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Felcas
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Posted - 2005.12.17 04:53:00 -
[1]
Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
___________________________________ I love trade - the market is my battlefield
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Dao 2
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Posted - 2005.12.17 04:59:00 -
[2]
aye science lvl 5 is a bi over the top...
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Jayalin
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Posted - 2005.12.17 05:04:00 -
[3]
You're going to want at least one of those skills anyway. Getting one more 1x skill to V isn't really that bad, is it? Particularly not one with as many side benefits as Science has.
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Hippey
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Posted - 2005.12.17 05:05:00 -
[4]
too many skills at 5 as req, too expensive, agree --------------------------------------------------------------------------------
If you do nothing to stop slavery, you do everything to support it |

Sam Comco
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Posted - 2005.12.17 05:11:00 -
[5]
Making it a high slot is enough to make me not use it...I mean, its made for picking up loot cans, and if your dealing with those your most likely fitted for combat, right? Those high slots are too valuable to waste on a non-essential item :X
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Jayalin
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Posted - 2005.12.17 05:14:00 -
[6]
Forgot all about that.
TBH, I was slightly miffed that it took a slot at all. It is more or less just a luxury, after all. I'd had it imagined that ships would carry them by default, perhaps with larger ships having a greater range. Of course, if they ever do add tractors with combat power as mentioned, thats a very different story.
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Felcas
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Posted - 2005.12.17 05:17:00 -
[7]
Originally by: Jayalin You're going to want at least one of those skills anyway. Getting one more 1x skill to V isn't really that bad, is it? Particularly not one with as many side benefits as Science has.
Jayalin
Sorry...disagree with you
To want or need one or other skill at level 5 is not an excuse to randomly make the use of a SIMPLE module to need soo high skills requirements (lets not forget about money requirements).
And to argue you, not I dont want Science lvl 5 at this moment nor Engineer, perhaps 4 month in the future I will need them, now I want to spend my time on other skills that I need more.
PLUS a tractor beam is a tractor beam, it is like a hook, a simple module, wich we can always see on movies that any crap ship have one. It DOES sound simple. Its concept is soo popular that particulary I think every ship should come with one regardless of use of slot (like the onboard scanner).
___________________________________ I love trade - the market is my battlefield
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Azaeren
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Posted - 2005.12.17 05:21:00 -
[8]
how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob ------------------------------------------
Whine Whine Whine Cry Cry Cry
Goes the Carebear mating call |

Merv Tring
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Posted - 2005.12.17 05:24:00 -
[9]
Except in EVE the tractor beam is not standard equipment. It's a hugely complicated piece of equipment that requires a high degree of specialization in a few skills.
That said, the only way I'd use a high slot for one was if it'd pull hostiles or pleasure hubs towards my ship. ---------------------------------- "Out ride the sons of Terra, Far Drives the thundring jet, Up leaps the race of Earthmen, Out, far, and onward yet-" |

Felcas
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Posted - 2005.12.17 05:25:00 -
[10]
Originally by: Sam Comco Making it a high slot is enough to make me not use it...I mean, its made for picking up loot cans, and if your dealing with those your most likely fitted for combat, right? Those high slots are too valuable to waste on a non-essential item :X
Lets consider those situation were you are already used with all kind of missions levels and you are just working up a new corp or faction and you need to go thru all the levels again.
Imagine now that you are going in a battleship fully equiped for performace and not heavy offensive or defense cause you know they are just frigs...lots of frigs and as consequence lots of containers...
Do you really need 1 high slot more?
In this situation I dont think soo... even in a level 3 mission I feel confortable to do my missions with 7 weapons and a (suposed) tractor beam.
This way you could just make some more money from those missions.
But then, all that heavy requirements about skill levels and mnoney? It totally lose its purpose (IMO).
I am not going to train like 25 days and spend 14 millions isks on a module that will help me rise like what? 50.000 isks per mission?
I DO AGREE THAT USING A HIGH SLOT IS ALONE A VERY HIGH REQUIREMENT. In my opinion it should be onboard all ships. I just think it is not the worst of all the requirements.
___________________________________ I love trade - the market is my battlefield
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Fred 104
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Posted - 2005.12.17 05:27:00 -
[11]
Seriously, boo f**king hoo. I wanted a tractor beam too. So you know what? I'm going to train science to 5 when I can, that grav physics skill, and then use one. Engy is a much-needed skill that everyone should have to 5 anyways. Taking a high-slot for it is pretty reasonable. And if you find it annoying, don't use it. It's a luxury option you've been provided with. Key word: option.
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Gungankllr
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Posted - 2005.12.17 05:27:00 -
[12]
I just wish it didn't take up 7 PG
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Felcas
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Posted - 2005.12.17 05:31:00 -
[13]
Originally by: Azaeren how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob
Get lost you moron... Who the hell you think you are to tell me how to do things? If you dont know how to talk and debate like an adult get back to your teen friends.
___________________________________ I love trade - the market is my battlefield
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Felcas
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Posted - 2005.12.17 05:40:00 -
[14]
Originally by: Fred 104 Seriously, boo f**king hoo. I wanted a tractor beam too. So you know what? I'm going to train science to 5 when I can, that grav physics skill, and then use one. Engy is a much-needed skill that everyone should have to 5 anyways. Taking a high-slot for it is pretty reasonable. And if you find it annoying, don't use it. It's a luxury option you've been provided with. Key word: option.
I totally respect your opinion... If you think it is worth go on. But since I do have this space to express what I think I will do and find other who agree with me.
Happy training.
___________________________________ I love trade - the market is my battlefield
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j0sephine
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Posted - 2005.12.17 05:42:00 -
[15]
"and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!"
The Graviton Physics skill is agent reward, so it doesn't have fixed price... there was plenty of them on the market for ~200 k a piece or so before the patch deployment, because they only had use for research projects... but some people obviously bought them all out, and are now reselling the skills with as much markup as they hope to get. Nothing out of ordinary as far as EVE goes, to be honest.
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dosperado
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Posted - 2005.12.17 05:43:00 -
[16]
Originally by: Felcas
Originally by: Azaeren how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob
Get lost you moron... Who the hell you think you are to tell me how to do things? If you dont know how to talk and debate like an adult get back to your teen friends.
BPO is about 85k Isk.... ____________________ CEO Denial of Service
NPC Mass Murderer Security Status 7.8 |

