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Brakkis
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Posted - 2006.02.18 05:08:00 -
[31]
Why would you use Depleted Uranium or Tit Sabot? Range penalties mean nothing on the autocannons, it's all about falloff (which isn't affected by ammo type at all).
Originally by: FlasHBurN2012 Edited by: FlasHBurN2012 on 04/01/2006 23:49:25 bump.
Interested in PVE setups. One with Arty's and another with AC's would be good.
I can give you my level 3 mission running cyclone. I use either EMP or Phased Plasma (or Fusion sometimes).
Hi: 5 x 220s (currently all Scouts or Prototypes, but close enough to T2s). 3 X Heavy Missile Launcher (get some ranged damage).
Medium: AB2 90% webber Large Extender 2 Large Shield Booster 2 Named Invuln Field
Low:
2 x PDU2 1 x Gyro2 1 x Nanofiber
I know the nano isn't popular, but with it mounted you get a -15% inertia bonus which helps with lining the ship up for warp & manuverability. Plus, with the AB2, the Cyclone goes 550...which makes being an AC setup pretty reasonable.
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Raquaine
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Posted - 2006.02.19 00:50:00 -
[32]
Edited by: Raquaine on 19/02/2006 00:50:58 I find 720s work much better than AC for PvE - in most l3 missions you can pop most of the frigs in a single volley from range and outrun everything else. I've got pretty good skills so this won't work for everyone, you might have to swap most of this stuff back to T1 named...
5x720 II 2xArb Assault 1xArb Heavy
1xMedium AB II 1xLarge Shield Booster II 1xShield Amp 1xCap Recharger I (might buy a II soon ) 1xTarget Painter II
3xPDU2 1xGyro II or WCS if I'm doing a complex with BS and fast things that scramble :).
This lets me easily do all l3 missions without warping out... though the first bit of PtW 2/5 is still sometimes a bit uncomfortable.
Edit - for things that do catch me up, 5 light / med drones and the missiles easily deal with them.
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ArcheryTXS
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Posted - 2006.02.23 05:37:00 -
[33]
lil tank setup to go
HI: 5x 280mm T2 3x Assault missile
MED: 1x Scrambler/Disruptor 1x X5 Stasis 3x Multi-spectral Jammers
LOW: 2x 1600mm RT plate 1x 800mm RT plate (u an switch to cap_relay or armour resist) 1x Med Armour Repair T2
so far u got ~11k of armour
*/* Городская тоска... |

Shadow Mancer
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Posted - 2006.02.23 09:51:00 -
[34]
I'd defintely go with shield boosting setup because of 7.5% per level shield boost bonus. It's be a waste not to utilise it, cose at BC lvl 4 your large shield booster tech II does some magic ;-)
I had an encouter with a Sacrilige in KDF-GY once, i had 5 220 vulcans on, and 3 missile launchers. My opponent tho used med nosferatu on me that's where he won the battle. His med lasers were having hard time bringing down my shield, only when my cap was completely dry he could kill me cose i wasn't able to run shield boost and hardners. The best thing tho my hi slots were running full-time ;-)
So if I could fight a sacrilige again i'd keep the same setup but fit 2 med nos in hi, than i'd imagine that Sacrilige won't have no cap to open fire on me, the only thing it will be able to rely on it's 3 light drones. '-) CEO and Founder of Warriors of Gods |

Apertotes
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Posted - 2006.02.23 11:36:00 -
[35]
Originally by: ArcheryTXS lil tank setup to go
HI: 5x 280mm T2 3x Assault missile
MED: 1x Scrambler/Disruptor 1x X5 Stasis 3x Multi-spectral Jammers
LOW: 2x 1600mm RT plate 1x 800mm RT plate (u an switch to cap_relay or armour resist) 1x Med Armour Repair T2
so far u got ~11k of armour
very bad fitting, really. you didnt benefit from any Cyclone bonus.
Apertotes, the Guybrush Threepwood of New Eve |

Fogy
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Posted - 2006.02.23 11:43:00 -
[36]
strange how many CRAPPY settup ppl put up.. Main thing to do when fitting a shipp is: USING ITS BONUSES!! you dont fly a dominix without using drones.. you dont fly a minmatar shipp without using arty.. the only shipp i can see using some thing else than its races guns, would be on a Crow caus you dont have any bonus to its gun slott.. maby a raven if you dont wanna/feel the need to use Nos..
anyways Hac killing cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD Scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
The Ninja Trick to use when up against a HAC, is to use the right ammo... EMP for Caldari/Gallente Phased Plasma for Amarr Fusion/Titanium Sabot for Minmatar
For the OP: It's never a good idea to fitt for multitasking... (NPC'ing + PVP'ing) the best way to come close to this is to: Carry the hardeners for the local NPC's your going to hunt in your cargo, and refitt when you want to do so. besides that, any PVP'er with a brain bigger than their computer mouce wheel, would go for damage NOT done by the local NPC's when hunting for NPC'ers..
