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Chaos Hellbreth
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Posted - 2005.12.19 01:26:00 -
[1]
Edited by: Chaos Hellbreth on 19/12/2005 01:43:49 ALright, I'm a relative n00b, I just bought a Cyclone... and have no idea on how to outfit it properly. Right now I got
Highs: 2x Malkuth Heavy Missile Launchers 1x SV-2000 Assault Launcher Drone: 4x Infiltrator 1
and... thats it. I know I want to shield tank it... but I have no idea how to do that, since up till now I have been flying an armor tanked rupture... so yeah, I'm willing to train my shield skills up, and I definitely don't want the typical shield tanked autocannon setup... I HATE autocannons, and in most of the engagements I am in, I will never get in range with any close range weapon.
I am trying to make it a decent all around build, if it can PvP, and rat, then it is fine with me, it doesnt have to be able to PvP extremely well, but good enough that I can go toe to toe with other players and have a chance to survive... I was thinking 720mm Scout cannons, in some amount, and then stasis webifiers, or nos, or something, or perhaps the new web drones are in order instead of the med. drones? low slots I was thinking core stabs, and a grid upgrade or something so I can fit everything so what do you think?
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Ghoest
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Posted - 2005.12.19 01:51:00 -
[2]
It really depends on your skills.
If your using 5 medium artillery though 3 assult launchers might be a better compliment.
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Chaos Hellbreth
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Posted - 2005.12.19 02:10:00 -
[3]
Thats what I was thinking, but corp mates told me no.... I wouldnt necessarily use 5 though, perhaps 3 or 4, and use some electronic warfare stuff in last 2 slots...
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Judge Glar
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Posted - 2005.12.19 05:15:00 -
[4]
Bumped because inquiring minds want to know!!!
I just switched from armor to shield and am having NO luck with that. Also switched to 5 x 425's and no luck there either. Anyway, with the new grid, I can fit
3 x Heavy 5 x 425 1 x large shield booster 1 x invuln. I. webber/scammer/10mn ab II damage mods x 3, 1 CoPro.
and... this setup doesn't appear to work AT ALL!!!. I attacked to moa's yesderday with like 5 drones each, and I had to warp! Me!
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PyroEra
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Posted - 2005.12.19 05:45:00 -
[5]
i had a pretty good setup...lastes me in 0.0....i had 5x 220mm vulcans, 3x heavy missiles, large or med shield booster, webber, few shield extenders, hardeners and dam mods on low....in place of 3 missiles laste ri put 3x med nos, worked great
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Forty Three
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Posted - 2005.12.19 05:49:00 -
[6]
Edited by: Forty Three on 19/12/2005 05:51:13 Edited by: Forty Three on 19/12/2005 05:49:17 try 220s instead of 425s, and 3 nosferatus intead of the launchers... they are a lot more useful in close combat... also, if you use a shield boost amplifier it will be very efective coupled with the ships natural afiinity with boosters
something along these lines:
5 220 3 medium nosferatu AB, Large booster II, shield boost amplifier, 2 invulnerability fields (take 1 of these out for a scrambler if solo) 2 PDU, 2 Gyrostabilizer
cheers
43
edit : damn, beaten :p
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M00dy
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Posted - 2005.12.19 13:57:00 -
[7]
If you want to use Artilery for PVP, then you will have to fit a good named web to stand any chance at all. Most PVP happens at close range, which will make artillery useless.
If you web them and fly away from them and get the Transversal Velocity down then that may work.
Nos is very effective in PVP. A great shield tank on Cyc is 1x Med SB2, 1x Amp, 3 hardners(EM,Ther,Kin) Tech 2 Shield Booster is awesome on a Cyc.
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Celeste Storm
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Posted - 2005.12.19 14:36:00 -
[8]
Edited by: Celeste Storm on 19/12/2005 14:36:48 Eve-Mail me Chaos, and I send u my Cyclone Shield Tank Setup.
hf, Celeste
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Imhotep Khem
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Posted - 2005.12.19 15:38:00 -
[9]
You can use artillery and a painter when camping. or computer if camping alone. Otherwise its 220 Vulcan Autocannons 4tw. ____ If your not dyin' your not tryin'. |

Najek Yuma
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Posted - 2005.12.19 15:49:00 -
[10]
A standard npcing artillery setup is similar to this:
5x720s (tech2 if you've got the skills/grid), 3x assault lanchers 1xmedSB2, 2xhardeners(em & thermal), sheild boost amp, webber mix of gyrostabs, tracking enhancers, and PDS in lows 4xmed hammerhead drones
For pvp you might want to replace the amp with another hardener, AB, or MWD depending on setup. The assault launchers give you a chance against frigs (either npc or player), as artys and heavies either don't hit or don't do enough damage to your average frigate to take them down (at least at close range). _______________ Spiritu Sanctum |

Chaos Hellbreth
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Posted - 2005.12.19 20:03:00 -
[11]
Well, I guess now that I have to shield tank, ranged combat won't be as easy PvP wise. I was normally able to PvP in my armor tanked rupture with arty cannons because of my AB and later an MWD, I was able to keep myself at sfficient range to be able to hit... nos is definitely on my list of things to buy for my cyclone, just a matter of when I have enough ISK...
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FlasHBurN2012
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Posted - 2006.01.04 23:49:00 -
[12]
Edited by: FlasHBurN2012 on 04/01/2006 23:49:25 bump.
Interested in PVE setups. One with Arty's and another with AC's would be good.
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Lazaro Vinci
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Posted - 2006.01.05 00:03:00 -
[13]
Yeah I'd like to know as well.
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MysticNZ
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Posted - 2006.01.05 00:29:00 -
[14]
Originally by: PyroEra i had a pretty good setup...lastes me in 0.0....i had 5x 220mm vulcans, 3x heavy missiles, large or med shield booster, webber, few shield extenders, hardeners and dam mods on low....in place of 3 missiles laste ri put 3x med nos, worked great
That's what I use... it pawns up close... I feel long range setups on a cyclone are worthless. -
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d'hofren
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Posted - 2006.01.05 09:39:00 -
[15]
Edited by: d''hofren on 05/01/2006 09:40:06 Arty
Which isn't flavour of the month now days, Fit tech 1 named if you don't have the tech II skills. This set up gives you a minin muninn
5 x 720mm Howitzer Artillery II 3 x 'Malkuth' Assault Missile Launcher I
1 x Large Shield Booster II 1 x Photon Scattering Field II 1 x Invulnerability Field II 1 x 10MN Afterburner II 1 x Extra hardner or webber or target painter whatever you fancy really
2 x Power Diagnostic System II 2 x Gyrostabilizer II
Drones
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Trelennen
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Posted - 2006.01.05 17:06:00 -
[16]
Edited by: Trelennen on 05/01/2006 17:08:19 My current setup (can't use T2 arty yet, would need a bit more in advanced weapon upgrades, and could have CPU issues): 5x 720 3x assault ABII, Large Booster II, Large Extender II, 2x Invunerability field II 3x PDUII 1x Tracking enhancer II
(Large Extender + Resists and PDUs give a nice passive tank, and with BC bonus, the large booster II replenish your shield pretty fast, even if you can't sustain it that long - around 1mn not using the AB with my skills).
With the large booster, it'd need to downgrade an assault launcher to a rocket launcher to fit 5x 720 II (could fit a gyro or two then too).
edit: and for the drones, 3 meds and 2 lights (2 lights are better than one med, so prefer 2 lights over 1 med as long as you haven't reached the 5 drones cap - would be 1 med 4 lights on a rupture for example), and having 2 lights help against very fast moving NPC tackler, as there's no webber on this setup to slow them down, and meds might be a tad low to keep with them .
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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ian666
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Posted - 2006.01.05 17:26:00 -
[17]
Highs
3x Malkuth Heavy Launchers 4x 425mm T2 Autos 1x Small Netron Blaster T2
Meds
1x Invunribility field 1x Named Large Shield Extender 1x Web/Scram/Invunribility Feild 1x Med Cap booster 1x Med/Large T2 Shield Booster
Lows
1x Med T2 Armor Rep 2x Nano Mem T2 1x Cap Relay
3x Meds 2x Light Drones.
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Sikfyrestarter
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Posted - 2006.01.05 22:04:00 -
[18]
Edited by: Sikfyrestarter on 05/01/2006 22:05:18
Originally by: ian666 Highs
3x Malkuth Heavy Launchers 4x 425mm T2 Autos 1x Small Netron Blaster T2
Meds
1x Invunribility field 1x Named Large Shield Extender 1x Web/Scram/Invunribility Feild 1x Med Cap booster 1x Med/Large T2 Shield Booster
Lows
1x Med T2 Armor Rep 2x Nano Mem T2 1x Cap Relay
3x Meds 2x Light Drones.
Is this to be a Joke setup, both armor and shield tank and 2 diffent sizes and class of guns on the highs.
I find a high 3 med nos 5 200 iis 2 invuln fields 1 20 km scram 1 sheild boost amp 1 large ii 4 pdu iis
Normaly cary round a ceptor buddy for the webbing and stuff, if have another ceptor buddy drop the 20 km scram and add 10 mn ab ii. |

ian666
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Posted - 2006.01.06 11:07:00 -
[19]
LOL,
have a try you will be surprised at the damage it can cause both long range and short, there isn't a problem, fitting different race weps and it makes it very hard to defend against as you can't predicted its setup if your planning to PVP with it.
Your 3 med nos are great if your within 11km of the target and not jammed if not your caps going down very fast, 0 cap = Dead, PDU's will drop the recharge but not enough to sustain a decent tank for long and you will be going home in your pod.
Also your counting on a Ceptor buddy ! wasn't this a all round setup solo? I donĘt' remember reading in the title RMR Cyclone + Ceptor setup?
Your setup is also dependant on 1 range didn't you read the part again about All round setup? seems not !
Armor tanking and Shield isnĘt normal which again give you the element of surprise as they will expect in PVP once your shield is gone you will fall, this isnĘt so as the armor has better passive resistance and requires less Cap to sustain.
Noobs who think they know it all !

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Ender's Shadow
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Posted - 2006.01.06 11:24:00 -
[20]

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Wousr
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Posted - 2006.01.06 11:46:00 -
[21]
Well, i got this quite weird setup which I use for the extravaganza missions... It kinda covers everything, since there where so many different ships outhere, I can;t really say how good or bad it is in pvp since i didn't try that yet.
High: 2x 220mm TII Vulcan's 3x 720mm TII Howitzers 1x sv2000 missile launcher 2x 'arbalest'heavy missile launcher
Med: 1x X5 Prototype Webifier (or another nice named one) 1x TII Med Shield booster 3x Named or TII Shield hardners (one of them is the "invuln. shield hardner")
Low: 2x TII PDU 2x Weaponmods TII (pick ur choice)
4x drones of choice, I use the hammerhead's a lot nowaday's. But I wanna go for the webifier drones and perhaps switch the midslot web for a TII cap recharger and more damage mods in the lowslots.
Note: U don't really need the PDU's but they give me yust that little xtra bit shield/cap and shield boost I needed to keep the shield booster and the hardners running. Anyway it worked fine for me to solo those missions, took a bit longer sometimes, but I could kill the drones on close- med- and long-range, depending on the ammo had fitted.
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Testy Mctest
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Posted - 2006.01.06 13:00:00 -
[22]
Originally by: ian666 LOL,
have a try you will be surprised at the damage it can cause both long range and short, there isn't a problem, fitting different race weps and it makes it very hard to defend against as you can't predicted its setup if your planning to PVP with it.
Your 3 med nos are great if your within 11km of the target and not jammed if not your caps going down very fast, 0 cap = Dead, PDU's will drop the recharge but not enough to sustain a decent tank for long and you will be going home in your pod.
Also your counting on a Ceptor buddy ! wasn't this a all round setup solo? I donĘt' remember reading in the title RMR Cyclone + Ceptor setup?
Your setup is also dependant on 1 range didn't you read the part again about All round setup? seems not !
Armor tanking and Shield isnĘt normal which again give you the element of surprise as they will expect in PVP once your shield is gone you will fall, this isnĘt so as the armor has better passive resistance and requires less Cap to sustain.
Noobs who think they know it all !