Sochin
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Posted - 2005.12.17 05:46:00 -
[17]
Christ you carebears are whiny.
Nemo me impune lacessit
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Hoshi
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Posted - 2005.12.17 05:48:00 -
[18]
I am going to train science to get the interdictor launchers but do agree, the cost/requierments are way too high for a module that it's very doubtfull if it's worth it use even if it where cheap.
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Felcas
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Posted - 2005.12.17 05:51:00 -
[19]
Originally by: j0sephine ...but some people obviously bought them all out, and are now reselling the skills with as much markup as they hope to get.
Are you sure about this? it appear to be happening in much more then a couple regions and the price behavior is much like those when sold by NPC and not competitive when sold by players.
___________________________________ I love trade - the market is my battlefield
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Ilea Celentay
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Posted - 2005.12.17 05:59:00 -
[20]
Originally by: j0sephine "and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!"
The Graviton Physics skill is agent reward, so it doesn't have fixed price... there was plenty of them on the market for ~200 k a piece or so before the patch deployment, because they only had use for research projects... but some people obviously bought them all out, and are now reselling the skills with as much markup as they hope to get. Nothing out of ordinary as far as EVE goes, to be honest.
Now I didnt know that Grav Pysics was an agent drop... It was less than 100K, now no less than 12M... I think now the skill is requited it should be seeded - that is really silly... Average 15M + 2 weeks or so training for a tractor beam is a bit steep.
Meh, excuse the rambling there, seam to have lost my abbility to form sentences correctly... - "We have big plans. Secret plans, but BIG!"
Annwn:"Women give you straight answers as long as you can read between the lines, under the bed and through the mirror to get them" |

Felcas
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Posted - 2005.12.17 06:03:00 -
[21]
Edited by: Felcas on 17/12/2005 06:04:46 If some of you guys didnt get it, let me explain...
I am not complaining about 25 days of skill training or 14 mil to spent.
I am complaining about senseless requirements here.
If Tractor beams could be used as an ADVANTAGE over others then I could agree with the heavy requirements, but it does not, it was suposed to be something to help us in a pratical way, just that.
___________________________________ I love trade - the market is my battlefield
|

Sam Comco
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Posted - 2005.12.17 06:07:00 -
[22]
To sum it up...Tractor Beams took Damage Controls place ;P
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j0sephine
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Posted - 2005.12.17 06:12:00 -
[23]
"Are you sure about this? it appear to be happening in much more then a couple regions and the price behavior is much like those when sold by NPC and not competitive when sold by players."
Pretty sure, yes. It only takes one person with good skills to corner region market, or even do the same thing in multiple regions ^^
NPCs very rarely sell skills at rounded prices, since price changes dynamically for them with each sale... plus, you can check Item Database to see no NPC vendors for this skill
You can finally check the market history, and you'll see when large quantities of the skill were bought, for cheap isk ^^
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MysticNZ
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Posted - 2005.12.17 08:27:00 -
[24]
Originally by: Sam Comco To sum it up...Tractor Beams took Damage Controls place ;P
Yep.
Originally by: Nyphur I'm hungry and naked. That answer your question?
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Ravenal
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Posted - 2005.12.17 08:31:00 -
[25]
buy the bpo for x sakes.. its 85k
if the PLAYER prices are too high, dont buy it. . Ravenal - Fate is what you make of it. |

Shugo Kazuma
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Posted - 2005.12.17 08:36:00 -
[26]
Originally by: Ravenal buy the bpo for x sakes.. its 85k
if the PLAYER prices are too high, dont buy it.
Of course you then run into the problem of buying the required skillbook which just went from an average sell price of 200k-400k isk to 8-25 million isk with all low priced books being bought up right before the patch.
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dodge2005
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Posted - 2005.12.17 08:39:00 -
[27]
They took all of 45mins to train for me. They are aimed at more advanced players, more for people who have bs's and run lvl 3's. Not for 1-2 month chars who do lvl 1/2 in their frig/cruisers.
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Embattle
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Posted - 2005.12.17 09:00:00 -
[28]
Perhaps we should lower the skill requirements for everything just so I can use them....er no if you really want something then you have to train for it, you decide if you want it and then put in the training otherwise don't bother  ----------- I would have a sig but it might break a arm, leg or even worse a rule. |

Jarnis McPieksu
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Posted - 2005.12.17 09:00:00 -
[29]
IMHO the skill reqs are bit steep.
Basically nobody under 6 months old will be able to use it - just too much other skills that are way more critical. If Tractor Beam was supposed to be a 'quality of life improvement', it's not doing it for new players.
New players, who might want to plug it in instead of 6th/7th/8th gun *because* their lack of skills doesn't allow full gun rack without filling low slots with +cpu and +PG mods.
Science 4, Engineering 4 and maybe Electroncs 4 would let less than month olds realistically use it.
Maybe make more uber version (T2 or 'Heavy' version) with higher reqs and faster pull. And maybe make it more useful by allowing it to pull ships. Meaning a BS could tractor an Interceptor/frig closer and slow down for some smartbomb/blaster luv. Not at the speed cans can be pulled, but bit of a drag anyway - based on the difference of the masses of the ships in question. Boom - Tractor Beam becomes useful in combat...
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Shugo Kazuma
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Posted - 2005.12.17 09:21:00 -
[30]
Originally by: dodge2005 They took all of 45mins to train for me. They are aimed at more advanced players, more for people who have bs's and run lvl 3's. Not for 1-2 month chars who do lvl 1/2 in their frig/cruisers.
If that were true, wouldn't they have released the cruiser and BS sized tractor beams first instead of the "small" frigate sized tractor beams?
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Azuriel Talloth
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Posted - 2005.12.17 09:23:00 -
[31]
Wow... I bought the Graviton Physics for 50k a week before patch... thought it was an npc item looking at the prices. Lucky me huh  ________________
"Pain is an illusion of the flesh. Despair is an illusion of the mind." |

amarrrrian
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Posted - 2005.12.17 09:24:00 -
[32]
CCP GIVES US A ANSWER !! 
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Raffer Bip
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Posted - 2005.12.17 09:32:00 -
[33]
Personally I like the high level skills required for this. I also like the fact that it slots into a high slot. I have a free slot on my Raven. BTW, It works great. this module is going to make mission running so much easier. Im even thinking of taking off the afterburner.
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Kay Han
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Posted - 2005.12.17 09:39:00 -
[34]
Edited by: Kay Han on 17/12/2005 09:39:50 Players wanted things like the tractor Beam.
Now you have it and you are crying. Crying about the req¦s, the skill prices and and and.
If you want to use the Beam, train the skills.. if not, sneak to the can¦s while doing DS missions.. Point.
but stop crying... ___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.' |

