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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 14:41:00 -
[1] - Quote
I have a theory that the Navy Geddon is the best ship for this, the most commonly used ships in the TVP/ISN incursion communities are Machs and Nightmares, here is why i think it is better than those:
Arty Machs and beam Nightmares have 800-1000 dps on average, depending on fit/skills/implants, to hit sniper targets.
These targets are also reachable by pulse lasers with scorch loaded. A Navy geddon gets 70km range with 2 tracking enhancers. Dealing 800-900 dps at that range depending on fit/skills/implants.
Navy Geddons with pulse and five sentry drones gets 1400-1580 dps depending on fit/skills/implants at 30km. That means a fleet of say 10 Vindicators 20 Navy Geddons and 10 logis would have potentially 10k dps more than if those geddons were Machs and Nightmares.
Basically, i think pulse lasers are awesome and underutilized for incursions, and Navy Geddon is the best platform to use them with for incursions.
What do you think? |

Mina Sebiestar
Mactabilis Simplex Cursus
394
|
Posted - 2013.08.06 14:46:00 -
[2] - Quote
Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower.
Also what pulse geddon cant is shoot things @ 100km+ http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 14:54:00 -
[3] - Quote
Mina Sebiestar wrote:Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower.
Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times.
Pulses track just fine, i still dont see a point in using beams over them.
I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 14:56:00 -
[4] - Quote
the only place you really need 100km+ range is in NRF and a few MWD pulses get a 70km range ship in range pretty fast. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.06 15:14:00 -
[5] - Quote
Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 15:18:00 -
[6] - Quote
Kosetzu wrote:Vindicators are generally considered the best dps ship for incursions. High up-in-your-face dps and WEBS, which is invaluable.
They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.06 15:22:00 -
[7] - Quote
Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
36
|
Posted - 2013.08.06 15:25:00 -
[8] - Quote
Kosetzu wrote:Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad.
I think you're missing my point here. |

Frostys Virpio
Lame Corp Name
616
|
Posted - 2013.08.06 15:30:00 -
[9] - Quote
Cpt Tirel wrote:Kosetzu wrote:Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad. I think you're missing my point here.
You are missing the point that the best fleet is a mix of different ship and not only a single ship type many times. The vindi is the best for the up close DPS requirement, different ship in the flees handle different requirement to be the most effective fleet as a whole. Many jack of all trades master of nones in a fleet still geats beaten by a bunch of specialist in thier respective roles. |

Verity Sovereign
Sovereign Fleet Tax Shelter
512
|
Posted - 2013.08.06 15:39:00 -
[10] - Quote
7 turrets, 0.75 cycle time: 7/.75 = 9.333 effective turrets
8 turrets 1.25 damage modifier: 10 effective turrets.
3 vs 5 sentries... (if you use them)
However... 4 vs 7 mids
For an HQ, you need a MWD, and an invuln. That leaves just two slots for TCs and Sebos. Given its weaker shield, you may want an LSE as well.
Keep in mind: TEs don't give the same range bonus that TCs do, and the tracking bonus is far less, and a NM basically has a free faction speed scripted TC with no stacking penalty. A sig amp also don't boost sig res nearly as much as a Sebo... 3 speed scripted TCs on a NM give it awesome tracking.
Also, scorch is equivalent in DPS to IN X ray... while a tachmare pretty much always can be using IN multi or gleam
The applied gun DPS of the tachmare is higher.
The recent buff to it does make it a decent ship though. It shouldn't be too long before the Pirate BSs get rebalanced, and most are expecting buffs to everything except the mach. |
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
37
|
Posted - 2013.08.06 17:20:00 -
[11] - Quote
Verity Sovereign wrote:7 turrets, 0.75 cycle time: 7/.75 = 9.333 effective turrets
8 turrets 1.25 damage modifier: 10 effective turrets.
3 vs 5 sentries... (if you use them)
However... 4 vs 7 mids
For an HQ, you need a MWD, and an invuln. That leaves just two slots for TCs and Sebos. Given its weaker shield, you may want an LSE as well.
Keep in mind: TEs don't give the same range bonus that TCs do, and the tracking bonus is far less, and a NM basically has a free faction speed scripted TC with no stacking penalty. A sig amp also don't boost sig res nearly as much as a Sebo... 3 speed scripted TCs on a NM give it awesome tracking.
Also, scorch is equivalent in DPS to IN X ray... while a tachmare pretty much always can be using IN multi or gleam
The applied gun DPS of the tachmare is higher.
The recent buff to it does make it a decent ship though. It shouldn't be too long before the Pirate BSs get rebalanced, and most are expecting buffs to everything except the mach.
... and 8 vs 5 lows. Noone would use 3 sentrys, 5 meds 5 small drones is the only way to go for a NM, so the 300 drone dps is still a huge advantage for the Navy Geddon. It gets about 100 dps less turret dps with scorch than the NM, but almost 500 more dps with conflag and drones. Same vs the Mach. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.06 18:06:00 -
[12] - Quote
Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.
Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.
While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
38
|
Posted - 2013.08.06 18:50:00 -
[13] - Quote
Kosetzu wrote:Sentries are generally too situational to be used well in Incursions. You're on the move so much of the time, and loosing your sentries is going to be a huge blow on your damage.
Also having few mid slots gives you a low tank and few utility mods like Tracking Computers etc. Having ships with fleet-wide utility options like webs, TPs etc help out a lot for everyone, and applied damage is what matters.
While armor is fully doable they will always lack the damage potential from shield fits because they need to use lows for tank as well.
Sentries work well for most types of PVE Incursions included. If a Vindi with its range is useful for incursions sentries surely can be aswell. I keep them out most of the time, if you know how to position yourself they work like a charm.
Navy geddon tanks just fine, it has decent shield hp. I have 104k eph and 140k after fleet boosts on mine. The 8 lows make up for not having mids for tracking computers. Sure TPs and webs help but most ships dont have them so it would not be much diffrence there.
Lows are not used for the tank, except for a damage control. It has enough lows for 4 heat sinks 2 TE's, a damage control and a cap power relay. The cap power relay in addition to its turret cap bonus also gives it a lot better cap stabilty than a NM. |

Cadius Vect
Hax. Game Over.
4
|
Posted - 2013.08.06 20:56:00 -
[14] - Quote
I think someone is mad that their navy geddon got turned down for a shiny fleet... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
38
|
Posted - 2013.08.06 21:22:00 -
[15] - Quote
Cadius Vect wrote:I think someone is mad that their navy geddon got turned down for a shiny fleet...
I usualy have no problems getting into TVP fleets with my Navy Geddon. The reason i made this thread is that i find this ship performing much better than the Machariel i used to have. It felt pretty useless with artillery so i got a pulse Navy Geddon instead. And it performed suprisingly well. |

Verity Sovereign
Sovereign Fleet Tax Shelter
512
|
Posted - 2013.08.07 08:31:00 -
[16] - Quote
I do think a Navy Geddon is a decent ship, but the 8 vs 5 lows argument isn't valid for a shield fleet.
The mid slots are worth more than the low slots. The NM has sufficient lows for 4 heat sinks and a damage control. Beyond that, a TC outperforms a TE, and a SeBo outperforms a Sigamp.
Why do you even speak of conflag? its only useful for tower bashes... If its a TPPH your doing, you won't be launching sentries. NRF - won't use conflag TCRC... I suppose you might use conflag and sentries after arriving at the tower.
Fitting a cap power relay just wastes a slot, and the NM has sufficient cap stability, I run no elutriation rigs, and can get by even without a cap buddy or a NOS (lets not forget those utility highs). I suspect you'd be better off sticking a drone damage mod there if you are going to be using sentries.
The Navy Geddon is pretty good, but I don't think its better than the NM for applying DPS in a shield fleet. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
|
Posted - 2013.08.07 09:44:00 -
[17] - Quote
Verity Sovereign wrote:I do think a Navy Geddon is a decent ship, but the 8 vs 5 lows argument isn't valid for a shield fleet.
The mid slots are worth more than the low slots. The NM has sufficient lows for 4 heat sinks and a damage control. Beyond that, a TC outperforms a TE, and a SeBo outperforms a Sigamp. Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that.
Quote:Why do you even speak of conflag? its only useful for tower bashes... Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets.
Quote: If its a TPPH your doing, you won't be launching sentries.
But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves.
Quote:Fitting a cap power relay just wastes a slot, and the NM has sufficient cap stability, I run no elutriation rigs, and can get by even without a cap buddy or a NOS (lets not forget those utility highs). I suspect you'd be better off sticking a drone damage mod there if you are going to be using sentries. A sniper does not have to burn its MWD as much, it is an advantage the beam NM has over the pulse geddon yes, but with 1 cap power relay and a NOS the only place i really need to broadcast for cap is on the TPPH tower bash.
Quote:The Navy Geddon is pretty good, but I don't think its better than the NM for applying DPS in a shield fleet. Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k. |

