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Felcas
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Posted - 2005.12.17 04:53:00 -
[1]
Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32
To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here. 
___________________________________ I love trade - the market is my battlefield
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Dao 2
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Posted - 2005.12.17 04:59:00 -
[2]
aye science lvl 5 is a bi over the top...
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Jayalin
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Posted - 2005.12.17 05:04:00 -
[3]
You're going to want at least one of those skills anyway. Getting one more 1x skill to V isn't really that bad, is it? Particularly not one with as many side benefits as Science has.
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Hippey
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Posted - 2005.12.17 05:05:00 -
[4]
too many skills at 5 as req, too expensive, agree --------------------------------------------------------------------------------
If you do nothing to stop slavery, you do everything to support it |

Sam Comco
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Posted - 2005.12.17 05:11:00 -
[5]
Making it a high slot is enough to make me not use it...I mean, its made for picking up loot cans, and if your dealing with those your most likely fitted for combat, right? Those high slots are too valuable to waste on a non-essential item :X
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Jayalin
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Posted - 2005.12.17 05:14:00 -
[6]
Forgot all about that.
TBH, I was slightly miffed that it took a slot at all. It is more or less just a luxury, after all. I'd had it imagined that ships would carry them by default, perhaps with larger ships having a greater range. Of course, if they ever do add tractors with combat power as mentioned, thats a very different story.
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Felcas
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Posted - 2005.12.17 05:17:00 -
[7]
Originally by: Jayalin You're going to want at least one of those skills anyway. Getting one more 1x skill to V isn't really that bad, is it? Particularly not one with as many side benefits as Science has.
Jayalin
Sorry...disagree with you
To want or need one or other skill at level 5 is not an excuse to randomly make the use of a SIMPLE module to need soo high skills requirements (lets not forget about money requirements).
And to argue you, not I dont want Science lvl 5 at this moment nor Engineer, perhaps 4 month in the future I will need them, now I want to spend my time on other skills that I need more.
PLUS a tractor beam is a tractor beam, it is like a hook, a simple module, wich we can always see on movies that any crap ship have one. It DOES sound simple. Its concept is soo popular that particulary I think every ship should come with one regardless of use of slot (like the onboard scanner).
___________________________________ I love trade - the market is my battlefield
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Azaeren
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Posted - 2005.12.17 05:21:00 -
[8]
how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob ------------------------------------------
Whine Whine Whine Cry Cry Cry
Goes the Carebear mating call |

Merv Tring
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Posted - 2005.12.17 05:24:00 -
[9]
Except in EVE the tractor beam is not standard equipment. It's a hugely complicated piece of equipment that requires a high degree of specialization in a few skills.
That said, the only way I'd use a high slot for one was if it'd pull hostiles or pleasure hubs towards my ship. ---------------------------------- "Out ride the sons of Terra, Far Drives the thundring jet, Up leaps the race of Earthmen, Out, far, and onward yet-" |