Rofl, are you kidding me? Serious? Element of surprise? it's not like people suddenly turn their hardeners off when they see your shield vanish, or offline their damage mods. There's no surprise in it, you wont gain anything apart from your opponent laughing at you. And do you really think your single neutron T2 is going to do anything against anyone up close?
Anyway, back to setup.
You simply cannot do everything that you want to do. 720mm artillery is awful for solo PvP, and battlecruisers (at least a cyclone) cant really afford web/scram if they want to mount a viable tank. You cant use nos/artillery in combo effectively for anything other than nossing inties that close on you, and by that point, you'll never ever hit that inty even when it's webbed, with your 720s. You should have warped away by then, or destroyed your target. Warp stabs will seriously gimp your setup since you'll have to mount at least 2 for them to be really effective. If you dont want a shield tanked setup, you shouldnt bother with a cyclone and instead fly something else, since half of its bonuses are set up for shield tanking.
I think, by the sounds of it, you should be flying a Rupture, with this setup:
4x 720mm II, 2x Whatever fits 2x Tracking Computer, 1x Sensor Booster 2x WCS, 3x Gyro
Arty is a gank weapon, its DPS will never let you fight in a straight out fight alone. So there's a gank setup that will allow you to warp away from lone tacklers that get too close, and pop some stuff in PvE too. It doesnt do everything you want, but then...theres nothing out there that can without finding a ship with 15 lows :P
Educating Eve forum denizens as to the error of their ways since 2005. |

ian666
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Posted - 2006.01.06 13:09:00 -
[23]
MMM i don't see how the rupture is going to be much better? plus he is asking for a Cyclone setup that isn't PVP as he was asking for a muxture setup? Do you know how to understand the question?
WCS LOL Riiiiggghhhtttt great waste of low slots, a ceptor kidded right is going to spank u and with no tanking your going down fast ! so great idea ! NOT
The Cyclone kitted right can take alot of damamge the point of surprise is when they expect u to die fast e.g your crappy rupture setup, max 30 secs life if your lucky.. ratting solo drop the armor tanking, but if your in low sec then you can never be to sure you wont be attacked buy a pirate !
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Draeklore
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Posted - 2006.02.09 14:37:00 -
[24]
The cyclone is a very unique ship for minmitar. Its sort of a cross between a Tempest and Typhoon with BC stats. The shield booster bonus really turns this ship into a great shield tank which led me to my favorite build as a sniper shield tank. My build is as follows:
Hi: -x5 720mm arties -x3 heavy missle launchers
Mid: -AB -Med Shield Booster -x2 Invuln Field -Shield Boost Amp
Low- -Gyro -Tracking Enhancer -x2 PDU
I don't really do many missions but I'd imagine this setup could take level 3 missions with ease since I can hunt everything but 0.0 space. If I had more SP and T2 mods (I'm still a nub) I am wiling to bet the cyclone could take 0.0 rats.
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Apertotes
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Posted - 2006.02.09 17:00:00 -
[25]
Originally by: Draeklore The cyclone is a very unique ship for minmitar. Its sort of a cross between a Tempest and Typhoon with BC stats. The shield booster bonus really turns this ship into a great shield tank which led me to my favorite build as a sniper shield tank. My build is as follows:
Hi: -x5 720mm arties -x3 heavy missle launchers
Mid: -AB -Med Shield Booster -x2 Invuln Field -Shield Boost Amp
Low- -Gyro -Tracking Enhancer -x2 PDU
I don't really do many missions but I'd imagine this setup could take level 3 missions with ease since I can hunt everything but 0.0 space. If I had more SP and T2 mods (I'm still a nub) I am wiling to bet the cyclone could take 0.0 rats.
that is exactly my setup, except i got 3 pdu instead of the tracking enhancer, or 4 pdu if i want a large shield booster.
i have got very good electronics and engineering skills for tanking, but my gunnery, drones and missile skills are quite low.
i have only lost the ship once, and it was trying to face the big amarr fleet on portal to war.
i can do the rest of level 3 missions, but i still need to warp out sometimes.
i think that for some missions is better to fit 3 assault launchers instead of heavys, or you will have trouble killing small frigs, drones and interceptors
Apertotes, the Guybrush Threepwood of New Eve |

Ghoest
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Posted - 2006.02.09 17:26:00 -
[26]
Here is the set up I use now for all lvl 3 missions. I do have pretty good drone skills though.
5 named 220s 3 named heavy missiles
1 T2 Shield booseter 2 Hardeners 1 Webber 1 AB
2 T2 tracking Enhancers 2 PDS 2
5 light drones
It does pretty much everything with no warp outs.
Wherever you went - here you are.
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Jamala
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Posted - 2006.02.09 21:17:00 -
[27]
Edited by: Jamala on 09/02/2006 21:18:26
As much as I would like to add an Invulnerability field, my cap recharge rate balances out with a medium shield booster and that is all. So my setup for the shield Tank currently looks like:
Mid: -AB -Med Shield Booster II -x2 Large Shield Extenders (Best you can fit and afford) -Shield Boost Amp
Low: -x4 Power Diagnostic Units
With higher skills and Tech II PDU's I will have the cap recharge rate to swap out one of the large shield extenders for an Invulnerability II Hardener. The Medium Shield Booster and the Amplifier make the most out of the Cyclone ship bonuses, without ever having to turn the booster off. The shield extenders give me a deeper tank, and add to the passive tank. Later the invulnerability field II will make each boost worth more by reducing incoming damage. But not before I have the CAP recharge to run it.
I'm not fond of fitting defenses I don't have the capacitor recharge rate to keep running. If you have to turn a defense off to save cap, then it might as well not be fitted. Most of the kitings I've seen above would soon leave me drained.
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Memorya
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Posted - 2006.02.09 22:31:00 -
[28]
My setup
Hi = 3x 220mm Medium 'Scout' Autocannon I Ammo ->(Depleted uranium) = 2x 425mm Medium 'Scout' Autocannon I Ammo ->(Titanium sabot) = 3x Med NOS maybe with missiles is good too
Mid = 1x Fleeting propulsion inhibitor I = 10MN AB = Medium shield booster II = 2x Cap recharger I Low = 4x Counterbalanced weapon mounts
Some opinion ?
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Captain Muskrat
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Posted - 2006.02.13 05:43:00 -
[29]
Edited by: Captain Muskrat on 13/02/2006 05:44:17 Edited by: Captain Muskrat on 13/02/2006 05:43:52 The problem with the setups I've seen on most Cyclones is damage per second. I've made a setup which has firepower, can tackle and do solo pvp, run missions up to some level 3's, and has approx. 6500 shield and 4500 armor. Plus, it's boosting is only passive, so it has cap to burn, AND it comes with 2 NOS:
Highs: 3x Heavy Missile Launcher 2x Medium Afocal Pulse Maser (frig size) 1x Light Gatling Anode Particle Stream 1 (frig size) 2x Medium Nosferatu
Medium: 2x Large Named Shield Extender 1x Jb5 Warp Inhibitor (7500m) 1x X5 Stasis Webber 1x 10mn Microwarp
Lows: 2x 400mm Named Armor Plate 2x Power Diagnostic System 1
Note: The only reason I built up the introduction so much is because unorthodox fittings tend to get flamed.
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Titus Psulla
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Posted - 2006.02.18 00:30:00 -
[30]
I like the passive tank idea. Whats a good setup for fighting sansha's that won't take a dogs are to kill bigger rats?
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Brakkis
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Posted - 2006.02.18 05:08:00 -
[31]
Why would you use Depleted Uranium or Tit Sabot? Range penalties mean nothing on the autocannons, it's all about falloff (which isn't affected by ammo type at all).
Originally by: FlasHBurN2012 Edited by: FlasHBurN2012 on 04/01/2006 23:49:25 bump.
Interested in PVE setups. One with Arty's and another with AC's would be good.
I can give you my level 3 mission running cyclone. I use either EMP or Phased Plasma (or Fusion sometimes).
Hi: 5 x 220s (currently all Scouts or Prototypes, but close enough to T2s). 3 X Heavy Missile Launcher (get some ranged damage).
Medium: AB2 90% webber Large Extender 2 Large Shield Booster 2 Named Invuln Field
Low:
2 x PDU2 1 x Gyro2 1 x Nanofiber
I know the nano isn't popular, but with it mounted you get a -15% inertia bonus which helps with lining the ship up for warp & manuverability. Plus, with the AB2, the Cyclone goes 550...which makes being an AC setup pretty reasonable.
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Raquaine
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Posted - 2006.02.19 00:50:00 -
[32]
Edited by: Raquaine on 19/02/2006 00:50:58 I find 720s work much better than AC for PvE - in most l3 missions you can pop most of the frigs in a single volley from range and outrun everything else. I've got pretty good skills so this won't work for everyone, you might have to swap most of this stuff back to T1 named...
5x720 II 2xArb Assault 1xArb Heavy
1xMedium AB II 1xLarge Shield Booster II 1xShield Amp 1xCap Recharger I (might buy a II soon ) 1xTarget Painter II
3xPDU2 1xGyro II or WCS if I'm doing a complex with BS and fast things that scramble :).
This lets me easily do all l3 missions without warping out... though the first bit of PtW 2/5 is still sometimes a bit uncomfortable.
Edit - for things that do catch me up, 5 light / med drones and the missiles easily deal with them.
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ArcheryTXS
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Posted - 2006.02.23 05:37:00 -
[33]
lil tank setup to go
HI: 5x 280mm T2 3x Assault missile
MED: 1x Scrambler/Disruptor 1x X5 Stasis 3x Multi-spectral Jammers
LOW: 2x 1600mm RT plate 1x 800mm RT plate (u an switch to cap_relay or armour resist) 1x Med Armour Repair T2
so far u got ~11k of armour
*/* Городская тоска... |

Shadow Mancer
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Posted - 2006.02.23 09:51:00 -
[34]
I'd defintely go with shield boosting setup because of 7.5% per level shield boost bonus. It's be a waste not to utilise it, cose at BC lvl 4 your large shield booster tech II does some magic ;-)
I had an encouter with a Sacrilige in KDF-GY once, i had 5 220 vulcans on, and 3 missile launchers. My opponent tho used med nosferatu on me that's where he won the battle. His med lasers were having hard time bringing down my shield, only when my cap was completely dry he could kill me cose i wasn't able to run shield boost and hardners. The best thing tho my hi slots were running full-time ;-)
So if I could fight a sacrilige again i'd keep the same setup but fit 2 med nos in hi, than i'd imagine that Sacrilige won't have no cap to open fire on me, the only thing it will be able to rely on it's 3 light drones. '-) CEO and Founder of Warriors of Gods |

Apertotes
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Posted - 2006.02.23 11:36:00 -
[35]
Originally by: ArcheryTXS lil tank setup to go
HI: 5x 280mm T2 3x Assault missile
MED: 1x Scrambler/Disruptor 1x X5 Stasis 3x Multi-spectral Jammers
LOW: 2x 1600mm RT plate 1x 800mm RT plate (u an switch to cap_relay or armour resist) 1x Med Armour Repair T2
so far u got ~11k of armour
very bad fitting, really. you didnt benefit from any Cyclone bonus.
Apertotes, the Guybrush Threepwood of New Eve |

Fogy
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Posted - 2006.02.23 11:43:00 -
[36]
strange how many CRAPPY settup ppl put up.. Main thing to do when fitting a shipp is: USING ITS BONUSES!! you dont fly a dominix without using drones.. you dont fly a minmatar shipp without using arty.. the only shipp i can see using some thing else than its races guns, would be on a Crow caus you dont have any bonus to its gun slott.. maby a raven if you dont wanna/feel the need to use Nos..
anyways Hac killing cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD Scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
The Ninja Trick to use when up against a HAC, is to use the right ammo... EMP for Caldari/Gallente Phased Plasma for Amarr Fusion/Titanium Sabot for Minmatar
For the OP: It's never a good idea to fitt for multitasking... (NPC'ing + PVP'ing) the best way to come close to this is to: Carry the hardeners for the local NPC's your going to hunt in your cargo, and refitt when you want to do so. besides that, any PVP'er with a brain bigger than their computer mouce wheel, would go for damage NOT done by the local NPC's when hunting for NPC'ers..
Thats why taking out Rail shipps to hunt NPC'ers in gurista/Serpentis space, or Lasers in Sansha/blood space is a bad idea.. For Projo guns, you can change ammo to damage type not used by the local npc's
Cheers! Fogy  "From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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Dan Black
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Posted - 2006.02.23 12:00:00 -
[37]
Edited by: Dan Black on 23/02/2006 12:01:19
Originally by: Fogy
Her's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
t2 where u can ofc.. :P
We have a winner! The 5x220's+gyro's will shred anything apart, the MWD will get you close, and you have some descent defence. I've found flying with the 20km disruptor more reliable against ceptors or anything that tries to get away. No need for a webber he'll be BBQNossed.
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Hysenthlay
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Posted - 2006.02.24 15:02:00 -
[38]
Originally by: Dan Black Edited by: Dan Black on 23/02/2006 12:01:19
Originally by: Fogy
Her's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
t2 where u can ofc.. :P
We have a winner! The 5x220's+gyro's will shred anything apart, the MWD will get you close, and you have some descent defence. I've found flying with the 20km disruptor more reliable against ceptors or anything that tries to get away. No need for a webber he'll be BBQNossed.
what about dual 180's vs the 220's?
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Naughty Boy
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Posted - 2006.02.24 16:21:00 -
[39]
Originally by: Hysenthlay what about dual 180's vs the 220's?
You don't really need to downgrade guns as everything fits easily on a close range cyclone. The extra tracking is nice but you trade some damage, and IMO it's not worth it. I'd go 220mm AC all the way, except maybe for some plated EW setup or some weird stuffs like that (probably not so good as an all around setup, but could work well in some cases).
Sincerly Yours, The Naughty Boy.
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DOGNOSH
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Posted - 2006.02.26 12:19:00 -
[40]
hi guys :) 18 day old noob here who just paid for a year,love the game :)
NOS, what does it mean ? and PDU ,is that same as power diag systems ?
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chillz
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Posted - 2006.02.26 13:35:00 -
[41]
Nos are energy vampires
find them here
Nos
You are correct about the PDU. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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DOGNOSH
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Posted - 2006.02.27 11:59:00 -
[42]
thanks :)
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Imhotep Khem
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Posted - 2006.03.01 03:44:00 -
[43]
shield tanking is fine vs. average enemy. I wouldn't try it vs. Amarr or Sansha's NPC. If they are shooting EM/TH you are going to suffer in that ship.
I tried all sorts of stuff, but if you face a laser based BS, your just toast. ____ If your not dyin' your not tryin'. |

