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Thread Statistics | Show CCP posts - 1 post(s) |
Azuriel Talloth
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Posted - 2005.12.17 09:23:00 -
[31]
Wow... I bought the Graviton Physics for 50k a week before patch... thought it was an npc item looking at the prices. Lucky me huh ________________
"Pain is an illusion of the flesh. Despair is an illusion of the mind." |
amarrrrian
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Posted - 2005.12.17 09:24:00 -
[32]
CCP GIVES US A ANSWER !!
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Raffer Bip
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Posted - 2005.12.17 09:32:00 -
[33]
Personally I like the high level skills required for this. I also like the fact that it slots into a high slot. I have a free slot on my Raven. BTW, It works great. this module is going to make mission running so much easier. Im even thinking of taking off the afterburner.
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Kay Han
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Posted - 2005.12.17 09:39:00 -
[34]
Edited by: Kay Han on 17/12/2005 09:39:50 Players wanted things like the tractor Beam.
Now you have it and you are crying. Crying about the req¦s, the skill prices and and and.
If you want to use the Beam, train the skills.. if not, sneak to the can¦s while doing DS missions.. Point.
but stop crying... ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.' |
Dr Rane
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Posted - 2005.12.17 09:45:00 -
[35]
i got my skill in a lvl2 mission complex
and i really prefer tractor beams as a high slot item. when your setting up your ship for combat(pve/pvp) you most often get a high slot left over due to power/cpu or turretpoints. but i never get a mid or low slot left over
______________________________________________________ CCP: Why cant you let unloaded Crystals auto-stack?!
Originally by: Oveur I'm Tuxford.
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sonofollo
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Posted - 2005.12.17 09:51:00 -
[36]
hmmm fine as it is please fix recruitment chat first
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Amaron Ghant
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Posted - 2005.12.17 09:56:00 -
[37]
Bought the bpo and built my own. Works like a dream, and cheap too :) |
Szordin
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Posted - 2005.12.17 10:00:00 -
[38]
Personally I have a ship that I use for all my looting, my combat ship is for combat, I use a indy to loot my missions. So slapping a tractor in a hi-slot is fine by me. Sure beat flying around in my indy at 600m/s to pick up 40 cans or more.
However I was hoping for different reqs. but whatever I can deal with it. I'll just wait awhile for the grav skill to drop in price. I don't think spending 20M is worth it for little amount of time it will save.
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Idio T
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Posted - 2005.12.17 10:55:00 -
[39]
This makes sense to me really. Slow moving Indi ships with 2 highslots, 1 turret. Less of a headache for the haulers in mining runs.. I give one and a half thumbs up. Frigate about it! |
Blitz Hacker
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Posted - 2005.12.17 11:11:00 -
[40]
The current tractor beam implimenation is lame; plain and simple.
Fighting should be the hard part; why make looting the painful part? I personally snipe it a tempest from over 100km away. Considering only the 'small' mods are in atm with a useless 20km range (useless to anything but a mining group with a barge) The med supposedly at 40km and large at 80km
It's absurd that you #1 have to gimp a combat ship to loot; powergrid and cpu; plus waste a highslot.
I can't speak for everyone; but when I'm in combat; I pack the thing to the max on cpu and grid. and have no cpu/grid to fit one; and can't waste the highslot.
Even then it would 'assumingly' give me a max range of 80km's.
Tractor beams should come STANDARD on all ships.. smalls on frigs; meds' on cruisers, larges on bs's. I don't see why this has to be yet another module especially on combat ships.
Only practical use I can see for them so far is a novley for people that have haulers to collect the loot (in which they have the highslot to 'waste'.
Pretty lame; I really wish these were freebies; I can't see anything it would take out of the game aside from mebbie have less cans (less lag) and some more happy rat killers/mission runners.
P.S. Lock time on a hauler with cans still is horrible.
-BLiTZ-
--- Redundancy's First Law of Game Features: When mentioning a feature or change to the playerbase after release, people will generally assume the interpretation they find most controversial. - |
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Selena 001
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Posted - 2005.12.17 11:13:00 -
[41]
Edited by: Selena 001 on 17/12/2005 11:14:07
Originally by: Felcas ... but it does not, it was suposed to be something to help us in a pratical way, just that.
If you can show me one instance where CCP have implemented something practical, practically... then I'll delete my character.... (This means I agree ) ___________
Dont mind me, I'm Forum-Whoring cause I dont have anything better to do with my life...
Trying to add a little humor to YOUR life. |
Demarcus
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Posted - 2005.12.17 11:18:00 -
[42]
Screw the tractor beam, give us scavenger drones. ------------------------------------- You are all worthless, and weak.
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Hait
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Posted - 2005.12.17 11:20:00 -
[43]
AS to grav phys prices - supply and demand baby yeah!
The reason why the module costs upwards of 2mil is due to the manufacturing costs; the blueprint is fairly heavy on minerals.
What I found so odd was that the bpo was so cheap. I mean, come on! Who's going to buy the module when you might as well build it yourself.
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Noveron
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Posted - 2005.12.17 11:20:00 -
[44]
Originally by: Merv Tring Except in EVE the tractor beam is not standard equipment. It's a hugely complicated piece of equipment that requires a high degree of specialization in a few skills.
That said, the only way I'd use a high slot for one was if it'd pull hostiles or pleasure hubs towards my ship.
My opinion is CCP thought exactly like you and thats why it has those requirements.
