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Zavernus Hamarabi
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Posted - 2005.12.22 19:47:00 -
[1]
When the t2 missle description says "-45% Bonus" to capacitor recharge rate, what does that actually mean? Im not good with double negetives.
WTB Cool sig :/ |

lofty29
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Posted - 2005.12.22 19:48:00 -
[2]
It means -45% to capacitor recharge rate  All the supahdamage ammo does it in one way or another, I beleive the hybrid stuff removes capacitor storage.
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Zavernus Hamarabi
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Posted - 2005.12.22 20:10:00 -
[3]
Wait that almost halves the recharge rate, which is good, right?
WTB Cool sig :/ |

Estya Nethary
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Posted - 2005.12.22 20:11:00 -
[4]
Edited by: Estya Nethary on 22/12/2005 20:11:31 It means your Cap will recharge 45% slower, or it only recharges at 55% of its original rate... (same thing, you pick)
*bow*
EDIT:Which means... It sucks (literally)
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Zavernus Hamarabi
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Posted - 2005.12.22 20:31:00 -
[5]
Wow, that does suck. What would i have to do skill wise to counteract the cap suckage?
WTB Cool sig :/ |

Ithildin
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Posted - 2005.12.22 20:37:00 -
[6]
Originally by: Zavernus Hamarabi Wow, that does suck. What would i have to do skill wise to counteract the cap suckage?
Wuzzitcalled Engineering and then fitting two, maybe three, Capacitor Power Relays.
The language filter needs an update. Check Sharks With Frickin' Laser Beams' forum for a good profanity filter |

Kilpelainen
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Posted - 2005.12.22 20:46:00 -
[7]
passive tank maybe.
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thedragoon
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Posted - 2005.12.22 20:46:00 -
[8]
RSD
CCP = DEVS CHEAT AND WE PAY. |

Sarmaul
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Posted - 2005.12.22 20:49:00 -
[9]
Originally by: thedragoon RSD
please don't go spamming every thread with this ------------- Please make Minmatar overpowered, CCP |

Zavernus Hamarabi
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Posted - 2005.12.22 20:49:00 -
[10]
wtf is an rsd, second time ><
WTB Cool sig :/ |

James Lyrus
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Posted - 2005.12.22 20:58:00 -
[11]
Originally by: Zavernus Hamarabi wtf is an rsd, second time ><
Remote sensor dampener.
Burn Eden are upset because their uber gank tactic got nerfed, and they're realising that actually, they're not all that competent. -- Lyrus Associates is recruiting |

Zavernus Hamarabi
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Posted - 2005.12.22 21:00:00 -
[12]
I assume BURN EDEN contain only members of this quality. Thank you player, for destroying your corporation's reputation :)
WTB Cool sig :/ |

MrMorph
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Posted - 2005.12.22 21:30:00 -
[13]
BE member(s) seem to be totally trown over by the fact that his targets now can shoot back. Poor little dude. ----------------------------------------------
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elFarto
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Posted - 2005.12.22 21:32:00 -
[14]
Originally by: Zavernus Hamarabi When the t2 missle description says "-45% Bonus" to capacitor recharge rate, what does that actually mean? Im not good with double negetives.
OK, normally the 'capacitor recharge rate bonus' attribute would decrease you cap recharge time. So if it had a value of 45% it would really mean -45%, as it would subtract 45%. But with a value of -45%, it would get added on, not subtracted. So it's really adding 45% onto your recharge time.
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

