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Yvonne Pyros
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Posted - 2005.12.17 04:16:00 -
[1]
The new ship building regime seems to be designed to make all t2 ships like hens teeth
Specifically the new absolute choke point on building them, lack of RAM
If you build t2 items, you are currently discovering that all the RAM you hoarded is being eaten by the factories at a prodigeous rate
The week before the patch i built approx 18 HACS, 70 Ass. Frigs, and 70+ Interceptors
This week i'll build the Hacs and interceptors, next week it will be interceptors only ....
Why? - because about then i'll be down to 6 items of RAM
If i was to try to build the ships i did before the patch, i'd need to burn 600 units of RAM per week "Not a problem" you say "buy some more" "Love to," say I, "where from .... ?"
The announcement that agents will start dropping them again will mean they will start to trickle through, but there are a whole load of other ship builders equally desperate. So either there will be so many dropping that the agent runners petition for an alternate bonus, or t2 production will grind to a halt
Having got the agent tap turned on, we still need to get all those tools to the right place, and they arent like components, oh no, those suckas take up 100 times the space of a component ...
While i quite like building ships, i dont play this game to spend the entirety of my time in a freighter shifting RAM about (that is, the time i'm not spending trying to get tiny orders through the factories ...)
Solutions
RAM Consumption retuned to pre-patch model RAM bpos for sale RAM sold by npc corps
So in conclusion, if you people like flying t2 ships in combat, get used to being back in interceptors ...
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SoldierOfFortune
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Posted - 2005.12.17 04:21:00 -
[2]
RAM are going to be droped in mission loot again now, you will be seeing ALOT of them soon, missioing was i think the only sourse of them at first, but i cant remmber heeh :) "RAWR" is my keyword, and also my second language |

Harum Skarum
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Posted - 2005.12.17 04:32:00 -
[3]
Originally by: Yvonne Pyros
If i was to try to build the ships i did before the patch, i'd need to burn 600 units of RAM per week "Not a problem" you say "buy some more" "Love to," say I, "where from .... ?"
They dropped pre RMR and maybe people would have bothered to pick them up if the prices werent ridiculous low.
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MWEI
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Posted - 2005.12.17 05:11:00 -
[4]
Theres always a piece of RAM in "pleasure hub" on the last level of Silence the Informant lv3, although Im not sure if 1 unit is anywhere near enough.
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Yvonne Pyros
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Posted - 2005.12.18 04:11:00 -
[5]
\o/
one unit found, please could you do the mission 599 more times for me ....
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ChefAce
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Posted - 2005.12.18 04:15:00 -
[6]
Just great, so now the price of the already overpriced T2 ships is going to skyrocket even further.
Beautiful, just beautiful. -------------
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Gavin Kineli
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Posted - 2005.12.18 04:15:00 -
[7]
I'm going to keep building 25 HACs per week, no supply problems whatsoever 
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Alexi Borizkova
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Posted - 2005.12.18 04:30:00 -
[8]
Hmm, maybe we will see more distribution of t2 bpcs... unless the R.Db situation is just as bad...
In Corporate Caldari, taxes pay YOU. |

Cmdr Sy
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Posted - 2005.12.18 04:42:00 -
[9]
You will have to wait a couple of weeks before the "agent tap" is turned fully on. Right now people are slowly feeling their way through the NPC changes, and finding that they will get their arses kicked unless they adapt. BC in an L3 is no use if you're target-jammed, for example. Plus a lot of agent runners are sitting back and letting the brave/rich ones lose their ships while generating walk-throughs.
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Captain Havoc
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Posted - 2005.12.18 05:23:00 -
[10]
Hmm Ferox - missile launchers - FOF, jamming? who cares... ----------------------------------------------- "Acta non Verba"
http://glf.t83.net/ http://www.eve-link.com/glf/index |

Mace Blackhammer
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Posted - 2005.12.18 05:32:00 -
[11]
Originally by: Captain Havoc Hmm Ferox - missile launchers - FOF, jamming? who cares...
The fofs will agro all the groups.
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Cmdr Sy
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Posted - 2005.12.18 05:33:00 -
[12]
Edited by: Cmdr Sy on 18/12/2005 05:33:59
Originally by: Captain Havoc Hmm Ferox - missile launchers - FOF, jamming? who cares...
*Stands back and watches every deadspace spawn go aggro*

Damn. That must have hurt.
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Jenny Spitfire
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Posted - 2005.12.18 05:34:00 -
[13]
Originally by: Cmdr Sy
Originally by: Captain Havoc Hmm Ferox - missile launchers - FOF, jamming? who cares...
*Stands back and watches every deadspace spawn go aggro*