Kosetzu
Aeons Multiplied
74
|
Posted - 2013.08.07 10:45:00 -
[18] - Quote
Cpt Tirel wrote:Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that. You don't fit TCs on a Nightmare for better tracking, you fit them for range.
Cpt Tirel wrote:Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets. Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range...
Cpt Tirel wrote:But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves. Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already.
Cpt Tirel wrote:Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k. You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing. |

Mina Sebiestar
Mactabilis Simplex Cursus
394
|
Posted - 2013.08.07 14:34:00 -
[19] - Quote
Cpt Tirel wrote:Mina Sebiestar wrote:Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower. Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times. Pulses track just fine, i still dont see a point in using beams over them. I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time.
Artillery weapons have high alpha by design side effect if it are capability to do massive dmg mid range, and with proper fit and fleet support they rarely miss 10 of those ships will remove instantly few ships of the field completely bypassing any tracking/transversal etc.and that happens every 14 sec.that being good for contest is side bonus what it rly does 8s removal of incoming dps asap= faster sites.
Tachyon NM is dps monster with split second select able range and hefty alpha to top it of mimicking in a way alpha doctrine further .
And Vindi with its 2600 theoretycal dps full set of sentrys and 90% webs is non replecable by any ship that exist in eve.
All of those ships do what pulse or any other fit geddon cant do alpha/range/dps. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
|
Posted - 2013.08.07 17:09:00 -
[20] - Quote
Kosetzu wrote:Cpt Tirel wrote:Sure, but im not talking about tracking here which is never an issue for me in a Navy Geddon anyway. Beams have much lower tracking but the Navy Geddon does not have to deal with that. You don't fit TCs on a Nightmare for better tracking, you fit them for range. Cpt Tirel wrote:Because im trying to say that a Navy Geddon can take the roles from NM's and Machs as snipers and when sniper targets are down, switch role to short range DPS where a proper navy geddon with Conflag and T2 Gardes gets about the same DPS as the average Vindi gets from its turrets. Good luck hitting all those sniper targets at 130km range.... TCs on the nightmare are mostly loaded with range script so why you're talking about tracking I have no idea. Also good luck using sentries outside your drone control range... Cpt Tirel wrote:But i do, in the final pocket they work very well, MWD to shortrange DPS spot and launch them, effective dps on almost three full waves. Final pocket yes... then what about the other pockets? They don't count anymore? Even if you say "I just burn to the gate and drop sentries" you loose out on a lot of time before you are able to drop down those sentries and use them. By that time nearly all enemies should be eliminated already. Cpt Tirel wrote:Except that the fleet would have 10k more potential short-range DPS from having pulse Navy Geddons instead of Machs and NM's which about equals an armor Moros in siege mode if i remember correct. While its long range dps loss would only be about 2k. You don't really get why fleets have dps AND snipers do you? If having only dps was the most efficient way to do Incursions we would see fleets running with only dps. With over a year of experience with Incursions I think the communities knows what works and not. Why you bring in a Moros to this is beyond me. Please tell me when you last saw one doing Incursions. With Conflag and Garde II's the Navy Geddon deals a couple hundred more dps at the same range as beams do, but that range is only good for tower bashing.
With pulses and 2 tracking enhancers with scorch you can hit 95% targets in ALL HQ sites without even using the MWD. I do not know where you get 130km from but the farthest spawn is in NRF about 110km from close range dps. A 70km ship burn inside that range fairly quick. .....Sentries are for close range dps, doh.
The two first pockets in TPPH is trivial, most of the sansha ships are down before the fleet reach the gates. And even there i often use sentries successfully.
Ships in EVE change and pirate ships are not always the best solution for everything. Pure snipers are normaly useless on anything beside PVP. I used the Moros example to illustrate the vast increase in DPS you would get from replacing "snipers" With something that increase the fleet overall performance. You are very wrong that conflag and sentries are only good for tower bashing. If you seriously think that then you are also saying that Vindis are only good for tower bashing since their range with close range ammo is about half of a pulse navy geddon with conflag and gardes. Sniper NMs and Machs push 1k dps TOPS with turrets i dare say at least 90% of them have even less because of lack of skills/implants. And their drone dps is almost non existant compared to a ship with 5 gardes sitting up close to the Sansha battleships.
I allready explained this, why do you ignore what i said and lie about a NM having 200 dps less than a pulse navy geddon? I would like to see the beam NM you describe with 1300 dps.
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
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Posted - 2013.08.07 17:19:00 -
[21] - Quote
Mina Sebiestar wrote:Cpt Tirel wrote:Mina Sebiestar wrote:Machariel have single function in inc's alpha.
NM is used for high tracking tachyon platform.
Drones are useless due to fleet movement(sentry) and travel times(heavy's).
So that part of your ship will only be used when shooting tower. Alpha is only useful when contesting which is rare, and if a mach misses it ends up spending half a minute before it becomes useful because of the slow reload. In addition you have overshooting, long reload times. Pulses track just fine, i still dont see a point in using beams over them. I fly a Navy Geddon, and i never use the vindi anchor, that allows me to make very good use of my sentries. I MWD to my position, launch drones and keep them out most of the time. Artillery weapons have high alpha by design side effect if it are capability to do massive dmg mid range, and with proper fit and fleet support they rarely miss 10 of those ships will remove instantly few ships of the field completely bypassing any tracking/transversal etc.and that happens every 14 sec.that being good for contest is side bonus what it rly does 8s removal of incoming dps asap= faster sites. Tachyon NM is dps monster with split second select able range and hefty alpha to top it of mimicking in a way alpha doctrine further . And Vindi with its 2600 theoretycal dps full set of sentrys and 90% webs is non replecable by any ship that exist in eve. All of those ships do what pulse or any other fit geddon cant do alpha/range/dps.
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
Beam NM is a better PVE sniper than Arty Mach yea, but its still a sniper.
Vindi is a useful ship in incursions, and i never said Navy Geddons could replace them. This is about Pulse Navy Geddons vs NM's and Machs.
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Mina Sebiestar
Mactabilis Simplex Cursus
395
|
Posted - 2013.08.07 18:22:00 -
[22] - Quote
First proper fleet does not have snipers it have long range ships you don't fly mach with tremor nor NM to use aurora you fly them because they can deliver proper dmg to that range when/if needed.
Another thing you use freely is alpha and what eft and theory crafting will not tell you is what does that translate in to...
Most powerful gun in eve on line is Artillery cannon it deliver most DMG than any other weapon system it is that powerful that ccp slap 15sec rof on it just to keep it in check with rest of them.
That kind of dmg is instant to you want it u press button and you get it it is there.
Now what is confusing you is DPS damage per second it is dmg over time so this is two part deal it need dmg and it need time to deliver it...
now dmg on pulses and short range guns is nothing less than pathetic so much so that they need massive rof built in guns alone to achieve anything and you still need time when you press button nothing rly happens tiny red line appears on enemy ship shields.and there is range issue if you are using scorch you DMG and dps are taking a dive while artys and tachs not that much they are built to operate in ranges your geddon need to us3 scorch.
now in non contest situation alpha strikes will simply do in instant what you need time to do making other ships focus on something else making overall completion time faster...
In contest situation fleet with alpha ships will simply deny you time you need to make that dps number come on top.it is simple rly you and your buddies are like working hard to brake sansha BS and single mach fire and take armour and hull to him self taking dmg point to his team.
add ranges speed tranversals pilot skills and plethora of other stats and it become apparent why mix fleet deliver better results.
If you are using scorch at all you are already loosing if you want to win 1400mm take no substitute.
I guess what I am saying here is dps damage per time in not the only metrics you should rely on and my mach can do 1000dps with guns alone and deliver over 16000 or so alpha don't ignore that stats. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Cpt Tirel
Tyrfing Industries Viro Mors Non Est
39
|
Posted - 2013.08.07 23:23:00 -
[23] - Quote
Mina Sebiestar wrote: Now what is confusing you
I suggest you re-read the thread, if it does not help you should leave it at that. |

Cage Man
249
|
Posted - 2013.08.08 01:11:00 -
[24] - Quote
[quote=Cpt Tirel
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
[/quote]
You wrong here. Take a HAM tengu to pve and it has round 900 dps with round 1k volley(alpha) and compare that to a Raven which has less dps and 4 times more alpha, I am sure my numbers are slightly off as they are from memory. You will very quickly see the Raven out perform the Tengu against BC's and above. Volley (alpha) gets the ships of the field quicker regardless PVE or PVP and is not something you can ignore when you in a fleet that is built to "just" survive. Take too long and that fleet is dead.. PVE or PVP. The thick plottens... |

roflcopt3r
Bloodshot Eyes
0
|
Posted - 2013.08.08 08:59:00 -
[25] - Quote
DPS is the damage that is applied over time. Alpha is instantly applied when the f-key is pressed. You do not apply damage over time to a target that is alphaed off the field near instantly when it is called primary. Considering that a viable and competent hq fleet will consist of both dps and alpha ships. Sites are not drawn out affairs where dps can be applied over a long amount of time. Nahmean nahmsayin? |

