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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 14:41:00 -
[1] - Quote
I have a theory that the Navy Geddon is the best ship for this, the most commonly used ships in the TVP/ISN incursion communities are Machs and Nightmares, here is why i think it is better than those:
Arty Machs and beam Nightmares have 800-1000 dps on average, depending on fit/skills/implants, to hit sniper targets.
These targets are also reachable by pulse lasers with scorch loaded. A Navy geddon gets 70km range with 2 tracking enhancers. Dealing 800-900 dps at that range depending on fit/skills/implants.
Navy Geddons with pulse and five sentry drones gets 1400-1580 dps depending on fit/skills/implants at 30km. That means a fleet of say 10 Vindicators 20 Navy Geddons and 10 logis would have potentially 10k dps more than if those geddons were Machs and Nightmares.
Basically, i think pulse lasers are awesome and underutilized for incursions, and Navy Geddon is the best platform to use them with for incursions.
What do you think? |

Mina Sebiestar
Mactabilis Simplex Cursus
394
|
Posted - 2013.08.06 14:46:00 -
[2] - Quote
Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower.
Also what pulse geddon cant is shoot things @ 100km+ http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 14:54:00 -
[3] - Quote
Mina Sebiestar wrote:Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower.
Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times.
Pulses track just fine, i still dont see a point in using beams over them.
I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 14:56:00 -
[4] - Quote
the only place you really need 100km+ range is in NRF and a few MWD pulses get a 70km range ship in range pretty fast. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.06 15:14:00 -
[5] - Quote
Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 15:18:00 -
[6] - Quote
Kosetzu wrote:Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable.
They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.06 15:22:00 -
[7] - Quote
Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 15:25:00 -
[8] - Quote
Kosetzu wrote:Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad.
I think you're missing my point here. |

Frostys Virpio
Lame Corp Name
616
|
Posted - 2013.08.06 15:30:00 -
[9] - Quote
Cpt Tirel wrote:Kosetzu wrote:Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad. I think you're missing my point here.
You are missing the point that the best fleet is a mix of different ship and not only a single ship type many times. The vindi is the best for the up close DPS requirement, different ship in the flees handle different requirement to be the most effective fleet as a whole. Many jack of all trades master of nones in a fleet still geats beaten by a bunch of specialist in thier respective roles. |

Verity Sovereign
Sovereign Fleet Tax Shelter
512
|
Posted - 2013.08.06 15:39:00 -
[10] - Quote
7 turrets, 0.75 cycle time: 7/.75 = 9.333 effective turrets
8 turrets 1.25 damage modifier: 10 effective turrets.
3 vs 5 sentries... (if you use them)
However... 4 vs 7 mids
For an HQ, you need a MWD, and an invuln. That leaves just two slots for TCs and Sebos. Given its weaker shield, you may want an LSE as well.
Keep in mind: TEs don't give the same range bonus that TCs do, and the tracking bonus is far less, and a NM basically has a free faction speed scripted TC with no stacking penalty. A sig amp also don't boost sig res nearly as much as a Sebo... 3 speed scripted TCs on a NM give it awesome tracking.
Also, scorch is equivalent in DPS to IN X ray... while a tachmare pretty much always can be using IN multi or gleam
The applied gun DPS of the tachmare is higher.
The recent buff to it does make it a decent ship though. It shouldn't be too long before the Pirate BSs get rebalanced, and most are expecting buffs to everything except the mach. |
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
37
|
Posted - 2013.08.06 17:20:00 -
[11] - Quote
Verity Sovereign wrote:7 turrets, 0.75 cycle time: 7/.75 = 9.333 effective turrets
8 turrets 1.25 damage modifier: 10 effective turrets.
3 vs 5 sentries... (if you use them)
However... 4 vs 7 mids
For an HQ, you need a MWD, and an invuln. That leaves just two slots for TCs and Sebos. Given its weaker shield, you may want an LSE as well.
Keep in mind: TEs don't give the same range bonus that TCs do, and the tracking bonus is far less, and a NM basically has a free faction speed scripted TC with no stacking penalty. A sig amp also don't boost sig res nearly as much as a Sebo... 3 speed scripted TCs on a NM give it awesome tracking.
Also, scorch is equivalent in DPS to IN X ray... while a tachmare pretty much always can be using IN multi or gleam
The applied gun DPS of the tachmare is higher.
The recent buff to it does make it a decent ship though. It shouldn't be too long before the Pirate BSs get rebalanced, and most are expecting buffs to everything except the mach.
... and 8 vs 5 lows. Noone would use 3 sentrys, 5 meds 5 small drones is the only way to go for a NM, so the 300 drone dps is still a huge advantage for the Navy Geddon. It gets about 100 dps less turret dps with scorch than the NM, but almost 500 more dps with conflag and drones. Same vs the Mach. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.06 18:06:00 -
[12] - Quote
Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.
Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.
While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
38
|
Posted - 2013.08.06 18:50:00 -
[13] - Quote
Kosetzu wrote:Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.
Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.
While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well.
Sentries work well for most types of PVE Incursions included. If a Vindi with its range is useful for incursions sentries surely can be aswell. I keep them out most of the time, if you know how to position yourself they work like a charm.
Navy geddon tanks just fine, it has decent shield hp. I have 104k eph and 140k after fleet boosts on mine. The 8 lows make up for not having mids for tracking computers. Sure TPs and webs help but most ships dont have them so it would not be much diffrence there.
Lows are not used for the tank, except for a damage control. It has enough lows for 4 heat sinks 2 TE's, a damage control and a cap power relay. The cap power relay in addition to its turret cap bonus also gives it a lot better cap stabilty than a NM. |