Then again, I had all skills but grabiton physics (I had that one in skills but not trained to lvl1 yet so I trained it and.. im after one of those nifty devices now :D)
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Hanns
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Posted - 2005.12.17 11:22:00 -
[45]
TBH i think the range of 1.5k to open a can is long overdue a change, should be 5k atleast (more with skills say up to 25km?), then we wouldnt need tractor beams.
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Noveron
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Posted - 2005.12.17 11:22:00 -
[46]
Originally by: Hait AS to grav phys prices - supply and demand baby yeah!
The reason why the module costs upwards of 2mil is due to the manufacturing costs; the blueprint is fairly heavy on minerals.
What I found so odd was that the bpo was so cheap. I mean, come on! Who's going to buy the module when you might as well build it yourself.
Yeap, Id say thats a mistake, usually BPO's costs around 10x times the device price.. wo weird, huh? So what is it CCP? error on the price for the BPO?
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Gericault m0id
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Posted - 2005.12.17 11:23:00 -
[47]
Originally by: dosperado
Originally by: Felcas
Originally by: Azaeren how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob
Get lost you moron... Who the hell you think you are to tell me how to do things? If you dont know how to talk and debate like an adult get back to your teen friends.
BPO is about 85k Isk....
Off-topic, but where did you get that quote?
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randy andy
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Posted - 2005.12.17 11:24:00 -
[48]
Boy dont forget that CCP have changed the LOOT drops so there will be better items in the cans i have found a few items over the mill isk mark on the LVL 2 Kill missions
but i do agree the skills and isk is high but liveable
I wish that they were standard and have a med/low slot Mod to improve the beam which could have high skills and cost
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Teal'cz
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Posted - 2005.12.17 11:26:00 -
[49]
Bla Bla Bla...
Its fair enough its more for industri people and all industri People have those skills....
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Kahn Moquil
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Posted - 2005.12.17 11:27:00 -
[50]
Another great example of the 'I want it all and I want it now' mentality that's becoming more and more regular within the EvE community.
The tractor beam is there, it's up to you to decide if it's worth the training time. It's not up to you to decide how hard to get it should be.
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Jennai
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Posted - 2005.12.17 11:31:00 -
[51]
Originally by: Hait AS to grav phys prices - supply and demand baby yeah!
The reason why the module costs upwards of 2mil is due to the manufacturing costs; the blueprint is fairly heavy on minerals.
What I found so odd was that the bpo was so cheap. I mean, come on! Who's going to buy the module when you might as well build it yourself.
it's like 1.2m to build with an unresearched bpo and PE4.
the price has to be a bug, it should be like 10m to fit in with the pricing on every other bpo in game.
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IamBen
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Posted - 2005.12.17 11:34:00 -
[52]
The tractor beam should be a standard thing on all ships that uses cap but doesnt take a module up. Having to go around and scoop up cans is so damn annoying.
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Cvuos
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Posted - 2005.12.17 11:35:00 -
[53]
Originally by: Gericault m0id
Off-topic, but where did you get that quote?
I bought one for 85K as well, in Molden Heath.
Even without any manufacturing skill at all, I could build it cheaper than what's currently on the market but that's to be expected I guess. They'll be selling for <1.5 mill before next weekend.
The skill reqs seem more like build reqs for Tractor Beam II...
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randy andy
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Posted - 2005.12.17 11:37:00 -
[54]
Originally by: Hanns TBH i think the range of 1.5k to open a can is long overdue a change, should be 5k atleast (more with skills say up to 25km?), then we wouldnt need tractor beams.
trouble with that is that ore thiefs dont need to get close to your can and may be out of your target range
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Wukwuk
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Posted - 2005.12.17 11:37:00 -
[55]
3 threads about tractor beams having too high skill reqs... can you do anything but whine?
What's "difficult" about obtaining a tractor beam? It needs a frikkin' rank 1 skill at 5. That's not a difficult train, even for a "pure combat" pilot. And please don't tell me you don't need Engineering V anyway ... Maybe I should start *****ing (in three different threads) about how HACs require Mechanics V, now that's a skill I don't much care about.
Sorry for the rant but people who start whining because they don't already have the skills required for a new modeule when it's introduced just **** me off. Same for those who whine because a skill they might need does not use their two highest attributes. I'm a new player - most of anything takes me months to train, not 5 days.
Now, the _build_cost_ is maybe a little high for a T1 module - I'm quite sure one could build a small cruiser for the materials required for one small tractor beam.
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Reverend John
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Posted - 2005.12.17 12:10:00 -
[56]
I have no issue with the skills. Both my characters already had those. i was upset at the 20km range and no skill to increase it.
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Sienn
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Posted - 2005.12.17 13:00:00 -
[57]
I don't mind the skills or it using a highslot. But why the short range?
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Mr PrimaX
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Posted - 2005.12.17 13:07:00 -
[58]
Originally by: Sienn I don't mind the skills or it using a highslot. But why the short range?
Hav to agree with you .. the short range is a problem.
But it¦s named small so i¦ll to a wild guess there will be more
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Fortior
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Posted - 2005.12.17 13:18:00 -
[59]
I agree with the implementation so far. You want it? Train for it. And CCP has recently acquired a very interesting tradition of pre-nerfing new content, which imho is incredibly smart. That way they can boost stuff and be popular instead of nerfing and be hated
Originally by: CCP Hammer mmmm boobies
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elFarto
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Posted - 2005.12.17 13:25:00 -
[60]
For some reason, only the small tractor beam has made it onto the market. There is a Medium and Large one in the database.
See here
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |
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