Darling Hassasin
Imperial Academy Amarr Empire
10
|
Posted - 2013.08.08 10:31:00 -
[26] - Quote
Cage Man wrote:[quote=Cpt Tirel
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
You wrong here. Take a HAM tengu to pve and it has round 900 dps with round 1k volley(alpha) and compare that to a Raven which has less dps and 4 times more alpha, I am sure my numbers are slightly off as they are from memory. You will very quickly see the Raven out perform the Tengu against BC's and above. Volley (alpha) gets the ships of the field quicker regardless PVE or PVP and is not something you can ignore when you in a fleet that is built to "just" survive. Take too long and that fleet is dead.. PVE or PVP. [/quote]
This is the usual useless lame post haxsplaining how alpha feels as opposed to dps. Its utter bullcrap. Alpha for pve means nothing (Good) at all and it often leads to much wasted damage. DPS is the only concern here.
There are no pve targets that tank so good actively and have so little overall EHP that a vessel can alpha them when a comparable class dps fit vessel would fail to break their tank.
As for the funny Raven and Tengu (pulled out of his arse) comparison... Tengus have less dps than Ravens with comparable fittings and thus are outperformed (slightly) in pve environments where targets are mostly BC and BS sized or closer to the Ravens drones where smaller... The higher alpha of the Raven is a drawback actually but only a small one so it can be ignored.
If clueless do not post. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
|
Posted - 2013.08.08 10:49:00 -
[27] - Quote
Cage Man wrote: You will very quickly see the Raven out perform the Tengu
This is not true, and has nothing to do with alpha.
Ok lets see.. Volley damage advangates PVP:
High damage instantly, good because it prevents shield boosting/armor repping if you can oneshot them. Good for gatecamping combined with good sensor-strength to kill ships before they can warp off even if outside of point range.
Volley damage advantages over fast-cycle weapons for PVE:
NONE
Even if one NPC, or two, or three, gets taken out almost instantly, if it was several ships doing just that there is a guarantee that some of their damage was wasted because of overshooting. And those ships would have been taken out anyway before the Machs are done cyceling their slow weapons.
Example on overshooting. Sansha cruiser is low on HP say 1/3. Three Machs shoot it, the two first ones hit doing full damage, now the sansha cruiser has 1 hp left. Which the last one takes out with its volley of 15k. Now it just wasted 14.999 damage taking out something that had 1 hp and has to wait for 15 seconds to cycle its guns. This would be of less concern in PVP but in PVE it is called inefficiency.
Slow artillery cycles also means that if you miss, your overall DPS/damage drops drastically, because you put much more of your overall DPS into each shot. The Machariel has no tracking bonus like the NM does, and Tachyons has higher base tracking than 1400's.
Summary of this: beam NM is a better PVE sniper than artillery Machariel. And Navy geddon still has more to offer in HQ sites than both of them.
|

Commander Ash McCloud
The New Eden People's Front
801
|
Posted - 2013.08.08 10:59:00 -
[28] - Quote
What we need is a damage meter for proper comparison!  |

Darling Hassasin
Imperial Academy Amarr Empire
10
|
Posted - 2013.08.08 11:06:00 -
[29] - Quote
If you use painters in them Incursions (I wouldnt know I dont do highsec) TFI might be a better option than any other vessel, as long as you can use sentries... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
|
Posted - 2013.08.08 11:20:00 -
[30] - Quote
Commander Ash McCloud wrote:What we need is a damage meter for proper comparison! 
Indeed |
|

Jacob Holland
Weyland-Vulcan Industries
170
|
Posted - 2013.08.08 12:54:00 -
[31] - Quote
While there are advantages to Volley in PvE (much the same advantages as for PvP in fact) lets ignore the comparrison between the Pulse fit Navy 'geddon and the Machariel...
The most important question is what does the Pulse Navy 'geddon do better than a Pulse NM? For that matter, if you were to refit the Navy 'geddon with Tachs would you outperform the NMs? The Nightmare's role, at least in the minds of the majority of FCs, is sniper DPS. For that role the preference is Tachs because the targets assigned to the snipers are often outside effective range for Pulse.
Compared on this level, the Navy 'geddon comes out rather behind. The NM has more effective turrets, better tracking, a more formidable shield tank (particularly useful in high influence sites), can support other members of the fleet and burns through Gleam L more slowly for the TPPHs.
If the meta put Pulses to the fore rather than Tachs then the NM would have more effective turrets, better tracking, a more formidable shield tank, the ability to support its compatriots and would burn through Scorch and Conflag more slowly.
So the next question is why aren't Pulse fits more heavily used? Pulse NMs and AC Machs could both yield quite substantial DPS improvements over their, more conventional, siblings... But that gain is at the cost of range (despite claims that it's unimportant) - and if the ship cannot perform the role of the sniper (the Arty Mach or NM) then the role it's trying to perform is that of the Vindicators.
So what does the Pulse Navy 'geddon do better than a Vindicator?..
Perhaps more importantly, why did you look at the Vindicator and the NM fits the Incursion communities publish and decide that the Navy 'geddon was a better option? |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
40
|
Posted - 2013.08.08 14:10:00 -
[32] - Quote
Jacob Holland wrote:While there are advantages to Volley in PvE (much the same advantages as for PvP in fact) lets ignore the comparrison between the Pulse fit Navy 'geddon and the Machariel... Please tell me of these advantages.
Quote: The most important question is what does the Pulse Navy 'geddon do better than a Pulse NM? For that matter, if you were to refit the Navy 'geddon with Tachs would you outperform the NMs? The Nightmare's role, at least in the minds of the majority of FCs, is sniper DPS. For that role the preference is Tachs because the targets assigned to the snipers are often outside effective range for Pulse.
Compared on this level, the Navy 'geddon comes out rather behind. The NM has more effective turrets, better tracking, a more formidable shield tank (particularly useful in high influence sites), can support other members of the fleet and burns through Gleam L more slowly for the TPPHs.
If the meta put Pulses to the fore rather than Tachs then the NM would have more effective turrets, better tracking, a more formidable shield tank, the ability to support its compatriots and would burn through Scorch and Conflag more slowly.
The substantial advantage the Navy Geddon has to the NM aswell as the Mach is the abilty to use five sentry drones. You must have missed that part while reading my other posts in this thread. The tracking bonus of the NM is nice, but it is not really an advantage in HQ's since most targets are battleships, webbed cruisers, Sansha towers or sniper targets that pulses with their decent base tracking hit just fine with scorch because of low transversal. Tank is irellevant, the tank on the Navy Geddon is more than adequate of HQ's as i allready explained.
Quote: So the next question is why aren't Pulse fits more heavily used? Pulse NMs and AC Machs could both yield quite substantial DPS improvements over their, more conventional, siblings... But that gain is at the cost of range (despite claims that it's unimportant) - and if the ship cannot perform the role of the sniper (the Arty Mach or NM) then the role it's trying to perform is that of the Vindicators.
As i allready explained, yes, the average long range dps of the fleet would drop around 2k by having pulse Navy Geddons instead of arty Machs and beam NM's. But when you look at the huge increase in close range dps, that i also explained, it is worth it. AC Machs can only field 4 sentries, and fighting in falloff would be less effetive than pulses are.
Quote: So what does the Pulse Navy 'geddon do better than a Vindicator?..
Apply dps better at ranges 20-70km. More effective use of sentries because of this, because it does not have to move around so much.
Quote: Perhaps more importantly, why did you look at the Vindicator and the NM fits the Incursion communities publish and decide that the Navy 'geddon was a better option?
I didnt, this is not solely based on fits at all. I would rather say it is based on what i observed while running HQ sites.
|

Cage Man
249
|
Posted - 2013.08.08 20:13:00 -
[33] - Quote
Darling Hassasin wrote:Cage Man wrote:[quote=Cpt Tirel
I dont buy the alpha argument, Alpha is a PVP thing that is mistakenly dragged into PVE. Contests are a rarity that can be ignored.
You wrong here. Take a HAM tengu to pve and it has round 900 dps with round 1k volley(alpha) and compare that to a Raven which has less dps and 4 times more alpha, I am sure my numbers are slightly off as they are from memory. You will very quickly see the Raven out perform the Tengu against BC's and above. Volley (alpha) gets the ships of the field quicker regardless PVE or PVP and is not something you can ignore when you in a fleet that is built to "just" survive. Take too long and that fleet is dead.. PVE or PVP.
Ummm Wrong mr. Cage Man...
This is the usual useless lame post haxsplaining how alpha feels as opposed to dps. Its utter bullcrap. Alpha for pve means nothing (Good) at all and it often leads to much wasted damage. DPS is the only concern here.
There are no pve targets that tank so good actively and have so little overall EHP that a vessel can alpha them when a comparable class dps fit vessel would fail to break their tank.
As for the funny Raven and Tengu (pulled out of his arse) comparison... Tengus have less dps than Ravens with comparable fittings and thus are outperformed (slightly) in pve environments where targets are mostly BC and BS sized or closer to the Ravens drones where smaller... The higher alpha of the Raven is a drawback actually but only a small one so it can be ignored.
If clueless do not post.[/quote]
So why not correct the numbers I pulled from my arse?? If anyone is killing BC and BS rats faster in a HAM tengu than a raven, then I would really like to see those fits. But yea its pretty easy to make a forum alt and troll and say you know what you doing and no one else does 
The thick plottens... |