Cadius Vect
Hax. Game Over.
4
|
Posted - 2013.08.06 20:56:00 -
[14] - Quote
I think someone is mad that their navy geddon got turned down for a shiny fleet... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
38
|
Posted - 2013.08.06 21:22:00 -
[15] - Quote
Cadius Vect wrote:I think someone is mad that their navy geddon got turned down for a shiny fleet...
I usualy have no problems getting into TVP fleets with my Navy Geddon. The reason i made this thread is that i find this ship performing much better than the Machariel i used to have. It felt pretty useless with artillery so i got a pulse Navy Geddon instead. And it performed suprisingly well. |

Verity Sovereign
Sovereign Fleet Tax Shelter
512
|
Posted - 2013.08.07 08:31:00 -
[16] - Quote
I do think a Navy Geddon is a decent ship, but the 8 vs 5 lows argument isn't valid for a shield fleet.
The mid slots are worth more than the low slots. The NM has sufficient lows for 4 heat sinks and a damage control. Beyond that, a TC outperforms a TE, and a SeBo outperforms a Sigamp.
Why do you even speak of conflag? its only useful for tower bashes... If its a TPPH your doing, you won't be launching sentries. NRF - won't use conflag TCRC... I suppose you might use conflag and sentries after arriving at the tower.
Fitting a cap power relay just wastes a slot, and the NM has sufficient cap stability, I run no elutriation rigs, and can get by even without a cap buddy or a NOS (lets not forget those utility highs). I suspect you'd be better off sticking a drone damage mod there if you are going to be using sentries.
The Navy Geddon is pretty good, but I don't think its better than the NM for applying DPS in a shield fleet. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
|
Posted - 2013.08.07 09:44:00 -
[17] - Quote
Verity Sovereign wrote:I do think a Navy Geddon is a decent ship, but the 8 vs 5 lows argument isn't valid for a shield fleet.
The mid slots are worth more than the low slots. The NM has sufficient lows for 4 heat sinks and a damage control. Beyond that, a TC outperforms a TE, and a SeBo outperforms a Sigamp. Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that.
Quote:Why do you even speak of conflag? its only useful for tower bashes... Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets.
Quote: If its a TPPH your doing, you won't be launching sentries.
But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves.
Quote:Fitting a cap power relay just wastes a slot, and the NM has sufficient cap stability, I run no elutriation rigs, and can get by even without a cap buddy or a NOS (lets not forget those utility highs). I suspect you'd be better off sticking a drone damage mod there if you are going to be using sentries. A sniper does not have to burn its MWD as much, it is an advantage the beam NM has over the pulse geddon yes, but with 1 cap power relay and a NOS the only place i really need to broadcast for cap is on the TPPH tower bash.
Quote:The Navy Geddon is pretty good, but I don't think its better than the NM for applying DPS in a shield fleet. Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.07 10:45:00 -
[18] - Quote
Cpt Tirel wrote:Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that. You don't fit TCs on a Nightmare for better tracking, you fit them for range.
Cpt Tirel wrote:Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets. Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range...
Cpt Tirel wrote:But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves. Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already.
Cpt Tirel wrote:Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k. You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing. |