Sax Khan
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Posted - 2006.03.04 14:29:00 -
[44]
Just to carve this out in cardboard.
When you say '20km/7.5km scrambler' do you mean warp scramblers? Webifiers? I just got thrown off a bit by the ranges.
And if it's scramblers, will you still hit frigs at a reliable rate?
And yes, i'm green :)
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Dan Black
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Posted - 2006.03.05 15:10:00 -
[45]
Yes you have two types of 'warpscramblers'. The difference between them is the 20Km is called a warp disruptor and has a warp disrupting strength of minus 1. The 7.5Km is called a warp scrambler and has a scrambling strength of minus 2. This one also requires less capacitor, so more usefull on frigates.
My good deed done for today 
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Tea Spoon
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Posted - 2006.03.07 16:00:00 -
[46]
high: 4x425 t2 AC 3xheavy missile 1 tractor beam (or another 425)
med: large shield extender x5 enervator invuln field t2 large sb t2 ab t2 / another hardener (depending on mission)
low: pds and gyros
with over 5k shield and decent resistances and dmg it does all lvl3 missions without any problems. pretty decent pvp setup against cruisers as well
-- chasing brain in warp -- |

Lea Re
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Posted - 2006.03.15 16:27:00 -
[47]
high: 5x425 II 2xmed nos 1x assaul missile launcher with defenders
med: large shield ext II med shield booster II 2x hardeners (depending on rats) 1 x mwd
low: 2x gyro II 2x pds II
amazing for ratting (tanked 2bs and 2bc without problems with bc skill lvl2 only =] )
OR high: 5x720 II 3xassault missile
med: 2xlarge shield ext II 2xhardener 1xshield booster
low: 2xpds II 2xgyro II
drones and assaults take care of frigs, while 720s rip bigger ships apart. and over 7k shield does its job nicely =]
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Harfang Neige
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Posted - 2006.03.22 19:14:00 -
[48]
What about passive shielding vs active? I was using a invuln field and 2 specific hardeners. I was told effective hp is resist+1 x hp - which with my setup was giving me in the low 4200's - I took those 3 mods off and replaced with two cheap extenders, I have over 5000 hps on the shield now, no cap use and a free slot (to throw a webber or something in).
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M00dy
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Posted - 2006.03.22 19:40:00 -
[49]
Blargh, Cyc gets a Shield Boosting Bonus. Use it.
Only use Artillery in PvP if you have dedicated taklers to web and scramble the targets so you can bombard them from range. But Artys don't do as much damage as ACs, and ACs are more fun anyway.
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Tadis
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Posted - 2006.03.22 19:42:00 -
[50]
Slightly unorthodox set-up:
5 x 220mm Vulcan II AC 3 x medium Nosferatu (named)
1 x 10mn MWD (named) 2 x hypnos multispec jammers 1 x fleeting web 1 x fleeting warp scrambler
1 x medium rep II 1 x 800mm plate II 1 x energized adaptive nano membrane II 1 x Power diag II
Light drones
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Lexor SLice
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Posted - 2006.03.22 20:19:00 -
[51]
Originally by: Tadis Slightly unorthodox set-up:
5 x 220mm Vulcan II AC 3 x medium Nosferatu (named)
1 x 10mn MWD (named) 2 x hypnos multispec jammers 1 x fleeting web 1 x fleeting warp scrambler
1 x medium rep II 1 x 800mm plate II 1 x energized adaptive nano membrane II 1 x Power diag II
Light drones
not really un-orthodox, pretty standard for suicidal folks. ____________________________________________
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Agnar Koladrov
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Posted - 2006.03.22 20:47:00 -
[52]
My current setup is hindered Cyclones stats and some of my skills: [H] 4x720mm carbine, 3x assault II, 1x med nos [M] AB II, Lsb II, sbA, 2x inv fld I [L] 1x CPU 7.7%, 1x PDU II, 2x GyroII
The idea was to go full tec 2, but it jest does not fit cpu wise for me, witch I find a biatch atm.
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Finderup Soren
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Posted - 2006.03.31 08:44:00 -
[53]
Being also relative noob..... I have discovered that eventhough most people in here gives out great set ups they all assume that u have several million SP in gunnery and all other skills:
I have only played the game a little over a month now and I'm concentrating on my learning skills until they are maxed....
which therefore gives that I have 30k sp in gunnery and 30k sp in missiles..... Never the less the cyclone is still awesome even for a noob like me for lvl 3 missions only estravaganza tech secrets 3 and that mission where u end up in between 4 turrets gets a little hard. There is a lot of warping out involved and alligning towards gates, BUT your cyclone even at noob lvl will take lvl 3 missions!
Now to the important part the fitting of the ship:
Highslots:
2 * 720 with EMP M 2 * 650 with Phased Plasma M 1 * 250 with EMP 3 * Heavy missiles Launchers With Scourge
Med Slots:
10mn Afterburner 1 Large Shield Booster 2 Invulnerability Fields 1 Large Shield Extender (note: if u r a patient guy loose the afterburner and get a shield recharger or even better shield boost amplifier that adds to you ship bonus)
Low Slots:
2 Gyrostabilizers 2 Power Diag Systems
4 Hammerhead drones
It is still required that u boost engineering and electronics but those 2 skills will fit perfect when u have advanced intel and mem at lvl 4.
WHEN i get several millions in gunnery I will switch to another setup with Autocannons but auto cannons really requires u to get close fast and the cyclone has enough cap for a micro warp drive:
Good setup
High Slots:
5 220 AC (want tech II but obviously cant fit but my dreamsetup is pictured with this) 3 med NOS (Energy Vampires for those of u that has just started as well)
Med Slots:
1 MWD 1 Large Shield Booster 2 Invul Field 1 Shield Boost Amplifier (med slots mainly for PVE if PVP i would consider warpscrambler instead of invul field, but I havent been able to test setup because i dont have the skill for MWD yet :D)
Low Slots:
2 Gyro 2 Power Diag systems
Anyways Feel Free to contact me ingame (Finderup Soren) if you need some help in the beginning!
Best of luck to Y'all
Finderup
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Artilleur Mi
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Posted - 2006.04.07 18:42:00 -
[54]
1- Can someone explain why people use 220 mm and not 425 mm autocannon ? More than 425 mm is for biger ship please...
I mean it says on the info of the 425 mm that its for frigates and cruiser kill.
2- What 220 mm 5x autocannons can kill and cannot kill ? PvP
3- What a good cyclone can kill and against what ship he better to warp away ?
thank u.
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zoturi
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Posted - 2006.04.07 18:49:00 -
[55]
Edited by: zoturi on 07/04/2006 18:49:58 5x 220mm II 3x med nos mwd, web, scramb, 2x multi jammer med rep II, 2x eanm II, 400mm armor plate
yep I dont get the shield boost bonus but shield modules takes too much slots atleast for solo pvp () :(
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Forgotten Kid
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Posted - 2006.04.07 19:21:00 -
[56]
Ok, chew it up all you want, but this works well for me: (4 eng/elec)
HI: 720mm prototype siege cannon x5 advanced limos missle bay x3
MED: AB Sensor booster (to hell with taking a while to target) shield extender shield booster target painter (OMGWTFBBQ: I hate frigates)
LOW: Gyro x2 RCU PDS
Not much of a tank, but mine can go up to about half a klick a second, so I just goto optimal and start booming. (NO I don't use non-named items, fools)
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Camber Nomas
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Posted - 2006.04.10 21:13:00 -
[57]
I just jumped into my first Cyclone and I'd love to hear any ideas on how to improve on my setup. This is what I have currently (based on memory while at work):
Hi: 5x 720mm Artillery 2x Med. "Ghoul" Energy Vampires Med: 1x Med. AB 1x Med. Shield Extender 1x Tracking Disruptor 1x Targeting Disruptor 1x Photon Scattering Field (EM resist) Low: 1x T2 Reactor Control Unit 1x 400mm Reinforced Crystaline Carbonide Plate 1x N-Type Reactive Membrane (Ex resist) 1x Med. Armor Repairer
I realize I'm absent one high slot. I'm stuck trying to think of what to put there when my powergrid is just about dried up. Right now I've got a tractor beam that could fit. Also, I may replace one of the medium disruptors with a shield recharger (just learned the necessary skill.)
I figure that the disruptors will force an opponent to get in close, at which point I can hit them with my energy vampires. If they stay outside of range, then my 720's can wreak havoc on them. I also keep eight light drones in the drone bay (3 back-ups) that can cover every range inbetween.
I have zero experience in PvP, other than being a target in an indy. It has worked okay in PvE so far, with me largely staying at range and using the 720's. Once in a while I throw the drones out to speed things up.
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Twilight Moon
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Posted - 2006.04.13 09:35:00 -
[58]
Edited by: Twilight Moon on 13/04/2006 09:35:36
Originally by: zoturi Edited by: zoturi on 07/04/2006 18:49:58 5x 220mm II 3x med nos mwd, web, scramb, 2x multi jammer med rep II, 2x eanm II, 400mm armor plate
yep I dont get the shield boost bonus but shield modules takes too much slots atleast for solo pvp () :(
Thats what I was finding with this ship, in PvP, you cant have a decent shield tank and solo at the same time (as you need 3 mids for MWD, Web, Scram.) Anyone care to prove me wrong?
So....I bought a Prophecy instead in the meantime. 
I'd love to be able to use the Cyclone in PvP solo though, so if anyone has any decent PvP setups, post them here:
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Nah Christ
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Posted - 2006.04.16 19:46:00 -
[59]
Edited by: Nah Christ on 16/04/2006 19:50:17 this is my old setup but i found doing level 4 plexes was getting kinda tuff with 2 to 3 warpouts.
(4)650 arties (3) heavies (1) tractor beam(for npc ratting with no ab)
(2) invul feilds (3) large extenders
(2) wcs cause level 4 plexes r in low sec space and not once have i been killed) (1) PDU (1) small armor repper because my my sheilds were often below 25% so i would be getting dmg to the armor and the repair bills were getting rediculious.
And of course 4 vespas.
Now i use something more orthadox
(4) 650 scouts (3) heavies (1) tractor beam
(3)t2 large extenders (1) med sheild booster (1) amper
(2) tracking mods (1) pdu (2)wcs and of course 4 vespas
with my new setup i have 10k sheilds with a booster that only eats 60 energy and gives me 110 sheild points. I kinda would like to fit a large sheild booster if possible but im not sure how with keeping my long range dmg the way it is.
-Death by metal
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Nyabinghi
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Posted - 2006.04.16 20:15:00 -
[60]
I notice some AC and Heavy missle combos. I can understand the want of Heavy Missles for range damage but 220mm require about 3-6K for opt damage and as far as I know missles becomes very ineffective in that range, I see that with light missles below 17K or so. So I'd like to query the effectiveness of that set up.
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Ikvar
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Posted - 2006.04.16 20:37:00 -
[61]
PVP Setup:
High: 5x 220mm Autocannon II 3x Med Dim Nos
Med: 1x 10MN Microwarpdrive II 1x Faint Warp Prohibitor 1x Fleeting Web 1x ECM - Multispectral II 1x Sensor Booster II, another Multi, med cap booster or another warp disruptor
Lows: Med Rep II 2x EANM II or 1x EANM and 1x Best named DCU or 1x EANM + 1x Gyro II 1x Exp hardener II
4x med T2 or 8x light T2
The DPS isn't huge, but it tanks nicely, rapes enemy cap and kills most things quite nicely. I'd rate the chances for this setup well vs a Deimos or Zealot or something like that.
Originally by: xsolarisx eve-online takes money out my credit card each month without my permission
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K1K1R1K1
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Posted - 2006.04.16 21:46:00 -
[62]
Originally by: Artilleur Mi
1- Can someone explain why people use 220 mm and not 425 mm autocannon ? More than 425 mm is for biger ship please...
I mean it says on the info of the 425 mm that its for frigates and cruiser kill.
2- What 220 mm 5x autocannons can kill and cannot kill ? PvP
3- What a good cyclone can kill and against what ship he better to warp away ?
thank u.
I'm especially interested in #3... how's a well fitted/skilled cyclone bare against well fitted/skilled hacs? By well fitted/skilled I mean a few t2 items and nomore than 2-3mill sp ____________________________________________ Don't worry aboutit |