Kosetzu
S1lver Flame
74
|
Posted - 2013.08.08 20:45:00 -
[34] - Quote
You do know that some mission NPCs has % chance of repping, and being able to alpha through the tank down into armor/hull that they won't rep is at times more useful as they will barely keep their tank alive against continued dps. This has more to do with firing all weapons at the same time though, but it will at times make a difference if you fire them at intervals or all together. |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
244
|
Posted - 2013.08.09 00:57:00 -
[35] - Quote
Kosetzu wrote:You do know that some mission NPCs has % chance of repping, and being able to alpha through the tank down into armor/hull that they won't rep is at times more useful as they will barely keep their tank alive against continued dps. This has more to do with firing all weapons at the same time though, but it will at times make a difference if you fire them at intervals or all together. Incursion sansha do rep themselves, but it's not nearly enough to matter when you have an entire fleet focusing on one ship at a time.
Overall, the nightmare has the best damage application. People tend to fit tachs on them because you don't lose a whole lot of dps compared to pulses, but you gain a ton of range.
The vindi has the highest paper dps, and in a lot of cases it can MWD on top of things, pin them down, and hammer their faces in, but not always. There are times where you'll find yourself switching to null and probably doing less dps than an AC mach.
The mach is decent at midrange with ACs, but tbh artillery doesn't hold up as good as people give it credit for. It is literally the lowest dps AND shortest-ranged battleship-sized weapon. At sniper ranges it's doing good to stay on par with a T1-hulled railgun ship.
Past those three, the CNR and golem do a lot of dps in torp fit, the various gun marauders are squishy but functional, and the navy battleships are tanky enough but lacking the dps of the pirate versions...with the exception of the typhoon fleet issue, which does a frackton of dps if you spend the thirty years needed to skill into the thing. thhief ghabmoef |

Jacob Holland
Weyland-Vulcan Industries
170
|
Posted - 2013.08.09 13:06:00 -
[36] - Quote
Cpt Tirel wrote: The substantial advantage the Navy Geddon has to the NM aswell as the Mach is the abilty to use five sentry drones. You must have missed that part while reading my other posts in this thread. The tracking bonus of the NM is nice, but it is not really an advantage in HQ's since most targets are battleships, webbed cruisers, Sansha towers or sniper targets that pulses with their decent base tracking hit just fine with scorch because of low transversal. Tank is irellevant, the tank on the Navy Geddon is more than adequate of HQ's as i allready explained.
Quote: As i allready explained, yes, the average long range dps of the fleet would drop around 2k by having pulse Navy Geddons instead of arty Machs and beam NM's. But when you look at the huge increase in close range dps, that i also explained, it is worth it. AC Machs can only field 4 sentries, and fighting in falloff would be less effetive than pulses are.
Quote:Quote: So what does the Pulse Navy 'geddon do better than a Vindicator?..
Apply dps better at ranges 20-70km. More effective use of sentries because of this, because it does not have to move around so much.
The fact that it can carry a full flight of sentries is not an advantage, not in the context we're discussing. If the Navy'geddon is going to reach 60km with Scorch you're going to be fitting three Republic Fleet TEs and to get the damage you'll have 4 HS (optimal would be 3 IN and one T2) which, with a Damage Control, fills your lows. Two Pith Invulns, an Extender and MWD fill your mids. Therefore your drones are unmodified and are doing about 300DPS up to a range of 30km. Your INMF range is about 20km so by the time you're outside the Vindis' range you're going to have to be running Scorch for a total of about 1050 DPS... Except that past 30km your Garde IIs are in falloff and losing damage fast. Meanwhile a Tach'mare is running INMF out to around 45km and doing around the same in pure gun DPS (plus an additional 100 or so in light drones at the beck and call of the drone bunny).
Between 45km and 60km the Tach'mare will lose DPS as it will switch to INXRay, perhaps dropping as low as 950 gun DPS - this is perhaps where the Navy 'geddon wins out? Unfortunately the Garde IIs are at Optimal+Falloff at 42km and their damage is crashing - by the time you reach 54km they're doing nothing at all. Which means that the 'geddon also loses DPS, it's lost 60odd by the time the 'mare switches ammo and within half a dozen km the 'mare is ahead again.
So above INMF Optimal the Navy 'geddon is inferior to the Tach'mare... And INMF Optimal is low enough that in this range the Navy 'geddon is trying to compete, not with the Gleam loaded Tach'mares but with the Null loaded Vindicators. Guess who wins that contest.
So, between about 45 and 48km the 'geddon outdoes the Tach'mare, at less than 20km it's close but insignificant compared to the Vindi. Outside these range brackets you're better off with either a Tach'mare or a Vindi - the 'geddon doesn't even have the Machariel's mobility for easy MTAC...
|

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
245
|
Posted - 2013.08.09 14:48:00 -
[37] - Quote
Jacob Holland wrote:If the Navy'geddon is going to reach 60km with Scorch you're going to be fitting three Republic Fleet TEs How are RF TEs helping you reach 60km over regular ones? 
Quote: and to get the damage you'll have 4 HS (optimal would be 3 IN and one T2) which, with a Damage Control, fills your lows. Yes, that's the idea behind shield tanking...what's the problem?
Quote: Two Pith Invulns, an Extender and MWD fill your mids. Why on earth would you use an extender? You need to plug the EM hole.
Quote:Therefore your drones are unmodified and are doing about 300DPS up to a range of 30km. 300dps is not insignificant sir, but why are you assuming gardes? Seems like the longer ranged ones would make more sense...? thhief ghabmoef |

Jacob Holland
Weyland-Vulcan Industries
170
|
Posted - 2013.08.09 18:48:00 -
[38] - Quote
Fronkfurter McSheebleton wrote:How are RF TEs helping you reach 60km over regular ones?  Because I tried to get 60km optimal on TEs and miss-typed one of the cells - making it seem that RF gave a little more range than T2...
So in fact a Navy 'geddon is only going to reach 57km with T2 or RF TEs - which further reduces the ranges at which the 'geddon outdoes the 'mare.
Quote:Yes, that's the idea behind shield tanking...what's the problem? No problem at all, it keeps things even so that noone complains I've compared a 4HS 'mare with a 3HS 'geddon.
Quote:Why on earth would you use an extender? You need to plug the EM hole. Because the claim is that the tank is sufficient for high influence HQ sites - which means an extender. And the EM hole is filled with an EM rig with pith invulns according to the published incursion community fits.
Quote:300dps is not insignificant sir, but why are you assuming gardes? Seems like the longer ranged ones would make more sense...? 300DPS is not insignificant - it brings the Navy 'geddon up to nearly as much damage as the Tach'mare at that range. I'm assuming Garde IIs because they're the only sentry drones which will get the Navy 'geddon within spitting distance of the Tach'mare in headline numbers. So let's look at the Navy 'geddon with Bouncer IIs (around 260 DPS, 60km Optimal): When the range is 19km or less, the Navy 'geddon out damages the Tach'mare (by around 100DPS), but it's not in competition with the Tach'mare at this range - it's up against the Null loaded Vindi. Above 20km the Navy 'geddon will switch to Scorch and until 45km or so the Tach'mare is still running INMF - and the Tach'mare outdamages it (including 5 light drones which are with the drone-bunny). From 45km the Tach'mare switches to IN XRay (it could be more granular but that works in the 'mare's favour) and the Navy 'geddon goes ahead again - by a little over 100DPS. For 12km. Alright, there's another 32km of falloff before the Navy 'geddon is doing nothing worth mentioning and with perhaps 18km of doing 80% maximum damage it can stay ahead a little longer...
So there is, indeed, a slight advantage with Bouncer IIs at the longer range bracket (if you drop sentries on warp-in you might be able to apply a little more than a Tach'mare on the TPPH second room Mara, though you're probably better just burning for the gate). When shooting at the 100km+ sniper targets however the Navy 'geddon isn't. Instead it must be shooting the short range targets - and against them it's either using Scorch and losing the damage race to Tach'mares with INMF loaded or it's using INMF and losing the damage race against the Vindis... So why use the Navy 'geddon when the 'mare and the Vindi are outdoing it? |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
42
|
Posted - 2013.08.10 13:52:00 -
[39] - Quote
Jacob Holland wrote: When the range is 19km or less, the Navy 'geddon out damages the Tach'mare (by around 100DPS), but it's not in competition with the Tach'mare at this range - it's up against the Null loaded Vindi.
You forgot to include the drone dps here, which means the Navy Geddon outdamages it by over 400 dps. Actually 480 with perfect skills, +6 implants and correct fit. At the moment my Navy Geddon has 1560 dps at this range, and i often actually takes aggro from Vindicators on Sansha close range BS spawns. That is because a Vindicator has around 1600+ DPS from turrets assuming Void T2 guns and +6 implants, and their heavy drones are usually not used for anything other than tower bash.
|

