 20:02:00 -
[77] - Quote
Valterra Craven wrote:Ranger 1 wrote:Thats okay, you can keep on ignoring all of the people that have no use for the specialty bays and will train only what they need. They are obviously all wrong and lack your innate understanding of the situation. Perhaps you'll take the time to explain to them how wrong it is to train for ships that serve the need they have, and instead should train for ships that either don't fit their needs or are inferior to the ships they would normally use.  I'm not ignoring all of the people that have no use for the specialty bays. Never said they are all wrong. (Though they might lack understanding of opportunity costs) I'll take the time right now to explain to them how wrong it is to train for ships that ONLY fit niche roles, when it is far more efficient to train something that suits all a users previous needs (after all itty 5 had best cargo before and wasn't changed in this round) PLUS possible future needs one might have. What I am saying is that this was buff for older players that have already trained those racial skills previously and doesn't change the status quo for new players. The changes aren't large enough to justify training any other race over Gal. Except that Itty 5 no longer has the best cargo (nor speed), and training for a specialty bay (the very definition of a niche role) that you don't need is a senseless waste (albeit a small one).
You already know this situation is going to change when time and resources are available. I think most people are happy with the improvements for the moment and STRONGLY disagree with shelving the whole project until a later date. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Djana Libra
DAB Black Legion.
261
|
Posted - 2013.07.16 20:06:00 -
[78] - Quote
Valterra Craven wrote:CCP Rise, I'm sad to see these changes.
This was a wasted opportunity to do the correct thing and move all the industrials over to ORE and make them feel like a 5th minor race.
There is NO reason to have 6 different skills for industrial ships! (4 for each race and then the two Ore skills we have now). (Not counting freighters.) All you needed was the two skills we have now, the first for subcaps, and the second for caps.
You could have solved the now huge racial imbalance you've actually made worse now.
Why would anyone need to train anything other than gal indy with all those special ships they have?
This was a sad sad day indeed.
Yeah would be better if the special bay ships became ore industrial ships and every race just has max cargo, max speed |

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 20:08:00 -
[79] - Quote
Quote:The most recent example? Freighters used to require Industrial V to fly - now only Industrial III is required - making Levels 4 and 5 now wasted points if you never intended to fly Industrials or Transports.
The racial industrial skill also increases cargo bay size and speed, hardly wasted points. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Valterra Craven
40
|
Posted - 2013.07.16 20:08:00 -
[80] - Quote
Ranger 1 wrote: Except that Itty 5 no longer has the best cargo (nor speed), and training for a specialty bay (the very definition of a niche role) that you don't need is a senseless waste (albeit a small one).
You already know this situation is going to change when time and resources are available. I think most people are happy with the improvements for the moment and STRONGLY disagree with shelving the whole project until a later date.
While correct that the itty 5 no longer has the best cargo or speed, I am also correct in that it wasn't nerfed, everything else was buffed.
Again my argument was about efficiency. Best is meaningless when the differences are so small. Why train for the best in one area with such marginal differences when its far more likely that training for the most hulls would likely yield unforeseen benefits in the future?
And no, I don't know this situation is going to change in the future, nor do I know that the proper time and resources will ever be available. See I've been a player in Eve for long enough now that I've seen many promises from CCP that have never materialized. I am not foolish enough to believe them now.
I do however agree with you that most people now are more than happy with the changes since it means that a vast majority of the player base will be buffed, who wouldn't be happy with buffs?
That said, these changes still don't meet their stated goals, which is all I was saying, nothing more, nothing less. |

Lady Zarrina
Republic Military School Minmatar Republic
109
|
Posted - 2013.07.16 20:15:00 -
[81] - Quote
I realize these changes need to be done for various reasons. But will tech 1 industrial ever be more than just a floating loot pinata? Allocate resources to POS improvement |

Silivar Karkun
Imperium Aeternam Phantom Armada
83
|
Posted - 2013.07.16 20:17:00 -
[82] - Quote
James Amril-Kesh wrote:So what about the special edition industrials, e.g. Iteron Mk IV Quafe Ultra Edition? Will they have their legacy names or will they all be "Miasmos Quafe Ultra Edition", "Miasmos Quafe Ultramarine Edition", etc.? And will they also be rebalanced, or will they have the legacy stats of the old Iteron Mk. IV?
I'm really just curious, since I don't use industrials.
according to the forum thread, they would keep both name and configuration due to being special edition ships... |