Thats why taking out Rail shipps to hunt NPC'ers in gurista/Serpentis space, or Lasers in Sansha/blood space is a bad idea.. For Projo guns, you can change ammo to damage type not used by the local npc's
Cheers! Fogy  "From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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Dan Black
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Posted - 2006.02.23 12:00:00 -
[37]
Edited by: Dan Black on 23/02/2006 12:01:19
Originally by: Fogy
Her's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
t2 where u can ofc.. :P
We have a winner! The 5x220's+gyro's will shred anything apart, the MWD will get you close, and you have some descent defence. I've found flying with the 20km disruptor more reliable against ceptors or anything that tries to get away. No need for a webber he'll be BBQNossed.
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Hysenthlay
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Posted - 2006.02.24 15:02:00 -
[38]
Originally by: Dan Black Edited by: Dan Black on 23/02/2006 12:01:19
Originally by: Fogy
Her's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
t2 where u can ofc.. :P
We have a winner! The 5x220's+gyro's will shred anything apart, the MWD will get you close, and you have some descent defence. I've found flying with the 20km disruptor more reliable against ceptors or anything that tries to get away. No need for a webber he'll be BBQNossed.
what about dual 180's vs the 220's?
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Naughty Boy
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Posted - 2006.02.24 16:21:00 -
[39]
Originally by: Hysenthlay what about dual 180's vs the 220's?
You don't really need to downgrade guns as everything fits easily on a close range cyclone. The extra tracking is nice but you trade some damage, and IMO it's not worth it. I'd go 220mm AC all the way, except maybe for some plated EW setup or some weird stuffs like that (probably not so good as an all around setup, but could work well in some cases).
Sincerly Yours, The Naughty Boy.
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DOGNOSH
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Posted - 2006.02.26 12:19:00 -
[40]
hi guys :) 18 day old noob here who just paid for a year,love the game :)
NOS, what does it mean ? and PDU ,is that same as power diag systems ?
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chillz
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Posted - 2006.02.26 13:35:00 -
[41]
Nos are energy vampires
find them here
Nos
You are correct about the PDU. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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DOGNOSH
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Posted - 2006.02.27 11:59:00 -
[42]
thanks :)
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Imhotep Khem
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Posted - 2006.03.01 03:44:00 -
[43]
shield tanking is fine vs. average enemy. I wouldn't try it vs. Amarr or Sansha's NPC. If they are shooting EM/TH you are going to suffer in that ship.
I tried all sorts of stuff, but if you face a laser based BS, your just toast. ____ If your not dyin' your not tryin'. |

Sax Khan
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Posted - 2006.03.04 14:29:00 -
[44]
Just to carve this out in cardboard.
When you say '20km/7.5km scrambler' do you mean warp scramblers? Webifiers? I just got thrown off a bit by the ranges.
And if it's scramblers, will you still hit frigs at a reliable rate?
And yes, i'm green :)
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Dan Black
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Posted - 2006.03.05 15:10:00 -
[45]
Yes you have two types of 'warpscramblers'. The difference between them is the 20Km is called a warp disruptor and has a warp disrupting strength of minus 1. The 7.5Km is called a warp scrambler and has a scrambling strength of minus 2. This one also requires less capacitor, so more usefull on frigates.
My good deed done for today 
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Tea Spoon
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Posted - 2006.03.07 16:00:00 -
[46]
high: 4x425 t2 AC 3xheavy missile 1 tractor beam (or another 425)
med: large shield extender x5 enervator invuln field t2 large sb t2 ab t2 / another hardener (depending on mission)
low: pds and gyros
with over 5k shield and decent resistances and dmg it does all lvl3 missions without any problems. pretty decent pvp setup against cruisers as well
-- chasing brain in warp -- |

Lea Re
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Posted - 2006.03.15 16:27:00 -
[47]
high: 5x425 II 2xmed nos 1x assaul missile launcher with defenders
med: large shield ext II med shield booster II 2x hardeners (depending on rats) 1 x mwd
low: 2x gyro II 2x pds II
amazing for ratting (tanked 2bs and 2bc without problems with bc skill lvl2 only =] )
OR high: 5x720 II 3xassault missile
med: 2xlarge shield ext II 2xhardener 1xshield booster
low: 2xpds II 2xgyro II
drones and assaults take care of frigs, while 720s rip bigger ships apart. and over 7k shield does its job nicely =]
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Harfang Neige
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Posted - 2006.03.22 19:14:00 -
[48]
What about passive shielding vs active? I was using a invuln field and 2 specific hardeners. I was told effective hp is resist+1 x hp - which with my setup was giving me in the low 4200's - I took those 3 mods off and replaced with two cheap extenders, I have over 5000 hps on the shield now, no cap use and a free slot (to throw a webber or something in).