Jacob Holland
Weyland-Vulcan Industries
170
|
Posted - 2013.08.11 10:39:00 -
[40] - Quote
Cpt Tirel wrote:You forgot to include the drone dps here, No, I didn't.
Quote:which means the Navy Geddon outdamages it by over 400 dps. Actually 480 with perfect skills, +6 implants and correct fit. Then I'm obviously missing something - because with 4 IN Heat Sinks and a T2 ROF rig I'm not seeing that... In fact what I'm seeing is less than 100DPS difference.
[Fake Edit] In fact what I've missed is that, unlike Gleam, Conflag doesn't have a further range penalty over MF and therefore I've incorrectly loaded the Navy 'geddon with INMF. So the Navy 'geddon does have a larger advantage over the Tach'mare at Vindicator ranges than I previously thought... Though if you're static at your sentries and able to fight at Vindicator ranges why would you not do so in a Vindicator and load Garde IIs if the Vindi matches your guns and drones with just its guns? |
|

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
43
|
Posted - 2013.08.11 11:53:00 -
[41] - Quote
Jacob Holland wrote:Cpt Tirel wrote:You forgot to include the drone dps here, No, I didn't. Quote:which means the Navy Geddon outdamages it by over 400 dps. Actually 480 with perfect skills, +6 implants and correct fit. Then I'm obviously missing something - because with 4 IN Heat Sinks and a T2 ROF rig I'm not seeing that... In fact what I'm seeing is less than 100DPS difference. [Fake Edit] In fact what I've missed is that, unlike Gleam, Conflag doesn't have a further range penalty over MF and therefore I've incorrectly loaded the Navy 'geddon with INMF. So the Navy 'geddon does have a larger advantage over the Tach'mare at Vindicator ranges than I previously thought... Though if you're static at your sentries and able to fight at Vindicator ranges why would you not do so in a Vindicator and load Garde IIs if the Vindi matches your guns and drones with just its guns?
With all skills level V, 4 navy heat sinks and two +6 damage implants the beam NM has 1101 dps with navy multi. Drone dps not included because a sniper with 75m3 drone space will have its drones on the drone bunny most of the time and the dps from the drones will be applied on other target than main tags. Pulse Navy Geddon with same advantages as this NM has 1580 dps with its sentries included.
A Vindi has to move a lot more than a pulse boat because of its blasters, so sentries is pointless for anything other than tower bash, most of them use heavies.
|

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
43
|
Posted - 2013.08.11 11:57:00 -
[42] - Quote
The Navy Geddon can also use a T2 damage rig and still have enough calibration for two T1 resist rigs, while the NM lacks the calibration for that. |

Capt Sephiroth
4
|
Posted - 2013.08.11 23:57:00 -
[43] - Quote
So I did a bit of pyfa warrioring myself since I just find all this info a bit odd and this is what I got.
The question that poped up 1st was why are you comparing a dps geddon and a sniper nightmare when they fit 2 completely different roles in fleets, one is a long range 100km+ dmg dealer and the other one is a close combat dpser?
If you would for example compare NM and geddon both with pulse fits then you would realize that the difference between a geddon and a NM with conflag fitted, geddon having 5 garde II's while NM having 3 garde II's, geddon having 1209 gun dps and 300 drone dps while NM has 1295 gun dps and 180 drone dps which means that geddon wins there in numbers by 34 total dps. However if you add in the tracking and applied dps things go bit south for our geddon since NM wins there hands down cause of the ability of fitting 3 tracking comps in mids and the caldari battleship skill bonus per level bringing NM tracking speed at the same optimal range as geddon to 0.07 unlike geddon who is sitting at 0.0373, so almost 2x better tracking which means much better applied damage. Plus NM has a greater gun dps than geddon so more dmg from start with guns only.
Now let us see scorch ammo, say we brought bouncers so that our gun and drone optimals are similar, we are getting these numbers, geddon sitting at 864 gun and 263 drone dps, while NM is sitting at 925 gun and 158 drone dps which means geddon wins by 43dps. Then again we bring in tracking in equation, the applied dps, with NM sitting at 0.754 and geddon sitting at 0.4, not double but close, which means that NM has much better applied gun dps not to mention that his gun dps is greater by 61.
So from this I have to conclude that NM comes of as a clear winner and a superior ship than geddon when it comes to having same type of guns fitted.
I would also like to mention the cost effectiveness of NM for having 4 turrets compared to 7 of a geddon.
The comparison was done using only 2x6% dmg increase implants and no rigs fitted.
Best regards
Capt |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.12 10:06:00 -
[44] - Quote
Capt Sephiroth wrote:So I did a bit of pyfa warrioring myself since I just find all this info a bit odd and this is what I got.
The question that poped up 1st was why are you comparing a dps geddon and a sniper nightmare when they fit 2 completely different roles in fleets, one is a long range 100km+ dmg dealer and the other one is a close combat dpser?
If you would for example compare NM and geddon both with pulse fits then you would realize that the difference between a geddon and a NM with conflag fitted, geddon having 5 garde II's while NM having 3 garde II's, geddon having 1209 gun dps and 300 drone dps while NM has 1295 gun dps and 180 drone dps which means that geddon wins there in numbers by 34 total dps. However if you add in the tracking and applied dps things go bit south for our geddon since NM wins there hands down cause of the ability of fitting 3 tracking comps in mids and the caldari battleship skill bonus per level bringing NM tracking speed at the same optimal range as geddon to 0.07 unlike geddon who is sitting at 0.0373, so almost 2x better tracking which means much better applied damage. Plus NM has a greater gun dps than geddon so more dmg from start with guns only.
Now let us see scorch ammo, say we brought bouncers so that our gun and drone optimals are similar, we are getting these numbers, geddon sitting at 864 gun and 263 drone dps, while NM is sitting at 925 gun and 158 drone dps which means geddon wins by 43dps. Then again we bring in tracking in equation, the applied dps, with NM sitting at 0.754 and geddon sitting at 0.4, not double but close, which means that NM has much better applied gun dps not to mention that his gun dps is greater by 61.
So from this I have to conclude that NM comes of as a clear winner and a superior ship than geddon when it comes to having same type of guns fitted.
I would also like to mention the cost effectiveness of NM for having 4 turrets compared to 7 of a geddon.
The comparison was done using only 2x6% dmg increase implants and no rigs fitted.
Best regards
Capt
You should read the whole thread before making a comment like this, if you did you would have noticed that i allready explained what you ask in the frist three lines.
Medium drones are really bad to use as DPS in HQ pockets because they need to travel a lot you might aswell use light drones, which is what most people in NM's and other ships with 75m3 dronebay do. The sniper role the NM has makes them even less viable. Even if the NM's were pulse, they'd be pretty bad and inefficient. Their paper DPS from drones is useless for anything other than tower bash.
Ive also allready explained that the tracking argument is not really valid because pulse lasers with 2 TE's is more than enough for HQ sites.
|

Capt Sephiroth
4
|
Posted - 2013.08.13 16:45:00 -
[45] - Quote
I read the thread and I didn't see anyone comparing a pulse NM to your pulse geddon, you only mention how pulses with 2 TE track enough for HQ and you stopped there when there was no comparison on how good the tracking of a pulse NM was and how its range was superior as well. Even if there was a switch from beam to pulse ships a NM would still be a better option than a geddon cause of better applied dps, tracking is always a factor, its not only about hitting the ship, the better the tracking the more excellent and wrecking shots there will be which in return means more dps.
And why wouldn't a NM pilot fill its drone bay with 3 sentries if he was in your theory fleet of just vindicators and geddons but instead of geddons you would have pulse NM's, while not on tower bash all vindi's can put light drones on drone bunnies and deal with those frigs while on tower bash they all pull out their sentry drones and destroy that tower.
Tracking of unmodified sentries is bad and if you pay closer attention you will see that they mostly either just hit or graze targets so your full rack of sentry drones won't come close to that paper dps you are bragging about, and when it comes to gun dps NM wins there.
On paper geddon has more total dps but in combat a pulse NM will do w/e geddon can do and do it much better... So no geddon will not replace a NM at this point of time... |

Silver Getsuga
Quantum Studies Institute
2
|
Posted - 2013.08.13 20:50:00 -
[46] - Quote
Math nerds in da house.
Lets imagine HP numbers of NPC ships are distributed evenly. On average your ship will waste half of it's alpha (the last shot will overshoot). So yeah. When we talk about shooting cans alpha is harmful. But alpha may be good if you need to destroy/bring to shields or hull a ship in a _single_ shot. If you need second shot, then DPS rocks and alpha isn't.
Cpt Tirel wrote:Cage Man wrote: You will very quickly see the Raven out perform the Tengu Summary of this: beam NM is a better PVE sniper than artillery Machariel. And Navy geddon still has more to offer in HQ sites than both of them.
I'm no expert on EVE or high end PVE content. But I've played in EFT and I don't see how's NM is better than Mach. Mach got better projection. So it outdpses NM at 60km and more (if both use navy ammo, gleam's weak for sniping). But I'm not sure what's typical range of engagement of snipers in incursions though.
But who am I to judge? Hell I think Rail Vindi is better sniper than Mach and NM :D
|