Darth Chaney
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Posted - 2005.12.22 21:40:00 -
[15]
Wait, Burn Eden had a reputation that could possibly be ruined more than it already was?
Wow.
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Border201
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Posted - 2005.12.22 22:16:00 -
[16]
Originally by: elFarto
Originally by: Zavernus Hamarabi When the t2 missle description says "-45% Bonus" to capacitor recharge rate, what does that actually mean? Im not good with double negetives.
OK, normally the 'capacitor recharge rate bonus' attribute would decrease you cap recharge time. So if it had a value of 45% it would really mean -45%, as it would subtract 45%. But with a value of -45%, it would get added on, not subtracted. So it's really adding 45% onto your recharge time.
Regards elFarto
Here is a question if your sitting in a cerb and have Fury's loaded into each of the 5 heavy launchers would your cap recharge rate get hit 5 times at a compounded increas of 3.183 times the normal cap recharge (1.275^5)? or is it just a 1 time hit of 27.5%?
Originally by: corporal hicks
Internet: where men are men, women are men and kids are cops
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Hehulk
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Posted - 2005.12.22 22:30:00 -
[17]
I believe the effects stack per launcher. Comeone please correct me if I'm wrong thought. ---------- "EvE isn't a game, it's a lifestyle" Jaegerknack, 5punkorp
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Border201
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Posted - 2005.12.22 22:34:00 -
[18]
Originally by: Hehulk I believe the effects stack per launcher. Comeone please correct me if I'm wrong thought.
Then that would mean it would be about what I said for the compounded one which would be 3.183sec for every sec for recharge with out the missles.
Originally by: corporal hicks
Internet: where men are men, women are men and kids are cops
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Kyoko Sakoda
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Posted - 2005.12.22 23:10:00 -
[19]
Originally by: Hehulk I believe the effects stack per launcher. Comeone please correct me if I'm wrong thought.
I don't think they do stack. If they did, you wouldn't be able to use an MWD, nor hardly even an AB, on a Crow with t2 missiles.
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Angus Therm0pyle
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Posted - 2005.12.23 03:39:00 -
[20]
it does stack sadly ---------------
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Tido Maliyu
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Posted - 2005.12.23 06:42:00 -
[21]
Originally by: Zavernus Hamarabi Wow, that does suck. What would i have to do skill wise to counteract the cap suckage?
Become god... --------------------------
Draximus Cane: wheat barley kill anything? are you oats of your mind? I corn belive you just said that, rice I' |

Deadzone
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Posted - 2005.12.23 06:48:00 -
[22]
Edited by: Deadzone on 23/12/2005 06:48:36 Are you Devs SERIOUS about a 45% rechare HIT ?? WTF are you guys smoking overthere?!?!?!
How in the bloody hell does a missle have ANYTHING to do with CAP RECHARGE??!!!???!!!! Are you guys even using your heads here or just assigning random negatives to make it seemed balanced???
I seriously think you people need to pull your heads out of you know where and get it together!
Sincerely!
Vice-Admiral
Executive Commanding Officer Military Command Phoenix Propulsion Laboratories |

Blitz Hacker
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Posted - 2005.12.23 07:27:00 -
[23]
Originally by: Deadzone Edited by: Deadzone on 23/12/2005 06:48:36 Are you Devs SERIOUS about a 45% rechare HIT ?? WTF are you guys smoking overthere?!?!?!
How in the bloody hell does a missle have ANYTHING to do with CAP RECHARGE??!!!???!!!! Are you guys even using your heads here or just assigning random negatives to make it seemed balanced???
I seriously think you people need to pull your heads out of you know where and get it together!
Sincerely!
It's all about balance. T2 stuff is hard to fit. the ammo even more so; they give you a huge advantage; but kill yer tank.
The -real- issue on this is you get that -45% penalty PER launcher you have the ammo loaded in. Not sure if that's a bug or a 'feature' but the neg is fine imo .. but the multi neg.. well ya..
-BLiTZ-
--- Redundancy's First Law of Game Features: When mentioning a feature or change to the playerbase after release, people will generally assume the interpretation they find most controversial. - |

Grimwalius d'Antan
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Posted - 2005.12.23 07:54:00 -
[24]
Originally by: Deadzone Edited by: Deadzone on 23/12/2005 06:48:36 Are you Devs SERIOUS about a 45% rechare HIT ?? WTF are you guys smoking overthere?!?!?!
How in the bloody hell does a missle have ANYTHING to do with CAP RECHARGE??!!!???!!!! Are you guys even using your heads here or just assigning random negatives to make it seemed balanced???
I seriously think you people need to pull your heads out of you know where and get it together!
Sincerely!
I shudder at the thought of a raven or cerberus that can do T2 missile damage and still tank like they usually do. I'd say this is a very good way of specializing the T2 missiles.
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Phoenicia
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Posted - 2005.12.23 09:51:00 -
[25]
Like the almighty, all-knowing Clint Eastwood once said: "You adapt, you improvise, you overcome"
A Cerberus doesnŠt need much cap recharge with certain setups. I submit the following;
HI: 5x heavy Launcher II MID: 3x Sensor Booster, 2x Target Painter II LOW: 4x BCU
A passive shield tank would also need no or little cap. An EW setup with racial ECM wouldnŠt need all that much. Need I go on?
But tbh, the Amarr got the best out of this deal again. They lose out on shield hitpoints. Amarrians typically couldnŠt care less about shield hitpoints...
"There is no peace, there is only BOOBIES!" |