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M00dy
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Posted - 2006.03.22 19:40:00 -
[49]
Blargh, Cyc gets a Shield Boosting Bonus. Use it.
Only use Artillery in PvP if you have dedicated taklers to web and scramble the targets so you can bombard them from range. But Artys don't do as much damage as ACs, and ACs are more fun anyway.
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Tadis
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Posted - 2006.03.22 19:42:00 -
[50]
Slightly unorthodox set-up:
5 x 220mm Vulcan II AC 3 x medium Nosferatu (named)
1 x 10mn MWD (named) 2 x hypnos multispec jammers 1 x fleeting web 1 x fleeting warp scrambler
1 x medium rep II 1 x 800mm plate II 1 x energized adaptive nano membrane II 1 x Power diag II
Light drones
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Lexor SLice
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Posted - 2006.03.22 20:19:00 -
[51]
Originally by: Tadis Slightly unorthodox set-up:
5 x 220mm Vulcan II AC 3 x medium Nosferatu (named)
1 x 10mn MWD (named) 2 x hypnos multispec jammers 1 x fleeting web 1 x fleeting warp scrambler
1 x medium rep II 1 x 800mm plate II 1 x energized adaptive nano membrane II 1 x Power diag II
Light drones
not really un-orthodox, pretty standard for suicidal folks. ____________________________________________
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Agnar Koladrov
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Posted - 2006.03.22 20:47:00 -
[52]
My current setup is hindered Cyclones stats and some of my skills: [H] 4x720mm carbine, 3x assault II, 1x med nos [M] AB II, Lsb II, sbA, 2x inv fld I [L] 1x CPU 7.7%, 1x PDU II, 2x GyroII
The idea was to go full tec 2, but it jest does not fit cpu wise for me, witch I find a biatch atm.
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Finderup Soren
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Posted - 2006.03.31 08:44:00 -
[53]
Being also relative noob..... I have discovered that eventhough most people in here gives out great set ups they all assume that u have several million SP in gunnery and all other skills:
I have only played the game a little over a month now and I'm concentrating on my learning skills until they are maxed....
which therefore gives that I have 30k sp in gunnery and 30k sp in missiles..... Never the less the cyclone is still awesome even for a noob like me for lvl 3 missions only estravaganza tech secrets 3 and that mission where u end up in between 4 turrets gets a little hard. There is a lot of warping out involved and alligning towards gates, BUT your cyclone even at noob lvl will take lvl 3 missions!
Now to the important part the fitting of the ship:
Highslots:
2 * 720 with EMP M 2 * 650 with Phased Plasma M 1 * 250 with EMP 3 * Heavy missiles Launchers With Scourge
Med Slots:
10mn Afterburner 1 Large Shield Booster 2 Invulnerability Fields 1 Large Shield Extender (note: if u r a patient guy loose the afterburner and get a shield recharger or even better shield boost amplifier that adds to you ship bonus)
Low Slots:
2 Gyrostabilizers 2 Power Diag Systems
4 Hammerhead drones
It is still required that u boost engineering and electronics but those 2 skills will fit perfect when u have advanced intel and mem at lvl 4.
WHEN i get several millions in gunnery I will switch to another setup with Autocannons but auto cannons really requires u to get close fast and the cyclone has enough cap for a micro warp drive:
Good setup
High Slots:
5 220 AC (want tech II but obviously cant fit but my dreamsetup is pictured with this) 3 med NOS (Energy Vampires for those of u that has just started as well)
Med Slots:
1 MWD 1 Large Shield Booster 2 Invul Field 1 Shield Boost Amplifier (med slots mainly for PVE if PVP i would consider warpscrambler instead of invul field, but I havent been able to test setup because i dont have the skill for MWD yet :D)
Low Slots:
2 Gyro 2 Power Diag systems
Anyways Feel Free to contact me ingame (Finderup Soren) if you need some help in the beginning!
Best of luck to Y'all
Finderup
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Artilleur Mi
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Posted - 2006.04.07 18:42:00 -
[54]
1- Can someone explain why people use 220 mm and not 425 mm autocannon ? More than 425 mm is for biger ship please...
I mean it says on the info of the 425 mm that its for frigates and cruiser kill.