Shi Xia
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Posted - 2006.04.17 05:45:00 -
[63]
Originally by: K1K1R1K1
I'm especially interested in #3... how's a well fitted/skilled cyclone bare against well fitted/skilled hacs? By well fitted/skilled I mean a few t2 items and nomore than 2-3mill sp
...me too.
I'm mostly frigate/cruiser pilot, but considering the T2 AC/Nossie set up. anyone else tried the Berserker heavy web drone(-30ms/300ms orbit vel.), and three light? I'm not sure it makes much of a diference to frigates, but cruisers and BSs??
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Kayle Ki
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Posted - 2006.04.17 08:19:00 -
[64]
My soon to be Cyclone setup for missions- (hardest thing about this setup is getting the shield power relay T2s, nobody sells them!)
5x 650mm Scouts 3x Arbalest Assault Launchers
ABs 4x T2 Large Shield Extenders
4x T2 Shield Power Relays
No, it doesn't use the cyclone's shield boosting bonus, which is a pitty. But that's not the only bonus a cyclone has. Cyclones have very good natural passive shield regeneration. With my skills, the above setup gives me around 135 shield hp passively regenerated per second, which blows away any medium shield booster, and perma runs unlike large shield boosters. Even when you are in a fight where you're taking more dps than you're regenerating, you've got until they eat through over 12k hits of shields to kill enough to get things under control. The cyclone is the biggest ship that takes a real gain from shield extenders, as they don't get bigger than large. :P
The arts destroy anything at range, and the assault launcers + drones destroy any frigs that get too close, the ABs allow for better loot pick-up. :P
disclaimer- Untested, have another day or two before I finish training for the power relays, and still have to find somebody selling them. Purpose is also purely for PvE, no idea how it would go in PvP, I'm still a virgin.
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Hydrian Alante
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Posted - 2006.04.17 16:51:00 -
[65]
Just a short Question: Why use 220mm instead of 425mm?
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Mighty Dread
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Posted - 2006.04.17 17:03:00 -
[66]
Originally by: Hydrian Alante Just a short Question: Why use 220mm instead of 425mm?
As far as I know the ROF and tracking speed of the 220mm more than compensates for any loss in DP choosing it over the 425. Also there's a power grid factor.
What I want to know is why people mix a long range set up (Heavy Missles) with a short range set up like 220mms? I know from mixing 180mm and 220mm with assault launchers that under 14K I might as well turn the launchers off for all the DP they do.
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sparrowag
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Posted - 2006.04.20 03:39:00 -
[67]
Originally by: Mighty Dread
What I want to know is why people mix a long range set up (Heavy Missles) with a short range set up like 220mms? I know from mixing 180mm and 220mm with assault launchers that under 14K I might as well turn the launchers off for all the DP they do.
IMHO: 1) Higher Damage 2) In some cases this will aloow you to destruct big but slow enemy out of his range/
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Matrices Sunbound
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Posted - 2006.04.22 05:42:00 -
[68]
It's not "mixing." Heavy missiles will do damage at 0km to 50km, and they'll do more damage than assaults on top of it. Mixing would be using artillery with assaults or autos with artillery.
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Kayle Ki
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Posted - 2006.04.24 09:38:00 -
[69]
nevermind my uber passive shield tank plan, aparently the reason I haven't seen any T2 shield power relays for sale, is that they're not in-game yet despite being on the equipment list, and in quickfit. :P
Some day in the future. The whole fit depends entirely on them being T2, you simply can't do it without them.
My current Cyclone fit is
4x 220mm scout ACs 2x Arb Assault Launchers 2x Medium Knave vampires
Named Microwarpdrive Large Shield Booster T2 2x named hardeners, EM and Thermal being generic setup Fleeting Webifier
2x PDS T2 2x Nanofibers (are T2 nanofibers not out yet either? wanted some, couldn't find any for sale)
I cruise at about 260 m/s with decent manueverability for a cyclone, and the nanofibers help accellerate into microwarp a lot. My damage is good enough that I prefer the nanos over Gyros, but if I find damage becoming a real problem, I'd swap them.
In general I like it. Good damage inside 10km, decent cap management with the vamps and pds's, good shield boosting and resistance, and good ability to stay in range. Just wish I could have put my large shield extender T2s on there, I miss those. :(
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Snodgey2004
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Posted - 2006.04.28 18:37:00 -
[70]
Thought i'd ask about the setup thats on my Cyc atm , it's never been used as u usually fly Cruisers and frigs the Cyclone is just sat there in hangar thought i might take it for a spin soon...
Highs : 5 x 220mm II's 3 x Med Nos.
Mids : 1 x 10mn MWD 1 x Web 1 x 7.5km Scram 1 x Large Shield Ext. II 1 x Large Shield Booster II
Lows : 2 x PDU II 2 x Gyro II
As i said , i've never actually flown this ship and being in a 1 man corp haven't been able to test it out properly , i'd imagine against Amarr ships shields might buckle quite quick ? I have BC lvl 5 so i'm expecting the SB II to rep quite a bit of shields , i hunt solo so thats the reason for the web + scram , mwd to get to targets quicker and in range for my guns to work nicely.
The use of NOS is obvious , and i haven't forgot to load 4 Med Drones either . So is this a really bad setup ? Half decent setup or ......? I was trying to think of a different setup using hardeners to make use of the Cyc's booster bonus but being solo you have to do alot of work yourself and so sacrifice mids for tackling so couldn't think of any . Keep flames to minimal plez 
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Boogyman
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Posted - 2006.04.28 18:50:00 -
[71]
Originally by: Snodgey2004 i'd imagine against Amarr ships shields might buckle quite quick
yep, big hole in EM, I'd swap the Extender for an EM hardener
maybe swap a PDU for another Gyro
your nos will run the booster no problem
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Harusame
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Posted - 2006.05.08 21:47:00 -
[72]
eh .. i tryed a lot of setups but noone is good enought to say wow ... i have allways problems in lev 3 missions .... i already lost 3 cyclones .... i don't know ... or this ship is crap or i'm doing something wrong. First i tought i don't have enought skills... then i do some mining and skill gunnery and other skils for help me in missions .. but ...
well i have 3,7 milions SP in gunnery .. i have medium artilery and autocannons specialisation on lev 3 ... i use t2 220mm autocannons or 650mm t2 artilery but ...
first i useed autocannons but i allways rune out of cap so i couln't boost my shields .. i used PDUs, CAP recharges .... i had to run away a lot of times .. i tryed 3 medium nos t2 ... but i lost my ship anyway .... well let's forget short range .. i like more artilery i have more luck with it.
My curently setup is 5x 220mm t2 artilery , 3x malkuth assault launchers, 4 medium drones ----- on med i have 10mn AB II , Large shield booster t2, on other three i use hardeners i need, some time target painter, shield amplifier ... on lows i use 2x gyrostabilizers t2 and 2x tracking enchanters t2 .... for ammo i use depends on enemy .. (emp M, phased plasma M, fusion M, titanium sabot M) ... this setups preaty well ... i have some dificulties in dedspace area becouse of gate i can't jump on my preferite distance (40 - 60km) ... i didn't lost my ship yet with this setup ... for frigates wich get too close i use drones and missiles .. but i'm not happy with my damage ... where are 3,7 milions of SP in gunnery ... i try to stay in optimal range but my guns delas from 50 do 170 damage ... most of the time ... 90 - 120 .... my friend deals equal damage with ferox with his missiles ... and he started to play eve 2 months ago ... wtf ?? how much damage 650mm t2 artilery can deal ? what i'm doing wrong ? my fight tactic is wrong ? i don't know what to do ... my BC skil is on lev 3 ... but i don't see a fighing future in this ship .. i will go on BS ... or i'm wrong?
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Roland 99
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Posted - 2006.05.09 14:45:00 -
[73]
Edited by: Roland 99 on 09/05/2006 14:46:40 Lower SP setup for profitiable ratting in 0.0
5 720's Gallum's or prototypes if you can find them 2 assault launchers 1 tractor beam ( not a fast ship makes looting cans a dream) if you cant use the tractor add another assault launcher.
1 large shield booster (II if you can fit it) 1 large shield extender 1 shield boost amp ( with the bonuses on this ship, you can booost like 20% a tick) 2 Active hardners ( depending on what kind of rats youre carebearing )
Drone bay full of hammerheads for those pesky friggies
Lows are a mix of damage mods, cap relays, etc. At lower SP's you may hit the ceiling on CPU usage so a co processor may be necessary. If youre having fitting issues step down to 650's or AC's
My pod is filled with beer. Dont make me spring a leak |

Exavier Macbeth
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Posted - 2006.05.09 15:20:00 -
[74]
Here is what I have been using for level 3 mission running.
High 2x 720mm Prototype Artillary 3x 220mm Prototype Autocannons 2x Arbalest Heavy Launchers 1x Med Nos (or tractor beam) Med 1x Large Tech 2 Shield Booster 1x X5 Webifyer 3x Active Hardners (depends on mission) Low 1x Named Damage Control (forget the one i used) 1x Sensor Amp 2 2x PDUs
Yes I know its a mixed setup and i will probobly get some grief on it but it hasn't failed me once for my missions. Granted i am use to a split layout from my Typhoon so having mixed guns does not bother me. What this ship allows me to do is to is pull ships from long range in missions and usually kill a few (depending on what they are) before they even get into range. Since the NPCs, even the Battleships in the Extravaganse Bonus missions, like to get to point blank range I have the Autocannons and Webber to chew up anything that dares get close enough. The tank itself allows me to basicly just sit in one place and even when I finally ran out of capacitor (that took a while) I could still maintain about 40% shields long enough to chew up enough of the rats so my shields could catch up.
Now i know this is not a PvP setup and i wouldn't recommend it for PvP. But for missions it works pretty well. On a side not if you expect to get jumped by a PvPer when using this I have found 5 Light ECM Drones to provide enough of a distraction to them to let me put up a good fight even aginst another BC :P
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Ernest Graefenberg
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Posted - 2006.05.09 16:33:00 -
[75]
Originally by: Twilight Moon Edited by: Twilight Moon on 13/04/2006 09:35:36
Originally by: zoturi Edited by: zoturi on 07/04/2006 18:49:58 5x 220mm II 3x med nos mwd, web, scramb, 2x multi jammer med rep II, 2x eanm II, 400mm armor plate
yep I dont get the shield boost bonus but shield modules takes too much slots atleast for solo pvp () :(
Thats what I was finding with this ship, in PvP, you cant have a decent shield tank and solo at the same time (as you need 3 mids for MWD, Web, Scram.) Anyone care to prove me wrong?
So....I bought a Prophecy instead in the meantime. 
I'd love to be able to use the Cyclone in PvP solo though, so if anyone has any decent PvP setups, post them here:
Fitting an L or XL (XL requires Dread Guristas + skills or just a coproc to be feasible unfortunately) booster alone is effectively the same as having an amp+booster tank on any other ship, or as far as your active tanking capabilitys go about 80 hp/sec or 2 med reppers. That qualifys as more or less decent, add an invulfield 2 or racial hardener if its a no-EW duel or something silly.
In other words, for solo PvP ditch one multispec if you're on the offense (MWD/web/scram/booster/multi), no propulsion mod for purely defensive battles and no webber for engaging BCs or BS.
Sure, the lack of absolute versatility makes it an unfavorable boat for long 0.0 trips, but thats not something I'd pick up any battlecruiser at all for. However as an excellent crowd-controlling machine the Cyclone is gorgeous and beats out the other Battlecruisers.
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Lonectzn
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Posted - 2006.05.10 00:28:00 -
[76]
If you're going solo I would absolutely advise armour tank with heavy EW in mids. Is just a lot more reliable than trying to shield tank and catch stuff. If you're in a gang can't go past a shield tank + gank.
For a solo:
5 x 220mm 3 x Nos
1 x MWD/AB 1 x 20km 3 x Mids to play with
1 x Med rep 2 x EANM 1 x whatever (gyro or as large a plate as you can fit, I like gyro)
For your mids, you have quite a few options. However you have to build this around the fact that your tank is not the greatest, so I'd suggest heavy ECM or perhaps a cap booster. I can't really tell you what to put there it all depends on your style and what you want to go after. With decent enough skills it's very possible to take on BS with it. Obviously MWD/AB + scram are given, after that you have 3 mids. cap booster, ECM, webs depend on your target. Don't expect to be able to fit a cyc that will hunt frigs/cruisers and BS easily at the same time (though 3 x multispec + scram + ab/mwd does ok)
For gang work or PVE can't go past a shield tank.
AC ganker (gangs)
5 x 425mm 3 x Nos
1 x Lg boost 2 x Invuln 1 x Cap boost 1 x Whatever (amp/sensor boost/ab/w'ever)
2-3 x Gyro 1-2 x Whatever
PVE dunno, never flown the Cyc in PVE. I would guess arties with assaults for close stuff and a shield tank (rat-specific hardeners, generally advise against invulns) with gyros and fitting mods in the lows. Doesn't seem that complicated.
General tip: Don't snipe in PVP, you're better off with a tempest + 6 wcs or a Ruppie (by level 5 a ruppie does same DPS + alpha as a cyc with projectiles).
-----------------
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Davros Johnstone
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Posted - 2006.05.10 12:13:00 -
[77]
I ain't pvp'd in this ship, so i don't have any setups for that.. but pve this is what i've been doing.
5 x 720mm howies 3 x heavy missile launchers
1 x Tech 2 Med SB 1 x Shield Boost Amp 2 x rat specific hardners 1 x 10mn AB
3 x pds 1 x nanofiber
Tried that out last night, tanks alright but need to get a large SB to keep up with decent dps. Only using it for solo lvl 3s/occasional co-op lvl 4s, but it kills cruisers quickly enough. I was using
5 x 425mm Acs 3 x Heavy missiles
1 x T2 10mn ab 1 x named med sb 1 x x5 web 1 x large shield ext 1 x invul field
3 x pds 1 x nano
... but it didn't tank so well, but can do some decent dps. Should mabye try that with 3 nos and mabye a MWD. Its a pretty good ship for pve, but a nosing rupture with acs is much much cooler for pvp than the cyclone could ever hope to be :)
|

