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Thread Statistics | Show CCP posts - 2 post(s) |

Aloysius Knight
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Posted - 2005.12.12 08:12:00 -
[1]
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Wrayeth
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Posted - 2005.12.12 08:13:00 -
[2]
Originally by: Aloysius Knight
Nice statement, there.  -Wrayeth
Go away. |

Alberta
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Posted - 2005.12.12 08:14:00 -
[3]
Must be one of those new weight watchers threads with no added content.
My Thoughts on Game Balance |

Wrayeth
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Posted - 2005.12.12 08:15:00 -
[4]
Edited by: Wrayeth on 12/12/2005 08:16:14
Originally by: Alberta Must be one of those new weight watchers threads with no added content.
Well, the title does ask a question, and while the statement may not be wholly warranted, I do agree that artillery has issues atm. -Wrayeth
Go away. |

KilROCK
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Posted - 2005.12.12 08:20:00 -
[5]
Boost our ships by 50% DPS, Give us unbreakable tanks, locking range of 300km or we'll park our flying junkyard infront of CCP. It'll smell like crap. Beware minmatar! 
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solidshot
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Posted - 2005.12.12 08:20:00 -
[6]
250's/1200's definately need a buff, and considering artillery uses alpha strike as it's advantage it will be losing some of this with the stacking changes
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Testy Mctest
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Posted - 2005.12.12 08:31:00 -
[7]
Im long past wishing for a dev response to this question. As I see it there's 2 solutions:
1) Keep training Minmatar cos they're ok as is, and hope they'll get buffed.
2) Switch to another race, since we've just had an indirect nerf via tanking changes, and who knows if there may be another one with no compensation.
Personally, I made up my mind to stay Minmatar, because we have plenty of flyable ships. I just decided not to train anything larger than a medium ship for the time being, since our small/medium stuff is pretty much rocking along nicely.
WTB sig, 10m ISK. Must not include lame images of ships. Must be comical. Must include Minmatar-whining related comment. Kthx. |

Wrayeth
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Posted - 2005.12.12 08:35:00 -
[8]
Originally by: Testy Mctest
1) Keep training Minmatar cos they're ok as is, and hope they'll get buffed.
Actually, they're excellent...with autocannons. Artillery needs work for it to be truly useful in RMR. (Artillery will only truly be useful in fleet situations with multiple tempests, when burst damage will still effective.) -Wrayeth
Go away. |

Aloysius Knight
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Posted - 2005.12.12 08:56:00 -
[9]
gah ffs bloody forums ****ed my post
im talking about how the minmatar carrier is the worst out of all of them and had this hugh post 
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KilROCK
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Posted - 2005.12.12 08:59:00 -
[10]
Originally by: Aloysius Knight gah ffs bloody forums ****ed my post
im talking about how the minmatar carrier is the worst out of all of them and had this hugh post 
It's not :\ it's actually the best one with all these sexy support features.
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Aloysius Knight
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Posted - 2005.12.12 09:01:00 -
[11]
waht a 5% reduction in cycle time for shield and armour reps? wow thats sooo good
compare the stats of all 4 carriers and the bonus, minmatar come out fair behind the others
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KilROCK
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Posted - 2005.12.12 09:04:00 -
[12]
Originally by: Aloysius Knight waht a 5% reduction in cycle time for shield and armour reps? wow thats sooo good
compare the stats of all 4 carriers and the bonus, minmatar come out fair behind the others
Did you even check the Cap need and ROF on Capital remote armor/shield repairers? Do you know how easy it is to pop a fighter drone?
Do you know it's kinda easy to rep 5 battleship at once with a single mothership and do ebil gate camps?
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Aloysius Knight
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Posted - 2005.12.12 09:07:00 -
[13]
not really, minmater carrier has the lowests base cap of all the carriers if anything it should be a reduction in the cap need to use those items
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KilROCK
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Posted - 2005.12.12 09:11:00 -
[14]
Edited by: KilROCK on 12/12/2005 09:11:15
Originally by: Aloysius Knight not really, minmater carrier has the lowests base cap of all the carriers if anything it should be a reduction in the cap need to use those items
Lol, ok fine. let's have a 5% to all fighter drone damage and 5% to shield/armor resistance per level?
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Aloysius Knight
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Posted - 2005.12.12 09:13:00 -
[15]
deal 
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Testy Mctest
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Posted - 2005.12.12 09:15:00 -
[16]
Originally by: Wrayeth
Originally by: Testy Mctest
1) Keep training Minmatar cos they're ok as is, and hope they'll get buffed.
Actually, they're excellent...with autocannons. Artillery needs work for it to be truly useful in RMR. (Artillery will only truly be useful in fleet situations with multiple tempests, when burst damage will still effective.)
I was meaning Ok in the balance of things between AC and Arty - personally I love Arty and would never use AC, were artillery truly good enough to compete. But as is, I totally agree with you. Minmatar AC ships are fantastic, but we're really half a race at the moment.
WTB sig, 10m ISK. Must not include lame images of ships. Must be comical. Must include Minmatar-whining related comment. Kthx. |

KilROCK
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Posted - 2005.12.12 09:21:00 -
[17]
Boost 1400mm Base damage mod by 2x 
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TomB