Dr Rane
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Posted - 2005.12.17 09:45:00 -
[35]
i got my skill in a lvl2 mission complex 
and i really prefer tractor beams as a high slot item. when your setting up your ship for combat(pve/pvp) you most often get a high slot left over due to power/cpu or turretpoints. but i never get a mid or low slot left over
______________________________________________________ CCP: Why cant you let unloaded Crystals auto-stack?!
Originally by: Oveur I'm Tuxford.
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sonofollo
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Posted - 2005.12.17 09:51:00 -
[36]
hmmm fine as it is please fix recruitment chat first
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Amaron Ghant
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Posted - 2005.12.17 09:56:00 -
[37]
Bought the bpo and built my own. Works like a dream, and cheap too :) |

Szordin
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Posted - 2005.12.17 10:00:00 -
[38]
Personally I have a ship that I use for all my looting, my combat ship is for combat, I use a indy to loot my missions. So slapping a tractor in a hi-slot is fine by me. Sure beat flying around in my indy at 600m/s to pick up 40 cans or more.
However I was hoping for different reqs. but whatever I can deal with it. I'll just wait awhile for the grav skill to drop in price. I don't think spending 20M is worth it for little amount of time it will save.
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Idio T
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Posted - 2005.12.17 10:55:00 -
[39]
This makes sense to me really. Slow moving Indi ships with 2 highslots, 1 turret. Less of a headache for the haulers in mining runs.. I give one and a half thumbs up. Frigate about it! |

Blitz Hacker
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Posted - 2005.12.17 11:11:00 -
[40]
The current tractor beam implimenation is lame; plain and simple.
Fighting should be the hard part; why make looting the painful part? I personally snipe it a tempest from over 100km away. Considering only the 'small' mods are in atm with a useless 20km range (useless to anything but a mining group with a barge) The med supposedly at 40km and large at 80km
It's absurd that you #1 have to gimp a combat ship to loot; powergrid and cpu; plus waste a highslot.
I can't speak for everyone; but when I'm in combat; I pack the thing to the max on cpu and grid. and have no cpu/grid to fit one; and can't waste the highslot.
Even then it would 'assumingly' give me a max range of 80km's.
Tractor beams should come STANDARD on all ships.. smalls on frigs; meds' on cruisers, larges on bs's. I don't see why this has to be yet another module especially on combat ships.
Only practical use I can see for them so far is a novley for people that have haulers to collect the loot (in which they have the highslot to 'waste'.
Pretty lame; I really wish these were freebies; I can't see anything it would take out of the game aside from mebbie have less cans (less lag) and some more happy rat killers/mission runners.
P.S. Lock time on a hauler with cans still is horrible.
-BLiTZ-
--- Redundancy's First Law of Game Features: When mentioning a feature or change to the playerbase after release, people will generally assume the interpretation they find most controversial. - |

Selena 001
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Posted - 2005.12.17 11:13:00 -
[41]
Edited by: Selena 001 on 17/12/2005 11:14:07
Originally by: Felcas ... but it does not, it was suposed to be something to help us in a pratical way, just that.
If you can show me one instance where CCP have implemented something practical, practically... then I'll delete my character.... (This means I agree ) ___________
Dont mind me, I'm Forum-Whoring cause I dont have anything better to do with my life...
Trying to add a little humor to YOUR life. |