Damn. That must have hurt.
Listen to the man, he has experienced it before.
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RecruitMe@NOINT! |

Maya Rkell
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Posted - 2005.12.18 06:33:00 -
[14]
Originally by: Gavin Kineli I'm going to keep building 25 HACs per week, no supply problems whatsoever 
Okay, share your sources then.
Warning: above post may contain traces of sarcasm.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Ghoest
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Posted - 2005.12.18 06:50:00 -
[15]
Keep running "Silence the informant" it has always dropped RAM.
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Maya Rkell
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Posted - 2005.12.18 06:55:00 -
[16]
That assumes Yvonne has a lot of mission runners in-corp. Which is untrue.
Warning: above post may contain traces of sarcasm.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Infamacious
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Posted - 2005.12.18 07:04:00 -
[17]
Edited by: Infamacious on 18/12/2005 07:04:37
Originally by: Yvonne Pyros Edited by: Yvonne Pyros on 18/12/2005 04:09:39
Why? - because about then i'll be down to 6 items of RAM
If i was to try to build the ships i did before the patch, i'd need to burn 600 units of RAM per week "Not a problem" you say "buy some more" "Love to," say I, "where from .... ?"
Well maybe I am just crazy and I didnt see anyone mention it, but why don't you just REPAIR your ram??? That's what I do when I build T2 stuff, unless CCP has changed it with the last patch...
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zoumao
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Posted - 2005.12.18 07:07:00 -
[18]
Edited by: zoumao on 18/12/2005 07:10:03 Edited by: zoumao on 18/12/2005 07:08:06
Originally by: ChefAce Just great, so now the price of the already overpriced T2 ships is going to skyrocket even further.
Beautiful, just beautiful.
Keep in mind that the actual production costs of hacs are around 40 mil, I even heard figures of 30 mil. Price is not dictated by the supply of ram or any other stuff atm.
edit: talking all about hac bpo's unless stated otherwise. I do know some tech II bpo's are just crap for profit.
Basicly having a tech II bpo is like winning the lottery, making around 25 times a week a profit between 30-80 mil. Count it up urself, but with 80 mil a piece profit it turns out to something like 2 billion a week profit.
Only thing that will raise the price is more demand or less bpo's (imagine an owner quitting eve for a few months or longer), lowered price, u would need more bpo's or less demand.
That's kinda CCP's job I guess. Did read some things about CCP auctioning tech II BPO's next to the lottery. Or just dump more of them in the lottery.
Anyway I'm running a bit low on Zealots.. so hope to find another kind builder that would sell them to me for 48 mil a piece like the last one did like 6 months ago.
Oh I forget to mention one thing.. tech II battlecruisers, they will be the new hac killers. Or to say better will take away some of the HAC demand overtime.. So expect hac prices to drop a little and skyrocketed BC II prices :)
Enjoy the new content, I kinda don't like it so far
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ChefAce
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Posted - 2005.12.18 07:20:00 -
[19]
Edited by: ChefAce on 18/12/2005 07:20:23
Originally by: zoumao
Keep in mind that the actual production costs of hacs are around 40 mil, I even heard figures of 30 mil. Price is not dictated by the supply of ram or any other stuff atm.
edit: talking all about hac bpo's unless stated otherwise. I do know some tech II bpo's are just crap for profit.
Basicly having a tech II bpo is like winning the lottery, making around 25 times a week a profit between 30-80 mil. Count it up urself, but with 80 mil a piece profit it turns out to something like 2 billion a week profit.
Only thing that will raise the price is more demand or less bpo's (imagine an owner quitting eve for a few months or longer), lowered price, u would need more bpo's or less demand.
That's kinda CCP's job I guess. Did read some things about CCP auctioning tech II BPO's next to the lottery. Or just dump more of them in the lottery.
Anyway I'm running a bit low on Zealots.. so hope to find another kind builder that would sell them to me for 48 mil a piece like the last one did like 6 months ago.
Oh I forget to mention one thing.. tech II battlecruisers, they will be the new hac killers. Or to say better will take away some of the HAC demand overtime.. So expect hac prices to drop a little and skyrocketed BC II prices :)
Enjoy the new content, I kinda don't like it so far
You do have a point about supply and demand.
But here is the flipside of that scenario.
If there is a shortage of components to build these ships and the demand for them is increasing everyday then that can only lead me to believe that the prices will rise even more than they already have.
Fewer T2 ships + Less materials to build them + an ever increasing demand for them = More ISK for finished product -------------
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Calshir
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Posted - 2005.12.18 07:26:00 -
[20]
Only if people are dumb enough to pay the prices ( of which there will always be some )
They can only charge what people are willing to pay at the end of the day. **************************************** If Hindsight was Foresight the world would be a much better place to live in !!!!
Lag..........wh........at...........l.....a.....g.................? |