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Posted - 2005.12.12 09:24:00 -
[18]
We don't hate Minmatar, we CCPers (Icelanders) once were slaves as well 
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KilROCK
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Posted - 2005.12.12 09:26:00 -
[19]
Originally by: TomB We don't hate Minmatar, we CCPers (Icelanders) once were slaves as well 
I always wet myself thinking i'd see a note from TomB saying someone about a little boost coming toward minmatar but it's only something comical (yes it is but sniff).
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Beast Rabban
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Posted - 2005.12.12 09:28:00 -
[20]
wtf??? The cyclone is a friggen juggernaut post rmr. It can kill a HAC or Raven. Just had one tanking my raven on sisi without its nos going. Need max skills like all minny ships though.
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KilROCK
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Posted - 2005.12.12 09:29:00 -
[21]
Edited by: KilROCK on 12/12/2005 09:32:43 Edited by: KilROCK on 12/12/2005 09:32:08
Originally by: Beast Rabban wtf??? The cyclone is a friggen juggernaut post rmr. It can kill a HAC or Raven. Just had one tanking my raven on sisi without its nos going. Need max skills like all minny ships though.
Hi, Thanks for joining us. This topic is about Motherships, and Artillery sucking in RMR.
Also, i'd like to point out, the only reason the cyclone performs better is due to the aweson'ness of Invulnerability field II and damage control II's/Named.
And not for forget, it's 5th med slots which makes it a mean bastard of strong tanking goodness.
Too bad that also means the ferox gets to tank like a god now, even tho it deals pathetic damage.
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Testy Mctest
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Posted - 2005.12.12 09:36:00 -
[22]
Originally by: TomB We don't hate Minmatar, we CCPers (Icelanders) once were slaves as well 
Oh come on, give us something. Even a 'yes we are aware of this issue' :(
Loading sig, please wait... |
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TomB

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Posted - 2005.12.12 09:37:00 -
[23]
There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
. |
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Testy Mctest
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Posted - 2005.12.12 09:38:00 -
[24]
Edited by: Testy Mctest on 12/12/2005 09:38:57 You just made my year. Thanks.
See, ALL THAT WHINING got a response finally! :P
Edit: WOOOHOOOOOO. I dont think the post fully explained just how happy I am right now :P *dancey dancey dance*
Loading sig, please wait... |

KilROCK
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Posted - 2005.12.12 09:39:00 -
[25]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
Oh my, freaking, lovely God. Can i sit on your lap santa? Thanks for the info  
Also, I'll use my lame powers to make you push release date of RMR to january 2006.
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SengH
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Posted - 2005.12.12 09:39:00 -
[26]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
O.o typhoon actually becoming useful... maybe tossing in a drone bonus as well?
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Blitz Hacker
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Posted - 2005.12.12 09:43:00 -
[27]
Eh tomb; any light on the tech2 ammo for minmatar while yer at it? everyone elses turrets got a new damage type. we get anythin aside from another nerf :)
as with the phoon.. ya ya it sux; lets actually work on stuff that we use :)
-Blitz-

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Blackest Sheep
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Posted - 2005.12.12 10:05:00 -
[28]
Originally by: Aloysius Knight So CCP why hate minmatar?
Because they are ugly.
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Aloysius Knight
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Posted - 2005.12.12 10:15:00 -
[29]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
omg omg omg omg i feel happy in my pants now!!!! 
OHHH LET ME THOUCH YOU!!!!
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Adril Alatar
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Posted - 2005.12.12 10:33:00 -
[30]
Originally by: SengH
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
O.o typhoon actually becoming useful... maybe tossing in a drone bonus as well?
i would suggest a -10% reduction in drone control unit cpu need bonus 
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Alex Harumichi
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Posted - 2005.12.12 10:40:00 -
[31]
Originally by: TomB
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
A missile bonus for the Phoon would get my "yay!" vote, that's for sure.
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KilROCK
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Posted - 2005.12.12 11:01:00 -
[32]
Originally by: Adril Alatar
Originally by: SengH
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
O.o typhoon actually becoming useful... maybe tossing in a drone bonus as well?
i would suggest a -10% reduction in drone control unit cpu need bonus 
I think you forget the fact they need around 70,000 PG to be fitted...
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Randuin MaraL
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Posted - 2005.12.12 11:15:00 -
[33]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
What about an alternate/additional NOS-bonus?  Never be in the company of anyone with whom you would not want to die. MEDUSA veteran, Khumaak Award winner, kills in an ogre space suit |

KilROCK
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Posted - 2005.12.12 11:17:00 -
[34]
Originally by: Randuin MaraL
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
What about an alternate/additional NOS-bonus? 
What the.... They won't put a 3rd bonus on battleships, it's 2. I don't care for Nos bonus, it's going to make the typhoon the most used ***** ship ever.
At least we get to pick missile launcher or AC or BOTH with this nifty bonus change.
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Sun Ra
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Posted - 2005.12.12 11:22:00 -
[35]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
LETS HUMP 
We're coming for you |

Sky Hunter
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Posted - 2005.12.12 11:56:00 -
[36]
Originally by: Sun Ra
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
LETS HUMP 
yay for useless bonus.
I thought Sacrilege also have bonuses that affect gunnery+missles.....so...is actually anyone uses missles on Sacri as much as he use turrets? Give is falloff bonus and thats all! -=-
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Sarmaul
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Posted - 2005.12.12 12:17:00 -
[37]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
huge drone bay... check turret bonus... check missile bonus... check enough slots to armour tank... check
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Originally by: Chowdown We camp a lot
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Kael D'mende
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Posted - 2005.12.12 13:34:00 -
[38]
omfg finaly some responce, happy x-max ccp :O)
phoon would be awsome with a launcher bonus and a drone one imo.. would make my new year aswell *HEhe*
ohh and ya i love the minm race aswell... death to amarr *yaarr* ;O)
/Kael
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Naughty Boy
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Posted - 2005.12.12 13:36:00 -
[39]
typhoon lub? 
Not sure if I really like the missile bonus idea but, that's already better... 
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range (updated 12/12/05). |

Chode Rizoum
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Posted - 2005.12.12 13:40:00 -
[40]
missile bonus.. whould be fine by me :)
Teddycorp signature... By myal terego
http://www.teddybears.pvp.dk/ |

Grimpak
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Posted - 2005.12.12 13:44:00 -
[41]
Originally by: Sun Ra
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
LETS HUMP 
zOMG! *hump* -------------------
Celestial Horizon: we go zerg on you |