Felcas
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Posted - 2005.12.17 05:25:00 -
[10]
Originally by: Sam Comco Making it a high slot is enough to make me not use it...I mean, its made for picking up loot cans, and if your dealing with those your most likely fitted for combat, right? Those high slots are too valuable to waste on a non-essential item :X
Lets consider those situation were you are already used with all kind of missions levels and you are just working up a new corp or faction and you need to go thru all the levels again.
Imagine now that you are going in a battleship fully equiped for performace and not heavy offensive or defense cause you know they are just frigs...lots of frigs and as consequence lots of containers...
Do you really need 1 high slot more?
In this situation I dont think soo... even in a level 3 mission I feel confortable to do my missions with 7 weapons and a (suposed) tractor beam.
This way you could just make some more money from those missions.
But then, all that heavy requirements about skill levels and mnoney? It totally lose its purpose (IMO).
I am not going to train like 25 days and spend 14 millions isks on a module that will help me rise like what? 50.000 isks per mission?
I DO AGREE THAT USING A HIGH SLOT IS ALONE A VERY HIGH REQUIREMENT. In my opinion it should be onboard all ships. I just think it is not the worst of all the requirements.
___________________________________ I love trade - the market is my battlefield
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Fred 104
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Posted - 2005.12.17 05:27:00 -
[11]
Seriously, boo f**king hoo. I wanted a tractor beam too. So you know what? I'm going to train science to 5 when I can, that grav physics skill, and then use one. Engy is a much-needed skill that everyone should have to 5 anyways. Taking a high-slot for it is pretty reasonable. And if you find it annoying, don't use it. It's a luxury option you've been provided with. Key word: option.
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Gungankllr
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Posted - 2005.12.17 05:27:00 -
[12]
I just wish it didn't take up 7 PG
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Felcas
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Posted - 2005.12.17 05:31:00 -
[13]
Originally by: Azaeren how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob
Get lost you moron... Who the hell you think you are to tell me how to do things? If you dont know how to talk and debate like an adult get back to your teen friends.
___________________________________ I love trade - the market is my battlefield
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Felcas
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Posted - 2005.12.17 05:40:00 -
[14]
Originally by: Fred 104 Seriously, boo f**king hoo. I wanted a tractor beam too. So you know what? I'm going to train science to 5 when I can, that grav physics skill, and then use one. Engy is a much-needed skill that everyone should have to 5 anyways. Taking a high-slot for it is pretty reasonable. And if you find it annoying, don't use it. It's a luxury option you've been provided with. Key word: option.
I totally respect your opinion... If you think it is worth go on. But since I do have this space to express what I think I will do and find other who agree with me.
Happy training.
___________________________________ I love trade - the market is my battlefield
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j0sephine
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Posted - 2005.12.17 05:42:00 -
[15]
"and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!"
The Graviton Physics skill is agent reward, so it doesn't have fixed price... there was plenty of them on the market for ~200 k a piece or so before the patch deployment, because they only had use for research projects... but some people obviously bought them all out, and are now reselling the skills with as much markup as they hope to get. Nothing out of ordinary as far as EVE goes, to be honest.
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dosperado
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Posted - 2005.12.17 05:43:00 -
[16]
Originally by: Felcas
Originally by: Azaeren how about getting out of your one agent whoring system for a change. the BPO sells for like 1m isk for gods sake. go ******* buy and build it yourself and stop whining over overpriced **** on the market you noob
Get lost you moron... Who the hell you think you are to tell me how to do things? If you dont know how to talk and debate like an adult get back to your teen friends.
BPO is about 85k Isk.... ____________________ CEO Denial of Service
NPC Mass Murderer Security Status 7.8 |

Sochin
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Posted - 2005.12.17 05:46:00 -
[17]
Christ you carebears are whiny.
Nemo me impune lacessit
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Hoshi
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Posted - 2005.12.17 05:48:00 -
[18]
I am going to train science to get the interdictor launchers but do agree, the cost/requierments are way too high for a module that it's very doubtfull if it's worth it use even if it where cheap.
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Felcas
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Posted - 2005.12.17 05:51:00 -
[19]
Originally by: j0sephine ...but some people obviously bought them all out, and are now reselling the skills with as much markup as they hope to get.
Are you sure about this? it appear to be happening in much more then a couple regions and the price behavior is much like those when sold by NPC and not competitive when sold by players.
___________________________________ I love trade - the market is my battlefield
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Ilea Celentay
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Posted - 2005.12.17 05:59:00 -
[20]
Originally by: j0sephine "and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!"
The Graviton Physics skill is agent reward, so it doesn't have fixed price... there was plenty of them on the market for ~200 k a piece or so before the patch deployment, because they only had use for research projects... but some people obviously bought them all out, and are now reselling the skills with as much markup as they hope to get. Nothing out of ordinary as far as EVE goes, to be honest.
Now I didnt know that Grav Pysics was an agent drop... It was less than 100K, now no less than 12M... I think now the skill is requited it should be seeded - that is really silly... Average 15M + 2 weeks or so training for a tractor beam is a bit steep.
Meh, excuse the rambling there, seam to have lost my abbility to form sentences correctly... - "We have big plans. Secret plans, but BIG!"
Annwn:"Women give you straight answers as long as you can read between the lines, under the bed and through the mirror to get them" |

