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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
7342

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Posted - 2013.08.10 13:01:00 -
[31] - Quote
We know that there are definitely other issues causing the talocan ships to not drop stuff, and we're getting closer to finding the cause. We'll keep you guys updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Kara Kardan
The Red Circle Inc.
10
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Posted - 2013.08.10 15:31:00 -
[32] - Quote
Good to hear you look into that. We have more or less stopped running this completely because we never saw any more drops. Its a bit of a shame really, since it was an activity for small groups to be done beforehand and now is lost. We have people stop playing at times because of this.
Wasn't like it wasn't hard enough before with running these sites, the added hacking game and scarceness of the drop doesn't really help. |

Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
25
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Posted - 2013.08.10 18:31:00 -
[33] - Quote
Fozzie, is there any chance that you're also looking into reducing the number of containers that need to be hacked? As compared to k-space exploration sites, the effort / reward ratio is way out of balance. Having to sit through hacking over a dozen cans gets very, very old, to the point where people just don't want to do the sites anymore.
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TheSmokingHertog
TALIBAN EXPRESS
137
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Posted - 2013.08.11 03:44:00 -
[34] - Quote
Carebear question, can't you just jettison some item from your hold, and dump stuff in there, and fly in / out te get the stuff together? |

Altrue
Exploration Frontier inc
545
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Posted - 2013.08.11 11:58:00 -
[35] - Quote
Alexander McKeon wrote:Fozzie, is there any chance that you're also looking into reducing the number of containers that need to be hacked? As compared to k-space exploration sites, the effort / reward ratio is way out of balance. Having to sit through hacking over a dozen cans gets very, very old, to the point where people just don't want to do the sites anymore.
I wouldn't hope too much if I were you, they didn't give a when we were a lot to complain after odyssey release. G££ <= Me |

ExookiZ
The Dark Space Initiative Scary Wormhole People
76
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Posted - 2013.08.11 12:12:00 -
[36] - Quote
Chitsa/Fozzie, did our video help? :) |

Bittersweet Badasaz
Q.Q.
0
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Posted - 2013.08.11 17:03:00 -
[37] - Quote
CCP Fozzie wrote:Hello fair wormholers.
We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople.
With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful.
We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up.
We believe that this contributes to some of the reports from wormholers that they are seeing fewer hull sections dropping (although it isn't the only cause). We are continuing to investigate the other causes and will hopefully find a solution soon.
We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space.
TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff.
Hi Fozzie, as a C1 wormhole dweller I have never seen anything of any value drop from a relic or data site after Odyssey came out and yet the new mechanics make them more time consuming and tedious to run. I just run the sleepers and hope the relic and data sites go away now as they are obnoxious to scan also. Could you actually put some rewards there? I haven't tried actually looting for a while since it was so useless so if you changed it to put anything of value worth the time there feel free to correct. Be happy if that changed, thanks.
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Proddy Scun
Renfield Inc
31
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Posted - 2013.08.12 01:11:00 -
[38] - Quote
IDK about it being space.
NEVER filled up cargo to within 100m3 yet.
Still don't see the hull drops.
What I do see is that UI lacks feedback. In time sensitive gathering operations this leads to spamming mouse clicks.
I assume spammed mouse clicks result in a lot of failed collection attempts.
Worse it looks like collection process actually does stall at times. Often you get bigger selected item symbol but the ship neither tractors the item in nor moves toward the item to scoop it up. I've never seen discussion on how to cause the tractoring vs approach and scooping. (I do have tractors on ship but I get the impression that tractoring of collected items is unrelated since there is no actaul target selection.) So really users need some feedback as to how to stimulate expedited collection of items once selected.
Perhaps you should put scatter items in the overview or at least be normal targeted items if properly selected for recovery so that users have 100% confidence in tractoring items aroudn instead of trying approach (which also seems to be purely a result of spamming clicks). |