Kaylana Syi
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Posted - 2005.12.12 13:49:00 -
[42]
Don't really think a missile bonus is what the doctor ordered... but it falls inline with making it one of the longest ships to skill up for. 
I would rather have a drone bonus since it would make it a stepping stone for a carrier. But if it is to be a missile bonus, make it a good one like 4% decreased factor of signature radius for light, heavy and cruise missile explosions per level!
Originally by: "Oveur" I don't react to threats any better than you do
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KilROCK
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Posted - 2005.12.12 13:51:00 -
[43]
Some people are never freaking happy....
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Grimpak
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Posted - 2005.12.12 13:52:00 -
[44]
Originally by: KilROCK Some people are never freaking happy....
tell me about it...
missile bonus is fine. period. -------------------
Celestial Horizon: we go zerg on you |

Shai Faetal
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Posted - 2005.12.12 13:53:00 -
[45]
Edited by: Shai Faetal on 12/12/2005 13:55:07
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
Whisky Tango Foxtrot ? , this will make it too powerfull.  - meh. go away (forum ***** wannabe) |

Kaylana Syi
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Posted - 2005.12.12 13:58:00 -
[46]
Originally by: KilROCK Some people are never freaking happy....
I am happy with it atm... have been for a LONG time... any bonus is good just hope I don't get another idiot bonus like the one I got now I can live with no bonii on the phoon and I would still fly it 
Originally by: "Oveur" I don't react to threats any better than you do
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Sky Hunter
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Posted - 2005.12.12 13:59:00 -
[47]
Originally by: Grimpak
Originally by: KilROCK Some people are never freaking happy....
tell me about it...
missile bonus is fine. period.
4 AC + 4 Nosf >> 4 AC + 4 Launcher. period. -=-
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Naughty Boy
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Posted - 2005.12.12 14:02:00 -
[48]
Originally by: Shai Faetal Whisky Tango Foxtrot ? , this will make it too powerfull. 
You don't even know what the bonus will/would be. How exactly would it be to powerful? Feel free to back up your statement with something else than smileys, thanks.
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range (updated 12/12/05). |

Grimpak
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Posted - 2005.12.12 14:17:00 -
[49]
Originally by: Sky Hunter
Originally by: Grimpak
Originally by: KilROCK Some people are never freaking happy....
tell me about it...
missile bonus is fine. period.
4 AC + 4 Nosf >> 4 AC + 4 Launcher. period.
yeah but now you can have something like AC + nosf, or launcher + nosf or AC + launcher, or even a mixed AC+launcher+nosf setup.
besides as someone said above, nosf bonus would make it a too powerfull ship -------------------
Celestial Horizon: we go zerg on you |

Sky Hunter
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Posted - 2005.12.12 14:26:00 -
[50]
Noone saying it should have nosf bonus 
Just something like 10% falloff bonus to give ACs more hit range, or maybe 5% damage... -=-
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Testy Mctest
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Posted - 2005.12.12 14:34:00 -
[51]
Originally by: TomB Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
Now Ive finished being joyous about us getting a look at...
Missile bonus is not the way to go - the ship will still be underpowered by virtue of having its bonuses split between two weapons.
It really needs a double bonus to projectiles (or missiles) and an extra hardpoint at the least for the weapon type with the bonus.
As someone said, AC/Missiles + Nos >>> AC + Missiles.
Remember though, all, that this was an off the cuff response, not a huge 'coming soon' post, so hopefully TomB will be testing this bonus out before deciding it's still underpowered and giving the Phoon a better one :P
Loading sig, please wait... |

Sky Hunter
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Posted - 2005.12.12 15:03:00 -
[52]
Or maybe even drone bonus 
Something like damage one or something....
-=-
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j0sephine
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Posted - 2005.12.12 15:16:00 -
[53]
Edited by: j0sephine on 12/12/2005 15:17:04
"i would suggest a -10% reduction in drone control unit cpu need bonus "
I would suggest the 99% powergrid reduction for drone control unit, instead. (from current 75000 mw down to 750 mw) Typhoon has as much cpu as dominix and plenty low slots, so cpu isn't going to be much problem, there.
Because the ship doesn't get the 50% drone damage thingie Dominix has, allowing Typhoon to use more than 5 drones could actually work out quite decent without making it too strong (lack of slots for strong shield tank too, keeping things in check) ... but then increase of drone bay to something like 225-250 m3 would be in order, too.
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Drunkeh
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Posted - 2005.12.12 15:26:00 -
[54]
Originally by: Naughty Boy
Originally by: Shai Faetal Whisky Tango Foxtrot ? , this will make it too powerfull. 
You don't even know what the bonus will/would be. How exactly would it be to powerful? Feel free to back up your statement with something else than smileys, thanks.
Sincerly Yours, The Naughty Boy.
Run the numbers on a 5% launcher RoF bonus, or 5% explosive missile damage bonus, i'm curious.
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
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Khaldorn Murino
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Posted - 2005.12.12 15:47:00 -
[55]
I believe Tomb also stated that hes going to reduce the cargo volume of missiles. Will projectiles be getting looked at? And magazine sizes of weapons that require reloads to balance with the longer extended fights? -
- Just a simple Ultimate Undeniable Underdog.
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Dragon Slave
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Posted - 2005.12.12 16:17:00 -
[56]
The missile bonus wont make the typhoon any more impressive then it is now, it is the lack of specialization in the ship that is the problem, spreading bonuses out everywhere makes it a jack of all trades and honestly, I must say those do not do well in a game like this. Whatever you do, theres a ship in the same class that can do it better. And I cant see how it would make it any more useful in PvP. Suprise us with something that would give it a nisch!
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Naughty Boy
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Posted - 2005.12.12 16:51:00 -
[57]
Edited by: Naughty Boy on 12/12/2005 16:52:15
Originally by: Drunkeh Run the numbers on a 5% launcher RoF bonus, or 5% explosive missile damage bonus, i'm curious.
You can get a wide variation of results because of all the possible setups and circumstances. What it still doesn't show is how much mods you need (fitting mods, damage mods for multiple weapon systems) and how much skills point you need (3 skill trees instead of 2 for most BS). The former having a huge impact on the kind of tank one ship can have when compared to another. That's once again the problem with mixed weapon ships, which mostly also happen to have fitting problems.
I'll see what i can post later.
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. |