j0sephine
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Posted - 2005.12.23 15:14:00 -
[26]
"A Cerberus doesnŠt need much cap recharge with certain setups. I submit the following;
HI: 5x heavy Launcher II MID: 3x Sensor Booster, 2x Target Painter II LOW: 4x BCU
A passive shield tank would also need no or little cap. An EW setup with racial ECM wouldnŠt need all that much. Need I go on?"
This setup with high damage ammo loaded will run her cap dry in ~170 seconds, i.e. under 3 minutes just with these sensor boosters and target painters active. That's presuming she didn't do any warp in last half hour or so with these missiles pre-loaded, and her cap is actually intact.
You don't need to go on; but it might be worth to stop going on, and realize some of these penalties are seriously overdone.
There's been couple broken builds on SiSi before the RMR release where your ship would have no passive cap recharge at all. With these tech.2 missiles you get pretty much the same thing... again, for benefit equal to what a single damage mod offers.
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LUKEC
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Posted - 2005.12.23 15:22:00 -
[27]
passive cap recharge is pathetic on gank bs. Who cares about it... raven is best with injector and fill lows with BCU...
Minus? Definitely less than any tracking or whatever penalty... oh like ship sig etc...
HatePeace LoveWar[ATUK] > they ebayed the bs for grain
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Blind Fear
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Posted - 2005.12.23 15:25:00 -
[28]
Lets see. Caldari ships can fit an injector and basically negate that cap penalty for a nice damage bonus against all ships at every range.
What can turret ships do? Hmm.... *does the math*.... carry the two..... oh right. Miss miss miss miss miss miss.
And the velocity penalty for precision missiles is like the least effective penalty they could have possibly chosen. OMG MY RAVEN ONLY GOES 10 m/s WHILE I INSTAPOP FRIGATES WTF. ------------------------------------------------ Derailing threads with logic since 1992 |

Tybolt K'Nar
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Posted - 2005.12.23 15:34:00 -
[29]
Originally by: Deadzone Edited by: Deadzone on 23/12/2005 06:48:36 Are you Devs SERIOUS about a 45% rechare HIT ?? WTF are you guys smoking overthere?!?!?!
How in the bloody hell does a missle have ANYTHING to do with CAP RECHARGE??!!!???!!!! Are you guys even using your heads here or just assigning random negatives to make it seemed balanced???
I seriously think you people need to pull your heads out of you know where and get it together!
Sincerely!
Welcome to the world of ammo/cap usage 
Will be something new for you eh ...
Oh, and umm, since I know it's coming from you 
Can I have your stuff 
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j0sephine
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Posted - 2005.12.23 15:50:00 -
[30]
Edited by: j0sephine on 23/12/2005 15:51:06
"Caldari ships can fit an injector and basically negate that cap penalty for a nice damage bonus against all ships at every range.
What can turret ships do? Hmm.... *does the math*.... carry the two..... oh right. Miss miss miss miss miss miss."
Capacitor/ shield/ velocity penalties stack, since these are ship-related. Cap injector seems like a good idea until you try to fit 4 types of regular missiles, 8 types of tech.2 missiles *and* the cap charges in your pre-RMR cargo hold. Even with changes to ammo and charges size you get "blasterthron revisited" -- ship that's operational for 1-2 fights tops, with questionable gain in dps on the plus side when using some of the ammo you carry.
Tracking penalty doesn't stack, each crystal/charge affects just the turret it's being loaded into. For long range ammo, the 50-100% range increase removes the tracking penalty nicely. For short range ammo, two tracking computers have the same effect. As does web and other usual tricks to reduce transversal.
Neither of them is really better off here in this deal, tbh... both get some new ammo that is actually useful, and some that makes you go "wtf is the point"
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