Roland 99
|
Posted - 2006.05.30 19:24:00 -
[78]
Since the 650's got a very nice damage boost I wanted to try them in an all out fast lock/damage/EW build
5 650's 3 heavy launchers
2 sensor boosters 1 tracking computer 2 multispec's
2 gyro II's 1 BCU 1 nano
Puts out a decent amount of damage and jams. No tank whatsoever just blow **** up and warp out >< _______ My pod is filled with beer. Dont make me spring a leak |

Damon Runyon
|
Posted - 2006.05.30 20:33:00 -
[79]
Someone long ago said the problem with the Cyc was that you couldn't fit a decent shield tank and web/scram. There is much theoretical truth in this, but in practice what makes the tank is the booster, boost amp and 3xnos combination. I can pretty much just leave the booster on as long as I'm nossing a big enough target...
I can see why the slot layout might tempt people to armour tank it, but it is such a shame to ignore the ship bonuses. Much PvP is fast, furious and close range and you really need damage mods (I use 2x t2 gyros and 2x t2 enhancers) to exploit the sheer wtf potential of t2 a/cs.
damon
|

Uncle Bobble
|
Posted - 2006.05.31 00:43:00 -
[80]
I just got my Cyclone a few days ago and so far am only doing PvE. This setup has worked pretty well so far.
High 4x 650mm artillery 2x Heavy Missile Launchers 1x Assault Launcher Medium 2x Cap recharger 2x Shield hardeners 1x Large Shield booster Low 4X Power Diagnostic
3 Hammerhead Drones (Don't have the skills for more )
Like I said, so far this setup has worked, but if anyone would like to point out any enormous errors, it would be much appreciated. 
|

seborator
|
Posted - 2006.08.01 17:57:00 -
[81]
I Luv my cyclone...
PVE/PVP 5x650mm Arty (Fusion) 3xHeavy (Havoc)
1xLarge Shield Extender (Named or TII) 2xMedium Shield Extender (Named or TII) 2xTarget Painters (Named) 1xInvuln Field
1xBasic Damage Control 1xSmall Armour Rep 1xWarp Stab 1xTracking Enhance
Could swap stab/rep for gyro if ya wanted to.
Takes damage well and deals well!
|

Pesadel0
|
Posted - 2006.08.01 18:53:00 -
[82]
Originally by: seborator I Luv my cyclone...
PVE/PVP 5x650mm Arty (Fusion) 3xHeavy (Havoc)
1xLarge Shield Extender (Named or TII) 2xMedium Shield Extender (Named or TII) 2xTarget Painters (Named) 1xInvuln Field
1xBasic Damage Control 1xSmall Armour Rep 1xWarp Stab 1xTracking Enhance
Could swap stab/rep for gyro if ya wanted to.
Takes damage well and deals well!
Don¦t try to armor tank and shield tank at the same time,and wtf 6 medium slot?
PVP/solo :
5X 220 3 NOS
1x10MWD 1XWEB 1XWarpscrambler 2XMultis
3Xkinetic/Thermal/Explosive hardener 1XMed armor repairer
|

Jangor Twill
|
Posted - 2006.08.02 16:37:00 -
[83]
I'm a Cyclone flyer, and I only do missions, therefore my set-up is for PvE only. The setup I have is :- High Slots. 3 x XR-3200 Heavy Missile Launcher 1 x 250mm Railgun 1 x 250mm Compressed Coil Gun 1 x 250mm Prototype Gauss Gun 1 x 702mm Gallium 1 cannon 1 x 220mm Vulcan autocannon (the different weapon ranges let me operate from 2000 metres to 40,000 metres) Medium Slots. 1 x Y-S8 Afterburner 1 x Large Shield Booster 2 1 x Shield Boost Amp. 2 x Large Shield Extender 2 (A shield tank to take advantage of the 5% shield boost for Cyclones) Low Slots. 1 x Photonic CPU enhancer 2 x Power Diagnostic Control 2 1 x Local Power Plant Reaction Control.
This gives me Shield HP of 8891, Armour HP of 3000, and Structure HP of 2625.
I am using 98% of Powergrid 1798 of 1834 and 99% of CPU 572/575
I also have 4 Hammerhead Drones in the Drone Bay.
This set-up lets me do all the Level 3 missions that I have had (so far) without to many problems.
I would be happy for any information on how to improve this set-up.
However, I don't know which option to go for next  should I go the HAC route, or the BS route ? As I mentioned earlier I mainly play solo PvE. Any suggestions of which way would be best for Level 4 missions would be greatfully received.
Fly Safe. Jangor
|

seborator
|
Posted - 2006.08.03 21:57:00 -
[84]
My cyclone has been pimped....6 mids, and burberry trim. I am a chav after all.
|

Hanabull
|
Posted - 2006.08.03 23:58:00 -
[85]
looking for some advice on a setup for the cyclone. been using it for defense against those nasty pirates and agent missions so far. heres what I got.
High 5 220's W/ phased plasma 2 Med NOS 1 SV-2000 assault launcher (still not sure about this slot)
Med 1 10 mn AB 1 Med Tapered Cap Infusion W/200's 1 Fleeting propulsion webber 1 Lg C5-L Emergancy Sheild Booster 1 Shield AMP
Low 1 PDU 1 Emergancy Damage Control 2 Counterbalance weapon mounts.
16 days away from AC's tech 2. so planing on upgrading the 220's soon.
So what do you guys think?   
|

dreamforce
Minmatar
|
Posted - 2006.08.04 01:36:00 -
[86]
My trusty ratting (serpentis) setup:
5x220mm II (425mm if they fit, I think they do) 3xnamed med nos
1x10mn mwd 1xbest named large shieldbooster 1xboost amp 1xkinetic hardener 1xthermic hardener
2xPDS II 2xGyro II
This setup absolutely minces up to 2x1.25M BS spawns. Even the 2xBC/3xCruiser spawns aren't that hard as you can mwd into their face and eat them up before they can do any serious damage.
|

Karandor
|
Posted - 2006.08.04 01:46:00 -
[87]
Ok I've only been playing for 2 months and with this set-up I can do almost every level 3 mission without warping. The only ones that give me trouble are ones with lots of webbing ints which can be taken care of by switching 1 or 2 launchers to assault.
highs: (ammo depending on mission) 5X720 prototype 3Xheavy missile launchers (whatever you can find/afford) mids: named med booster large shield extender 2X named hardeners (depends on mission) AB lows 4XPDU drones: get 4 med of every damage type and change them along with ammo
Without too much engineering or weapon upgrades skills you can fit this and do almost every level 3 mission without a problem. The ones you will not be able to do easily/at all are: Mordus Headhunters (this can break the tank on a BS), The rogue Slave traders (2 of 2) Downing the slavers (takes me 1 or 2 warps) and the missing reporters line can cause problems with some huge EM/thermal damage. Any angel mission is cake and serpentis' short range and slow speed makes them easy to outrun. Watch out for amarr and blood raiders missions. These can eat your shield tank if you aren't ready for them.
|

Simus Marcus
|
Posted - 2006.08.04 11:56:00 -
[88]
right now my cyclone is weak as hell - I have no support skills to speak of (yet) - so I play with mine doing lv2 missions. currently its fitted with 5x 280T2 arty / 3x arbalest assault. Also atm is 2x med shield extender and a med shield booster. I got 2 t1 proj dam mods 1 t1 tracking mod and a pdu1 in lows. fittings will improve as my skills do.
|

Karandor
|
Posted - 2006.08.04 13:01:00 -
[89]
for doing level 2s a rupture is much better and faster. Use medium artillery not small artillery as you waste the bonuses.
|

LekkerDingAh
Minmatar Nanotechnologists Are Nurturing Outer Space
|
Posted - 2006.08.14 21:23:00 -
[90]
I'm looking for some help on a good PVE set-up.
My current setup is: HIGH 4x425mm AC's 2xNamed Heavy Missile Launchers 1xMed Nos (to keep my cap up)
MID 1x 10m AB 1x Webifier 3x Barton
LOW 1x Med Armor Rep II 3x Hardeners
I've always done armor tanking, and I've tried the Cyclone with shield, but I really, really dislike it, and it just doesn't seem to work for me.
Any ideas?
|

Orin Fatch
Eve Defence Force Ascendant Frontier
|
Posted - 2006.08.16 08:51:00 -
[91]
Ok, so im using mine for solo and small gang PvP. So far it works really well!
HIGH = 5x 220 Vulcom Autocannons II HIGH = 3x Named NOS
MID = Named MWD MID = Large Shield Booster II MID = Invulnerability Field I (or T2 if u wanna beta tank paying more ofc) MID = X5 Prototype I Engine Enorvator MID = J5 Prototype Warp Inhabitor I
LOW = Power Diagnostic System II LOW = Tracking Enhancer II LOW = 2X Counterbalanced Weapon Mounts (Damage Mods) Think u can use T2, but i just had these laying around.
DRONE BAY = 4 Hornet IIs (KIN Damage) DRONE BAY = 4 Acolyte IIs (EM Damage)
With this setup I can close on my target at 1150 MS (or something) Once under 20KM I; Scram, NOS, Web, Shoot. Disable MWD, Orbit at 2km. Its effective against Battleships, Industry ships ( ) And because of my Web, I can kill ceptorz and AF, provided there not like a crow and orbit at 15KM and/or above. In That Case im in trouble, and hope my drones can do something right... Apart from that, iv found it to be a very effective Solo and Small Gang Ship. Not to mention, it has The Mass or some Crusiers, so can turn and Align pretty quick.
I have also dropped a NOS for a Cloaking Device. so u can avoide those unfavourable encounters. Sure u do Less NOS Damage, but you give your self yet another advantage (Cha Ching!)
|

Greystar
Caldari Snipers Inc Curse Coalition
|
Posted - 2006.08.16 09:10:00 -
[92]
I fly mine around with...
Highs
5 X Dual 180mm Autocannons (Could use 220s but im too lazy to go buy them, and i dont like 425's) 3 X Medium NOS
Mids 1 X 20km Scrammer 1 X 10MN AB 1 X LSE 1 X EM Hardner 1 X Invul field
Lows 2 X Nanofiber / 2 X Tracking enhancers. I prefer tracking enhancers to Gyros, im just wierd like that. Apparently, i prefer nanos to gyros also... hmhmhmmm i never noticed that.
Everything should be Tech 2 or the best named you can afford.
My setup has like 6.3k shields with some good resistances but passivly shield tanking the cyclone does waste its bonus. For this reason, i now fly a Ferox.
Grey.
terrorist, ingame to |