Felcas
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Posted - 2005.12.17 06:03:00 -
[21]
Edited by: Felcas on 17/12/2005 06:04:46 If some of you guys didnt get it, let me explain...
I am not complaining about 25 days of skill training or 14 mil to spent.
I am complaining about senseless requirements here.
If Tractor beams could be used as an ADVANTAGE over others then I could agree with the heavy requirements, but it does not, it was suposed to be something to help us in a pratical way, just that.
___________________________________ I love trade - the market is my battlefield
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Sam Comco
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Posted - 2005.12.17 06:07:00 -
[22]
To sum it up...Tractor Beams took Damage Controls place ;P
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j0sephine
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Posted - 2005.12.17 06:12:00 -
[23]
"Are you sure about this? it appear to be happening in much more then a couple regions and the price behavior is much like those when sold by NPC and not competitive when sold by players."
Pretty sure, yes. It only takes one person with good skills to corner region market, or even do the same thing in multiple regions ^^
NPCs very rarely sell skills at rounded prices, since price changes dynamically for them with each sale... plus, you can check Item Database to see no NPC vendors for this skill
You can finally check the market history, and you'll see when large quantities of the skill were bought, for cheap isk ^^
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MysticNZ
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Posted - 2005.12.17 08:27:00 -
[24]
Originally by: Sam Comco To sum it up...Tractor Beams took Damage Controls place ;P
Yep.
Originally by: Nyphur I'm hungry and naked. That answer your question?
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Ravenal
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Posted - 2005.12.17 08:31:00 -
[25]
buy the bpo for x sakes.. its 85k
if the PLAYER prices are too high, dont buy it. . Ravenal - Fate is what you make of it. |

Shugo Kazuma
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Posted - 2005.12.17 08:36:00 -
[26]
Originally by: Ravenal buy the bpo for x sakes.. its 85k
if the PLAYER prices are too high, dont buy it.
Of course you then run into the problem of buying the required skillbook which just went from an average sell price of 200k-400k isk to 8-25 million isk with all low priced books being bought up right before the patch.
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dodge2005
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Posted - 2005.12.17 08:39:00 -
[27]
They took all of 45mins to train for me. They are aimed at more advanced players, more for people who have bs's and run lvl 3's. Not for 1-2 month chars who do lvl 1/2 in their frig/cruisers.
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Embattle
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Posted - 2005.12.17 09:00:00 -
[28]
Perhaps we should lower the skill requirements for everything just so I can use them....er no if you really want something then you have to train for it, you decide if you want it and then put in the training otherwise don't bother  ----------- I would have a sig but it might break a arm, leg or even worse a rule. |

Jarnis McPieksu
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Posted - 2005.12.17 09:00:00 -
[29]
IMHO the skill reqs are bit steep.
Basically nobody under 6 months old will be able to use it - just too much other skills that are way more critical. If Tractor Beam was supposed to be a 'quality of life improvement', it's not doing it for new players.
New players, who might want to plug it in instead of 6th/7th/8th gun *because* their lack of skills doesn't allow full gun rack without filling low slots with +cpu and +PG mods.
Science 4, Engineering 4 and maybe Electroncs 4 would let less than month olds realistically use it.
Maybe make more uber version (T2 or 'Heavy' version) with higher reqs and faster pull. And maybe make it more useful by allowing it to pull ships. Meaning a BS could tractor an Interceptor/frig closer and slow down for some smartbomb/blaster luv. Not at the speed cans can be pulled, but bit of a drag anyway - based on the difference of the masses of the ships in question. Boom - Tractor Beam becomes useful in combat...
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Shugo Kazuma
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Posted - 2005.12.17 09:21:00 -
[30]
Originally by: dodge2005 They took all of 45mins to train for me. They are aimed at more advanced players, more for people who have bs's and run lvl 3's. Not for 1-2 month chars who do lvl 1/2 in their frig/cruisers.
If that were true, wouldn't they have released the cruiser and BS sized tractor beams first instead of the "small" frigate sized tractor beams?
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