Maya Rkell
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Posted - 2005.12.18 07:30:00 -
[21]
Edited by: Maya Rkell on 18/12/2005 07:31:09
Originally by: Infamacious Edited by: Infamacious on 18/12/2005 07:04:37
Originally by: Yvonne Pyros Edited by: Yvonne Pyros on 18/12/2005 04:09:39
Why? - because about then i'll be down to 6 items of RAM
If i was to try to build the ships i did before the patch, i'd need to burn 600 units of RAM per week "Not a problem" you say "buy some more" "Love to," say I, "where from .... ?"
Well maybe I am just crazy and I didnt see anyone mention it, but why don't you just REPAIR your ram??? That's what I do when I build T2 stuff, unless CCP has changed it with the last patch...
They've changed it. That's the point.
zoumao? Let's just say that the lottery is only the initial way they enter the game, there are rich people out there and some people invest.
Calshir? Okay, tell me anither way to replicate some of their capacities. You either need them, or you have to forgoe some tactical and strategic options. That isn't really viable for many T2 ships.
Warning: above post may contain traces of sarcasm.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

zoumao
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Posted - 2005.12.18 07:36:00 -
[22]
investing sounds fait to me.. but seems like this game is getting the few rich against a lotta poor. I really would like to see some changes to the supply of tech II ships.
I don't even care if it would be twice the speed of producing or more bpo's. Twice speed would drop the prices and give the whining investors not much ground to whine..
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Tachy
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Posted - 2005.12.18 07:44:00 -
[23]
Imagine building T2 modules, like 150mm autocannon II, with this new feature. For a weapon with a volume of 5,0m¦ you need a few minerals, morphite, a t1 gun and a 100m¦ RAM. 
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Sergeant Spot
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Posted - 2005.12.18 07:49:00 -
[24]
I may have missed something, but I know the last time I looked at this issue repairing RAM would let you use the same RAM units forever.
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Maya Rkell
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Posted - 2005.12.18 07:55:00 -
[25]
For the third time in this thread,
IT HAS CHANGED.
Warning: above post may contain traces of sarcasm.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Michael Bolton
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Posted - 2005.12.18 13:29:00 -
[26]
It works like this now : 12 RAM starship is needed for a 1-run HAC build. They will take 95% damage. Damage is calulated like this : 12*0.95= 11.4 RAM consumed. 11 of the RAM you input gets destroyed, 1 is returned with 40% damage.
Its a very badly thought out change, and the drop rates will have to be phenomenal to sustain the t2 industry. A HAC bpo alone eats 12*4,5*0,95=51.3 RAM per week. 160 HAC bpo are out there according to CCP = 160*51.3 = 8208 RAM used just to build HACS every week. Add all other ships and modules and you have a supply problem. Add to that the extra logistics needed, 100m3 per RAM is a lot.
Quote: I'm listening to Pavarotti and I'm thinking 'What the hell have I been doing with my voice all these years?! Why haven't I taken my voice as far as I can take it as an instrument?'
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Yvonne Pyros
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Posted - 2005.12.19 20:20:00 -
[27]
RAM price has tripled so far ... but very few sellers as the agents arent doing their bit ....
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Quanteeri
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Posted - 2005.12.19 20:26:00 -
[28]
FN Sweet. I love the way this sounds.
*Quan scurries off to speak with his once useless Lvl 4 Courier agent. hehehe
CCP has even knows it. They've added the word BIGSHOT to the URL of my avatar. |

sonofollo
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Posted - 2005.12.19 21:05:00 -
[29]
yehaba - each level 4 Quality 20 agent that drops them drops between 50-80 R.A.M on each mission. youre source is there if im the only one using that agent then i will be selling them on market at reasonable prices - so if u whiners cant be bothered come pay aridia a visit with youre frieghters (make sure u have combat protection) and come buy some i have a bucketload to sell and dont use them myself first in best dressed CCP please restore the recruitment channel |

Winterblink
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Posted - 2005.12.19 21:26:00 -
[30]
It's fine and all that they're back as rewards for agent missions, sure. My one question is, where the hell does it say it in the patch notes about them being destroyed during the manufacturing process?
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