Capt Sephiroth
4
|
Posted - 2013.08.13 22:08:00 -
[47] - Quote
I really don't know where your numbers came from but a NM has more dps than a mach at that range without much trouble plus beams have better tracking than arty, the good thing about mach's is their speed and their alfa which comes in handy when someone tries to contest or people like to have some fun time and instantly pop ships... And they don't have cap issues, but then again nor do cap buddy NM's... which is sometimes hard to find... |

Silver Getsuga
Quantum Studies Institute
2
|
Posted - 2013.08.13 22:36:00 -
[48] - Quote
Capt Sephiroth wrote:I really don't know where your numbers came from but a NM has more dps than a mach at that range without much trouble plus beams have better tracking than arty, the good thing about mach's is their speed and their alfa which comes in handy when someone tries to contest or people like to have some fun time and instantly pop ships... And they don't have cap issues, but then again nor do cap buddy NM's... which is sometimes hard to find...
Oh god, yes, I am wrong. Forgot that one can use something other than EMP and MF. Indeed. with crystal switching NM is ahead of Mach by 100-200 dps.
So Mach's not that great I guess. DPS-wise it only can be saved by selectable weapon damage. |

Capt Sephiroth
4
|
Posted - 2013.08.13 22:38:00 -
[49] - Quote
Yeah you are right about that how mach's can select damage type which is a great thing as well, I forgot to mention that since we are talking about incursion rats and they have uniform resists. |

Goldiiee
Tax and War Haven
495
|
Posted - 2013.08.14 03:15:00 -
[50] - Quote
I'll make it simple.
Saved for the OMG's 22:58:03 Combat Your group of 1400mm Howitzer Artillery II places an excellent hit on True Power Mobile Headquarters, inflicting 24355.9 damage.
Last fleet picked some from log 18:18:14 ] (combat)-13641-to- Romi Thalamus - 1400mm Howitzer Artillery II GÇô Smashes 18:53:59 ] (combat)-17539-to-Intaki Colliculus 1400mm Howitzer Artillery II GÇô Penetrates 18:47:31 ] (combat)-14854-to-Outuni Mesen - 1400mm Howitzer Artillery II GÇô Penetrates 18:40:57 ] (combat)-15575-to-Yulai Crus Cerebi - 1400mm Howitzer Artillery II GÇô Penetrates 18:37:31 ] (combat)-14612-to-Sansha Battletower - 1400mm Howitzer Artillery II GÇô Hits 18:37:47 ] (combat)-15616 18:37:52 ] (combat)-20164 18:38:08 ] (combat)-17139 18:38:20 ] (combat)-18772 18:38:35 ] (combat)-17064 18:38:50 ] (combat)-17696
Ranges from 21km out to 90+km, Trade in your Geddon and get-on the right ship.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |
|

Capt Sephiroth
4
|
Posted - 2013.08.14 06:40:00 -
[51] - Quote
This is like saying bring as SUV to a drag race cause its big... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.14 11:39:00 -
[52] - Quote
Capt Sephiroth wrote:I read the thread and I didn't see anyone comparing a pulse NM to your pulse geddon, you only mention how pulses with 2 TE track enough for HQ and you stopped there when there was no comparison on how good the tracking of a pulse NM was and how its range was superior as well. Even if there was a switch from beam to pulse ships a NM would still be a better option than a geddon cause of better applied dps, tracking is always a factor, its not only about hitting the ship, the better the tracking the more excellent and wrecking shots there will be which in return means more dps.
And why wouldn't a NM pilot fill its drone bay with 3 sentries if he was in your theory fleet of just vindicators and geddons but instead of geddons you would have pulse NM's, while not on tower bash all vindi's can put light drones on drone bunnies and deal with those frigs while on tower bash they all pull out their sentry drones and destroy that tower.
Tracking of unmodified sentries is bad and if you pay closer attention you will see that they mostly either just hit or graze targets so your full rack of sentry drones won't come close to that paper dps you are bragging about, and when it comes to gun dps NM wins there.
On paper geddon has more total dps but in combat a pulse NM will do w/e geddon can do and do it much better... So no geddon will not replace a NM at this point of time...
Tracking only affect your chance to hit. It does not increase number of wrecking shots unless you're shooting something thats hard to track. This will rarely be of benefit in HQ sites because as i have explained most targets will be webbed by Vindis or killed from long range (low transversal).
Using three sentries is pointless, using 5x light and 5x medium drones is so much better with that drone space. Three sentries do only slightly more dps than the mediums and you wont have space for the five light drones to give to the drone bunny. Forcing light drones on the Vindicators because of this is just stupid.
Because of travel time, the NM's drones will never do much more effective dps than light drones can do(100 dps) so a fleet containing 20 Navy Geddons will have 4000 more dps from drones than if those were NM's. And since the NM lacks calibration to fit a T2 damage rig the NM only gets 12 more dps than the Navy Geddon from turrets. (Both ships with pulses, +6 damage implants, 4 faction damage mods, and T2 damage rig on the Navy Geddon has: 1288 DPS and the NM has 1300 DPS from turrets.)
Lastly youre wrong again about the drones, they are supposed to hit close range dps spawns (that Vindis web) and the tower, they track exellent for that. Go try it out if you doubt me.
|

Silver Getsuga
Quantum Studies Institute
2
|
Posted - 2013.08.14 13:33:00 -
[53] - Quote
Btw, drones given to a drone bunny do DPS too. Account for that. Also, what fit are you using for Incursions (assuming you get invites) on your Geddon? |

Capt Sephiroth
4
|
Posted - 2013.08.14 14:11:00 -
[54] - Quote
Its not 1288 to 1300 its 1287 to 1379 gun dps with better tracking that matters since your chance to hit is greater which in return means more wrecking and excellent shots which means more dps. Geddons tracking may be enough to hit targets that are webbed by vindi's but care to explain to me how will those vindies web your long range targets, will they MJD to them and keep them webbed for you as well since no, geddons tracking speed is not enough to ensure a 100% hit chance of long range targets with their transversal speed, not to mention that the NM has greater range so it can start shooting at the targets sooner. Even with hammerheads on tower bashing the total difference in dps is 49dps and that is only on tower bashing.
Another thing I would like to ask is would your geddons be using sentries throughout the site, if so then who will be killing the frigs?
You are saying that drones need to fly to their targets, well care to explain to me how you plan to move around with your sentries outside all the time? Isnt having to pull them in then carry them to the next anchor point to drop them almost the same thing, lost dps? |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.15 11:15:00 -
[55] - Quote
Silver Getsuga wrote:Btw, drones given to a drone bunny do DPS too. Account for that. Also, what fit are you using for Incursions (assuming you get invites) on your Geddon?
[Armageddon Navy Issue, New Setup 1 copy 1] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Capacitor Power Relay Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Damage Control II
Pithum B-Type Adaptive Invulnerability Field Pithum A-Type EM Ward Amplifier Large Shield Extender II Gist X-Type 100MN Microwarpdrive
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Chelm's Modified Heavy Nosferatu
Large Energy Burst Aerator II Large Core Defense Field Extender I Large Anti-Thermal Screen Reinforcer I
Garde II x5
|

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.15 11:24:00 -
[56] - Quote
Capt Sephiroth wrote:Its not 1288 to 1300 its 1287 to 1379 gun dps with better tracking that matters since your chance to hit is greater which in return means more wrecking and excellent shots which means more dps. Geddons tracking may be enough to hit targets that are webbed by vindi's but care to explain to me how will those vindies web your long range targets, will they MJD to them and keep them webbed for you as well since no, geddons tracking speed is not enough to ensure a 100% hit chance of long range targets with their transversal speed, not to mention that the NM has greater range so it can start shooting at the targets sooner. Even with hammerheads on tower bashing the total difference in dps is 49dps and that is only on tower bashing.
Another thing I would like to ask is would your geddons be using sentries throughout the site, if so then who will be killing the frigs?
You are saying that drones need to fly to their targets, well care to explain to me how you plan to move around with your sentries outside all the time? Isnt having to pull them in then carry them to the next anchor point to drop them almost the same thing, lost dps?
No it is 1288. Show me the NM fit with 1379 DPS please.
The tracking bonus is not insignificant, but i dont think it is enough to to make a pulse NM better for HQ's than the NG.
Vindis can web and kill most frigs in all three sites. The few places where they cant the NG's can switch out to light drones as they have 200m3 drone space.
The only place i need to move twice in a NG is in NRF sites, and it takes me about 20 seconds. In all other pockets/sites i just burn MWD to my position and sit there untill the site is clear.
|