2- What 220 mm 5x autocannons can kill and cannot kill ? PvP
3- What a good cyclone can kill and against what ship he better to warp away ?
thank u.
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zoturi
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Posted - 2006.04.07 18:49:00 -
[55]
Edited by: zoturi on 07/04/2006 18:49:58 5x 220mm II 3x med nos mwd, web, scramb, 2x multi jammer med rep II, 2x eanm II, 400mm armor plate
yep I dont get the shield boost bonus but shield modules takes too much slots atleast for solo pvp () :(
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Forgotten Kid
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Posted - 2006.04.07 19:21:00 -
[56]
Ok, chew it up all you want, but this works well for me: (4 eng/elec)
HI: 720mm prototype siege cannon x5 advanced limos missle bay x3
MED: AB Sensor booster (to hell with taking a while to target) shield extender shield booster target painter (OMGWTFBBQ: I hate frigates)
LOW: Gyro x2 RCU PDS
Not much of a tank, but mine can go up to about half a klick a second, so I just goto optimal and start booming. (NO I don't use non-named items, fools)
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Camber Nomas
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Posted - 2006.04.10 21:13:00 -
[57]
I just jumped into my first Cyclone and I'd love to hear any ideas on how to improve on my setup. This is what I have currently (based on memory while at work):
Hi: 5x 720mm Artillery 2x Med. "Ghoul" Energy Vampires Med: 1x Med. AB 1x Med. Shield Extender 1x Tracking Disruptor 1x Targeting Disruptor 1x Photon Scattering Field (EM resist) Low: 1x T2 Reactor Control Unit 1x 400mm Reinforced Crystaline Carbonide Plate 1x N-Type Reactive Membrane (Ex resist) 1x Med. Armor Repairer
I realize I'm absent one high slot. I'm stuck trying to think of what to put there when my powergrid is just about dried up. Right now I've got a tractor beam that could fit. Also, I may replace one of the medium disruptors with a shield recharger (just learned the necessary skill.)
I figure that the disruptors will force an opponent to get in close, at which point I can hit them with my energy vampires. If they stay outside of range, then my 720's can wreak havoc on them. I also keep eight light drones in the drone bay (3 back-ups) that can cover every range inbetween.
I have zero experience in PvP, other than being a target in an indy. It has worked okay in PvE so far, with me largely staying at range and using the 720's. Once in a while I throw the drones out to speed things up.
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Twilight Moon
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Posted - 2006.04.13 09:35:00 -
[58]
Edited by: Twilight Moon on 13/04/2006 09:35:36
Originally by: zoturi Edited by: zoturi on 07/04/2006 18:49:58 5x 220mm II 3x med nos mwd, web, scramb, 2x multi jammer med rep II, 2x eanm II, 400mm armor plate
yep I dont get the shield boost bonus but shield modules takes too much slots atleast for solo pvp () :(
Thats what I was finding with this ship, in PvP, you cant have a decent shield tank and solo at the same time (as you need 3 mids for MWD, Web, Scram.) Anyone care to prove me wrong?
So....I bought a Prophecy instead in the meantime. 
I'd love to be able to use the Cyclone in PvP solo though, so if anyone has any decent PvP setups, post them here:
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Nah Christ
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Posted - 2006.04.16 19:46:00 -
[59]
Edited by: Nah Christ on 16/04/2006 19:50:17 this is my old setup but i found doing level 4 plexes was getting kinda tuff with 2 to 3 warpouts.
(4)650 arties (3) heavies (1) tractor beam(for npc ratting with no ab)
(2) invul feilds (3) large extenders
(2) wcs cause level 4 plexes r in low sec space and not once have i been killed) (1) PDU (1) small armor repper because my my sheilds were often below 25% so i would be getting dmg to the armor and the repair bills were getting rediculious.
And of course 4 vespas.
Now i use something more orthadox
(4) 650 scouts (3) heavies (1) tractor beam
(3)t2 large extenders (1) med sheild booster (1) amper
(2) tracking mods (1) pdu (2)wcs and of course 4 vespas
with my new setup i have 10k sheilds with a booster that only eats 60 energy and gives me 110 sheild points. I kinda would like to fit a large sheild booster if possible but im not sure how with keeping my long range dmg the way it is.
-Death by metal
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Nyabinghi
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Posted - 2006.04.16 20:15:00 -
[60]
I notice some AC and Heavy missle combos. I can understand the want of Heavy Missles for range damage but 220mm require about 3-6K for opt damage and as far as I know missles becomes very ineffective in that range, I see that with light missles below 17K or so. So I'd like to query the effectiveness of that set up.
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