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 20:18:00 -
[83] - Quote
Valterra Craven wrote:Ranger 1 wrote: Except that Itty 5 no longer has the best cargo (nor speed), and training for a specialty bay (the very definition of a niche role) that you don't need is a senseless waste (albeit a small one).
You already know this situation is going to change when time and resources are available. I think most people are happy with the improvements for the moment and STRONGLY disagree with shelving the whole project until a later date.
While correct that the itty 5 no longer has the best cargo or speed, I am also correct in that it wasn't nerfed, everything else was buffed. Again my argument was about efficiency. Best is meaningless when the differences are so small. Why train for the best in one area with such marginal differences when its far more likely that training for the most hulls would likely yield unforeseen benefits in the future? And no, I don't know this situation is going to change in the future, nor do I know that the proper time and resources will ever be available. See I've been a player in Eve for long enough now that I've seen many promises from CCP that have never materialized. I am not foolish enough to believe them now. I do however agree with you that most people now are more than happy with the changes since it means that a vast majority of the player base will be buffed, who wouldn't be happy with buffs? That said, these changes still don't meet their stated goals, which is all I was saying, nothing more, nothing less. It would be more correct to say they don't meet YOUR desired goals. As has been pointed out the buffs to the other races meet our requirements just fine for now. 
And you'll have to excuse the rest of us for believing a CCP developer over your fears as far as plans for the future go. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 20:20:00 -
[84] - Quote
Lady Zarrina wrote:I realize these changes need to be done for various reasons. But will tech 1 industrial ever be more than just a floating loot pinata? I certainly hope so.
Being a super stealthy or hard to kill loot pinata is the role of T2. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2537
|
Posted - 2013.07.16 20:27:00 -
[85] - Quote
Ranger 1 wrote:Lady Zarrina wrote:I realize these changes need to be done for various reasons. But will tech 1 industrial ever be more than just a floating loot pinata? I certainly hope so. Being a super stealthy or hard to kill loot pinata is the role of T2. Then what would be the motivation to get a blockade runner or DST?
I think these changes are fine and make sense. I still think you need a mini-freighter class... something like a 100k m3 cargo hold retailing for about 100 mil to bridge the gap between standard indys and freighters for hauler types.
|

Zaknussem
Everybody Loves Donuts
42
|
Posted - 2013.07.16 20:29:00 -
[86] - Quote
Ansylia wrote:The only skill refund that I can recall is the elimination of the Learning skills.
Bureaucratic Connections Financial Connections High Tech Connections Labor Connections Military Connections Political Connections Trade Connections
Remember them? They got axed and the skill points refunded. New skills were introduced to replace them, though.
|

Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 20:35:00 -
[87] - Quote
Gogela wrote:Ranger 1 wrote:Lady Zarrina wrote:I realize these changes need to be done for various reasons. But will tech 1 industrial ever be more than just a floating loot pinata? I certainly hope so. Being a super stealthy or hard to kill loot pinata is the role of T2. Then what would be the motivation to get a blockade runner or DST? I think these changes are fine and make sense. I still think you need a mini-freighter class... something like a 100k m3 cargo hold retailing for about 100 mil to bridge the gap between standard indys and freighters for hauler types. DOH, TYPO.
That was supposed to come out "I certainly hope not. Being a super stealthy or hard to kill loot pinata is the role of T2". To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Schmata Bastanold
Keep It Burning Stupid
880
|
Posted - 2013.07.16 20:51:00 -
[88] - Quote
Tiercide is good but question still remains what is waiting down the line for industrial side of Eve and will it make me wanna try it? And just FYI splashing my screen with brackets of stations with free production lines won't do the trick (shameful and crude reference to "exploration expansion"). I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Freelancer117
So you want to be a Hero
69
|
Posted - 2013.07.16 20:56:00 -
[89] - Quote
Somewhere in the coldness of space a gang of disreputable capsuleers camp a gate.
The gate goes active and a lone wanderer shows up in a..
N¦¦e¦¦r¦¦e¦¦u¦¦s¦¦ K¦¦r¦¦y¦¦o¦¦s¦¦ E¦¦p¦¦i¦¦t¦¦h¦¦a¦¦l¦¦ M¦¦i¦¦a¦¦s¦¦m¦¦o¦¦s¦¦
Never mind, target that explosion and FIRE!
Love the new names and iteration on old ships, good job CCP  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/13cGuW0 |

Valterra Craven
40
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Posted - 2013.07.16 21:04:00 -
[90] - Quote
Ranger 1 wrote:As has been pointed out the buffs to the other races meet our requirements just fine for now.  And you'll have to excuse the rest of us for believing a CCP developer over your fears as far as plans for the future go.
If by your requirements you mean having devs spend time making the other races industrails not suck compared to the itty 5 only to still need to train for gall indy then sure.
One last thing, there is a big difference between fear and having skepticism over something when hard data points the opposite direction of what someone tells you. |
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