Trracer
Nos4a2 Inc.
|
Posted - 2006.08.16 10:32:00 -
[93]
The lvl3 mission setup I use: Highs: 5x 720mm, 2x heavy launchers, 1x assault (might switch for another heavy) Meds: med SB II, cap recharger, 3x hardener Lows: 4x power diagnostic system
Drones (3 medium, 2 small) and ammo according to rats. Namned stuff when possible. Only mission I have/had problems with is that new mean mordus. Nos4a2 Inc, freelance corp, now recruiting
Image Removed. Please keep within 400*120 pixels and 24000 bytes. -ReverendM ([email protected]) |

Maeltstome
|
Posted - 2006.08.16 11:37:00 -
[94]
Ok, been reading this thread, and alot of people seem to be spending mid slots on scrams and webs... why not just train your drone skills up and use EW drones to do that for you, then shield tank yourself. If you get in clone then release your drones - they will have targetted you - pretty sure you can get an EW drone for everything nowadays, and they are all 5m3 if you get the lights.
Reactions?
|

Kalil d'Maelstromo
The Establishment
|
Posted - 2006.08.16 12:31:00 -
[95]
The only webbing drones are the 25m3 Hvy Berserkers and they only web for 25% iirc.
Warp scram drones haven't been released.
*Kalil wants 5 points and a mean tank on his Cyclone =P **************************
Originally by: Deb Loblaw Anybody who demands a reach around is just a greedy bastich, if you ask me.
If you wanted satisfaction, you should have been on top.
|

Prevelance
|
Posted - 2006.08.25 19:15:00 -
[96]
Just thoughth I'd add a little something.
This is a purely Sancha Battleship armor tank setup. And it works very well. I have em and therm armor compensations skills at lvl3
Hi slots: Heavy missles in missles slots, and whatever else you want or can fit. Artillary, or auto's doesn't matter, both work.
Mid slots: 2-3 Cap rechargers depending on skills, 1 afterburner or MWD, and whatever the heck else you want.
Low Slots: 1 1600mm tugsten plate (Make sure is tungsten), 1 Med armor rep (tech 1 works fine), and 1 em and 1 thermal hardner. And EM/therm drones
It seems a waste of slots and cap to sheild tank Sanchas in this ship because you have high natural em and therm armor resistances, and they shoot em and therm.
With this set up I can run the armor rep and hardners forever, don't have to turn them off at all once there on, and I don't drop cap. Just get in close to the battleships and they can't hurt you. Warp in at 15k, target a bs and turn on AB, head toward him and open fire and set drones, orbit at 1000, turn off ab, turn on tank. kill other cruisers if neccessary first while orbiting bs. If I follow this pattern, I can tank 2 battleships 500's-950's, and 2-4 cruisers at the same time until they die, and I can even turn my armor rep off from time to time when it hits 100% full.
P.S, Use EM ammo, and some Thermal, em/therm drones Still have room and cap to fit jammer or something in med slot if your worried about getting ganked by pirates.
|

Garmon
|
Posted - 2006.08.25 21:23:00 -
[97]
Why not use ECM instead of the cap rechargers?
|

Nambr1
|
Posted - 2006.08.29 23:56:00 -
[98]

|

Damon Runyon
|
Posted - 2006.08.30 18:38:00 -
[99]
Originally by: Orin Fatch Not to mention, it has The Mass or some Crusiers, so can turn and Align pretty quick. Quote:

|

Boris2k
Elite United Corp Antigo Dominion
|
Posted - 2006.08.30 18:43:00 -
[100]
30% on the berserker SW-900's, love em
|

MaidMarion
|
Posted - 2006.09.14 01:31:00 -
[101]
Originally by: Captain Muskrat Edited by: Captain Muskrat on 13/02/2006 05:44:17 Edited by: Captain Muskrat on 13/02/2006 05:43:52 The problem with the setups I've seen on most Cyclones is damage per second. I've made a setup which has firepower, can tackle and do solo pvp, run missions up to some level 3's, and has approx. 6500 shield and 4500 armor. Plus, it's boosting is only passive, so it has cap to burn, AND it comes with 2 NOS:
Highs: 3x Heavy Missile Launcher 2x Medium Afocal Pulse Maser (frig size) 1x Light Gatling Anode Particle Stream 1 (frig size) 2x Medium Nosferatu
Medium: 2x Large Named Shield Extender 1x Jb5 Warp Inhibitor (7500m) 1x X5 Stasis Webber 1x 10mn Microwarp
Lows: 2x 400mm Named Armor Plate 2x Power Diagnostic System 1
Note: The only reason I built up the introduction so much is because unorthodox fittings tend to get flamed.
even with a passive tank you should still have some shield hardeners - esp em if you expect to take that type. thunderbolts will rip your setup to shreds in seconds.
|

Dante Xaphan
|
Posted - 2006.10.16 09:10:00 -
[102]
Edited by: Dante Xaphan on 16/10/2006 09:12:51
Originally by: Fogy Edited by: Fogy on 23/02/2006 11:50:37 strange how many CRAPPY settup ppl put up.. Main thing to do when fitting a shipp is: USING ITS BONUSES!! you dont fly a dominix without using drones.. you dont fly a minmatar shipp without using Projectiles.. you dont fly amarr without using Lasers.. and so on. OFC you can make a suprice settup with a apoc with 1400mm's and stuff... but thats not what this thread is about.. AND a n00b (no ofence to the op) should learn to play the game b4 he starts mixing up crazy settups.. The only shipp i can see using some thing else than its races guns, would be on a Crow caus you dont have any bonus to its gun slott.. Maby a raven if you dont wanna/feel the need to use Nos.. Anyways:
Her's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
t2 where u can ofc.. :P
The Ninja super roundhouse kick trick to use when up against a HAC/assault friggies, is to use the right ammo... (EM/EXP) EMP for Caldari/Gallente (Thermal) Phased Plasma for Amarr (Kinetick/Explosive) Fusion/Titanium Sabot for Minmatar
For the OP: It's never a good idea to fitt for multitasking... (NPC'ing + PVP'ing) the best way to come close to this is to: Carry the hardeners for the local NPC's your going to hunt in your cargo, and refitt when you want to do so. besides that, any PVP'er with a brain bigger than their computer mouce wheel, would go for damage NOT done by the local NPC's when hunting for NPC'ers.. the 3x medium nos should help when PVP'ing try this settup against your corpmates Moa.
Thats why taking out Rail shipps to hunt NPC'ers in gurista/Serpentis space, or Lasers in Sansha/blood space is a bad idea.. For Projo guns, you can change ammo to damage type not used by the local npc's
Cheers! Fogy 
How do you keep the ship running if you cant Nos anyone anymore (because they have been draint)? I'm still a newbie, thats why the question . I was wondering if all these shield resis and booster things don't drain yourself to fast? It's a large shield booster, that eats a lot, plust the MWD makes sure you have less capacitor to start with....... anyway, just wondering.
Regards,
Dante
|

Nash'Krul
|
Posted - 2006.10.17 12:44:00 -
[103]
Well here goes mine :)
Information: This Setup is mainly designed for PvE against Serpentis-BS which reside in Fountain... (Serpentis: Therm/Kin damage and vulnerability)
HIGH: 5x 425mm AutoCannon II 3x Medium Noz I (or named if avaliable)
MED: Y-S8 Hydrocarbon I AB Large C5-L Emergency SB Large F-S9 Regolith SX Heat Dissipation Field I Ballistic Deflection Field I
LOW: Shadow Serpentis PD F85 Peripheral Damage System I Nanofiber Internal Structure I Gyrostabylizer II
I Also used a slightly changed Fitting (different resistance, T2 AC Ammo ...) for doing PvP. But then this Ship is used to Skirmish into a Bunch of Frigs or at max Cruiser sized Vessels.
|

Aerich Vishkan
|
Posted - 2006.10.17 14:19:00 -
[104]
Roland 99's low SP setup is similar to my Lvl 3 Mission running Cyclone. I have just over 1m SP.
The tractor beam makes gathering loot after a mission tolerable. This ship is so slow without an AB (how I run), that gathering loot with an arty setup can take longer than the mission itself. This boat has plenty of firepower even with a tractor.
High ==== 5x 720mm Gallium I Cannon 2x Heavy Missile Launcher I 1x Small Tractor Beam
Med ==== 1x Large Shield Extender I 1x Med Shield Booster I 1x Shield Boost Amp I 2x Invuln Field I
Low ==== 1x RCU 1x PDS 1x Gyro I 1x Tracking Enhancer I
Drones: 4x Hammerhead I (can't use IIs, can't use 5 drones yet)
This is a very tight fit for me for CPU. I have used the generic modules in this writeup, but really, I have to have some of the named modules to cut down CPU so it fits. (Malkuth Heavies, Large F-S9 Regolith Shield Induction, Medium C5-L Emergency Shield Overload I, Sigma-Nought Tracking Module I)
I'd love to have an AB and a webber, but I have a hard time maintaining my shield tank with those. I can take most lvl 3 missions without jumping out.
Sometimes I trade out the amp with a hardener or an AB. Certainly for traveling when I don't have an BMs, I have an AB fitted. When I get Eng V, I should be able to drop the RCU for another PDS (better shields), or keep the RCU and add another gyro.
With this setup, I take down crusers and above pretty easily. Frigate swarms can be dangerous.
|

Xenocide
|
Posted - 2006.10.18 09:55:00 -
[105]
Aerich .. change out those heavy missile launchers for assault missile launchers to assist a great deal with frigate swarms.
Also, upgrade to 720mm scouts to compensate for the decrease in damage against larger foes.
|

Pan Crastus
|
Posted - 2006.10.18 10:33:00 -
[106]
IMHO the only good setups for a Cyclone are:
a) AC boat with MWD and 3 medium Nos and 3 x T2 Gyrostabilizers
b) 650mm artillery with a decent tank (i.e. just shield modules in the mids)
Why?
a) needs 3 Gyros to be worthwhile since otherwise a Rupture will do the same damage (or more, with launchers) and you might as well use that
b) is probably what the Devs had in mind and it fits nicely ... for NPCing
It's a shame that the Cyclone can't be made to outdamage T1 cruisers significantly, like you can e.g. with the Brutix. But that's a Minnie problem in general - harder to fit ACs don't do (noticeably) more damage.
|

Dann Talek
|
Posted - 2006.11.11 14:45:00 -
[107]
Originally by: Fogy Edited by: Fogy on 23/02/2006 11:50:37 strange how many CRAPPY settup ppl put up.. Main thing to do when fitting a shipp is: USING ITS BONUSES!! you dont fly a dominix without using drones.. you dont fly a minmatar shipp without using Projectiles.. you dont fly amarr without using Lasers.. and so on. OFC you can make a suprice settup with a apoc with 1400mm's and stuff... but thats not what this thread is about.. AND a n00b (no ofence to the op) should learn to play the game b4 he starts mixing up crazy settups.. The only shipp i can see using some thing else than its races guns, would be on a Crow caus you dont have any bonus to its gun slott.. Maby a raven if you dont wanna/feel the need to use Nos.. Anyways:
Her's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
t2 where u can ofc.. :P
The Ninja super roundhouse kick trick to use when up against a HAC/assault friggies, is to use the right ammo... (EM/EXP) EMP for Caldari/Gallente (Thermal) Phased Plasma for Amarr (Kinetick/Explosive) Fusion/Titanium Sabot for Minmatar
For the OP: It's never a good idea to fitt for multitasking... (NPC'ing + PVP'ing) the best way to come close to this is to: Carry the hardeners for the local NPC's your going to hunt in your cargo, and refitt when you want to do so. besides that, any PVP'er with a brain bigger than their computer mouce wheel, would go for damage NOT done by the local NPC's when hunting for NPC'ers.. the 3x medium nos should help when PVP'ing try this settup against your corpmates Moa.
Thats why taking out Rail shipps to hunt NPC'ers in gurista/Serpentis space, or Lasers in Sansha/blood space is a bad idea.. For Projo guns, you can change ammo to damage type not used by the local npc's
Cheers! Fogy 
Aren't you gonna be torn to shreds by a Brutix that gets within 5km (blasterix I mean). he does twice the dps you do, and that shield booster might be nice, but you can run it only very shortly. Also you won't drain him that fast since he'll have a cap booster fitted.....
I'm not saying I know a better setup, just wondering how you'd fight it.
Regards,
Dann
|

BB Surbriner
|
Posted - 2006.11.13 11:56:00 -
[108]
So, for mission lvl 3 I use fit: Hi: 4x 720 med artillery, 3x heavy missle launcher, small tractor beam; Med: 1x Y-S8 AB, Large Shield Extender, Large SB II, 2x Act. Shiel Hardener; Low: 1x Nanofiber, 1x Girostabiliser, 2x PDU I.
|