Grimpak
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Posted - 2005.12.12 17:25:00 -
[58]
Originally by: Naughty Boy Edited by: Naughty Boy on 12/12/2005 16:52:15
Originally by: Drunkeh Run the numbers on a 5% launcher RoF bonus, or 5% explosive missile damage bonus, i'm curious.
You can get a wide variation of results because of all the possible setups and circumstances. What it still doesn't show is how much mods you need (fitting mods, damage mods for multiple weapon systems) and how much skills point you need (3 skill trees instead of 2 for most BS). The former having a huge impact on the kind of tank one ship can have when compared to another. That's once again the problem with mixed weapon ships, which mostly also happen to have fitting problems.
I'll see what i can post later.
Sincerly Yours, The Naughty Boy.
well.. here's an idea:
lvl4 skills with 1 dmg mod per each system.
try with RoF bonii for both and the RoF bonus for turrets and dmg bonus for missiles solutions.
...and then changin to a dual 425 AC + siege setup and heavier guns with CM's.
..hmm.. considering the short range ability of the BS maybe a dual 425 + siege as a guideline?
and not forgeting the drones
...anyways, now that I think about it, there is like a zillion ways to setup that ship, specially when you put 1 bonus for each system -------------------
Celestial Horizon: we go zerg on you |

Drunkeh
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Posted - 2005.12.12 17:34:00 -
[59]
Edited by: Drunkeh on 12/12/2005 17:34:34
Originally by: Naughty Boy Edited by: Naughty Boy on 12/12/2005 16:52:15
Originally by: Drunkeh Run the numbers on a 5% launcher RoF bonus, or 5% explosive missile damage bonus, i'm curious.
You can get a wide variation of results because of all the possible setups and circumstances. What it still doesn't show is how much mods you need (fitting mods, damage mods for multiple weapon systems) and how much skills point you need (3 skill trees instead of 2 for most BS). The former having a huge impact on the kind of tank one ship can have when compared to another. That's once again the problem with mixed weapon ships, which mostly also happen to have fitting problems.
I'll see what i can post later.
Sincerly Yours, The Naughty Boy.
max skills, 4 dual 425 IIs, 4 siege. I think its difficult to fit any larger gun if you want an armor tank. I wanna say that it would get a 5% rof bonus, as that would fit in with its current gun bonus, but since ccp apparently wants to get away from rof bonuses, I'm not sure. Anyways, just use a 5% RoF bonus for the calcs.
Compare dps to a megapulse II geddon, an ion II mega, and a dual 650 II tempest. To make it fair use 0 damage mods on each, and factor in damage from drones as well. Use either ogres or berzerkers as drones.
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
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Wrayeth
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Posted - 2005.12.12 17:35:00 -
[60]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.

OMG.
WTB: Typhoon! -Wrayeth
Go away. |

Vishnej
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Posted - 2005.12.12 18:20:00 -
[61]
Edited by: Vishnej on 12/12/2005 18:21:47
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
/emote lobbies TomB for the following [admittedly odd, but reasonably balanced after you punch the numbers] changes: +1500 pgrid, +1 turretslot, +2 missileslots, bonuses changed to 10-15% falloff/level and +20-25% missile velocity/level. Make it a unique ship that's suited for shortrange-ammo[high damage] sniping with arty and close/medium range work autocannons. Since tracking comps wouldn't be used so much for the rangebonus, it would give a better reason to use target painters, as well as opening up the ship to other types of EW. It would open up torps for medium range work, and cruises for sniping-range work, and give them a chance to hit before the enemy BS warps out.
---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

xKillaH
|
Posted - 2005.12.12 18:36:00 -
[62]
Edited by: xKillaH on 12/12/2005 18:43:47 ey u stole this thread from me, I was gonna create it! ccp shame on u!!!!!! atm I'm pretty ****ed off how projectiles will suck against blasters and railguns!
Originally by: TomB We don't hate Minmatar, we CCPers (Icelanders) once were slaves as well Crying or Very sad
tell me y the onlyship that will be good in the minmatar race is the rifter, everything else will suck
Originally by: KilROCK
Oh my, freaking, lovely God. Can i sit on your lap santa? Thanks for the info SurprisedSmile
Also, I'll use my lame powers to make you push release date of RMR to january 2006.
that's a good idea, maybe we could enjoy minmatar for a bit longer timewhen they are good enuf to fly
|

Drunkeh
|
Posted - 2005.12.12 18:37:00 -
[63]
Originally by: xKillaH ey u stole this thread from me, I was gonna create it! ccp shame on u!!!!!! atm I'm pretty ****ed off how projectiles will suck against blasters and railguns!
I created this thread 2 weeks ago, it has 20 pages, and people keep making new threads 
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
|

kebab v2
|
Posted - 2005.12.12 18:40:00 -
[64]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
sweet, can belive i missed this all day 
5% rof you know you want too.
|

Grimpak
|
Posted - 2005.12.12 18:44:00 -
[65]
oh yah totally forgot this:
don't forget to swap the armour HP with the shield HP
...altho it's just arround 500? ho diference between the base values, that would improve the survivability of the ship a bit -------------------
Celestial Horizon: we go zerg on you |