Demarcus
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Posted - 2005.12.17 11:18:00 -
[42]
Screw the tractor beam, give us scavenger drones. ------------------------------------- You are all worthless, and weak.
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Hait
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Posted - 2005.12.17 11:20:00 -
[43]
AS to grav phys prices - supply and demand baby yeah!
The reason why the module costs upwards of 2mil is due to the manufacturing costs; the blueprint is fairly heavy on minerals.
What I found so odd was that the bpo was so cheap. I mean, come on! Who's going to buy the module when you might as well build it yourself.
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Noveron
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Posted - 2005.12.17 11:20:00 -
[44]
Originally by: Merv Tring Except in EVE the tractor beam is not standard equipment. It's a hugely complicated piece of equipment that requires a high degree of specialization in a few skills.
That said, the only way I'd use a high slot for one was if it'd pull hostiles or pleasure hubs towards my ship.
My opinion is CCP thought exactly like you and thats why it has those requirements.
Then again, I had all skills but grabiton physics (I had that one in skills but not trained to lvl1 yet so I trained it and.. im after one of those nifty devices now :D)
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Hanns
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Posted - 2005.12.17 11:22:00 -
[45]
TBH i think the range of 1.5k to open a can is long overdue a change, should be 5k atleast (more with skills say up to 25km?), then we wouldnt need tractor beams.
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Noveron
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Posted - 2005.12.17 11:22:00 -
[46]
Originally by: Hait AS to grav phys prices - supply and demand baby yeah!
The reason why the module costs upwards of 2mil is due to the manufacturing costs; the blueprint is fairly heavy on minerals.
What I found so odd was that the bpo was so cheap. I mean, come on! Who's going to buy the module when you might as well build it yourself.
Yeap, Id say thats a mistake, usually BPO's costs around 10x times the device price.. wo weird, huh? So what is it CCP? error on the price for the BPO?
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Gericault m0id
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Posted - 2005.12.17 11:23:00 -
[47]
Originally by: dosperado
Originally by: Felcas
Originally by: Azaeren how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob
Get lost you moron... Who the hell you think you are to tell me how to do things? If you dont know how to talk and debate like an adult get back to your teen friends.
BPO is about 85k Isk....
Off-topic, but where did you get that quote? 
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randy andy
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Posted - 2005.12.17 11:24:00 -
[48]
Boy dont forget that CCP have changed the LOOT drops so there will be better items in the cans i have found a few items over the mill isk mark on the LVL 2 Kill missions
but i do agree the skills and isk is high but liveable
I wish that they were standard and have a med/low slot Mod to improve the beam which could have high skills and cost
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Teal'cz
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Posted - 2005.12.17 11:26:00 -
[49]
Bla Bla Bla...
Its fair enough its more for industri people and all industri People have those skills....
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Kahn Moquil
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Posted - 2005.12.17 11:27:00 -
[50]
Another great example of the 'I want it all and I want it now' mentality that's becoming more and more regular within the EvE community.
The tractor beam is there, it's up to you to decide if it's worth the training time. It's not up to you to decide how hard to get it should be.
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Jennai
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Posted - 2005.12.17 11:31:00 -
[51]
Originally by: Hait AS to grav phys prices - supply and demand baby yeah!
The reason why the module costs upwards of 2mil is due to the manufacturing costs; the blueprint is fairly heavy on minerals.
What I found so odd was that the bpo was so cheap. I mean, come on! Who's going to buy the module when you might as well build it yourself.
it's like 1.2m to build with an unresearched bpo and PE4.
the price has to be a bug, it should be like 10m to fit in with the pricing on every other bpo in game.
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IamBen
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Posted - 2005.12.17 11:34:00 -
[52]
The tractor beam should be a standard thing on all ships that uses cap but doesnt take a module up. Having to go around and scoop up cans is so damn annoying.
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Cvuos
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Posted - 2005.12.17 11:35:00 -
[53]
Originally by: Gericault m0id
Off-topic, but where did you get that quote? 
I bought one for 85K as well, in Molden Heath.
Even without any manufacturing skill at all, I could build it cheaper than what's currently on the market but that's to be expected I guess. They'll be selling for <1.5 mill before next weekend.
The skill reqs seem more like build reqs for Tractor Beam II...
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randy andy
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Posted - 2005.12.17 11:37:00 -
[54]
Originally by: Hanns TBH i think the range of 1.5k to open a can is long overdue a change, should be 5k atleast (more with skills say up to 25km?), then we wouldnt need tractor beams.
trouble with that is that ore thiefs dont need to get close to your can and may be out of your target range
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Wukwuk
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Posted - 2005.12.17 11:37:00 -
[55]
3 threads about tractor beams having too high skill reqs... can you do anything but whine?
What's "difficult" about obtaining a tractor beam? It needs a frikkin' rank 1 skill at 5. That's not a difficult train, even for a "pure combat" pilot. And please don't tell me you don't need Engineering V anyway ... Maybe I should start *****ing (in three different threads) about how HACs require Mechanics V, now that's a skill I don't much care about.
Sorry for the rant but people who start whining because they don't already have the skills required for a new modeule when it's introduced just **** me off. Same for those who whine because a skill they might need does not use their two highest attributes. I'm a new player - most of anything takes me months to train, not 5 days.
Now, the _build_cost_ is maybe a little high for a T1 module - I'm quite sure one could build a small cruiser for the materials required for one small tractor beam.
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Reverend John
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Posted - 2005.12.17 12:10:00 -
[56]
I have no issue with the skills. Both my characters already had those. i was upset at the 20km range and no skill to increase it.
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Sienn
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Posted - 2005.12.17 13:00:00 -
[57]
I don't mind the skills or it using a highslot. But why the short range?
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Mr PrimaX
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Posted - 2005.12.17 13:07:00 -
[58]
Originally by: Sienn I don't mind the skills or it using a highslot. But why the short range?
Hav to agree with you .. the short range is a problem.
But it¦s named small so i¦ll to a wild guess there will be more 
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Fortior
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Posted - 2005.12.17 13:18:00 -
[59]
I agree with the implementation so far. You want it? Train for it. And CCP has recently acquired a very interesting tradition of pre-nerfing new content, which imho is incredibly smart. That way they can boost stuff and be popular instead of nerfing and be hated 
Originally by: CCP Hammer mmmm boobies
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elFarto
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Posted - 2005.12.17 13:25:00 -
[60]
For some reason, only the small tractor beam has made it onto the market. There is a Medium and Large one in the database.
See here
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Afrodite Etnellag
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Posted - 2005.12.17 13:29:00 -
[61]
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
the skills are fine, science and engineeging lvl 5 is almost a must
pricewise i totally disagree with you, ITEMS SOLD IN MARKET ARE PLAYER ESCrOWS, that simply means that 9-10 dudes are geting a bit richers
The BPO for this module cost about 50-80 k, the building cost of this item must be less than that, according to my quick calculations, the product average market price must be 100k TOPS,
IF YOU DO NOT LIKE THE PRICE ON THE MARKET, BUY THE DAMN BPO, BUY THE MINERALS AND BIULT IT YOUR SELF
FFS people you need everything on a plate don't you?
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Oveur

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Posted - 2005.12.17 13:31:00 -
[62]
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
Senior Producer EVE Online
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Equus asinus
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Posted - 2005.12.17 13:50:00 -
[63]
Originally by: Oveur
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
Woulnd't that be a bit strange though? It would then become the only agent research science skilll that doesnt require Science V and Engineering, Mechanic or Electronics V?
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Miss MaxxJaxX
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Posted - 2005.12.17 14:02:00 -
[64]
It seems your researchagent got another purpose....lootrunner...
Let it be a little bit of expertise to use something new in this game. Cant use it? Train for it, we all have to.
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Kay Han
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Posted - 2005.12.17 14:16:00 -
[65]
Originally by: Oveur
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
plz also decrease teh Prereq¦s titans and carriers... Also the price for titan and carrier skills...
  