GenXveve
|
Posted - 2007.01.17 23:10:00 -
[109]
Im a noob, but i have been doing well in my PSYCLONE. 2 x 720mm 2 x 650mm 1 x 220mm Auto (until i have more CPU from Electronics skill) 3 x Limos Heavy launchers 4 x Drones (until level 5 is completed in 2 days)
Sheilds: Sheild EXT II Res Passive Tech II Res Active Tech I Sheild Boost AMP I Medium Sheild Booster II 3 PDS, and a CPU the +7.5% Sheild boosting per level (level 3) and the Amp make the Base of 90 sheild boosting up to 143 per 3 seconds, and hardly drains cap. The LArge Tech II would be great, but uses WAY too much CPU to use the Arty.
I am in High sec space and will be until i get comfortable enough in PVPing my own corp to try and go down south. Mish wise, i have been running level 3s with no problem, and in the case of Angel Cartel, laugh as theyre Explosive can barel touch the 89% Resistance. Oh well, 36 days into the game and im feeling proud of myself 
|

Mininghoar
|
Posted - 2007.01.27 20:16:00 -
[110]
I Use
5 X 650 Arty II's 3 x Hvy Launchers (whatever you got T2 or named) 3 X passive hardeners 1 X Invuln. Field 1 X Lrg Shield Booster II 3 x PDU II's in the lows 1 x internal force field dmg control
Kit has served me well so far because with the passive hardeners you can save the cap for boosting and with the ships boosting bonus you should boost about 5% of shield HP per cycle if not more. Resistances are around 65% to all but if you want to tank a specific rat race then just switch out one passive for another. Also the shield resistance rigs help.
|

Tregaron
|
Posted - 2007.02.03 10:39:00 -
[111]
hey i find the cylone amazing: high: 6x 220mm tec 2 3x named nos med: 1x 10mn ab tec 2 1x large shield extender tec 2 1x med shield booster tec 2 1x 90% web 1x 20km scram lows: 1x gyro tec 2 2x named shield power relays 1x tracking enhancer tec 2
drones:4x hammerhead tec 1,2 vespa tec 2 (i manly use these skills are higher for this drone)
tryed this yesterday attacked thorax and a vexor took the thorax out in no time had 5x orgre and 5 hammers around me and still they couldn't beat the tec 2 shield booster didn't even get my shield to 3/4 lol. vexor ran soon as the rax went pop. Was doing 75+ damage every 4secs x 6 so alot of damage there. the 3x nos helps big time 1. it stops them tanking 2. lets you keep your shield booster on. 8259 shield is nice on a cyclone. thanks treg
|

Scraqp
Advocates
|
Posted - 2007.05.14 17:33:00 -
[112]
i request feedback for the following setup i came up with on singularity. quite expensive on tranq, but nonetheless:
HIGH 5x 220mm Vulcan II 3x Med Diminishing or 3x Heavy Launchers II, depending on situation
MED 1x MWD II 1x LSB II 1x Inv. Field II 1x Fleeting Scram 20k 1x Med. Electrochemical
LOW 2x Gyrostab II 2x PDUs
RIG 1x Falloff Rig 1x EM Shield Rig 1x TH Shield Rig
i know the hurricane is better, thats not what im asking for in this post ;)
|

Achronatar
|
Posted - 2007.05.30 15:03:00 -
[113]
Ok I've been playing for about a month so don't even have 2mil sp yet here's what I've put together (it's purely for mission running) :-
3xArbalest Assault Missile Launchers 5x220mm Medium 'Scout' Autocannons
2xLarge Shield Extender II 1xMagnetic Scattering Amplifier II 1xY-S8 Hydrocarbon Afterburner 1xXS Prototype 1 Engine Enervator
3xShield Power Relay II 1xSigma-Nought Tracking Module
EM,Kinetic and Explosive Reinforcer Is
Some Drones, usually Warrior Is
With that setup I have 11424 shields with a recharge time of 439seconds.
55 EM, 72, Explosive, 58 Kinetic and 20 Thermal.
Seems to do alright hit the Afterburner get stuck in close up, lock, scrammble fire the lot, repeat lots of times.
I realise it's probably not gonna win any prizes but it does the job and is different enough from anything else posted on this thread. I also note it doesn't use the shield boost bonus.
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kilona
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2007.06.06 11:28:00 -
[114]
k well heres my cyclone setup i feel it has served me well enough 3x 220mm II's 2x 425mm II's auto's 2 named nos's
LSB II, Shield boost amp, invulnerabilty field, EM active hardner, Cap Booster
2x gyro II's, I stab, counter ecm,
I usually fly in a gang so its not a solo setup but it works quite well.Use t2 where you can but t2 guns and large t2 shield booster is a must, dont worry about cap with the cap booster just bring lots of cap booster 800's. Please give me some feedback on what you think.
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Finlander09
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Posted - 2007.06.06 12:54:00 -
[115]
Edited by: Finlander09 on 06/06/2007 12:55:14 5x 650mm + 1 or 2x nos and heavy missiles 1 or 2 Large shield booster T2 + EM,therm active and kin passive T2 + WEB 2x PDS T2 + Damage control + tracking
Its for support and tanks damn well.
1 EM rig and ccc. (1 rig slot free.)
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.06.06 19:35:00 -
[116]
Originally by: Tregaron hey i find the cylone amazing: high: 6x 220mm tec 2 3x named nos med: 1x 10mn ab tec 2 1x large shield extender tec 2 1x med shield booster tec 2 1x 90% web 1x 20km scram lows: 1x gyro tec 2 2x named shield power relays 1x tracking enhancer tec 2
drones:4x hammerhead tec 1,2 vespa tec 2 (i manly use these skills are higher for this drone)
tryed this yesterday attacked thorax and a vexor took the thorax out in no time had 5x orgre and 5 hammers around me and still they couldn't beat the tec 2 shield booster didn't even get my shield to 3/4 lol. vexor ran soon as the rax went pop. Was doing 75+ damage every 4secs x 6 so alot of damage there. the 3x nos helps big time 1. it stops them tanking 2. lets you keep your shield booster on. 8259 shield is nice on a cyclone. thanks treg
9 high slots with an extra turret slot huh, well sir i would like to buy 10 of your cyclones please
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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Transvaal
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Posted - 2007.06.08 14:53:00 -
[117]
Originally by: Fogy Edited by: Fogy on 23/02/2006 11:50:37
Here's a Killing Cyclone settup:
5x 220mm AC 3x Named Med Nos
10mn MWD 20km/7.5km scrambler Large Shield Booster Invulnerbility field EM shield hardener
2/3 Gyro 2/1 PDU/WCS
 
This IS the winner. I've just broken into level three missions in my Cyclone and was finding it hard to have any staying power. This setup works.
Triple Nosferatus sustain you long enough to get those kills before having to warp out. They tip the tank balance.
The Gyrostabilizers make a big difference.
I use a webifier in the mediums because it helps me hit the baddies. My skills are still low.
The 220s are about as good as the 425s and you really need the CPU in this setup.
The Large Booster is a must.
Best regards, Transvaal
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GenXveve
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Posted - 2007.09.22 16:26:00 -
[118]
Edited by: GenXveve on 22/09/2007 16:27:00 Make sure you utilize ship bonuses people!
5 x 220mm Vulcan cannons II 3 x NOS
10mn MWD II Warp Disruptor II Stasis Webifier II Cap Injector (Medium Electrochemical) with 800s Large Shield Booster II
2 x OD II 1 x NANO II 1 x INERT STAB II
All light drones.
Goes about 2400 with good Nav skills, and at that speed you dont take much from even anything above heavy missiles. Level 4 BC gives you 312 boost per 4 seconds, cap injector prolong your MWD and cap boosting. This setup is prob not all that good for GANKING, but for gang related ops.
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ZigZag Joe
The Republican Guard
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Posted - 2007.09.22 18:50:00 -
[119]
i use:
5x 220mm II w/ Barrage 2x named Med Nos best named Med Neut
10mn MWD II Disruptor II Cap Booster (best named) w/ 800s Large Booster II Named Invuln (can be upgrded to t2)
2x Gyro II PDU II DCU II
Hammerhead II x4
EM x2 and Therm resist for rigs (nice and cheap)
61/61/61/74 resists
Goodly tank (250,BC4), not too shabby damage (340, BC4), rather nasty cap damage, and it doesn't break the bank either. The lack of web gets on my nerves, but can't have everything :S
<< zigzag forever. >> |

HenkieBoy
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Posted - 2007.09.25 08:21:00 -
[120]
Can somebody tell me why everybody uses 220 and not 425 AC's?
My current setup:
High: * 5x 425 proto AC's * 3x Compact Heavy Assault missile launchers Mids: * Webber * 10MWD * 2x invul I * 1x shield extender Low: * Stabilizer * 3x power diag systems
I rat with this setup in 0.0 space and can handle tripple cruiser and 2 BS spawn without the need for warping off. What I do is turn on the MWD to get in close range fast, web it and then give it the full barage (including 4x medium scout drones). They go down pretty fast, even those BS ships.
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Rhovinian
Minmatar Galactic Accord State Navy Academy Accord Corporate Enterprise Syndicate
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Posted - 2007.10.02 13:17:00 -
[121]
Edited by: Rhovinian on 02/10/2007 13:39:23 Edited by: Rhovinian on 02/10/2007 13:20:20 New player (45 days). Been passive shielding level 1 & 2 mission in frig, dessi and cruiser.
I have to agree that for missions there is no reason to not utilize ship bonuses. (Should be maximize but play style is a reality - and I am comfortable with passive.)
SP = 100k electronics, 200k engineering spread out over a lot of skills but base on both is still IV. BC and Med Proj skills at III.
This is the setup I plan on trying for level 3 missions and looks appropriate in EFT.
3 X Arb Assualt Launcher 5 X Med 'Scout' Arti
Med Shield Ext EM Amp (will change when I can remember mission specific damage) Invulnerability Field (the only active I have prior exp with - again changed when I can remember) Med Shield Booster 10 MN AB II
Ball Ctrl Sys Track Enh 2 X Gyro
I am not used to cap maintenance so the 3 minute life with AB off scares me on the booster. I understand that the SB will not always be on but having not used active it is a surprising number to me.
As a result, I am looking at a Semi Mem and Cap Control rigging. Which will take me out to 5 minutes of cap running Inv Field and SB.
Any recommendations on Mids and Lows to get through low sec space, besides 2 warp stabs? - running not confronting (At 90 days I will seek a PVP mentor.)
Thoughts?
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Redora
Gallente Universal Exports
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Posted - 2007.10.04 03:34:00 -
[122]
Originally by: Rhovinian Edited by: Rhovinian on 02/10/2007 13:39:23 Edited by: Rhovinian on 02/10/2007 13:20:20 New player (45 days). Been passive shielding level 1 & 2 mission in frig, dessi and cruiser.
I have to agree that for missions there is no reason to not utilize ship bonuses. (Should be maximize but play style is a reality - and I am comfortable with passive.)
SP = 100k electronics, 200k engineering spread out over a lot of skills but base on both is still IV. BC and Med Proj skills at III.
This is the setup I plan on trying for level 3 missions and looks appropriate in EFT.
3 X Arb Assualt Launcher 5 X Med 'Scout' Arti
Med Shield Ext EM Amp (will change when I can remember mission specific damage) Invulnerability Field (the only active I have prior exp with - again changed when I can remember) Med Shield Booster 10 MN AB II
Ball Ctrl Sys Track Enh 2 X Gyro
I am not used to cap maintenance so the 3 minute life with AB off scares me on the booster. I understand that the SB will not always be on but having not used active it is a surprising number to me.
As a result, I am looking at a Semi Mem and Cap Control rigging. Which will take me out to 5 minutes of cap running Inv Field and SB.
Any recommendations on Mids and Lows to get through low sec space, besides 2 warp stabs? - running not confronting (At 90 days I will seek a PVP mentor.)
Thoughts?
See if you can squeeze in a large shield booster. It'll have more effect and will be necessary for some of the harder L3's. Take all the "Medium" Modules you've got (except guns) and upgrade to large, and you should be okay. Aside from that looks like a decent fit. For lowsec, I'd drop in a pair of Inertia Stabilizers, as they help you align for warp faster. Should make life a little easier for you if you do happen to run into a ganksquad in lowsec. ---
Redora
http://oldforums.eveonline.com/?a=topic&threadID=543553 |