Marshmallow McNugget
|
Posted - 2005.12.12 19:02:00 -
[66]
Originally by: Grimpak oh yah totally forgot this:
don't forget to swap the armour HP with the shield HP
...altho it's just arround 500? ho diference between the base values, that would improve the survivability of the ship a bit
then typhoon is totally unusable.... phoon is a armor tanking ship with 7 lows
|

Imhotep Khem
|
Posted - 2005.12.12 19:14:00 -
[67]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
OK everyone, the Typhoon protest 'fly-in' in Rens is postponed until January. ____ If your not dyin' your not tryin'. |

Ras Blumin
|
Posted - 2005.12.12 19:15:00 -
[68]
Originally by: Marshmallow McNugget then typhoon is totally unusable.... phoon is a armor tanking ship with 7 lows
Why does it have more shields than armor then?
I'd much rather have more turret points and falloff bonus, but oh well 
p - l - u - r |

Grimpak
|
Posted - 2005.12.12 19:30:00 -
[69]
Originally by: Marshmallow McNugget
Originally by: Grimpak oh yah totally forgot this:
don't forget to swap the armour HP with the shield HP
...altho it's just arround 500? ho diference between the base values, that would improve the survivability of the ship a bit
then typhoon is totally unusable.... phoon is a armor tanking ship with 7 lows
it has (barely tho) more shields than armour. -------------------
Celestial Horizon: we go zerg on you |

HankMurphy
|
Posted - 2005.12.12 19:37:00 -
[70]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
OMG WOOOHOOO!!!        
you guys friggin ROCK!!!! 100%, A#1, top dog, big kahoonah!
and my mom said i was getting coal for christmas... lol
/me screams at his dock workers "Get those phoons outta storage... and call the Missile dealers... ALL OF THEM!"
|

Sarmaul
|
Posted - 2005.12.12 19:48:00 -
[71]
Originally by: xKillaH tell me y the onlyship that will be good in the minmatar race is the rifter, everything else will suck
you sir, are a tard
Originally by: Chowdown We camp a lot
|

Sky Hunter
|
Posted - 2005.12.12 20:17:00 -
[72]
Originally by: Sarmaul
Originally by: xKillaH tell me y the onlyship that will be good in the minmatar race is the rifter, everything else will suck
you sir, are a tard
signed! -=-
|

Sobeseki Pawi
|
Posted - 2005.12.12 20:17:00 -
[73]
How about an interesting idea?
Like say reverse the mid and low slots, and give the Typhoon a 7.5% Shield Boost bonus 
~Sobe
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
|

j0sephine
|
Posted - 2005.12.12 20:27:00 -
[74]
"How about an interesting idea?
Like say reverse the mid and low slots, and give the Typhoon a 7.5% Shield Boost bonus "
So it'd be like Scorpion with pre-configured 37.5% shield amplifier in one of slots, 2 more high slots and actual boosts to damage?
Can we have two extra high slots for the Scorpion too, in such case... :/
|

Sobeseki Pawi
|
Posted - 2005.12.12 20:37:00 -
[75]
No bonuses to ECM tho.
And how does 7 slots equate into Pseudo Scorp?
~Sobe
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
|

dust monkey
|
Posted - 2005.12.12 20:38:00 -
[76]
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR 
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
i love you tomb :D
|

Sarmaul
|
Posted - 2005.12.12 20:39:00 -
[77]
Edited by: Sarmaul on 12/12/2005 20:39:34
Originally by: Sobeseki Pawi No bonuses to ECM tho.
And how does 7 slots equate into Pseudo Scorp?
scorp has 8 med slots, 4 low slots and no shield boost bonus you phoon has 7 med slots, 4 low slots and a built-in shield boost amp (i.e. an 8th mid slot)
Originally by: Chowdown We camp a lot
|

Sobeseki Pawi
|
Posted - 2005.12.12 20:43:00 -
[78]
Originally by: Sarmaul Edited by: Sarmaul on 12/12/2005 20:39:34
Originally by: Sobeseki Pawi No bonuses to ECM tho.
And how does 7 slots equate into Pseudo Scorp?
scorp has 8 med slots, 4 low slots and no shield boost bonus you phoon has 7 med slots, 4 low slots and a built-in shield boost amp (i.e. an 8th mid slot)
And...? It still only has the RoF bonus to 5 slots.
~Sobe
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
|

j0sephine
|
Posted - 2005.12.12 20:44:00 -
[79]
"No bonuses to ECM tho."
Aye, but Raven also doesn't have them, and works just swimmingly with sensor dampeners and one less mid slot -.o
(Sarmaul already explained the scorp similarity thing ^^
|

Sobeseki Pawi
|
Posted - 2005.12.12 20:47:00 -
[80]
So basically nobody is allowed to tank? Or they have to have gimped tanks because of slot limitations?
Make EW hi slot.
Or make the Typhoon 8/5/5 with the boost bonus.
~Sobe
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
|

j0sephine
|
Posted - 2005.12.12 20:56:00 -
[81]
"So basically nobody is allowed to tank? Or they have to have gimped tanks because of slot limitations?"
Well, this is basically the reasoning why Caldari ships smaller than battlecruiser have so few mid slots even though they are supposed to be shield tankers, yes. If ship is given lot of mid slots, the counter is their firepower is reduced by keeping amount of high slots low.
Making EW high slot would be one way to 'fix' it but then you're basically making Dominix and other drone based ships superior (because they can jam and still deal significant damage) ... there was a nice suggestion of creating slot types (weapon, utility, ew, tanking, etc) which would be then given to ships in different amounts and configurations... but that's lot of coding so not likely to happen, i guess :<
|