___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.' |

Arshes Nei
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Posted - 2005.12.17 14:25:00 -
[66]
Sounds good, i have no problem training a lvl 5 skill(over 10mil SP and i still dont have science 5), or using a highslot, but the 20km range was just not worth 4 days training. Im usually faced with 15-30 cans in 100km radius, so using a loot hauler is more sensible anyway(and if im going to redock, change ship that maybe was in a different system i already lost so much time that a 20km tractor beam wont make a difference either).
The point in that module should imho be making loot haulers obsolete for anything but extreme cases(complexes or multistage missions). And i think the larger versions will do just that, but this is a frig module, intended for mining ops or new players and should be placed accordingly. Im really looking forward to the cruiser and bs sized modules though.
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Gonada
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Posted - 2005.12.17 14:40:00 -
[67]
skill reqs seem fine to me, sory
-I don't necessarily agree with everything I say.-
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Jarnis McPieksu
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Posted - 2005.12.17 14:44:00 -
[68]
Originally by: Oveur
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
Oveur for president!
Requiring 2x Level V skill for a cheap frig-level module that even newbies should really be able to use if they choose to sacrifice a high slot was bit.. umm... odd. Higher reqs for long range version are far more reasonable/expected. Heck, large BS tractor with 80-100km range I would expect to ask for 2-3 level V skills to use. But not with the lowest version.
Which reminds me - add medium/heavy versions too :)
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Felcas
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Posted - 2005.12.17 22:52:00 -
[69]
Edited by: Felcas on 17/12/2005 22:54:26 I made a count just to see how much people agree and disagree with my perspective. 1st of all, my native language is not english so I could had missed one or other opinion here for not understanding it well, but until this post, most people who posted here do agree with me...
In all EVE we have basic modules and advanced modules of the same kind, basic is that...basic, do the job done in a simple and sometimes poor way but also do not demand high requirements and lots of money. For instance advanced modules make the job very well done but require high requirements and cost a fortune. Soo why not do this with the Tractor Beam I?
___________________________________ I love trade - the market is my battlefield
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ro prefect
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Posted - 2005.12.19 23:56:00 -
[70]
Edited by: ro prefect on 19/12/2005 23:57:01
Originally by: Jarnis McPieksu Basically nobody under 6 months old will be able to use it - just too much other skills that are way more critical. If Tractor Beam was supposed to be a 'quality of life improvement', it's not doing it for new players.
New players, who might want to plug it in instead of 6th/7th/8th gun *because* their lack of skills doesn't allow full gun rack without filling low slots with +cpu and +PG mods.
This is my situation. My char is a little over 2 months old and is built for fighting. And because I still have a huge list of skills I want I would be hard pressed to train science to 5 when I don't really need it for anything else. However, I would love to have a tractor beam as I have an available high slot and would use it for the time savings in grabbing all the loot in lvl 3 missions, but it is just not worth the cost in either time or isk for me. And being the poor person I am every isk counts so I take my time collecting loot from every single can. Quite tedious to do.
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Braaage
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Posted - 2005.12.20 00:03:00 -
[71]
The real problem is the Graviton Physics skill it's an agent only drop and thus is now going for 15 mil upto 50+mill.
For a tech 1 module that's silly..... ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Shittake
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Posted - 2005.12.20 00:05:00 -
[72]
Originally by: Felcas
I am not complaining about 25 days of skill training or 14 mil to spent.
You absolutely seem to be complaining about skill reqs and cost,
Originally by: Felcas
I am complaining about senseless requirements here. If Tractor beams could be used as an ADVANTAGE over others then I could agree with the heavy requirements, but it does not, it was suposed to be something to help us in a pratical way, just that.
So using a tractor beam to steal loot from someone in a complex or collect loot form the belts faster than the guy without the tractor beam is not and advantage over others?
BOOO FREAKIN HOO . . . train the skills, buy the BPO, make your own modules and if you do not like them, sell them.
It still amazes me how people jsut look for things to complain about.
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Vishnej
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Posted - 2005.12.20 00:07:00 -
[73]
Originally by: Oveur
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
*Release medium and large tractors too. *Allow tractor stacking - two tractors on one can = 1km/s. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

hitech redneck
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Posted - 2005.12.20 00:30:00 -
[74]
I see nothing wrong with the tractor beam. I can't wait for the small and large or atleast a skill to increase the range.
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Corvus Dove
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Posted - 2005.12.20 00:35:00 -
[75]
It's a Laziness Beam. Who cares what the time to train is? ----------------------------------------------- MAKE THE MACROERS SCREAM |

Iorya Dragon
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Posted - 2005.12.20 01:05:00 -
[76]
Well for me is an useless module because it requires a high slot, it should be fitted on all ships by default or somethin. The skil requirements are strange, well another useless module, those GD were drunk i think.
So i am gona pass. Back to chasing cans, tho i waited so much this module, now i see is crap so... You asked for it, but u didnt know what u gona receive lolz
"To the crap ideas mobile!"
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Rasitiln
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Posted - 2005.12.20 01:11:00 -
[77]
aye take a look at my idea for tractor beams (didnt see this thread )
my ideas
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Claude Leon
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Posted - 2005.12.20 02:41:00 -
[78]
Originally by: Corvus Dove It's a Laziness Beam. Who cares what the time to train is?
Agreed, and this is why it should stay the way it is.
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Lady Loriel
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Posted - 2005.12.20 02:48:00 -
[79]
tbh the skills should come last that eve spellbug needs work on + tractor beam ant that hard to get geez
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Pelvic Thrust
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Posted - 2005.12.20 02:49:00 -
[80]
OMG I CANT BELIVE YOU EVEN SUGGEST THAT TRACTOR BEAMS ARE HARD TO GET
*hangs head in shame*
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Kyguard
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Posted - 2005.12.20 02:59:00 -
[81]
Tbh, it needs a remake. It should haul loot at a faster speed than 500m/s since my hauler can easily add 100m/s to that flying.
But if you lower the skill req's Oveur, you'll still make me happy and when I'm happy, everyone's happy  -- I don't represent my alliance
God is on the side with the best artillery |

Arkanin
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Posted - 2005.12.20 11:00:00 -
[82]
Edited by: Arkanin on 20/12/2005 11:00:23
Quote:
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
I was going to suggest lowering the requirements and making a medium power slot version if possible, and they at least did one of the two :)
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Sakira LeCastantas
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Posted - 2005.12.20 11:09:00 -
[83]
Oveur was probably being sarcastic lol 
_____________________________________________________
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Cypherous
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Posted - 2006.01.09 11:18:00 -
[84]
I think i already have the skills for tractor beams, then again i trained them so i could build warp bubbles so guess being an ex-carebear pays off for once 
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Rimme Ettakar
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Posted - 2006.01.09 11:25:00 -
[85]
Originally by: Jarnis McPieksu IMHO the skill reqs are bit steep. Basically nobody under 6 months old will be able to use it - just too much other skills that are way more critical. If Tractor Beam was supposed to be a 'quality of life improvement', it's not doing it for new players.
3 month old toon, happily running Tractor Beams.
RE
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Adonis 4174
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Posted - 2006.01.09 12:54:00 -
[86]
I have been assured by Lai Dai that research is underway to automate the controls of the Tractor Beam. It was intended not to release the Tractor Beam as a mass market product until after this was complete, but the demand expressed by pod pilots who believed (correctly it seems) that they could operate them manually proved sufficient that a manual beta module was released for those who required it.
Work is proceeding well on the model which does not require manual control and it is believed this will be complete on time for the originally scheduled launch in seven years from now.
If you will excuse me now I have to return to my R&D agent.
----- Caldari battle chef
I was a geek before it was cool |