Capt Sephiroth
5
|
Posted - 2013.08.15 13:02:00 -
[57] - Quote
So let me get this straight, you will rather have your vindi's to waste webs and dps to kill the frigates instead of having assign your light drones to a drone bunny and have him kill them? hmmm...
And in those few places where geddons switch to light drones and give them to drone bunnies NM would have clear dps advantage.
A NM with 4 imp navy heat sinks, a burst aerator II with 6% implants has 1379 dps with all skills on 5... So yeah a NM can have that much dps...
Aw my if thats the fit you use and compare to NM then not only does NM have better range but double the tracking...
So you do not think that a ship that has much better tracking, has a 65+20 compared to 56+15km or in your case 53+14km (forgot to mention that I used t2 tracking computers while on geddon I used faction TE's), does fire 1 sec slower but has a 1.8k higher volley with conflag and 1.1k higher volley with scorch and can target further?
And in subjective opinion looks more bad ass with those spikes and all compared to geddon who looks like a giant dildo...
The only reason why you are emphasizing that geddon is better is cause of the ability to field a full flight of unbonused sentry drones whose dps is not even close to that paper dps that eft, pyfa and other fitting programs show... And even if you could bring that paper dps to Eve the difference at tower bashing would be 49 dps win for geddon, and thats with NM's using hammerheads, 28 if NM's used garde II's.
Best regards
Capt Seph |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.16 07:09:00 -
[58] - Quote
Capt Sephiroth wrote:So let me get this straight, you will rather have your vindi's to waste webs and dps to kill the frigates instead of having assign your light drones to a drone bunny and have him kill them? hmmm...
And in those few places where geddons switch to light drones and give them to drone bunnies NM would have clear dps advantage.
You do realize that when those vindi's switch their webs you will not be having that many hits cause of your poor tracking and your drones would be even worse...
A NM with 4 imp navy heat sinks, a burst aerator II with 6% implants has 1379 dps with all skills on 5... So yeah a NM can have that much dps...
Aw my if thats the fit you use and compare to NM then not only does NM have better range but double the tracking...
So you do not think that a ship that has much better tracking, has a 65+20 compared to 56+15km or in your case 53+14km (forgot to mention that I used t2 tracking computers while on geddon I used faction TE's), does fire 1 sec slower but has a 1.8k higher volley with conflag and 1.1k higher volley with scorch and can target further, is better than your geddon?
And in subjective opinion looks more bad ass with those spikes and all compared to geddon who looks like a giant dildo...
The only reason why you are emphasizing that geddon is better is cause of the ability to field a full flight of UNBONUSED sentry drones whose dps is not even close to that paper dps that eft, pyfa and other fitting programs show... And even if you could bring that paper dps to Eve the difference at tower bashing would be 49 dps win for geddon, and thats with NM's using hammerheads, 28 if NM's used garde II's.
Best regards
Capt Seph
Using a T2 damage rig on a NM is stupid because you wont have calibration to fully rig the ship. A T2 energy turret cap usage rig and two T2 resist rigs will help you much more than the slight increase in dps.
Sentry drones is indeed the only advantage the NG has, and i dont think its a small one. Your claims that they arent are just wrong, mediums are pretty bad compared to them, they dont take up 75 more drone bandwidth than meds for show. |

Capt Sephiroth
5
|
Posted - 2013.08.16 07:21:00 -
[59] - Quote
You do not have to fit a pulse NM with a T2 energy turret cap when you are more stable than a geddon plus you have 2 utility high slots to fit 2 vampires or 2 energy transfers, and 2x T2 resist rigs when it has more than enough medium slots to fit 2 inv fields with a em ward field as well, has enough shields from start so that when you fit a t2 rate of fire rig and a t1 core defense extender you get more than enough tank for incursions, better shield resists then a geddon tough it has 2k less shield meat but at incursions resists trump the meat. And that 3rd rig slot can remain open, there is no law that states that all your rigs have to be filled.
You will not be sending medium drones to kill frigs either way, you will be using light drones for that and medium drones for tower bashing... The same way you will not be using sentry drones to kill frigates, and I hope to god you will not be ordering vindi's to waste webs and dps to kill frigs as well... |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.16 13:32:00 -
[60] - Quote
I would use the cap rig over the damage rig, vampires can not always give you cap, and having a cap buddy limits your movement giving you less dps with pulses. NM's are not more stable than the NG in fact they are roughly the same when it comes to cap usage.
Yea you will be using the medium drones for tower bashing, and while the NM has its light drones on the drone bunny a NG has its sentries out putting more dps on the Sansha battleships giving it more damage done overall.
I know snipers will outperform a pulse boat at long ranges, of course, but what im saying is i think the potential dps increase outweighs it |
|

Capt Sephiroth
5
|
Posted - 2013.08.16 14:25:00 -
[61] - Quote
Then how would your theory fleet of just vindi's and geddons work if you would only use sentries in sites, who would be killing frigs?! Another thing, will all targets be spawning next to you, within 30 kms of you, within the range of vindi's webs? How about looking at the whole site, all the ships that spawn, not just the ones that are within the web range, what about those 50km+ targets, how will your sentries do dps there?
And even with you having your sentries up their dps isn't near their paper dps cause they are unbonused...
I wouldn't put the cap rig in this case since even with no help you have 13 mins of cap with INM and 7mins of cap with conflags which is enough (without mwd). And no, having a cap buddy doesn't limit anything, he just sets orbit or approach on you and once you establish the connection you just have to tell him when to pop mwd on and off and thats it. I don't find anything hard or limiting there. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.16 15:51:00 -
[62] - Quote
I am sure the frigs wont be a problem, Navy Geddons have 200m3 dronespace, light drones should be fielded while the NG is moving to its position. Logistics also have drones, most of them use logistic drones but their normal reps is more than enough to just use light scout drones. The sentries will deal close to their paper dps when used correctly, against BS/webbed targets at the proper range.
A T2 cap usage rig on a pulse NM gives you about twice as much cap time without the mwd on, i think its better than 60 dps. NM is slower than Vindis and NG's and will need to burn its mwd longer. As a sniper it may be fine but it does not have the spare low for a cap power relay the NG has and it should be using the cap rig. In public fleets using cap rig and vampires is better than having to rely on a random cap buddy. |

Capt Sephiroth
5
|
Posted - 2013.08.16 16:19:00 -
[63] - Quote
Its not 60 its close to 100 dps. Cause its not needed when its cap stable (well over 20mins) with a cap buddy,, even with mwd on... Or if there is a sleeper within 30km so it can start sucking cap with its double vamp mods(not stable with mwd, 3mins or so, but w/o mwd stable at 50%+)..
So you will field light drones while geddon is moving, and you said you moved roughly for 10 secs between your anchoring positions where you get your sentries out, so you will have your light drones out for 10 secs. That's not enough to kill even a single frig since by the time your drones get to the target you will already be calling them back to get your sentries out in order to be able to come close to a NM dps. Not to mention that you will not be shooting at only BS sized ships, you will be shooting at frigs as well where the dps of your sentries will be even worse...
If you need another ship to compensate for geddons inability then that makes a geddon an inferior ship unlike NM who doesn't need help to field its dps...
If 60 dps isnt much then why are you saying all the time that NG is better off when it leads in total dps by less than 60, and it wins in only that, while NM has better range, better tracking, better resists, longer targeting range, better gun damage, more cost effective since it has just 4 guns instead of geddons 7, is tad a bit slower, and has a tad lower total dps, while wining in applied and actual combat dps, so it outperforms geddon by a long shot.
Best Regards
Capt Seph |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.16 17:09:00 -
[64] - Quote
Pulse NMs arent used for good reason. 800 mach is a better idea tbh, but NG's are still better than both because of the sentries and extra space for light drones. The minor advantages of the NM you point out does not make up for the sentry drones you try to trivialize.
I suggest you try out the NG if you have the skills and see for yourself how well the sentries work. I highly doubt the pulse capabilities of the NM compared to the NG in HQ sites would suprise me as much. |

Ginger Barbarella
Caldari Provisions Caldari State
1462
|
Posted - 2013.08.16 17:20:00 -
[65] - Quote
To summarize this thread: OP asking which is best DPS ship for Incursions, then proceeds to argue with everyone when they don't agree over her opinion that the correct answer is Navy 'geddon.
All in all, I say it's been a winner!! Next? "Blow it all on Quafe and strippers." --- Sorlac |