Kaylana Syi
|
Posted - 2005.12.12 20:56:00 -
[82]
Originally by: Sobeseki Pawi How about an interesting idea?
Like say reverse the mid and low slots, and give the Typhoon a 7.5% Shield Boost bonus 
because 4 NOS and ewar drones would make the Typhoon in a league of its own and noone would ever fly a Scorpion ever again.
Originally by: "Oveur" I don't react to threats any better than you do
|

Drunkeh
|
Posted - 2005.12.12 21:12:00 -
[83]
Originally by: Kaylana Syi
Originally by: Sobeseki Pawi How about an interesting idea?
Like say reverse the mid and low slots, and give the Typhoon a 7.5% Shield Boost bonus 
because 4 NOS and ewar drones would make the Typhoon in a league of its own and noone would ever fly a Scorpion ever again.
Not true. Scorp would be able to jam from much further away, and have much better jamming strength.
Stupid idea anyways.
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
|

Naughty Boy
|
Posted - 2005.12.12 21:23:00 -
[84]
Edited by: Naughty Boy on 12/12/2005 21:24:33 The test typhoon with ROF bonus does more damage with torps than autocannons, hence when there is no damage reduction for flight time/tracking/sig radius 1 BCU does more than 1 gyro t2.
I'm not sure sure i'd fly a typhoon over a tempest, there is a damage boost but damage wasn't really the problem in the first place (at least for me, since i've never really stacked damage mods), it's the amount of skill points needed to get something decent out of it, and the fact that the tempest still can do much better in about every case. Except for drones, that's what doesn't make it completely outclassed. I'm not really fan of a missile bonus, though it would be better than the current optimal bonus, as long as i don't have more flexibility with the high slots.
Sincerly Yours, The Naughty Boy.
Edit: damn 4000 characters limit, never get enough  --- Spreadsheet - Damage @ range. |

Naughty Boy
|
Posted - 2005.12.12 21:23:00 -
[85]
Edited by: Naughty Boy on 12/12/2005 21:27:30
Originally by: Grimpak well.. here's an idea: lvl4 skills with 1 dmg mod per each system. try with RoF bonii for both and the RoF bonus for turrets and dmg bonus for missiles solutions. ...and then changin to a dual 425 AC + siege setup and heavier guns with CM's. ..hmm.. considering the short range ability of the BS maybe a dual 425 + siege as a guideline?
That's the ol' problem with mixed weapon systems, when damage mods are factored in, you end up with a lesser performance boost/module. I'm not really willing to start modifying skill effects, so i'll try that with max skills. Drones are beserkers t2. No damage mod 1 gyro t2 1 bcs t2 1 gyro t2 & 1 bcs t2
Originally by: Drunkeh max skills, 4 dual 425 IIs, 4 siege. I think its difficult to fit any larger gun if you want an armor tank. I wanna say that it would get a 5% rof bonus, as that would fit in with its current gun bonus, but since ccp apparently wants to get away from rof bonuses, I'm not sure. Anyways, just use a 5% RoF bonus for the calcs.
Compare dps to a megapulse II geddon, an ion II mega, a torp raven, and a dual 650 II tempest. To make it fair use 0 damage mods on each, and factor in damage from drones as well. Use either ogres or berzerkers as drones.
Ok, i'll post fitting stuffs after that. Drones are beserkers t2. Graph (Siege, no damage mod) Free PG Free CPU Graph (1 turret damage mod) Graph (1 launcher damage mod for typhoon VS turret BS) Free pg/cpu is also shown with max skills, after fitting weapons, and after fitting weapons + dual large rep t2 + 3 hardeners t2 + named mwd, named web, named disruptor, named heavy cap injector. Amarr BS don't have enough fittings (powergrid, cpu, and in the case of the arma the 4th mid slot) but they have superior range (superior damage at range) to make up for it.
Typhoon still can't fit 4 dual 425mm t2 and Siege t2 with the tank, so cruise could be an alternative. It fits with 643 MW and 93 tf left. Graph (Cruise Launcher) Graph (1 turret damage mod) Graph (1 launcher damage mod for typhoon VS turret BS)
Tempest shows without siege launcher, though it can fit two on top of the autocannons, so here it goes: Graph (Typhoon with Cruise) Graph (Typhoon with Siege)
With the heavy drone damage boost, the tempest appears outdamaged by the typhoon (current typhoon and typhoon with the ROF bonus). However, the fitting requires a powergrid mod to fit with a tank+mwd+injector, and the situation changes with more damage mods involved. With 1 damage mod/ship: Graph (Typhoon with Siege & 1 BCU)
(continued)
Edit: fixed filename errors. --- Spreadsheet - Damage @ range. |

Sarmaul
|
Posted - 2005.12.12 21:30:00 -
[86]
Originally by: Naughty Boy Tempest shows without siege launcher, though it can fit two on top of the autocannons, so here it goes: Graph (Typhoon with Cruise) Graph (Typhoon with Siege)
links broken
Originally by: Chowdown We camp a lot
|

Naughty Boy
|
Posted - 2005.12.12 21:39:00 -
[87]
Originally by: Sarmaul links broken
Beat my ninja edit skills 
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. |

Kaylona Tso
|
Posted - 2005.12.12 21:42:00 -
[88]
I would much rather have a drone bonii. With Highslots becoming so utilitarian ( remote armor repairing, NOS, etc ) having the large drone bay as well as the new drone changes in RMR seems almost obvious for a bonus. -----
|

Kaylana Syi
|
Posted - 2005.12.12 21:44:00 -
[89]
Originally by: Kaylona Tso I would much rather have a drone bonii. With Highslots becoming so utilitarian ( remote armor repairing, NOS, etc ) having the large drone bay as well as the new drone changes in RMR seems almost obvious for a bonus.
bah altx0rx!
Originally by: "Oveur" I don't react to threats any better than you do
|