Luther Kincaid
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Posted - 2006.01.09 13:33:00 -
[87]
Originally by: Ravenal buy the bpo for x sakes.. its 85k
if the PLAYER prices are too high, dont buy it.
in minerals it costs around 1mil to make, that's with a researched bpo (ME20)
saying that, I use 2 of them on my badger.. with nanofibres and an AB, it makes picking up loot after a lvl4 mission sooo much easier :) ------------------------------------------- He's NOT the Jovian ambassador, He's a very Naughty boy! |

FireFoxx80
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Posted - 2006.01.09 13:46:00 -
[88]
Graviton Physics is frequently dropped/given as a reward. Just agent mission for a while. That's how I got mine.
23? # Missile Tool # ex: P-TMC : USAC |

Abram Linco
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Posted - 2006.01.09 13:49:00 -
[89]
Originally by: Merv Tring Except in EVE the tractor beam is not standard equipment. It's a hugely complicated piece of equipment that requires a high degree of specialization in a few skills.
That said, the only way I'd use a high slot for one was if it'd pull hostiles or pleasure hubs towards my ship.
You mean a high tech piece of equipment like a warp drive? It doesn't even take science to produce a warp bubble and sling a ship through space at FTL. Now that's high tech.
Any module is simply a piece of hardware. I don't see why it takes science to operate any of them actually. That's like saying you have to have a degree in electrical engineering to use your tv or to use the computer you're using right now. |

Marcus Sovereign
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Posted - 2006.01.09 14:11:00 -
[90]
Edited by: Marcus Sovereign on 09/01/2006 14:14:11
Originally by: dodge2005 They took all of 45mins to train for me. They are aimed at more advanced players, more for people who have bs's and run lvl 3's. Not for 1-2 month chars who do lvl 1/2 in their frig/cruisers.
My pilot is less than a month old. I've been doing level 3's in my FEROX since just after Xmas. I currently have over 45k LP with the highest quality level 3 agent that the Caldari Navy has to offer, and all of my level 4's have opened up to me.
Don't paint everybody with the same brush.
To the OP:
While it would be nice to have a tractor beam, it's a luxury item. The training requirements are a tad steep but, if they were any lower, then everybody would have one. I'm not sure I'd like to see that.
Also, the cost shouldn't be a factor; ISK is so easy to come by that almost any average player should be able to afford one. Which brings us back to point 1 of my argument.
I really wouldn't like to see every single ship outfitted with a tractor beam. But that's just me.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |

Haram Zada
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Posted - 2006.01.09 14:15:00 -
[91]
Buy a sigil and fit 2 tractors.
Now you will earn a small fortune collecting loot cans by helping people at lvl4 missions.
Heck you dont even need the tractos, as a fully nanoed out sigil does close to 900m/s with a t2 ab, or 800m/s with a t1 version
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Andrue
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Posted - 2006.01.09 19:07:00 -
[92]
Originally by: Sochin Christ you carebears are whiny.
QFT -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Adonis 4174
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Posted - 2006.01.09 19:31:00 -
[93]
Originally by: Abram Linco You mean a high tech piece of equipment like a warp drive? It doesn't even take science to produce a warp bubble and sling a ship through space at FTL. Now that's high tech.
No, that's old tech. There have been centuries spent refining the warp drive's user interface to make it easy for regular users to operate. Tractor Beams are only a recent development and are thus only available to people who can make them work themselves without relying on control software which is still in development.
Quote: Any module is simply a piece of hardware. I don't see why it takes science to operate any of them actually. That's like saying you have to have a degree in electrical engineering to use your tv or to use the computer you're using right now.
Until recently you did need specialised knowledge. I remember fondly having to open up my personal computer to push down every connector in the hope of getting it to work again. My grandfather used to tell me how he had to align the television aerial perfectly to get reception in his area. He had even made his own larger-than-usual aerial to get a better shot at it.
First you make it work, then you make it easy to use. Televisions got there a few decades ago, computers only made it in the 90s. Tractor beams will get there someday.
----- Caldari battle chef
I was a geek before it was cool |

Quanteeri
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Posted - 2006.01.09 20:07:00 -
[94]
Edited by: Quanteeri on 09/01/2006 20:10:51
Originally by: Sochin Christ you carebears are whiny.
Agreed.
Honestly, these things don't really require that much. Science and Engineering 5 are both like 5 day skills, that any self respecting pod pilot will want/need anyway.
If your a Industrialist/Scientist, Science 5 is a must; for Combatants, Engineering 5 is a must. And both intermingle well in a general high quality skill set.
And as far as the Graviton Physics books go, they'll come down to about 1mil before spring, there's just a rush now like with any new content.
It's like saying, I can't believe I have to camp in line all night to see Star Wars 7 in the only theatre in town. WTF!!! Yeah, it might be a slight inconvenience but it's totally worth it. I love my tractor beams. Best mod CCP has released since strip miners.
CCP has even knows it. They've added the word BIGSHOT to the URL of my avatar. |

Arnt
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Posted - 2006.01.13 17:21:00 -
[95]
Originally by: Oveur
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
I know there has been a LOT of stuff to do at CCP's those last weeks.
But could we at least know if those requirements are going to stay (and thus train) or if they are indeed going to be lowered?
Or is an ISD just going to lock this thread calling it 'necromancy', so players get to forget this lowering of prerequesite was even talked about by a CCP dev?
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SinBin
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Posted - 2006.01.13 17:32:00 -
[96]
Originally by: Sam Comco To sum it up...Tractor Beams took Damage Controls place ;P
hehe yea im with this guy, i have that skill sitting in my hanger from agent & science level 5 but no way can i waste a high slot, id rather leave the loot, probly a miner 1 anyways.
I like what the 1 guy said about bigger ships bigger range that makes alot of sence since the larger normaly means slower.
I guess ya can still have a can collecting ship with it fitted but that ship is normal fast & agils, like sigel full of nanos & the treactor would probly slow you down anyways. _______________________________________
Ill Shutup when CCP remove bookmarks |