P J Sapphire
Novaku Inc Rebel Alliance of New Eden
0
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Posted - 2013.08.12 11:07:00 -
[39] - Quote
Proddy Scun wrote:IDK about it being space. NEVER filled up cargo to within 100m3 yet. Still don't see the hull drops. What I do see is that UI lacks feedback. In time sensitive gathering operations this leads to spamming mouse clicks.  I assume spammed mouse clicks result in a lot of failed collection attempts. Worse it looks like collection process actually does stall at times. Often you get bigger selected item symbol but the ship neither tractors the item in nor moves toward the item to scoop it up. I've never seen discussion on how to cause the tractoring vs approach and scooping. (I do have tractors on ship but I get the impression that tractoring of collected items is unrelated since there is no actaul target selection.) So really users need some feedback as to how to stimulate expedited collection of items once selected. Perhaps you should put scatter items in the overview or at least be normal targeted items if properly selected for recovery so that users have 100% confidence in tractoring items aroudn instead of trying approach (which also seems to be purely a result of spamming clicks).
+1 for the above. Nothing is more annoying for me than to be in my dedicated Imicus hacking ship and traveling out of range of most of the cans after spam clicking to gather a container. I mean, seriously, why have ships with hacking bonuses if you cannot use them because they do not have the space available or they are so fast that after they head for one can, you cannot get back to the next can before it disappears because you are out of range. (The can has turned white instead of green or yellow)
SPAM LEFT CLICKING IS HORRIBLE... The Scatter Can System is HORRIBLE.... I have tried single left clicking and it only works about 1 out of every 4 times. I do not know if it is a timing issue, do not click until the current can has been collected or what. I know that single clicking the next can after I start tractoring the current can does not work for me. The hacking game is ok with full bonus and training, but since you cannot use the bonus hacking ships due to reasons explained in this forum, why bother at all. I make more isk per hour ratting with 2 of my characters than I do running data and relic sites with them. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
211
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Posted - 2013.08.12 11:47:00 -
[40] - Quote
The mini-game is tedious. IMHO adds little, if anything, to the challenge.
I find the loot scatter mechanic to be absurd. It is inconsistent with any comparable mechanic for any other loot drop. As others have stated in this thread, it feels like a penalty and the rewards simply don't match the risks for several pilots to be present to attempt the grab at every mini-can.
Many, many comments have been written over the years that detail why Eve is not a joystick-oriented, twitch-and-shoot type of game. Why have you added a mechanic that calls for this activity in a PC environment?
+1 for trying something new. -1 for the result. Please, please correct this well-meaning error |
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NEONOVUS
Saablast Followers
467
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Posted - 2013.08.12 12:39:00 -
[41] - Quote
So this was the simple method of nerfing T3s?
Looking through the new market data, a lot of people seem to be running COSMOS sites now. Perhaps the people originally running daytrips swapped over? |

ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
58
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Posted - 2013.08.12 18:59:00 -
[42] - Quote
Maximus Andendare wrote:ChaseTheLasers wrote:Thanks for the post, Fozzie.
Do you have any plans to iterate on the game design itself? As you can see from this thread and many more on here, there is a lot of dislike for the current mechanics.
I hope that CCP still has staff playing in wormholes and can see / hear the dislike of the current system on coms. It really makes for tedious gameplay. You mean you don't like huddling up with your corpmates around a can to grab a small can on a cluttered screen only to get that piece of coal when a hack is "successful"??? :)
If you had my corp mates, you'd understand why I don't like huddling with them at the best of times. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
214
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Posted - 2013.08.13 22:35:00 -
[43] - Quote
CCP Fozzie:
Please consider the possibility that the potential to identify, select, and then collect specific mini-cans can be diminished by any hesitation, any false twitch of a mouse, or even a delay in my screen displaying a can's identifying type.
However well-intentioned, gathering loot from the spray of mini-cans is often a matter of pure luck to gather anything of value. The risk/reward curve does not seem to be worth the effort for w-space.
No skill we could train would improve our ability to manage that moment, nor will any module or rig. The mechanic itself is unique among all other loot drops. Thanks for the effort to bring something new to the game. IMHO this isn't really working out. Please look at options to modify this, substantially, or to remove it?
Thanks. |

Scythi Magellen
Marmite Archaeologists
4
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Posted - 2013.08.14 13:25:00 -
[44] - Quote
Speaking as a noob to all this I found I actually enjoyed it at first. I even discovered a way to successfully hack first time, every time (but sometimes its random like all this stuff). And if you're aware of the names of the containers as they scatter you can quickly ignore all the ones containing things like coal. But there is a knack to it, and if you're not patient enough to learn all of the tricks needed I can see people easily getting fed up with it.
Regarding working in teams - I've taken my friend with me to hoover up all the cans I've missed, but to be honest his gains are minimal and I found I get just the same results working alone. Perhaps this is different in WH's? He rarely hacks sites because as has been said on this thread, he finds it annoying these days.
However....if there's anything I'd like to see improve is the odd blip during scanning when it picks up a site that's in the middle of being looted by another player. As the scanning narrows down and pinpoints the location the signal goes up and down as the other player works their way around the site. I'd like to see it remain strong till the other player has finished the whole site, or weak till the other player has left. Not wishy washy as it is now. Perhaps its just me?
I'd like to eventually venture into WH space, but I'm waiting till my skills allow me to survive longer. Till then I'll read folks posts on threads such as this and hope I live long enough to find a sleeper site before everyone finds me. |