Naughty Boy
|
Posted - 2005.12.12 21:45:00 -
[90]
Quote: I would much rather have a drone bonii. With Highslots becoming so utilitarian ( remote armor repairing, NOS, etc ) having the large drone bay as well as the new drone changes in RMR seems almost obvious for a bonus.
I'd not mind that, actually. But i still would like more versatility with the high slots, 4/4 is just... meh.
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. |

Kaylana Syi
|
Posted - 2005.12.12 22:01:00 -
[91]
Originally by: Naughty Boy
Quote: I would much rather have a drone bonii. With Highslots becoming so utilitarian ( remote armor repairing, NOS, etc ) having the large drone bay as well as the new drone changes in RMR seems almost obvious for a bonus.
I'd not mind that, actually. But i still would like more versatility with the high slots, 4/4 is just... meh.
Sincerly Yours, The Naughty Boy.
agreed... i do fancy if they would give us a 5th turret and keep the 4th missile option.
Originally by: "Oveur" I don't react to threats any better than you do
|

Justin Cody
|
Posted - 2005.12.12 22:06:00 -
[92]
Originally by: Jon Xylur CCP hates Minmatr no more then they hate Gallente. Fix the damn blasters allready!
You don't need blasters now, just a tank and drone reserves and you PWN any ship. \o/
"Ill armed and half starved, they were still desperate men, to whom danger had lost all fears: for what was death that they should shun it to cling to such a life as theirs?"--- Sir Arthur Conan Doyle |

Sarmaul
|
Posted - 2005.12.12 22:13:00 -
[93]
btw, this setup fits:
4xDual 425mm Autocannon II 4xSeige Launcher II 1xHeavy Elec Cap Booster 1xNamed 100mm AB 1xFaint Warp Prohib 20k 1xFleeting Propulsion Web 2xLarge Accom 1xRCU II 3xBCU II
1 low slot, 21.95 pg and 10 cpu spare.
gimmie numbers :)
Originally by: Chowdown We camp a lot
|

Kaylana Syi
|
Posted - 2005.12.12 22:19:00 -
[94]
Originally by: Sarmaul btw, this setup fits:
4xDual 425mm Autocannon II 4xSeige Launcher II 1xHeavy Elec Cap Booster 1xNamed 100mm AB 1xFaint Warp Prohib 20k 1xFleeting Propulsion Web 2xLarge Accom 1xRCU II 3xBCU II
1 low slot, 21.95 pg and 10 cpu spare.
gimmie numbers :)
ok let me jump on the bandwagon argument for a moment... why wouldn't I just fly a megathron then? or a tempest? Or a raven? Seems to me that a missile bonus only adds to the flavor build of the month and quasi support tactics. There is still no role for it and if we are going to change the phoons profile lets just get it right once and be done with it. I don't know if the ships reputation can take another ill-concieved bonus.
Originally by: "Oveur" I don't react to threats any better than you do
|

Sarmaul
|
Posted - 2005.12.12 22:23:00 -
[95]
Originally by: Kaylana Syi
Originally by: Sarmaul btw, this setup fits:
4xDual 425mm Autocannon II 4xSeige Launcher II 1xHeavy Elec Cap Booster 1xNamed 100mm AB 1xFaint Warp Prohib 20k 1xFleeting Propulsion Web 2xLarge Accom 1xRCU II 3xBCU II
1 low slot, 21.95 pg and 10 cpu spare.
gimmie numbers :)
ok let me jump on the bandwagon argument for a moment... why wouldn't I just fly a megathron then? or a tempest? Or a raven? Seems to me that a missile bonus only adds to the flavor build of the month and quasi support tactics. There is still no role for it and if we are going to change the phoons profile lets just get it right once and be done with it. I don't know if the ships reputation can take another ill-concieved bonus.
reasons why I would fly it over a Megathron/Raven/Tempest:
1) I have Minmatar battleship 5, Caldari Battleship 0 and Gallente Battleship 0 2) It costs 30-40m less than all 3 of those ships
Originally by: Chowdown We camp a lot
|

Naughty Boy
|
Posted - 2005.12.12 22:24:00 -
[96]
Edited by: Naughty Boy on 12/12/2005 22:24:18
Originally by: Sarmaul btw, this setup fits: [...] gimmie numbers :)
'phoon of doom. 'phoon of doom (rof bonus).
Sincerly Yours, The Naughty Boy.
Edit: fixed, did it again  --- Spreadsheet - Damage @ range. |

Sarmaul
|
Posted - 2005.12.12 22:31:00 -
[97]
Edited by: Sarmaul on 12/12/2005 22:32:24
Originally by: Naughty Boy Edited by: Naughty Boy on 12/12/2005 22:27:19 Edited by: Naughty Boy on 12/12/2005 22:24:18
Originally by: Sarmaul btw, this setup fits: [...] gimmie numbers :)
'phoon of doom. 'phoon of doom (rof bonus). That's with Beserker drones t2.
Sincerly Yours, The Naughty Boy.
lol I called it exactly the same thing :).
I figured out where I was going wrong - forgot to change the test values at the top!
btw, how do you factor in the rof bonus?
edit: nm, found it
Originally by: Chowdown We camp a lot
|

Naughty Boy
|
Posted - 2005.12.12 22:39:00 -
[98]
Edited by: Naughty Boy on 12/12/2005 22:42:51
Originally by: Kaylana Syi ok let me jump on the bandwagon argument for a moment... why wouldn't I just fly a megathron then? or a tempest? Or a raven? Seems to me that a missile bonus only adds to the flavor build of the month and quasi support tactics. There is still no role for it and if we are going to change the phoons profile lets just get it right once and be done with it. I don't know if the ships reputation can take another ill-concieved bonus.
eh, sounds like something heard before, isn't it?
Anyway, aside from the "what the hell is this bonus for" thingy, what keeps me away from the ship is the lack of return on the skill investment, and the fact that it's extremely unflexible for a minmatar ship. Another bonus won't change anything for me, as long as i don't see the ship performing significantly better than a tempest/domi/mega for a task, i won't use it. I wouldn't mind it being a bit more projectile/drone focused (with a nice bonus different than the bonus of the dom) and something less limited that a 4/4 high slot layout. It's weird for the missile hardpoints of the apoc being optional, for instance, but not for the typhoon.
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. |

kebab v2
|
Posted - 2005.12.12 22:43:00 -
[99]
can we see a plot of.
x4 650's x4 siege forget mids x3 gyro's x3 bcu's
with a rof bonus and all tech 2, im sure that fits (might be a bit tight) 
|