Rhovinian
Minmatar Galactic Accord State Navy Academy Accord Corporate Enterprise Syndicate
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Posted - 2007.10.09 04:24:00 -
[123]
Thank you that is dead on. For instance Angel Extraveganza it works. But in Blockade the kill rate is too slow and the shield tank doesn't hold once they all gather together. I am training away and hope for enough skills before the mission expires. And have switched to rat specific hardners.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.09 09:34:00 -
[124]
Originally by: Rhovinian Edited by: Rhovinian on 09/10/2007 08:07:50 Thank you that is dead on. For instance Angel Extraveganza it works. But in Blockade the kill rate is too slow and the shield tank doesn't hold once they all gather together. I am training away and hope for enough skills before the mission expires. And have switched to rat specific hardners.
Follow up not sure why I didn't use Large before, as I seem to be able to fit it but didn't think I could. (Or maybe the cap life bothered me.)
Using a Large C5-L Emergency Shield Overload I now.
for missions, first train for turret tracking, you should be using 720mm's if you can fit them. against angel carry fusion m & nuclear m + havoc missiles. maximise your damage, even change your drones if you can.
angels go down fast agains a properly equiped cyclone. you still need a decent range at the start to take our the littlies though, then get close and personal with fusion, ensuring you have tracking to 4 (forgot the actual skill name).
you should be fine.
usually I fit a tracking enhancer v's a gyrostabilizer. if you miss too much or have poor range then a gyro isn't much help.
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Barakkus
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Posted - 2007.10.18 21:17:00 -
[125]
Ok, so this is what i've been using for a while now, it's a cheap setup but works:
Highs: E50 Med Nos 2x 425 Scout AC I (1 fusion, 1 proton) 2x 650 Scout Arty I (1 fusion, 1 proton) 3x Limos Heavy Launchers (scourge, havoc and thunderbolt)
Mids: Target Painter I X5 Webber LSB II 2x F-59 Reg Shield Extenders
Lows: Damage Control II Type-D Power Diag 2x Type-D Shield Power Relay
Drones: 3 Hammerhead I 2 Acolyte I
11,122 shield at 638 recharge with a 312 boost on the LSB II at 150 cap/cycle (2,735 total cap on the ship), I will usually run the LSB II to 50% cap when my shields are at 50% then back off for cap recharge for a while, usually works out pretty well, in a pinch I'll take it down to 25%. Usually I'll web a small ship that I let get in close and nos it to recharge some cap and just let it it alone till I have most of the others taken care of.
..all my gunnery skills are at 4 or 5 and don't have much trouble hitting smaller ships even if I don't have em webbed...
Definitely looking for recommendations to make this setup better tho, prolly going to fit 2 Core Defence Cap Sa***uard I's and a Core Defence Field Extender I once I get arount to making them.
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Aveyron
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Posted - 2008.01.10 01:11:00 -
[126]
High:
5x 720 Protoype Siege Canon 2x Malkutgh Heavy Launchers
Med:
Large SB T2, Invulner T2, 2 amplifiers T2, Shield Boost amplifier
Low:
3x Beta PDS 1x Cap Power relay
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Norwood Franskly
Minmatar Fleet of the Damned United Freemen Alliance
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Posted - 2008.01.10 02:59:00 -
[127]
Originally by: Aveyron High:
5x 720 Protoype Siege Canon 2x Malkutgh Heavy Launchers
Med:
Large SB T2, Invulner T2, 2 amplifiers T2, Shield Boost amplifier
Low:
3x Beta PDS 1x Cap Power relay
I used to use a similar setup but my lows are a lot different, that tank won't last more then about a minute so keep that in mind... Do some calculations, this will likely depend on your skills but it's probably better off ditching the Missile launchers (hence you won't need the PDS's) and fitting Gyrostabilizers in the low, depending on skills you will probably get better DPS then using a split Missiles / Artillery setup. I'm not sure 720 are the best artillery to use the DPS increase from 650 isn't really that much and they loose a lot on the tracking but depends what your using it for...
Heres my basic Cyclone setup
[High] 5*650 MM Artilery Cannon II (you can use named ones if you don't have skill for T2)
[Medium] Capacitor Recharger II Large Shield Booster II Invul Field II Boost Amplifier Magnetic scattering Amp II (can swap this for rat specific hardner)
[Low] Damage Control II 2 * gyro II Cap Power Relay II
[Drones] 4 T2 Medium
The 3 spare high slots give you some flexibility depending on your role, you can fit a couple of remote reps for gang stuff, you can stick in some neutrilizers (In old days I would use Nos) or even an assault missile launcher or two if your doing missions and need to kill the frigs.
That gives you resistances of around 60 and a tank that lasts a couple of minutes. If you drop the amplifier you can fit a sensor booster for gate camping things like that. I really like the cyclone since its dirt cheap and makes a good throwawy ship for PVP, not really a solo ship though as it lacks any tackle at all and the lack of a MWD can hurt it in some situations.
|

Miss Miata
|
Posted - 2008.01.10 03:21:00 -
[128]
Edited by: Miss Miata on 10/01/2008 03:24:26
Originally by: Barakkus Ok, so this is what i've been using for a while now, it's a cheap setup but works:
Highs: E50 Med Nos 2x 425 Scout AC I (1 fusion, 1 proton) 2x 650 Scout Arty I (1 fusion, 1 proton) 3x Limos Heavy Launchers (scourge, havoc and thunderbolt)
Mids: Target Painter I X5 Webber LSB II 2x F-59 Reg Shield Extenders
Lows: Damage Control II Type-D Power Diag 2x Type-D Shield Power Relay
Drones: 3 Hammerhead I 2 Acolyte I
11,122 shield at 638 recharge with a 312 boost on the LSB II at 150 cap/cycle (2,735 total cap on the ship), I will usually run the LSB II to 50% cap when my shields are at 50% then back off for cap recharge for a while, usually works out pretty well, in a pinch I'll take it down to 25%. Usually I'll web a small ship that I let get in close and nos it to recharge some cap and just let it it alone till I have most of the others taken care of.
..all my gunnery skills are at 4 or 5 and don't have much trouble hitting smaller ships even if I don't have em webbed...
Definitely looking for recommendations to make this setup better tho, prolly going to fit 2 Core Defence Cap Sa***uard I's and a Core Defence Field Extender I once I get arount to making them.
well its probally a bit late to say this but this setup is a bit `all over the place`
your mixing passive tanking modules with active tanking modules.
the spr`s are destroying your cap recharge that you need to run your lsb2
3 x power diags would be waaay better, or, use all spr`s dump the lsb2 and the target painter and fit large sheild extenders.
lastly either go arties or ac`s, if you go ac`s fit a afterburner.
my l3 nooby setup was somthing like
5 x 180/220mm acs 3 x haml`s or hams
10mn ab web (or specific hardner if u need more tank) large sheild booster 2 invul (or specific) large extender
3 x power diags 1 x gyro
i added more gyros for easyier missions and more power diags for hard ones, it worked a treat!
use named or t2 where possible, it really makes a difference
dont forget drones, i used 3 meds and 2 lights
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Yosarian
Hand Of The Tahiri Namtz'aar k'in
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Posted - 2008.01.10 11:06:00 -
[129]
Close-range mission / ratting setup:
5x 425mm T2 autocannon 2x arbalest heavy assault missiles 1x e50 prototype energy vampire (medium nos)
T2 Afterburner / MWD Webifier - named Invulnerability field - T1 (need T2) Pithi B-type small shield booster (outperforms medium T2) 5a prototype shield support (shield boost amplifier)
3x Gyrostabilizer T2 Damage control T2
Drones!
The shield booster is only small, but the gisti / pithi stuff is incredibly exensive except for the small stuff (which is about 50million isk / module). However the small booster outperforms a T2 medium booster, providing similar shield boosting per second at less than half of the capacitor use. On this ship I'm getting 110 shield boosted for 19.6 cap, every 2 seconds.
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NEMO AUS
|
Posted - 2008.01.14 22:28:00 -
[130]
any thoughts on this pvp setup Hi slot 1720mm 'scout' artillery i Hi slot 2720mm 'scout' artillery i Hi slot 3720mm 'scout' artillery i Hi slot 4720mm 'scout' artillery i Hi slot 5720mm 'scout' artillery i Hi slot 6assault missile launcher i Hi slot 7assault missile launcher i Hi slot 8assault missile launcher i med slot 1medium shield booster ii med slot 2large f-s9 regolith shield induction med slot 3halcyon' core equalizer i med slot 4sensor booster ii med slot 5sensor booster ii low slot 1tracking enhancer ii low slot 2tracking enhancer ii low slot 3tracking enhancer ii low slot 4reactor control unit ii
as well as med drones
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3nkil
The Chocolate Factory
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Posted - 2008.01.14 22:58:00 -
[131]
to the above- you will want a MWD for any kind of pvp (even sniping)
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Aveyron
|
Posted - 2008.01.22 20:54:00 -
[132]
Originally by: Norwood Franskly
I used to use a similar setup but my lows are a lot different, that tank won't last more then about a minute so keep that in mind... Do some calculations, this will likely depend on your skills but it's probably better off ditching the Missile launchers (hence you won't need the PDS's) and fitting Gyrostabilizers in the low, depending on skills you will probably get better DPS then using a split Missiles / Artillery setup. I'm not sure 720 are the best artillery to use the DPS increase from 650 isn't really that much and they loose a lot on the tracking but depends what your using it for...
Heres my basic Cyclone setup
[High] 5*650 MM Artilery Cannon II (you can use named ones if you don't have skill for T2)
[Medium] Capacitor Recharger II Large Shield Booster II Invul Field II Boost Amplifier Magnetic scattering Amp II (can swap this for rat specific hardner)
[Low] Damage Control II 2 * gyro II Cap Power Relay II
[Drones] 4 T2 Medium
The 3 spare high slots give you some flexibility depending on your role, you can fit a couple of remote reps for gang stuff, you can stick in some neutrilizers (In old days I would use Nos) or even an assault missile launcher or two if your doing missions and need to kill the frigs.
That gives you resistances of around 60 and a tank that lasts a couple of minutes. If you drop the amplifier you can fit a sensor booster for gate camping things like that. I really like the cyclone since its dirt cheap and makes a good throwawy ship for PVP, not really a solo ship though as it lacks any tackle at all and the lack of a MWD can hurt it in some situations.
Thx man, I will change some stuff ;-)
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Aryy
Minmatar Mogul Cartel Free Trade Coalition
|
Posted - 2008.03.04 10:30:00 -
[133]
I recently decided to give the cyclone a go in pvp since i had one lieing around. Here is the setup i came up with, sadly did not get to test it due to a total lack of targets.
Highs: 5x 220mm Vulcan Autocannon I 3x 'Malkuth' Rocket launcer I (lowest cpu use)
Meds: 1x 10mn MicroWarpdrive II 1x Medium Capacitor Booster II (/w 800s) 1x X-Large C5-L Emergency Shield Overload I (or X-Large tech 2 if you ditch the rocket launchers) 1x J5 Prototype Warp Inhibitor I 1x X5 Prototype I Engine Enervator
Lows: 3x Gyrostabilizer II 1x Damage Control II
Dronebay: a mix of Hobgoblins II and Warriors II
Rigs: Anti-Kinetic shield rig Anti-Tjermic shield rig Anti-EM shield rig The rigs are cheap anyway.
Dps is around 380 with my skills. The plan is to stay outside web range vs similar size or bigger targets and go in vs smaller ones. Also the tank is not that bad.
How's that looking? Another version could be to replace the XL booster with a large one and web with Invul Field II, allowing to fit 2 medium neuts to deal with smaller ships within web range.
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Raastah Fedajin
Classis de Gloria
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Posted - 2008.03.19 15:33:00 -
[134]
Thought about a basic simple shield tanking:
Low: 4 x Type-D Power ... Shield Power relay
Mid: 4 x large shield extender II 1 x AB (10 NM AB II for infinite running slower or faster with time cap 100 NM AB II)
High: Whatever is needed or liked
Is around 15.000 shield points and 35.000 overall hitpoints.
Any thoughts? Thanks
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Shakuras Reave
Adventurers
|
Posted - 2008.03.20 23:43:00 -
[135]
I use; High 3 heavy missiles, 5 720mm artys
Medium 4 shield hardeners (switch them around for different missions), 1 medium shield booster
Lows 2 power diagnostic systems, 1 gyrostabilizer, and 1 tracking enhancer
this works very nice for every level 3 mission I've done, I'm not using any rigs on it at the moment either.
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BalZaak Swinging
Black Soul's Rejuvenate
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Posted - 2008.04.04 18:59:00 -
[136]
Highs: 5x 720s Arty, 3 Heavy Missiles Mids: Large Shield booster, 2 passive hardeners, 1 Invul Field, last slot for what you need (target painter, cap recharge, etc) Lows: PDUs, to fit everything, if you can take one off, use Gyro.
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