Svodola Darkfury
Heaven's End League of Infamy
242
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Posted - 2013.08.14 21:19:00 -
[45] - Quote
3rd page, probably won't be read...
Hacking Mini-game is interesting, and it draws attention from the hacker away from the main game, meaning it's not too hard to land on them for kills. Scatter cans punishes solo players (which in C1-C3 is kind of silly) and isn't compelling. I think opening a cargo container style can is easier and less obnoxious.
Also, we pretty much stopped doing C5 data sites cans because they are worthless now, and relic sites are dropping in the order of 650 million in loot in C5 sites. So not only is the hacking slightly annoying, the scatter cans very annoying, but the loot that we are retrieving is going to plummet in price soon reducing the overall reason of even bothering with mechanics of hacking is going to cease to exist.
The mini-game is annoying, but I really don't mind it. It's the scatter cans, not having enough room for loot, and the worthlessness of data sites that is bugging me.
Svo.
P.S. any other long-term wormholers finding themselves editing their posts to replace Radar with Data and Mag with Relic? :p CEO of Heaven's End; Seller of Wormholes. |

Necharo Rackham
The Red Circle Inc.
2
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Posted - 2013.08.15 08:18:00 -
[46] - Quote
We have not seen any hulls recently either. The only way I can make sense of the OP is if; there are always three hulls in the same container, and they never show up via a cargo scanner.
Though that would be broken in other ways (the ship with the highest bonus for hacking wouldn't have a large enough cargo bay by default to hold the container contents). |

Zara Arran
Bite Me inc Bitten.
46
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Posted - 2013.08.15 12:25:00 -
[47] - Quote
Sylvanium Orlenard wrote:I have records of all the loot that was collected by the E-UNI Wormhole Campus from before and after the Odyssey change.
I can confirm that not a single Hull Section (Wreck, Malfunctioning or Intact) has been collected by us since the Odyssey change. I am having trouble believing that all the Hull Sections that dropped were not looted because of lacking cargo space . . . That seems like a statistical impossibility.
Disclaimer: We usually farm a C3 wormhole and yes hull sections dropped rarely before the odyssey change they still dropped. Now we never see them.
Regarding the Use of Cargo scanners : It has been our experience that cargo scanning is unreliable as they don't give you the full content of the can just a partial list.
I did get an intact hull out of a C5 site a week or two ago. So they do drop (but I don't remember the site).
I found the mechanics tedious, especially that one person is busy with the minigame, and the others just have to wait. Also, I believe when two people click the same can it (usually?) ends up not being looted by either but disappears. -á |

Elemental Order
The Dark Space Initiative Scary Wormhole People
19
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Posted - 2013.08.17 15:42:00 -
[48] - Quote
Still haven't had any drop according to corpmates. A little too busy with RL to do too many myself.
Any updates on this? |

ExookiZ
The Dark Space Initiative Scary Wormhole People
85
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Posted - 2013.08.17 15:56:00 -
[49] - Quote
Zara Arran wrote: did get an intact hull out of a C5 site a week or two ago. So they do drop (but I don't remember the site).
I found the mechanics tedious, especially that one person is busy with the minigame, and the others just have to wait. Also, I believe when two people click the same can it (usually?) ends up not being looted by either but disappears.
liar. there are no hull sections.
Also why dont WH cans explode once youve failed them? I find it rather silly that you let us sit there forever and just keep derping until suddenly piles of isk fall out. |

Job Valador
Super Moose Defence Force
195
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Posted - 2013.08.18 20:41:00 -
[50] - Quote
kill the loot spew. I don't mind the mini game too much though "The stone exhibited a profound lack of movement." |
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Zara Arran
Bite Me inc Bitten.
48
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Posted - 2013.08.20 07:12:00 -
[51] - Quote
ExookiZ wrote:Zara Arran wrote: did get an intact hull out of a C5 site a week or two ago. So they do drop (but I don't remember the site).
I found the mechanics tedious, especially that one person is busy with the minigame, and the others just have to wait. Also, I believe when two people click the same can it (usually?) ends up not being looted by either but disappears. liar. stuff.
Exo is making friends.... -á |

Alundil
Seniors Clan Get Off My Lawn
287
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Posted - 2013.08.21 19:44:00 -
[52] - Quote
As has been said all over the forums, mini game is fine. Scatter mechanic is awful. Data sites in w-space, so far have been not worth the time and effort. Clone mechanics enchancements Deep Space Probe Revival |