Marcus Sovereign
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Posted - 2006.01.13 17:54:00 -
[97]
Originally by: Arnt
Originally by: Oveur Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
I know there has been a LOT of stuff to do at CCP's those last weeks.
But could we at least know if those requirements are going to stay (and thus train) or if they are indeed going to be lowered?
Or is an ISD just going to lock this thread calling it 'necromancy', so players get to forget this lowering of prerequesite was even talked about by a CCP dev?
Honestly, I don't think they're going to be able to lower the requirements for tractor beams until they get the BPO pricing fixed. At the moment, it's cheaper for a player to buy the BPO and build a tractor beam himself than it is for him to buy it from another player.
The BPOs were added in and given a price of 81k isk. I have a feeling that they were supposed to be 8.1m isk.
They tried to adjust the price (which may have resulted in a lowering of requirements), but they made the mistake of announcing the change in the patch notes. We all know what happened after that. 
If they lower the requirements for tractor beams, then EVERYBODY will have a tractor beam, and the researchers and producers will be left out in the cold, because players will just build them for themselves and forget about it. As it is right now, tractor beams are hard to come by for the average player (15-30m isk for the books; 3 weeks of training).
As much as it sucks, trying to fix this might suck even more. As far as I can tell, the only way to undo this is to wipe all tractor beams and tractor beam BPOs from the database so they can start all over again with the correct BPO pricing and a slightly reduced (I'd like to see Science 4 and Engineering 4 with the additional required skill available from NPCs at a cost of ~5m isk) set of requirements.
I guess we'll just have to see what happens.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |

Jayad
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Posted - 2006.01.13 18:08:00 -
[98]
a lot of MMO players (from other games) criticise eve for being too slow pace of life. Anything to speed up a given process is surely welcome to the current and prospecting player base to come.
I support the reduction in cost
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David Sinclair
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Posted - 2006.01.13 18:18:00 -
[99]
Originally by: Demarcus Screw the tractor beam, give us scavenger drones.
Definately! If, for minimal skill, I can get drones that go out and fight or mine for me, why not ones that just fly out, grapple pods, and bring them back to my ship. Add a "safety feature" that doesn't let them tow pods you don't own to prevent any sort of exploitive behavior.
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StinkFinger
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Posted - 2006.01.13 19:49:00 -
[100]
Lets have a few different types of tractor beams, with different ranges, tractor speeds, fitting requirments, etc. Also a few skills that effect these variables would be nice too. --
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Rick Dentill
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Posted - 2006.01.13 21:03:00 -
[101]
I was really lucky, a while back I was desperate to see how r&d worked. Guess what the nearest agent researched? Yup Graviton P. So when I moved on to other areas I had a useless skill become unuseless I was so happy. As to the supply of them, yes this ought to be dealt with. which agent gives them as rewards? I am pretty sure I got mine from Silence the Informant mission loot. _______
I am not the magic dominix fairy
http://x-universe.kiwi.nu/page.php?id=dd |

Kage Getsu
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Posted - 2006.01.13 21:26:00 -
[102]
I trained every science skill I could get my hands on to level 0 for the hell of it, so I would love more things that require them.
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Quanteeri
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Posted - 2006.01.13 21:35:00 -
[103]
Edited by: Quanteeri on 13/01/2006 21:36:48 I still think these thing rock.
Sigil + 2 beams + 10mn AB + sensor Booster + Auto Targeting Array + 5 Nanos = Rogue drone Cleanup < 10min.(flight time included)
I don't really see how drones could be much faster.
CCP has even knows it. They've added the word BIGSHOT to the URL of my avatar. |

dantes inferno
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Posted - 2006.01.13 22:43:00 -
[104]
i wont ever bother with these though i am the happy owner of 101 bpo's :D but for a tech 1 frig sized mod..the skills do seem a bit extreme _____
"When mothers warned their children that the monster would get them, that monster was me. I was the nightmare that kept |

Odessy
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Posted - 2006.01.13 22:54:00 -
[105]
What bothers me is why mining barges don't have a tractor only slot, you would think that an industrial ship messing with cargo all day would be able to equip one without loosing one of it's mining lasers.
I know some one will fire 'Jetcan mining was never ment .....'
If it wasen't Tritanium would be 10isk a unit.
I think the tractor should be both med AND high slot (Of thats possible) because it hasent got any combat use atm.
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Snodipous
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Posted - 2006.01.14 00:54:00 -
[106]
If the skill requirements are left as they are now, what will the requirements for a Tech2 tractor beam be? Advanced Graviton Physics 5? "Sorry, guys, I know flying a Dread would be good for our corp, but I decided to spend the time learning to use a tractor beam instead."
Tractor beams are a module intended, as far as I can tell, to improve the fun:grind ratio in the game. Why do people have a problem with that? IMHO, they should be available for use by 1-week old characters. They do not affect game balance, they do not confer a combat advantage, they do nothing besides allow me to spend more time doing the *fun* parts of the game, and less time doing the boring, in-between parts of the game.
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Danton Marcellus
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Posted - 2006.01.14 00:54:00 -
[107]
My problem is that there is no skill with which you can beef up the beam, as to make it pull from a greater distance, pull faster and even pull several adjacent objects.
One thing that would be great is if a ship can pull the loot, mined ore or whatnot out of the belt at topspeed during normal flight whilst the rest of the gang is engaging a foe coming crashing the gathering.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

Kerfira
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Posted - 2006.01.14 11:24:00 -
[108]
I think you're all missing a basic fact here.... CCP doesn't hand out freebies! The tractor beam enables you to retrieve loot MUCH faster if used correctly. This'll save a lot of time when missioning, so it of.c. has to cost. Personally I don't think the costs (skill or ISK) are too extreme.
On the subject on how to use it correctly, it should NOT be put on your combat ship! That high slot is more useful for a weapon. No, instead of putting it on your big, slow combat ship, you put in on a small ship with a fair sized cargo bay and fast locking (like a Cormorant) equipped with MWD. You then put on as many tractor beams as you can track targets. When you've then done your mission in your combat ship and looks back on a 100km loot trail, you bookmark the location, go to your base station, change into your loot collector ship and go back after the loot. This goes INCREDIBLY fast compared to before and is why I think that the requirements are not one bit too high!
General advice: Stop whining!
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Citizen X
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Posted - 2006.01.14 11:33:00 -
[109]
Edited by: Citizen X on 14/01/2006 11:33:48 Well I have high intel and mem, unlike some pilot jocks about. You know I wouldnt be without my tractor beam on my Raven for belt hunting... Its wonderful!!! Made a BS out of recycled loot the other day, all thanks to the tractor beam.
Cheers CCP for a great module and get some skills Felcas!
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Dak Hakin
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Posted - 2006.01.14 11:41:00 -
[110]
Well, I always thought that since I can loot cans from 1.5k out, or transfer stuff, then I have some sort of tractor beam anyway. _______________________________________________
Dont tell Scotty, Scotty doesn't know
Mr. Grumpy-sour-pus |