Mina Sebiestar
Mactabilis Simplex Cursus
394
|
Posted - 2013.08.07 14:34:00 -
[19] - Quote
Cpt Tirel wrote:Mina Sebiestar wrote:Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower. Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times. Pulses track just fine, i still dont see a point in using beams over them. I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time.
Artillery weapons have high alpha by design side effect if it are capability to do massive dmg mid range, and with proper fit and fleet support they rarely miss 10 of those ships will remove instantly few ships of the field completely bypassing any tracking/transversal etc.and that happens every 14 sec.that being good for contest is side bonus what it rly does 8s removal of incoming dps asap= faster sites.
Tachyon NM is dps monster with split second select able range and hefty alpha to top it of mimicking in a way alpha doctrine further .
And Vindi with its 2600 theoretycal dps full set of sentrys and 90% webs is non replecable by any ship that exist in eve.
All of those ships do what pulse or any other fit geddon cant do alpha/range/dps. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
|
Posted - 2013.08.07 17:09:00 -
[20] - Quote
Kosetzu wrote:Cpt Tirel wrote:Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that. You don't fit TCs on a Nightmare for better tracking, you fit them for range. Cpt Tirel wrote:Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets. Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range... Cpt Tirel wrote:But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves. Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already. Cpt Tirel wrote:Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k. You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing.
With pulses and 2 tracking enhancers with scorch you can hit 95% targets in ALL HQ sites without even using the MWD. I do not know where you get 130km from but the farthest spawn is in NRF about 110km from close range dps. A 70km ship burn inside that range fairly quick. .....Sentries are for close range dps, doh.
The two first pockets in TPPH is trivial, most of the sansha ships are down before the fleet reach the gates. And even there i often use sentries successfully.
Ships in EVE change and pirate ships are not always the best solution for everything. Pure snipers are normaly useless on anything beside PVP. I used the Moros example to illustrate the vast increase in DPS you would get from replacing "snipers" With something that increase the fleet overall performance. You are very wrong that conflag and sentries are only good for tower bashing. If you seriously think that then you are also saying that Vindis are only good for tower bashing since their range with close range ammo is about half of a pulse navy geddon with conflag and gardes. Sniper NMs and Machs push 1k dps TOPS with turrets i dare say at least 90% of them have even less because of lack of skills/implants. And their drone dps is almost non existant compared to a ship with 5 gardes sitting up close to the Sansha battleships.
I allready explained this, why do you ignore what i said and lie about a NM having 200 dps less than a pulse navy geddon? I would like to see the beam NM you describe with 1300 dps.
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
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Posted - 2013.08.07 17:19:00 -
[21] - Quote
Mina Sebiestar wrote:Cpt Tirel wrote:Mina Sebiestar wrote:Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower. Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times. Pulses track just fine, i still dont see a point in using beams over them. I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time. Artillery weapons have high alpha by design side effect if it are capability to do massive dmg mid range, and with proper fit and fleet support they rarely miss 10 of those ships will remove instantly few ships of the field completely bypassing any tracking/transversal etc.and that happens every 14 sec.that being good for contest is side bonus what it rly does 8s removal of incoming dps asap= faster sites. Tachyon NM is dps monster with split second select able range and hefty alpha to top it of mimicking in a way alpha doctrine further . And Vindi with its 2600 theoretycal dps full set of sentrys and 90% webs is non replecable by any ship that exist in eve. All of those ships do what pulse or any other fit geddon cant do alpha/range/dps.
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
Beam NM is a better PVE sniper than Arty Mach yea, but its still a sniper.
Vindi is a useful ship in incursions, and i never said Navy Geddons could replace them. This is about Pulse Navy Geddons vs NM's and Machs.
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Mina Sebiestar
Mactabilis Simplex Cursus
395
|
Posted - 2013.08.07 18:22:00 -
[22] - Quote
First proper fleet does not have snipers it have long range ships you don't fly mach with tremor nor NM to use aurora you fly them because they can deliver proper dmg to that range when/if needed.
Another thing you use freely is alpha and what eft and theory crafting will not tell you is what does that translate in to...
Most powerful gun in eve on line is Artillery cannon it deliver most DMG than any other weapon system it is that powerful that ccp slap 15sec rof on it just to keep it in check with rest of them.
That kind of dmg is instant to you want it u press button and you get it it is there.
Now what is confusing you is DPS damage per second it is dmg over time so this is two part deal it need dmg and it need time to deliver it...
now dmg on pulses and short range guns is nothing less than pathetic so much so that they need massive rof built in guns alone to achieve anything and you still need time when you press button nothing rly happens tiny red line appears on enemy ship shields.and there is range issue if you are using scorch you DMG and dps are taking a dive while artys and tachs not that much they are built to operate in ranges your geddon need to us3 scorch.
now in non contest situation alpha strikes will simply do in instant what you need time to do making other ships focus on something else making overall completion time faster...
In contest situation fleet with alpha ships will simply deny you time you need to make that dps number come on top.it is simple rly you and your buddies are like working hard to brake sansha BS and single mach fire and take armour and hull to him self taking dmg point to his team.
add ranges speed tranversals pilot skills and plethora of other stats and it become apparent why mix fleet deliver better results.
If you are using scorch at all you are already loosing if you want to win 1400mm take no substitute.
I guess what I am saying here is dps damage per time in not the only metrics you should rely on and my mach can do 1000dps with guns alone and deliver over 16000 or so alpha don't ignore that stats. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
|
Posted - 2013.08.07 23:23:00 -
[23] - Quote
Mina Sebiestar wrote: Now what is confusing you
I suggest you re-read the thread, if it does not help you should leave it at that. |

