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Thread Statistics | Show CCP posts - 4 post(s) |

Soldarius
Deadman W0nderland Forsak3n.
342
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Posted - 2013.09.16 17:49:00 -
[61] - Quote
Metal Icarus wrote:Voivod Jones wrote: And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour
This. So much this! Data sites are worthless even in 0.0!
Yes, don't mind the free datacores and ME0 T2 BPCs
I can't comment on w-space sites. But since me and some old bros have been discussing doing a w-space venture, this is important to know.
As for the scatter mechanic, you folks do realize that the various types of cans have different loot tables, right? Identify which give the good stuff (parts and data cans are generally good choices) and go for those first. Failing that, bring a bro, alternate hacking attempts, and then hoover it all up. Free Ripley Weaver! |

QT McWhiskers
Hard Knocks Inc. Kill It With Fire
213
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Posted - 2013.09.22 07:14:00 -
[62] - Quote
Soldarius wrote:Metal Icarus wrote:Voivod Jones wrote: And Data site loot in ALL wormhole classes is a joke. So bad now after factoring in time for the mini-game that I think mining is better ISK per hour
This. So much this! Data sites are worthless even in 0.0! Yes, don't mind the free datacores and ME0 T2 BPCs I can't comment on w-space sites. But since me and some old bros have been discussing doing a w-space venture, this is important to know. As for the scatter mechanic, you folks do realize that the various types of cans have different loot tables, right? Identify which give the good stuff (parts and data cans are generally good choices) and go for those first. Failing that, bring a bro, alternate hacking attempts, and then hoover it all up.
This may have been true at one point, but now, every single can is important. I once got intact weapons from scraps container. I believe that this was stealth nerfed as anyone could see that only certain cans were being collected and that ALL of the good loot was being taken. |

ExookiZ
The Dark Space Initiative Scary Wormhole People
95
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Posted - 2013.09.28 18:27:00 -
[63] - Quote
the type of can is relevant in 0.0, but less so in WH space. i ran a 0.0 data yesterday and the loot can type seemed to hold. Data = blueprint, equipment/materials = decryptors etc. scrap = scrap.
but in Wh space: data = loot material = loot scrap = loot. The Wormhole Kid |

Tilk Hendar
Balls and Chains Quebec United Legions
0
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Posted - 2013.10.25 21:34:00 -
[64] - Quote
Isn't it possible to just remove the game you put ? We lost lot lot lot of time to ack data and relics ... |

Fortorn Lonshanks
The Music of The Night
0
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Posted - 2013.11.03 11:33:00 -
[65] - Quote
/signed
Devs already said they increased loot drop rates to make up for the hack game and the scatter mechanic.
Minigame is fun. Adds all the danger needed without having to bring combat ships in k-space.
Scatter mechanic is annoying at best and a deternet at worst. Like many here, I explore solo as most explorers traditionally have in Eve. I saw nothing wrong with that.
In W-Space you are seeing groups take sites out of necessity and they have ways of distributiing loot fairly. The scatter mechanic might even add one final group activity to the entire idea, so maybe the scatter mechanic is just annoying here but not a deterrent.
In K-Space in most cases it is entirely uncessary to fly in groups for exploration. And a CPP dev wanting us to fly in groups should probably think about the logical question "why would people fly in packs for exploration in K-Space?" The answer to that should be for loot of course. But we are talking about value equal to that of 2 or more peoples worth of time to even bother. Otherwise, this facet of the game is going to become more and more ignored simply because its annoying, just like probing was in the olden days before the fancy GUI and movable probes.
Just because you made a mechanic doesnt mean it has to be used and you dont add a needless mechaninc to a dystobian / libertarian economy without fully thinking through the psychology and practicality of its use. We have spoken: please listen.
Easy solution: Keep scatter in W-Space (since you went through all that effort to make the mechanic), fix loot distro problem. Remove scatter in K-Space, keep loot the same. OR Keep scatter in K-Space, increase drop rate of super-rares OR increase drop rate fo rare salvage/datacores (to foster teamwork since thats the.
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Fred Flintst0ne
Deep South Confederate Rebel Corp
0
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Posted - 2013.11.04 04:17:00 -
[66] - Quote
Everyone hates the new hacking. CHANGE IT BACK. We all stopped doing it in all the wh space. Everyone I know hates it too. CCP listen to your players here. I have six accounts and will probably be deactivating them due to the crappy experience. This has stopped our ability to do T3 production.
DID I MENTION EVERYONE HATES THE NEW HACKING? DID YOU MARKET TEST IT FIRST ON REAL PLAYERS? WE HATE HATE HATE IT..... |

Kalel Nimrott
Sky Fighters
405
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Posted - 2013.11.04 20:06:00 -
[67] - Quote
What I hate the most is, ie, abandoned talocan battleship. You cargo scan it, it shows you the loot inside. You hack it, flying cans all over minigames. After you picked up every can if you scan the battleship again it may show you that part of the loot is still inside it...., as in it didnt drop and there is no way to take that loot out. So, you do the stinky mini game succesfully and you may end up with no good drop. |

Rall Mekin
End-of-Line
75
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Posted - 2013.11.04 21:24:00 -
[68] - Quote
CCP Fozzie wrote:Hello fair wormholers. We've got a PSA for you all and I would appreciate it if you spread the word among your fellow frontierspeople. With the new scatter mechanics introduced in Odyssey, if someone loots a scatter container and does not have enough space in their cargo hold to fit the result, their attempt to loot will be unsuccessful. We have been noticing a lot of these unsuccessful loot attempts in wormhole space, and believe that it is mainly occurring with ancient relics contained in wormhole data and relic sites. The sleeper hull relics are especially tricky as their 100m3 size means you need a significant amount of free cargo room to pick them up. We believe that this contributes to some of the reports from wormholers that they are seeing fewer hull sections dropping (although it isn't the only cause). We are continuing to investigate the other causes and will hopefully find a solution soon. We are investigating ways to make this interaction between the scatter containers and your free cargo space more intuitive and easier to manage, but in the meantime we strongly advise those people looting wormhole relic and data sites (especially the talocan ships) to ensure that they have plenty of free cargo space. TL:DR When you're looting scatter containers in wormhole space, have plenty of free cargo space available or you'll miss out on the high volume stuff.:Update August 23rd: Another significant issue with talocan drops has been identified and fixed. CCP Fozzie wrote:Hey everyone. Team Kuromaku has identified and fixed a problem that was preventing the hull sections from dropping in many cases. The fix will be deployed in Odyssey 1.1 and is on Sisi now if you want to investigate for yourselves and let us know what you think.
Ok I take back my mad rambling months ago. CCP obviously cares a ton about us as a community. XOXO Fozzie for letting us know. Also, thanks to the devs for finally letting us refit T3 subs in space. |
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