Maximus Andendare
Future Corps Sleeper Social Club
454
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Posted - 2013.08.21 20:05:00 -
[53] - Quote
Scythi Magellen wrote:Speaking as a noob to all this I found I actually enjoyed it at first. I even discovered a way to successfully hack first time, every time (but sometimes its random like all this stuff). And if you're aware of the names of the containers as they scatter you can quickly ignore all the ones containing things like coal. But there is a knack to it, and if you're not patient enough to learn all of the tricks needed I can see people easily getting fed up with it.
Regarding working in teams - I've taken my friend with me to hoover up all the cans I've missed, but to be honest his gains are minimal and I found I get just the same results working alone. Perhaps this is different in WH's? He rarely hacks sites because as has been said on this thread, he finds it annoying these days.
However....if there's anything I'd like to see improve is the odd blip during scanning when it picks up a site that's in the middle of being looted by another player. As the scanning narrows down and pinpoints the location the signal goes up and down as the other player works their way around the site. I'd like to see it remain strong till the other player has finished the whole site, or weak till the other player has left. Not wishy washy as it is now. Perhaps its just me?
I'd like to eventually venture into WH space, but I'm waiting till my skills allow me to survive longer. Till then I'll read folks posts on threads such as this and hope I live long enough to find a sleeper site before everyone finds me. I think the "I get more from being with teammates" is true, in an absolute sense, but fails miserably in a relative one. What I mean by that is sure you'll make more isk by being in a team, because you'll get *that* last bit of coal or scrap metal, but are you *really* making more? Well, no, not really. Whoever finds that worthless junk valuable, shoot me a pm and I'll contract all my coal and other garbage to you. ;)
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up with exlusive gear today! << |

Merkal Aubauch
V0LTA Verge of Collapse
26
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Posted - 2013.08.22 13:47:00 -
[54] - Quote
Guys it's all good. Soon T3 production will stop cos market of hull sections is empty. Working as intended. GL |
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CCP Fozzie
C C P C C P Alliance
7442

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Posted - 2013.08.23 15:03:00 -
[55] - Quote
Hey everyone. Team Kuromaku has identified and fixed a problem that was preventing the hull sections from dropping in many cases. The fix will be deployed in Odyssey 1.1 and is on Sisi now if you want to investigate for yourselves and let us know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Voivod Jones
Cipher Jones Holdings LLC Blazing Angels Alliance
0
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Posted - 2013.08.23 16:14:00 -
[56] - Quote
Wormhole Data and Relic cans DO NOT explode upon failing the mini-game twice like known space. This needs to be fixed! Relic loot prices are down well over 50% from the introduction of Odyssey
Also, C1-4 Relic site's loot needs to be iterated. Since the mini-game was introduced, it is no longer worth anyone's time to play the game for the paltry Wrecked loot that they disperse in C1-4s.
And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
601
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Posted - 2013.08.26 13:24:00 -
[57] - Quote
Voivod Jones wrote: And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour
This. So much this! Data sites are worthless even in 0.0!
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Necharo Rackham
The Red Circle Inc.
2
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Posted - 2013.08.29 08:07:00 -
[58] - Quote
CCP Fozzie wrote:Hey everyone. Team Kuromaku has identified and fixed a problem that was preventing the hull sections from dropping in many cases. The fix will be deployed in Odyssey 1.1 and is on Sisi now if you want to investigate for yourselves and let us know what you think.
While I'm sure we are all glad you fixed this, the history of this issue seems to indicate a need to investigate things a little more thoroughly in future - or some of you need to start playing in Wormholes instead of 0.0  |

Pri Mark
Republic University Minmatar Republic
0
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Posted - 2013.08.29 15:27:00 -
[59] - Quote
I would love to be able to comment on this thread but only one Data site has spawned in the C4 I live in in the last 10 weeks since I moved in - no Relic sites have spawned at all. I am 100% certain that no-one else has run them, as the system is checked daily and monitored for NPC kills on Dotlan daily too. I also have characters in another WH corp and the spawns seem ok there (most folks think the sites are not worth doing though).
I've lived constantly in WH's since 2010 and I am fully aware that site spawns are random, but one Data site in 10 weeks and no relic sites??
It seems like there is also a problem with the spawn mechanics of these sites that needs looking into, not just the scatter mechanics! |

M1k3y Koontz
Thorn Project Surely You're Joking
286
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Posted - 2013.09.03 17:02:00 -
[60] - Quote
Ion Blacknight wrote:I do not do data or relic sites any more since Odyssey, the new mechanics are both tedious and annoying and the rewards are not there.
^ This, we don't bother trying to hack the cans, just kill the sleepers. It just isn't worth the time required to hack the sites, they are incredibly hard in C6s. How much herp could a herp derp derp if a herp derp could herp derp. |
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