Cage Man
249
|
Posted - 2013.08.08 01:11:00 -
[24] - Quote
[quote=Cpt Tirel
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
[/quote]
You wrong here. Take a HAM tengu to pve and it has round 900 dps with round 1k volley(alpha) and compare that to a Raven which has less dps and 4 times more alpha, I am sure my numbers are slightly off as they are from memory. You will very quickly see the Raven out perform the Tengu against BC's and above. Volley (alpha) gets the ships of the field quicker regardless PVE or PVP and is not something you can ignore when you in a fleet that is built to "just" survive. Take too long and that fleet is dead.. PVE or PVP. The thick plottens... |

roflcopt3r
Bloodshot Eyes
0
|
Posted - 2013.08.08 08:59:00 -
[25] - Quote
DPS is the damage that is applied over time. Alpha is instantly applied when the f-key is pressed. You do not apply damage over time to a target that is alphaed off the field near instantly when it is called primary. Considering that a viable and competent hq fleet will consist of both dps and alpha ships. Sites are not drawn out affairs where dps can be applied over a long amount of time. Nahmean nahmsayin? |

Darling Hassasin
Imperial Academy Amarr Empire
10
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Posted - 2013.08.08 10:31:00 -
[26] - Quote
Cage Man wrote:[quote=Cpt Tirel
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
You wrong here. Take a HAM tengu to pve and it has round 900 dps with round 1k volley(alpha) and compare that to a Raven which has less dps and 4 times more alpha, I am sure my numbers are slightly off as they are from memory. You will very quickly see the Raven out perform the Tengu against BC's and above. Volley (alpha) gets the ships of the field quicker regardless PVE or PVP and is not something you can ignore when you in a fleet that is built to "just" survive. Take too long and that fleet is dead.. PVE or PVP. [/quote]
This is the usual useless lame post haxsplaining how alpha feels as opposed to dps. Its utter bullcrap. Alpha for pve means nothing (Good) at all and it often leads to much wasted damage. DPS is the only concern here.
There are no pve targets that tank so good actively and have so little overall EHP that a vessel can alpha them when a comparable class dps fit vessel would fail to break their tank.
As for the funny Raven and Tengu (pulled out of his arse) comparison... Tengus have less dps than Ravens with comparable fittings and thus are outperformed (slightly) in pve environments where targets are mostly BC and BS sized or closer to the Ravens drones where smaller... The higher alpha of the Raven is a drawback actually but only a small one so it can be ignored.
If clueless do not post. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
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Posted - 2013.08.08 10:49:00 -
[27] - Quote
Cage Man wrote: You will very quickly see the Raven out perform the Tengu
This is not true, and has nothing to do with alpha.
Ok lets see.. Volley damage advangates PVP:
High damage instantly, good because it prevents shield boosting/armor repping if you can oneshot them. Good for gatecamping combined with good sensor-strength to kill ships before they can warp off even if outside of point range.
Volley damage advantages over fast-cycle weapons for PVE:
NONE
Even if one NPC, or two, or three, gets taken out almost instantly, if it was several ships doing just that there is a guarantee that some of their damage was wasted because of overshooting. And those ships would have been taken out anyway before the Machs are done cyceling their slow weapons.
Example on overshooting. Sansha cruiser is low on HP say 1/3. Three Machs shoot it, the two first ones hit doing full damage, now the sansha cruiser has 1 hp left. Which the last one takes out with its volley of 15k. Now it just wasted 14.999 damage taking out something that had 1 hp and has to wait for 15 seconds to cycle its guns. This would be of less concern in PVP but in PVE it is called inefficiency.
Slow artillery cycles also means that if you miss, your overall DPS/damage drops drastically, because you put much more of your overall DPS into each shot. The Machariel has no tracking bonus like the NM does, and Tachyons has higher base tracking than 1400's.
Summary of this: beam NM is a better PVE sniper than artillery Machariel. And Navy geddon still has more to offer in HQ sites than both of them.
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Commander Ash McCloud
The New Eden People's Front
801
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Posted - 2013.08.08 10:59:00 -
[28] - Quote
What we need is a damage meter for proper comparison!  |

Darling Hassasin
Imperial Academy Amarr Empire
10
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Posted - 2013.08.08 11:06:00 -
[29] - Quote
If you use painters in them Incursions (I wouldnt know I dont do highsec) TFI might be a better option than any other vessel, as long as you can use sentries... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
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Posted - 2013.08.08 11:20:00 -
[30] - Quote
Commander Ash McCloud wrote:What we need is a damage meter for proper comparison! 
Indeed |
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