Smagd
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Posted - 2006.01.14 11:48:00 -
[111]
Originally by: Quanteeri
I still think these thing rock.
Sigil + 2 beams + 10mn AB + sensor Booster + Auto Targeting Array + 5 Nanos = Rogue drone Cleanup < 10min.(flight time included)
Sigma,
I'm doing the same with a Mammoth. It's even half fun figuring a route that sweeps a 20km wide tunnel through the loot.
Smagd
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Stig Caldar
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Posted - 2006.01.14 12:01:00 -
[112]
I personally think that the Graviton Physics skillbook should be seeded by NPC corporations again, it would cut out a lot of the bickering.
To everyone who says the unit itself is high priced - buy a BPO from NPC at a cost of 90,000 isk and make it yourself.
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Maya Rkell
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Posted - 2006.01.14 12:37:00 -
[113]
Originally by: Kage Getsu I trained every science skill I could get my hands on to level 0 for the hell of it, so I would love more things that require them.
Same :) (well, I trained em to lvl1...)
I have WAY too many skills...
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Wesley Harding
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Posted - 2006.01.14 13:17:00 -
[114]
Edited by: Wesley Harding on 14/01/2006 13:17:58 I'd like to train for one, and don't even particularly mind the Science V bit. My problem is the 15-100 million ISK skillbook. Frankly, I've got Local Hull Expanders, Cap Recharger IIs, and dozens other mods I need to pay for.
The way I see it is, that I could use a tractor beam on my Impel while scooping loot in complexes for mates. Fitting a tank on an Impel ruins it's ability to speed through things, so a tractor beam would help alot.
I really, really, really hate everyone that's marked up the price though for graviton physics. I hope CCP seeds the book just to spite you bastards.
Edit: Hey, I know. Make Transport 1 a prerequiste for using tractor beams!
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Quanteeri
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Posted - 2006.01.14 14:14:00 -
[115]
Edited by: Quanteeri on 14/01/2006 14:15:19 I cant believe some of you people are griping about the lack of upgradability of these mods. Really, it just sad.
For 2 years people have had to go can to can, begging for this mod and falling on deaf ears. Now, CCP finally caves to the pressure, releases a damn fine mod, and get smacked for it.
Incredible.
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konkord
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Posted - 2006.01.14 15:14:00 -
[116]
Originally by: Quanteeri Edited by: Quanteeri on 14/01/2006 14:15:19 I cant believe some of you people are griping about the lack of upgradability of these mods. Really, it just sad.
For 2 years people have had to go can to can, begging for this mod and falling on deaf ears. Now, CCP finally caves to the pressure, releases a damn fine mod, and get smacked for it.
Incredible.
Quote for truth.
Guys, get a grip.
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Kerfira
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Posted - 2006.01.14 17:16:00 -
[117]
Originally by: Quanteeri Edited by: Quanteeri on 14/01/2006 14:15:19 I cant believe some of you people are griping about the lack of upgradability of these mods. Really, it just sad.
For 2 years people have had to go can to can, begging for this mod and falling on deaf ears. Now, CCP finally caves to the pressure, releases a damn fine mod, and get smacked for it.
Incredible.
Yeah, the next post from above whiners will probably be something like:
'Wahhhh. I can't fly a Dread on my first day. CCP are stupid. They must lower the price of skills (and the ship) to 1 ISK, and remove the skill requirements or I'll stop playing!'
Heard it ALL before *sigh* Whiners should have an aggro flag so you could shoot them in Empire ;-)
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Jon Xylur
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Posted - 2006.01.14 17:59:00 -
[118]
I don't mind science lv.5, it doesn't take all that long, btu the fact that CCP in their infinite wisdom made it reguire a skill that's only availeable from agent offers. Now I'll have to pay 50mil to use the tractor beam. Not worth it IMO.
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Kerfira
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Posted - 2006.01.14 19:04:00 -
[119]
Edited by: Kerfira on 14/01/2006 19:04:48
Originally by: Jon Xylur I don't mind science lv.5, it doesn't take all that long, btu the fact that CCP in their infinite wisdom made it reguire a skill that's only availeable from agent offers. Now I'll have to pay 50mil to use the tractor beam. Not worth it IMO.
That's your decision. A lot of other people think that it IS worth it. For me, it's cut my loot collection time by about 3/4, which is REAL time saved. This is worth more to me than almost any amount of ISK.
Besides, 50 mill is way too much. The skill can be bought for about 10 mill (Lonetrek right now), and the tractors are approx 2 each. For a new corm with 4 tractors, this is about 20 mill. WELL worth it IMHO.....
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Payne Bringer
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Posted - 2006.01.14 19:41:00 -
[120]
I can't see the problem really.
- Its a cool module that people have been asking for for ages
- 10 days of training to use it (2 lvl 5 skills) is nt particularly onerous
- Its not overly pricey, you can buy a BPO for 85k and build one yourself eventually from recycled loot
- Noone is forcing you to buy it and it is a timesaver. Whether you think that time is worthwhile will come down to a personal choice
Personally, I can easily spend 20 minutes collecting cans at the end of a mission.
If it halves that time, which is a conservative estimate:
I get an extra 10 minutes to spend on missions (so, on lvl 4 missions that's worth about a mil in bounty/loot/reward, dividing average mission return by average time)
I'm going to be doing more than 10 missions this week - so that's the 10mil skillbook paid for already then.
A personal choice I know, but please stop whining about a module that is simply a time saving device - if your time is worth it then buy it, if not then move on.
Payne |

Lungorthin
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Posted - 2006.01.14 22:21:00 -
[121]
I like the tractor beam a lot. When It came out I already had all the required skills, lucky me.
I only hope they increase range on it. And I hope they will one day allow to tractor foreign cans in 0.0 space.
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