Capt Sephiroth
5
|
Posted - 2013.08.16 17:35:00 -
[66] - Quote
Aw my, you haven't even tried flying a NM, I hope you flown mach, but after reading what you said about 800mm mach being a better option for incursions I doubt it, and here you are claiming that geddon is a better ship solely cause of those sentry drones which semi-work only for webbed and under 30km BS sized ships and totally disregarding the fact that even if perfect situations with full paper dps being fielded a geddon would win by a less than 50dps margin, while in real situation not all your targets will be under 30, by the time a fleet of geddons is done with long range targets NM fleet would already be in the next wave, next room or bashing on a tower, and they wouldn't have to ask for help from either vindi's or logi's to field light drones cause they want to pew pew with unbonused sentry drones. Really?!
I have flown drone boats, geddons, apoc's and NM's for a while now and I am well aware how sentries and NM work compared to others. Unbonused sentries do not get that paper dps, even with double federation omnilinks and a painter I still get grazing shots on my rattler.
A machariel with 800mm's has an optimal of 4.28km+53km with hail and 5km+70km with for example phased munition. Has a gun dps of 1406 with tracking of 0.04. Mach wins only in paper dps, while his tracking and since he always fires in falloff real combat dps won't be 1406, it would be worse than a NM's.
Again mach is a strong ship, its fast, it has more agility, it has a good tank, an awesome alpha, and its main and most important ability to chose the type of damage it wants to field, however that ability doesn't matter in Incursion PVE since incursion rats have uniform resistances...
Best regards
Capt Seph |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.17 11:51:00 -
[67] - Quote
Ginger Barbarella wrote:To summarize this thread: OP asking which is best DPS ship for Incursions, then proceeds to argue with everyone when they don't agree over her opinion that the correct answer is Navy 'geddon.
All in all, I say it's been a winner!! Next?
I didnt ask what ship is the best one, i asked what people thought of having pulse geddons replace snipers to increase fleet dps. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.17 12:01:00 -
[68] - Quote
Capt Sephiroth wrote:Aw my, you haven't even tried flying a NM, I hope you flown mach, but after reading what you said about 800mm mach being a better option for incursions I doubt it, and here you are claiming that geddon is a better ship solely cause of those sentry drones which semi-work only for webbed and under 30km BS sized ships and totally disregarding the fact that even if perfect situations with full paper dps being fielded a geddon would win by a less than 50dps margin, while in real situation not all your targets will be under 30, by the time a fleet of geddons is done with long range targets NM fleet would already be in the next wave, next room or bashing on a tower, and they wouldn't have to ask for help from either vindi's or logi's to field light drones cause they want to pew pew with unbonused sentry drones. Really?!
I never said Vindis should field light drones, and whats wrong with logis putting light drones on the drone bunny?
In the real situation the NM will loose most of its paper dps from meds because their target will be popped before they have reached it.
|

Capt Sephiroth
5
|
Posted - 2013.08.17 12:15:00 -
[69] - Quote
NM's wouldn't be using the med drones until tower bashing starts...
I made my points why NM is a better ship than a geddon time and time over and I can't really be bothered explaining and arguing anymore with someone who fails to listen to reason and objectively look at the situation... When and if you try a NM and Mach and make spreadsheets about their performance, then you will be able to discuss about which ship is better, until then read the forums and listen to what people much smarter than me are saying. They probably do not wish to argue with you for the same reason I will stop as well...
Have fun in your geddon and I wish you the best.
Capt Seph |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
44
|
Posted - 2013.08.17 12:57:00 -
[70] - Quote
Indeed the NM wont be using its mediums on stuff other than the tower so the overall dps the NG does will be much more than 50. The NG will be putting roughly the same DPS on close range waves as a Vindi does with its turrets (around 1600 dps).
To this you argue that the NM has better tracking, a little more range, but i dont buy those because the NG has no issues hitting most targets rarely getting grazing blows. More dps is always a good thing, more tracking is not always needed. |
|

PopplerRo
0
|
Posted - 2013.08.18 02:04:00 -
[71] - Quote
As this thread is entitled "The best dps ship for HQ incursions" and not "why I think my Navy 'geddon is better than a Nightmare" my answer will be short and brief.
Correct answer is the vindicator. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
14
|
Posted - 2013.08.29 09:52:00 -
[72] - Quote
PopplerRo wrote:As this thread is entitled "The best dps ship for HQ incursions" and not "why I think my Navy 'geddon is better than a Nightmare" my answer will be short and brief.
Correct answer is the vindicator.
This.
The best part about this thread is he's a '08 character flying an n-geddon for incursions, when any sane person from '08 is either in a nightmare, vindicator, or macharial.
The nightmare with tachyons will be using INMF well after the geddon has to swap to Scorch.
The only boats you ought to use sentries on are Domis and Rattlesnakes. Everything else should be following their anchors or maneuvering to apply best dps.
I read through this thread and have yet to see a reason to bring Navy Geddons in a shield fleet other than for a new guy fresh out of noob corp who cant afford a nightmare yet. |

Jacob Holland
Weyland-Vulcan Industries
173
|
Posted - 2013.08.29 12:46:00 -
[73] - Quote
Cpt Tirel wrote:a little more range A little more range?
Given that the DPS values you're constantly quoting are for Conflag I would say it's a lot more range - with the 'mare able to apply INMF damage to 45km (more than double the range of the 'geddon on conflag and only a few km short of the 'geddon on Scorch (53km Optimal IIRC)).
The reason the 'geddon is not as suitable as you suggest is simply that it falls between two stools - it applies less DPS than a Vindicator at ranges of 20km or so and less DPS than a Tach'mare at 60km or so. So, as a ship to shoot things at point blank range it's not as good at the Vindicator, and as a ship for popping Maras or Yulais... it isn't contributing at all.
In other words. If, rather than trying to work at mid-range, you chose either short range or long range you would contribute more to the fleet as a whole. |

Sexy Cakes
Have A Seat
354
|
Posted - 2013.08.29 14:30:00 -
[74] - Quote
PopplerRo wrote:Correct answer is the vindicator.
This. Not today spaghetti. |

Soporo
37
|
Posted - 2013.08.30 15:49:00 -
[75] - Quote
Cpt Tirel wrote:Kosetzu wrote:Cpt Tirel wrote:They are yes, but a fleet full of Vindis would be less effective than a fleet of long range ships. Vindis are good to have, but not too many of them. That's why you have Machariels and Nightmares as snipers as well. Of course a fleet full of just one single ship type will be bad. I think you're missing my point here.
Unless you're botting 15 Nightmares and some logis, like that one dude does. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Dhar'aul
Tax Evasi0n
8
|
Posted - 2013.09.16 11:56:00 -
[76] - Quote
After the tracking enhancer nerf a while ago I had to put down my much beloved 800's mach, and train them NM skills. Out of the holy trinity of much used pirate ships (Vindi, NM, mach) I'd say best ship(s) for HQ/shield incursions are:
Short range: vindi -> needs to burn in 7-9k range to apply that dps, also part of the reason why webs are so nice on vindis. Medium and long range: tachyon NM, in order to apply the highest dps, it needs to change ammo from mulifreq to navy gamma after ~60k range, navy x-ray after ~75k, navy ultraviolet after ~90k, navy standard after ~100k, Aurora after ~115k. The 1s reload time comes in handy (well, those are the numbers for the fit I eft'd, w/o implants, your fit most likely WILL have different numbers)
Machariel, back in the day, was ok in mid range (20-45k range) when the tracking enhancers were good, but nowadays NM has taken it's spot with it's better damage projection. Arguably, 800 mach has it's niche in 10-25k range, however many a incursion rats in HQ's don't stay in that range long enough to make the niche worthwhile. Also chasing them is not feasible if you already have vindis gunning for them sanshas.
My opinion is based on a Eft of the DPS projection for a few incursion fits, of which I plugged in eft the most talked about: http://i.imgur.com/1o6smTa.png
* The fits are on "All V", and with no implants affecting dps or damage projection. * Mwd is off for all as to not affect the numbers. * No resists used for the graph. * Info boosts used, siege/armor/skirmish were not, not that it matters for EFT dps. * Shot at a empty Dominix hull to represent the sansha. * No drones. * Yes, fits are not perfect, yes implants and other rigs change stuffs, however I'm confident the overall picture will not change. If you have, please post better fits, especially ones that don't have modules costing more than 1 bil/module.
Fits used: [Machariel, dps] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Damage Control II Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Large Shield Extender II Gist X-Type 100MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Shadow Serpentis Tracking Computer, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Small Tractor Beam II
Large Projectile Ambit Extension II Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II
[Machariel, 1400-mach] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Reactor Control Unit II Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Damage Control II
Pithum C-Type Adaptive Invulnerability Field Gist X-Type 100MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Large Shield Extender II Sensor Booster II
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L Small Tractor Beam II
Large Projectile Burst Aerator II Large Anti-EM Screen Reinforcer I [empty rig slot]
[Nightmare, tach-mare] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Damage Control II
Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Republic Fleet Large Shield Extender Gist X-Type 100MN Microwarpdrive Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Tracking Computer, Optimal Range Script Shadow Serpentis Tracking Computer, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Imperial Navy Large Remote Capacitor Transmitter Imperial Navy Large Remote Capacitor Transmitter
Large Energy Collision Accelerator I Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II
[Vindicator, short range] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Damage Control II Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer
Gist X-Type 100MN Microwarpdrive Large Shield Extender II Pithum C-Type Adaptive Invulnerability Field True Sansha Stasis Webifier Pithum C-Type Adaptive Invulnerability Field
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Anti-EM Screen Reinforcer I Large Hybrid Burst Aerator II [empty rig slot] |
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