Drunkeh
|
Posted - 2005.12.12 22:46:00 -
[100]
Those numbers are completely insane. There is no chance it will get a ROF bonus with those numbers. Jim's prolly right, will get an explosive missile bonus.
I mean wow, with that RoF bonus it is the highest damaging close range BS.
How about doing 1400 + cruise assuming a ROF bonus?
Originally by: Omeega I R NO WORK.
I SELL MY KIDS FOR ISK.
YAAAAAAAAAAAAAAAR.
|

Sarmaul
|
Posted - 2005.12.12 22:52:00 -
[101]
phoon with 1400mm II and cruise II with rof bonus
a word of warning, I'm still getting used to the spreadsheet :)
Originally by: Chowdown We camp a lot
|

Naughty Boy
|
Posted - 2005.12.12 22:56:00 -
[102]
I've just found an error in the db, the mega/geddon are both missing 50dps of drone damage (an error that came when changing for the RMR stats). I'll post new links with new graphs, good news i only have 20 or so to change 
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. |

Sarmaul
|
Posted - 2005.12.12 23:01:00 -
[103]
Originally by: kebab v2 can we see a plot of.
x4 650's x4 siege forget mids x3 gyro's x3 bcu's
with a rof bonus and all tech 2, im sure that fits (might be a bit tight) 
tight fit my arse, it has 3062.2pg and 162.0 cpu spare 
Originally by: Chowdown We camp a lot
|

Damien Vox
|
Posted - 2005.12.12 23:04:00 -
[104]
Awesome job at redirecting away the issues with the arty. I know you didn't do it on purpose (or maybe you did) but I found it funny that everyone went from complaining about the arty to finding Typhoon set-ups.
|

Sarmaul
|
Posted - 2005.12.12 23:08:00 -
[105]
Originally by: Drunkeh Jim's prolly right, will get an explosive missile bonus.
my setup with 25% dmg bonus instead of ROF
Originally by: Chowdown We camp a lot
|

Sarmaul
|
Posted - 2005.12.12 23:11:00 -
[106]
Originally by: Damien Vox Awesome job at redirecting away the issues with the arty. I know you didn't do it on purpose (or maybe you did) but I found it funny that everyone went from complaining about the arty to finding Typhoon set-ups.
it's amazing how fickle we can be when the devs suggest turning the phoon into one of the most damage dealing battleships :)
Originally by: Chowdown We camp a lot
|

kebab v2
|
Posted - 2005.12.12 23:16:00 -
[107]
Originally by: Sarmaul
Originally by: kebab v2 can we see a plot of.
x4 650's x4 siege forget mids x3 gyro's x3 bcu's
with a rof bonus and all tech 2, im sure that fits (might be a bit tight) 
tight fit my arse, it has 3062.2pg and 162.0 cpu spare 
i was thinking of other stuff aswell, like mwd, web, invun, xl sb, and a dam control in low. meh guess i was wrong (run outa cpu?) kinda a scary setup too fly very do or die.
|

Sarmaul
|
Posted - 2005.12.12 23:22:00 -
[108]
Edited by: Sarmaul on 12/12/2005 23:22:51
Originally by: kebab v2
Originally by: Sarmaul
Originally by: kebab v2 can we see a plot of.
x4 650's x4 siege forget mids x3 gyro's x3 bcu's
with a rof bonus and all tech 2, im sure that fits (might be a bit tight) 
tight fit my arse, it has 3062.2pg and 162.0 cpu spare 
i was thinking of other stuff aswell, like mwd, web, invun, xl sb, and a dam control in low. meh guess i was wrong (run outa cpu?) kinda a scary setup too fly very do or die.
yep, cpu limited - need to drop a bcu or gyro and fit 2 cpus for it to fit
Originally by: Chowdown We camp a lot
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kebab v2
|
Posted - 2005.12.12 23:31:00 -
[109]
never!!! Devs, phoon needs more cpu (dam, never thought i would ever say that) 
j/k
|

MWEI
|
Posted - 2005.12.12 23:52:00 -
[110]
Correct me if Im wrong, but with the upcoming stacking changes, mini-ships would get a kind of boost in DPS, since they use a mix of missiles and guns, they can use two kinds of damage mod, 3 gyro + 3bcu in damage mod boost the damage much better than 6x any damage mod
You know somethings wrong when a thread with no content gets a dev response and people ask for it dosnt.
|

Naughty Boy
|
Posted - 2005.12.12 23:56:00 -
[111]
Originally by: Drunkeh Those numbers are completely insane. There is no chance it will get a ROF bonus with those numbers. Jim's prolly right, will get an explosive missile bonus.
I mean wow, with that RoF bonus it is the highest damaging close range BS.
It was by a very tiny margin at close range, with the mega/geddon only using 4 drones and not 5 as it had to. Graphs are corrected now, sorry 'bout that, and it seems that typhoon will not be the most damaging close range BS even with a ROF bonus.
The new stacking penalty + heavy drone boost made the typhoon climb the damage scale, but it still requires a lot of skill points to deal that theoretical damage (with 3 maxed out skill trees).
Sincerly Yours, The Naughty Boy. --- Spreadsheet - Damage @ range. Check for updates/known issues and report bugs/problems/questions/other feedback. |
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